#SeaToSea

1 messages · Page 62 of 1

untold kiln
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"23 degrees" my ass

trail plinth
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seamoth of lies and deceit

untold kiln
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Welp, nanocarbon's just gonna have to be blind luck to get, cuz I had a double drop just now and I see nothing in those two headings

trail plinth
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RIP

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fortunately it's not necessary for a while

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checked out 0 0 0, did not disappoint

untold kiln
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XD

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Yeah, I'mma probably start needing it soon though

trail plinth
dusky imp
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Hey so

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Is this mod now in 2.0

trail plinth
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there is a port for it

dusky imp
trail plinth
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should probably have someone pin htis tbh

gentle pebble
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Probably a good idea to make backups of your save.

I got a weird bug where there was no fog anywhere and a bunch of other rendering issues, and if I looked up at the right angle I was getting the effects for a Mesmer, I suspect I interacted with one strangely and it got bugged out, and it persisted through saving and reloading. Warping to 0, 0, 0 fixed it, though I'm not sure if that's because of warping or because the bugged mesmer was "at" 0, 0, 0

trail ether
tribal musk
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where did you find the last one?😅

untold kiln
untold kiln
modern ibex
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My problem with c2c is that every time I try to solve a single problem I find that I need some resource or blueprint that I can't find. And when I do find something it's usually something that's from vanilla sn and not craftable for a long time.

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Also when I think I have a solution I find out that I still can't make it for some reason.

trail plinth
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That's a big vague, can't really comment much on it. If you're doing a lot of exploring within your means early on, you'll find a lot of solutions to future problems. It's very open ended up until you start venturing into the lost river

modern ibex
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Example: Hmm I think I should get the laser cutter to get databox from that wreck... Need a funny blue battery, maybe the ingredient is deeper. Seamoth depth 1 then... Okay blueprint there that was interesting... HEHE MICROFILTER

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Also when I actually search I find things like cyclops dock repair or upgrade for the laser cutter I don't have.

trail plinth
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Vanilla stuff is shifted around yeah. The laser cutter is gated to a certain point, as is the seamoth mk1 depth module. The answer is almost always going to be to explore within your means. You're not intended to see an unknown item in a recipe and scour the entire map for it until you find it. For the most part, you just kind of do what you can. If you can't figure out or find something that you would need for a particular tool or upgrade, maybe you aren't progressed enough

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There are a lot of sequences in parallel to each other, rather than one big linear "do this, then this, then this, then this"

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also scanner rooms, scanner rooms are super important

marble creek
modern ibex
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The thing is, with this mod it's often difficult to discern if I should be able to do something already or am I try harding too much.

trail plinth
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At the point you seem to be at, there shouldn't really be anything that would require you to tryhard to accomplish. You're limited to general exploration, utilizing scanner rooms across the map to discover things you may have missed, a few different scavenger hunts, and basically just kind of gradually finishing up each and every biome within reason. If you focus too much on one thing, like the laser cutter, you'll get frustrated because there is no obvious path forward, you start grasping at straws. If your seamoth is limited to 200m, that also more or less gives you an idea of how deep you can dive as well, and what you would reasonably expect to have access to

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If you're at a point where you can't discern whether or not you can reasonably accomplish something, like with a new ingredient you know nothing about, it's best to just put a pin in it and check something else out in the meantime

modern ibex
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Well at this point I'm just looking for the microfilter recipe and maybe where azurite spawns

trail plinth
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That's my point though, you've decided you need those two things. How are you going to find them if you have no idea where to look? Is there nothing else that you've stumbled across that would require a closer look?

modern ibex
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Oh well then. Guess scanner room goes brr

trail ether
trail ether
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i like doing gold and purple

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normally i would do purple dominant, eg

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but in SN that would have contrast issues and I would never find my seamoth XD

trail plinth
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he is ű̸̦̟͝n̴͎̂b̶̹̾o̴̠̿̔u̸̢̨̽n̵̮̓̃d̸̥̄̏͜

trail plinth
trail ether
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i could explain the crabsnake - the terrain unloading above him, letting him out

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likely related to the jellyshroom reefbacks

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but this...

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this has a huge lateral distance

modern ibex
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Is anything actually gated with the acu or is it just convenient?

barren oar
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you'll have it by the time you realise you need it

trail plinth
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technically yes

pine ginkgo
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Back again, did the morale system get any balances in the last 6 ish months? I remember it to be relatively punishing early game but easily abusable past that

trail ether
gentle pebble
trail ether
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i am nowhere near 000

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also moving to a proper final base is going to be painful

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it is going to be like 12 trips

untold kiln
modern ibex
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What's with that 0, 0, 0 bug in this game? Random junk confusing its position?

untold kiln
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Something like that? Idk

modern ibex
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Hmm for me it's a lethal cloud of electric particle

gentle pebble
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It's the default value, so if the position for anything gets set to a value that wasn't properly initialized, it goes there.

worldly valve
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Are you doing 2.0 or legacy reika

trail ether
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legacy

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2.0 is apparently not playable

karmic drum
trail ether
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i really should stop saying 2.0

next obsidian
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I've been able to boot up the port lol but there are an insane amount of bugs and a lot of features not working entirely

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When redstone wizard released the port I had already been working on making a port too so I've already managed to get the 6 other mods almost fully working and was just starting to port Sea to Sea. So when I've got some time I'll try to help debug a lot of the stuff

modern ibex
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How to get enough decor for a leisure room to work?

untold kiln
modern ibex
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oh yes please

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I'm missing one still (Not that one)

untold kiln
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🙁

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That does not bode well

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Cuz there's 3 you can scan for, so that means there's at least 4 you can't scan for

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And, at least for me, these scavenger hunts are the most frustrating feature of C2C

modern ibex
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damn it where is it

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are there any on the east

untold kiln
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They're basically everywhere iirc

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I recognize that Reika has full creative control over C2C, as it's his mod and he can do whatever the fuck he wants with it, but I would argue that including(apparently) at least half a dozen different scavenger hunts that seem to have the explicit purpose of wasting hours of the player's time is taking it a bit too far

trail ether
untold kiln
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I have no issues with the additions of the extra lifepods, Aurora survivor bases, and other stuff like that. My issue is spending hours scouring a single location of twisty turny caves searching for upwards of a dozen fragments of the same thing

trail ether
untold kiln
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Ah. I never think to check profiles

trail ether
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as they are interesting

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and the scavenger hunt is the best way to have you experience that

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to actually explore it in full

untold kiln
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"explore it" yes, I have no issues with that. "explore it in full" is what I have issues with. Finding the caves and wandering around them for the first time is fun! Being forced to scour every inch of a spaghetti mess of caves that end up all looking identical for hours for each scavenger hunt is not fun

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I was fully expecting to find a fragment by that campfire most of the way up the mountain and was disappointed when there wasn't one, for example

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At least, iirc there wasn't one, it's been a few days by now and most of those fragments have blended together in my head

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...hm. I would have suggestions about where to place the tablet fragments if I were doing it, and I came up with that list completely independently of where they actually are, but given that some of my chosen locations do coincide with where you've placed tablets, idk if you'd want me to post my suggestions list

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Of course, that also assumes you're open to suggestions, which I'm also unsure of

still drum
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Really though. An alternate ending. REALLY

untold kiln
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I would be 100% down for an alternate ending if you kill leviathans

still drum
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the proposed one i feel like would fit more with sn2 imo

untold kiln
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Though I disagree with having her seal the primary containment facility while you're inside

still drum
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and the sea emperor should know that its survival of the fittest anyways

untold kiln
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Sure, but there's a difference between fighting for survival and going out of your way to kill the things that really shouldn't be killable

still drum
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considering how philosophical she is it wouldn't make sense for her not to know the basic rule of life

still drum
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simple

trail ether
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the pathfinder tool does exist, though it isn ot very good

untold kiln
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I tried using it once while inside the giant mushroom tree, and it was completely useless

trail ether
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i could probably improve it somewhat but i am not sure if that is enough

trail ether
untold kiln
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😄 Not everyone is

trail ether
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and where my implementation does not optimally achieve my intended goals, suggestions can be actioned upon

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and historically have

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but the goals themselves are never subject to debate

untold kiln
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Ah, cool. I haven't been super active in here all that often, so I've missed all those lol

still drum
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imo the pathfinder tool should be replaced with a weaker flare to distract creatures

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maybe it makes a hologram of sorts

untold kiln
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...but the regular flare does the job just fine, no?

