#SeaToSea
62519 messages Β· Page 63 of 63 (latest)
Yee
I think the speed penalty is intended to stay, but when using the sea glide the speed remains the same but battery use increases
Oh yeah that was it my bad
how would battery use increase?
i dont think fins affect the seaglide speed so is the machine sad now?
The idea is that you are not using it efficiently (vectoring poorly), more of a balance thing than a realism one
"Lack of care when handling the machine"
It was the same with the fabricator speed, simulating the player simply going through the motions sloppily and not really caring about efficiency or proper use
idea of how quickly the UI of the fabricator opens up seemed strange to me. but I thnk I see now is the player eye sight seeing it slower 
Also high morale i think lowers food/thirst drain, and rapidly speeds up health regen
If fabricator speed penalty is ignored when at low food/water, there probably should also be something to ignore the speed penalty for a few seconds after taking damage (especially DOT), sort of adrenaline to get away from the damage
But max morale is also clamped to your current health, food, and water amounts
Clamped to the lowest of 1.5x your health, 2x your health or water
Probably not necessary unless youre swimming without the seaglide
I wonder now
what can we all do to increase morale and keep it up
Ah, cant really verify that cause I never really paid attention to the numbers
Early on its fairly easy to keep up as long as youre not swimming near thermal vents all the time or getting poisoned, since your morale should try to balance out at 20 and there arent many permanent negative modifiers yet
But otherwise its meant to encourage base building and decor
There are a number of other things that provide bonuses to morale gain, such as driving in the seamoth, eating a balanced diet (meat vs plant), being in a nice biome and/or nice seabase room, stuff like that
Additionally reika was thinking of adding a temporary morale boost for breaching with the seamoth, with a cooldown
ah as it seems just by eating different fish Ive noticed only goes to 20. so if its intended it'l be about 20 untill access to base and other things 
Oh the cap is 100, fish of all kinds are considered one category
So the most youd probably get is like 5 morale from fish before you get warnings about dietary variety
Food is usually the first time people experience notifications about morale gain, so its commonly assumed to be one of or the main way to increase morale, but its intended as a little boost, and a way to encourage people farming and using acus in tandem
while I noticed if I eat the same fish all the time it lower morale, but different fish keeps it up. but no matter how Ive tried with of only fish. as Im still ealry game. the meter only goes to 20 max
Hm, weird. Is your health or water low?
oh maybe water
of when I noticed. while health stays high or full
Ah yeah thatd definitely do it
so just have water and health up, when I go to eat to fill hunger meter
and eating differant fish should fill morale to 100?
Iirc its an increase of 5 or 10 before you start getting warnings, but yeah as long as your health hunger and water are high enough the cap is 100
For the most part, assuming you're still early on since you mentioned not having a base, morale will stay fairly high as long as you arent vacationing in the crash zone or sleeping in a thermal vent. Ive been kinda fucking around and doing whatever in my playthrough and my morale would stay between 60 and 100 until i started doing more dangerous/stressful stuff. Scanning things also gives morale bonuses
Midgame is when morale actively tries to hit 0 when you arent taking care of it iirc
But balancing and new changes to come eventually
now I understand better, should be able to get it up and maintain it better. while I should have a base soon 
silly me when had no idea morale effected fabricator and noticed its UI was slow, using Radial Tabs. I set RT config SpeedMult to 10
so aha gotta fix that now 
Ah radial tabs, that was the name of the UI mod i forgot the name of
It is definitely a pain when you have a fish you want to cook and its at the opposite side of the circle from when it opens up π
goodness why would fish be on other side from others
atleast for me early game and its all on one tab
by the end of the run you get a full circle
oh I see
but I play with mouse and keyboard, so just a mouse around for me
unless you're purely playing the c2c modpack without stuff like de-extinction
I am just c2c with some minor stuff like a map, minimap, the Radial Tabs
but even then I think vanilla + c2c would get like 2/3 of the way around, and the further from the 'center' point the longer it takes to open when you're on low omrale
ahhh gotcha, you should be more or less fine then yeah
fine to have it all slow knowing its not a issue. and dont wanna have it sudden insanly fast when higher morale 
Good luck
also in case people are expecting reika to respond here at any point, her pc is having issues and she has to get it checked out, so she probably won't be responding very much
Im so confused with food
I try different ways to eat fish with different ones in patterns as thats all I know can eat currently and always end up ruining morale
theres a morale meter?
for this mod, Sea to Sea, yee
I actually bought up the idea of an adrenaline mechanic recently, and Reika liked it.
^
related to morale ||does it just get stuck at 0 after the sunbeam gets shot down for awhile bcus im noticing i just cant increase it no matter what||
||yup, not a bug, it'll go back to normal eventually||
I kinda wish there was some consumable that would forcefully restore morale, but with negative side effects that worsen with overconsumption. Like maybe alcohol made from lantern fruit, or maybe methamphetamine tablets synthesized from a late game plant, like the Pervitin that German soldiers used during WW2.
