#New Delve Boss Rewards - Varlamore TFD
10660 messages · Page 11 of 11 (latest)
We got to many melee weps as is. really just missing a good crush wep and the roster is set.
make olmlet equippable as a megarare salamander weapon
do not the Olmlet

Make boots give more str bonus..
Nah the boots are good enough
Next time they release new boots they can do a new even better melee boot, so you can choose between higher str or the tribrid boot
Boots should be 7 str, not 6 so we can actually use oath helm 👍
I mean shadow is getting 4 maxs, tbow 2-3 and meelee just a tiny +1 str bonus
No, boots should be 6 str, as thats already better than the only boots thats really good atm
Feel free to get a torva helm
That's like saying new boots range str should be 1 because that's better than what we already have
Prims being +5 is a joke of an upgrade over dboots
+6 is honestly whatever
I think everyone who is concerned about this has a torva helm anyways, they'd just like the see items have relevance
+7 would enable 52scy max hit torva and 50scy full oath so there'd be places you'd want to make that decision, instead of just taking torva helm and oath body/legs for nearly everything
Insane logic
This, obviously
Nah man, the thing about these boots is not to power up melee, the boots thats already by far the best type of boot.
Its to make a tribrid boot, to save on inventory slots, whole also trying to alligb the power level of the 3 boots, melee shouldnt just keep being way better because "my outfit doesnt look good when its mixed pieces"
You realise an extra str bonus foes nothing for any relevant wep yes?
Just lets us use oath helm for scythe 50 max
With plus 6 n torva you alrdy get 52 in cms so
in max gear its not relevant true but if you dont have max gear it'll be a max hit in some scenarios
i agree it should be +7 though
i'm assuming theyre probably saving that extra str bonus for a more melee focused upgrade in the future
The boots are not meant to buff your melee this patch, they are meant to save you up to 2 inventory slots and make the 2 bad boots better
the boots are already an overall significant upgrade, they're not struggling without +7
it means the next melee upgrade can be only 1 str bonus over the previous item if they want and it'll be relevant
While the boots are a significant upgrade already I think the concern is that the reward space will not be revisited until years down the line
Which means that we have to wait for some other str bonus to enter the picture (gloves is the only contender atm)
Which means until then (and it could be months, years, no one knows) well be wearing out mismatched gear
Honestly the difference in str bonus from torva to oathplate is another issue that can also be addressed. Melee str bonus progression is just kinda bad
And with oathplate in the picture now torvas entire selling point is relegated to hitting scy breakloints
Melee gets +1, range gets +3 and mage gets +1%(3% in bis)
I understand if they don't tune it, it just feels bad
its +6 +3 +2(6)
just looks like the others are creeping up to how good the melee boots were already
for years there was litterally no sense in ever taking off prims if you used more than 1 style
+6 is just +1 over prims
I'm talking about raw upgrade value over the previous bis
Prims have never been "good", it's just the dragon boots base that is good
It's just boot reward space is honestly kinda garbage so you would camp prims anyways because at least +4 (from the dragon boots) is a guaranteed max
Prims giving +1 over that is a max 25% of the time
And let's not talk about pegs and eternals being literally useless (until the buffed eternals by giving it 1%)
So much so that it was about as value to simply take off your boots in content
Yeh and as i said, this update wasnt meant to be an upgrade to melee, but rather being able to save inventory slots and bringing in the other boots closer to melee, preferebly they would have kept it +5 melee to make that point clearer, its just taking away future updates where they split them up again
Im not sure why we shouldnt talk about pegs and eternals beusing useless, when thats whats actively is being changed
This just isnt a melee update
it's a figure of speech
i was bringing them into the conversation to emphasize that boot rewards are bad
Feels like this boot reward fixes exactly that
the mage and range offering is good
the melee offering is 1/4 of a max hit over prims
so for melee it's bad
its not unreasonable to want +2 str bonus over prims
dragon boots were released 12 years ago
and these new boots give you a max, half of the time

