#game-update
1 messages · Page 245 of 1
only thing that changed was, they changed bmr with leagues release
This was the most casual DMM ever an it was great
yeah but you can't even argue in the defense on this
So incendiary cannonballs burn target for 120% of your cannonballs damage as extra damage in 6 hits after, first burn instantly on hit and 5 over the next 15 ticks i think
they have video footage talking themselves about how thats bad and that they shouldn't do it
like lol
even jagex doesn't think this is good
i changed my mind, rubium splinters will have high value even after the changes 
Id rather leagues 6 be pushed before BMR to give BMR more time than rush it
these burning cannon balls out dps shadow and are stronger than dragon cannonballs
Dunno why the special effects cant be applied to dragon cannon balls?
yeah everyone would rather have literally anything instead of nothing but it doesn't really change that they messed up the content pipeline
Yeah I want them to take their time with big releases
sometimes things are over promised and then when you get into the weeds its like ohhhhh this might take longer
they actually streamed themselves talking about doing this exact thing in 2021
and how they don't want to do this and shouldn't in the future
its actually crazy how similar the situations are lol
If you work for a company what someone says an what is possible is two different things trust me lol
back in my day, we didnt know what the year was going to hold for content
This week's stream was BIG! Mods Ayiza, Kieren, Markos and Sween discuss recent issues & big topics including, Deadman, Polling, Account Security and more! All whilst talking about Nex and upcoming economy fixes!
If you have something you'd like to ask the J-Mods next week, leave them in the comments below!
0:00 - Intro
1:58 - Mod Markos intro...
its this
they basically fully explain what happened then for the most part and its like
so similar that you can probably just assume the same thing happened again
they should have let nex cook for another 10 years
tbf we probably shouldn't compare to those days
because thats the version of jagex that did smaller updates but actually produced an insane amount of them all the time
im just saying, sometimes we (community) act like we aint spoiled brats about knowing what content is to come, when we could just have radio silent
i dont really think we're spoiled like that its a good thing jagex doesn't look at it that way because
we're only here because they ruined the game once already
and we have all of this interaction because they couldn't do their job
and its how they won people back
so for them its like
necessary for doing business
they were forced into all of this
I miss getting small pieces of content on a regular basis
People say that you shouldn't care as long as you still have old content you can do
But 1) not everyone wants to do every piece of content, so maybe you've finished all or most of what you want to do already; and 2) new content is fun because it's a communal experience that everyone gets to participate in at once
Well you got uhh.
- people want no power creep.
- people want no improved xp rates.
- people want bosses to be 50m/h without uniques
- people want nothing to cater to irons.
- people want nothing to make your life better in shape or form.
All these factors make making content next to possible
It will be funny to see the reaction to raids 4 rewards
I do not want anything to cater to irons. That's accurate.
incendiary cannonballs cannonballs burn for +120% damage dealt over 15 seconds (5ticks per hit splat). However the burns do not stack and only highest damage dealt burn deals damage to enemy
other than scar ess i dont consider any content catering to irons
Wow
I judge iron catering as an update which is only used by irons and strictly for irons. scar ess fills that but it also has several times been one of the best runecrafting money makers.
Just because it benefits irons, does not mean its iron catering
If its main point is to soothe iron pain points it's catering to irons
wrong
Ok
if something sucks for irons but not mains it probably should have an iron only update somehow
Lovely discussion with Tass as always
otherwise you're just fucking around with other people's experiences
problem is iron pain points, tend to be game pain points, as well
even better
Mains don't have issues with all these iron pain points
They have issues because they can't trade to interact with the game like everyone else can
then you're just making the game better for everyone by addressing it
i would say extracts are mainly for ironman. mains can use them for some things but most runes can jsut be bought at ge for same or cheaper price
ya it is
the sad truth that trade accounts dont wanna accept is that by fleshing out the game for ironman you flesh out the game for all players
its because runecrafting as a skill is tragically ass and doesn't actually support people using runes
its been the fundamental problem with rc since the start
the blowpipes was fucking cool on my baby pure to train range
at low lvls

and since you dont make enough runes
I still use it to tura skip on my UIM it's nice af
yes thats why bosses drop so many lmao
I think if something sucks for irons but not for mains, that's normal, because the normal main game is different than the special challenge mode and is explicitly balanced around the ability to trade
I kinda like gotr but maybe I'm unhinged
Sometimes main updates are also good iron updates
Depends how much it sucks
A lot of times, the challenge mode makes normal updates harder for irons
And that's fine
yeah but a lot of people get hung up there not realizing that the game isn't good as is in any mode
Making irons able to pick up cox pots from bosses was a catering update
gotr was most of my 1-90 rc grind, it isnt as bad as most make it out to be
Should that have not passed then
if we said irons were a challenge mode and we shouldn't change anything for the mode
they would just be locked up in 2014 with no content additions
Jagex has moved away from the mentality of iron as a challenge mode iirc
When 90% of shit is immune to burn how is it a better dps increase 😭
truth is jagex just gotta improve balance and create for multiple game modes now
its still a challenge lmao
because they exist
I mean in the sense that they try to balance for it now rather than just balancing for ge-man mode
well ya it needs to be balanced an realistic
ironman is the future
vote no to updates that cater to mains
i dont
irosn dont care about main catering
we are mains who cant trade
Majority of any main update would be a benefit to us
only one that wouldnt be is one that reduces rates of something
tbh if jagex had been a little less insane way back in the day
they probably would've been tweaking rune costs and crafting rates from the start
instead of figuring out how to drop them from npcs or add to shops etc
so that people would've actually just went to rc to get runes
I'm convinced that they were just at the right place at the right time but they were actually pretty bad at game design back then
law runes used to be rare drops from "hard" enemies in classic with no shops selling them and no runcrafting skill 
ya im pretty sure thats where the fundamental issue started
8 law runes reward from monk's friend was actually hype back then
rc didn't exist so they built out other ways to get runes for magic
and then they weren't willing to make rc the way to do things once it got in
spending 1 hour killing mob to teleport to varrock 2 times 
they somehow kinda kept up the arms race forever too
The real big bucks was in smithing rune items
stuff like barrows came in and started producing runes like crazy
then it continues into osrs where they add the diary to buff the runes even more and so on lol
they probably also are trying to maintain the gp cost of using magic, so they can't realistically make runecrafting much better
that's just my speculation though
not sure about that one, every single pvp minigame they add has rune drops that bots abuse to crash blood/death/soul prices 
well some time ago they did at elast remove runes from those tables
yeah they did that precisely to reduce the supply of runes to keep up the price
i think its one of the more obvious moments where they put economy before gameplay and it never really helped the game
they do that a lot especially now because they're scared to rock the boat basically
If you spent 3 years on a single main game update, while jacking the price up, people have a right to be pissed.
