#Yama
8250 messages · Page 9 of 9 (latest)
once t90 prayers come out ags could hit that 95 with 10m risk who knows
Again, you’re entire suggestion is around PvP and you’re putting forward non cohesive and disingenuous arguments as to how it’d benefit pvm also when it would be a net negative for reasons discussed in excess
they introduce something that fucks the meta and then dial it back
the only way we can hit new end game prayers instead of hitting the prayer limit which we did 18years ago with piety is redistribution
and yeah this blog is for yama and not pvp lmao
If your issue is with power in PvP, then adjust its power in PvP
make a #1022203837265756231
this is literally waffle ass logic because ranged/mage got way more dps than melee over the years and here you are saying piety bad 
did changing the occult from 10% to 5% and giving all magic armour dmg benefit pvm?
But i've seen your suggestions before and it's just one sided for pvp without understanding impact elsewhere
it benefited the game and progression and made things have value
its literally the same god damn thing lmao
No but it solved a longstanding issue on the chokehold of mage dps
and that's why it was okay
they introduced new gear and or adjusted rates
gear to gear
exactly we have a chokehold on melee str bonus rn because of piety
not gear to prayer
just adding a couple of str bonus changes so much because of it
if piety is equippable lmk
which is why yall as wanting a free buff to ur scythes
No, it was a net negative to pvm in the sense that it requires more switches for same result. But it was necessary because of how magic scaling works, particularly around shadow
You have that in PvP and PvP only
Because max hp is capped
They can literally (although it's hard on their side) tweak prayers in the wildy without affecting pvm
Adding 2 str to Torva doesn’t give any max hits on scythe fyi. We’re 4 away from the next max
which would get the result you want
honeslty in a perfect world piety should be nerfed to like 12% then we have like +50 str bonus to give to all melee items in the game but thats the huge job, doing it to 20% is tiny and allows bodys and legs to get a tiny increase they deserve what is so hard and bad to understand about it
Adding 2 str on Torva simply positions it to where the set has a net 2 base max hits over the oath set so that both sit adjacent in pvm
Rather than Torva behind oath
Legit getting ragebaited
Again, they aren't going to fix prayer by focusing on gear
apples to apples not apples to organges
if they hit a new tier of prayers, that's when they will look at current bis
In a perfect world, items and prayers work different in PvP than in pvm because monsters can have thousands of hp and players are limited to 121
Meaning PvP bottlenecks progression
I despise idiotic logic more than anything else. It's fine to be biased if you can legitimately explain why it makes sense.
He says you shouldn't be able to get so much damage "risk-free" and how there's too much damage, but then he says he's okay with giving 2 max hits to torva but taking 1 way from piety.
bad game design when they dont need too when we have so much free space to give str bonus to with bodys and legs
They have plenty of space to do that without touching piety btw
they really dont
They do, by a pretty significant margin
nope
Outside of the limited scope that is PvP
why do you think piety is the oldest bis in the game of 18years?
let's chill with the insults
Same reason rigour and augury has been bis for 8
Because prayers are meant to be unilateral improvements to combat
occult would've been changed whether shadow existed or not
actually they came out in 2010 originally
Same reason why jewelry disproportionally buffs combat than armor
They did not. Equivalent prayers, sure
Chambers of Xerics did not exist until 2017
pvp is only an issue because of 99-121 hp
everything else is fine because they boss creep up
im not saying any numbers exactly cause i dont know the numbers but in general torva shoud do more then it should and piety should do less the it should seen as its risk free early game mega rare
With natural and expected powecreep, even if it moves at a snail’s pace, you eventually arrive at a point where you need to have separation between PvP and pvm
Because hp is limited
Both Crystal and virtus added more consistent dps to PvP than Torva/melee gear
Suggesting that you can balance both without exceptions between the two is short sighted
Its not actually limited though they'll start adding damage reduction to more gear
thats a different topic but they are clearly working on a counter with this with flat armour that reduces hit splats
Flat armour is a pvm mechanic no
They kinda already showed us they'll do that instead of adding hp to armor
for now
Don't think they'll ever add it to pvp
I mean ur just speculating, it'd be dumb in pvp
they will have to if max hits get so higher and if we want more end game prayers
Can we please just call it damage reduction 
I'm pretty sure it's already there unless ely and justi just dont work
ely works
I dont mean flat armor either
If they ended up letting flat armor work in PvP, anything that would have it would require reasonable def levels so it’d just be a point of contention regardless 🤣
Its kind of an obvious turn that has to eventually happen though since you know
“Pures already have lower KO potential and now we’re fighting flat armor”
Quite a bit away, but yeah at some point make it work differently for pvp
if a prayer required higher attack levels and higher prayer levels its balanced fine
Can't have it work the same way and not be cancer for either pvp or pvm
We literally said buff the prayer levels or lock it behind a prayer scroll and you’re still nonsensically saying still nerf it afterwards 
exactly
im not against that idea, but that will give so much more uproar and would change PvM alot more then giving piety a tiny nerf if you now suddenly need to do alot more to get the same power
And yet they do this shit with ranged/shadow and people clap like seals
🦭
I just mean in the context of pvp
Just make overhealing a thing in pvp
This was the consequence of shifting from conservative releases to toa
Its simple though they just balance it out with some dr on pvp armor like every other game ever
To get people trapped in progressing forever to do the same damage
Flat armor for pvp makes sense, lowering max hits kinda needs to happen
Pvp is on the razors edge of being unplayable with the nuclear bomb levels of damage available
With 0 way to reduce that damage
U know what's funny, rs3 was a few years earlier on ramping up powercreep and it got to a point I took a break because it was too Mickey mouse. I start getting into tob from Colo onwards and it's just been giga upgrade after giga upgrade
It also insentivizes not wearing rags in pvp
Duo tob diary went from 2130 to (probably) 2000 in just a year or so
Which is insane
exactly why giving piety a tiny nerf would give us more time to work with haha my whole point as people dont usually risk torva, giving the remaining str bonus to torva keeps it the same for pvm
Yeah, I know it’ll cause problems but holding back melee and allowing ranged/mage to go buck wild is dumb.
Nerfing piety is a silly way to try addressing this when flat armor already exists
It’s like saying you get a rocket launcher and I get a blowpipe with toothpicks
Tbf they've been releasing content where melee is good or best