Ill pass that on to reika since she probably isnt gonna see it here
All fish are considered the same category, you gotta switch it up with plants as well
it seems like ||potato chips actually do this lol||
||although now im very slow from the potato chips so maybe that was a bad idea||
Are ||brine corals|| supposed to only ||drop 2 pieces when harvested with the Rock Crusher||? I have done 4 so far, ||taking them directly from the brine to the crusher, with only a couple seconds out of the brine. The first one was out for a little bit longer, maybe like 10 seconds, and dropped nothing, and the others were 2 each.||
At this rate, ||just getting enough for the things I currently have available and want will require successfully harvesting 126 of them, and probably another several dozen more by the end of the run. Edited: I didn't notice the item crafts in pairs, so it's a bit more reasonable, but still quite a few considering you need to take a decent bit of damage and time to get each one.||
I only needed to do a few to get everything i needed, so unless the recipes were tweaked around you shouldnt need that many
but I dont have plants in the early game 
Oh my god, I just realized you can hold the gulper leviathan baby in your hands and it will eat fish that you pass by.
In the ILZ, the ||Glass Corals seem to have spawned in many times stacked on top of each other, causing a ton of lag, I'm getting around 10fps near them. It also makes the scanner glitch a bit as it switches which of the stacked corals you are scanning, and you can also scan the same coral multiple times as a result.||
I just realized that the ||hollow lanternshrooms|| are also an Outer Wilds reference
Apparently ||the hollow lanternshroom's globs|| can 100-0 instakill you even with the reinforced dive suit, good thing I had a recent save
so cool, being in a observatory increases morale. and can build a chair in to sit, while sitting doesnt lower hunger or food
Yeah, I have an observatory with a chair that I call my "Pondering Room," basically just a room that I stand in when I'm gonna be looking through my PDA.
For some reason, being anywhere else in my base drains morale, even though I decorated the shit outta my bedroom.
My bedroom absolutely should be a leisure room imo, but the game insists it's "unspecialized"
I wish Reika would add some text to the tooltips of furniture that state what type of room they contribute towards, because just having to assume and then have the game say "nah, fuck you, this room makes Ryley sad" is really frustrating.
yeah Im stil trying to figure out rooms
I just keep building stuff I would think works and get 2 messages and value changes thats kinda confusing
and no idea what makes it not unspecialized
I dont have much yet, just 2 chairs, desk, bed, bench
oh, from PDA entry. I guess it be leaving it unspecialized. no machines or such to change room. and just decor it to count 15 or 22.5 and some relaxtion items to make it leisure 
The percentage next to deco score is the percentage towards being a leisure room, it can be tricky to reach 100%, especially in the early-mid game. It also is unspecialized if it qualifies for multiple rooms, so your leisure room can't have storage, crafting, power, etc. facilities in it.
12% deco rating
some stuff like toys or posters I hope give alot
not to keep all this, just wanted to get idea how much it could go 
I hope uh, when I manage to get one leisure room. it stops morale dropping from just being in base 
oh heck, just noticed Ive 650 power
I got 2 solar panels and just recently build a bioreactor but left it inactive. if having a bioreactor increased like the power capacity while its inactive. that solar panels can fill. thats awesome 
It has nothing but decorations and furniture, like a bar table, a bench, a picture frame, posters and toys, a bed, an aquarium with a sign on it, a trash can, and both types of vending machines.
windows and the wall planters also work despite not updating properly
This makes me think that duplicate items have less effect on morale
though they might already
i have never seen such a thing
:33333
bonesharks do it too
i get obe every playthroygh
my first was an ampeel blocking koosh teleporter cave - n8 may remember this
Remember that one boneshark that got stuck facefirst in the floating island wreck
reminds me of what i did when drinking fcs peeper shiskey
which might actually also give a morale boost
A few days ago I had a boneshark swimming through air in the crag field teleporter cave, it was oddly terrifying when it started chasing me.
They like doing that a lot
i do
i had a screenshot of it
it happened in my frb 2025 playthrough too
is that still happening?!
it is a lava bomb
A volcanic bomb or lava bomb is a mass of partially molten rock (tephra) larger than 64 mm (2.5 inches) in diameter, formed when a volcano ejects viscous fragments of lava during an eruption. Because volcanic bombs cool after they leave the volcano, they are extrusive igneous rocks. Volcanic bombs can be thrown many kilometres from an erupting v...
it is already on my todo list to add "stickiness" to effective deco rating
by which i mean you do not instsnt go from gaining to losing morale just from running to a machine room
basically the deco rating used to affect your morale wpuld slowly trend downwards to the room value, rather than instantly
.......are you serious
Holy answering π
this is so obvious and on the nose it feels like parody
everything has strongly diminishing returns
for exactly the reason above
also an uodate on pc
Oh, I meant "anywhere else in my base" as in anywhere but my observatory. My heavily decorated bedroom drains morale too.
But yeah, deco "stickiness" does sound nice. I always dread having to venture out of my observatory to grab stuff from storage or craft.
i have strong evidence that the problem is the ram, and reasonable indication it is more specifically a dead ram stick
basicalky my pc is failing to POST, and the motherboard is indicating a problem with ram on boost
it has color coded status lights
i tried testing with each stick alone and it did nit work
BUT
someone found sometging indicaying the mb does not allow 1x32 ddr5
so that would explain those tests failing
normally i wpuld just buy new ram
sonce normally ram is cheap
i paid 400 CAD for my 2x32 at end of 2022
but today 2x32 is 2000 CAD
as such i am nit willing to just buy ram and hope - the product of risk of it NOT being the ram and the potential wasted money is too high
could you test with some fuckass useless ddr3 stick?