It's really not that hard to add rewards in the big 2026: Powercreep older gear by dropping a new item that can be used right off the bat, and then it gets more stats/power by eating up old BIS. This effectively kills any concerns about progression AND balancing because you can't just skip over older items.
Half of your points are super outdated and idk why you regurgitate them when I've explictly pointed it out to you AND you agree.
I guarantee you if Jagex allowed you to upgrade Dragon Claws into Burning Dragon Claws, there would have been ZERO concerns about Burning Claws to begin with.
they should still do that
i have no idea why burning claws are allowed to just like
And I didn't even mention the pro-ironman benefits of this system, which is adding value to dupe Ancestral pieces since any 2-3 dupe pieces lets you progress to Ancestral 2.0.
be so good compared to everything thats so much harder to get
they have not spent 3 years on a single update lol
it would make way more sense if they could be attached to d claws and that made the real dps spec weapon if you could hit the target with it
Burning d claws
Yah, 5 fingers instead of 3 or 2.
3 dragon claw fingers, 2 bone claw fingers
Even if there was 0 stat increase and it just added a burn, dragon claw's higher accuracy would make it a dps increase by default.
Since it would apply burn much easier.

yeah it doesn't even have to add stats or anything it would just be better game design
instead of creating a situation where its like i could get d claws as a minor upgrade or i could just get these free claws that are almost as good
and that just being the state of things

still annoys me that they didnt have the elder maul and dwh combine to give the elder maul a spec

Especially when they nerfed DWH to 1/3k afterwards lol
it's like.. okay lmao
i also feel like jagex really doesn't lean into spec weapons enough
It'd be unfair to expect ironmen to get dragon claws to get a good dps spec, just like it's unfair to expect hcim enter the wilderness so here's a budget Voidwaker
Oh man Elder Maul and DHW are both hated grinds why don't we make the dhw more common and make the elder maul useful for those people who oopsied into getting one
i think its really easy to make them exciting and a little crazy because they're honestly used sparingly compared to regular weapons
Burning Claws rolling accuracy based on what you chose as attack style is so silly and half the reason it's so dumb as a weapon
It's so clearly a "here's something easier to get for those of you who can't get the other things"
like as long as they make sure to separate tuning for pvp
Like 95% of spec weapons don't follow that accuracy logic
they could release incredibly insane specs
and it wouldn't even change the game much
but it would be fun
Don't forget Arkan blade 
Ironman mode turned this game into babiesrus
its just weird that they honestly have a lot of runway for specs and dont seem to realize it
Dont worry next quest will give crush version of voidwaker 
like if you released an ags that hit 100% harder than the current one it would look insane
and also often times not really change pve in the game
so they just have this huge field of potential new items or changes
and just sit on their hands lol
they'd rather increment your regular attacks by .5 dps instead
That one needs to be balanced for pvp so cannot have it 
yeah just disable them for pvp honestly
or just tune them so its like +1 max hit or whatever silly shit they feel they need to do for it but outside of that
where most of their players actually play
they can really do a lot
Dhw being way cheaper and almost the same as kodai dmg is funny af
Randomly added ancients autocast for no reason
thats another two items that probably should've been able to be combined
or kodai just needs a rework honestly
i want them to try something interesting like
makie it work like the harm staff but only for water spells
Is ok only due to the status
assuming they'd ever be willing to do the other elements the same
If it was a new item that did that outta nowhere then just delete these two
just so harm can be free to be good without being the single option for elemental weaknesses
I have a theory
What if they made elemental spells busted in leagues, so that they can push for that in raids 4
As they mentioned elemental robes
Would be funny
they should let my iron dual wield the harm staves it has after the league im convinced

testing out "effects" to specific elements
nah but really stuff like kodai could be cool if it had an elemental theme
it already slightly does but its useless
Crush Dragon Claws, you mean??
it could even steal from the league
let it take that little node that made ice spells function as water spells or something like that
Please.
When it was released, the only thing competing was SOTD/SOL, but that had to be manual cast, which was fine back then since autocast had that delay.
It will roll %min-%max like voidwaker based on accuracy checks
Now we have NM Staff, Ancient Sceptres, Ancient Sceptre with Gems, DHW all in between.
i wonder if that would have any practical application in the regular game
if you could ice barrage something with water weakness
Well technically also similar to dragons with multiple different values based on accuracy check but also has higher
minimum hit
False
Main is significantly easier than ironman by miles.
It wouldn't be broken, no.
The dps is lower than Ayak
ice barrage counting for water weakness could actually be a real thing
especially if you also let it combine with a dhw
because it could pretty quickly turn into a dragon/tzhaar/demon slaying weapon
It’s easier sure but the updates that have been released in recent years have been because of irons
Also ttk for max is not even that far off
Between mains/irons
it would be pretty interesting though if they made a set of wands to go with the kodai and each was for its own element
harm already does that but people hate harm for pretty good reasons lol
Some good qol and then just straight buffs for 0
Did u know blood barrage olm with dhw is actually not bad dps
Sounds cursed
But its a thing
good for saving supplies if ur focused on speedier clears and doing no preps with the boys 
Sounds like ironman method to replace sang 
Sang at h(olm)

no the updates was released to flesh out the early/mid game, nothing to do with irons
Mains benefitted from every update released as well as irons
outside of scar ess but eve then scar ess had 2 money makers
Nope
We have had this convo before
name an update that was ironman only that no main of any account status benefitted from?
i already covered that 1
death mechanics, 50% cost, full ge value when sacrificing items
Scar ess was so they didnt add insane amount of blood runes from blood rune crafting.
they didn't need to add it at all
don't irons actually get more value when sacrificing
shopscape was doing an insane amount of damage to their game
the amount of server hopping alone was stressing it out
don't think that was confirmed at all
the amount of irons in need of blood runes to the extent that they're hopping excessively frankly isn't that high
Blood rune packs would have been the alternative
they made scar ess to make it more fun
105% of ge value, same as mains, but kind of ludicrous to benefit at the ge price while having 50% value
ah okay
esp when it's being used beyond death costs now too
instance costs get taken out of coffer first and i won't be surprised if they suddenly decided to allow bank slots to be purchased this way
since no gp or physical items enters back into the system, so technically its okay
death cost are not really relevent anyways
only cuz ur not paying full value
and it benefits the game more if u just sacrifice a tbow to buy max bank slots over raw gp 
same for nex, yama, delve dupes being sac'd instead
i mean they should allow bank slots or bonds or whatever to work that way
pretty much shifts between being a fine gold/item sink or a small qol update so you aren't dropping to another account
in fact
specifically when it comes to bank slots
i'd say the way its set up is extra dumb
Bank slots are crazy expensive to
because you dont really care about gold sinking irons
you should care about item sinks though
even with 800m i think i only buy up to 20m
bonds are a problem because the gp coming out of coffer goes to someone else
I think using dc funds to convert it back to tradeable would be fine though
yeah but its not even really a problem
no no, it absolutely is
because you just drop to main and do it anyways
because we have instances where items are worth materially less than their ge prices
yeah but the reverse is also true
and since these are irons it would just flip flop both ways
the reverse is less of a problem because it can't be abused and prices will stabilize eventually
that's why jagex started setting starting prices as super low recently if u noticed
thats why i think for bonds it should just sell items on the ge and put the money in a bond pouch
it could do that for all of this too
that would solve the market problem
but
if you want to use things as an item sink which is probably more beneficial for the game
you probably just accept some weird value stuff happening occasionally
because an iron is almost never going to spend the actual gp in their bank
so the best you're gonna get out of them that matters to the wider game is item sinks
so like death fees or bank space purchases
its probably better to just allow an item sink
all my gp goes to blood,death,soul, choas runes lol
like in my bank right now i probably have like 200m gp
but if i dropped my dupes into the main game
its like
4b in items
1.05x 4b = 200m extra credit on top of that 
Would someone please let Jagex know that there is 6000 tick in an hour and there always has been.