Its not like im gonna cry if they do +7 when i get the boots. But it just feels like getting a finger and wanting an arm
i think it's fair when the other boots are getting a far better deal 
of course, they had a way worse deal beforehand, its to balance it out
it's gonna be a century before the next str item comes out
realistically gloves should be the next item to get melee bis unless god forbid they make blessings give str bonus
would be based to powercreep an item that comes from a 95 slayer monster though
You could fix it by giving oathplate a +1 str on set bonus too
It's less about the boots and more about oath and how the boots could have been an avenue to fix oath helm
It's fine if u want to say boots r not the place to fix it but jagex is not offering a solution at all
This is the best solution
Cause the boots is just kicking the can down the road
i tihnk its cleaner if oath is just 1 max less than torva instead of 1.5 tbh
Unfortunately goblin said he hates set bonuses
So I doubt they do it. Instead we get to look like bozo the clown
they havent tried doing a minor set bonus like that before though
they always make the set bonus a major feature of the set
instead of some tiny little benfit to using the fulls et
minor set bonuses dont have the slayer helm issue
yeah obvious solution
but they cnat seem to figure that out for inq
instead removingt the set bonus b/c of helm
Also maybe unpopular but I think oathplate is fine for the strength of it
It’s not like Nex is significantly harder to kill than Yama
i would say yama is a bit too easy but also i died to the meteor like 8 times yesterday
the dead clicks from that is so annoying
They just screwed up with the nex rates so now that oathplate is a reasonable grind it seems way too short in comparison
the real issue is that yama is a solo boss
if it required grouping that owuld cut down the influx of armor a lot by preventing social anxiety doomers from farming the boss
so brave to say this out in public
Yeah don’t know when Jagex has further plans to upgrade melee… maybe late next year with raids 4 💀
Melee is always lacking in terms of stats/accuracy compared to range/shadow 
More melee stats on boots is fine
Boots aren’t supposed to buff melee but they have an increase in accuracy and str- what?
6 str does almost nothing, putting it to 7 would only benefit oath helm because it otherwise also doesn’t do anything
Meanwhile range is getting effectively a 0-slot 3 range str and acc increase (2-3 bow maxes, pipe max, venator max, etc)
And mage is getting more accuracy and effectively zero-slot damage (3-4 shadow maxes, including gauntlet)
Asking for 7 str on boots is a fraction of an upgrade as those two are
And it literally just lets oath helm not be a 90% dead item
But yeah, would be easier to just give oath a set effect that gives it effectively +1 str ezpz. 7 str on boots would only solve the problem until the next threshold, which would be in the next 11 str bonus (or equivalent with prayers)
Yeah like, I feel like people don’t understand this
2 ranged str bonus is literally 0-3 max hits OR substantial dps increase on a 2t weapon
melee is mostly 4t or high and typically lacks multipliers
Still think the best way is to fuse Torva and oath together with some non-slash negatives
would be kind of annoying needing to own 2 sets of torva tho
💀
Sac the dupes 
Fuck it, 3 sets. We make stab Torva, slash Torva, crush Torva

Let them be shards that slot into Torva to make it upgraded to the style you want
1 slot per piece
Can remove shards as needed to make your items customized to the content
So only 1 set of Torva needed, but also ~9 other drops to make 3 pieces of each combat style boost
yeah this works its just a bit annoying
similar to if you only 2 instead of 3 synapses
i guess jagex could make some bank magic tho
Yeah idt they realize what they said 😭
Reminder we only seem to be conservative when it comes to melee gear and balls to the walls when it comes to range/shadow 
conservative
gestures widely to harm
Never understood this, people are always up in arms when melee is stronger by 1 max (see chivalry vs dead eye/mystic vigour poll)
Even though melee is already extremely busted everywhere 25% better at yama than magic, pretty much bis in every raid (if they didnt have defense caps, scythe would be bis at toa)
These differences are very very pathetic and it mostly comes down to the armor is just not good. all the power is on gloves/neck/cape/ring
this is conflicting
But yes, from a vacuum, melee is generally weak due to the reliance on defense reduction due to its lack of accuracy
Scythe would be bis in ToA (if ToA was the opposite of toa) is a statement of all time

