#SeaToSea
1 messages · Page 18 of 1
...is this a bug, or do purple tablets simply not exist in C2C?
I'm inclined to assume it's not a bug, because there doesn't seem to be anything to use them on
???? I've never visited this NW Mushroom Forest in this save, why's it glitched out and already looted???
The only functional part here is the Falling Debris Detection Module thing, even though there's two other databoxes. Also there's a door that was glowing as if I'd just freshly cut through it
Apparently the azurite batteries have a model when they're charging, but they don't show up when you put them into a tool
My mod version might be old, I haven't checked
And again we have pre-looted databoxes and a wreck that's glitched out
All 5 of these databoxes are inaccessible
And none of the fragments that were supposed to spawn here spawned
https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.
#❓┃help-and-support
I'm posting it all here because none of these issues happen without C2C installed
Also I've noticed every databox that's added by a mod Reika made is duplicated in the exact same location when C2C is installed, so any that are broken have really wonky repair hitboxes and I have to repair them twice in order to get access to the loot
https://imgur.com/M4RaPyY
Your QModManager log file can be found in the game root folder.
for Subnautica: Below Zero, the file is named qmodmanager_log-SubnauticaZero.txt. Once you've found the log file, you can just drag it into Discord to send it.
not seeing much Reika maybe tell you more
other then some images not being loaded from your drive
but i think smlhelper had an issue with that and the image did load its odd
Given that it seems to be unique to me, I'd assume it's some mod compatibility issue somewhere
I have 89 mods enabled, after all x'D
Sure, but one modder can't take into account the entirety of Nexus and the other websites/etc
That's just not feasible
well only thing i see is bepinex version problem ... and it can't load images
but that clearly isn't your problem
this error is there
really a ton of errors in her mods i would update them
@untold kiln
That sounds like a good idea lol
Y'know, something tells me this is for drillable items lmao
update work ?
Idk, haven't explored any new vanilla wrecks yet
Tried checking out Lifepod 15
That was a mistake
Tried following the purple bubbles downwards, but got poisoned, so that was also a mistake
I'm still sitting at 3/4 for the bioprocessor
I have DeathRun on so I can't breathe until I get the two advanced vanilla chemicals, which afaik are locked behind the bioprocessor
And I still have no vehicle
XD
I've been running around with a Seaglide, a floating air pump, and a dream
Fixed the Aurora though, so at least there isn't radiation literally everywhere
Also my base is right on the edge of the dunes because yes
I've got the heat sealed fabric and the reinforced dive suit unlocked, but I've no idea where to get the electrochemical suit, current plan is to slap a half-dozen scanner rooms across the map again
I've got FCStudios enabled, but that's also locked behind the bioprocessor
And I have no idea where I can find the recipe for Hull Plating, whatever that is
How many pieces exist for it?
But there's so much x'D
This is just what I've found in the last hour or so
I'm 90% sure this is the Reaper Leviathan's entry lmao
I'm happy I managed to stumble across some mercury ore 😄
I'm missing 2 bacteria samples though, can those be picked up by the scanner room?
don't know
Guess I'll have to find out
I've never had any luck with the Rock Crusher, how are you meant to use it? I've tried moving items into it with the propulsion cannon, but it didn't work
...I'm very glad this isn't actually true
I've found about 8 different spots where there should've been ion cubes, but they're all missing
Is that a bug, or intended?
I don’t think tool battery textures change even for the Ion battery
Sure, but I'd hope they'd have something there and wouldn't just look empty
I'll have to check with other modded batteries to confirm
Just checked with a different modded battery and they looked normal, the tool didn't look empty
maybe the unable to load texture might be the problem after all
Wooooooow
I was hoping to be able to actually use these things in exterior growbeds, but ig not
Glad my base is like 100m away from the nearest one lol
...I don't understand why the Seamoth costs the materials for the hatching enzymes, but whatever ig
After updating the C2C-related mods, I found a wreck in the Mountains I haven't seen before this run and it's already looted and the doors are cut open
I don't understand
How???
And again, a C2C-related databox(Creature Repellant Pylon) that's duplicated and doing quite a lot of Z-fighting before I grab it
Ugh, I didn't even realize I was going back and forth past the big Mountains wreck because it's just gone
Luckily the hull nanite thing was still there, but otherwise there's literally nothing
Well, one convenience from the duplication bug is that each nanite thing counts as 2 😄
Unfortunately, the wiki states there should be 3 databoxes in this wreck
Normally they at least exist, even if they're already looted
Not this wreck, they're completely missing, as are all the vanilla fragments
So I've taken to using the Unlock command on things I should be getting, since imo that's only fair
And the stillsuit apparently doesn't exist with C2C on??
...either that, or vanilla disables it if you're in Freedom Mode, either/or
Good news though - I found the final Bioprocessor fragment 😄
...I don't see any recipes for the lysing enzymes, that'll be an adventure to find, I'm sure
???
What other mods are you using?
your save is obviously totally corrupted
and the recipe fuckups are just more evidence of that
post your modlist here because there is clearly some mod that is conflicting so badly that it cannot be allowed to run alongside C2C
@untold kiln your entire game is completely broken, nothing is working as it should, and almost everything you have seen and assumed is something C2C does is in fact just corruption
I am not going to offer any support or advice except that you purge your mod list and delete that save file
it is not recoverable
and I will also say that because of how fucked-up your save is, you are not in a position to form any kind of opinion on anything related to gameplau/balance/etc
What's the command to disable the "vehicle upgrades can only be exchanged while docked"
i dont think that has a command?, but reika is welcome to give her pick since she made the mod
WAIT IT IS
.
I asked this same question like a year ago
c2cSMMAnyW true
cant believe i forgot that
I was wondering why for some reason I knew it was a command and not a config...
sea to sea seamoth modules anywhere true
I assume that's what it stands for
although this time I'm not using a modded vehicle; just the seamoth
That is entirely fair lol
I'll post my modlist soon
Well you are on deathrun
But seaglide is sweet in c2c
Besides the apparent save corruption, I've been quite enjoying myself 😄
Yes
Ah good
You habe sone interesting bugs i havent seen sir
Evidently a bunch of them are due to save corruption lol
Mostly agree but be careful
Ah reika got to you
Good
Also fair - I've only been doing the databoxes and the scanner room
Sorry i havent read anything current yet
great bleeding fuck that must be a major fuck up 😭
And I only did the scanner room because I scoured every grassy plateau biome and a lot of wrecks and I couldn't find any more scanner room fragments, I was stuck with 1 to go for hours
Yeah i too was thinking this is the craziwst shit ive seen
Theres like 1 wreck which always breaks for everyone cept reika
which is??