so my plan is to bring the pc to best buy and have them attempt to confirm it is ram, or locate the problem if not
obviously would not be ideal but it would help to identify it completely... assuming the mb supports it lol i dont know this stuff very well
they quoted me a 2-3 day turnaround time, which is s lot better thsn the 2-3 weeks such services typically take (reason is they do not actuslly repair custom built PCs and so they will not be shipping mine back and forth to/from the repair center)
i phoned te store and the guy validated that they have extra ram to check with
i do not
thise 2 32GBs are the only ones i oen
well aside from some 8gb ddr3 from the old pc
but that is not compatible with the mb
not can i operate on 16gb
overall ram is easy to replace, but the combined factors of uncertainty and re ord high prices has turned thus from a 24 hour fix to a one week one
overall i suppose i should count myself lucky - not only is the failure almost certainly in one of the least 'impactful' components, especially logistically, but i have the resources to solve this no matter what actually broke; there is a 0% chance i am permanently without a PC
even if i have to eat 4k to buy new mb and cpu and ram - possible but VERY unlikey - i xan do that
mb is too new for ddr3
other idea is see if i can buy a 1x32 ddr5 since i 90% likely need one anyway
and even if it is not the isdue i have a backup
that will be faster and does not involve leaving my mst valuabke posesszion with strangers
buy i already removed the drives in preparation for dropoff
as they ard loaded with sensitive info
my m.2 is still in there as it is under the gpu but thst is my steam game drive
it has nothing sensitive
like woo a bedt buy guy gets sn unreleased build of c2c
yes
because all i am having done is diagnostixs
Trash cans give a big deco score penalty and I think might break the specialization. Is the percentage after the deco score number greater than 100%?
I'll have to test that later.....
It does make sense, it just caught me off guard to randomly die with no obvious cause. I assume I got hit by one from behind, but there was one I saw fly past me and might have exploded a few meters away on the foundation I had just started building. I don't think they should be killing in a relatively large AOE, which is why I'm assuming there was a second one that I didn't see that hit me directly.
they heat on a big aoe
to 2000C
though they cool rapidly
but take a prawn by and watch the temps skyrocket
and a direct hit on a cyclops...
also i have good news - i called canada computers and not only do they have their own diagnostic service but they DO have a refund policy on ram
so i am going yo do thay
but the cheapest 2x32 (they do not sell 1xN) ddr5 they have is 700 plus tax (14%)
Even if it is realistic, from a game design perspective, something that can instantly kill you without warning should be used carefully. I think the only other case I can think of is the Sea Dragon, and that one is both very loud and well telegraphed as something to avoid.
Maybe reduce the max damage to a player to like 80% hp with the reinforced suit? Since it's heat damage it could be tricky, but that's still twice the damage of a Ghost Leviathan, and gives players a chance to survive a mistake (and learn from it) if one hits from off screen.
for corsair (my current brand) it is $1600 plus tax
i will probably not go corsair or any other great brand
but a small performance liss is acceptable
and i can replace in a coupke years when pruces are back down
you are not wrong but i would have to completely redo how heat damage works
since making them cooler both looks wrong and does not do nearly enough vehicle damage
also
they are meant to be an avoid hazard
ie you see the mushrooms and note their positions and angles, and thus trajectories
and either steer clear or time your movements eith their eruption cycle
which is very brightly yelegraphed
You do need to spend quite a bit of time close to them to ||collect obsidian||, so steering clear is not always an option.
I also realized that 2000C is an unrealistically high number. For the magma itself, 1600C is on the high end, and for it to heat even a 1m radius of water to 2000C, a 0.5m radius of granite would need to be around 10,000C.
I assume it's mostly that high to be threatening to the Prawn and Cyclops for gameplay purposes, so you don't need to redo heat damage.
there is falloff
also i might have mistemembered - it might be 1200
1200 is what i typically use for lava temp in RotaryCraft
Having spent many much time near lava bombs in my last playthrough, I think ive only died once to them. Ive more or less been able to meander around them without really paying attention to them
Also yeah its 1200
||Tungsten|| seems much slower to acquire than I remember. It looks like the ||tonguelilies|| do not make any progress while outside of render range (200m is too far away, at least for ones ||collecting from trees in the mushroom forest||). The ones I have at other bases ||in the mountains and dunes meteor|| are only getting 7% progress each time I visit ||and only if there is a plankton cloud||. I know there are ||diminishing returns when planting multiple in one planter, so I have most of them in singles or pairs, but even then it's slow.||
If you didn't build your main base in an area where they work, and start collecting early, you are likely to need to wait several hours to be able to progress.
I think it may have worked before when out of render range, or at least at longer distances? Or maybe it was just that my previous playthrough actually had my main base in range so it wasn't an issue.
Saw this scrolling by to reach the bottom and mentally screamed FUCK BONESHARKS
I started mine fairly late, shortly before going into the lost river, and even then i had a locker nearly full of ||tungsten|| by the time i needed it for the first time
Actually i legit had the ||electrochemical suit|| before i figured it out
this has never changed
it majes sense they only work in range because not only does everything unload when dar enough but neithwr base planktin nir myshroom spores occur more than ~200m from the player
i needed to wait a little my last playthrough, but very littke
but i made more stuff
Is the loss of my precious ampeels a joke to you?
Also what kind of "Stuff".
Tell more
im curious why is the mod called sea to sea?