It’s almost like what makes toa the way it is toa is bad
Melee would be bis everywhere if you could reduce defense to 0 in every style and every NPC was 3x3 and you had infinite bgs specs
Clearly melee is too strong
YEP
Learned this the hard way in Leagues 4
Donkey ass zuk
AND most endgame content monsters have a melee attack
So you have to flick pray melee or camp melee then flick other styles
Clearly melee is too strong due to these unicorn situations that reasonably account for maybe 3% of situations
And only 10% stronger than tbow in same ideal 250+ magic situations

its also kinda hard to make a boss where both melee and ranged are viable, but ranged is higher dps/higher skill than melee
in that situation its always going to be melee that is harder to play, because of the range restrictions
so u end up with a lot of places where melee is bis but harder to play, which sif ine
Oh, it’s actually not hard at all
Maiden is perfect example
You just don’t need to add a melee attack and be able to reduce to 0

you are missing the higher skill part
Or if it’s a melee attack, make it small enough or inaccurate enough or dodgeable enough that it’s worth ranking slaps
WUH
i can name a lot of bosses (nex, xarpus, yama, colo, etc) where two styles are viable, meles is the better style, and melee is harder to pull off

but i dont think i can name a single boss where two styles are viable, range or mage is the better style than melee, and range/mage is harder than melee
Yeah, by default range/mage will always be the easier and safer styles
Simply because the bosses often don’t run you down
They could make an anti-Verzik pretty easily tbh
Shoots shit at you far away, drags you closer if you step wrong
Melee range you can just circle it
Sorta like a Pudge chain attack from DotA would be sick as a boss mechanic
Range could be better dps while needing to dodge more mechanics
They just haven't cooked hard enough
the issue is that iwth range you can still hug the boss, just slightly more annoying clicks
i agreee they could do that tho
sol is sort of that already with how nox halberd is more annoying
Yeah
Or maybe "if boss takes ranged damage, shoot chain at you, if hit she instantly performs a melee hit when close range"
There's definitely levers they could pull that would be super fun, but I think JMods have said before they let melee be best theoretical dps because it's usually the hardest mechanically to do
yeah and fi think that results in pretty good design
like tassili bitching about melee being bis on yama is pure nonsense
because even tho melee is bis on yama, it completely ignores that maging him is basically afk
the real reason ive seen irons say they melee yama is to save money not to save time