Using this information, you can figure out that if an action takes you 4 ticks, you can do it 1500 times in an hour. If that action happens to give you 150 smithing experience, that means you will get 225,000 experience in an hour.

lmao i read that on reddit earlier
they aren't wrong i had a similar reaction to them being surprised by exp rates
#game-update message
But they knew a year ago
There literally is no excuse

i mean they shouldn't even need feedback
at least not for that
its not even hard lol just
if they tried to do the math at all
it wouldn't be like this
its neglect
Beta? Thats what production is for
still good to let the monkeys to voluntarily limit test
(we are the monkeys)
Yes let the train lovers test
its actually bad enough that i suspect that whoever set those rates
actually knew exactly what they were doing
its kinda hard to believe they put some random numbers out there never checked it and it just so happens to line up that well with other mining methods
They just straight up didnt care
i think maybe they just didn't care and wanted it to be pretty good and then the rest of jagex said wait hold on now wtf
once they saw it for real
Unfortunately Claude didn't catch that one
I can’t help but think IF they remove the xp from incendiary cannonballs, is there actually going to be anyone apart from maybe irons actually making them
Can I also just say that so many things in the post today contradict another
“Economic concerns over volume of them entering the game, splinters would inevitably become far less valuable over time” in one sentence to let’s increase how many of them you get per hour from 2100-2500 up to between 6300 and 7500 whilst also irradiating the entire demand of players wanting to use them for smithing xp? I agree action was needed but damn I can’t see a way for them to do this where it’ll remain viable on all fronts or not become dead content due to over correction
"We don't want them to lose value by people over farming them, so let's increase the volume"
How does that even make sense?
From my understanding, instead of volume coming from a handful of players after BiS mining xp, "everyone" would benefit from increasing the drop volume. This way people mining it normally still make decent profit based off unit sold not price per unit kinda thing.
I do think incendiary cannonballs could have kept some of the smithing xp, assuming new xp is like 1-5 xp per action. It is mainly ironman side of thinking though since making cannonballs is only 66% of the xp of smithing normal items so incendiary could have filled the gap of xp per bar
After testing the incendiary cannonballs in ship combat they are strong enough to keep value even if players generate more rubium splinters after the change. Assuming players start using ship combat more
Rune incendiary cannonballs should be higher dps than dragon cannonballs since they burn 20-40% extra damage before next shot lands. When player is shooting cannon*
I think they should keep tick manipulation for rubium, but change how it works. I think the changes they make to the normal rubium rocks are fine, disable tick manipulation on those, w/e. However, I think they should change how rubium deposits and the geodes work, in a way that would make them more rewarding while restricting how much Rubium you get from them if you are tick-manipulating.
Specifically:
Increase the chance of obtaining a rubium geode so that you recieve them every 3 or 4 ticks, and the xp you gain from them to ~26
Increase the number of rubium deposits (the rocks)
But increase the number of ticks required to crack open a rubium geode, giving you the same or possibly less splinters
Then, add a second option which opens the geode instantly, but which has a chance of receiving 0 or 1 splinters, and restarts your skilling timer (however that works)
The increased xp per action will benefit people who are looking to afk (It's abysmal as it is compared to shooting starts & the like), which can be balanced against the time needed to fully break an inventory of them, whereas fast-break will allow you to tick manip for higher xp on the deposits while getting next to no rubium splinters, while Rubium rocks remain a decent intermediary & the meta for obtaining splinters w/o tick manipulation
🤢
Someone watched gnomonkey
they said they didnt want it to be a form of money or xp just a way of obtaining splinters for the cballs so i dont see what the problem is.

so dead content
still trying to figure out the issue with xp rates on smithing
woosh
It was just unbalanced overall efficiency wise
You had a resource you could smith into cannonballs, a resource you could mine for solid XP that stacked, and then you could use that resource on the smithed cannonballs to double dip on xp
isnt that also a gigantic time investment?
It was still pretty macroefficient double dipping the resources
It's why Giant's Foundry takes away a portion of the bars that make up already smithed materials
again these are ridiculous time investments though, you gotta make the bars, make the cannonballs, mine the rubium, then finally make the incendiary and your still gonna be slower than just doing 3t granite and gold ore blast furnace
What is the negative aspect being applied to the game, assume im a noob
rubium xp rates i get it, too profitable too much xp at once
It gave ~200 XP per bar with runite, equivalent to if a rune platebody gave 1000 XP per smith.
Time investment is irrelevant when it's still over double the XP per bar
Rune platebodies currently give 375xp for 5 bars
Actually no
It was 300 per bar just from cannonballs
again whats the negative, what is the outcome that makes the game worse
150 XP twice since each bar makes 4 balls and each smith takes 2
rune platbody already rewuires 99
Ok look at it from the angle of rune dart tips
Same speed as incendiaries cannonball
75 XP per bar
Incendiaries give 300
incediaries require a 2ndary ingredient
That's an absurd amount of extra XP per bar use
A stackable one that is extremely fast to gather and decent mining xp on its own
r u saying this highly devalues rune bars..?
it takes 7 hours to do 1k cballs right?