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I don't see why you'd want a second flare

trail ether
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though that does not mean all suggestions and ideas are equal

still drum
trail ether
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there are other considerations, such as thematic appropriateness, difficulty of implementation, fragility, et cetera

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sometimes something just "Feels" right, or looks really nice

still drum
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plus it would only take one hit and would have like a 30 sec cool down

trail ether
untold kiln
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I don't really understand why you're using flares in SN1 to begin with

trail ether
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still feel up to it?

untold kiln
still drum
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im just saying if i use it the intended way its a pain

trail ether
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flares are not very good in sn1

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they got massively buffed in sn2

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but that disconnect has led to a lot of people ignoring them in sn2

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and since aggression is balanced against using them that causes some friction

untold kiln
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They did?? The one time I tried using one, it did absolutely nothing. Granted, I tried using it on the collector leviathan during an attack, but still

still drum
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though my idea for the pathfinder would make decoys redundant so idk

trail ether
trail ether
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and i have seen them distract marrowbreaches

untold kiln
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Huh, neat

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I kinda wish it would go after the flare when you throw it lol

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"You see the ball? GO GET IT!"

trail ether
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it looked like it was about to

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maybe if it had not gone so far it would have

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i do love the idea of flare fetch

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maybe i should add that to ecocean, stalker and boneshark flare fetch

untold kiln
still drum
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achievement on full release

trail ether
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bonesharks do respond to flares though

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just not nearly so dramatically

still drum
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GO BOY FETCH (get a collector to return a flare to you)

trail ether
still drum
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they need better priorities for attack

untold kiln
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Well, I suppose you can just tell me to delete my list of suggested purple tablet fragment locations if you think it's too similar to what you did

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If it were me, I'd put like 2-3 on the beaches(including the vanilla one next to the gun building), 1-2 by the lake inside the mountain, one by the campfire, and one in that one cave with the green glowy plants that take forever to spawn.

still drum
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how many frags do you need?

untold kiln
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Having them in completely random locations that have no natural landmarks or POIs is the biggest issue imo

untold kiln
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1 from the floating island, then 16 on the mountain

untold kiln
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That was my reaction lol

still drum
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One way to make us actually go to the mountains ig

untold kiln
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I don't disagree with the concept, only the execution

still drum
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what next they put an important material in the void Clueless

untold kiln
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Without C2C, I never would've learned about the teleporter between the mountain and the floating island, for example

still drum
untold kiln
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Not everyone uses it for sarcasm

still drum
untold kiln
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Nope! In vanilla there's no reason to explore either the mountain or floating island extensively enough to find those, so I never did

still drum
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though ig if you are going in blind its harder

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what does the mod change to make you look there?

untold kiln
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The purple tablets lol

still drum
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or did you mean the fragments were IN the mountain not the underwater biome called the mountains

untold kiln
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The purple tablets are in the cave system on the mountain itself

still drum
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ah

untold kiln
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There's other stuff in the mountains biome added by C2C, but not the purple tablet fragments

still drum
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I haven't played the mod lol

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im a lazy bum who likes their large rooms

untold kiln
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Ah fair

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I like FCS too much to update my game, so I've never played Living Large

still drum
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i have been hitting my head against a wall trying to get the 2.0 port working

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ecc had a stroke or smth i gotta check if the new update solved it when i get home

untold kiln
still drum
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isnt is meant to make you search every part of the map?

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plus the mountain IS a POI

untold kiln
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The mountain is a POI, and a few of the locations in the caves could qualify as interesting things to look at, like the cave with the green glowy plants and the lake inside the mountain. Having the tablets in completely random locations in a spaghetti mess of a cave system is too much

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I'd go into more specific gripes about locations of specific purple tablet fragments, but that would qualify as spoilers

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Damn, Curse is really pushing their bid to be the SN2 modding repository of choice down everyone's throats

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I only use Curse for Minecraft modpacks cuz it's basically the only choice at this point

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I've tried Prism and MultiMC in the past and had issues every time

trail ether
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it is just that by nature the POIs in a cave cannot be seen at a distance

untold kiln
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There's several purple tablets that are in completely random spots in the spaghetti cave network

trail ether
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$3000 prize POOL, split 10 ways

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they want me to spend hours making a mod for $300?

untold kiln
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For a chance at $300, mhm

trail ether
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people always ask me to move to modrinth but most of them just refuse to touch curse on principle

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i asked modrinth some important questions regarding rights and logistics for modrinth hosting, whose answers are required to be within acceptable bounds for me to consider using it as a host

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i never got good answers

untold kiln
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RIP

trail ether
unreal flame
gentle pebble
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I do think the scavenger hunts should all show up in the scan room, possibly only once you have scanned half or more of them, because it's very frustrating to search around for the last couple of them. I often end up searching the same areas multiple times, and miss some small route that leads to where I actually need to go.

You do still have to explore to find how to actually reach the location in the scan, and searching for enough to get the initial scan. It also doesn't force players to use the scan room to find them, it just gives the option.

trail ether
untold kiln
trail ether
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and the scanner room marks the exact location of things

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so when something shows on the scanner room people do not do any exploration at all

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they just beeline the marker

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often while not even noticing their surroundings

untold kiln
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I don't see a problem with it, given that the current placement of the fragments forces you to cover all the ground anyway

trail ether
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we see this with basic resources

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people follow the scanner room to X or Y and completely miss something huge they swam right past

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because they tunnel visioned onto the marker

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this is a well-demonstrated problem in open-world games in general

untold kiln
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Sure, but that's why you force players to find X% of the fragments before they can use the scanner room, no?

trail ether
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give the players a waypoint and they go directly to it, ignoring and not even perceiving everything along the way

untold kiln
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The most annoying ones are always the last couple

trail ether
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not on an implementation level and not on a behavioral one

untold kiln
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Oh. I could've sworn that's how you had it work for the bacteria samples and the heat coral

trail ether
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i tried for the heat coral

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it does not work

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people still continuously complain about not finding the last few

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and for that matter people do not even think to try the scanner room because they see it does not show up at the outset so they never bother trying later

untold kiln
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The heat coral not changing colors after you scan them certainly makes it more frustrating than the bacteria samples, that's for sure

trail ether
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it would be one thing if they already had a permanent base in the area

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but most players do not do this

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most players build a minimum of bases, usually only one

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unless emphatically forced otherwise

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meanwhile i always build these three green ones, every playthrough

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the white one is my mai nbase this one

untold kiln
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Having multiple large/permanent bases on the surface kinda feels bad cuz if you have items at one base but not another and you're trying to craft, you just end up going back and forth a bunch

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That's part of why I like FCS so much, the remote base connection

trail ether
untold kiln
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What're those skulls?

trail ether
trail ether
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the map marks them

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faded ones are in the caves

untold kiln
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Ah, I assume the faded ones are in the lost river or deeper

trail ether
gentle pebble
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So do the ||geyser coral|| and ||mushrooms samples|| scan room functions not work correctly, or do people just not use them and complain about finding the last couple?