If uhh you find a wrecj that gas ab unrepairable door and it needs to repair to enter
oh
You found it
oh yeah just save close the game and reenter a few times
no, reika seemed to recognize it
I just tp
it worked for me
Is there a way to make Qmod SAM spit out a text file with my modlist? Because I'd rather not take screenshots
She does, it just doesnt work for her so hars to troubleshoot
Take a shot and edit it in paint
Lag bugs are often weird in c2c
why how many mods do you have
Always seems to be a bit different
i believe its a bug in legacy that c2c somehow amplifies
Tbh there's probably half a dozen that depend on CC2, I just have no idea which
And that's certainly causing problems
well no wonder
I could believe that. The cayses are so all ovee tge place
dont use cc2
with c2c
fucks everything
mods will disable if you disable cc2
C2C doesn't run with CC2 on, I disabled CC2
But I disabled nothing else except for a handful of others that C2C refuses to run with, like Seamoth Arms, More Seamoth Depth, etc
I'm just gonna scroll through the dependencies page for CC2 on Nexus and disable all of my mods that're on there
Which is something I should've done yesterday before starting my run, but oh well lol
Welp
There was apparently only a single mod I still had installed that was supposed to use CC2 lol
Aight then
Guess I'll just send screenshots of what I've got now then
...I just realized that Death Waypoints isn't working
hm
I'm pretty sure that I disabled the personal crush depth feature from DeathRun, but I still ended up taking heavy damage when I hit 500m in the rad suit - did I just mess up my DeathRun settings? Cuz I'm pretty sure C2C doesn't have any personal crush depth stuff
...I should probably just disable DeathRun entirely tbh
reika's screenshots for the mod showed deathrun working, but its probably better to turn it off yeah
oh right to get the tihng you need to go 800 meters deep i forgor
yeah certain deathrun settings wont work
Ugh, ECC isn't on Nexus anymore, I can't check to see if there's any mods that depend on it
it is???
I can't find it on Nexus, but a quick Google Search found it on Submodica
Eel's Creature Creator
it literally is on nexus
oh
I was searching for "creature creator" lmao
ty ty
Welp
If the dependencies list on Nexus is accurate for the legacy and updated versions of ECC, then I don't need it on
I stand corrected, apparently Reika's mods require ECC
yep
Huzzah for mod managers
specifically qmod sam because vortex sucks at knowing what is what
shocking how a mod manager built specifically for a game is better for a mod maanger made for all games
its just vortex or that other mod manager, idk what its called
Since posting these, I've disabled Advanced Batteries, DeathRun, and Habitat Platform
The GitHub page for Terrain Patcher implies that C2C requires it, but Qmod SAM doesn't agree
I did notice that the FCS Field Fabricator is missing when C2C is installed - I'm 90% sure that's actually a C2C feature, right?
...since the Autosave mod seems to cause problems with multiple other mods I have installed according to their mod pages, I'mma disablet hat too
Playing without DeathRun will be so weird x'D
I haven't played without it in years
I don't remember the last time I started in the Safe Shallows 😄
I’m sure reika will have some kind of issue with 70% of these choices
wise decision
yeah but he wont get a cyclkops for eons anyways
replenish reactore rods damn
thats a big one actually
like there is more gamebreaking stuff, but access to reactor rods is tricky
at first
what does the recycling give you
Accelerated start - I’m assuming this is a “care package” in the pod 5 storage? Depending on what it’s got it might not fly balance-wise
Advanced inventory - is this the “more inv slots” thing? Probably balance too.
AIO fab - unless there’s integrations for this thing’s recipes, it’s unlikely to be balanced.
All items 1x1 - definite issues here
Sea voyager - 🤷♂️
Autosave - idk, could probably fuck something up and I’m not sure it actually works right.
Better Scanner Room - conflicts with Exscansion
Custom batteries - likely balance issues
Customized storage - if this increases locker sizes, idk
Cyclops laser cannon - ❌
Cyclops nuclear reactor - ❌
cyclops nuclear upgrades - ❌
Cyclops solar upgrades - ✅
Cyclops docking mod - stability issues, beware
Cyclops engine upgrades - ❌
Cyclops enhanced sonar - ideally good, but could have some unintended conflicts
Cyclops speed upgrades - ❌
deathrun: recipe conflicts in certain settings, beware.
Deep engine - imbalanced.
Defabricator - can be unbalanced if used irresponsibly (IE to deconstruct certain key objects you’ve constructed after they’ve run their course)
Dropping stingers nerf - why?
Drop upgrades on destroy - to some degree, goes against the spirit of sea to sea
FCS suite - full integration 🥳
Habitat control panel - stability issues, beware
Improved alien containment - likely conflicts with Aqueous Engineering or something
Ingredients from scanning - ❌ ❌
Ion cube generator - surprisingly I don’t think this one’s actually a balance issue because it’s unlocked at the end of the game and eats power like a starving elephant
Laser cannon - ❌
more batteries - see custom batteries
More chip slots - 🤷♂️
More modified items - probable balance issues
More quick slots - stability issues
More cyclops upgrades - not a problem on the face of things, but could be.
Night vision - unknown
Nuclear batteries - see custom batteries
(Cont)
That one’s actually reika approved
Once you use up a nuclear reactor rod, it spits out a "depleted reactor rod", which you can craft with 2 uraninite to make a fresh rod
That's it
Replenish rods is very nice and very goodly balanced
Gotta use the same amount of uranium just to reuse the casing
Yup, I quite like it
ahh kk i didnt know how ity ewas
stood out to me
getting the rsecond reactor rods a bitch
i dont think bigger lockers is a big deal
you will still haver bases with shit tons of lockers everywhere
2.0 one for better lol
Accelerated start is a care package at the start of the game, yeah. AIO fab doesn't have access to bioprocessor recipes, but it does have access to the modification station, the cyclops fabricator, the vehicle upgrade console, and any modded "fabricator" recipe categories
Phasic stabilizer - what is this?