And they're about to triple the rates of gathering Rubium
Okay so dont triple the stupid ass rate lol, nerf the gathering xp to not blow mlm out of the water
Why would having an alternative to mlm be bad lmao
They want this to be a way to make new better cannonballs
They don't want it to be a new smithing method
They just want irons to be able to easily acquire better cannonballs because dragons are hard to get
The method was never intended to be so strong for XP at all
We werent intended to 3t or red x but here we are
Ye
This has been in the game less than a week
Fixing it early is good
the community is excited for a new training method and again WHAT IS THE NEGATIVE??
what makes osrs worse
ok a runite bar is more efficient with cannonballs. Whats the impact that requires a nerf
Osrs is good because things tend to be balanced
Community throws a fit because they don’t want the balance they want ease
It’s why people don’t like that mechanics are designed increasingly towards prayer flicking
It’s also why people threw a tantrum because they balanced salvaging rates arguably fairly
I feel like gathering skills are fairly dead due to drops from so many monsters
im still waiting for the negative impact to be explained
The community is always happy when unbalanced shit gets added
i mean, the other side of the token to this is, that it also hinders what they can give for prayers
It’s also why people don’t like when stuff comes from pvp or the idea of locking things behind late game content
Thankfully the devs don't give a shit about that and understand balance is more important
what is balance breaking here??? costs r high and xp rates are still lower than the meta
Each bar becoming worth over 3x as much xp is unbalanced dude
Like I don't genuinely understand what you don't understand
They didn't want this to be good xp
It was also high cost
If they released this next week instead of this week with the correct rates would you be bitching that it's not good xp or would you just accept that's how it was on release
was
Shit was gonna crater
The number of people who want tens of thousands of incendiaries was gonna be so much lower than the number of people afk mining Rubium
Happens with every xp method, why do you think rune dart tips are like 4x the cost of rune darts?
Do you think they should nerf dart making to make rune darts profitable?
maybe im mentally deficient, but if no1 wants incendiary cballs or too many in market that means that means resell value tanks..?
Incendiary has no use. 90% of shit in sailing is burn immune regardless.
Its supposed better dps? But havent seen the calcs
Tbh I don’t think they should try to control the outcome of training methods. If it becomes cheap, so be t
Is the problem with this new activity tick manip lol?
That wasn't an argument he was making for them being balanced
They're 3x the XP per bar than other bar uses
He wasn't saying them becoming cheap is how they would be balanced
But just that using "they're expensive" as a reason to keep things unbalanced is bad
brother in fucking christ tell me the negative impact on the game
Because there's no guarantee they remain expensive so that balance goes out the window
The tick manipulation issue is literally this was granite but easier and better in every way while also offering the same rates as granite
I've told you about a dozen times but you just plug your ears and go lalalala
Ofc that was broken
The bars giving over triple the XP of other uses for the bars is unbalanced
That's bad for the game
better xp per bar, okay then what happens? it still remains expensive
I personally think they should remove tick manipulation in general so that there can be training methods that are fun and rewarding
That's not what would happen lol
They wouldn't make anything better by removing tick manip
Everything gets nerfed for tick manipulation purposes
I dont see why they dont just throw a buffer in to tick manip methods so that people just cant do it? Skills shouldn't be forced to revolve around those methods. People shouldnt* be rewarded for it, either.
It’s annoying for everyone else
No it doesn't lmfao
This is so wrong 😭
They literally said they balanced Rubium around power mining iron rates
The tick manip was unintended
Highly sought after training method? ye that remains expensive
This was a buff to the casuals and a fix to something that should had been fixed from beta
if only they knew about this issue last year
Anyways, as the saying says, abuse early abuse hard or some shit
Smithing xp is getting dumped too
gagex ruining everyones fun again
It should. But smithing like most skills need a fucking overhaul
If my choices are blast furnace which blows chunks, Addy plates, or giants foundry none of those are fun
Crystal armor costs a metric fuck ton 
I think they should nerf dart tip xp and fletching unstrung bows so that people finally string their bows
No
It’s ruining the game integrity guys don’t you see
I love when people get so angry over being told something is unbalanced they start doing this ^
It's happened like 5 times this past few days and it's always funny
Vale totems are a good enough alternative to darts that you dont need to destroy your wrists on mobile 
You can get like 2.2m xp/h guys it’s bad for the game
Go post on reddit and farm updoots with the general brain rotted community there posting blatantly wrong information about rubidium
How am I wrong
The xp rates are fine, don’t say high rates are bad just because it’s new
You've been told repeatedly you just choose to ignore it.
Remove tick manipulation and leave the xp rates as is
That solves nothing and is a reddit take
JMods have said they wouldn't change current methods if they removed tick manip lol
So you're asking for something pointless
Blog post says they are nerfing xp rates for both
Smithing xp to “token amounts”
Overall
Your favorite mining method won't be better XP just because tick manip is removed
Are you like
Capable of understanding that they literally did remove tick manip from Rubium
And still nerfed the non tick manip method?
Because they thought the afk method was too high xp for something so rewarding
And 20% less xp to mining without tick manipulation
Making tick manip a Boogeyman when it's not even relevant to this discussion is wild
They removed it just like you wanted from Rubium
And they still nerfed Rubium overall because it was unbalanced without tick manip
So you said they aren’t changing the other parts, then you say they are but that was already said so it doesn’t count?
You think if they removed tick manip from granite they'd suddenly make mining Rubium 90k/hr?
I think if they removed tick manipulation from EVERY METHOD it would allow them to make skills that gave xp
They think Rubium is too strong at current rates for how rewarding it is
They've said this isn't true
They'd have to create a method that is as intense as tick manip to get similar rates
They are removing the xp to making, and removing the xp to use them, so why would anyone spend so much when the dps of them is like +1
Jagex is using tick manipulation as the "upper threshold value" for balancing xp rates, so if it was removed I'd wager that yes, the "normal methods" would see increased rates from newer content and wouldn't have an "upper threshold value" being taken up by tick manipulation "sweat" methods.
They haven't had any ideas of content that would fulfill that and said tick manip isn't stopping them from doing it
It's why tick manip barb fishing didn't stop them from adding leechfin which will be higher XP than barb
So, the product is bad, the xp is bad, and the methods are bad. Wow I sure hope I enjoy my crumbs
Because it'll be similar intensity
end of day, this
Maybe so, but their version of leechfin wasn't going to be similar intensity.
It was proposed as moons fishing, which is not as intensive as tick manipulation barb fishing.
+1 dps at best doesn’t sell me on it
They should just dumpster accuracy on non cannon damage to sea monsters
That’s such a lowball approach to thinking of anything
And let cannons be better
+1 dps is a wildy different story when your dps is 3 than when it is 15
Relative increase is what matters
Also I don't think I've seen calcs anywhere saying it's +1 lmao
Burn damage is insane dps
It's why burning claws are better than dclaws in a ton of places despite on paper dps being lower by like half
People just catastrophizing to be upset over stuff
Nah they fixed it
It works on most things now
cool ill go try it later i want the tp jar drop
Each burn does .4 damage a second and caps at 5 times, capping at 2dps
That’s IF you roll positive on all the hits
It’s going to be 1dps unless you high roll every time and are 100% accurate
One of our use cases for burning claws over d claws was Verizik p3. If 4/5 people died p3 but dumped burning claws specs, we'd still complete because the burn lasted past player death. Cheese wins.
Cannonball burn doesn't work like that btw
If it would reach 2dps, at most it will cut like 40 hp on the highest hp sea monster
If verz js still alive* after dumping that many specs, that means she healed hella and would’ve been better off with the players dying before the heal 🤣
Tell me how I’m wrong instead of saying I’m just wrong
4 man learners+me broskie, shit is rough 😉
Also yeah, isn’t cannonball burn not capped at the usual 5?
