#SeaToSea

1 messages · Page 18 of 1

unreal flame
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They go inactive if nobody’s posted for a few weeks

untold kiln
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...is this a bug, or do purple tablets simply not exist in C2C?

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I'm inclined to assume it's not a bug, because there doesn't seem to be anything to use them on

untold kiln
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???? I've never visited this NW Mushroom Forest in this save, why's it glitched out and already looted???

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The only functional part here is the Falling Debris Detection Module thing, even though there's two other databoxes. Also there's a door that was glowing as if I'd just freshly cut through it

untold kiln
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Apparently the azurite batteries have a model when they're charging, but they don't show up when you put them into a tool

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My mod version might be old, I haven't checked

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And again we have pre-looted databoxes and a wreck that's glitched out

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All 5 of these databoxes are inaccessible

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And none of the fragments that were supposed to spawn here spawned

pure iglooBOT
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https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.

past geyser
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#❓┃help-and-support

untold kiln
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I'm posting it all here because none of these issues happen without C2C installed

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Also I've noticed every databox that's added by a mod Reika made is duplicated in the exact same location when C2C is installed, so any that are broken have really wonky repair hitboxes and I have to repair them twice in order to get access to the loot

pure iglooBOT
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https://imgur.com/M4RaPyY
Your QModManager log file can be found in the game root folder.
for Subnautica: Below Zero, the file is named qmodmanager_log-SubnauticaZero.txt. Once you've found the log file, you can just drag it into Discord to send it.

past geyser
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not seeing much Reika maybe tell you more

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other then some images not being loaded from your drive

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but i think smlhelper had an issue with that and the image did load its odd

untold kiln
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Given that it seems to be unique to me, I'd assume it's some mod compatibility issue somewhere

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I have 89 mods enabled, after all x'D

past geyser
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well she really disables some mods

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or modify's them to work with c2c

untold kiln
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Sure, but one modder can't take into account the entirety of Nexus and the other websites/etc

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That's just not feasible

past geyser
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well only thing i see is bepinex version problem ... and it can't load images

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but that clearly isn't your problem

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this error is there

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really a ton of errors in her mods i would update them

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@untold kiln

untold kiln
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That sounds like a good idea lol

untold kiln
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Y'know, something tells me this is for drillable items lmao

past geyser
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update work ?

untold kiln
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Idk, haven't explored any new vanilla wrecks yet

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Tried checking out Lifepod 15

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That was a mistake

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Tried following the purple bubbles downwards, but got poisoned, so that was also a mistake

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I'm still sitting at 3/4 for the bioprocessor

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I have DeathRun on so I can't breathe until I get the two advanced vanilla chemicals, which afaik are locked behind the bioprocessor

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And I still have no vehicle

past geyser
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XD

untold kiln
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I've been running around with a Seaglide, a floating air pump, and a dream

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Fixed the Aurora though, so at least there isn't radiation literally everywhere

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Also my base is right on the edge of the dunes because yes

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I've got the heat sealed fabric and the reinforced dive suit unlocked, but I've no idea where to get the electrochemical suit, current plan is to slap a half-dozen scanner rooms across the map again

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I've got FCStudios enabled, but that's also locked behind the bioprocessor

past geyser
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yep

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reika really wants your to find it

untold kiln
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And I have no idea where I can find the recipe for Hull Plating, whatever that is

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How many pieces exist for it?

past geyser
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devils in the details

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Explore and read your Pda

untold kiln
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But there's so much x'D

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This is just what I've found in the last hour or so

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I'm 90% sure this is the Reaper Leviathan's entry lmao

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I'm happy I managed to stumble across some mercury ore 😄

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I'm missing 2 bacteria samples though, can those be picked up by the scanner room?

past geyser
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don't know

untold kiln
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Guess I'll have to find out

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I've never had any luck with the Rock Crusher, how are you meant to use it? I've tried moving items into it with the propulsion cannon, but it didn't work

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...I'm very glad this isn't actually true

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I've found about 8 different spots where there should've been ion cubes, but they're all missing

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Is that a bug, or intended?

unreal flame
untold kiln
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I'll have to check with other modded batteries to confirm

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Just checked with a different modded battery and they looked normal, the tool didn't look empty

past geyser
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maybe the unable to load texture might be the problem after all

untold kiln
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Wooooooow

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I was hoping to be able to actually use these things in exterior growbeds, but ig not

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Glad my base is like 100m away from the nearest one lol

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...I don't understand why the Seamoth costs the materials for the hatching enzymes, but whatever ig

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After updating the C2C-related mods, I found a wreck in the Mountains I haven't seen before this run and it's already looted and the doors are cut open

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I don't understand

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How???

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And again, a C2C-related databox(Creature Repellant Pylon) that's duplicated and doing quite a lot of Z-fighting before I grab it

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Ugh, I didn't even realize I was going back and forth past the big Mountains wreck because it's just gone

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Luckily the hull nanite thing was still there, but otherwise there's literally nothing

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Well, one convenience from the duplication bug is that each nanite thing counts as 2 😄

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Unfortunately, the wiki states there should be 3 databoxes in this wreck

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Normally they at least exist, even if they're already looted

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Not this wreck, they're completely missing, as are all the vanilla fragments

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So I've taken to using the Unlock command on things I should be getting, since imo that's only fair

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And the stillsuit apparently doesn't exist with C2C on??

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...either that, or vanilla disables it if you're in Freedom Mode, either/or

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Good news though - I found the final Bioprocessor fragment 😄

untold kiln
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...I don't see any recipes for the lysing enzymes, that'll be an adventure to find, I'm sure

untold kiln
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It wants a bunch of seeds

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IDK why

unreal flame
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What other mods are you using?

trail ether
trail ether
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post your modlist here because there is clearly some mod that is conflicting so badly that it cannot be allowed to run alongside C2C

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@untold kiln your entire game is completely broken, nothing is working as it should, and almost everything you have seen and assumed is something C2C does is in fact just corruption

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I am not going to offer any support or advice except that you purge your mod list and delete that save file

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it is not recoverable

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and I will also say that because of how fucked-up your save is, you are not in a position to form any kind of opinion on anything related to gameplau/balance/etc

runic swan
forest valve
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i dont think that has a command?, but reika is welcome to give her pick since she made the mod

runic swan
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WAIT IT IS

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.

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I asked this same question like a year ago

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c2cSMMAnyW true

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cant believe i forgot that

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I was wondering why for some reason I knew it was a command and not a config...