People not using it could be mitigated by having a databank entry that appears on the first scan of one of those items, which includes some of the basic details, and says something like "once analysis is mostly complete, the scanner room will be calibrated to detect this".

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As long as you have to scan most of them normally before using the scan room, you may as well try to find them normally since you are already in the cave/area, and would need to leave, set up the scan room, and then come back to find the last few.

And if the message is vague about how many need to be scanned before the scanner room works, it prevents people from scanning exactly to that point, knowing that they can now scan, and then using the scanner room.

still drum
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i feel like nexus has already solidified its place

trail plinth
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Mechanically i would assume you would somehow replace the ping visual with a very distorted and blurry visual that makes it difficult to pinpoint the exact locations

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But im not a mod dev so i dont know how feasible that would be

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Ill be honest, i struggle a lot with directions in 3d games. I get lost super easy, i miss stuff all the time. I find it a bit difficult to believe that it takes people hours to complete these scavenger hunts. Yes, the areas you have to look through are winding and maze like, but they are also relatively small. Without scanning anything, it only takes up to a few minutes to explore each scavenger hunt zone. Even if you cant use the scanner room to ping for things, you can still map the area out on the 3d projector. Its frustrating to run passed something you didnt notice, yes, but you can say that for just about any other game. The point is to have to look through these caves for anything interesting, like you would do for a fresh playthrough of subnautica

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While having experience with the base game helps with map knowledge, it also seems like people are trying to follow vanilla progression and expectations in an overhaul mod, which doesnt exactly work in their favor

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Maybe not an overhaul mod necessarily, but it overhauls the progression significantly

gentle pebble
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||Purple tablets|| took me an hour or two on my first playthrough, because I kept missing one of the paths, and I think ||geyser corals|| took a couple hours. Mostly due to missing a couple of them, and repeatedly needing to go back for air, and occasionally healing.

Over half that time for each of them was looking for the last 1-3 of them, most of them I found on the first pass through.

still drum
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tbh i feel like this mod would work best for a first time player

trail plinth
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Honestly maybe, they may be without map knowledge but at the very least they'd have that sort of "first time experience whimsy and curiosity" to just kinda go around and look at things

trail plinth
# gentle pebble ||Purple tablets|| took me an hour or two on my first playthrough, because I kep...

This might just be on me then, I genuinely do not understand how. Like yeah I get missing a path, having to manage your oxygen in some areas, that kind of thing. Do you mark paths you've already been? Do you go down the same paths dozens of times just to make sure you checked everything? I don't really understand where the time is being spent. Maybe I'm wrong and it takes a lot longer to explore these areas, even without scanning things. It just feels like there's not enough space to move to spend that much time there

untold kiln
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Purple tablets, the bacteria samples, and the data sticks all either change appearance or vanish when you scan them, but the heat corals just sit there so you have to check every single one you find just in case it's the last one you haven't scanned yet

untold kiln
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No they don't

still drum
trail plinth
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I'll have to check my footage then, iirc they change too

still drum
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or put a portable locker it that's cheaper

untold kiln
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I assure you, I just scanned them myself a few days ago and they most definitely do not change color

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There's two different colors of them, orange and blue, but they don't change when you scan them

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The first time I did the heat coral scavenger hunt, the last one I found was one of the easiest to find(in theory) simply because I wasn't expecting there to be one that far out

trail ether
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but not in hue

untold kiln
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How do they change, then? Cuz I saw absolutely no difference from before and after

trail plinth
turbid jungle
still drum
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how have i still not gotten the 2.0 port running 😭

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wait i may be an idiot

trail ether
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I have just discovered an unexpected mechanic that massively worsens the impact of both morale and base plankton

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or rather, it makes morale and base plankton interact in an unwanted extremely punishing way

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poison damage directly saps the food meter

still drum
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How does that even work

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when did poison damage take hunger

trail ether
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well it is doing it for me

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and i did not add that

still drum
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are you using any other mods with it?

trail ether
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i have a ton of mods but none that should do this

faint summit
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Hiya skeeters, it's been a while since I've been around. Thought I'd see how things were going. Surely Sea2Sea for subnautica 2 is entering it's final stages at this point right? brucederp

gentle pebble
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How are you supposed to get started with FCS with C2C? The databoxes are missing (which I think is intentional?), and I seem to recall getting the initial blueprints when making the first purchase previously. However, I have no credits to be able to make an initial purchase, and don't appear to have a way to get credits.

trail ether
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you are missing something

trail ether
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but it is unofficial and apparently not very functional

faint summit
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I'm really not sure what to say to that. How is that even possible?

barren oar
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the living large version differs in a lot of aspects compared to the legacy version

tiny wagon
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odd

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or is that intended

faint summit
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I said Subnautica 2, not Subnautica 2025.

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But that is good to know that there is a functional version for the release build.

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Is there any sort of documentation on what does and does not work properly?

trail ether
trail ether
faint summit
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Lmao

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Yeah I can stand to wait a while longer then for the official release.

turbid jungle
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Just out of curiosity, is the orange "There's more to explore here." text in the exploration findings supposed to be an Outer Wilds reference, or is that just a coincidence?

trail ether
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i will leave that for you to decide 😛

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you might find other clues to that answer 😛

turbid jungle
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Hypothesis: It is indeed a reference.

trail ether
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@turbid jungle

turbid jungle
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I guess I'm headed to the ecological anomaly. Only been there once in this playthrough so far, and I don't have a depth module, so I'll have to dive for it. 😅

turbid jungle
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yeee

trail ether
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you cannot see it in that location

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it is obscured by grass

turbid jungle
trail ether
turbid jungle
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That's so cool.

unreal flame
modern ibex
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those outer leaves look vaguely arabic

trail ether
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how so

modern ibex
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like their text

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nvm disregard I'm just being stupid

trail ether
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they do not have text...

modern ibex
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disgregard, I had an autistic pattern recognition moment

wary moss
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How difficult is it to backport to legacy to use c2c

modern ibex
faint summit
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It's not that hard if you can follow directions.

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I suggest you make a backup of the folder when you do, so you don't have to do it again though.

faint summit
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And then had to go back.

karmic drum
modern ibex
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I'm rather determined to actually finish sea to sea this time. Thankfully I have free time

marble creek
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I wonder what is the c2c completion rate

modern ibex
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concerningly low I bet

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Anyways how to get enough deco for a leisure room?

still drum
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im gonna actually lose it if this doesnt work

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WHAT AM I DOING WRONG

modern ibex
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Well it's still unfinished

still drum
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true but it still worked for the guy making the port

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every single mod apart from nautilus and bepinex were from the repository the port was found in

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now I COULD ask the person making it but i dont want to interrupt whatever he is doing and im socially awkward

gentle pebble
# modern ibex Anyways how to get enough deco for a leisure room?

Windows help a lot, but it depends on biome and to some extent what is outside the window, and wall planters can also be decent. Make sure to partially deconstruct and reconstruct an interior decoration after placing the window/planter to update the deco score.

modern ibex
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So it is biome based damn

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Imo I would I find more relaxing to be shallow but I guess

modern ibex
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Update: I still can't find the last purple tab fragment

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goddamn it, It was underwater

trail plinth
modern ibex
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Finally seamoth depth 1 on day 81

still drum
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okay so im late to this but nautilus isnt technically a dependency for the mod itself but it is for ECC. also did you ever get it running?

