#game-update
1 messages · Page 213 of 1
Just like you use combat skills to engage in ship combat
You can make sailing feel like a skill, and use your skill to increase dps.
Manually running from cannon to cannon to lower reload time is one such idea, but many others are listed as well: https://discord.com/channels/324132423636090880/1484056013589188648
The more you remove or reduce the use of combat skills in ship combat, the more sailing becomes a combat skill
is runecraft a combat skill because it increases the damage i do to Zalcano
by the logic theyre using rn yes.
100% combat skill tbh
Scroll up like two clicks and try reading again
that doesn't invalidate what i said
you've admitted that non-combat skills can boost damage at certain encounters
why can't that apply to sailing combat
Because zalcano isn’t combat
Yes, it’s a skilling boss
im pretty sure hitting a monster and avoiding its hits counts as combat.
Extremist idea. Make cannons deal 0 or a flat amount of damage based on the ammo and your ranged level. If hit lands based on ranged accuracy and gear of course
If you add a hp bar to the veins at mlm, that doesn’t all the sudden become combat either
In a similar vein that tempoross isn’t combat
mlm doesnt attack you
Neither does tempoross
alright
then fighting sharks isn't combat either
it's a skilling miniboss that forces me to manage a health bar
just like zalcano
careful simbab logic has no place here.
Ok, yes. Now you’re actually using some reading comprehension. This system works when it’s isolated and not a game-wide occurrence
Hence - the comment I linked for you you try and read
This is why I was disappointed Sailing won the poll
If you’d like to give it another go
Beware, letters make words that you have to read and interpret
you keep linking me back to the same post that doesn't disprove my point
sailing "combat" isn't game wide, it's restricted to the oceans
im sorry if that confuses you bc the ocean covers the entire physical space
If all mining content was like zalcano, that would be a problem
if all sailing content was like ship combat, we'd be shooting cannonballs at shipwrecks
thatd be lit
so i'm not sure how your argument factors in
You’re not sure because comprehension is not something you seem to have in your toolbelt, but that’s fine
no, you're just an idiot and i'm tired of pretending otherwise
Isolated skilling encounters that have combat-adjacent components (like zalcano and tempoross) work great because they keep the skills from becoming pseudo-combat skills and have a lesser concern on game wide balancing and integration.
By making that a more general placed and widespread event, you run into the issues we currently have with the existing system
It’s not a difficult thing to wrap your mind around
Or rather, it shouldn’t be
neither is the idea that ship combat is like one of 6 different skilling activities for sailing
but you have trouble with that
ship combat isn't all sailing is
i got to around 86 sailing without really investing in ship combat
you're just an idiot who conflates it with everything
Ship combat shouldn’t be a major component of sailing at all, much in the same way combat adjacent features of mining, rc, fishing, aren’t primary components of those skills
It should instead focus on the core of the skill and features that work well, being exploration, movement, and integrating with wider skills in ways that cause less problems like it does with trawling
Honestly i think the reason crewmates on cannon feel so weak is because they removed the "bugged" sailing level scaling from them, so huge cannonball ranged str increases only gave them couple max hit compared to old hits
The reason you don’t engage with it isn’t that it isn’t a major component of the skill - it’s because that aspect of the skill is fractured and is a universally disliked experience
There’s a difference and you seem to lack the intellectual honestly to identifyit
Or capability
Perhaps both
no, it's because i didn't need anything from ship combat, so I was more focused on other methods
Again, that does not mean it’s not a core component of the skill
i charted everything, i did some fishing trawler for the unique fish, I did salvage for the clogs
because i cared more
ok if its a core component how come
I can ignore it
Read every blog and communication on sailing up to release and all the “key components and features” that were to be added
And how combat was a huge aspect of that
did you kill 300+ manta rays for the best trawling nets?
