#Poll 83 - Early/Midgame QoL

1353 messages ¡ Page 2 of 2 (latest)

winged grove
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right but that requires doing ratcatchers 💀

tribal kettle
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And yet you can't clip clop them together to make horse noises

lusty jetty
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The guards alert radius are so broken

eager ledge
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An integrated ui to help with organising clan events, allowing teams to be formed, exp gains/drops to be tracked etc. it’d make it for clans to host botw/sotw/bingo events etc and encourage player interaction which in turn makes the game more enjoyable AND would help early-mid game players feel part of a community where they can ask for tips, see what everyone else does etc

sharp vine
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I think an updated tutorial island would be great. Few added features could make the difference to a new player. Maybe explain member skills and give them a try, so you could gain a possible new member to switch to members. Add skills like hunter,slayer, and farming.

stable sage
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im more ok with the set taking longer to get, vs the lantern taking longer than said whole set on average

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longer as in how long it currently tkes, not longer than that

wet seal
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Menu swapping left clicks/taps for C++/Mobile would be worth porting from RL, I'd dare to call it a literal mid-game pain point compared to playing with the third party client's feature

carmine verge
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Make Abyssal Pearls more common but drop in lower quantities.

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Alternative, guarantee 1 pearl per pull and lower the amount of you get with the random pearl drop.

limpid torrent
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Lantern should just be flat out easier to get. An item made to help w a minigame being obtainable after you get everything else from the minigame is stupid

carmine verge
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Also, make big guardian fragments not count towards the mining cap

limpid torrent
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Amulet of the eye should also be a regular drop not from pouches at the same rate as it's from pouch

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or imo after x clears guaranteed

carmine verge
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There's a reason why it only got 76.9% yes votes

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Like it's not a bad change but it misses the point

eager ledge
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And 1 per pull solves it how?

peak tundra
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I don’t even think it was a good change, it didn’t change the expected drop quantity at all per pull

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It changed nothing at all

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Hence my no vote

carmine verge
quartz quail
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I tend to get annoyed by the reward perspective of GotR. The aim of the minigame should be to provide an activity for those that like to train skills (in this case, Runecraft) via a minigame, and then after that, provide the player with unique rewards that can help generally train skills elsewhere (in this case, Runecraft).

But the way GotR works in its rewards - the Abyssal pearls aren't obtained often enough. They need to be obtained more often in order to promote both the Raiments as a unique of GotR, but also since pearls are used to repair pouches.

The Abyssal lantern only works in GotR, which is a disappointment since some of the effects could be useful outside of GotR, and it would provide a nice larger connection between Firemaking and Runecraft.

Meanwhile, GotR not only has you runecrafting runes within the minigame (which is good), but also spits out piles of runes from the Rewards Guardian (which is not good, because players prefer the uniques instead).

It feels like a very weird giant crutch for Runecraft, which takes away from the traditional Runecraft experience of runic altar running. I feel like GotR is doing too much, and that we should be trying to spread Runecraft out a bit more.

limpid torrent
trim oxide
# sharp vine I think an updated tutorial island would be great. Few added features could make...

https://oldschool.runescape.wiki/w/Tutor

im not sure about a new tutorial island, but i would agree with an expanded tutor list to help teach some of the skills you mentioned that can be a little confusing for a new player

Old School RuneScape Wiki

A tutor is a non-player character who can help players to understand a new concept or process, and may be especially useful for new players. They are marked on the world map by the guide icon ().

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maybe even have a new tier of tutors at a intermediate level to teach a littile more than just the basics to help bridge the knowledge gap?

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https://oldschool.runescape.wiki/w/Adventure_Paths

could even add the expansion onto the paths so people get hand held a little more at the start?

Old School RuneScape Wiki

Adventure Paths are a task system intended to help new players get on their feet by completing tasks for various low level rewards. Players will only be eligible for Adventure Paths if they've told the Gielinor Guide at the very beginning of Tutorial Island that they are either a new player or are a player that has played in the past, but not re...