Incendiary Cannonballs burn for 120% of the damage of your hit on proc over the next 15 ticks
And it gets refreshed instead of applied again
Incendiary Rune cannonballs end up being higher dps than dragon cannonballs assuming the target is burnable
Burning Balls sound awesome. Guess I should get into some boat combat for the first time ever since Sailing was introduced.
As seen here, I hit a 55 and the burn damage does 20% of that, 6 times total
It's substantial dps increase
The fact it only gets refreshed or buffed if you hit higher is HUGE for the dps
So 1 hit of 55 means you'll deal 55 + 66 for 1 single cannonball shot
Did they just kinda forget about the poll passing to change poison dynamite from three belladonnas to one?
why would they forget
Lol at me mentioning yesterday that the trouble brewing rum is 2 tile bank distance, and overnight someone is merching them.
Good thing I bought what I needed over months for my mobile times, you aren't pulling a fast one on me homie
reminder incendiary balls only work on birds and a quest mob
wait i was lied to
did they fix it 
This looks cool, I just find it hilarious water creatures are able to be set on fire.
Guess there is some tar or something sticky mixed into the burning balls.
oil based fire dont get put out by water
Must have, even the wiki states they're still immune lol
I don't know why tick manipulation is such a boogeyman. I wonder if people who are super upset about it have even tried it.
It's just clicking. It's not some mysterious, hard thing. It's just high-intensity clicking, not really different from any other high-intensity method.
If it didn't exist, there would simply be other high xph methods added on the top end with equal amounts of clicking
It's not like removing it would suddenly elevate the xph of every other method and make the game lower intensity for equal xph
people would immediately shut up if it was diegetic like jims cloth
they may as well atp
gnome puzzle box time
Gonna replace beware of dog sign on my fence with tick manipulation and never get solicitors again
like fuck me do people think this is the only game where you can manipulate an action queue
Standard 416 expierence, waiting for those healing her to die so you can finish.
I think tick manipulation should give 1 dragon arrows per action so we can have a consistent way to get dragon arrows
The crazy part is I'm not sure there would be for the most part, tbh
They already get more xp/hr, you should say 1 dragon arrow per action for the afk methods like the 25-35 minute demon tears wcing
Like, they don't really release intense skilling methods intentionally. Like at all. Probably because they're just not actually popular? Like, most players just do not want to do even moderately intense skilling.
Replace all tick manipulation with spam clicking. This would warrant more xp/hr (based on effort=reward) while allowing the "normal" methods to prosper from higher rates but still not as high as spam clicking. (This was meant as humorous).
congrats you invented trawling
Also I love that folks keep showing they are unable to read
They legit mention that a higher xp method would be just an engaging as current "tick-manipulation" methods
So you will be clicking more anyway and not as rhythmically which is what tick manip is
no you see theyd buff all mining xp
and people would 100% do said meta of vm/bm/zalc
:clueless:
the mining complaints really get me, i'm ngl
of the gathering skills it probably has by far the best variety of viable methods of varying types, xp rates, interaction rates, etc.
but people constantly complain about it and not like, woodcutting, which is 99% trees with minimal meaningful distinction
People are basically bots themselves
because what they actually want is afk mining to be like 2x or 3x rates and have even less friction
i honestly think fishing is the worst one
They have the inability to think
Spam clicking trawling nets SOO FUN
The thing is
there is just no xp variety
Folks want "modern rates"
The fuck does modern rates mean tho
What they fail to understand is that this limit is placed by Jagex
Modern rates means faster xp/ buff to methods
50k/h 1h afk like salvage
at least fishing has drift net and temp but yeah it's pretty bad too
think mixology/ bone shards/ salvaging
Anyways
ig wc has forestry now but idk that's basically it
salvaging shouldve been like martial wreckage but for every spot honestly
and sulliusceps but that's pretty generous
its just weird how entirely uninteractive it is
it is literally the most afk training in the game
Sulliusceps are kinda chill atleast
unless you want to count guthans afk
Yeah I do like them honestly
But like
Partially Jagex's fault for constantly catering to the lowbobs in every scenario except skilling, so people get picky and whiney about skilling not being good because there's no afk 400k/hr methods
I really wish they'd put out a statement other than on Reddit that they balance skills intentionally and other than mistakes to rates, they're done with a purpose.
Jagex has an umbrella of what they deem to be on the top. They could increase rates of everything if they chose. However they stand firm on higher xp, to the top of their umbrella, needs high activity
They're not THAT different from just cutting Any Other Tree
They're different enough I'll count them as a distinct method but still, lol
People just believe Jagex is beholden to the HLC skilling sweaty elitists which is just hilariously untrue
They need fingers to point
If it were, we'd have had 3 more ToBs and Infernos by now
300k/hr gwenith is afk 😭 surely
i can tell you with like 60% confidence there has not been a peep with the more in-the-know people about it because it does not matter
Jagex has done a really really good job with skilling overall
So many methods for so many intensities people could want
lily could tell you with more confidence if she was here 😭
Anyone complaining about rc these days is just ie
it gets nerfed
Or mining
Legit even when I made the post I wasn't like THIS IS BROKEN JAGEX FIX
I think RC is turbo cracked in current year but I at least understand why someone wouldn't really like any of the current good methods tbh
Hunter sucks worse than rc and mining
Mining I think is just showing your whole ass lmao
Tbh
tick manip LITERALLY has nothing to do with it it was getting adjusted anyways
I literally just said "hey this is granite rates but easier and this was brought up in the beta I think you guys oopsied"
how do people miss that in the blog
that is why they are adjusting the xp and removing 3t
.
Aren't the rates they gave also like with every single possible enhancer?
And for granite, I don't think you need any of that?