Again, intellectual dishonesty or inability to take an objective look at the information provided to you by the developers themselves
You choose
ragebait or an inability to engage in good faith arguments
you choose
damica hit me with a harder counterargument in one message than you have all day
bc true, I used a crappy mithril cannon early on to hunt low level rays and got enough barbs for one good net
Nope. And dont plan on it lol.
We’ve been in communication for less than 10 mins
current the reason to do sailing combat is mainly for unique boat upgrades
“I don’t engage with it so it’s not a core complement” is objectively false
Moral of the story is that sailing shouldn’t have been voted in
I will be participating in sailing so I can unlock everything that lets me avoid sailing
Facts
Sailing is fine as a skill and it does a lot of things well. It absolutely fails at combat for obvious reasons and should not have come with it at launch
me when temporal comprehension is hard
Every aspect of sailing could have fit under another skill
‘We don’t want dungeoneeirng because it’s like a minigame’
So let’s vote for sailing
Amen
Is it too late to go back on sailing?
Sailing isn't bad, and it's nothing like a minigame
It's just got one glaring flaw that they for some reason can't figure out how to make it feel good to do
Tell me what’s more of an exaggeration
“Less than 10 mins” in reference to ~30
Or
“All day” in reference to ~30
Intellectual dishonesty 🤷♂️
I guess if you think so
To me it’s no different to most minigames
one of these is objectively false and the other is an exaggeration
Sailing is just do a couple of barracuda trial minigames post the abyssmal starting ocean uber, then salvage afk to 99.
All day is objectively false
And im tired of acting like it isn't.
There’s a lot of day that’s been had
TM do you make all those cherries you pick into pies and sell them for bonds?
Sailing would’ve had a better launch and current state had they gone with deep sea drilling as opposed to trying to make combat work with what little time they had between the beta and release
As seen in the, close to zero, meaningful chances the combat component saw in that time
Unsure that deep sea drilling would’ve made the skill good
Would’ve still been trash imo
Nah, it just wouldn’t have been a bad addition like the state of combat had been
even if it wasn't trash, what would have separated it from salvaging?
Good question tbh
we already have salvaging, deep sea drilling would have been a bad addition
worse than combat, potentially
I’m not convinced we needed a new skill at all
Drilling was on the original design list prior to salvaging iirc
drilling became salvaging, then
I would’ve liked the existing skills to become more relevant
As an integration with mining
It didn’t become salvaging outside of influence maybe, they explicitly said it was only shelved for launch because of time constraints
Because they put a lot of time into combat, even though it doesn’t feel that way
Not solely because, but one of the reasons
But of course a smithing rework isn’t marketable and won’t increase the investment companies bottom line
So we get sailing 😐
let's say we did have two redundant sailing training methods (in terms of how they operate) with salvaging and drilling
what would we have even gotten from deep sea drilling
The concept was similar to trawling where it was for what was expected to be new resources / low xp money making method
We would have dodged killing random sea trash for ship parts 😭
Not painting it up as some amazing thing, but it undoubtedly would’ve been better than the existing ship combat system
dredging didn’t become salvaging
it would be the same type of thing as trawling like TM said, it was cut in the first place because they wanted to just focus on one hybrid method
We didn't.
Sailing is exactly what we said it was gonna be - Water Agility/Skill Check to unlock content. And then they put a super AFK method slapped on top.
its really not water agility
because it's actually salvaging
i bet if you were to look at their internal data, 80%+ of the xp gained would be from salvaging
It’s water agility until you start salvaging tho
I didn’t hate training sailing but I think it has some big flaws
yeah idk i still disagree with calling it water agility considering that it doesnt play at all like agility
like I wouldnt call mahogany homes construction agility
maybe you would idk
but that's an example of what it sounds like to me when people call it water agility
its a dumb phrase people use to shit on it because they cant be bothered to come up with actual criticism about trials
fine sea uber until water agility (sepulcher) its still the same stuff and being pedantic over something you already understand is demeaning to the point.