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would help move the info they need from being a bunch of wiki text, to in game npcs teaching you

eager ledge
eager ledge
quartz quail
# trim oxide is this even on topic anymore?

Yes, I would say so to some extent. The topic is about improving the early/mid-game via QoL, and I'd argue some of the direction Runecraft has down via GotR has been a little detrimental to the skill. Some QoL to try and repair Runecraft's traditional runecraft and focusing less on GotR, I think would be beneficial.

For example: increasing the number of Abyssal pearls obtained, means the rewards are obtained more easily, meaning the rewards can be used outside of GotR earlier, which arguably improves traditional Runecraft slightly.

Having said that, I gather the idea of Poll 83 is to improve non-minigame areas. Especially since GotR was already part of a poll.

quartz quail
# eager ledge Can repair pouches with contact npc spell btw… also, gotr is optional. You’re st...

That's not the point. My point is that players will go down the path of least resistance. And right now:

  • Contact NPC spell is far better than Abyssal pearls for repairing, making the idea of repairing via Abyssal pearls somewhat obsolete.
  • Training via GotR is far better than traditional runecraft running, making traditional runecraft running fairly obsolete.

It would be nice to balance things out a bit more, to put things in a better place.

carmine verge
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Training via GotR is far better than traditional runecraft running, making traditional runecraft running fairly obsolete.
I don't think this is true, it's just that GotR has some really powerful rewards.

eager ledge
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The exp rates are about 1/4-1/3 of what is available via traditional means

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More enjoyable? Sure

quartz quail
eager ledge
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More rewarding? Sure

modest lichen
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I dont think GoTR is considered better since Lava runes and ZMI provide more xp and stuff like blood provide more GP/hr

eager ledge
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But i don’t think we can say it’s better cause there’s comparisons where it comes off worse

carmine verge
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Also not everyone enjoys GotR

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Despite reddit memes there's people that do like traditional Runecrafting

modest lichen
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This might be going outside of the scope of just a qol update into a bit more of a rework territory though... But I think your suggestion should still be considered peepognomeblush

carmine verge
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Though I agree that Runecraft should be better for obtaining runes especially the lower ones

quartz quail
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I'll clarify my opinion.

In the case of traditional Lava running, sure, that's definitely better than GotR in terms of XP. And I don't think there's anything wrong with it.

In the case of high level runes like Blood running, they might also be in a good space over GotR.

But for the other altars, I'd like their traditional running buffed in some way, such that GotR doesn't overtake it easily.

quartz quail
quartz quail
trim oxide
# quartz quail Yes, I would say so to some extent. The topic is about improving the early/mid-g...

yeah i strongly disagree with this.
the needle is the only reward within GOTR that impacts your xp rates in different places. This is not a factor until 85 runecradting so its irrelevant to early/mid game.

the outfit is there to boost GP/hr , but doesnt actually impact your available methods or how effective they are to train. all the other rewards are cosmetic in nature & self contained to the mini game.

changing the pearl rates & easier rewards will do almost nothing to the actuall runecraft training progression. GOTR will still remain slower & less profitable than ZMI and other methods & have a crowd that finds its gameplay loop more enjoyable

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anyone who feels forced to go there for some kind of xp progression is just misinformed

azure vale
eager ledge
trim oxide
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tldr: nothing forces you to go there in terms of progression until you hit 85. which is not early/mid

trim oxide
eager ledge
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But honestly i think rc is in a very sweet spot right now

trim oxide
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or was that in the prior QOL poll?

eager ledge
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Let me check

quartz quail
trim oxide
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blogs mushing together in my head so i could be wrong 😅

trim oxide
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in terms of xp/hr and leveling up to a goal, almost everything is faster

azure vale
trim oxide
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if your argument is that GOTR is too fun compared to other methods, then yeah

limpid torrent
# eager ledge Ye but mathematically it changes almost nothing? I agree the lantern should be m...