not like a huge nerf tho 3% is marginal in pvm but huge in pvp and leaves more room in future for end game prayers
Nerfing piety at all
How is a 3% nerf huge in pvp
because that 3% will be given to expensive armours that people dont usually bring
U lose like a max no?
3-4 on some spec weapons
Give barrows armor and justicar a chunky flat armor, boom, now you've made room for 10-15 more max hits
It’s not a huge nerf, which is why it’s even stupider of an idea of tacking it onto melee armor stat reworks 
Justi not working on half the modern mechanics is a bigger problem that flat armor will not solve

you probably wouldn't even really want to do it like that for pvp
thats true but still leaves torva in a shit ceiling with all melee armours str bonus scrunched up, also makes it where if you dont have barrows armour you just cant pvp so basically 70def med is now minimum more broken low level account by far
you'd need to make pvp only armor basically so it could have relatively low defensive stats alongside its damage reduction
so that people weren't hitting brick walls that cant die
but max hits weren't completely off the rails insane
basically you want pvp to be fast but you don't want people to die to unavoidable combos from 115 hp
I don't understand why defense being shit is a sacred cow that can't be touched, given that 70 defense tank accounts or maxed mains are ALREADY the best
And low level pures are just dicking around with nuclear bombs anyways
its because the gameplay honestly is giga ass when people can tank
like if you watched the dmm allstars thing where everyone had a passive dinhs on but they banned a lot of the interesting high dps options
thats what you dont want to see
people just hitting 0s on robes
defence really isnt shit because 70def makes you actually tanky af and also give more so more dps just from them prayers locked behind it hence why its the mroe brocken mandiatory build
you'd have people legit running from 55 wild to the ditch tanking you if they let people have actual defensive gear
thats why they nerf stuff all the time that people tank with
their biggest issue is that they dont use stats in a way that lets them control the max hits without turning people into actual walls of hp that cannot die
Sounds like pvp and pvm need a full decoupling
Sounds like i've heard this idea before