Isn't most of Runescape doing the same task over and over and over though?
why should we use that as an excuse to keep things bad
trials are good but would like some variance tbh
think it would just be healthier for discussions if people would formulate actual feedback what would make trials better and not repeat the same buzzword nonsense all the time. In the end trials and trawling are two of the most unique skilling methods that exist in this game, pretending its just agility doesnt help anyone
idk if I'd say variance is a buzzword
...
well i dont think they were responding to you
Trials were the most miserable experience I’ve ever had on osrs
Just god awful stuff
Self report
also trials do feel like sepulchre
The trials are fun once you learn it
but that's not a bad thing
sepulchre is good and there should be more of it for agility
Even after learning all the trials was not fun whatsoever lol
Its engaging and worth the exp
How is it not?
so "water agility" is right for barracuda trials, but it's like the better part of agility
Didn’t even bother to get extractor on pure just salvaged thru it
ultimately its like most skills, you do it to 99 and thats it for most people
It is absolutely engaging content and worth the 215k/hr
i mean its just fine to dislike something, i (and i think almost every player) dislikes like 90% of skilling methods in this game. Skilling is just not very exciting and idk what people expected with a new skill exactly
anyone using that as a dismissive usually just prefer afk (and how we got current rates for salvaging)
Courier tasks were done dirty and nobody can change my mind
Bro did not get the marlin times and it shows
imo salvaging ruins the skill since almost everyone just defaults to it
Oh absolutely not, got shark and never even thought about going back. Trials sucked
Yeah exactly, like I said
Locking boat upgrades behind them shoulda been illegal
Self report and didn't learn it
courier task xp is so bad
it only gets good at the higher levels
yeah jagex failed to balance salvaging and the playerbase obviously couldnt accept nerfs (which were too late anyways), so they reverted the nerfs and pretty much just made salvaging even better
so now the skill is the salvaging skill
Its like failing every level of sepulchre getting hit and resetting and saying the content sucks LOL
before lunar isle courier tasks, the xp is legit comparable to salvaging
how did that go through
I mean would you take someone seriously who played one game of LMS and concluded that pvp is shit? Or someone who did one entry mode tob and said the raid was bad? Like i said its fine to dislike things but firstly coming from a place of basically zero experience and not offering anything constructive doesnt improve the game for people who dislike trials/sailing nor the people who do like it
The content does suck imo, that’s why I’ve never even gone to sepulcher lol
I cant with you bro
Add for us 3 new big bosses in sea who drops pets and are good money. And leave that skill alone 
I’m not tryina sweat it out while I’m skilling man I’m tryina lay parallel and watch a show lol
"I can't 1tick gmaul ags the first time I tried it, pking sucks!!!"
sep is better because at least there are alternate paths that you randomly get sent to in each floor
Just say you like more afk content dude. Its okay
but barracuda trials are always the same route
Is that not what I just said?
I have tried it I did all the trials wdym lol
i got pkd once on a clue step so all pvp is bad
Seppy sucks shit rates and is not fun
Cuda trials suck did them to 99 and its an easier sepulchre that is legitmately boring as sin
alternative methods for sailing are even more egregious at being tedious or boring than cuda trials
i did all the trials and think they suck.
Locking boat upgrades behind trials was the dumbest thing they could ever do with sailing release
today we learned skilling is boring
Just move your janky ass boat around this course and dont miss a single one of these water spots or else you get to redo the entire thing.
crazy
the amount of fucking tilt from gwenith glide over crate hit boxes was enough to make me never do them again
Manaless gets it lmao
oop we fixed it
oop crate is missing
oop we broke it
Yeah I hate this
Salvaging is clearly way too good
But jagex too scared to do anything about it due to backlash
Had to love when they changed all the hit boxes like five times in two weeks
The crazy amount of self reporting is crazy. You dont say inferno is shit because your dumb ass cant solve the wave do you?
You're awfully agressive.
Inferno is great content wdym I loved doing that
I have infernal and quiver whatsup beast?