It does quite a lot actually... The matter isn't to make the grind shorter but to incentivise contribution and game completions which are an issue as jagex stated
Most of all it would kill immense dry streaks which is what people have been advocating about due to the ridiculous amount of pearls needed adding too much variation to it all

  • It'd arguably make NPC contact less of a necessity which isn't bad considering you don't even make astral runes within the minigame
eager ledge
limpid torrent
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Problem with gotr is that you are absolutely forced to do it if lvling RC this gutting the skill it's meant to help

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The fact that changing the lobby door to not be dogshit needs to be polled is stupid af as is tbh but yeah... We getting borderline out of topic here lol

azure vale
trim oxide
eager ledge
azure vale
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Heapped on top of the skill being slow as icecile growth and very non-profitable/negative profit pre77 outside GotR.

modest lichen
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the outfit doesnt give xp so I wouldnt exactly call it forced

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It does help out a lot with diaries though peepognomeblush

azure vale
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It's 60% increase in GP though.

eager ledge
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The outfit doesn’t give exp, the pouch allows for an extra 3 ess per trip which isn’t going to offset the time taken to get needle etc

trim oxide
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so needle i can see the QOL argument for in making it align/reasonable for people at a lower RC level since its no longer a lvl 85 item.

everything else about GOTR was just a personal dislike rather than actual issues impacting early game players

eager ledge
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It’s certainly far from forced

azure vale
carmine verge
eager ledge
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So realistically, the most efficient rc method is still lavas, then bloods/souls or some shit

modest lichen
# azure vale It's 60% increase in GP though.

Well for the majority of the time you arent making any GP and its only for a couple of runes you'd make any sort of decent money. If we're talking about GP you'd make more from plenty of other activities. It still doesnt make the outfit forced.

eager ledge
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Which certainly doesn’t force you into gotr

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Gotr is a nice viable alternative if you want to sacrifice exp for some nice to have rewards

modest lichen
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I think there's several craft X amount of Y rune tasks for diaries though

azure vale
limpid torrent
limpid torrent
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You might as well shoot yourself in the foot and go for a sprint pb

modest lichen
limpid torrent
azure vale
eager ledge
limpid torrent
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And again... Colossal pouch

eager ledge
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Colossal pouch gives you 3 extra ess per trip, it doesn’t offset the time taken to get needle

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And isn’t used at blood or soul rcing

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Again, moot point

limpid torrent
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proper blood it is tho

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And that is again more xp and you gotta account for the clicking too etc

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Which adds up

eager ledge
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Who tf runs traditional blood runes?

limpid torrent
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If we talking XP who tf runs any blood runes

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But if it's about money then again you're trolling cuz no outfit

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Full circle

eager ledge
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You right, fastest exp is still lava runes 23-99

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Which pouch is minimal for

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And outfit is useless

limpid torrent
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Which also benefit greatly from pouch

eager ledge
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Cause lavas worth like 1gp

eager ledge
azure vale
eager ledge
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It means every 15 trips you do you have to do 1 more, at approximately 20s per trip

limpid torrent
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Lil more if optimal

eager ledge
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Nowhere close

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Let me calc it quickly

carmine verge
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Did this get started because of the more consistent pearls suggestion. detective

lusty jetty
quartz quail
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Maybe that's out of scope for Poll 83, but it would have been nice to see GotR be in a better position w.r.t. Abyssal pearls and its uniques. As of right now, I don't really think it's in a good position.

eager ledge
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Okay so 72k exp/h crafting lavas translates to 6,857 lavas crafted per hour. 6,857 / 64 ess per trip = 107 trips per hour. 3 less ess per trip * 107 trips/h = 321 less ess per hour. 6,857 - 321 = 6,536 lavas per hour. 6,536 * 10.5 exp each = 68.6k exp/h. So there’s a 3.4k exp/h difference in having pouch.