RPG framework - if this does what I think it does it’s definitely a balance issue
Scan for anything - maybe, if it lets you scan without having acquired an item or something
Scuba manifold - unlikely to be balanced but becomes useless after a certain point anyway
Seamoth enhancement - likely unbalanced
Seamoth eject - ???
Slot extender - considered unbalanced but honestly not too big of an issue tbh
Stats tracker - ???
Stealth module - balance issues
Subnautica RP - ???
Upgraded vehicles - balance issues
Phasic Stabilizer prevents warpers from warping out out of your Seamoth/PRAWN
personal storage is a dicier call, but tbh if its just a coupkle extra rows it will just help some of the base busy work
It's a module
As time goes by, you get faster, get more health, and more damage resistance - only the speed buffs matter imo
Scan for anything is a mod for the scanner room - it expands what kind of items you can select for it to scan
Sea Voyager has some Unity light parent issue thing, so I don't actually use it
It's just free items when I scan its fragments lol
Custom Batteries I've disabled
Customized Storage lets you change the size of basically every storage in the game
Deathrun is disabled
❌ <- is this just "don't use this cuz imbalanced", or what
idk what you specifically mean by the red X's lol
I see
More or less.
Defabricator I basically only use to recharge batteries at the start of the game
But without Deathrun enabled, that's much less of an issue
That’s… kind of what I was referring to
How you recharge battery with defabricator
O o it shouldn't be giving you much back
Basically the exact same thing you can do with recycling power cells in BZ
Wait don’t batteries uncraft without the mushrooms
Normally you don't get mushrooms back
Right, sea to sea has the acid
With Deathrun, the vanilla batteries are renamed to "Lithium batteries" and cost rubber, lithium, and a diamond
But if they edit the blacklist they can get it back
I haven't edited the blacklist, no
O o well thats the problem
I've never really felt that the stealth modules really do anything - I tried them in a Seamoth to go raid Lifepod 15 and lost the Seamoth
All of those definitely could be issues tbh. The threat of getting eaten by leviathans is leveraged a few times by sea to sea
So they're not useful in C2C from what I've seen
Hm, guess reika’s targeting overrides see through it then
Reika should have a modified blacklist for defabricator next lol
Seamoth Eject just removes all randomness from when you leave your Seamoth
I agree
I set it to always eject me behind the Seamoth because I got sick and tired of running myself over
Stats tracker is exactly what it sounds like - it tracks how far you've swam, how far you've ran, etc etc
It's not very good, it's pretty inaccurate lol
I see
Oh wait
Subnautica RP and RPG Framework are different mods
uhhh
idk what Subnautica RP is
Oh!
Subnautica Rich Presence 😄
It does absolutely nothing ingame
...and apparently absolutely nothing on Discord anymore either
I learned the hard way how useless the scuba manifold is once you hit 500m lmao
Seamoth enhancement gives you a lot more diagnostics info on your Seamoth, like seeing what the temperature outside is, and also gives you 6 gears you can shift between to speed up/slow down the Seamoth - I'm not sure exactly how much faster than vanilla gear 6 is, but it's a decent speed boost iirc
I fell scuba manifold should only support two tanks realistically
It also lets you change the batteries while you're still in the Seamoth
Drooping stingers nerf I have on because in vanilla you die in like 2 hits and that's insane
Though C2C changes how health works a bit, so it's not exactly super relevant atm
Just wait for your health to come back after touching one
Poison damage fully recovers after a few seconds
The seabase I've died the most in is by far the Jellyshroom cave
At least, in the past - I've gotten good at avoiding them entirely now
...even if the speed boosts from RPG Framework make that unreasonably difficult
I don't actually use the habitat control panel these days, I just slap down a regular beacon and call it a day
More chip slots I mostly use because Deathrun added an air filter chip and I can't not have that on when I play lol
But I've got Deathrun disabled now, so I don't expect to ever have more than 2 chips equipped
More Modified Items gives combo equipment - reinforced stillsuit, lightweight ultra high capacity tank, ultra glide swim charge fins, and the scuba manifold
...huh, so that's where the manifold comes from
Actually that's probably only the case with the BepinEx version of the mod
More quick slots has stability issues?
I didn't know that
I love that mod
Improved Alien Containment probably does conflict with Aqueous Engineering, now that I think about it
Yeah
Yeah. Mostly it’s that these won’t have the alterations that reika made to the base versions of those items
Yeah.
Major one is that the reinforced dive suit has electricity resistance
and it also has a suit before it
Yup! That mod just adds a combined version of the suits as an upgrade to the vanilla ones
So it doesn't edit the existing upgrade tree besides adding a final tier to it
...that explains the "Free" azurite battery I kept getting lmao
kept getting?
i dont think theyre supposed to regenerate
When I had DeathRun enabled, it didn't cost the battery
But it came with a battery in it
oh
...of course there was a solar eclipse the moment the Aurora blew up lmao
if people abuse that i will just remove it
...idk why, but after removing those mods and updating C2C and Reika's other mods, the scanner room HUD chip no longer works
you have a dozen mods here which are antithetical to what C2C is supposed to be and a half dozen of them are likely culprits
Does the mod have some special interaction with fcs?
Ah, found the problem lmao
They were turned off
I appreciate how patient y'all have been with me
tons of it
That is super awesome
so the main thing i noticed is that it doesnt ship products and instead gives you blueprints - which is a change I very much enjoy
that explains why the FCS Field Fabricator no longer exists
that and I noticed it doesnt take from my wallet when buying said blueprints
very cool
That's unexpected - does that mean that your wallet acts more like a scoring/milestone system if buying things doesn't use funds?
Oh, I never mentioned the nuclear batteries mod - they're obscenely expensive lol
idr exactly how much power they give
I didn't know the scanner room could have differently-colored points o_0
Oh, I think that blue one is the camera drone lol
Never mind
that is not supposed to happen
Hooookaaaaaaayyy, 500m is also your personal crush depth without DeathRun on, aight then x'D
Gotta upgrade my suit(I assume) before raiding the Deep Grand Reef base
ever see The Abyss?
The thing with the purple bubbles?
(seemingly, for 99% of people under 40, the answer is no)
I scanned one in person but they're not showing up as an option in the scanner room
Got all 11, took awhile
Oh that was weird, the floating islands wreck looked like it was glitched out, but it went back to normal when the C2C section fell
Looks like whatever was causing the corruption in my save was in a mod I disabled!