“GET OVER HERE” type mechanics and shit

Where’s a Scorpion boss when you need one
I thought Vardorvis was gonna have that mechanic tbh when I saw his whip arms
Antlion pit boss
i think rax has some semblance of ranged being 'harder'
emphasis on quotations
imagine something like olm/vork acid in a smaller room; you're losing ticks/taking damage with range as you wouldn't be able to drag easily
the wildy, unfortunately
The same odds that we get fletching minigame next month
No lmao
Fucking delay delve please
We have too many updates going on
Summer sweep, fletching minigame
Slow their roll
Store up updates as needed
Aren't they all different teams though
So delaying them wouldn't really effect the quality
if we delay delve for a fletching update i stg
Delve and fletching are both just varlamore PT 3 though right?
yes
I just want the summer sweep up changes honestly
Gimme Huey changes right now and I'll be happy
That’s what I was told about Yama and contracts
And look what happened
within a month or during july?
i think theres a good chance
Just feel like we haven’t heard anything in forever
And now they’re all focused on sweep up
Different teams don’t mean shit
They all impact one another
GIM wouldn’t impact Leagues and it did
varla p3 is before summer sweep up, in the roadmap
I asked goblin if we would get some of the summer updates before varla p3, but he didnt know for sure yet
I would prefer to get summer sweep up first honestly
summer sweep up are not 1 update, so they will just drop on us over the course of summer (june/july/august)
It just feels really bad when they tease these great QOL changes and then don’t release it for months
There’s basically no reason to do pnm or toa or dt2 or a bunch of bosses until the changes
yeah, QoL is generally faster to release so it should be priority imo
yeh but we have already been teased a lot of the varla p3 stuff
so its quite common we get "teased" a long time before the update aswell
The worst was when they said they’d buff scythe and it took months to get it
Doing scythe content felt so worthless because you knew a buff was coming
priority when its different teams are probably just whenever something is ready, thats why they dont give us a specific timeline
well technically if you want the juiced purples you should do toa now 😛
Ya but toa is going to be even more glue eater than it was before
the juiced fang and ring purples for sure
Legitimately 0 mechanics it’s gonna be awesome
The cox changes was actually the worst example I could think of
When they teased the whole cox QOL changes
It’s like there’s no reason to do cox because they’re about to make it 100x better
Well they had the original poll for the changes like 2 months before
And then I think the blog with the final stuff they were doing was like 2 weeks
ahh
But even for the 2 months you knew they were revamping the raid so it’s just like why do it
yea it does disincentivize doign the content until the qol drops
I mean pnm there’s actually no reason to do it lol. They’re gonna make tablet less rare and the fight shorter
Why would I kill a single pnm until then
yea, and it retains same drop rate so you're just doing the boss at 80% kph
summer sweep up getting bumped to coming soon would be abs huge though
or even release things incrementally
Ya should be incremental
cause you know the ele weakness stuff is going to take forever
Seems to be after
Delve was aimed for mid July iirc
Summer sweep up is towards the end of July
Personally wouldn’t mind if it got switched
Ya I’m not in a rush to get delve
Waiters win again
actually i had fun w yama, im just shitposting
Drop rates and scaling with the delve levels will be completely broken I guarantee
i am a little concerned for their loot tuning
It’ll either never be worth to keep going delve level or it’ll be insane busted
No inbetween
yea
depends on how hard it scales its either what you said
or early delves will be completely a waste of time
which i also cba
I think it’ll be like Colo
Where when u get a reward offered you’ll never risk it
It’s just impossible to tune correctly imo. Another reason I just think they need to do base drop rates and stop this whole scaling stuff cause it’s really been horribly balanced
It’ll be like 200m an hour for anyone with half a brain and gnome monkey will say how great it is for the economy or something though
Sensory clouding addict fiending for next kc

I asked goblin on twitter yoday if its still july
He didnt rlly answer that part of my question
N answered other half
So
Brace urself for august
August would be fine I need to make GP
Buying Yama stuff on release wiped me out
Bought horn for 100m

gz buying the high value sote buster
Why would u not risk it at Colo
Unless it's ralos
Just keep going mate
that’s why I don’t like the pre-warning system
Well obviously you won't risk big uniques at delve either
Should be a nice surprise
Tbf u can fix that with pluginscape at least
From my understanding the whole point (at least what I’ve heard low T monkey say) is that you risk rewards for a better chance at more uniques
which will be completely impossible to do
Without breaking rates
RS3 doesn't use this system
delve boss is nothing like rs3 enrage
at all
im not a rs3 player but 1 read of telos page tells me its not the same
wym prayer armor is bis for yama contract!
its bis!
Does delve get harder past level 8 or whatever the last level is?
Or do u just repeat level 8
i think rs3 enrage is actually like toa lol
no you just repeat lvl 8 im pretty sure
Ya this shit is gonna suck lol
yea
Rewards are sick though excited for that
its ok u can do the engaging duo mechanics at Yama!
But 0 chance I take off work for this
oh wait nvm its a solo boss lmao
the only roles there are is who has aggro and the other person steps on a glyph

(not to mention the one who has aggro can also step on the glpyh!)