I dont even understand the complaints about skilling in the lord year of 2026
Rc is fine
Mining isnt bad either
Agility people hold onto trauma from 10 years ago, but its fine, seppy or rooftops and just chill
Shit like hunter tho makes me pull my hair out
stardust is NOT sustainable they absolutely nuked the gather rate on it
I (mostly) agree, my biggest complaints with most skills is that they desperately need more variety
Its just easier granite
Honestly them just making it stackable from the jump was the issue
Why didn't they just make you have to crack open a geode
And they made it clear in the blog they arent opposed to more granite methods but this was never meant to be one

Like Agility is a skill I think would heavily benefit from a few more Sepulchre-lite courses or something similar
It'd be just as afk for the people mining normally
Make the big rock give splinters
agreed its just kind of annoying to need to have two stances on this because its a) why the fuck did this get missed and b)tick manip is not the issue
because people will just assume very polar things
Big rock slow XP give stackable splinters
Small rocks decent xp give geodes need to hammer open
Beta feedback? Whats beta feedback
If the stackability is the problem, maybe just make it give the geodes you have to crack open to slow things down
Like why is it backwards
Easy fix
Ye
As for the cannonballs, I would say just leave the chain method as is
im kind of hoping they didnt do this because its shitty
Thankfully salvaging was a method, or else I'd be lvl 1 sailing still (although I'd probably be happier never having chosen to touch that damn skill to begin with).
as in, pleae i dont want to spam click open things training
Incendiaries are a bit silly especially on the lower tier balls
The XP per bar is so high
Regardless
theres a reason nobody touches aerial fishing besides the absurd grind and shit xp
Like a steel bar is normally 37.5 XP
Steel bars into cannonballs into incendiaries gives 175
Of where you stand in this, we all can say how pathetic of a look it is when they already knew about this stuff before release but conveniently forgot to change it
Really really shit they knew this feedback and did nothing
What was the point of the beta
All that feedback on everything and they legit changed nothing
That was like 90% of sailing issues tho
Legit reported and never fixed
The beta was an insult to time
Best high effort training method I like is spam clicking ardy knights for theiving.
But, of course using the unintended method of splashing and blocking them into a corner in the bank.
them genuinely missing it doesnt absolve the fact that they unintentionally ignored feedback lol
i already had no faith that they read shit thanks for the confirmation 😭
burning claws blood moon
Some guy in here has had knowledge of a game breaking poh bug that can be used nefariously
And he's reported it daily for weeks now
been thinking about that guy too
razmire shop got fixed after yknow
a fair while
and theres another one iirc
think its the deepfin mine shop
i called out snowy knight mixes being absurdly broken and wouldnt you know it, varlamore released and they were 1:1 what i expected
and they got shadow nerfed
Corporate has gotta be just non existent
which is why they suck ass
20 middle managers per person actually working on anything
Fang on this list too lol
Pre-release, plenty people said fang would be op (basically all got downvoted) with its original mechanics
Some even told them through direct channels / dm conversations
im still kinda struggling to understand why fang came out besides being a better corp weapon
Please be patient price has to be hiked 5 more times for anything of value
Trawling casually getting killed
Let me know when they get under 2k so I actually feel the need to use them
if you're broke just use anglers
Use dark crabs 
Yup
I can't put the new fish in my lineup, it'll look so odd.
should 100% use halibut over karams
They were 6k lmao.
They should fix the exploit were you can have everyone operate the same net on the boat and catch fish
Tbf they shouldn’t really cost that much in terms of gameplay impact
It’s one of those artificial things where the gameplay is just so ass the supply wasn’t really there
Kinda hard to take them over anglers if you think about it
Karams are free from me afking them, I'll never go trolling. If I ever run out, I may then buy/use halibut
It was probably smallish market held up on combo eating for pvp almost entirely
they were 8k
The secondary usage for stams is there too
If I can do the same gameplay for less cost and same effort, I'm going to stick with that option.
Genuinely I think the overheal on anglers is probably just a better idea a lot of the time
Sounds like fishing charters irl. What if people don't want to buy their own boats or do any of the other sailing reqs, but they want to fish?
Maybe make it cost to use another player's boat, that'll fix it
Pay per charter, coming to sailing soon!
when are we gonna get overheal karams
i beg
$19.99/month

And here I am just anxiously awaiting the biggest update of the year, bingo integration.
Im just waiting for goal posts to shift
When bmr inevitably fails and is buggy again like everything else
What people say then
Once BMR fails I'll complain it's dead content cause I don't need bis range buffs to help my poor pvm skills
Leechfin being reworked basically 2 times? Three?
i hope they add a weird shared hp enemy like moons so we get blood moon burning claws 2
A new boss that will almost guarantee be bugged
When raids 4 has rewards I'm not interested in, I'll go back to other raids and wait for raids 5.
You assume we will get raids 4 rewards before fall

Raids 4 is probably q2 2027
Delayed if we get another league
It's another dmm, and leagues get it right
Leagues 7 and still no sailing 
When sailing was an April fools joke and they took it seriously
I thought the vote was April fools 2.0
I'm not assuming anything until I get the 12 or so pings that'll come from constantly reworking the reward polls.
Sandwiches are difficult, look how hard Sandwich Lady works to bring us her goods!
Which brings me to, add leechfin sandwich to sandwich lady random event as a rare chance and when you choose it she takes the bread off and calls you an idiot sandwich.
If halibut get down to only two or three times as much as bwans, I'll use them
I can hear the stale baguette cloggers screachhhh at adding another rng into her
Marlin would be usable at 3k I think
The trawling fish are so good in general
I think people undervalue yellowfin and bluefin
Well, I say that but I'm sitting on 20m in those fish that I forgot to sell before prices cratered
I like bluefin. They're reasonably priced for what they are tbh
I use them at Kree'arra for a smidgeon of extra pp
Since I never overheal there
food at kree is just for emergencies, not to overheal at start of kc
My personal rule is never buy new items, regardless of what they are. I wait 6-8 months before ever considering it.
I like them at Duke to sustain from the chip damage from the slams
I'm rich so my rule is I just buy it if I want it
That's how you end up with 650m avernic treads
And then you spend the time between content releases regenerating the gp you blew on the last one
Except now we never get content so it doesn't matter what you spend because you get half a year to make your money back
for pvm theres like not really ever a reason to not just use moonlight
While I paid 170m and continued using echo boots with 20 extra recharge crystals I bought at 1.2m each lol
moonlight antelope is a food that looks good on paper but I never actually use
To each their own, I'm just a "wait until it goes on sale" buyer
Just depends on how much gp you have
If you won't miss the money, you're just having less fun for no reason
I like doing the content for drops on my iron men while buying for bottom prices on my main
If you're saving to buy other things it makes sense
Usually the logical move is to just buy it day one or day two if you're going to grind the content
Yea, my main only ever has 20-30m liquid cash. Everything else gets put into upgrades as they drop to bottom prices.
not healthy to assume the worst possible outcome on literally everything.
Well, I mean, Jagex have priors at this point
It's not an unreasonable assumption
I hope blood moon rises is good though
Sure it is.
Look at their track record the past year and tell me what launched with out issues
That was a major update
I mean everything this year has been stable
I'm assuming BMR voting polls should be open after leagues?
cow boss was fine, leagues was fine, dmm was fine
Sailing probably shouldnt released with combat, so it be less hated.
Or did they settle on everything they wanted? I can't even remember if we did reward blogs for it other than range upgrades.
the overall concept of sailing is great, opens up new content with islands and monsters.
also adds barriers to prevent the content from being botted to hell
Leagues had issues, they flat out said some issues they are not fixing this league
Cow boss isnt content let alone major content
Doom had issues
Yama had issues
Sailing had beta feedback ignored willingly
I dont consider minor things issues..... nothing can be perfect
Tassili, every single one of those had bugs
I don't hate sailing because of combat, I hate sailing because I wanted it to only be combat. I wanted effectively what is called "pirating" to be what sailing is.