My money's on Deathrun
And/or Autosave
Having the ability to cut salvage from the drive core doesn't feel right lmao
It only works in breached/formerly breached locations
Btw this PDA entry is still wrong, it's not off the eastern coast of the island
i have no idea, but is this counting for the fact the the aurora is actually south?
...? What does the Aurora's direction have to do with whether or not I can cut salvage off its drive core?
Does C2C add its own ores to the list of ores you can drill with FCS?
I am incredibly confused about the massive wreck just east of the containment platform - my scanner room says there's a databox still in there, and there were at least 3 of the nanite hull fragments in vents that as far as I can tell are completely inaccessible. I've used freecam a bit to try and find what the path is to get to the final databox(and the nanite fragments, but those clip through the exterior of the vents so I just scanned them from outside), but I can't find anything. Is there a way, or is this the wreck that's impossible to 100% clear?
Decided to use warpforward to get inside and my suspicions seem to have been confirmed - I couldn't find any way to get out while inside, though the room with the databox(stillsuit) had other vanilla fragments in it too, which leads me to believe it wasn't supposed to be inaccessible
its acessible
its a confusing ass wreck'
maybe was suppsoed to used repair tool?
ah well
But I warped into it and I swear I covered every inch of it and found nothing but dead ends
I have no idea what this "Glowing Sanctuary" is, nor where it is
oh this is the one people were saying said east
Yup! The actual entry says west like it should, but the summary page says east
Is Lifepod 9 and its contents supposed to be missing from the Exploration Findings section of the PDA?
I'm going to kick myself so hard when I finally find the databox for the electrochemical suit, I just know it
My propulsion cannons keep vanishing into thin air
Are they a crafting/building ingredient for something in C2C?
Oh I found it, it's the plankton thing and another module I have lmao
Btw the mountain crew logs(the long ones) have no audio for me
Never mind, it's got its own section that doesn't show up until you get the transmission from that lifepod
Correct. As of now a number of entries do not have VA
im pretty sure i know the wreck. i remember warping into it too tbh, but i remember finding the way out
Which blueprint is the one that's in a wreck that sometimes gets glitched and inaccessible, then? I'd like some peace of mind if I've already gotten it, and everyone's always extremely vague about it
Pretty much, but I'm about 110% sure its a bug
Complete other end of the map, basically.
Really you should be checking every wreck
Its a small wreck
I experienced the same bug and I can confirm. It is the creepvine
fortunately I was able to break the creepvine after a little
buuuut as compensation for your situation, if the creepvine really is invincible you can have infinite food
It probably can’t be cut either
The dude said he slashed at it fifty times
Sure, but I doubt he got creepvine samples out of it
Probably not
Believe me, I have been, and I'm surprised at just how many bioprocessor fragments there are - I definitely won't be stuck for so long without one next time
Yeah they’re in a couple places
But certain other necessary blueprints aren’t in more than one or two spots
There was like 4 by ||the dunes arches|| and another 3 in ||the 400m Grand Reef wreck|| lol
The wreck you’re having trouble accessing, is it the floating islands one?
Like, having trouble with the full extent of it
No, it was the really big one just east of the island
West of ||Life Pod 14||
As an aside, those massive wrecks lag my game out like nothing else ever has, the first time I encountered this wreck, my FPS went down into the single digits
I'm just glad there weren't any Reapers nearby at the time
i think its wrecks with electricity
Oh that one
or just all large wrecks basically
It’s something, for sure
ones which have crazy lag
All the large ones with the nanite fragments are the super laggy ones
Hm, interesting hypothesis
...I also learned the hard way that having 4 max-range scanning rooms going at once is really bad for FPS lmao
Especially if you end up at the intersection between 3 of them at once
I have seen commentary that the spark FX cause lag for others
but they are pure vanilla
and I do not add any
Is it somehow a result of you using them for azurite
I know a shitload of them end up traveling to 0,0,0
How is electric resistance calculated for the suits/un-suited
i played nitrox with the electricity fx like a few days ago, didnt generate nearly as much lag as it did when i got close to the same wreck as it did for when i played c2c
I haven't noticed any lag spikes by azurite deposits, it's just the massive wrecks
Yeah that’s the other weird part
Dunno, offhanded thought
That perhaps if you changed how electric damage worked in order to accommodate the static suit (the name escapes me) that could perhaps be related
no that is just a hook on damage receive
Fair enough
Do you think removing sparks from the wrecks would be a good way to test if it’s them?
Or would all of the ways of doing so introduce additional performance overhead
Is the PRAWN required to make use of the meteorite and lava dome, or can you use the crusher equipment on them?
...I don't understand what I'm doing wrong, why do none of my eggs ever hatch??
This ACU started with two Eyeeyes
So I went back to my old C2C save because I found the electrochemical suit and the Seamoth depth module mk2 there to check out their entries in the PDA under the Exploration tab
I just checked out those locations in my new game and I have scanner rooms in range
Neither scanner room shows any databoxes in range
I'm very confused
Sometimes too many sxan rooms at max range slows the scanning down
No I mean
Databoxes aren't even an option to scan for
On either scanner room
And one of those scanner rooms has been in place since yesterday
I'd say "maybe my save file is getting corrupted", but this is literally the only issue I've had in this run so far
...besides my game installation itself getting corrupted yesterday while making attempts at Lifepod 15 before getting ||the stealth module|| lmao
Sometimesvthey struggle to pick things up
I wouldn't be surprised
But I'm also investigating the wreck that's meant to hold the electrochemical suit databox and I've already picked the wreck clean
Also a warper somehow got inside and I hate it
I've found the Cyclops Fire Suppression Module like 5 times now
...well, I found the opening he got in through
I really don't wanna say that these two databoxes are missing because nothing else has been missing
But I can't think of any other explanation
Besides "git gud", but I've been investigating these two areas for a while at this point
I would love to be proven wrong 😄
I'mma launch a fresh world to see if something's up
Here's one of the radioactive batteries with a custom model while in a tool, the azurite batteries show up as empty for some reason
On a fresh save I found the electrochemical suit with little issue, but the Seamoth depth mk2 still somehow eludes me
...it's in a databox, right?
yeh
Well, I have a scanner room with max range upgrades about 50m from Lifepod 9 and it's picking up nothing whatsoever
And before you say "give it a bit", it picked up 3 databoxes waaaay up north in the grassy plateaus basically instantly
Electrochemical suit acquired in my actual save, huzzah
No clue why the Seamoth depth mk2 doesn't seem to exist
Given the electrochemical suit did exist, I'm inclined to think somehow the depth module somehow can't be picked up by scanner rooms
In which case I'm searching blind
If someone who knows exactly where it is would be willing to go verify that, I'd much appreciate it
the suit's so expensive, nooooooooooo
...I have a slight problem
I'm in Freedom mode
I can't craft disinfected water
Oh wait no, I'm thinking about filtered water
never mind
I've no idea why, but I can't access the inventory on my water filtration machine
I assume this is a mod conflict, but I've no clue what would cause it
...which is a problem because I need a steady source of salt and water
How do you set variables with runtime editor?