All of you are saying the same thing lmao
But it isn’t my fault they designed bts to be unfun lol
And you're crying.
Inferno is great the difference is most people dont have the patience nor time to sit for 2 - 3 hours for a sitting to full send inferno
"I struggled to do the content so it sucks"
idk if they ever said they struggled with sailing
I beat all that content. What?
No the content sucked so I didn’t continuously do it after I beat it. That’s all I’m saying lol
?
you struggle to comprehend what people are saying apparently
is that a well known thing with PKers lacking basic reading comprehension?
I am not a pker lmao
Hes an ironman not a pker.
even worse
I can read at a 3rd grade level and even I get what 2/3 is saying
I went to public school and I can still understand whats being said
Maybe hes always hit every crate on every single run cause hes built different.
Fair play
Well yes? Thats how learning the content works
maybe he secretly works at Jagex and knows the hit box changes before they go live
I learned to hit all the boxes?
Dang so did everyone else good talk bro.
what the hell is happening now
elitism in barracuda trials?
I love the notion that, if I was good at the content, I would enjoy spamming bts. Which is just totally out of pocket and couldn’t be further from the truth. When I just hate the entire style of training 😂
No, they were bad before, but they're more than doable now
Maybe if I was good at 3t4g I’d do mining to 200m cuz it’d be so fun
If you didn't suck you would've spent 90 straight hours doing ocean agility. This is not a conversation. I am the king of ocean agility.
God forbid you need to be accurate with clicks to get some of the highest exp in the skill?
Trials seemed fine as a concept.
Like the rest of sailing it needs more polish. Was weird that the time trial game mode didn't have ghosts / speedometer / hitboxes you can actually see.
And now it hasn't changed in 3 months so? Whats the problem
Ain’t nobody complaining about that, I just hate paying attention and being accurate during skilling. I’d go pking if I wanted to lock in lmao. You’re arguing with a ghost man
im 99 I dont need to do baracuda trials 
I've been 99 brother.
Yeah being 99 has nothing to do with whether or not the content is "good" or "bad"
literally Baracuda trials are an enshitified water sepulchre with better rates that plays worse than sepulchre
no but it has to do with whether we're actively engaging in the skills training method or not anymore to this day. The whole conversation you were having.
are you daft for the hell of it?
being 99 through baracuda trials gives someone the perfectly valid opinion to say the content fucking blows
You a maniac for spamming bts to 99 frfr
I did 99 with pre nerf extractor on cuda trials
it fucking blows
that is an objective fact
That is not what I said. You can certainly have an opinion. I just said the level you are doesn't impact whether content is good or bad
There's just no reason to train sailing post 99 since all the ways you get exp aren't really processing unless you're going for clogs
Only way to 99 sailing is to salvage atleast for Ironman due to cannon needs
I guess now with the new Kraken not as important
flat armor of 15 🤡 hope you have an ayak or shadow then
Yeah and I had a lot of fun chasing the times lol
Sepulcher is what trials wish they could be
I didn’t hate trials tho fwiw. Enjoyed them from time to time but salvaging was too good
That makes 1 of us
Yeah and spend 30 hours at frost dragons for the supplies :/ but thats a whole other discussion
Trials were frustrating but fun to learn and do a time or two. But grinding that to 99 is like. Brother theres 0 chance i was doing that with hitboxes being changed every login XD
My cope for trials was that I could do it for 20 mins and walk away for 40 and it was the same xp as salvaging
I just did trials for the 1 off rewards, other than that the skill was salvaging to me
After you learn the hotboxes for the 4th time and path, it got pretty boring because no variance like sep
This is the real gamer way
Thing is you could do salvaging while being walked away for 60 minutes rather than only 40
Sailvaging
The sad fact is that salvaging post 83 is just too op. Like why wouldn't I afk for 100k/hr opposed to gigasweat trials for twice that
Yeah it is
Thank god it was skill woulda been unbearable otherwise
Compared it to other similar afk activities and it’s obscenely good
I think salvaging should be like MAX 70k/hr
Salvaging is too strong for sure but if you’re reaaaallly afking it, it’s more like 60k/hr
afk activities usually barely hit the 30k xp per hour mark
Like, actual afk. Not low apm “afk”
but then sailing comes with 70k-100k xp per hour
1.5t salvaging maybe if you want to sweat
shit i just got done afking ironwood trees to 98 (2k behind 99)
Any skill i can train at that high of exp afk im going to pickup another game and afk that skill.