What was minor about yama contracts being unkillable 
And there were crippling bugs in main game almost every update between those things
Your memory appears to be quite selective in this case
i mean thats because no1 played the contracts without jmod cheats X
as all aspirtational content that involves entry keys no1 is going to do
I just assume bugs are around every update and don't play on days that ends in Y until I see they fixed them and I get that nice little ping saying it was fixed, then reddit also saying it was fixed.
Probably, the code is absolutely ancient.......
My main account was made at the time they released/updated in game names list, when people were renaming themselves like 300 zezimas, and other obscene things, and during that 30-60 minute interval.
At the time I created it, there was so much going on I didn't find out until I went 8346kc for a bronze defender drop (had to contact Jagex support and wait months) and then after they looked into it I got the drop.
After that I just won't log on for updates ever again because the statistically improbable happened and I have PTSD now.
8346 kc lmao
Dont forget when nightmare released its uniques was turned off XD
You act like these problems have been new to jagex..... its actually just difficult because of the code.
Anyways, i will be enjoying a nice break from OSRS with POE2 this upcoming friday.
Should be a good downtime to wait for BMR
feel like there is to much complaining rather then looking at all the good jagex has been doing
^ This
if its really that bad ppl should quit im sure that will make them start caring when they lose money
Its what i did to blizzard, the direction of their game was not very good and they continue to double down. so i ended my sub and started playing poe2/osrs.
There's some truth in that, but at the same time if you eat at a restaurant 30 times, and 27 times you saw no rats but on 3 visits you did ....
There's a reason people point out bad things that happen
I would not eat at that restaurant again.
ehh thats 90% success chance which is basically an A
I hope the department of health feels that way!
If I see a rat one time im never going back
(this is based on a real-life example btw)
you should be happy they even give you the chance to find a latex glove in your sandwich in the first place
Because then what about alm the rats u dont see
what if the rat just showed up? not like you can keep them out 100% of the time at all times.
feel like the diffrence in osrs is ppl still play. they will complain and play. it hasint gotten to the point where they are giving up on the food yet
Err....
i think i have seen one rat my entire life
a lot of important bugs have been fixed with a lot of that content imo
Nothing will stop me from going back to the local "Blood Popeyes"
People really do have an entitlement problem.
Rats are hungry too
When i worked for COX doing IT support, i had people call an ask for compenstation, because they were unable to use their internet for 10 minutes.
but ye i dont mean to say dont shout at jagex if theres problems say it. just rarely see anyone say good atleast recently in this disc
Hilarious stuff ngl
must be US thing with the customer is always right policy. I heard people complain about even the slightest inconvenience because they know they will get compensation 90% of the time 
Ya, i just laughed at them an sent them to billing, the time they spend asking for compenstation costs them more than they will get XD
Anyone think OLM be more interesting if you could react to its magic/range attacks?
Or do you like being hit 40s randomly
i liked the approach to nex to an extent
like just force it to use same cmb style for 2-3 attacks 3 seems a bit much
but atleast 2 attacks before it jads
Ya and to balance it maybe make it do a auto special every 3 hits or something
acid walk/flame wall/crystals/bombs whatever he does
Not very fun to eat an auto off pray constantly
swear u have to chance urself sometimes cuz of rng
or lose dps on brew
generally im against making content eaiser but olm is like one thing that could use tweaks imo
yes, remove head running so everyone is forced to tank 
I don't think it's entitlement to expect a service without constant bugs of various degrees that negatively impact the playerbase
Pretty much every update this year has had bugs
I think the content Jagex delivers is usually solid but the current rate of content is piss slow and the bugs surrounding it are numerous
Every time
Brutus's update post looks like this btw
ehh i like this part, i just dislike the taking massive damage without doing anything wrong.
Do you not remember Brutus update breaking your poh
Like it made people's house layouts not let you move lmao
it was issue with the wildy poh theme itself not really the update
I'm going through every update for each week since 2026 started and I'll post each week that didn't have bugs
I'll never forgive them for nerfing the portal nexus into this tiny baby one that's in the game now...
probably need to to go all the way to the update where they started adding the issues to top of update
Like if verzik hit you for 40 every hit at random, i dont think youd have much fun.
You dont get it. Youre entitled to expect halfway decent updates for the game you pay for bugs are expected 
basically every game will have some bugs that come with each update, most games just dont post them at the top of update page. That doesnt excuse some of the bugs that got to the game though
Two entire updates in our lords year of 2026
One was a meme
One was bad objectively
Quest giving a fucking clog 
didnt they go on vacation one week, or was that christmas
saved you some time probably
January 14th - This update was solely bug fixes and UI updates. No bugs created on this day, but several bugs that were said to be fixed weren't.
February 18th - Birthday update, no bugs introduced.
April 7th - Mobile Character Switcher added, no bugs introduced.
April 29th - Leagues only fixes, no bugs introduced.
That's it
That's all
They dropped sailing and left for holiday
ah
You can’t negate 90% of verzik’s attacks, you have less supplies, and the fight is generally longer though. Off-pray verzik is 30s and melee can hit you for a high 50.
There's been 4 total updates in 2026 without bugs requiring hot fixes or cold fixes
Mobile players in the corner just seething about their issues
April 7th - Mobile Character Switcher added, no bugs introduced.
i swear people were posting issues about this though, didn't it sign you completely out of your account every time you closed the game or something
wasnt birthday update the one where we got yellow water in varrock 
Mobile has been a hot mess all year
and overloads are busted cuz you can heal without dps loss
Menu swaps still broken iirc
Custom menu swaps still on top 

Yeah I'm not counting purely visual
mobile character switcher was added outside of normal update day and it did have bugs
I guess, fighting olm for 25 minutes to be hit off pray constantly is just annoying as hell lol.
they replaced one of the scheduled maintenances with random mobile switcher update 
Not like you doing anything wrong, your just being punished by 50-50 rng
Could slow the projectile down to give you 1 tick to react to it
Like how phosani works
People are just tired and rightfully so of how absolutely shit the last year has been.
And this community has some weird thing about shitting on people who point out the laundry list of issues while pretending jagex is fine
Oh right
Lmao
Ok so we're down to 3
3 total updates this year that didn't require hot fixes or cold fixes to content
So, unrelated, but sorta related
Is underwater theiving/agility just broken
Wearing medallion
My breath literally never goes down
I know it's supposed to be 5x slower but I'm sitting here in the middle of no air bubble
And it's staying 100
probably rounding the 1% to 0% 
What the fuck
It's the chests
Searching chests makes me go up to 100% again
lmfao nowhere near a bubble, 100% oxygen
Surely this is bugged, right?