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Pouch is certainly not mandatory

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Nor is outfit

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Nor is lantern because, as we’ve identified, it’s useless outside the minigame

eager ledge
eager ledge
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Not to mention daeyalt which gives 50% more exp and zmi and arceus rcing etv

azure vale
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Massive pouch is only 1 essance better (accounting for inventory) until 85.

eager ledge
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Thats based on normal ess

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So 5k difference if daeyalt

azure vale
quartz quail
azure vale
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More xp less gp harder needing more attention

eager ledge
quartz quail
eager ledge
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But either way, gotr rewards are far from mandatory for it

eager ledge
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Unless you purely want exp, in whcih case you do traditional and sacrifice chance at a nice to have item

azure vale
eager ledge
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Snd only get runes

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^

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Should bandos just drop his armour every kill? Or should you get random pvm drops to fill it in?

quartz quail
eager ledge
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Or a pity piece of bandos each kill that you can smelt into a chestplate once you got 100 kills?

lusty jetty
azure vale
quartz quail
quartz quail
azure vale
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That is not happening.

eager ledge
lusty jetty
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The runes are an Ironman thing

azure vale
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They want a balance of filler.

eager ledge
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Should we compartmentalise their drops and give a small guaranteed part of their unique every kill?

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everytime you kill nex you get 1 torva piece, 200 pieces you can craft a chestplate?

quartz quail
eager ledge
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With binding necks and magic imbue you can get 16-17 rolls per game

azure vale
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It's a slow outfit sure. But it's one you get while getting a tone of other stuff.

eager ledge
quartz quail
eager ledge
quartz quail
azure vale
exotic mango
eager ledge
azure vale
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But you can get 4/5 pulls per game soloing without combo runes.

eager ledge
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I can’t think of one skilling outfit that isn’t rng tbh?

limpid torrent
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The rng is beyond ridiculous of that amount of time needed on the grind

exotic mango
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I was more talking about the needle and lantern, I don't really see issue with the pearls tbh

eager ledge
azure vale
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Prospector and graceful are more reliable in thier RNG than pearls. But ya similar.

eager ledge
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3k exp/h when crafting lavas

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Lantern only used inside gotr

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Skilling outfit doesn’t affect exp

eager ledge
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It’s literally entirely skippable

eager ledge
quartz quail
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@eager ledge Skilling and PvM should function differently. The traditional concept is that skilling should be slow profit but consistent, wheareas PvM should be inconsistent but can be rewarding due to RNG uniques.

When it comes to GotR, all I'm saying is that the rate of getting Abyssal pearls feels too low. I'm not saying there shouldn't be filler items.

eager ledge
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Needle is fine though, the benefit is marginal it just saves a few clicks per banking session

azure vale
trim oxide
eager ledge
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Pearls and needle shouldn’t get touched, lantern could be sped up

quartz quail
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Not sure how relevant that is to GotR anymore though.

azure vale
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kek No they are miles apart. Bossing has high risk both in danger and the fishing for the rare loot. Non-boss style pvm is much more relaxed and reliable.

quartz quail
azure vale
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Basic pvm you can literally go kill that and then tab out and wait for runelite to tell you the thing is dead.

limpid torrent
eager ledge
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I have tracked exp rates though

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So i can divide that exp rate by exp per action

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And boom, trips/h

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Quik maffs

limpid torrent
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72k sounds slightly low
But my concern is that 3 ess less

eager ledge
limpid torrent
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Could be high

eager ledge
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Colossal is the sum of the 4 other pouches

limpid torrent
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Not rlly?

quartz quail
# azure vale It's actually a lot like mining

How so?

At high levels, for mining you still want the ore. You always get the ore.

But even for non-boss PvM, you don't necessarily want the bones. You may be wanting the variety of items (such as herbs, gp, etc.) but also any rarer items.

eager ledge
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So if you take colossal, you don’t have to take 4 pouches

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So you save 3 slots

limpid torrent
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30 over 40 unless I'm missing smthing

eager ledge
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Interesting, you rigjt

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Right*

azure vale
eager ledge
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Bit of an oversight on my part

limpid torrent
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That's why I'm so confused by it lol

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13 ess is... A lot

eager ledge
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Ye certainly bigger difference when 13 not 3

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Hmm

limpid torrent
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even just not having to work w multiple pouches makes a diff tbh

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That's why it's so vital

limpid torrent
eager ledge
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Ye i certainty understand your perspective more now

limpid torrent
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Anyway we getting vastly off topic lol