Full afk for 60k/hr is nuts
Even ironwoods you gotta click every now and then though lol
afk overlay 2k delay manual set
easy 99
click once per like 4 mins or so
banking 3 clicks
Back in my day there was no fancy forestry or ironwoods
Got the jank ass foot pedal chinchompa island setup going as we speak
Did people just forget that they changed hitboxes like three times on the gwenith glide 
I would not be surprised.
Far more folks standing on the actual salvaging spots than actually doing BTs
sorry just blinked hit boxes just changed again
lol jagex doesn't get why they are getting downvoted XD
it's the membership price, not the updates
typical company blunder
legit nothing is is going to be majority upvoted until the price thing is atleast addressed
I'd go as far as to say it's both
They tried to nerf it and everyone lost their minds
I tested it and it seems like about 20% more kills p/hr, and about 75% cannonball savings. Rune boat stuff, bowfa gear.
It's definitely just poor timing and classic OSRS bandwagoning and poor reading comprehension combo.
Salvaging did kinda ruin the skill for a lot of people, because the other methods are a lot more fun but salvaging is so unbalanced that they are "forced" to do it.
I haven't really salvaged outside of one level (86 to 87 at work), but that's only cause I'm not a big AFKer. I fully understand it's by far the most broken skilling method in the game.
I honestly don’t really think it ruined the skill
I think the part where once you have levels there’s nothing to do with it is what really ruins it
people just picking up any mistake/issue in update to keep the hate going longer. crewmates deal less dps than expected because they removed the sailing level scaling from them (supposedly was bugged) and new kraken has 15 flat defence which is universally hated
They also completely failed to listen
People kept saying cannons should feel more like cannons etc and they turned around and made them sea thralls while you mage
generally salvaging is ok post balance wave
i think stuff like the dragon cannon barrel being a 1/20k is absoultly stupid and so is salvors paint being locked to martial
player base was mixed on how sailing damage should work so they couldnt really win either way. they chose to fully go with the player damage route but then started to backtrack
They also keep trying to protect some sailing economy and the wider game balance of sailing which is a joke
Because there isn’t wider balance
Sailing is just a side game with almost no integration beyond just absorbing materials from other skills
None of which is related to things sailing npcs drop off the top of my head
Unless they’re referring to I guess just cannonballs? Lol idk
They’re already building the silly fort of it’s like this because we didn’t do anything for too long how can we possibly fix it now
The only reason for me at the moment to want to do sailing (salvaging) is to get lvl 87 to do frost dragons. Everything else I'm not interested in.
Like realistically
Let’s say we could just smash sea creatures tomorrow at twice the rate
Where do we think that would create a huge problem
We worried someone will get some ray barbs to actually try trawling?
As you stated, all sea creatures drop is more sailing relevant drops so I don't see having low costing facilities or drops as a problem. It's the same amount of players either choosing to get sailing drops or not either way.