Boss with flat drop rates, one difficulty level, and multiplayer mechanics
That’s literally all we want. Why do we have to reinvent the wheel every release
tob might actually be lightning in a bottle
and they'll never pull of smth as sick again
and stuff like sol parries and grapple i think are bangers
Basically cocomelon mage - decent eff fly melee - max eff no fly gives it a skill progression similar to tob
As a standalone fight sol is incredible
gz now you must afk for p1 and p2
Colo is just kinda meh cause the invo system sucks and the waves are too similar to inferno
If p1 and p2 had like 1 or 2 actual mechanics Yama would be an S tier boss
at least you would know what to expect imo
Colo should just be myopia, blasphemy and solar flare every time
bar wave spawns
please give me doom and frailty over sf
Sf actually adds some mechanics
no sf runs are so feet in the air
Ya it’s free
yea colo invos are kinda whatever
the ones you always pick are free, theres a few like, mild inconvenience ones
it would be nice if u could get a preset sset of invos for speeds at the cost of not getting rewards or stmh
and then the rest are like aids
honestly i think the content would be better if it were just static debuffs per wave (so basically preset set of invos)
the choosing thing would be better if the invos were balanced
the invos does add like a layer of "variance" to the replayability but idk if people who farm colo would prefer it over not having it
i have 15kc so im by no means a colo farmer
yea i could get behind this
instead they took the aids invos and turned them into a CA lmao
varlamore part 3 is currently planned for july
wait is it? i couldnt get Goblin to give any info on varla vs summer scheduling
Same
Which means its probably gona end up being pushed back to august
But it was slated for july at runefest yea
Is Delve boss still planned for July release?
Seems kinda crazy when there's still Stackable clues + Summer sweepup coming soon too
according to the roadmap, summer sweep up was placed after varla p3
its also just different team who work on them, so dont really think it would speed up/slow down the other because another team is doing a different project
the delve boss is a part of varlamore part 3
summer sweepup was slated after varlamore
but who knows rlly
Reminder that if they don’t want to mess with set effects and also want oath helm not to be a meme, all they need to do is put treads at +7 instead of +6 str
prices went up?
im surprised since people were making 600m and hour there
think that the 600mil an hour method will get removed
or just be a thing from now on
whats the next highest money maker?
Ye but then the meme just moves over to legs 🤐 truly unfort
7 on boots makes any place that is current TOO swap to OOO. And then when we get another 2 str or equivalent via potions or prayers, there will be about an equal market for TTT and OOO
+1 on each torva piece for the exceptional juice
Otherwise treads will just be bandaid until oath gets the max and torva gets put back into breakpoint territory

Way in for the +1 on each Torva piece
Still just pushes the issue back, because it’ll be mix match central at different points but still
+7 on boots for 50 oath scythe vs 51 Torva scythe
Glove upgrade for additional +2 str so you get 50 oath scythe vs 52 Torva and then you genuinely have a reason to own both sets 
+2 per blorva piece
+1 per radiant piece
(please)
i'm tired of doing endgame grinds simply for cosmetics
we've had ~2 pieces of endgame content dropping endgame rewards.... 8 years
rest have been qol or cosmetics
yea im not sure there'd be a way to negate mixing and matching ngl
Set bonus when you wear the whole set @last needle