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But smthing to kill the severe inconsistency is neccesary

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Tis all

quartz quail
quartz quail
vivid onyx
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You could teleport to Ardougne, take the boat to Rimmington, then take the boat to Brimhaven. Then run to the charter ship to Port Sarim.

azure vale
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or draynor village glory teleport...

crystal summit
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Again. Keep poh in remmy

boreal plume
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This has gone way off topic lol

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Fs to the jmod

trim oxide
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bound to happen though

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just takes 1 off tangent point

boreal plume
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It would be mid game qol for my chambers locked Ironman to get run energy from overloads like salt :p

trim oxide
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seems we need to have threads within a thread so that we can minimise the off topic conversation ancestralhmm

boreal plume
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I feel early and mid game is really good, the only qol you can give it is make leveling faster on certain skills

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Currently if you start a new iron the worst thing you will face is teleports and early transportation

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And walking everywhere

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Reduce the time you can use home an mini game teleports could be decent qol early game

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Why it’s 30 mins is beyond me

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In terms of gear progress they nailed early and mid game with all the updates last year and this year

low hinge
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Brewing beer. The times are way too long and the chance to make bad beer is incredibly high. In addition, there are only two locations. Please consider adding more brewing stations to: Valadmore/Kourend, Mos Le'Harmless, Brimhaven/Karamja, and other locations.
Why? I enjoy passive cooking exp and I think it make sense location wise on where these guys make their beer at. So much beer but yet, no production. Hmmmm.

vivid onyx
still herald
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From the perspective of tutorial island, I can see (in terms of getting information out to the player) setting expectations for each skill and the reasoning for how and why they are positioned as such in terms of XP could be beneficial.

Thiis means grouping skills based on how they impact the character/world around them to not narrow in on how long a skill should take, but to give a rough idea of how these things work.

An example is comparing something akin from mining to woodcutting, where they both represent gathering type skills whilst (for all intents and purposes) mining resources were designed to be more profitable than most woodcutting resources, meaning the xp to get to much higher and higher profitable ores is less to compensate for the reward (high mining blast mining for instance is relatively a profitable activity for instance).

This can also contrast between a skill such as agility and smithing, where the processing of smithing materials is relatively expensive (to what it takes to do agility and various other skills) and either doesn't always assume profit in most circumstances (gold being high xp but is done exclusively at a loss as an example) and in small amounts near the end of the skill.
Contrasted with agility to which the skill is relatively self contained, while it doesn't produce anything significant in terms of gp value with sepulcher and the wilderness course, the skill is self contained with no necessary input cost and pure xp output as a resultant.

This is a lot but to sum this up, showing that each skill in terms of usefulness, how it's trained, and input to output ratios early on can give players a grasp on why things are positioned the way they are.

real carbon
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Fix Barabarian Assault recruitment system, it’s so old rn

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Improve the gambling points at barbarian assault too, I think that’s one of the ways the minigame will be more playable

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Allow players to which their role(s) to healer when they reach wave 10

boreal plume
peak tundra
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?

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[[Fighter torso]]

warm notchBOT
peak tundra
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[[Granite body]]

warm notchBOT
peak tundra
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Oh that’s so weird

quartz quail
peak tundra
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Pet hunting and boosting will be an end-game activity no matter where you go xd

quartz quail
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Sure, pet hunting will be.
But I presume the suggestion of BA is for the Fighter torso, and by extension the Penance gear.

real carbon
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BA needs to have some fixes anyway

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And the rewards for high gamble points

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I remember how popular it was back in the day just full of people

boreal plume
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Gear progress for mid game is very good why waste time on torso when you can get blood moon

quartz quail
real carbon
quartz quail
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I think it's out of scope for a QoL poll to add more to the progression within the game. But I do find that after Rune gear, the next transition isn't obvious.

boreal plume
quartz quail
boreal plume
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Bloodmoon

quartz quail
boreal plume
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?