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okay so i got it working. sort of

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okay EVERYTHING BUT SEA2SEA LOADED

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yeah something messed up

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okay so trying to place anything from the mods just softlocks me

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PROGRESS

spring mulch
still drum
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okay so all that is currently missing is crafting recipes for vanilla items and item sprites

trail ether
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why are you playing with a big warning on your screen telling you not to do that

still drum
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aka im in creative

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so progression doesnt matter to begin with

trail ether
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you do realize the C2C is not possible to play without the worldgen, right?

spring mulch
# still drum

oh wait..... i must be stupid.. but i installed it not like that but the whole folder containing them

still drum
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weird i dont know why it isnt loading terrain

#

im pretty sure this error is what is causing it

#

oh yeah the xmls arent there for some reason

spring mulch
still drum
#

make sure you dont have any other mods installed idk what would happen

spring mulch
#

im going to see if it works with other mods for us, i have the 3 requirements and some main mods except the red plague for obvious reasons. but most mods are either building or creature related

still drum
spring mulch
spring mulch
#

well its being loaded

still drum
#

loading and actually working are two different things

#

it said terrain was loading but here we are

spring mulch
#

still i'll figure it out too dont boss me around as im not to you

#

intresting

#

just missing reefbalance but it is showing it

spring mulch
still drum
spring mulch
#

im also seeing that all assets exist too as i have epic structure loader

unreal flame
spring mulch
# unreal flame i think your definition of "big mod" is flawed

like i mean ya it adds a lot but not at the depth of mods like how rota changes the sunbeam stuff or TRP changing the entire in game story. like its all working here fine so it isn't conflicting with any of them. not downplaying it but just as a saying

unreal flame
#

Ah, you mean in terms of scope

#

Bear in mind that C2C adds several survivor stories and locations

unreal flame
#

But no, there’s nothing currently preventing RotA and C2C compatibility

#

Though I sort of doubt that’s the case for TRP

#

And the prototype definitely isn’t

spring mulch
#

to be fair i dont have TRP installed but i have the prototype mod in it too

unreal flame
#

Prototype isn’t compatible with RotA either

spring mulch
unreal flame
#

It’s more to the effect of having conflicting locations and the proto dev having expressed and unwillingness to work on compat

#

He’s also kind of a dickhead

spring mulch
#

oh? i thought he said on one of his videos there would be compat?

wary moss
spring mulch
#

maybe there will be compat in the new update they are working on

unreal flame
spring mulch
unreal flame
#

the conflict in the mod?

#

for the moment it's that both mods use the QEP moonpool for different things

spring mulch
#

good news it works with the prototype mod for sure and i decided to fix the Sanctuary biome as the flowers arent showing up X3

trail ether
#

what do you mean "you decided to fix"

still drum
#

i will need to check that

spring mulch
still drum
#

though yeah idk how to fix the worldgen error

spring mulch
still drum
#

or this

#

idk i just play games i dont know how to code lol

still drum
spring mulch
still drum
#

ah

#

im surprised 2 experimental builds didnt kill eachother

#

especially since the ||defense facility|| and ||sanctuary|| are in similiar locations

spring mulch
#

as can be seen here

still drum
#

also how did you get sanctuary fixed?

spring mulch
#

also the lifepods are missing so I'm fixing those too. now ofc the assets for the lifepods don't exist but ROTA has sunbeam lifepods so I'm using those which ya don't have numbers but its the best method i have.

still drum
spring mulch
spring mulch
#

more info lots of creatures mainly the Abyssal Stalker's don't spawn so in the same structure mod for it I'm adding them in. and there official website says they are on the sea treader path

still drum
#

when the dev of the port comes on i will ask him

spring mulch
still drum
#

he is technically on rn but he is on dnd so i would rather no

spring mulch
still drum
trail ether
#

not even a leisure room - 72% of the way there - and my morale is rising fast

trail ether
trail ether
spring mulch
spring mulch
spring mulch
trail ether
#

"building the biome with epic structure loader"

still drum
#

hes essentially rebuilding stuff via epic structure loader

spring mulch
#

Well it's because the port that @green bane did of your mod is kinda broken. Like the life pods aren't in the mod but the pdas are, and the sanctuary location has no flowers, also the Abyssal stalkers are not spawning nor the void spikes are, so I'm just doing this to let anyone here play it without having stuff missing. Also I'm kinda conflicted about how you're messaging me. Are you mad or just curious. For me it felt a bit aggressive but I don't know now. Not judging but saying.

still drum
#

somehow

#

idk

still drum
spring mulch
#

How then?

still drum
#

wait for it to be updated

trail ether
#

by fixing the issue that causes the worldgen to not load

#

not just trying to reimplement it all using another process

still drum
trail ether
#

that is like saying "oh the recipe unlocks are not working so i will just use commands"

#

that defeats the point

trail ether
spring mulch
#

No like the ports world Gen is broken that's why I'm doing it

trail ether
#

does the port lack the .gen files?

trail ether
#

otherwise it will never be valid

still drum
trail ether
#

by trying to build workarounds you just prevent it from ever being fixed

still drum
#

all of the files in terrain patcher are just microsoft edge files somehow

spring mulch
still drum
#

for example

#

but this is the cause of the specific error

#

i think

spring mulch
still drum
spring mulch
still drum
#

though idk what to do about the missing ones in dragonindustries

trail ether
trail ether
still drum
trail ether
#

because people will just use the bandaid and noone will ever bother to fix it properly

still drum
#

lemme cross reference with the original mod rq

#

yeah thats not helpful

#

same thing

#

are there meant to be files there?

trail ether
#

there are .gen files

#

in WorldgenSets

spring mulch
#

Listen Reika I'm just trying to be polite and helping here but I won't stand for this unnecessary hate at me. Besides it will most likely never get fixed anytime soon whether I do or not. I'm not your punching bag here. I'm getting genuinely annoyed with how you're telling me that is an awful idea and telling me what I do is a crappy idea.

faint summit
#

Oh here we go.

still drum
karmic drum
still drum
#

ah bingo

#

the issue is all of .gen files were replaced with XML files

spring mulch
still drum
#

this is what i mean

trail ether
#

some of these spiralled into major issues, either in terms of gameplay or causing me problems

still drum
#

though idk what to do about that in general

trail ether
#

that as soon as there is an easier, even if less functional option, people will do that instead

#

(really, that pattern of "if there is a worse but easier option, people will do it" is a constant in game design too, as you no doubt see in C2C's progression system)

trail ether
#

are they still .gen and just being mislabelled as edge files

#

or have they actually been renamed

still drum
#

all .xml instead of .gen

#

same in aqueous

trail ether
#

wtf

#

oh

#

i see what he has done

#

or not done

#

and what is wrong with C2C

#

the worldgen in all my mods, as sent to CoordinatedSpawns, is stored in XML, in my dev environment

#

however, this is not what is used at runtime

#

my script that compiles the mods - literally compiles the C# into the DLL, packs the assets, etc - processes those XMLs and generates equivalent .gen files

still drum
#

wait i see what happened

#

i fucked up

trail ether
#

additionally, because I got sick of people datamining the repo/mod files to cheat, ie skip exploration, the C2C repo does not have those XMLs

#

they are stored in a private repo instead

#

but his LL port of my mods is based on my github repos, not on the released builds

#

and as such it has the XML form of the worldgen for all the other mods and nothing for C2C

still drum
#

idk if these scripts do anything

trail ether
#

i have no idea what those are

#

python files

#

but I do not even know python

still drum
#

🤷‍♂️ i just found them in a folder in the repo

trail ether
#

the .gen files from legacy will still work for LL as they are just parsed into my own code; there is nothing legacy about the parser

still drum
trail ether
#

you can do that yourself for your own instance yes

#

just make sure to maintain the same relative paths

still drum
#

still getting this error

trail ether
#

all the worldgen parsing code is in DI

#

but the worldgen data is not

still drum
#

though there werent any other xml files there apart from the locale file

trail ether
#

and that is shipped with the mod

#

in fact deleting that will break loading entirely as my TechType IDs come from there too

still drum
#

aka i tried deleting it and the game wouldnt load so yeah

#

this probably has something to do with it though im not sure

trail ether
#

that does not look good

untold kiln
trail ether
#

they are put on the hotbar and placed

untold kiln
#

That's what I tried

#

Just like the toy Aurora and stuff like that

#

But it never goes green

turbid jungle
#

I'm playing C2C with all the FCS mods, and I could've sworn there was supposed to be databoxes on the wreck, but I'm not seeing any. Didn't get a single blueprint out of that wreck, just the FCS PDA. Does C2C change it, am I remembering wrong, or is my game just bugged?

turbid jungle
#

Okay good 😅

gentle pebble
#

The spawning for the ||bloodstalker larva|| seems to be buggy, with a significant delay. I entered the area, looked around for a bit, and they had not yet spawned, so I thought they had been moved, and left. I checked the code and confirmed that they were still supposed to spawn there, went back, and stared at it for about 30 seconds or so, when they suddenly spawned in in front of me. It's especially problematic because ||you need to dive below safe depth, so you don't want to spend any time there, and it seems like you need to spend time there for it to spawn.||

trail ether
#

that is not how it is supposed to work

gentle pebble
#

The first time I came from safe shallows, built a small base relatively nearby, then went and did not see them. Later attempts were from a save loaded from the nearby base.