Nevermind I'm stupid
ReikaKalseki.SeaToSea.C2CHooks.skipMagnetic=true in runtime console
Not a mod conflict, my save's just being weird
I have no idea where the seamoth depth mk2 is
And scouring the channel hasn't helped as all the hints are cryptic
That's the idea, unfortunately
I know vaguely what area it's supposed to be in
And it's likely a databox
But it's not getting picked up by any scanner rooms I put down, no matter where I put them or how many range upgrades I give them
So mostly I'm hoping someone who's super familiar with C2C and just knows where it is can confirm either way
I'm a little worried it might just be the actual module just sitting on the ground somewhere, which means afaik it wouldn't be scannable at all
In which case I have a couple ideas, but they're not very close to where it supposedly is
Bit of a visual bug after deconstructing the bugged filtration machine lol
Aaaand now it works just fine
aight then
Checked the mod page and it answers my question lol
All deposits can only be harvested with drilling equipment, necessitating a prawn suit and drill arm.
I'm currently suffocating due to decompression sickness and I can't stop chuckling at the rectangle around the crack in my visor lol
...well that's unfortunate, Lifepod 10's audio doesn't exist, I was confused when I got no sound when I clicked the radio
Found the Seamoth Depth Module Mk2! It's waaaay further away than I was assuming, and I think it may have been in a blindspot for my scanner rooms
it has not been voice acted yet
that is the case for most of the C2C PDA logs
Makes sense!
Imo the entry for that module would work better under the ||Sea Treader's Path|| section, not ||Life Pod 9||
It's misleading as-is
I do not think there even IS one for the former
im pretty sure that one is in the ||sea treaders path||
The entry for the Seamoth Depth Mk2 is currently in the ||Life Pod 9|| section
Which imo is misleading, it's pretty far away
Technically in a different biome, if I remember the map correctly
There's a trail of crumbs leading you from the pod's remains to that cave.
Holy
I never considered that
I searched that area for so long
yeah I never would've found that
they are very obvious
Reika, you can’t be saying that when you’re the one that put them there
“Obvious” would be to make them twice as bright, red, and flashing on a regular interval
red would be less obvious, as would regular flashing
Red with an equivalent effective brightness would be less obvious, you think?
yes
for one red attenuates more aggressively, and secondly red looks more natural
Lime green, then
same story for the latter
well I also thought at first that the hints were just in vanilla, as I hadn't really gone to that area in my time playing
I did have the thought of following the trail of debris, but since the trail led back into a completely different biome that was covered with a scanner room searching for databoxes and there were no hits on the scanner, I assumed it was a dead-end
Also idr if the trail actually goes into the cave, my searching those caves this time around was unrelated to the debris trail
Same as last time, actually
Y'know
For all the fuss about "we can't add new fragments" there's at least 3 important things in C2C that use modded fragments
.-.
I've been pulling my hair out for hours, setting up scanner rooms to get 100% coverage on the map for databoxes, assuming that the thing for volcanic traces was a databox
But noooooooooo
Oh, they're not fragments
So they're not scannable
I never thought I'd say this, but I miss the bacterial samples
At least those change color when you scan them
And they glow
And they didn't blend in with the surrounding rock
ty to Matt and Vividz for saving me who knows how many hours of time
?
what do you mean cannot add new fragments
that said the C2C ones are all repurposed vanilla objects because making a new mesh is ver ydifficult
not for anything related to fragments
Both the bacterial samples and the rock coral are already in the game in vanilla?
same reason the bioprocessor uses a cyclops engine model
...as well as all the other modded plants?
bacterial samples are amoeboid cores, retextured with custom render poprerties
geyser coral is just table coral
What's the threshold for scanning for the bacterial samples and the rock coral, anyway? I've got over half the samples I need and they're still not showing up in the scanner room
most of the plants are vanilla meshes modified in some way
eg deepvine is cave bush with custom leaves
and many many instances per plant, in a column
Cool 😄
salve bush is voxel shrub with the flowers removed
alkali vines are redwort with the disks removed
nozzlevine is a chain of acid mushrooms, but using a wildly different shader
At any rate, I keep seeing people mention that the rock coral and the bacterial samples show up after a certain threshold? What're the thresholds?
what?
I keep seeing people in this channel(while scrolling around) mention that after a certain threshold of scans, the bacterial samples and the rock coral will show up on the scanner. Is that true?
idk what the threshold is, but it exists 😄
Unfortunately it doesn't discriminate between coral that's been scanned and the last one you need
Does C2C edit the list of items you can drill for with the FCS Deep Driller?
Like adding azurite and mercury to the relevant biomes, for example
Huh, free battery from the pathfinder tool
Neat
Wow, that filter thing immediately tanked my FPS down to sub-20
There's nothing even in it yet
I'm averaging 15 FPS
And it collects the volcanic residue at a rate of like 1 every 15 minutes
turns out it works faster if you're nearby, that's annoying
The instant I started deconstructing it, my FPS tripled
I hope Reika has plans for optimizing that, because that's borderline unplayable
Welp
I need to get into the LR ASAP, because I'm going to get softlocked when I run out of disinfected water
I can't craft more cuz Freedom mode
...How did you disable ||the Seamoth sonar module while you're in the void spikes||?? Also what am I supposed to do there, wander around blindly(literally) until I stumble across - I assume - the ||liquid breathing system||? I'm inclined to just suffer through building a minimal scanner room base, but I'm starting to suspect that somehow might be disabled there too
It mocks me
Also its PDA entry lies to you, it doesn't actually need power
...or a base anywhere nearby
I thought it needed power
You could try moving it a bit if its lagging
Because subnautica gets laggier with everything even in stabdard play, i find not having things running that dont need to be is helpful
So freedom.mode takes away cooking? What a hilarious side effect
Yup, it does lol
You still unlock the recipes in the PDA, but the crafting category is just gone in the crafting menu
It definitely does not, I had no bases anywhere nearby
how would it
yes
it would never allow azurite
I don't know! I'm just spitballing 😄
I assume this is a balancing thing?
correct
Does it change the ore list at all, or did you leave it alone?
it filters specific ores out and adds regional ore maps
and then the AR deposits completely override it
yes
Ok
While I'm highly annoyed at this whole thing, I'm also impressed, I didn't think you could disable modules based on what biome you're in
...I wonder, if the scanner room range is actually a sphere, if I could reach deep enough with a max range one from inside the jellyshroom cave...