On the pvm side, swinging for over 100 damage with a super slow weapon isn't exactly a problem
yeah thats kinda why i think it needs to be a pvp only set of gear
that just does things like reduce max hits when you fight players but it does nothing in pvm
there's so much that can be done or should be done, it's a huge job to do everything to make things balance good and perfect, so many different directions they can go down
but just giving piety/rig a tiny nerf and giving that spare left over str bonus to armours instead is a tiny job with a maximum amount of effect, it helps so much whilst costing a little amount of time
If you only rebalance it to torva you’re nerfing everyone who pvms with less than max, which is what you said earlier wouldn’t be a result
😭😭
nah i never said just torva, obvs inq and bandos would get str bonus aswell
I'd rather chip away max damage in pvp with flat armor than affect everyone who pvms because pvp is an unbalanced shithole
armours that deserve the extra str bonus
.
was literally reply to a guy about pvp never once stated torva only just didnt want to type every single melee armour out in the game
wouldnt say it affects anyone in pvm as they get getting that str bonus back on the body and legs, the same thing already happened with magic
dragon could even get a +1 str bonus now we have more room to work with if everything slides up
Do that anyways then
And leave prayers alone
Those aren't mutually exclusive ideas
Rebalance the t80 4 ticks as well
Because they kinda suck
I just disagree with randomly nerfing prayers for someones idea of a perfect minmax to armor
wouldnt say its randomly tho i think it is way to strong anyway for level 70 prayer and for the place you get it in game, the power of piety is around level is 85 prayer like i said imo, tiny nerf gives more room for future prayers better without them being way to strong
jagex had to nerf the occult because there was no way they could add another magic amulet in the game otherwise
Occult was fine, every other piece of magic gear is shit
And shadow makes that worse
Piety is fine, the entire melee combat design is balanced around it
tbh they could've released the 4x occult and it wouldn't have done anything besides buff shadow
although shadow isn't even really the problem its the solution to everything else jagex does wrong
their big problem is that they wont fix magic in general
and have to create random items to kind of address everything they refuse to acknowledge exists
the funny thing about magic is jagex is like
actually insane when it comes to the combat style
oh you want an offhand better go grind a raid and then corp so you can combine them
oh you want magic boosts? lmao silly idiot get an imbued heart
elemental weaknesses? LOL loot a harm orb
lmao its insane
the armor is the same way too
virtus? yeah afk some bosses for wildly excessive kc to maybe get it
Man, fuck virtus
Ancestral should have like 5-10% magic damage on its own per piece
Eldinis ward should be 15-20%
Actually give magic room to fuck around and give upgrades that don't suck ass
Magic pots need to be unfucked entirely
nah, we should redistribute non-existent stats /s


For real though, augury often being the same max hit as vigour and MM and only slight accuracy diff is atrocious.
2/3/3 - MM/MV/Augury btw
Just another example of how... flattened the progression and negative it is when they keep trying to add middle grounds that don't need it
And if we're continuing to go down the powercreep/toa route, they need to fix the previous balance choices yeah

the pieces also shouldnt give identical %
i still think occult was only an issue because they never decided to release a 5% amulet
literally every other amulet has cracked stats that is just how they work lol
anguish was the only range str bonus gear for a while im pretty sure
and assembler was only +2
humble reminder boss came out less than a month ago
In 2028 they might fix it though 😀
Ye
Hoping for this
Gotta rename it so it passes tho
And it will probably be an override similar to deadeye
Rlly wouldnt mind all 3 offensive prayers + that 50% spec accuracy prayer

im ngl
you could probably put up curses 1:1 with what they were and it would pass
no rename needed
i think you'd get a lot of people sort of online outraged at soul split and they should be but
i dont actually think the general voting population cares at all lol
they'd just see big new prayers to use and hit yes
Ye i said the same yday lol
Wild that this doesn't concern them at all
yea its a little crazy
in like, the "ideal situation"
1600kc brings in 8 pieces of oath
it also brings in:
0.7shards per kc =1120 shards
~1.7shards per lockbox (~48.5 for 1600kc) totalling= 80shards
including contracts, we also have:
1 oathplate contracts = 1pc oath
3 shard contracts = 135 shards
(assuming the acqui contracts are only purchased by people who can complete them which isn't unreasonable to assume at this point)
so we have 8 pieces of oath coming into the game
1 coming in through an oath acqui contract
and ~3 coming in through shards/adjacent shard content
for the humble total of 1/3 of all oathplate coming into the game through alternative means
12 pcs of oath coming in at 1600kc wws
1/200 effectively 1/133-1/145

shards being untradeable means the people could only cash out after ~650 solos worth of kc
wcyd
If armor stays 250-300m then it’s alright, agree on shards though
what is considdered the easiest yama contract?