@still drum
huh interesting
finally seamoth!!
Even though it's technically all one sea.
only took 6h
last time i played this mod i was 24h still no laser cutter
last time i played i was at 60h or so and close to prawn suit
but rhat was before ||tungsten|| and whatnot
So I think it basically works out that if your main/major base has them set up, you will be fine-ish, but otherwise you will have problems. I have ||24 toungelilies in pots of two under trees in the mushroom forest, and it takes an hour of being in the area and collecting to get around 8 tungsten.|| Considering that each ||Seamoth heatsink takes 3||, this is still a bit slow for me.
I also realized that ||the neighbor penalty doesn't seem to be documented or hinted at in game. If someone plants a plot of 24, that will take forever to complete, and they will likely be confused.|| ||I'm actually not sure if more or fewer is optimal. If multiple of them can absorb the same plankton/spores, then I think 6 is ideal, but otherwise you probably want 2 per pot since plankton is the limiting factor.||
||idk if i missed something but does this mod add the sea voyager back in or something considering decal textures are in the files||
also any idea how to fix this?
||I think that might be some compatibility stuff/edits if you have the Sea Voyager mod installed?||
Seems about right imo. Could probably get it earlier if you know what youre doing
I mean, having ||multiple things that eat plankton in close proximity to each other will make it harder for each individual to catch anything, so thats kind of the idea behind it||. Also I would do clusters ||of 4 per pot at each base entrance, as well as a few across the base||, and I had a locker almost full before i needed it for anything. I did base in the sparse reef though, and only planted them ||after crafting the electrochemical suit||
I have that, but none of my major bases were in the right biomes, and my minor bases still have not completed a single cycle. ||Sparse Reef is one of the better biomes for it, so that makes sense that you didn't have many issues.||
I agree that there should be ||diminishing returns from having multiple close together, but the math is weird for it, especially if one of them eating the plankton can actually prevent others from triggering it. Assuming that they can successfully all eat the same plankton (or if they had an infinite supply), a crop plot with more than 6 will actually produce less (summed across the whole plot) than a crop plot with 6 or fewer, to the point where a plot with 24 produces less than a plot with 1. The worst is a plot with 12, which produces less than half as much as a plot with only one would.||
Afaik its a ||collider mechanic thing, so overlapping colliders will basically be fighting over plankton|| which is meant to discourage spam and spread them out, but theres also the chance that ||plankton spawns and doesnt disappear quickly enough to keep your base entrances clear|| if you dont have enough overlap
It's not just that, ||the individual lilies get less progress per unit plankton, to an extreme degree. My math was assuming there was no fighting over colliders and that each one gets an infinite supply. If they actually compete over plankton properly, it doubly punishes beds with large quantities, to the point where you should rarely do more than 2, and never do more than 6. With 4, you are already losing 20% of the plankton.||
When I get home I'll check ||on my farm, I made one block of 24|| as a test, it should ||be at least 20% if they are not competing, but if they are, it will likely still be only 1-2% each.||
It ain't a conversation in the Sea to Sea discord unless 80% of the convo is censored.
Looking like a classified file from the CIA archives.
Also, this is Frederick, he lives here now.
He's a little slow, but he tries.
Ok it's been a while. What's going on here are they porting this over to 2.0 or wth is everyone talking about here? And is this reika sanctioned if yes?
Yes, surely Reika has been sanctioned lmao.
What for, idk, but I'm sure she's been sanctioned for something.
Rhe 2.0 port is approved by reika but glitchy af
IS THAT A GUN
aka it doesnt work
like at all
and i dont really want to ping the dev for help because he is busy at school i believe
this isnt even c2c why are you posting it here?
I wanted to, what more reason could I need?
Itβll probably be the basis for a working version, at the least
I think the biggest issue with how deadly the ||lava bombs|| are to a free swimming player is that it made me build a small base and wait for an item collector to pick up the items for me, rather than actually swimming around and collecting it myself, because the chance of an instant reset and spending 2-3 minutes rebooting the game, plus unsaved progress, is too high.
If I knew I could always survive a hit, I would actually stay out and risk it, knowing that if I got hit once I could always go back and heal. It would still be something to definitely avoid, but not nearly as frustrating. I think the total time lost isn't even that much lower, it just feels a lot worse to get the random game over.
Another note is that it took me probably 30 minutes to figure out ||how to use the seamoth heat sink, mostly because I couldn't find out how to put the consumables into the Seamoth, trying various options, failing, and usually getting the seamoth blown up and dying. The option to insert them is only available when you are not in a moonpool, but I'm not really sure what could be done to help there, except maybe putting something in the databank about the heatsink being unable to be reloaded while docked.||
Which is why you look at where the ||lava bombs are landing|| before attempting to retrieve any ||obsidian||. It's not random, they have set trajectories
Yeah the inventory for them replaces the torpedo spot, so by default that's where the access point is unfortunately
iirc reika mentioned at some point wanting to change it so you can access it from a different side
Yeah, but if they kill you ||when they explode even within a few meters||, there are often multiple overlapping ones. The ||obsidian|| often rolls away, potentially into the path of others. I got instakilled by it once and went, "well, I'm not doing that again, and there's an easier and safer option, so I'll do that instead". To some extent I subconsciously optimized the fun out of it.