#

Once it had spawned in, reloading the save did maintain it, although I think there's supposed to be ||3|| of them and only one spawned. I'll try again from one of my backup saves.

gentle pebble
#

Same behavior from a backup, they don't spawn until ~30 seconds after I get close, I will try again from a fresh creative save

trail plinth
#

Yeah theyve been a bit buggy unfortunately, sometimes they just dont spawn. Unsure if a fix was attempted and it just didnt work

gentle pebble
#

Will try again with a minimal mod list, and post the logs

trail plinth
still drum
#

also maybe try and ask for help first?

#

i did that and I made decent progress making it sonewhat playable

#

idk why it still isn't though

gentle pebble
#

Still get the same thing with a minimal list. In this case, ||one spawned first, then the other two in the back shortly after. One of the two in the back only spawned the broodmother, without the larvae, despite the logs claiming otherwise.|| They seem to be able to spawn 10-20 seconds after I get within 50m or so, about the same distance that the Deep Shrooms render in.

green bane
#

Dependencies should?
Once exams are all done (couple weeks) I'll be able to come back and fix all these issues

warm smelt
#

why is my base so bright now

modern ibex
#

plankton probably

modern ibex
warm smelt
modern ibex
#

Possibly. There is some counter to that from I've heard or just build in the shallows

#

Anyone who is more knowledgeable, is there a reason for building a main base deeper than the shallows?

warm smelt
#

i dont like the shallows cus its not very spacious

turbid jungle
#

I feel like there should be some kind of "adrenaline" mechanic that overrides morale under certain circumstances, like getting chased by a leviathan, cuz idc how sad someone is, I think adrenaline would prevent most people from swimming slowly and lazily while trying to fend for their life.

modern ibex
#

+1

warm smelt
#

oh thats why i randomly go really fast

trail ether
#

and it has occurred to me too

#

same with crafting food andwater while about to run out

trail ether
#

and i am not even talking about how the posters are obvious AI art

turbid jungle
barren oar
#

can that be patched out so it doesnt close you out by the by 🙏 unless it is in latest i havent played c2c in a while

#

feels like it punishes you for not realising that it was actually 90% open instead of fully

barren oar
#

if you make it so the crafting ui appears faster the closer you're to dying of thirst or hunger, it's going to work for non-consumables too... or can you set the speed of each menu individually? but that might feel weird

trail plinth
#

New meta, starve and dehydrate yourself when at low morale to have faster crafting

trail plinth
#

And the only indicator that its clickable is when the buttons stop moving outward

barren oar
#

i mean yeah it's how the radial tab mod works (iirc in vanilla subnautica they just appear instantly, and this is why c2c affects crafting speeds if it isnt installed, and tab movement speed if it is?)

#

definitely way easier to do and way more annoying if it happens in c2c though

gentle pebble
#

Another bug: Deco score from windows doesn't get calculated properly after reloading a save, forcing an update (by deconstructing/reconstructing, or picking up and re-placing an item in an item display) causes it to update, changing the deco score. This is most visible if you have a room info panel.

I suspect this is because it gets calculated before (most?) objects load in, and therefore gets reduced due to the lack of objects outside. Maybe add something to delay the update by a few seconds, or queue a second update a few seconds after the base loads in/is entered? Possibly with a bit of randomness to the delay to avoid hitting a ton of updates on the same tick, if it could be performance heavy.

#

Would you prefer me to be filing bugs on the issue tracker, posting them here, or both? The issue tracker doesn't seem to have been used in a while

trail ether
#

This is an exclusive clip from the Deep episode of Blue Planet II. At the bottom of the ocean there are brine pools which have a salinity level three - eight times the usual sea level. When a Cutthroat eel gets too close it goes into toxic shock and is lucky to make it out alive. Subscribe: http://bit.ly/BBCEarthSub

WATCH MORE:
New on Earth: ...

▶ Play video
trail ether
trail ether
#

it is their UI

barren oar
#

yep, and you already patch into it to affect the open speed, i'd assume?

#

presumably one more patch would be all that's needed

trail ether
#

not just intercepting a float

barren oar
#

at least, stopping it from closing it out while it's still being opened/a second or two after i guess

trail ether
#

i would need to redo its mouse handlign

barren oar
#

hm

upper dock
#

I feel like an override to make crafting not get slowed down if you're in an emergency situation would be neat, I can't imagine how frustrating it is to die in the middle of crafting due to morale

still drum
trail ether
#

was not thinking of them

#

also those eels are adapted to the environment, but not that of the pool

#

i had the idea of a new species, derived from a very mini crabsnake, that dives into the LR brine periodically, and occasionally spends too long and comes out and does...seomthing

barren oar
#

ah hell is radial tabs source really not open anywhere

trail ether
#

dnSpy

barren oar
#

dont want to login just to decompile iitt

#

yeah that sucks

#

hm i cant say i can actually find anywhere it closes out the ui if clicking outside

#

i think thats just vanilla behaviour

#

well i looked in the living large version but you did say you weren't going to add anything besides fixes to legacy so whatevever

#

looks like its just uGUI_CraftingMenu.OnDeselect?

#

a prefix to stop that from running would probably do it

modern ibex
#

Where is geyser coral? I thought I'm in the right cave, but there aren't any

gentle pebble
#

Check one of the other caves in the area, there are multiple and only one of the cave systems has it

warm smelt
#

is there any other ways of boosting the 🙂 meter then eating different foods

trail plinth
#

many

gentle pebble
#

A couple others are going fast in a Seamoth, or being in a base room that looks nice (||multipurpose room with high deco score or observatory||).

still drum
#

idk

modern ibex
gentle pebble
#

And once you find a couple you know you are in the correct cave

barren oar
#

mhm the hot cave you're probably referring to will become relevant a bit later down the line

#

i doubt you didn't yet notice that you don't have the necessary preparations to explore it

modern ibex
barren oar
#

none of anything you currently have at your disposal would be helpful for that area iirc

#

i would imagine you can think of at least one thing you'd need to obtain before it becomes viable

modern ibex
#

I was gonna check if the lead suit does anything but I guess not

barren oar
#

it's a radiation suit

modern ibex
#

so? realistically having anything over your skin could insulate slightly

barren oar
#

wait actually how do you not have the radiation suit yet you went down far enough to access the cave

modern ibex
#

I had but I don't need it anymore

barren oar
#

ah, i see

trail ether
#

with big cooldown

#

i like doing that a lot

barren oar
#

the meta becomes to carry an explosive in your pocket for the occassional speed boost due to the seamoth nearly exploding

#

are crashfish hostile to you if you hatch them?