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sea to sea seamoth modules anywhere true

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I assume that's what it stands for

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although this time I'm not using a modded vehicle; just the seamoth

untold kiln
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I'll post my modlist soon

worldly valve
untold kiln
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Besides the apparent save corruption, I've been quite enjoying myself 😄

untold kiln
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Ah good

worldly valve
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You habe sone interesting bugs i havent seen sir

untold kiln
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Evidently a bunch of them are due to save corruption lol

worldly valve
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Ah reika got to you

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Good

untold kiln
worldly valve
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Sorry i havent read anything current yet

forest valve
untold kiln
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And I only did the scanner room because I scoured every grassy plateau biome and a lot of wrecks and I couldn't find any more scanner room fragments, I was stuck with 1 to go for hours

worldly valve
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Yeah i too was thinking this is the craziwst shit ive seen

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Theres like 1 wreck which always breaks for everyone cept reika

worldly valve
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If uhh you find a wrecj that gas ab unrepairable door and it needs to repair to enter

forest valve
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oh

worldly valve
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You found it

forest valve
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oh yeah just save close the game and reenter a few times

forest valve
worldly valve
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I just tp

forest valve
untold kiln
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Is there a way to make Qmod SAM spit out a text file with my modlist? Because I'd rather not take screenshots

worldly valve
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She does, it just doesnt work for her so hars to troubleshoot

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Take a shot and edit it in paint

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Lag bugs are often weird in c2c

forest valve
worldly valve
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Always seems to be a bit different

untold kiln
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Yes

forest valve
untold kiln
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Tbh there's probably half a dozen that depend on CC2, I just have no idea which

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And that's certainly causing problems

forest valve
worldly valve
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I could believe that. The cayses are so all ovee tge place

forest valve
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with c2c

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fucks everything

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mods will disable if you disable cc2

untold kiln
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C2C doesn't run with CC2 on, I disabled CC2

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But I disabled nothing else except for a handful of others that C2C refuses to run with, like Seamoth Arms, More Seamoth Depth, etc

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I'm just gonna scroll through the dependencies page for CC2 on Nexus and disable all of my mods that're on there

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Which is something I should've done yesterday before starting my run, but oh well lol

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Welp

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There was apparently only a single mod I still had installed that was supposed to use CC2 lol

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Aight then

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Guess I'll just send screenshots of what I've got now then

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...I just realized that Death Waypoints isn't working

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hm

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I'm pretty sure that I disabled the personal crush depth feature from DeathRun, but I still ended up taking heavy damage when I hit 500m in the rad suit - did I just mess up my DeathRun settings? Cuz I'm pretty sure C2C doesn't have any personal crush depth stuff

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...I should probably just disable DeathRun entirely tbh

forest valve
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reika's screenshots for the mod showed deathrun working, but its probably better to turn it off yeah

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oh right to get the tihng you need to go 800 meters deep i forgor

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yeah certain deathrun settings wont work

untold kiln
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Ugh, ECC isn't on Nexus anymore, I can't check to see if there's any mods that depend on it

untold kiln
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I can't find it on Nexus, but a quick Google Search found it on Submodica

forest valve
untold kiln
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Eel's Creature Creator

forest valve
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it literally is on nexus

untold kiln
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oh

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I was searching for "creature creator" lmao

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ty ty

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Welp

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If the dependencies list on Nexus is accurate for the legacy and updated versions of ECC, then I don't need it on

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I stand corrected, apparently Reika's mods require ECC

forest valve
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yep

untold kiln
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Huzzah for mod managers

forest valve
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specifically qmod sam because vortex sucks at knowing what is what

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shocking how a mod manager built specifically for a game is better for a mod maanger made for all games

untold kiln
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I started using Vortex for BZ

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Does BZ have any other mod managers?

forest valve
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i see

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nnnnnno

untold kiln
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Cuz so far I've been modding BZ with no mod manager

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It's been painful

forest valve
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its just vortex or that other mod manager, idk what its called

untold kiln
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I appreciate all the help, y'all - and all the patience x'D

untold kiln
# untold kiln

Since posting these, I've disabled Advanced Batteries, DeathRun, and Habitat Platform

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The GitHub page for Terrain Patcher implies that C2C requires it, but Qmod SAM doesn't agree

worldly valve
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It helps

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I do beliebe

untold kiln
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I did notice that the FCS Field Fabricator is missing when C2C is installed - I'm 90% sure that's actually a C2C feature, right?

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...since the Autosave mod seems to cause problems with multiple other mods I have installed according to their mod pages, I'mma disablet hat too

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Playing without DeathRun will be so weird x'D

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I haven't played without it in years

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I don't remember the last time I started in the Safe Shallows 😄

unreal flame
# untold kiln

I’m sure reika will have some kind of issue with 70% of these choices

untold kiln
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Probably lol

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I'm fully aware I'm not quite getting the intended experience

worldly valve
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replenish reactore rods damn

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thats a big one actually

untold kiln
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?? Why

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It just lets you recycle the glass/whatever is used for the reactor rods

worldly valve
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like there is more gamebreaking stuff, but access to reactor rods is tricky

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at first

untold kiln
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Oh, that

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Nah, it makes you use depleted rods to recycle them

worldly valve
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what does the recycling give you

unreal flame
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Accelerated start - I’m assuming this is a “care package” in the pod 5 storage? Depending on what it’s got it might not fly balance-wise
Advanced inventory - is this the “more inv slots” thing? Probably balance too.
AIO fab - unless there’s integrations for this thing’s recipes, it’s unlikely to be balanced.
All items 1x1 - definite issues here
Sea voyager - 🤷‍♂️
Autosave - idk, could probably fuck something up and I’m not sure it actually works right.
Better Scanner Room - conflicts with Exscansion
Custom batteries - likely balance issues
Customized storage - if this increases locker sizes, idk
Cyclops laser cannon - ❌
Cyclops nuclear reactor - ❌
cyclops nuclear upgrades - ❌
Cyclops solar upgrades - ✅
Cyclops docking mod - stability issues, beware
Cyclops engine upgrades - ❌
Cyclops enhanced sonar - ideally good, but could have some unintended conflicts
Cyclops speed upgrades - ❌
deathrun: recipe conflicts in certain settings, beware.
Deep engine - imbalanced.
Defabricator - can be unbalanced if used irresponsibly (IE to deconstruct certain key objects you’ve constructed after they’ve run their course)
Dropping stingers nerf - why?
Drop upgrades on destroy - to some degree, goes against the spirit of sea to sea
FCS suite - full integration 🥳
Habitat control panel - stability issues, beware
Improved alien containment - likely conflicts with Aqueous Engineering or something
Ingredients from scanning - ❌ ❌
Ion cube generator - surprisingly I don’t think this one’s actually a balance issue because it’s unlocked at the end of the game and eats power like a starving elephant
Laser cannon - ❌
more batteries - see custom batteries
More chip slots - 🤷‍♂️
More modified items - probable balance issues
More quick slots - stability issues
More cyclops upgrades - not a problem on the face of things, but could be.
Night vision - unknown
Nuclear batteries - see custom batteries
(Cont)

unreal flame
untold kiln
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That's it

unreal flame
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Replenish rods is very nice and very goodly balanced

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Gotta use the same amount of uranium just to reuse the casing

untold kiln
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Yup, I quite like it

worldly valve
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stood out to me

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getting the rsecond reactor rods a bitch

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i dont think bigger lockers is a big deal