Yeah there's definitely a safer way of figuring it out. I also did the ||item collector maneuver||, but that was more because of the constant health drain of ||being near lava shrooms||
Is it the lava shrooms or just being low down in the ILZ?
The shrooms themselves are very hot
I thought that was just the lava river at the bottom of the trench, but I guess it's basically the same effect
also, to give you an idea of how close you can be without dying... ||the lava bombs are scannable||
You can be close while they are in flight, but the explosion seems quite large
I've had them explode next to me many times, maybe I just wasn't close enough to die though
I've only died to them a single time by accident iirc
Huh, I'm pretty sure the one that killed me exploded a good 5 meters away
might've been another one nearby, or some other thing happening
I usually tended to be away from the explosions though
I don't know what else it could have been, and there one that exploded past me was the only arc that was close to where I was. Maybe something to do with me starting to build a foundation and it was inside the foundation when it exploded caused a bug?
ah, that might be some jank going on
if it was 5m away I can see that being enough range to kill the player, maybe? I feel like I've been closer to them when they've exploded, but it's hard to guage distance in subnautica
it was on the far end of the foundation, which is the only reason I had a good gauge of distance
ahhh fair enough
I think I've been way closer than 1 foundation's worth of distance when one exploded tbh
but again I may be misremembering. I can check my recordings
(eventually)
Prawn suit acquired, before the Cyclops. I don't think the Cyclops has much of a use in C2C before getting the Prawn, even if it is technically available earlier.
It being a mobile base isn't that useful because C2C encourages you to build bases all over the place, and the ability to turn ores into ingots makes it unneeded as a bulk cargo hauler.
Yeah, I do agree with that notion. I believe Reika said that she wanted to give it some purpose in the future. Not sure what shape that will take. I used my cyclops for Inactive Lava zone exploration. Not really a fan of building bases down there if I can help it.
Yeah, it's good for ILZ (and I think ALZ?) but you want the Prawn first, to be able to ||actually harvest Kyanite in reasonable quantities.||
There is some ||collider-based competition, but in some odd patterns. About half are at 7-8%, but the rest are at 16-17%, getting twice as much. It's also fairly likely that at least some of the collider competition is getting counted for multiple of them at once.||
Anybody else think of that scene in Wayne's world when they order in the diver thru. What with all the redactions π
mhm i hate the fact the my base everynow and then just becomes poisnous and nukes my morale.
yup, that's base plankton for ya
I have yet to figure out what purpose it serves other than making bases miserable to use
They do have a different purpose (and a mitigation strategy). If you want a hint (not really a spoiler, just spoiler tagging it in case someone wants to avoid hints), ||have you found anything where the databank mentions microorganisms or filtering?||
There is a planned change to seabase plankton to help players understand the intended way of dealing with it easier
be curious why morale lowers in bases
I can see the sense bc its not decorated. so I can decor each room to a 7.5+ rating and I think should not lower morale. but not sure about compartments as I still noticed morale droping in those, but dont think I can decor those
or I think the idea is that the morale drain in compartments is lower than rooms, but once you set up rooms the morale is increases way more, or not effected negatively, compare to the drain in compartments. so it all works out 
as it's currently implemented, I think compartments or otherwise 'non-rooms' don't have a valid decor value (take my word with a grain of salt), and most rooms with any amount of decor wouldn't really be able to offset the morale drain of existing. I do know that Reika is going to rework some amount of the morale system, and I think one of those things is 'lingering morale bonuses' so you don't enter a nice room, be happy, then exit it and be sad again
Otherwise, seabase compartments have I think a relatively negative morale effect, rooms will have their decor values displayed, and even if it's a positive effect, it's unlikely to offset the overall morale loss. You are additionally affected by the ambient biome morale, permanent buffs/debuffs to your morale, stuff like that. I do think the morale system should probably get a bit more documentation, since it is an entirely new bar you have to manage, and the other bars are very obvious and explained
Something akin to the "you survived! with head trauma" pda entry
the opposite - i hold a security clearance π
It definitely needs some tuning, for example, once you get cured, ||it gives a permanent +5 morale per second, which completely overpowers any and all morale penalties, effectively locking you at the max morale your health and water allow, no matter the situation. Even the bugged DOT damage isn't that much of an issue, you regain it all within 20s of leaving the area. Building the rocket gives another copy of the same bonus, but it barely matters because the first one was already huge.||
also @gentle pebble i appreciate rhese deep mechanival analyses but with no pc i am not in a positio to addrress pr even note them, and there is a good chance they will be buried befire i ever see them and certainly by the time i CAN note them
I can go through and collect them all together and note them down
i am bot sure the explosion does damage
i might have forgoyten
Oh yeah afaik that's intended. You spent the entire game struggling to survive, isolated and alone, having your hopes crushed multiple times, while progressing through the stages of an alien bacteria that's quickly killing you, ||so it would make sense that you have a permanent mood bonus for the rest of the game||
iirc it doesn't do damage, but rapidly increases the temperature temporarily, but I could be wrong
Yeah, it should give a bonus, but not ||such a high bonus that you can completely ignore morale for the rest of the game. It should be pretty large, but probably something like 0.5 or 1 morale/s, rather than 5/s. 0.5 is the bonus for being in an Observatory, and 2 is a leisure room.||
It appears I got extremely lucky when scanning the mk3 Seamoth depth module, cuz I did that in a single attempt without the bone sharks bothering me, somehow
I didn't have to do any dodging, no flares, no decoys, no nearby Seamoth to act as a chew toy. I just sat there with my juiced-up repair tool and was bored for nearly 2 minutes
Come to think of it, I've had basically no issues with any of the damaged databoxes, even the others in places where there are aggressive fauna
I've only had to deal with Reapers twice total - once in the mountains while searching for wrecks that I was easily able to sidestep and ignore, and once in the Crash Zone trench where all the fragments are
There is a crash zone trench? 