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Bloodmoon is same as bandos

quartz quail
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Bandos is 65 Defence
Blood moon is 75 Strength and 50 Defence

peak tundra
boreal plume
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Torso does not take 1 hour you are high

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Unless you pay for it

peak tundra
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It does if you have a competent team

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I actually enjoy BA

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1hr a bit of an underestimate unless actually speed running but like 2 hours tops

boreal plume
peak tundra
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Void is pretty useless

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Outside of chinning and ranging in tob

boreal plume
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I didn’t k ow Bloodmoon had 75 str requirement but 75 stats is mid game anyways

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Void early game is insane stop being end game minded

peak tundra
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Bro literally torso and bgloves beats void

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And a nezzy

boreal plume
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It doesn’t

peak tundra
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D’hide beats void on anything with any level of defense until you get like 85+ ranged

boreal plume
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Gear progress for mid and early game is very good state right now

peak tundra
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The main issue with void is that you also kill extremely little without wearing a slayer helm until later game when your gear outclasses void by a lot

quartz quail
boreal plume
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Also mixed hide is also really good

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And it has 2 str

languid panther
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i feel the worse books from horror of the deep could be improved in general, it would be nice if book of war was a nicer option pre defenders, law, darkness and unholy are good though

stable sage
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i didnt realize people talked so much in the past 5 hours

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one idea i had was for gotr to supply something to help xp/gp rates crafting runes traditionally, in place of the normal runes

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kinda like how camdozaal golems have chaos cores, or how nex and other stuff with blood essence

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there could be stackable stuffs that get consumed when making specific rune types that grants bonus xp/runes, stacks with daeyalt

quartz quail
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Maybe I'm wrong, but to me, the Abyssal pearls feel so valuable, that I'd prefer to cast NPC Contact to repair a pouch rather than sacrifice an Abyssal pearl.

peak tundra
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The pearl repair is 500% targeted at people that can't use NPC contact and you'd be a fool to sacrifice the main thing you're there for to use pearls to repair

quartz quail
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It would be interesting if there were more ways to help out traditional runecrafting, especially non-GotR ways.

The Camdozaal cores seem interesting, but they're sadly too slow to obtain.

limpid torrent
peak tundra
limpid torrent
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Yeah void after rune is beyond wild

eager ledge
eager ledge
boreal plume
eager ledge
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People who know how to play ba

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I used to sell leaches back in the day, got the pet, etc… it’s very easy to ba once you know how it works

boreal plume
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and new players know how to effeciently play ba?

eager ledge
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New players no, maybe hour and half

boreal plume
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l0l. if you can get a pug torso in less than 1 hour i will give you 100m.

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i mean picking up anyone randomly in the offical BA world

eager ledge
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Bet, when im going for torso on my hc ill use 306 and time it

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The main issue tbh is defenders

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The other roles are mostly braindead

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But regardless, even if it took 2 hours, you can access a torso much earlier in the game than you can do pm

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You can’t do pm till you have some decent tank

winged grove
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really minor but I would like to be able to combine half-pie slices peepognomeblush

limpid harness
low hinge
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Runecrafting skill guide doesn't tell new players how to unlock/use the skill. Herblore does this.

stable sage
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itd be sorta like getting brimhaven agility tickets, but for rc, that get consumed during normal rcing

low hinge
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Not a quick and easy but over-time, benefitical. An NPC where you can type what you are looking for and they provide you with "rumor" source locations. For example: Lamp Oil. The NPC could be like, "I heard of a chemist West of Port Sarim might be able to help".
This is helpful for players who have limited usage to the wiki, who heard of an item in passing (through players or through quests), and for fun easter eggs.

smoky vine
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From my friends:

  1. tutorial doesn't set people up for the early game. "it's too much to get into, idk what i'm supposed to do"

  2. Wiki/youtube research reliance was discouraging

  3. Minigame/clan tab was a bit confusing to them

  4. They liked Mining for a bit, quickly got bored of it, they hated RC. They didn't like elements of the game that were too monotonous and slow. They liked combat because it was more diverse & cooking cuz the XP/hr "felt nice".