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you will still haver bases with shit tons of lockers everywhere

past geyser
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2.0 one for better lol

untold kiln
unreal flame
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Phasic stabilizer - what is this?
RPG framework - if this does what I think it does it’s definitely a balance issue
Scan for anything - maybe, if it lets you scan without having acquired an item or something
Scuba manifold - unlikely to be balanced but becomes useless after a certain point anyway
Seamoth enhancement - likely unbalanced
Seamoth eject - ???
Slot extender - considered unbalanced but honestly not too big of an issue tbh
Stats tracker - ???
Stealth module - balance issues
Subnautica RP - ???
Upgraded vehicles - balance issues

untold kiln
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Phasic Stabilizer prevents warpers from warping out out of your Seamoth/PRAWN

worldly valve
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personal storage is a dicier call, but tbh if its just a coupkle extra rows it will just help some of the base busy work

untold kiln
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It's a module

untold kiln
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Scan for anything is a mod for the scanner room - it expands what kind of items you can select for it to scan

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Sea Voyager has some Unity light parent issue thing, so I don't actually use it

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It's just free items when I scan its fragments lol

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Custom Batteries I've disabled

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Customized Storage lets you change the size of basically every storage in the game

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Deathrun is disabled

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❌ <- is this just "don't use this cuz imbalanced", or what

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idk what you specifically mean by the red X's lol

unreal flame
untold kiln
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Defabricator I basically only use to recharge batteries at the start of the game

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But without Deathrun enabled, that's much less of an issue

unreal flame
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That’s… kind of what I was referring to

past geyser
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How you recharge battery with defabricator

untold kiln
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Uncraft an empty battery

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Craft it again, now it's full

past geyser
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O o it shouldn't be giving you much back

untold kiln
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Basically the exact same thing you can do with recycling power cells in BZ

unreal flame
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Wait don’t batteries uncraft without the mushrooms

past geyser
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Normally you don't get mushrooms back

unreal flame
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Right, sea to sea has the acid

untold kiln
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With Deathrun, the vanilla batteries are renamed to "Lithium batteries" and cost rubber, lithium, and a diamond

past geyser
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But if they edit the blacklist they can get it back

untold kiln
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I haven't edited the blacklist, no

past geyser
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O o well thats the problem

untold kiln
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I've never really felt that the stealth modules really do anything - I tried them in a Seamoth to go raid Lifepod 15 and lost the Seamoth

unreal flame
untold kiln
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So they're not useful in C2C from what I've seen

unreal flame
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Hm, guess reika’s targeting overrides see through it then

untold kiln
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Oh, is that why they're so aggressive?

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I assumed it was Deathrun

past geyser
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Reika should have a modified blacklist for defabricator next lol

untold kiln
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Seamoth Eject just removes all randomness from when you leave your Seamoth

untold kiln
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I set it to always eject me behind the Seamoth because I got sick and tired of running myself over

unreal flame
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Ah

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Yeah that’s fine

untold kiln
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Stats tracker is exactly what it sounds like - it tracks how far you've swam, how far you've ran, etc etc

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It's not very good, it's pretty inaccurate lol

unreal flame
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I see

untold kiln
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Oh wait

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Subnautica RP and RPG Framework are different mods

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uhhh

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idk what Subnautica RP is

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Oh!

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Subnautica Rich Presence 😄

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It does absolutely nothing ingame

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...and apparently absolutely nothing on Discord anymore either

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I learned the hard way how useless the scuba manifold is once you hit 500m lmao

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Seamoth enhancement gives you a lot more diagnostics info on your Seamoth, like seeing what the temperature outside is, and also gives you 6 gears you can shift between to speed up/slow down the Seamoth - I'm not sure exactly how much faster than vanilla gear 6 is, but it's a decent speed boost iirc

past geyser
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I fell scuba manifold should only support two tanks realistically

untold kiln
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It also lets you change the batteries while you're still in the Seamoth

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Drooping stingers nerf I have on because in vanilla you die in like 2 hits and that's insane

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Though C2C changes how health works a bit, so it's not exactly super relevant atm

unreal flame
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Just wait for your health to come back after touching one

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Poison damage fully recovers after a few seconds

untold kiln
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The seabase I've died the most in is by far the Jellyshroom cave

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At least, in the past - I've gotten good at avoiding them entirely now

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...even if the speed boosts from RPG Framework make that unreasonably difficult

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I don't actually use the habitat control panel these days, I just slap down a regular beacon and call it a day

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More chip slots I mostly use because Deathrun added an air filter chip and I can't not have that on when I play lol

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But I've got Deathrun disabled now, so I don't expect to ever have more than 2 chips equipped

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More Modified Items gives combo equipment - reinforced stillsuit, lightweight ultra high capacity tank, ultra glide swim charge fins, and the scuba manifold

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...huh, so that's where the manifold comes from

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Actually that's probably only the case with the BepinEx version of the mod

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More quick slots has stability issues?

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I didn't know that

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I love that mod

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Improved Alien Containment probably does conflict with Aqueous Engineering, now that I think about it

unreal flame
unreal flame
untold kiln
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Oh? What changes did she make?

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...well that's different without DeathRun on

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Wow

unreal flame
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Yeah.

unreal flame
untold kiln
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That makes sense! 😄

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I only use the tank and fins since I play on Freedom mode

forest valve
untold kiln
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Yup! That mod just adds a combined version of the suits as an upgrade to the vanilla ones

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So it doesn't edit the existing upgrade tree besides adding a final tier to it

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...that explains the "Free" azurite battery I kept getting lmao

forest valve
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i dont think theyre supposed to regenerate

untold kiln
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When I had DeathRun enabled, it didn't cost the battery

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But it came with a battery in it

forest valve
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oh

untold kiln
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...of course there was a solar eclipse the moment the Aurora blew up lmao

trail ether
untold kiln
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...idk why, but after removing those mods and updating C2C and Reika's other mods, the scanner room HUD chip no longer works

trail ether
# untold kiln

you have a dozen mods here which are antithetical to what C2C is supposed to be and a half dozen of them are likely culprits

runic swan
untold kiln
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Ah, found the problem lmao

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They were turned off

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I appreciate how patient y'all have been with me

runic swan
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so the main thing i noticed is that it doesnt ship products and instead gives you blueprints - which is a change I very much enjoy

untold kiln
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that explains why the FCS Field Fabricator no longer exists

runic swan
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that and I noticed it doesnt take from my wallet when buying said blueprints

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very cool

untold kiln
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That's unexpected - does that mean that your wallet acts more like a scoring/milestone system if buying things doesn't use funds?

untold kiln
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idr exactly how much power they give

untold kiln
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I didn't know the scanner room could have differently-colored points o_0

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Oh, I think that blue one is the camera drone lol

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Never mind

trail ether
untold kiln
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Hooookaaaaaaayyy, 500m is also your personal crush depth without DeathRun on, aight then x'D

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Gotta upgrade my suit(I assume) before raiding the Deep Grand Reef base

forest valve
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wellll no

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not gonna say more tho

untold kiln
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The thing with the purple bubbles?

trail ether
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(seemingly, for 99% of people under 40, the answer is no)

untold kiln
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Oh, a movie

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no lol

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1989, huh

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That looks so much better

untold kiln
# worldly valve Yes

I scanned one in person but they're not showing up as an option in the scanner room

untold kiln
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Got all 11, took awhile

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Oh that was weird, the floating islands wreck looked like it was glitched out, but it went back to normal when the C2C section fell

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Looks like whatever was causing the corruption in my save was in a mod I disabled!