is there anyway to deal with my base being poisnous as im actually about to quit cus of it hate stepping outside and dying then having to rebotot the entireity of subnuatica
Also how the fuck do i get the ||seamoth depth module mk1||
in terim you could establish a base where there is no "poison"
discovering more knowldge of the poison is key
i can't answer that, what biomes have you been exploring?
just went on a detour to aurora trying to get mk1 cus im just lost for what to do now
Theres a lot you can be doing to either directly or indirectly find what youre looking for
morale went through several rebalnces and numerical rescalings - the 5/s may date from a time where losses were similarly large
start with paying closer attention to the PDA, and/or not treating the seamoth as your only means of being places
...no ||avolite dependency||?
I mean the "trench" that the Aurora carved into the sea floor
The skid mark, if you will
idk what you mean? the repair tool doesn't cost that, and neither does the ||damaged azurite battery||
Theres a specific spot reika is thinking of
I've found no ||avolite|| yet this run, I was hoping to find some with the scanner room set to "Sunbeam Debris" but the scanner room lies
Case in point
well fuck
Oogh
I find it useful to ||max out the speed, then slowly swap out 3 speed upgrades for range, then scan directly for avolite||
i see no mechanism by which that woukd help
You watched it help
i have forgotten in the tmult
fair enough
A CHAIR!!!!
i need to reinsert the drives, maybe get drivers to boot up, maaaaybe reinstall windows, but here we go
we're so back
you joke but that is a $1500 chair
i had to beg CIBC for a credit limit increase at the time because i bought my GPU ($2000 plus taxes) in the same month
anyone have a guide on how to get sea to sea working?
for living large or legacy?
living large
Redstone is still in exams anyways so there's no rush. But good luck with what I assume is upgrades or repair
i am getting better at this - drive connectiononly took 15 min (these are not their final positions)
mb and cpu failed simultaneously DESPITE me having a UPS and a $250 PSU
no POST wed morning
Oh hell no π
My condolences
If that happened to me I'd be out of a pc for months
i spent days with no PC
yes i said i shpukd co sider myself lucky
Yea, I see that now π
The current version has a lot of issues, and I don't think there's an installation guide at the moment since it was not developed by the original mod author
like i am down $1000 but i will make that back before thursday
I'd consider that a result of work. Not luck. Don't sell yourself short
luck aleays plays a role too
sure it is not pure luck
i put in a lot of effort
but it was luck that, for example, COVID caused a mass early retirement and loss of 30% of RTX's DT and engineering teans
since i was one of the replacements
and it was luck that i was even born in a place where education was available
Hi Reika, I am trying to get the mod to work. I am having issues finding any guides to do so.
scrill up
I'm fine with using whatever version, what is recommended?
You need sn legacy first, there is a tutorial on how to get the right version somewhere on this server, installing c2c is just like any other mod.
by right verson, do you mean right version of the mod?
The right version of the mod is on reikas website
C2C for living large is currently having some issues, there is no guide for it
So far everyone that has tried it has reported game-breaking bugs and other such problems
Reika isn't the one working on it, and the person who is is currently busy with school
ok, so downgrade to legacy. now on the site it says: C2C also depends on ECCLibrary, which can be found here. - but that link is broken
https://www.nexusmods.com/subnautica/mods/619
No guarantees this will work, not sure if C2C works with the latest version or otherwise
thanks! I will try to get it working on legacy
that which died
rip
BOOTS OUT OF THE BOX
comes free with something to eat you
we're so back
didn't you also have a hdd failure at some point? is there any hope of file recovery from that?