  5. Being low levels they couldnt do much with me,
    everyone progressed/leveled up at different paces it created more of a disparity in what we can do together discouraging us from playing together where they just stopped logging in. Finishing a quest meant the other had to do it alone, leveling up meant the other fished somewhere else, etc

tribal hornet
# low hinge Not a quick and easy but over-time, benefitical. An NPC where you can type what ...

DT2s supercomputer golem was interesting in this way. It would be nice to have the Lumbridge Guide or somebody actually be able to help you in some way, like 'Use' an item on him and he'd tell you something about it or some sort of progression related to it. Like if you're a new player and you use an herb on him he'll tell you to go see the druids in Taverley to learn about herblore. This is a perhaps somewhat niche fix to an unguided account or something, but it'd also help prevent the trolling/luring of new players having to ask randoms at the GE or Lumby goblins.

velvet shadow
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I think the idea of making a miniquest for an intro to farming is a great idea!

But as people have suggested, you could take it a step further: Slayer has A Porcine of Interest, and Construction has Daddy's Home, but that still leaves a lot of member's skills unaccounted for and unmentioned off Tutorial Island. Thieving is probably intuitive enough, and Fletching may not need a whole miniquest to tell you to use a knife on a log, but Farming, Hunter, and Agility are all more complex.

Some kind of Agility microquest in the now-level 1 rooftop course Draynor (or even off in the Gnome Stronghold for nostalgia) might help serve to explain what the skill is for and how it works, Farming could come with a closer, low-level (ala the bronze anvil) allotment patch near one of the farms in Lumbridge and/or a quick tutorial with some early seed rewards, and Hunter could easily have some new, early-level creatures populate somewhere like the area behind Lumbridge Castle or the swamp (as suggested by glsm.)

vivid onyx
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Player: How do you make lanterns?
Candle seller: Out of glass. The more advanced lanterns have a metal component as well.
Candle seller: Firstly you can make a simple candle lantern out of glass. It's just like a candle, but the flame isn't exposed, so it's safer.
Candle seller: Then you can make an oil lamp, which is brighter but has an exposed flame. But if you make an iron frame for it you can turn it into an oil lantern.
Candle seller: Finally there's the bullseye lantern. You'll need to make a frame out of steel and add a glass lens.
Candle seller: Once you've made your lamp or lantern, you'll need to make lamp oil for it. The chemist near Rimmington has a machine for that.
Candle seller: For any light source, you'll need a tinderbox to light it. Keep your tinderbox handy in case it goes out!
Candle seller: But if all that's too complicated, you can buy a candle right here for 1000 gold!
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The tool leprechaun noting items is also kind of a notorious one too. It is actually in the dialogue, but it is in an inconspicuous section.

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Verbatim from the Wiki

Player: What can you store?
Tool Leprechaun: We'll hold onto yer rake, yer seed dibber, yer spade, yer secateurs, yer waterin' can and yer trowel - but mind it's not one of them fancy trowels only archaeologists use!
Tool Leprechaun: We'll take a few buckets off yer hands too, and even yer compost, supercompost an' ultracompost! Also plant cure vials.
Tool Leprechaun: Aside from that, if ye hands me yer farming produce, I can mebbe change it into banknotes for ye.
Tool Leprechaun: So... do ye want to be using the store?```
frail karma
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Would honestly help to make the wise old man bank cleaning service useful

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Lots of people hold on to so much shit they don't need that he doesn't get rid of

vivid onyx
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A simple change to his dialogue from this:
"Ah, 'tis a foine day to be sure! Were yez wantin' me to store yer tools, or maybe ye might be wantin' yer stuff back from me?"

To something like:
"Ah, 'tis a foine day to be sure! Were yez wantin' to access yer tools storage, or yez need yer farming harvest turned to banknotes?

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Its like you ask him about the details of his services. He gives the details and then suddenly mentions he provides this additional service for you. And then ask if you want to have the first service.

stable sage
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i know i have about a million useless seeds

flint juniper
umbral nacelle
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Make molch pearls not cbt pls Criy

winged grove
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I don't know if pearls are able to provide cognitive behavioral therapy 🤔