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My money's on Deathrun

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And/or Autosave

untold kiln
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Having the ability to cut salvage from the drive core doesn't feel right lmao

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It only works in breached/formerly breached locations

untold kiln
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Btw this PDA entry is still wrong, it's not off the eastern coast of the island

worldly valve
untold kiln
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...? What does the Aurora's direction have to do with whether or not I can cut salvage off its drive core?

untold kiln
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Does C2C add its own ores to the list of ores you can drill with FCS?

untold kiln
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I am incredibly confused about the massive wreck just east of the containment platform - my scanner room says there's a databox still in there, and there were at least 3 of the nanite hull fragments in vents that as far as I can tell are completely inaccessible. I've used freecam a bit to try and find what the path is to get to the final databox(and the nanite fragments, but those clip through the exterior of the vents so I just scanned them from outside), but I can't find anything. Is there a way, or is this the wreck that's impossible to 100% clear?

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Decided to use warpforward to get inside and my suspicions seem to have been confirmed - I couldn't find any way to get out while inside, though the room with the databox(stillsuit) had other vanilla fragments in it too, which leads me to believe it wasn't supposed to be inaccessible

worldly valve
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its acessible

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its a confusing ass wreck'

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maybe was suppsoed to used repair tool?

worldly valve
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ah well

untold kiln
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But I warped into it and I swear I covered every inch of it and found nothing but dead ends

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I have no idea what this "Glowing Sanctuary" is, nor where it is

trail ether
untold kiln
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Yup! The actual entry says west like it should, but the summary page says east

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Is Lifepod 9 and its contents supposed to be missing from the Exploration Findings section of the PDA?

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I'm going to kick myself so hard when I finally find the databox for the electrochemical suit, I just know it

untold kiln
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My propulsion cannons keep vanishing into thin air

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Are they a crafting/building ingredient for something in C2C?

untold kiln
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Oh I found it, it's the plankton thing and another module I have lmao

untold kiln
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Btw the mountain crew logs(the long ones) have no audio for me

untold kiln
unreal flame
worldly valve
untold kiln
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Which blueprint is the one that's in a wreck that sometimes gets glitched and inaccessible, then? I'd like some peace of mind if I've already gotten it, and everyone's always extremely vague about it

runic swan
unreal flame
#

Really you should be checking every wreck

worldly valve
#

Its a small wreck

runic swan
#

I experienced the same bug and I can confirm. It is the creepvine

#

fortunately I was able to break the creepvine after a little

#

buuuut as compensation for your situation, if the creepvine really is invincible you can have infinite food

unreal flame
#

It probably can’t be cut either

runic swan
#

The dude said he slashed at it fifty times

unreal flame
#

Sure, but I doubt he got creepvine samples out of it

runic swan
#

Probably not

untold kiln
unreal flame
#

Yeah they’re in a couple places

#

But certain other necessary blueprints aren’t in more than one or two spots

untold kiln
#

There was like 4 by ||the dunes arches|| and another 3 in ||the 400m Grand Reef wreck|| lol

unreal flame
#

The wreck you’re having trouble accessing, is it the floating islands one?

#

Like, having trouble with the full extent of it

untold kiln
#

No, it was the really big one just east of the island

#

West of ||Life Pod 14||

#

As an aside, those massive wrecks lag my game out like nothing else ever has, the first time I encountered this wreck, my FPS went down into the single digits

#

I'm just glad there weren't any Reapers nearby at the time

forest valve
#

i think its wrecks with electricity

unreal flame
#

Oh that one

forest valve
#

or just all large wrecks basically

unreal flame
#

It’s something, for sure

forest valve
#

ones which have crazy lag

untold kiln
#

All the large ones with the nanite fragments are the super laggy ones

unreal flame
untold kiln
#

...I also learned the hard way that having 4 max-range scanning rooms going at once is really bad for FPS lmao

#

Especially if you end up at the intersection between 3 of them at once

trail ether
#

but they are pure vanilla

#

and I do not add any

unreal flame
#

Is it somehow a result of you using them for azurite

#

I know a shitload of them end up traveling to 0,0,0

#

How is electric resistance calculated for the suits/un-suited

forest valve
# trail ether but they are pure vanilla

i played nitrox with the electricity fx like a few days ago, didnt generate nearly as much lag as it did when i got close to the same wreck as it did for when i played c2c

untold kiln
#

I haven't noticed any lag spikes by azurite deposits, it's just the massive wrecks

unreal flame
#

Yeah that’s the other weird part

unreal flame
#

Dunno, offhanded thought

#

That perhaps if you changed how electric damage worked in order to accommodate the static suit (the name escapes me) that could perhaps be related

trail ether
#

no that is just a hook on damage receive

unreal flame
#

Fair enough

#

Do you think removing sparks from the wrecks would be a good way to test if it’s them?

#

Or would all of the ways of doing so introduce additional performance overhead

runic swan
#

I just accidentally ate an acid mushroom

#

incredible

untold kiln
#

Is the PRAWN required to make use of the meteorite and lava dome, or can you use the crusher equipment on them?

untold kiln
#

...I don't understand what I'm doing wrong, why do none of my eggs ever hatch??

#

This ACU started with two Eyeeyes

#

So I went back to my old C2C save because I found the electrochemical suit and the Seamoth depth module mk2 there to check out their entries in the PDA under the Exploration tab

#

I just checked out those locations in my new game and I have scanner rooms in range

#

Neither scanner room shows any databoxes in range

#

I'm very confused

worldly valve
#

Sometimes too many sxan rooms at max range slows the scanning down

untold kiln
#

No I mean

#

Databoxes aren't even an option to scan for

#

On either scanner room

#

And one of those scanner rooms has been in place since yesterday

#

I'd say "maybe my save file is getting corrupted", but this is literally the only issue I've had in this run so far

#

...besides my game installation itself getting corrupted yesterday while making attempts at Lifepod 15 before getting ||the stealth module|| lmao

worldly valve
#

Sometimesvthey struggle to pick things up

untold kiln
#

I wouldn't be surprised

#

But I'm also investigating the wreck that's meant to hold the electrochemical suit databox and I've already picked the wreck clean

#

Also a warper somehow got inside and I hate it

#

I've found the Cyclops Fire Suppression Module like 5 times now

#

...well, I found the opening he got in through

#

I really don't wanna say that these two databoxes are missing because nothing else has been missing

#

But I can't think of any other explanation

#

Besides "git gud", but I've been investigating these two areas for a while at this point

#

I would love to be proven wrong 😄

#

I'mma launch a fresh world to see if something's up

untold kiln
untold kiln
#

On a fresh save I found the electrochemical suit with little issue, but the Seamoth depth mk2 still somehow eludes me

#

...it's in a databox, right?

forest valve
untold kiln
#

Well, I have a scanner room with max range upgrades about 50m from Lifepod 9 and it's picking up nothing whatsoever

#

And before you say "give it a bit", it picked up 3 databoxes waaaay up north in the grassy plateaus basically instantly

#

Electrochemical suit acquired in my actual save, huzzah

#

No clue why the Seamoth depth mk2 doesn't seem to exist

#

Given the electrochemical suit did exist, I'm inclined to think somehow the depth module somehow can't be picked up by scanner rooms

#

In which case I'm searching blind

untold kiln
#

the suit's so expensive, nooooooooooo

#

...I have a slight problem

#

I'm in Freedom mode

#

I can't craft disinfected water

#

Oh wait no, I'm thinking about filtered water

#

never mind

untold kiln
#

I've no idea why, but I can't access the inventory on my water filtration machine

#

I assume this is a mod conflict, but I've no clue what would cause it

untold kiln
#

...which is a problem because I need a steady source of salt and water

runic swan
#

How do you set variables with runtime editor?