I don't know if it was before or after this entire fiasco
-# also are you sure about every channel and server being visible publicly in the screenshot. just a thought
yes my E: in aug 2023
i have not recovered from that yet no
not because of trying and failing
but because i lack a drive to try with
i need a new empty 4+TB SSD
i have no such tyhing, nor any free SATA ports to connect one
Ah, unfortunate
but
i do still have the image i made of the failed drive
well most of it
the corrupted section was in the NTFS table
because of course it was
so recovery is nontrivial
but
A) most of what i cou8ld have lost is on git, just not in 1:1 form
B) I have an aug 2021 bavkup of the entire drive
so I permanently lost very little
especially nothing i would actually need (much of the permanent loss is like game screenshots)
i am told there is some wya to try a recovery
and i do not mean like blind recuva style
as that would be useless
as i cannot just have a folder of 10 million unnamed files
plus i have been told those tools only work with mainstream file types
and not something like say vmf
or pdn
Setup
- OS: Arch Linux (CachyOS), Steam + Proton
- Subnautica: Legacy depot manifest 455616957047142657 β Dec 2 2021 build, v68598 (downloaded via DepotDownloader since Legacy branch was pulled
from Steam) - BepInEx: 5.4.19 (bundled with QMM)
- QModManager: 4.4.4 (stock, from QModManager_SN1.STABLE.zip)
- SMLHelper: 2.15 Legacy (SMLHelper.2.15.Legacy.zip from SubnauticaModding/Nautilus repo, tag sml/2.15) β in QMods/Modding Helper/
- ECCLibrary: 1.2.1 from Nexus #619 (ECC Library-619-1-2-1-1669305346.zip, dated Nov 24Β 2022)
- TerrainPatcher: v0.4 (Esper89 GitHub, the file TerrainPatcher-v0.4.zip)
- Reika ecosystem (all current from his shared releases bundle, MarchΒ 2026): Dragon Industries v131, Aqueous Engineering v90, Auroresource v43,
Ecocean v98, Exscansion v24, Re(ef)balance v25, SeaToSea v151
What works
- QMM loads cleanly
- 9 mods load successfully including SeaToSea (SeaToSea log shows it registering custom sounds, compat-checking other mods)
The problem
- TerrainPatcher v0.4 is the only mod that fails to load
- Error: System.BadImageFormatException on LoadFrom, triggered inside BepInEx.Preloader.RuntimeFixes.HarmonyInteropFix.OnAssemblyLoad
- Confirmed identical DLL to a fresh make release build from v0.4 source tag
- Because TerrainPatcher isn't loaded, SeaToSea.MoraleSystem.tick crashes Unity every Player.Update once a new game starts (NullRef in
FindObjectsOfType call chain)
The question
- What Subnautica version / BepInEx version / TerrainPatcher version are people running successfully?
- Is the BadImageFormat known on Linux/Proton specifically (Mono runtime) and is there a fix?
- Should I use a different BepInEx than the 5.4.19 bundled in QModManager_SN1.STABLE.zip?
- Is there a TerrainPatcher build with HarmonyX (instead of Harmony 1.x) somewhere?
You can connect βinternalβ drives via USB adapter, incidentally
ok I was able to work past my issue, thing I'm running into now is the following: - SeaToSea is missing: Textures/Items/World/Brokent2battery_.png (4 maps), Textures/Items/World/t2battery_BumpMap.png,
Textures/Plants/TreeColony_BumpMap.png, Textures/Plants/SanctuaryGrass_Illum.png, Textures/Items/World/EmperorRootOil_.png,
Textures/Eggs/SanctuaryJellyray_BumpMap.png, plus the Resources/Obsidian_Illum.png and Resources/GlowOil/Seed_*_BumpMap.png ones from earlier
- Dragon Industries is missing: Textures/Eggs/SpineEel_BumpMap.png, Textures/Eggs/SpineEel_Illum.png, Textures/PrecursorFabricatorArms_BumpMap.png
- Ecocean is missing: Textures/Resources/GlowOil/Seed_Shell_BumpMap.png, Textures/Resources/GlowOil/Seed_Inner_BumpMap.png
Itβd be slow and you may need a separate power source regardless, but itβs an option
Additionally, SATA daughterboards probably exist
As do m.2 daughterboards
I do know this but the speed penalty is so insane that it would take weeks for 4TB
those are not errors
(For this purpose anything that plugs into a PCIe slot is a daughterboard)
This is true
oh that is a tempting idea
also the new parts https://i.imgur.com/PwyLYr0.png https://i.imgur.com/QRZ7596.png
What was the old board again, 350 something?
ASUS TUF GAMING X670-E PLUS WIFI
Ah right
and
When you start a new C2C game, do you get any errors about no prefab found for GunPoolBarrier; process for Coordinated Spawn canceled? This is what's CTDing my new-game on Linux/Proton. All 9 mods load fine at QMM init. (And thanks for confirming the texture errors are noise.)
I just got all 12 fragments i needed for the prawn prop arm from the sea treader wreck, WITH ONE TO SPARE https://i.imgur.com/n7n7sNl.png https://i.imgur.com/68mzaGC.jpeg https://i.imgur.com/5xBERC6.png
update: regarding my new game crash, what I think is happening is this, using SeaToSea v151: GunPoolBarrier Coordinated Spawn fails because the prefab is registered under ClassId
LockedPrecursorDoor_GunPoolDoor (per LockedPrecursorDoor base class constructor in DI) but the spawn lookup uses the C# class name GunPoolBarrier. Causes immediate crash on new game (null prefab instantiate). Reproducible with the full Reika ecosystem freshly installed from the GitHub bundle.
well, got past that error using a dummy stub. crashed with a different error now. been at this for a few hours now, I guess it just aint happening
Eh, lemme get a better screenshot than that
pretty good stats
and base clock speed really matters
since i play a lot of singlethreaded CPU-bound games
or rather CPU-bound games where the bulk of the "simulation" logic is on a single thread
MC, ONI, Factorio(?), SF...
and there is a peeper in the mountain version of the wreck, along with a half dozen more of the fragments https://i.imgur.com/eVtRbOJ.png
WHY ARE BITERS EATING MY SEAMOTH https://i.imgur.com/LR4DvJx.jpeg https://i.imgur.com/vy34hj6.jpeg
do they actually deal damage?