#

because i don't think the gas pod hurts the seamoth in any meaningful way and i can't remember any other way to deal a lot of damage like that

gentle pebble
barren oar
#

ramming the seamoth into something could cause a lot of damage... over a lot of rams... at which point you would have been better off just driving without the speed boost

#

ohh breaching the water line not breaching the seamoth

trail ether
trail ether
#

for two reasons

#

one is that shallow depths are typically safer

#

and second is that it is more "open", so you can point-and-go

#

i rarely see people hugging the seafloor when going say to the dunes from the koosh zone

#

they just stay at <50m depth

trail ether
#

the cooldown would be like 5 minutes

#

a full trip and then some

#

also my mind is going funny places with this idea

#

like...the newer NFS games all have stunt and/or drift zones/events where you gain score by pulling off longer "maneuvers", as well as chaining things

#

just imagine that in a seamoth XD

barren oar
#

360 no scope torpedo hit maxing your sanity for the next 3 minutes

gentle pebble
#

I think it would be worth doing a small update to legacy to add a cooldown for morale loss due to damage, even with the 2.0 port on the way.

It should be a pretty small change, and the current morale loss is extremely annoying when you are required to make short trips into heated areas.
For example, placing a thermal plant, ||placing/collecting from a geyser filter||, or ||harvesting the fire plants||, the latter two of which are required to be done quite a few times before getting the reinforced dive suit. A player is guaranteed to encounter the issue multiple times in a playthrough, probably dozens, and there are also a lot of non-guaranteed ways (like plankton) to accidentally wipe your morale due to the lack of cooldown.

barren oar
#

Cool ass maneuver

#

Would get me stoked for sure if the torpedo upgrade had any semblance of worth whatsoever

trail ether
#

this is the kind of thing i was referring to https://youtu.be/LaeANGW5t1w?t=1824

A no commentary full walkthrough of Need For Speed Payback's Speedcross DLC [Hard Difficulty] achieving all 4 epic scores for Drift, Speed, Jump and Smash with the Mini JCW Countryman speedcross spec. Played with keyboard and manual transmission.

I'm a little late in this walkthrough, the past few days I had issues with the upload, oh well.

Ti...

▶ Play video
barren oar
#

Oh just driving solely

trail ether
#

not my video

#

I am nowhere near that good

barren oar
#

Fuckass ads

trail ether
#

when i did that event i kept slamming into the walls XD

barren oar
#

Video doesn't seem too far off from that regardless

trail ether
#

but i am at work right now

barren oar
#

That said, there isn't really much to ""port"" over to subnautica in this case i think

#

You don't have drifting or anything like that, partly because you can't really... Drift in open water? Probably?

trail ether
#

lateral movement is a thing

#

i can do a J turn in the seamoth

barren oar
#

Wouldn't any sort of standard drift require friction by way of interacting with the ground

#

I don't actually know these physics i should just shut up

#

Hmm it might be interesting if the seamoth constantly rolling like the piece of shit it is would be relevant somehow

trail ether
#

well NFS physics is fictional anyway

#

IRL drifting is an entirely different thing

#

and relies on partially having traction yes

barren oar
#

Lost count of how many times i wanted to go up or down and ended up rotating 360 degrees around the "forward" axis because ??????

trail ether
#

it has a component on it specifically preventing that

#

keeping it upright

barren oar
#

What

trail ether
#

there is a mod to disable that

barren oar
#

Oh yes it does rotate constantly to try and keep it upright ur right ye

#

Doesn't quite have the desired effect when going mostly vertically in my experience though

trail ether
#

no, but that is gimbal lock

#

it happens in all eulerian rotation systems

barren oar
#

Oh the fuckass thing that makes 3d rotations fucking suck and require the 4 dimensional complex number for whatever reason

trail ether
#

quaternions? yes

#

fuck quaternions

#

unity DOES use quaternions under the hood but the seamoth upright logic is all euler angle based

barren oar
#

Unintuitive bitches but it is the best solution to the problem so whatever

trail ether
#

i was never able to get my head around them

barren oar
#

Thankfully it's just the smarter people that implement them for game engines need to worry about how they truly work

trail ether
#

I struggled hard in Attitude Dynamics and Control

barren oar
#

Yo crazy idea what if the seamoth being very damaged would disable the upright component

trail ether
#

oooh

#

i could do that

barren oar
#

Leaves you upside down until you repair it

#

Could be very interesting

trail ether
#

i love that idea

barren oar
#

Something something navigational systems exploded

#

But the repair tool is all powerful so it manages to repair it anyway doesn't really make sense how it works anyhow

warm smelt
#

why is morale so confusing

#

i can go from 50 to 0 in like a minute

gentle pebble
# barren oar Yo crazy idea what if the seamoth being very damaged would disable the upright c...

I think that might be better, even if more confusing, than the current slowdown when damaged.
I've had a couple cases where I get damaged, then am too slow to get away as a result before they come back and attack again, and it ends up in a death spiral.

It's only actually killed my Seamoth once, with a Reaper Leviathan, but I've had a lot of annoyingly close calls with Bone Sharks where I repeatedly need to get out and repair to be able to get away.

gentle pebble
# warm smelt i can go from 50 to 0 in like a minute

A lot of events impact it, such as a bonus for hearing a distress signal from a lifepod, or a penalty for finding a lifepod that has no survivors.

Certain biomes (||Crash Site, Blood Kelp, and Dunes||) have penalties over time for being in them. ||Crash Site|| is especially bad.

Another possible case is that you lose a flat amount of morale every time you take damage, so DOT will tank your morale extremely fast, but this one is a bug.

warm smelt
#

ah the dot with will be

#

Werid things keep spawning out my base nearly killing me

viral turret
#

Last time I uninstalled this game I was on the legacy branch with c2c and some other mods installed. Does anyone know if it'll restore that version when I redownload it through steam, or will it install the latest version?

normal rune
viral turret
#

Nooooo

#

I saw that there was a risk of malware with the legacy branch download idk if I want to risk it

gentle pebble
#

The malware risk is pretty minor.
As I understand it, an attacker needs to have already downloaded files to your computer (which could admittedly be included in a malicious mod, though a malicious mod would already be able to execute arbitrary code). Steam also has some mitigation for it and will detect if something is trying to exploit the vulnerability and block it.

faint summit
#

The more you play C2C, the more you know that not having decoys on your craft is a death sentence.

trail ether
#

also, speaking of the crash zone

#

i got the unlock while freediving and i realized

faint summit
#

A comedy of errors.

#

A decoy might have helped.

trail ether
#

well that predictably sent my morale into the toilet

#

IRL too

trail ether
faint summit
#

In other news, I'm playing the new mod for the release build that adds random events and a bunch of randomized spawn points around the map.

#

A school of 3 ghost leviathan juveniles and 1 adult have decided to visit and hang out around my base.

trail ether
#

maybe if you feed them they will go away

#

tohugh in the real world that has the opposite effect

faint summit
#

You know for all my talk of liking decoys, I don't actually know if they work on the Ghost Leviathans in the crater edge.

#

In C2C I mean.

#

There's also that mod that released recently that procedurally generates terrain at 3000m deep in the crater edge.

#

As far as I understand, there used to be actual terrain down there in early access.

trail ether
#

there was

#

i did not even know of SN back then but i have seen the discussions

faint summit
#

I do often wonder why they did away with it, especially seeing as how they actually brought it back for below zero.