Hm
Things to think about
Btw the ||liquid breathing system|| is shown under the ||dunes arch|| category, but I ended up finding it in the ||glass forest||, which doesn't have it in its category
that is a case of the entries not being updated to account for changes
Figured as much
...this makes me question what could possibly be in the ||void spikes|| that I don't already have, I'm really not feeling any motivation to explore that, given zero visibility and no way to change that
Try flares
tho you def need to go back there
i think there ide a pda somewhewre there but i never found it if so
I found a PDA and an ultra high cap tank
?????
Oh wait
I think I know why that's like that
Found the thing 😄
PDA section for that biome is full now
I gotta say, the base at ||the bottom of the blood kelp trench|| is really laggy, especially if I bring my Seamoth - my game froze once and I had to kill it with Task Manager
i had that on my second file
Also I had a scanner room nearby that picked up two PDAs in it, but after the crash, there are no PDAs there according to the scanner
its usually the barrier the enter the area
once i passed the threshhold not too bad
it took a min somtimes
No idea where I'm going to find the Seamoth ||sealant|| module, I would assume in that same location, but there's no databoxes in the area
At least, I assume that's something that exists, given that there's a PDA that mentions it
I'll probably craft a reinforced dive suit and raid the PRAWN bay in the Aurora before doing anything else next time I get on though
I'm thiiiis close to getting the final materials I need for the FCStudios drone hub 😄
Just need a handful more nickel pieces
does sea to sea increase the amout of things you have to scan or is that a differnt mod i have (i need 8 scans for mobile bay)
i think its c2c yeah
Why do you need the dronwbhib. I thought c2c changed it so you can craft what you need once you get the recipe
"dronwbhib"?
Drones?
Changed what?
whenever i go to the mountains i get crazy fps drops is this a known problem? or is it just something on my side
You're likely near the big wreck there, all the really big wrecks cause massive FPS drops whenever you're in the vicinity
well, for me it was more of a lag spike every second
and the spike gets worse the closer you are
If memory serves FCS stuff ... with c2c. You can just buy the recipe and then craft the allowed fcs stuff. 2 things ... 1. I believe there is a bug on one side (dunno which) where when you buy the recipe you won't get charged for it and 2. Since you can craft the stuff from fcs what is the need for the delivery drones was my point
Oh, the FCS drone hub
Well, it’d probably be more effort than it’s worth to just get rid of it
how do you get rare elements i cant find it for the life of me
what does rare elements act as a replacement for in recipes?
something very common
you find it at the start of the game
what else has rare components irl?
it does not take alot of effort to just keep cutting stuff
or, getting everything
since its used for something common, what do you think it might be?
Same, for the most part
Oh hey, turns out that really weird Seamoth recipe I had on my corrupted save was an intended recipe from DeathRun
will that ||void leviathan|| ever be modeled?
when I eventually have an artist
will sea to sea eventually go to 2.0
iirc its when nautilus gets out of beta
||Did the cyclops scanning requiments also get increased as the 20 prawns suits is scary||
pretty sure the prawn suits thing is just a legacy bug
visual bug
oh so when i get the normal amout it unlocks?
it terrifed me when i went in to a wreck and got 1/||20||
The wrecks are so laggy tho
u need 4 prawn suit fragments just like in normal subnautica
Scanning the claws is pointless because it takes 20 and there are basically never 20 that spawn
Oh, does that thing actually exist? I assumed that area was totally safe besides being super deep and pitch-black
btw every time I reboot my game, this entry says it's unread again
...well that doesn't seem right
the claws are always in the same place every time. there is only about 7 of them so there is no point in scanning them
That works too
Quick Question what makes the Decorations Mod not compatible with sea to sea and also can you still use the mod and not break the game?
is the thermoblade in c2c i or how do i unlock it?
how do i unlock the Hydrochloric Acid recipe?
the mod is built in a way to give you crumbs to all your questions
follow the crumbs
i cant find anything about thermo blade and the acid unless its ||bioprocessor||
thats it
ah fuck
how do you get the thermo blade cus i dont have it unlocked but cant think of what to scan
You unlock it the same way you unlock the azurite battery iirc
read the databank and if there is nothing there just EXPLORE. go out of your comfort zone.
So... Decoration rating and room specialization, what does it actually do and what actually manipulates it? I can't seem to find much info on either the main page for the mod or the wiki, just that it is a thing. I see when I trigger an agricultural center it came up with a percentage?
with ||nanocarbon|| from the ||metors|| i have only had 1 in my entire game of like 16H is there something i am missing
iirc it improves efficiency for machines consistent with the room's specialization?
the mechanic is based on Oxygen Not Included, at least
Ah, had a feeling it'd be something like that. Never played ONI though
As i need it to really progress my game now
@forest valve I got a single ||falling debris|| so i have the ||pda entry|| but i havnt had anything else unless i am missing something i really need ||nanocarbon|| for ||hull plating|| for|| cyclops|| and ||fcs|| things thanks for any help you can give
well there isnt somewhere they land specifcally
but i havent had anything that shows any debris that have landed
i had one when leaving degasi island which got me pda entry
iirc like stay above 100 meters under sea level or more
if u hear a fire, go up immediately and find where it landed
they have a chance every 20 mins or something
ok il try that
will the falling dectection on the scaner room work with the all items 1x1 mod?
i wont recommend it
i dont know if its the same bug that stops me seeing the auroa at cetain angles
is there any signifire to were it lands like fire or is it just guessing?