Some of sailing is a little interesting but idk if it’s actually good
Like with trawling it’s like if when you wanted to try wc you had to kind of farm for and slowly build your axe starting at bronze
It sort of feels like they maybe overloaded the progression in some places with asking you to do a lot to build really simple things
And didn’t get back around to adding in the progression for maybe the higher end sailing stuff yet
Where the rest of the game isn’t really like that you’re probably gonna go to a shop somewhere and grab your early game axe and get into chopping
Problem with sea combat is always because it's tied to boat HP too
That's also a consideration
Also with cannons and player damage at sea they just fail the vibe check and haven’t realized it yet
They could have made cannons fire at 3 tick speed
And not make every single creature like a bird have 1000 HP
Players don’t like to randomly do way less damage than normal and players will also feel weird about cannons not really hitting like cannons
So
The actual fix imo obviously is to allow full player damage but also allow cannons to just hit like you would probably imagine the cannons on your ship would
If you watch Settled's Sailing Locked account. The fact that even what is supposed to be the lowest level sea creatures causing such a massive struggle
Aka big
They can make sea creatures have more hp to support your cannons doing cannon things that would be fine
They’ve just been trying to do the limbo to avoid having them actually hit hard
Another issue you can say is how strong keels are
And can’t figure out why people don’t like the feeling of the results
And it’s because they present it like a restriction or downside to them
It's like the damage was scaled on them even for "low level" sailing mobs
Like imagine you did full damage but your cannons just hit big cannon numbers like 100
We wouldn’t have ever sat there feeling like we can’t do shit because our weapons are hitting 15s
The other problem is that their time to kill or ttk target for all sea creatures is terrible
It’s just slow
Stop making people feel slow and weak
And they will stop complaining
Same with crewmates
yeah it's one thing for the combat to just be sitting there, another entirely to make you sit there and watch your resources bleed long enough to question your life choices
Why are they so terrible they’re just a ship upgrade to us
You should feel good that you upgraded to a better crewmate
But instead you’re like great another moron to miss every cannon shot
Lmao it’s insane
But yeah if our boat was deadly and the pace was up
The problem was always the speed and damage
All those multi combat ship spots to fight almost anything
They’d make way more sense
they went same logic as crewmates on salvage, shouldn't be rewarded for not doing it yourself 
That’s the best part though with combat
We are doing it ourselves lol
We’re navigating and telling everyone what to shoot
They just tripped and fell on the thematic idea of the npc doing it
But the real gameplay was it was always you
I kinda think they fumble that a lot tbf
They have minor moments where they can’t decide if you’re the player or the boat
Like in this weeks update where they clearly thought of you separately and your boat became a sea thrall to your shadow
And people revolted
Sailing shouldn't have won the poll
I think they need to just accept that you are the boat when you’re on it as the captain
Especially for combat
If you can manage to tell everyone what to do and navigate and also attack with your normal weapon great but it should be about your boat
The crewmates should do damage etc
I feel like we need more combat facilities
Give us like a magical beam that fires from the mast or something
And front facing cannons
I think it’s interesting that we got directional cannons when the only cannon we’d ever had to use before this
Was a dwarf cannon that spins 360
So they could’ve just had us fit dwarf stuff to our boat for convenience
Let me have the most ridiculous fantasy combat battleship
But yeah basically jagex free the boat
Make the boat strong enough that players can do normal damage and it’s still about the boat
I think forward facing cannons where the salvage/net slot are would have also been cool
And hit stronger than all but dragon cannonballs on release
(before today)
Err yesterday
Whatever
hard agree. I use sailling to go to like 3 different islands so far since 99 thats it lol.
one was to meme around at frost dragons, trying the crab hunter, then ironwood trees to 98 (2k off 99) was pretty sick method ngl there.