#

And it has large resource deposits in it.

trail ether
#

like incredibly obviously

trail ether
#

also scanned ones do not have the prompt

untold kiln
#

I mean yeah, but you have to go up to it to see whether or not it has the prompt

trail ether
#

fair

#

but the emissive flicker is incredibly obvious at a distance

#

also: idea: brain coral as save points

#

or at least certain brain coral, which i slightly modify into a visually distinct but functionally equivalent subspecies

#

and no I do NOT have their locations memorized

trail ether
#

i can think of three offhand

#

overall this has been an extremely fruitful trip

  • FCS Wreck
  • Plankton scoop wreck
  • Sanctuary
  • Pod 14 and related POIs
  • Tons of mercury
  • Geyser coral
  • Headlight module
  • Eggs for several species
  • Tons of rubies and other materials
  • Advanced wiring kit
gentle pebble
#

I also got all the geyser corals in a bit over 5 minutes this time around, it's nice that ||there's one extra, so you don't need to go for the one in the lava||

trail ether
#

there is only one extra on easy

#

I play on hard

#

which is doubly why i find it hard to believe all the people claiming stuff is so hard or punishing, when i have a harder setting than they do and it is still working fine

gentle pebble
#

They might not expect the progression to require you to take damage, or free dive deeper than your vehicles can go, neither of which are required in the base game. And it is a fair bit more difficult in terms of resource requirements, and needing to actually spend time in dangerous situations

I can also see people calling it punishing with forcing reloading a save on death, and forcing a restart to load a save, even if those might be more technical limitations.

barren oar
#

Iirc it's been discussed in this channel and through tests that seemed to be what caused it to not work

#

Perhaps more generally just taking damage would be the cause(?)

#

And the tiger plant just so happens to be what triggers it because it's the only thing in range that can hit it

trail ether
#

there was no tiger plant nearby for me

barren oar
#

Huuh okay maybe not then

#

Unless they're part of the spawn system like ore chunks are? I don't know that far into technicalities

#

That would explain why it seemingly only happens for a few and others are perfectly fine, at least

trail ether
#

they are

barren oar
#

Could test whether it is the issue by just running the damage method on its livemixin(presumably?) with some sort of runtime editor

faint summit
#

"I do not have the locations memorized"

Says the person who placed them all manually in the world.

barren oar
#

Think you'd shown using that at sooome point

trail ether
#

do you honestly think i memorized that

#

almost three years ago actually

#

that was part of the summer 2023 content bundle

faint summit
#

Do I think the woman who created the most complex subnautica mod to date would memorize flora placements from two years ago? Yes, yes I do.

trail ether
trail ether
faint summit
#

I can think of some less than flattering things to say about a certain biome you created.

#

You know the one.

trail ether
trail ether
#

i only use it as a progress indicator

faint summit
#

Yeah, that emote has been around for a while.

unreal flame
gentle pebble
#

Roughly when in the progression do FCS items become available? I think I'm done with everything that doesn't require liquid breathing, and a couple things that do, but I still don't have access to them.

tiny wagon
#

The search for those is easier than the tablet search imo

#

Leagues easier

trail ether
#

that would be very abusable

trail ether
tiny wagon
#

Even despite that I’d say

#

personally it goes by smoother and easier

gentle pebble
#

The tablet search's caves look a lot more similar to each other, it's easier to get lost

#

I think that's the main reason it always seems harder

tiny wagon
#

Two tanks, a rebreather, and patience around brain coral

tiny wagon
#

My first tablet search took me an hour or two, first coral search took me a solid 15-30m

gentle pebble
#

I think the juvenile ghost leviathan just saved my life in the Lost River, I wasn't going to make it to the portal area behind the brine fall for an air refill, but it rammed me and pushed me another ~15m closer to it, I made it in after the screen had turned entirely black

#

Although it softlocked me, because my morale tanked and I couldn't get back to my seabase with the slow speed

gentle pebble
#

I guess I could have used the emergency teleport button

#

How do you access the item collector's inventory? The only option I see is pick up, which deletes the items inside

trail ether
#

it has no inventory

gentle pebble
#

So how do you collect the items it collects?

barren oar
#

it automatically puts it in nearby containers iirc

#

complete lack of any sort of order it just puts it somewhere

gentle pebble
# gentle pebble They might not expect the progression to require you to take damage, or free div...

Another thing that people probably would consider making the game hard is that C2C has multiple situations where you are required to do things in close proximity to leviathans, including ghost leviathans in the void. There is a very high risk of death there that is made much worse by the need to spend a few minutes restarting the game after each death. If you aren't using the Stasis Rifle, you are extremely likely to die.

turbid jungle
#

First time Subanutica had ever truly made me feel "alive"

gentle pebble
#

Yeah, that databox still exists, but you can't do it by dodging the reaper anymore, ||you need to spend 100 seconds repairing it (with an azurite battery in your repair tool, or you won't make progress at all) without stopping, every second you pause loses you 1 second. You basically need to either stasis the reaper, distract it with a decoy (which might not actually last long enough?) or flare (which doesn't seem to work at all), or tuck yourself into a bit of geometry where the reaper can't get close enough to hit you but you can still do the repair||

#

If you try dodging the reaper, you'll end up losing too much progress and probably run out of air before you finish the repair

turbid jungle
#

Reika removed peak gameplay by trying to make it harder

#

It's a shame there are too many progression-related things dependent on the stasis rifle, cuz honestly, I feel it should be post-Lost River. Having to outmaneuver leviathans is awesome.

gentle pebble
#

Yeah, but when you need to deal with ||3 ghost leviathans at once||, there really aren't any other options

turbid jungle
#

Yeahhhh, the ||void stuff|| kinda necessitates it.
Or at least, the ||lifepod out there does. The ghosts were actually surprisingly docile when I went to that floating islands biome in my last playthrough a year or two ago. I think I just used that booster upgrade for the Seamoth to stay away from them. If I recall correctly, the stasis rifle would actually cause the terrain to break, so I stopped using it out there.||

gentle pebble
#

||In the biome itself, you can also use the terrain a fair bit to keep them away. I have managed to get the databox in the lifepod by using the databox itself for cover.|| However, ||I think the seamoth stealth upgrade used to make the ghosts almost immediately passive when you got in the Seamoth, but now the ghosts that had spawned kept chasing me for at least a couple minutes, and I had to stasis them multiple times to get away.||

turbid jungle
trail ether
#

this is not a "gamer skill" game

#

and i am also not about to make a mod that i myself cannot manage to play

#

also also there are cases where such dodging is in fact an exploit - I am reminded of how people were at first managing to make it to pod 15 without any of the required progression by just dodging ghost leviathans

#

ending that is why all three instantly spawn on you now

turbid jungle
#

yeah that's fair

barren oar
#

i mean in that instance it was less that you could dodge them and more that they're very stupid and barely manage to hit you even with 3 active

#

so it was no wonder one or two wasn't enough of a deterrent

#

plus you cant do anything with the blueprint for the next like 20 hours so it's not like it affected anything longterm anyway

trail ether
turbid jungle
trail ether
#

^

#

there have been other minor goals that have been added since

turbid jungle
trail ether
#

for example encouraging doing interesting things

#

and making you not ignore certain progression milestones

#

and of course just selling the "sim"

barren oar
#

what milestones could you ignore in c2c? when it makes nearly everything in vanilla required

trail ether
#

the only hard requiremetns for it in progression are themselves both post LR as is

barren oar
#

even stuff like the propulsion cannon which no one ever uses besides for boosting with a dropped item i reckon

trail ether
#

and one of those is semi soft as it is not strictly necessary, nor is it intended to be

#

however the ||depth 3 databox|| is damn near impossible without it

barren oar
#

oh okay yeah that one

trail ether
barren oar
trail ether
#

lots of people play as if they are speedrunning and ignore things that are not strictly necessary

trail ether
barren oar
#

other than hiding in that spot under the Structure Nearby™ i couldnt find any other way