exact location is fire
its really hard for me see them as i have to get the right angle
I would sit on thr surface of the water
I remember seeing that there is a mod that shrinks all items down to 1x1 inventory space.... Any expected conflicts with SeaToSea or you guys think it should be fine?
do not use it
reika says dont useit, so it definitely breaks tons of shit, or enough for it to be bad
It works fine, just don't have anything else upgrading the scanner room - that module has map-wide coverage
So make a dedicated scanner room for that module
I had to AFK for 45 minutes before I got my first ||nanocarbon|| and I immediately used it for that module, it's 1000% worth it lol
how do you get ||bacterial samples|| i need it for ||lysing enzemyes||
we can only give hints, reika gives crumbs for where everything can be found (in the mod)
ok
probably in not so shallow waters
places with alot of depth that can lead to the surface
Not sure if any other mods are contributing to this, but I can confirm that purchasing FCS stuff while C2C is active doesn't deduct any credits from my balance
But given that I'm not the only one who's experienced this, I'm going to assume that it's not caused by a third mod
...I see that none of the new C2C plants are usable in the FCS molecular analyzer
.-.
Guess I'm stuck using the autofarmer for the C2C stuff
I was hoping to be able to automate lumenshroom oil, but I guess not
TIL the hard way that rebooting the game during the countdown for the meteorites kills the countdown
And now this exists
Unironically the x1 biofuel recipe is better than the x2 biofuel recipe
Does the mushroom caves exist in the mushroom forest near the blood kelp zone? i can find enough ||geser coral|| in the ||cuddlefish ||egg cave or the ||bacterial colony||?
All the ||geyser coral|| you need is in a single cave system
Same with the ||bacterial colonies||
The Exploration Findings section of your PDA is your friend
Also once you get enough of those scanned, you can use the scanner room
idk what the thresholds are though
Since when did this thing have 1200 storage???
Can't take the oil from the fabricator
Rebooting the game fixed it
It's not full
bacteria is life, where can you find extensive life?
Any tips on locating the rest of the ||Geyser Coral||? I'm in the location for it, but stuck at ||15/21||
Seamoth, scanning room
Other tools that are helpful
The cave beacon light rhing
Super handy tool for some c2c caves
the scanner room detects them? i found them without it
not at first
....I completely forgot about the scan room...
I also get weird stutters near some wrecks.... Any ideas on solution other than simply turning down settings?
i doubt settings will help
also for what it is worth
i installed a new gpu today
it runs a lot better in general but SN i changed nothing and already ran well
but
maybe i will see issues now
we shall see
will do another playthrough in the next few months
I currently had to stop as after building a ||geser particule filter|| for the ||dust ||my game has just gone insanely laggy?
Got a weird bug happening, tried rebooting game and nothing... Can't remove ACU, says "None should be deconstructed first". Already made sure I have everything else in the entire room deconstructed just to be sure, only thing I can think of would be the fact there's a half-creepvine inside?
I had forgotten it has to be 2 ACU's tall to grow creepvines inside. I CAN adjust base to allow 2-high, but that.... would be an endeavor of its own at this point
you can keep the GPF there until its full, then get rid o it
just do something else in the background like watching a video
i think one is generated around every 15 seconds?, might be 30
its every 5 or so cycles of a geyser kicking off
Alright, I've been hunting for hours on and off across multiple play sessions.... From what I can tell, I'm missing ||Bacterial Samples||... I saw the hint above about extensive life, and have it tagged in my Exploration Log already for the zone, but have no clue where it was that it tagged it. There a specific landmark to look around?
scratch that, i found it, i think i may have been reading the wrong line in log and was looking in COMPLETELY the wrong place
gotta say, the location is cool, but also hell lol
Ya that's a tough one
many many people have reported that issue
I need to investigate
Just disassemble it one click or completely after it's full. I noticed the big lag spike happens after it gets full and you keep it running
Does c2c add any creatures other than Abyssal Stalkers?
nothing "major"
there are a few minor fish
and there is of course the Unimplemented Leviathan
So... I've got multiple recipes that ask for it.... but I seem to be missing ||Lysing Enzymes||. Any tips for finding recipe?
I think they are crafted in a certain special machine. Once you find the ingredients necessary for them
theres a bit more than just finding the ingredients
Ya well the parts for the machine and all. I'm not good at giving vague hints 😋
nah i feel ya. and I'm sitting at that machine being partially scanned, cant seem to find last fragment lol
gotta, say, the mod is interesting, but a lot more difficult than base game lol
all of the mods are cool regarldess even if c2c might not be for me i still really enjoy all of the other mods that it uses
I'm confused by how the Item Collector works... What makes it different from the Grav Trap? It seems like they both just pull stuff in for the player to pick up out of the water?
Also, potentially a bug I found, or a lack of info on missing upgrade -- wreck found in ||Crag Fields|| at coords ||336, -269, -1439|| has a door which requires repair, but I can't actually do anything to it. The circle pops up, 0%.... and nothing happens. Can confirm battery power, just.... yeah. Is this wreck important?
That one is bugged. Sometimes logging out and coming back in resets it to be repaired. Or you just have to teleport thru
logging out and back hasnt worked - how do you tele through? (Never mind, google was more helpful than i expected)
Is there a trick to getting more poop? ACU is giving... very little
Go collect is best ... I've never got acu to produce fast enough. Ima about to start a new play thru ... I'm thinking I'm going to build my base near the striders at the dunes and deep blood kelp forest tri state intersection 😋
Noticed something interesting -- The Geyser Particulate Filter, despite saying in the databank entry that it requires power, actually doesn't
...Alright, I'm asking for a hint on another thing.... ||Electrochem Suit||... I feel like I've looked everywhere that would be reasonable for me to have gone, been using the ||Damaged Azurite Battery|| when needed and taken some damage collecting a few more pieces -- Did a search in here for hints that have already been given, I'm concerned it may have failed to spawn? Based on what I saw, I'm expecting it to be in ||a wreck in the Dunes|| but I've scoured ||all three|| that are normally there, and I think it may not be here? If I'm correct on location, would someone be able to tell me specifically so I can make sure if it bugged out?