yea i was gonna say unless you did set bonus shenanigans
but i forgor to type it out haha
i'm not against it personally but i think it's a lil boring
Perfect world, we’d always be within breakpoints where you’d typically opt for one set or the other
Eg. 50 oath vs 52 scythe
Only kinda issue with that is between those breakpoints, you’re either mixing or basically always taking oath. Which some might not see as a problem I guess
i think to really fix that you would want to just make scythe less break-pointy
Rly as long as the base max is a difference of 2 instead of 1 and sometimes 2, then you solve like 90% of the mix match cases
hmm yeah i guess 51 and 53 plays the out the same way
TBH this sort of stuff is why I feel like the 10x hp/damage change they made a while ago back in RS3 really was a good idea
As controversial as it was at the time
It really did do a good job of fixing a lot of the weird damage breakpoint issues the game has
And meant that smaller upgrades could still have a tangible impact on damage
And, for example, every single strength level increased your max hit
Just by a smaller bit than can be represented in the current damage
You can kind of accomplish this with a “stored damage” type of system where decimal points are stored in your queue and added to your next hitsplat when you reach a whole number
Without the controversy around 10x numbers
Ofc there’s some challenges with that approach too, but still. Having the stored dmg apply when it reaches 1 would at least prevent any possibility of stockpiling & you’d probably want to put a combat timer on it so that only stored damage values over the last x-time are cumulated
Wouldn’t be particularly hard to implement either idt (not considering the mess that runescript seems to be), since they already do the rounding for any damage. Just store the rounded value in a variable and go from there
i mean if we're being honest the 10x numbers thing was only a good thing and people were just nostalgic
functionally its better than what we currently have in every way
thats why they made the change lol
its still completely readable its not like you're hitting for 247223
i would rather a solution like if your max hit is 52.2
and it solves things like str bonus not giving extra damage
then roll a float random [1, 52.2] and round down
its still more dps than rolling an int random [1, 52]
idk though its the easiest fix in the world
people are just weirdly attached to seeing a very specific number of digits on their screen
i cant really name a single good reason to not do it
its really just people being fixated on seeing 20 instead of 200 but honestly
nothing is really wrong with that or visually confusing or whatever
its just people being attached because thats how it looked
you could even give them a nostalgia toggle where it would just visually round the numbers that they were seeing
as long as it made sure to round in the correct direction to make everything look like it was making sense it would fool pretty much anyone
like if you hit a 215 on something that had 220 you would just round it on their screen to a 21 on 22
then the next 005 to 1 so that it didn't look like npcs died out of nowhere
i imagine most people though would just go with seeing the real numbers
you can filter numbers in all kinds of ways though to visually make it look however someone would prefer and still actually get the benefits of not being hard locked to 2 digits and no decimal places
well its mostly just no decimal places originally they did the 10x to avoid that
sorry thats too rs3
Rs3 did it twice and now we hit so high it's capped by the engine
So now ppl are asking to divide by 10
🤣
tbh i cant really even figure out why they would do it twice
the first time sure the way they did the math means you cant gain in steps less than 1 and you would have dead bonuses doing nothing due to it
rs3 did tons of stupid stuff though so maybe they just thought bigger numbers would look more exciting
4 digits feels like the limit of being able to quickly read it
its not but most players have already solved for that problem
i only know because depending on the wow expansion you can start hitting for millions
you just change the formatting
so like 8m or 700k instead of 8,000,000 etc
and everything stays readable
osrs players already got to that with the exp drop plugin most of us are using now where it just straight up tells you what you hit roughly
instead of the actual exp drop
people also simplify by starting to display everything in percentages instead of the actual raw numbers
i feel bad for rs3 people though
they probably either get stuck with crazy looking numbers on their screen or have to wait for jagex to help them out by making it cleaner
Rs3 lookin kinda down bad with the last financial report
OSRS propped subscription rev up about 5m and rs3 mtx dropped about 5m to counter
They could just let max hits for strength scale like skilling reward points in gotr for example
You have x% to hit above the max hit threshold
If you're 20% of the way to a new max hit
20% chance to roll a 51 instead of a 50 when you roll damage
Or 20% chance that your damage roll includes the new max hit in it actually
a lot of devs on rs3 side got laid off as well
not looking good brev
yeah it sucks but i mean
game sucks i guess its inevitable even if i feel bad for them
unfortunate but kind of expected i guess
im kinda waiting to see the last ditch efforts for rs3
Realistically, I’d imagine it’ll get the RSC treatment if trends continue over the next 4-5 years
Yeah but before that jagex is just going to go for big insane changes that they would normally be way too scared to try
Because they won't have anything to lose
They might even be reckless enough to try to make it a decent game instead of an mtx hell simulation
Only one way to actually get players back
I do like this idea tbh
keeps largely similar behavior as 10xing everything without changing the numbers people are used to very much
would make it odd to display max hits though
but maybe that's okay
This isn't a bad hail Mary if mtx trends are down anyway
But the main problem it has is that without mtx, getting osrs players to try playing RS3 too gives them no money
Since you basically get RS3 for free with osrs
the membership surveys a while ago that were so controversial did bring up the idea of splitting up membership between osrs and rs3
and I don't think that's a good idea
but they are aware of that issue, at least
You have something like this already though. Even if a str level or gear upgrade doesn’t give you a max hit, you can keep your max hit for longer when you’re potted.
Divine pots exist...
You’re not forced to use those
Also very high req for irons
You can also combine divine pots with remedies(?) to make the most of your str level
Many options available 😌
You're forced to use them if you want to not cope
Not considering divines is some real iron braining
The use a remedy
Remedy doesn't do shit?
Refusing to use your options and then complaining that you have no options is interesting
Using remedies lowers your dps