#

Nevermind I'm stupid

#

ReikaKalseki.SeaToSea.C2CHooks.skipMagnetic=true in runtime console

untold kiln
runic swan
#

I have no idea where the seamoth depth mk2 is

#

And scouring the channel hasn't helped as all the hints are cryptic

untold kiln
#

That's the idea, unfortunately

#

I know vaguely what area it's supposed to be in

#

And it's likely a databox

#

But it's not getting picked up by any scanner rooms I put down, no matter where I put them or how many range upgrades I give them

#

So mostly I'm hoping someone who's super familiar with C2C and just knows where it is can confirm either way

untold kiln
#

In which case I have a couple ideas, but they're not very close to where it supposedly is

#

Bit of a visual bug after deconstructing the bugged filtration machine lol

#

Aaaand now it works just fine

#

aight then

untold kiln
untold kiln
#

I'm currently suffocating due to decompression sickness and I can't stop chuckling at the rectangle around the crack in my visor lol

#

...well that's unfortunate, Lifepod 10's audio doesn't exist, I was confused when I got no sound when I clicked the radio

untold kiln
#

Found the Seamoth Depth Module Mk2! It's waaaay further away than I was assuming, and I think it may have been in a blindspot for my scanner rooms

trail ether
#

that is the case for most of the C2C PDA logs

untold kiln
#

Makes sense!

untold kiln
#

It's misleading as-is

trail ether
#

I do not think there even IS one for the former

untold kiln
#

Oh

#

Well, whichever entry has the ||Sea Treaders||

forest valve
untold kiln
#

The entry for the Seamoth Depth Mk2 is currently in the ||Life Pod 9|| section

#

Which imo is misleading, it's pretty far away

#

Technically in a different biome, if I remember the map correctly

floral oriole
#

There's a trail of crumbs leading you from the pod's remains to that cave.

runic swan
#

I never considered that

#

I searched that area for so long

#

yeah I never would've found that

trail ether
unreal flame
#

Reika, you can’t be saying that when you’re the one that put them there

#

“Obvious” would be to make them twice as bright, red, and flashing on a regular interval

trail ether
unreal flame
#

Red with an equivalent effective brightness would be less obvious, you think?

trail ether
#

for one red attenuates more aggressively, and secondly red looks more natural

unreal flame
#

Lime green, then

trail ether
#

same story for the latter

runic swan
untold kiln
#

I did have the thought of following the trail of debris, but since the trail led back into a completely different biome that was covered with a scanner room searching for databoxes and there were no hits on the scanner, I assumed it was a dead-end

#

Also idr if the trail actually goes into the cave, my searching those caves this time around was unrelated to the debris trail

#

Same as last time, actually

untold kiln
#

Y'know

#

For all the fuss about "we can't add new fragments" there's at least 3 important things in C2C that use modded fragments

#

.-.

#

I've been pulling my hair out for hours, setting up scanner rooms to get 100% coverage on the map for databoxes, assuming that the thing for volcanic traces was a databox

#

But noooooooooo

#

Oh, they're not fragments

#

So they're not scannable

#

I never thought I'd say this, but I miss the bacterial samples

#

At least those change color when you scan them

#

And they glow

#

And they didn't blend in with the surrounding rock

#

ty to Matt and Vividz for saving me who knows how many hours of time

trail ether
#

what do you mean cannot add new fragments

#

that said the C2C ones are all repurposed vanilla objects because making a new mesh is ver ydifficult

untold kiln
#

Fluid breathing recharger

#

ah

trail ether
#

not for anything related to fragments

untold kiln
#

Both the bacterial samples and the rock coral are already in the game in vanilla?

trail ether
#

same reason the bioprocessor uses a cyclops engine model

untold kiln
#

...as well as all the other modded plants?

trail ether
#

geyser coral is just table coral

untold kiln
#

What's the threshold for scanning for the bacterial samples and the rock coral, anyway? I've got over half the samples I need and they're still not showing up in the scanner room

trail ether
#

most of the plants are vanilla meshes modified in some way

#

eg deepvine is cave bush with custom leaves

#

and many many instances per plant, in a column

untold kiln
#

Cool 😄

trail ether
#

salve bush is voxel shrub with the flowers removed

#

alkali vines are redwort with the disks removed

#

nozzlevine is a chain of acid mushrooms, but using a wildly different shader

untold kiln
#

I haven't encountered nozzlevines somehow

#

My friend has

trail ether
#

they are rare

#

and not necessary for progression

untold kiln
#

At any rate, I keep seeing people mention that the rock coral and the bacterial samples show up after a certain threshold? What're the thresholds?

trail ether
#

what?

untold kiln
#

I keep seeing people in this channel(while scrolling around) mention that after a certain threshold of scans, the bacterial samples and the rock coral will show up on the scanner. Is that true?

trail ether
#

oh

#

yes

#

or

#

at least that was planned

#

not sure if it got implemented yet

untold kiln
#

idk what the threshold is, but it exists 😄

#

Unfortunately it doesn't discriminate between coral that's been scanned and the last one you need

untold kiln
#

Does C2C edit the list of items you can drill for with the FCS Deep Driller?

#

Like adding azurite and mercury to the relevant biomes, for example

#

Huh, free battery from the pathfinder tool

#

Neat

untold kiln
#

Wow, that filter thing immediately tanked my FPS down to sub-20

#

There's nothing even in it yet

untold kiln
#

I'm averaging 15 FPS

#

And it collects the volcanic residue at a rate of like 1 every 15 minutes

untold kiln
#

The instant I started deconstructing it, my FPS tripled

#

I hope Reika has plans for optimizing that, because that's borderline unplayable

#

Welp

#

I need to get into the LR ASAP, because I'm going to get softlocked when I run out of disinfected water

#

I can't craft more cuz Freedom mode

untold kiln
#

...How did you disable ||the Seamoth sonar module while you're in the void spikes||?? Also what am I supposed to do there, wander around blindly(literally) until I stumble across - I assume - the ||liquid breathing system||? I'm inclined to just suffer through building a minimal scanner room base, but I'm starting to suspect that somehow might be disabled there too

#

It mocks me

untold kiln
#

...or a base anywhere nearby

worldly valve
#

I thought it needed power

#

You could try moving it a bit if its lagging

#

Because subnautica gets laggier with everything even in stabdard play, i find not having things running that dont need to be is helpful

worldly valve
#

So freedom.mode takes away cooking? What a hilarious side effect

untold kiln
#

Yup, it does lol

#

You still unlock the recipes in the PDA, but the crafting category is just gone in the crafting menu

untold kiln
trail ether
untold kiln
untold kiln
trail ether
#

correct

untold kiln
#

Does it change the ore list at all, or did you leave it alone?

trail ether
#

it filters specific ores out and adds regional ore maps

#

and then the AR deposits completely override it

untold kiln
#

What's "AR" stand for?