i believe it's ||wreck 6?||
i might be way off and misremembering
||bear in mind, that wreck type has a lot of area that went unused in vanilla||
That's where I figured.... been searching and no dice so far ||though the lag in those wrecks can make it hell sometimes||
yeah, there's theories around that but nothing concrete
Also, while you're here.... ||Avolite||, I keep seeing it in a few of my recipes but I don't think I've seen a single chunk yet. That normal? I've got the ability to reach 500m down so far
Alright, it being normal is good to hear. If it becomes a roadblock I'll dig into where it may be
FOUND THE SUIT, can't thank you enough for the earlier comment. I blame the lag for me missing it in the previous searches lol
yeah it can be pretty bad
just keep an eye on your PDA entries and follow your radio
Yep, that's what I've mostly been doing. Occasionally seem to accidentally skip a thing which causes a headache, but otherwise going pretty well
So uhh... running into a major issue here, Recirc Mask is now glued to my face?
wait, never mind, im an idiot -- i was accounting for it taking up 2x2, not 2x3
Anyone know if I might have any notable conflicts trying to pick up a playthrough of this mod after updating from a november 2023 version? I finally got the drive to play again but idk if I want to restart or continue my 21 hour save
new stuff might've been added but saves should largely be backwards-compatible
.....Why are Bonesharks such an absolute nuisance?
Flash lights at them. Sometimes go away
I'll have to try that next time. The electricity pulse doesn't seem to do much for the most part
Ya that's just a power drain
I do the light thing cuz I thought I saw something in the notes. Dunno if it's an actual mechanic incorporated by reika ... but I've noticed if I flash my seamoth lights at them just right they turn away
is Sea to Sea still pre 2.0?
until nautilus is out of beta, seatosea will stay in legacy
as far as ive heard
thanks
Are they even working on nautilus? I can't seem to find word
But not really stressed. Just play legacy. Playing c2c is worth downgrading absolutely
Yep, actively! Last update was just 2 weeks ago
Cool! That's good to know. Thx!
Will upgrading to newest nautilus cause issues with c2c?
C2C does not work on nautilus, however it works on SML Helper, and nautilus has many issues with SML Helper, down to save corruption
it doesnt work with c2c yet i dont think
its being worked on, not updted already
its updated in the github, but not on a playable state
Ahhh ohnya. Doh! That's right. I knew that
Is there any way to convert shaped azurite back into regular azurite?
I might have screwed myself...
iirc you can get a practically unlimited amount later on
but you can use the uncrafting mod if it works with c2c
defabricator
make sure to download the bottom one
like not the second one, the third one
Thank you
there is a ton in the main gathering area for it too, if that helps
There is, but I think I already harvested it all.
Really? How?
idk never got that far in my 40 hour playthrough
There is a second major area with the azurite
Tho tbh if you really think you used to much
Could spawn it
I know. I'm pretty sure I found all of it. Made so many batteries.
what would you need to do that for?
Ion batteries / power cells.
Ah. Fair enough
Should be noted that there’s usually enough azurite on the map to make 9 ion cells and at least eight azurite batteries
In addition to the seamoth module
That's not the problem. The problem is that if you go overboard with the shaping, you can screw yourself.
I found rumors of an endgame source of nearly limitless azurite, but I have yet to find it.
i have a hunch on where it likely is, but uhh.... I'm only now barely into the Lost River lol
haven't yet solved the issue of the gimmick for the zone
which, speaking of the zone.... Ameboid Samples... Are they farmable or will I need to run down there any time I need some?
You have to get them every time, but they don't decay while in storage so you can stock up.
...Unlike the lumenshroom oil.
Huh. I could swear that stuff tends to vanish when I'm not looking.
Maybe it's the sea rats.
sea monkeys
||just wanna know about these broken hall nanites, found atleast 7 of them spread between two wrecks and im wondering if there is 2 more in another wreck or its spread between the two wrecks. not asking for the location but just interested||
||looked in a couple of wrecks and I have feeling i missed some in one but not sure||
lumenshroom oil does that unintentionally
v fair
so uh just asking about the c2c ||pyro pods||, theres so many of them and its breaking my fps down to 1 was this always an issue or just an issues for me?
You should make...at least one main river base to save shit tons of time
(Tho i used glitched azure seaglide when i really needed to travel up or down)
The lag issues are a bit inconsustant. Listen to your inatincts if you think something is lagging you
Ny advice for something like pods:
Do a gather run and make a few boxes of the stuff so you dont need to grow it
ive seen over 100 ||pyro pods ||and I think thats an issue but not sure
Just in the wild? That is a bit weird
also paira, do you know about this at all? if you even seen them
Do you have any c2c techs running
There is a certain "powered" object thats known for lag
I never finished these tbh.
is it the ||bio processer||?
It might be rather handy tho in a couple areas
I had little issues with that one actually
Its the || volvanic collector thing||
ive got no clue what the blueprint does, but ive been interested in it cause ive found 7 of them
Ive got 1 placed but mostly where I lag is the mountains
havent gotten the full blueprint for it so no clue xD, just assuming off of ||broken hull nanite and the fact its a base piece||
There are a couple added things there. Aometimes the added things do it
I got a lot of lag with a certain deep base, but it was like a "wall" of lag. Only the barrier was a nightmare but either side of the barrier was fine
I probably assume maybe more resources could be causing it, cause there is atleast over 100 of the ||pyro pods||
I also had a couple instances where making a base near some of the added content caused spikes
Do you have mountain bases?
/an island base?
These should only affect you while loaded
Nah the closest thing is in the bulb zone for the || geyser filter||
You could do a save quite close game fully and reload
So that is the tech i was talking about jsyk
I've done that a couple of times already, it seems to persists regardless
im aware but im no where near it thats the problem, its just mostly near the || wrecks down by the mountains||
At least you know the general locati9n
thing is when i get in my seamoth i get an increase in fps
if im in that area
which is weird 😭
That is weird
Well my advice then is use seamoth if you can dodge leaviathans
Or otherwise
Do you know how to
Super azyre seaglide
Because uhh
You should try it
Its the bestest
im fine in every other area so far, its just there it causes me the most problems. so If I need something from there cough cough ||the lifepod and wrecks|| I try to do it quick
Yeah just wrap up mountains asap
There is one random ass thing there that rings some alarm bells but i dont think im supposed to mention it
SAS or moth the way till you complete the zone. Get a scanning room temperarily there to help with fragments
though Im probably needing to go back down near there for ||plankton|| I assume found it when I made it to || lifepod 15 but that was in the void||
mostly had alot of luck finding most of this stuff, and retaining knowladge of most of the wrecks.