Not hitting without max boosted stats is like DPS 101
The only time what you're saying really makes sense is with tick downs in like cox
you can also just. take another divine pot
You can keep doing what you’re already doing, you’ll probably lose more dps by writing this message than by sipping your remedy to extend your boost. 
Nobody uses remedies to extend a boost
Why would you do that than to sip another dose of divine
Yes and then since you are divined your stats won't get drained
Which means the alternated max hits are still an issue for 95% of people who just sip another divine
I'm so confused what this part of the convo was about lmao
Ya idk what he was cooking
was cooked by someone who doesn't really understand fundamentals
as soon as you drop to 117 or 111, you can lose 1-3 max hits
no one who uses menaphite is using it because they want to save a divine dose
It means they're going to be brewed down a lot and need to convenience of 15s stat restore
(ie. sensory clouding, awakened vard, CM start, etc.)
Menaphite is only like… mildly good bc it can keep your range at 99 after maiden for the bloat corner fire copium / being fully stated for the range pot into nylo
Or if you’re not taking a heart because you want to free up space into nylo/sote, so you sip a dose after bloat to kill the timer on your heart boost
All of those are extremely niche and nobody really does lmao
Yeah like, unless it functions the same as overloads where it brings you back up to the boosted level of another divine pot that is active, which is broken, it's fundamentally limiting.
I found some use during contract yama because you can brew down once every 15s and still cast demonbane
so the flares don't nuke your face
And that's only because the flares are guaranteed max hit and accuracy, which would see a dps loss if either or weren't present
sensory clouding wattesigma
you do NOT take enough damage for that 😭
wheres that release date at
TBH I wouldn't be surprised if it gets delayed
Mod Ash mentioned earlier that finishing up Varlamore was a lot more work than they had expected
Really hope that's not the case, but I wouldn't be surprised if it is
obviously getting delayed at this point imo. probably will be august
they announced yama what 5 weeks before release? if theyre aiming for july it'd have to be this week they announce a date i'd reckon
Delay over disaster release please
I’m equally excited for this
But also annoyed cuz I have to put off some grinds until they do it
Not doing prep for every kc of Duke
Being able to left click Duke and not have to prep each kill and also he's gonna be a bit juiced HP wise and less defense
Duke's gonna jump a few places in the "how ass to kill is this boss long term" contest
Excited for pnm
Reducing kill times by 25% is pretty poggers
i believe in their ability to do both
Oh no
Hell yeah, it's not delayed
Next week???
Wow I fully misread that as June 23rd
ty jagex
July 23rd
It’s actually insane with oathplate
you don’t reduce defense
you just burning claw and scythe
I got the old GM time on entry kill
and new GM time repeatedly