Oh yea, they do that 
0,0,0 my beloved
no
Oh
π
yeah I just saw this poor guy getting asphyxiated by floaters so I had to help it out π
(I turned it into filtered water)
waow, pretty
Always a sight to see
do i REALLY want that databox XD https://i.imgur.com/Pk1WNzd.png
It's your mod. You chose where to put the goods 
But ouch. That thing looks like it'll hurt
||nothing an azurite charged repulsion cannon couldn't fix though
||
that is a vanilla databox and a DeE creature
i have no part in that
creature decoy apparently https://i.imgur.com/2BD9zvE.jpeg
Well, then it's probably not thst important
Yea, decoys are always a thing
Better than sacrificing an upgrade slot to torpedo launcher
but you'll never guess what happened next...
until you realise this would kill you in two seconds flat if you even dare to open the hatch lol
wait wtf are you doing in the void with an unupgraded seamoth actually
Gulpers are the reason I removed DeExtinction, they are annoyingly common, especially in areas that you need to go to and through.
Without them, for most of C2C you can close encounters with avoid aggressive leviathans without too much difficulty. By the time you do need to get close, you can get the Stasis Rifle.
And the juveniles are also annoying around certain shores that are normally safe
crags
juveniles don't actually deal any damage as far as I'm aware. I had one stuck to me for a while out of my seamoth and it wasn't able to deal any damage to me, no reinforced suit either. Otherwise yeah, the adults are annoying. DeExtinction predators seem very much like they don't de-aggro the same way vanilla predators do. Twisteels and gulpers will re-aggro within a few seconds, gulpers often taking multiple chunks out of your seamoth within a few seconds, and in the case of the gulper, chase you down and kill you without giving you any oppourtunity to escape and/or repair. I once had the gulper above the blood kelp trench follow me for at least 300m before it caught up with me and killed my seamoth
Does anyone else's framerate totally plummit when you enter the mushroom forest biome due to the particle effects?
After all this time i started to wonder if its perhaps something on my end that's causing the issue
oh huh
i thought the void was the only place where more than a cluster would spawn at a time
mine did too back when i last played
had a gtx 1050 at the time
idk if a better gpu would have been more performant since im trying to wait out the 2.0 release before replaying for more new content
"some issues" the game just doesnt work lol
||baby gulpers are harmless. Twisteels on the other hand||
Those ones were adults π
Usually yes, but on a fresh save i had no issues, and reika's main base is in one of them
literally right next to the tree
sparkly
I also was getting big fps drops in mushroom biomes, ||deepvines, and near glass coral||.
same here
||glass coral|| seems to have a bug with it that causes the little extra bits to spawn way too much reportedly
It wasn't just the ||little bits, the main ones were spawned many times stacked on top of themselves. Which is probably why there were so many little ones, because each big one spawned a couple little ones.||
oh that makes more sense yeah, shouldn't be happening either way
In my recorded playthrough, one of them didn't spawn in, and iirc that prompted reika to add some kind of way to make sure they all spawned in properly--I'm wondering if that mechanism could have had unforeseen effects like this
that sounds like CoordinatedSpawns is failing
once it spawns something it is supposed to cache it so that it does not keep trying to spawn it
I wonder if it is a file IO issue
since thta is a json file on disk
When can i get the FCS starter things?
later than where you are, clearly
So should I have the Require Utility Unit for Oxygen setting off
why was it so small π
My framerate next to the tree settles around 20fps, still its hard for me to believe that a 3090 wouldn't be up to the task
Yeah, the glass forest is more like ass forest in terms of framerate
distance
the age of the save may also play a factor in it--I haven't gotten any major fps issues with eihter the mushroom forest or glass forest within the first several dozen hours, but near the end of my run I ended up running into a lot of frame issues
Too bad, you can't really visit the glass forest "early"
Unless you want to make a 500m long oxygen pipe
Which isn't the intended way of doing it
Im approaching that point in progression very quickly tbh
Of all things to limit my progress, i cant remember where to get the vehicle modification station lmfao
I don't think it will be completely impossible with that setting on, but it will be a huge pain to not get air from bases until you get the FCS stuff. FCS is available without needing ||the liquid breathing system||, so it's not a hard lock, but I would highly recommend not having that setting enabled, at least until you have unlocked the FCS items.
ok
Have you tried looking near the radio signals? lol
I don't think C2C removed the vanilla spawns of it? So it should still be in those
I dont think ive been too thorough with the lifepod signals, i was more just commenting how funny it is that of all things to bar my progression, its something vanilla, rather than any of the scavenger hunts or modded progression barriers
I may or may not have forgotten that the sparse reef had wrecks lmfao
That's where I always get my vehicle upgrade console 
same
yeah, same here
As well as other fragments that can just be a pain in the but to comb for
Also rubies, eye stack, gel sacks, blood oil, ghost weed, gabes feather... there's so much in the sparse reef and it's connecting biomes
"Keens trench" as I've taken to calling it. Is an absolute treasure trove
sparse reef fissures
I prefer to avoid the fissures now that I know there are bleeders in them π
so I've found I can eat up to 3 fish in a row before I lose morale, first fish is a morale boost the next 2 are optimal and no morale boost. and then I can drink a water bottle and eat 3 more fish on the same pattern 
wait what, water shouldn't reset it
should be plant
I dunno but it does
you can even water, fish, water, fish. in that pattern to get the morale boost from each fish ate
Are we all basing in the mushroom rn
weird, I'll see if it works in my save
reika is, I don't think anyone else is
MEEEEE
Right on top of the fat mushroom tree