#

I assume you're referring to the two infinite drilling spots

trail ether
#

yes

untold kiln
#

Ok

untold kiln
#

...I wonder, if the scanner room range is actually a sphere, if I could reach deep enough with a max range one from inside the jellyshroom cave...

#

Hm

#

Things to think about

untold kiln
#

Btw the ||liquid breathing system|| is shown under the ||dunes arch|| category, but I ended up finding it in the ||glass forest||, which doesn't have it in its category

trail ether
#

that is a case of the entries not being updated to account for changes

untold kiln
#

Figured as much

#

...this makes me question what could possibly be in the ||void spikes|| that I don't already have, I'm really not feeling any motivation to explore that, given zero visibility and no way to change that

worldly valve
#

Try flares

#

tho you def need to go back there

#

i think there ide a pda somewhewre there but i never found it if so

untold kiln
#

I found a PDA and an ultra high cap tank

#

Oh wait

#

I think I know why that's like that

untold kiln
#

PDA section for that biome is full now

untold kiln
#

Just got this while in the vicinity of the Blood Kelp Trench

untold kiln
#

I gotta say, the base at ||the bottom of the blood kelp trench|| is really laggy, especially if I bring my Seamoth - my game froze once and I had to kill it with Task Manager

worldly valve
#

i had that on my second file

untold kiln
#

Also I had a scanner room nearby that picked up two PDAs in it, but after the crash, there are no PDAs there according to the scanner

worldly valve
#

its usually the barrier the enter the area

#

once i passed the threshhold not too bad

#

it took a min somtimes

untold kiln
#

No idea where I'm going to find the Seamoth ||sealant|| module, I would assume in that same location, but there's no databoxes in the area

#

At least, I assume that's something that exists, given that there's a PDA that mentions it

#

I'll probably craft a reinforced dive suit and raid the PRAWN bay in the Aurora before doing anything else next time I get on though

#

I'm thiiiis close to getting the final materials I need for the FCStudios drone hub 😄

#

Just need a handful more nickel pieces

warm smelt
#

does sea to sea increase the amout of things you have to scan or is that a differnt mod i have (i need 8 scans for mobile bay)

forest valve
#

i think its c2c yeah

fiery fiber
#

Why do you need the dronwbhib. I thought c2c changed it so you can craft what you need once you get the recipe

untold kiln
#

"dronwbhib"?

worldly valve
#

Drones?

signal karma
#

whenever i go to the mountains i get crazy fps drops is this a known problem? or is it just something on my side

untold kiln
#

You're likely near the big wreck there, all the really big wrecks cause massive FPS drops whenever you're in the vicinity

forest valve
#

well, for me it was more of a lag spike every second

#

and the spike gets worse the closer you are

fiery fiber
# unreal flame Changed what?

If memory serves FCS stuff ... with c2c. You can just buy the recipe and then craft the allowed fcs stuff. 2 things ... 1. I believe there is a bug on one side (dunno which) where when you buy the recipe you won't get charged for it and 2. Since you can craft the stuff from fcs what is the need for the delivery drones was my point

unreal flame
#

Oh, the FCS drone hub

#

Well, it’d probably be more effort than it’s worth to just get rid of it

warm smelt
#

how do you get rare elements i cant find it for the life of me

worldly valve
#

what does rare elements act as a replacement for in recipes?

forest valve
#

you find it at the start of the game

#

what else has rare components irl?

warm smelt
#

idk one of the chunks?

#

i got one randomly

forest valve
#

it does not take alot of effort to just keep cutting stuff

#

or, getting everything

#

since its used for something common, what do you think it might be?

warm smelt
#

oh they come from knife

#

il look when trying to find the nanothings

untold kiln
#

Oh hey, turns out that really weird Seamoth recipe I had on my corrupted save was an intended recipe from DeathRun

worldly valve
#

isnt

#

deathrun remade

#

for

#

updated suibnautica?

silk pond
#

will that ||void leviathan|| ever be modeled?

trail ether
warm smelt
#

will sea to sea eventually go to 2.0

forest valve
warm smelt
#

ah

#

hopefully when fcs mod also come on to 2.0 as i really want the large room

warm smelt
#

||Did the cyclops scanning requiments also get increased as the 20 prawns suits is scary||

forest valve
#

visual bug

warm smelt
#

oh so when i get the normal amout it unlocks?

#

it terrifed me when i went in to a wreck and got 1/||20||

#

The wrecks are so laggy tho

forest valve
#

i think the 1/20 is just for the hands

#

like the claws

warm smelt
#

ah that would make sense

#

well looks like i aint getting a laser cutter

silk pond
#

u need 4 prawn suit fragments just like in normal subnautica

warm smelt
#

ok

#

i think its becuase the claws only give 5% normanly

untold kiln
#

Scanning the claws is pointless because it takes 20 and there are basically never 20 that spawn

untold kiln
#

btw every time I reboot my game, this entry says it's unread again

#

...well that doesn't seem right

silk pond
untold kiln
#

That works too

brazen dawn
#

Quick Question what makes the Decorations Mod not compatible with sea to sea and also can you still use the mod and not break the game?

warm smelt
#

is the thermoblade in c2c i or how do i unlock it?

warm smelt
#

how do i unlock the Hydrochloric Acid recipe?

forest valve
#

follow the crumbs

warm smelt
#

i cant find anything about thermo blade and the acid unless its ||bioprocessor||

warm smelt
#

ah fuck

#

how do you get the thermo blade cus i dont have it unlocked but cant think of what to scan

untold kiln
#

You unlock it the same way you unlock the azurite battery iirc

silk pond
forest valve
#

yeah

#

youll only get hints, not the location of stuff

normal rune
#

So... Decoration rating and room specialization, what does it actually do and what actually manipulates it? I can't seem to find much info on either the main page for the mod or the wiki, just that it is a thing. I see when I trigger an agricultural center it came up with a percentage?

warm smelt
#

with ||nanocarbon|| from the ||metors|| i have only had 1 in my entire game of like 16H is there something i am missing

unreal flame
#

the mechanic is based on Oxygen Not Included, at least

normal rune
#

Ah, had a feeling it'd be something like that. Never played ONI though

warm smelt
warm smelt
#

@forest valve I got a single ||falling debris|| so i have the ||pda entry|| but i havnt had anything else unless i am missing something i really need ||nanocarbon|| for ||hull plating|| for|| cyclops|| and ||fcs|| things thanks for any help you can give

forest valve
warm smelt
#

but i havent had anything that shows any debris that have landed

#

i had one when leaving degasi island which got me pda entry

forest valve
#

if u hear a fire, go up immediately and find where it landed

#

they have a chance every 20 mins or something

warm smelt
#

ok il try that

#

will the falling dectection on the scaner room work with the all items 1x1 mod?