It’s still a bit silly how they increased unique rates by 30% but didn’t increase pet rate when they’ve said how pet hunters do add a lot of uniques to the game
At least this change will shave off about 40-50 hours off little nightmares grind
Ya
7 on boots 
It’s insane that ranged and mage are getting bigger upgrades than melee in 1 upgrade than melee in 2 whole releases 
Not really
Considering that mage and range boots just absolutely suck
And prior to the eternal boots getting 1% magic damage, were largely useless
Melee boots don't need as big of an upgrade because they've already been worth using
Even addy boots provide a more significant melee boost than pegasians do for ranged
Mage boots are fine now
Range boots have been perma useless
But mage is getting another buff on top of it already being a good switch
I mean mage boots are really only particularly fine with a shadow
Which is what’s odd
Which is really more the problem with the shadow than anything else
Which they haven’t mentioned rebalancing either
So mage is getting strict buffs overall
Range boots needed some love
Ranged are getting +3 str, which is cracked coming from +0

And given how well ranged scales with any stats
Yeah you’re getting pegged +2

But yes
Ranger boots and god dhdie +1, pegs 2, avernic 3
And in that same train, Avernic should have 7 or more str bonus
Melee is always getting shafted
Feels like every mmo is just cursed to make melee useless cuz low or conditional damage + can’t be in wakanda like ranged/mage 
did we not literally just get oathplate
this feels a bit dramatic
I don't think melee not getting a further upgrade in quite literally the next update equates to melee getting shafted
Oathplate is only “strong” relative to how weak Torva and melee gear is in general.
The damage for melee is way too conditional and melee is suffering from the pre-shadow syndrome where the style is only useful if Jagex allows it to be 
It’s why people wanted Rancour to be stronger since we won’t get another release for the slot for years.
everyone seems to think mage and range boots are bad
but that prims are good
when prims are +1 over dboots

10years to powercreep prims by +1 str wws
meanwhile range getting +3 str out the gate
kinda crazy how they dropped oathplate
and then looked at +1 to prims for treads and said fuck it, thats good enough
It's cuz people are being selectively delusional about powercreep. These same people were saying 10 years of bandos for torva, but now they're like melee too strong 
yea definitely
honestly im not opposed to powercreep
but make it make sense
like they could've juiced melee accuracy on the boots and reduced some oath accuracy
and then oath by itself is less strong, and torva gets a bump with boot accuracy

but honestly if they don't do like a gear prog readjustment or acknowledge that things are funky
idk if i'll care enough to complain anymore
just feels like shouting to the wind at this point
that's what im saying - not only do other styles have weapons that disproportionately benefit from stat increases, but they are also way less niche
when ranged didn't have ranged str on its armor, it made more sense
but now it has defense, ranged str, and ranged accuracy
like rancour is +10 over torture, which is +2 over fury
the boots are LITERALLY prims accuracy bro
wtf


kind dumb considering leagues 4 proved melee was the weakest style
Surely delve is scy content right
Oathplate and rancour combined is a smaller buff than avernic treads + gauntlets to shadow or avernic treads alone to range
Which is kinda nutso
Melee getting lateral movement, mage range getting vertical
probably has a lot to do with pvp powercreep
since all spec weaps are kinda melee
which is funny cuz ranged/mage getting upgrades like virtus/crystal does infinitely worse than melee spec tbh
TBH I would like to see more lateral movement for range and mage
Melee has a lot more interesting progression options going on than either of them
it be diagonal cuz you lose str bonus for -the accuracy

did they give any numbers to back this claim
the 30% increase?
It was from the buff a while a go
nah the "pet hunters add a lot of uniques to the game"
im going out on a limb and say it's similar to how high invo toas add a lot of uniques to the game (7%)



reminder we shouldve gotten more str on rancour