#

oh right that

barren oar
gentle pebble
#

You could probably spam stasis rifle, but I think it would time out, if not multiple times, and firing it again would lose a lot of progress

barren oar
#

yeah it takes a hellalot of time last i tested that route

#

lemme see if i can pull it up

#

oh okay i guess i never shared any sort of video here

turbid jungle
# trail ether hence

ngl, I wasn't even trying to bypass intended progression, I thought outmaneuvering the reaper was intended lol

barren oar
#

my last mentions of it seem to be in the minutes range which definitely does not sound intended

gentle pebble
#

It's 100s if you just sit there repairing it without doing anything else

barren oar
#

idk if this is a thing or not but it would be really funny lol considering what ecocean already adds in relation to it

barren oar
#

because the stasis takes like 3 or 4 seconds to charge up and another one to hit

#

hopefully the life drain is lower nowadays if it's past like 5%? idk that would help it a lot but feels kind of like a copout

trail ether
gentle pebble
#

Unfortunately it's often not clear what is intended

trail ether
#

also unrelated am i misremembering or does FCS have a way to share power between bases

gentle pebble
#

For an example that I'm about to run into: is it intended to build multiple air refill/recharging bases in Lost River in order to get through it initially, or is there some other method?

gentle pebble
barren oar
#

so you'd be fine with 1 maybe 2 stations at most

#

although building multiple stations is definitely easier and makes it way more convenient for exploration and grinding

gentle pebble
trail ether
barren oar
#

i don't think you need to go that far for what i'm thinking about

trail ether
#

yes building bases as recharging points is intended

#

spamming bases like some do is not

#

some people build a base every 100m

trail ether
trail plinth
#

I usually just guage how far i would need to swim to make it to the next base with some buffer time to spare

#

I usually end up with 3 bases total in the LR, going from the blood kelp trench to the cove tree

trail ether
#

i recognize that if neither are full then there will be no net flow

barren oar
#

or reika's metric of 1-2

#

you need at least ||one at each end, one in the big center, and one at the drf because parking the seamoth outside in no moonpool is suicide|| and that's four

gentle pebble
barren oar
#

and i always find needing at least one more to bridge the gap between some of them

#

because the seamoth is either not fast enough or the mechanic kills it off way too fast

gentle pebble
#

The ones on the ends can be outside though, it's just a bit tight to get from the outside to the middle

#

And I seem to recall that I usually just swim between the bases rather than taking the seamoth

trail ether
#

i am asking if you can have one push and one pull on each base

barren oar
#

you have way less storage that way and you don't have a good way to harvest the local resources below the brine otherwise

trail ether
#

so A pushes to B and B pushes to A

trail ether
#

a lot of people, once they make the seamoth, never leave it

barren oar
#

oh

trail ether
#

the hell?

barren oar
#

okay yeah maybe saying the synonym of suicide isnt allowed lol

#

uh

#

well. phrase meaning the same thing

#

moving on

#

rephrasing: medkits in c2c are healing over time instead of instant and you take way too much damage taking the resources under the brine manually

#

(we stan the seamoth trucking upgrade in this house)

trail ether
#

you are not supposed to do that

#

at least not more than maybe a couple of times ever in emergencies

barren oar
#

yeah so you need the seamoth in the lr constantly

#

case in point

trail ether
#

????????

barren oar
#

how else you going to grind the material you need a lot of

#

unless im misremembering just how much you need throughout?

#

iirc the processor takes up a lot of them

gentle pebble
#

I think I just dipped briefly into the brine, grabbed one with the propulsion cannon, and dragged it over, and repeated as necessary

trail ether
#

and that which does is not hand mineable

gentle pebble
#

I do recall there were some pockets with enough density that I could grab multiple at once with the ||seamoth tether||, but it was very awkward due to ||needing to keep them in the brine||

barren oar
#

don't you need a lot of it?

barren oar
gentle pebble
#

If you don't, ||it will die after a minute or so and not give resources||

barren oar
#

ohh you're talking about those things

#

i think you're just meant to be very fast

trail ether
trail ether
#

not at all

#

again

#

not that kind of game

barren oar
#

throwback to when they would be fucked by the c2c spawn patch mod lol

barren oar
gentle pebble
#

Can you ||put the ore extractor actually in the brine||? I always ||put it right outside, keeping them in the brine until right before I processed them||.

trail ether
#

ore extractor?

barren oar
#

the machine you use to process that object

gentle pebble
trail ether
#

no

gentle pebble
#

So you do need to be a little bit quick, but only for the last bit

trail ether
#

not at all

trail ether
#

i have never had a problem

#

also the 30s timer resets if it re-enters the brine before it has elapsed

#

so accidental edges out of the brine do nothing

#

also it makes a green fog when it is leaking

gentle pebble
#

Oh, I misread that, I read it as a 30s linear decay, not a 30s grace period, then linear decay starts. It's pretty clear but I somehow read it wrong anyway

#

It still seems weird to me that air refill bases are intended as part of the progression through LR, since you could also use air refill bases to skip a lot of other progression

#

In LR's case you also need a base there in general for progression, but a player on their first run might not know that

barren oar
#

outposts are generally very useful in c2c

#

and even necessary in some situations in case you need to find something (whether it be the first time or you just forgot and have a general idea)

#

scanner rooms the goat

gentle pebble
#

But everywhere else, you take a sub and set up the outpost next to the sub, while in LR, you either just swim out from the previous outpost to the next, or take the sub and abandon it for a while

barren oar
#

that is true

gentle pebble
#

And you could repeat that "swim from outpost, set up new outpost", I think for most of the rest of the game, at least once you got the reinforced dive suit

#

Hmm, now I am considering trying a "low%" run of Sea2Sea, where I try to get the cure and/or build the rocket with as few scans as possible, by abusing outposts

#

Actually that would be pretty miserable if you took it to the full extreme, since you would basically just build a base that runs the length of the world, or bases every 50m or so with tons of medkits, to avoid getting the rebreather or liquid breathing system. But if you did limit yourself to diving reasonable distance between bases and needing to get the rebreather/liquid breathing, I think it could be reasonably interesting.

#

Huh, I think crabsquids can be used to generate power

#

I set up a base with a bioreactor, a crabsquid has taken offense to it, and even though I haven't fueled the bioreactor, it's gotten power from the crabsquid doing pulses near it

gentle pebble
#

That's pretty annoying, there was exactly 8 ||calcite|| close enough that I could get it without building an air base, which is ||one short of the mk3 seamoth depth upgrade||.

faint summit
#

I released a bunch of ampeels into the ||void spikes|| to combat the leviathans on my playthrough.

#

Something ||took|| them. Something in the darkness.

trail plinth
modern ibex
#

I have a dumb issue with ampeels getting stuck in important cave entrances

#

Like how would I even solve that

#

That's the silliest soft lock I've seen so far

modern ibex
#

don't ask me how I dealt with it

still drum
gloomy lake
#

I cant seen to find any mention of Morale on Reika github site. Im so confused about it derp May I ask, if anyone knows, what is it, how does it work, what does it effect, anything

trail plinth
#

As of the current version (subject to change from what Reika has been saying recently): low morale increases the drain on food/water, slows movement outside of vehicles, and slows either the crafting speed of the fabricator, or slows down how quickly the UI of the fabricator opens up if using a certain UI mod that I forget the name of

#

Outside of external modifiers, morale tends to settle around 20, which is more or less fine and doesnt affect anything. Things like taking damage, distressing events, biome type, and base decor will all have positive or negative impacts on morale

#

There are also a number of modifiers that affect morale long-term, usually making it drain faster slightly

#

From what Reika has said in here though, paraphrasing so take my word with a grain of salt--the speed penalty is supposedly being removed or changed when using the seaglide, increasing battery drain at low morale but keeping normal speed, the drain on food/water may be adjusted, and the fabricator UI may be faster in moments of extreme hunger/thirst rather than extremely slow

#

Overall morale is intended to simulate how the character is supposedly feeling given the situation but there has been much discourse revolving around it