warm smelt
#

ok

#

i had the noise for one just as building my seamoth but couldnt see anything

warm smelt
warm smelt
forest valve
warm smelt
#

its really hard for me see them as i have to get the right angle

worldly valve
#

I would sit on thr surface of the water

normal rune
#

I remember seeing that there is a mod that shrinks all items down to 1x1 inventory space.... Any expected conflicts with SeaToSea or you guys think it should be fine?

forest valve
untold kiln
#

So make a dedicated scanner room for that module

#

I had to AFK for 45 minutes before I got my first ||nanocarbon|| and I immediately used it for that module, it's 1000% worth it lol

warm smelt
#

how do you get ||bacterial samples|| i need it for ||lysing enzemyes||

forest valve
warm smelt
#

ok

forest valve
#

probably in not so shallow waters

#

places with alot of depth that can lead to the surface

untold kiln
#

Not sure if any other mods are contributing to this, but I can confirm that purchasing FCS stuff while C2C is active doesn't deduct any credits from my balance

#

But given that I'm not the only one who's experienced this, I'm going to assume that it's not caused by a third mod

untold kiln
#

...I see that none of the new C2C plants are usable in the FCS molecular analyzer

#

.-.

#

Guess I'm stuck using the autofarmer for the C2C stuff

untold kiln
#

I was hoping to be able to automate lumenshroom oil, but I guess not

#

TIL the hard way that rebooting the game during the countdown for the meteorites kills the countdown

#

And now this exists

#

Unironically the x1 biofuel recipe is better than the x2 biofuel recipe

untold kiln
#

And no drilling for platinum

#

greaaaat

warm smelt
#

Does the mushroom caves exist in the mushroom forest near the blood kelp zone? i can find enough ||geser coral|| in the ||cuddlefish ||egg cave or the ||bacterial colony||?

untold kiln
#

All the ||geyser coral|| you need is in a single cave system

#

Same with the ||bacterial colonies||

warm smelt
#

i think i am blind then

#

as i havnt found a single || colonies and 7 geyser coral||

untold kiln
#

The Exploration Findings section of your PDA is your friend

#

Also once you get enough of those scanned, you can use the scanner room

#

idk what the thresholds are though

#

Since when did this thing have 1200 storage???

#

Can't take the oil from the fabricator

#

Rebooting the game fixed it

#

It's not full

past geyser
#

needs pickable XD

#

i'm guessing its the error

silk pond
normal rune
#

Any tips on locating the rest of the ||Geyser Coral||? I'm in the location for it, but stuck at ||15/21||

worldly valve
#

Seamoth, scanning room

#

Other tools that are helpful

#

The cave beacon light rhing

#

Super handy tool for some c2c caves

silk pond
worldly valve
#

not at first

normal rune
#

....I completely forgot about the scan room...

normal rune
#

I also get weird stutters near some wrecks.... Any ideas on solution other than simply turning down settings?

silk pond
#

those stutters are normal for this mod

#

just deal with them

trail ether
#

i doubt settings will help

#

also for what it is worth

#

i installed a new gpu today

#

it runs a lot better in general but SN i changed nothing and already ran well

#

but

#

maybe i will see issues now

#

we shall see

#

will do another playthrough in the next few months

warm smelt
#

I currently had to stop as after building a ||geser particule filter|| for the ||dust ||my game has just gone insanely laggy?

normal rune
#

Got a weird bug happening, tried rebooting game and nothing... Can't remove ACU, says "None should be deconstructed first". Already made sure I have everything else in the entire room deconstructed just to be sure, only thing I can think of would be the fact there's a half-creepvine inside?

#

I had forgotten it has to be 2 ACU's tall to grow creepvines inside. I CAN adjust base to allow 2-high, but that.... would be an endeavor of its own at this point

forest valve
#

just do something else in the background like watching a video

#

i think one is generated around every 15 seconds?, might be 30

#

its every 5 or so cycles of a geyser kicking off

normal rune
#

Alright, I've been hunting for hours on and off across multiple play sessions.... From what I can tell, I'm missing ||Bacterial Samples||... I saw the hint above about extensive life, and have it tagged in my Exploration Log already for the zone, but have no clue where it was that it tagged it. There a specific landmark to look around?

normal rune
#

scratch that, i found it, i think i may have been reading the wrong line in log and was looking in COMPLETELY the wrong place

normal rune
#

gotta say, the location is cool, but also hell lol

fiery fiber
#

Ya that's a tough one

trail ether
#

I need to investigate

fiery fiber
pallid schooner
#

Does c2c add any creatures other than Abyssal Stalkers?

trail ether
#

there are a few minor fish

#

and there is of course the Unimplemented Leviathan

normal rune
#

So... I've got multiple recipes that ask for it.... but I seem to be missing ||Lysing Enzymes||. Any tips for finding recipe?

fiery fiber
#

I think they are crafted in a certain special machine. Once you find the ingredients necessary for them

forest valve
#

theres a bit more than just finding the ingredients

fiery fiber
#

Ya well the parts for the machine and all. I'm not good at giving vague hints 😋

normal rune
#

nah i feel ya. and I'm sitting at that machine being partially scanned, cant seem to find last fragment lol

#

gotta, say, the mod is interesting, but a lot more difficult than base game lol

lethal crest
#

all of the mods are cool regarldess even if c2c might not be for me i still really enjoy all of the other mods that it uses

normal rune
#

I'm confused by how the Item Collector works... What makes it different from the Grav Trap? It seems like they both just pull stuff in for the player to pick up out of the water?

normal rune
#

Also, potentially a bug I found, or a lack of info on missing upgrade -- wreck found in ||Crag Fields|| at coords ||336, -269, -1439|| has a door which requires repair, but I can't actually do anything to it. The circle pops up, 0%.... and nothing happens. Can confirm battery power, just.... yeah. Is this wreck important?

fiery fiber
#

That one is bugged. Sometimes logging out and coming back in resets it to be repaired. Or you just have to teleport thru

normal rune
normal rune
#

Is there a trick to getting more poop? ACU is giving... very little

fiery fiber
#

Go collect is best ... I've never got acu to produce fast enough. Ima about to start a new play thru ... I'm thinking I'm going to build my base near the striders at the dunes and deep blood kelp forest tri state intersection 😋

normal rune
#

Noticed something interesting -- The Geyser Particulate Filter, despite saying in the databank entry that it requires power, actually doesn't

normal rune
#

...Alright, I'm asking for a hint on another thing.... ||Electrochem Suit||... I feel like I've looked everywhere that would be reasonable for me to have gone, been using the ||Damaged Azurite Battery|| when needed and taken some damage collecting a few more pieces -- Did a search in here for hints that have already been given, I'm concerned it may have failed to spawn? Based on what I saw, I'm expecting it to be in ||a wreck in the Dunes|| but I've scoured ||all three|| that are normally there, and I think it may not be here? If I'm correct on location, would someone be able to tell me specifically so I can make sure if it bugged out?

unreal flame
#

i believe it's ||wreck 6?||

#

i might be way off and misremembering

#

||bear in mind, that wreck type has a lot of area that went unused in vanilla||

normal rune
unreal flame
#

yeah, there's theories around that but nothing concrete

normal rune
#

Also, while you're here.... ||Avolite||, I keep seeing it in a few of my recipes but I don't think I've seen a single chunk yet. That normal? I've got the ability to reach 500m down so far

unreal flame
#

it's normal

#

it's ||not found naturally||

normal rune
#

Alright, it being normal is good to hear. If it becomes a roadblock I'll dig into where it may be

#

FOUND THE SUIT, can't thank you enough for the earlier comment. I blame the lag for me missing it in the previous searches lol

unreal flame
normal rune
#

Yep, that's what I've mostly been doing. Occasionally seem to accidentally skip a thing which causes a headache, but otherwise going pretty well

normal rune
#

So uhh... running into a major issue here, Recirc Mask is now glued to my face?