Mobile minimenu swap is such a disappointment
Hey that’s a lot of oxygen :)
Hahaha
pls @ jagex, add the ,,teleport to last boat" option to the teletabs aswell if possible
Please @ jagex dont add the above to teletabs
please @ jagex ignore the person above me, add the teleport ,,teleport to last boat" option to teletabs, but make it unusable
And a total of 4 updates all together
we had 2 updates, cow boss and red reef. if you count things like upgrade to herb sack or bugged gem bag that gave UIMs infinite gems or something then we had 4
quality of patches is beyond embarassing at this point. i remember when sailing dropped and there were issues like skill description said you need 62 to build and use boat facility, but it needed 64 (random numbers, i dont remember). it also took them more than 1 week to fix it btw
these still aren't 100% fixed actually
Camphor Hull Parts are correctly documented as requiring 53 con to make on the wiki, but the ingame skill guide lists them as requiring 59 con
bruh
Venom Clouds at Zulrah is still bugged after like 5 weeks 
bugged bad or bugged good
Bad. Venom clouds do a double damage splat, which if you’re doing efficient or afk, there are times when you preemptively run into clouds 
damn unfortunate
Jagex has just grown a lot
And I imagine there’s a lot more red tape with how much the game has expanded
This isnt an excuse for absolute sub par releases, lack of releases or just broken releases. Nevermind missed beta feedback
People are jumping through hoops to defend jagex when its abundantly clear the last year has been rather laced with some big doozies
Red reef was insulting for an update
15 minute quest
You get a clog for some reason at the end 
Cow boss was a meme and isnt a real update
There is a laundry list of issues not fixed
And people's biggest complaint is rubium WHICH WAS FLAGGED IN THE BETA FOR BEING BROKEN that jagex ignored and goes oh this rate surprised us. Mfers it didnt you just ignored the feedback
Dunno why people complain about rubium at all.
because what was released wasnt what was polled
Not hard to understand
theres reasons to complain for every side :clueless:
i hate u guys :/
Everytime i look at the game suggestions thread. I let out a big sigh
well hate is too strong. but y u do dis to me :c a brother just wants to train rc with astrals cuz less clicky clicky
gave too much xp, players wanted it to be less xp than previous methods. There would still be group of players complaining that is wasted update because it doesnt bring best training methods anyway
yep lol
Didnt see anyone QQ about rune keel parts being 320k+ smithing exp h or the new con methods from hull parts
repair kits got -50% xp though since it was too afk
yea repair kits was prob to strong
Its extremely difficult to develop a skilling method that is both new and not better than old which i dunno why we would try to preseve granite mining anyways
The problem was never that a method existed that competes with granite, the issues were that it was unpolled, gave a useful product/resource, and was less effort than granite while also being competitive with granite
Quest an activity was polled right?
Rubidium as a mining training method competing with granite was not polled
The resource was polled, the resource being 134k xp/hr to gather with no downsides was not
basically it is issue because the xp rate competed with the skilling top method of 3tick granite. people only have issue if it is competing with the optimal top xp/h method
And using specifically the language Jagex uses
It is disproportionately high xp for being lower effort and higher resource/reward than granite
ironwood was new best afk method for woodcutting without needing to drop logs, but wasnt competing with 1.5tick teaks so its fine
ironwood was how i got 99 woodcutting after sailing
activity was polled to not have a focus on xp
eventually you gotta start letting new methods be better than old
Yeah and you do that by balancing methods properly
Like they’re trying to do with leechfin
Not by having something that’s competitive with existing methods while also producing a resource and being lower effort
Like trawling should give some of the better fishing xp..... than it does. because its way more active
ironwood did just that, it jsut didnt compete with tick manipulation meta 
the trawling ive seen is super afk
trawling while paying for someone to drive uber is very chill
trawling is not afk if you want the most exp/fish/h
but it has the option to be afkish
it also takes a considerable amount of investment
you need high sailing + boat an facilities
Yeah and so you can't really buff the exp part of it anymore
Surprised no1 complaining about crab fishing
crab catching is actually some of the best hunter xp int he game early
There is always selective outrage over skills like rc/agility and mining for some reason
Crab trapping is pretty inconsequential, you wouldn’t really ever do it beyond what you need for potions, even on an iron
Ya but its like 2x as good as any hunter methods at that lvl
At what level
When would you not just be doing birdhouses anyway unless you’re trying to target specific resources like hunter rumors loot or chins
I meant more for main hunter training
i was looking at the crab for early hunter for my baby pure
iron youd just do bird houses for sure
Wiki links found:
https://oldschool.runescape.wiki/w/Hunter_training
30k with 2 traps is still really good at lvl 21
going to 45k at lvl 40
early hunter is one of the worst skills by far till you get to swamp lizards XD
Or you just do a birdhouse run every few quests and ignore it after like a day
Like when you get anywhere relevant of a hunter level the crab trap rates you posted are worse than just the hunter xp alone from drift net, for example, to say nothing of the fishing xp
Slightly better than swamp
lizards is still in the irrelevant tier, and it’s worse than other salamanders to crab trap
To say nothing of other methods
well razor-backed kebbits are best xp/h for hunter at 48 hunter, after they buffed ring of pursuit
Do people hate sailing as mains? because it doesnt really do anything for you lol.
I cant think of what if i was a main id use sailing for.......
As an ironman its actually a great skill
didnt really add an craz money makey or boss, didnt add any crazy methods to train skills. the resources are pretty meh you can buy them off GE.
well you need it for clue steps
trawling with the multi person boat is cool
ironwoods are afk wc
not a lot but some uses
so kinda same for irons
personally i enjoy it a lot more than most other skills
like you say what youd even use it for but ngl thats every skill
like most skills are way more useless
i dont really care about training it, but the unlocks were good
its in my upper third of skills i enjoy
but i dont really like skilling general so
It has almost zero integration into the rest of the game
So yes I hate it
Gwenith glide ruined any positive vibes I had for sailing
So many resources from sailing are just useless
as a main its pretty much as integrated as every other skill
I mean the island stuff can become more in the future.
you dont need it whatsoever unless you want a couple unlocks that are gated behind it for no reason (clues and diaries)
the biggest thing sailing did was open up the map to put stuff all over the place
new islands new dungeons new things to explore
Arguably 90% of the islands are empty filler for a map with nothing of substance
Combat has been a mess since it went live
I will forever be salty about how bad trials were.
Sailing cape is terrible but they refuse to nerf the sailors amulet or fix the cape
skillcape perks were a mistake
majority of skill capes are bad
Doesn't matter
what do you think the sailing cape should do?
Have the sailor amulet teleports fkr start
why
why do you hate sailor amulet??
just bring the amulet?
also it skips actually getting it
And empty your cargo hold
if you just 99 to get cape instead of having to get amulet from salvaging
just bring the amulet
skill capes are not meant to be a good, but theyve been in for so long theyll never get reduced to what they should be
100/99
brother sailors amulet is broken