#

wait, never mind, im an idiot -- i was accounting for it taking up 2x2, not 2x3

undone finch
#

Anyone know if I might have any notable conflicts trying to pick up a playthrough of this mod after updating from a november 2023 version? I finally got the drive to play again but idk if I want to restart or continue my 21 hour save

unreal flame
#

new stuff might've been added but saves should largely be backwards-compatible

normal rune
#

.....Why are Bonesharks such an absolute nuisance?

fiery fiber
#

Flash lights at them. Sometimes go away

normal rune
#

I'll have to try that next time. The electricity pulse doesn't seem to do much for the most part

fiery fiber
#

Ya that's just a power drain

#

I do the light thing cuz I thought I saw something in the notes. Dunno if it's an actual mechanic incorporated by reika ... but I've noticed if I flash my seamoth lights at them just right they turn away

rancid wadi
#

is Sea to Sea still pre 2.0?

forest valve
#

as far as ive heard

rancid wadi
#

thanks

loud python
#

Ah damn, I just came here to ask the same thing

#

So sad

fiery fiber
#

Are they even working on nautilus? I can't seem to find word

#

But not really stressed. Just play legacy. Playing c2c is worth downgrading absolutely

bitter kraken
fiery fiber
#

Will upgrading to newest nautilus cause issues with c2c?

bitter kraken
#

C2C does not work on nautilus, however it works on SML Helper, and nautilus has many issues with SML Helper, down to save corruption

forest valve
#

its being worked on, not updted already

#

its updated in the github, but not on a playable state

fiery fiber
#

Ahhh ohnya. Doh! That's right. I knew that

floral stirrup
#

Is there any way to convert shaped azurite back into regular azurite?
I might have screwed myself...

forest valve
#

but you can use the uncrafting mod if it works with c2c

#

defabricator

#

make sure to download the bottom one

#

like not the second one, the third one

floral stirrup
#

Thank you

normal rune
#

there is a ton in the main gathering area for it too, if that helps

floral stirrup
#

There is, but I think I already harvested it all.

floral stirrup
forest valve
worldly valve
#

There is a second major area with the azurite

#

Tho tbh if you really think you used to much

#

Could spawn it

floral stirrup
#

I know. I'm pretty sure I found all of it. Made so many batteries.

unreal flame
floral stirrup
#

Ion batteries / power cells.

unreal flame
#

Ah. Fair enough

#

Should be noted that there’s usually enough azurite on the map to make 9 ion cells and at least eight azurite batteries

#

In addition to the seamoth module

floral stirrup
#

That's not the problem. The problem is that if you go overboard with the shaping, you can screw yourself.

#

I found rumors of an endgame source of nearly limitless azurite, but I have yet to find it.

normal rune
#

i have a hunch on where it likely is, but uhh.... I'm only now barely into the Lost River lol

#

haven't yet solved the issue of the gimmick for the zone

#

which, speaking of the zone.... Ameboid Samples... Are they farmable or will I need to run down there any time I need some?

floral stirrup
#

You have to get them every time, but they don't decay while in storage so you can stock up.

#

...Unlike the lumenshroom oil.

normal rune
#

ive got a huge pile of oil, hasnt degraded yet

#

like, a full glass locker full of it

floral stirrup
#

Huh. I could swear that stuff tends to vanish when I'm not looking.
Maybe it's the sea rats.

normal rune
#

sea monkeys

rancid token
#

||just wanna know about these broken hall nanites, found atleast 7 of them spread between two wrecks and im wondering if there is 2 more in another wreck or its spread between the two wrecks. not asking for the location but just interested||

#

||looked in a couple of wrecks and I have feeling i missed some in one but not sure||

unreal flame
rancid token
#

so uh just asking about the c2c ||pyro pods||, theres so many of them and its breaking my fps down to 1 was this always an issue or just an issues for me?

worldly valve
#

(Tho i used glitched azure seaglide when i really needed to travel up or down)

worldly valve
#

Ny advice for something like pods:

#

Do a gather run and make a few boxes of the stuff so you dont need to grow it

rancid token
worldly valve
#

Just in the wild? That is a bit weird

rancid token
worldly valve
#

Do you have any c2c techs running

#

There is a certain "powered" object thats known for lag

rancid token
worldly valve
#

It might be rather handy tho in a couple areas

worldly valve
#

Its the || volvanic collector thing||

rancid token
rancid token
worldly valve
#

I think it says what it does. I never used it tho

#

Only the mountains hmm.

rancid token
#

havent gotten the full blueprint for it so no clue xD, just assuming off of ||broken hull nanite and the fact its a base piece||

worldly valve
#

There are a couple added things there. Aometimes the added things do it

#

I got a lot of lag with a certain deep base, but it was like a "wall" of lag. Only the barrier was a nightmare but either side of the barrier was fine

rancid token
worldly valve
#

I also had a couple instances where making a base near some of the added content caused spikes

#

Do you have mountain bases?

#

/an island base?

worldly valve
rancid token
#

Nah the closest thing is in the bulb zone for the || geyser filter||

worldly valve
#

You could do a save quite close game fully and reload

worldly valve
rancid token
rancid token
worldly valve
#

At least you know the general locati9n

rancid token
#

thing is when i get in my seamoth i get an increase in fps

#

if im in that area

#

which is weird 😭

worldly valve
#

That is weird

#

Well my advice then is use seamoth if you can dodge leaviathans

#

Or otherwise

#

Do you know how to

#

Super azyre seaglide

#

Because uhh

#

You should try it

#

Its the bestest

rancid token
#

im fine in every other area so far, its just there it causes me the most problems. so If I need something from there cough cough ||the lifepod and wrecks|| I try to do it quick

worldly valve
#

Yeah just wrap up mountains asap

#

There is one random ass thing there that rings some alarm bells but i dont think im supposed to mention it

#

SAS or moth the way till you complete the zone. Get a scanning room temperarily there to help with fragments

rancid token
#

though Im probably needing to go back down near there for ||plankton|| I assume found it when I made it to || lifepod 15 but that was in the void||

worldly valve
#

There are multiple locations for plankton

#

Did you get the scan for it yet?

rancid token
#

mostly had alot of luck finding most of this stuff, and retaining knowladge of most of the wrecks.

worldly valve
#

In my file it wouldnt glow until i found the scan lol

#

Well my second file*