The only uses for sailing are trawling and teleporting to places that you now are forced to go to because of sailing clues
They just designed ship combat like they were afraid someone might have fun
But it doesn’t have to feel like some kind of massive burden lol ships can just do damage, npcs could die at speed and crewmates could be helpful
Oh and I guess the Sailor amulet as a trivial unlock almost as strong as the crafting cape while extremely beyond dirt cheap
Idk how it even happened it’s like they had the devil on their shoulder at every turning point
What if we had crewmates to help but they sucked and wasted your cannonballs
Etc lol
Omg what if we had cannons but we couldn’t afford to fire them
Let’s put a bunch of sea creatures in multi but players can’t do any damage
Lets revert the cannon changes and add 15 flat armor to all sea creatures 
lool it’s actually funny
Honestly not sure why any of the krakens we currently have are multi tbh
90% of them will never see a ship because people will never fight more than one at a time
Idk why they’re multi when my ship is either immune or getting ass blasted to the point I’m not sure I can take one of them and be making a good choice
multi is nice when your boat is upgraded enough to sit inside 10 mobs, but if you are getting hit constant 6-10 damage it wont work
Yeah what I really mean is like
That loops back to what I was saying though
Why do we have like 30 krakens in a field instead of like a few of them spread out enough that you can actually fight one at a time
And not just hop worlds for the one safespot
If our ship was actually deadly and the combat pacing was way up in terms of time to kill
Multi makes way more sense
Because you’d just fly in and they would be doing damage but so would you
I’m not sure why Jagex feels a need to keep kph the same either
When the entire issue was that sailing combat was slow and unrewarding
the original intented drop rates would have been balanced for over 5x faster kill speeds
I honestly think that it was supposed to be fast but someone infiltrated at the last moment and ruined it all
Everything is setup for it to be fast and then someone just said no
i think they wanted slow kill speeds since it made normal loot table easier to balance and looting sea creatures with current system would be pain
^ Yeah I guess more explicitly on that
“We messed up and these drops were more common than intended, but we’re fine with where they sit”
Why
Didn’t
They
Change
The
Other
Rates
Like if 8x more common ray barbs was fine, then why is it fine to leave the other drops super rare
The craziest part is how they keep looping back to the fact that this is only initial release and we’ll get stronger stuff later but then pretending like the insane drop rates somehow make more sense with that basis
The best part is that players should just let them know updates should be good and fun on release
That would directly be an argument for why the initial rates are way too rare
Not 4 years from now once they make more updates
There’s really no good excuse for it to be bad at any point
They wanted a system that felt like clicking cows or goblins in lumbridge, but then forgot to make the cows and goblins and made that the same system you use to punch corp
And behind it all, with full intent to release stronger cannons, they put a 92 sailing req on dragon cannon and locked it behind a terrible, completely unjustifiable grind 💀
With how popular salvaging is as a training method, the barrels being above 200k is a testament to how unreasonably rare they made them
if i had to pick out one thing that's causing them problems its probably perception on multiple levels
on the dev end they're clearly too attached to trying to be like
one of these days, they'll learn to balance based on logic and numbers, not reddit sentiment 🥀
grounded in the old old old feeling back in the day where dragon was the best armor and weapons and they were basically rdt stuff
I’d be surprised if the devs that made sailing engage in sailing combat with the sheer disconnect they seem to have with it
where everything was very brain dead slow and simple
they tried to put that into sailing and its pretty much the poison pill that caused everything that people bitch about now
Like… if they’d just log in and participate in it for more than 16 seconds, they’d be like “yeah this sucks”
and for the player side the way they percieve the combat they're in
jagex really did their best to present it in a way that feels like
now that im on a boat my character sucks at everything and the game got way slower and more costly
they took a very negative angle on everything basically
im just concerned that they actually got caught up in a loop like that
like when i was laughing earlier its like they had the devil on their shoulder for every decision
they really did that with just about every part of sailing
its just scary because like
why do they think good game design is making everything suck
do we really need a downside or some significant burden to accompany everything
downside is fine
I’m positive they had a moment where they were so proud they even got sailing to work at all, in the first place, that they were excited to push it out asap
Not realizing that that sense of accomplishment for making such a challenging system function does not translate to player enjoyment
tradeoff is the right word yeah
they fuck it up constantly now because they're too afraid of actual balance pissing off players 
i dont think you need a cost/benefit analysis for every single step of every single thing you do
like ancient essence + vbow
It’s like they got step 1 [make it function without breaking things done] and pushed it out before step 2 [make sure it’s tun]
Not to say that there aren’t redeemable qualities of the skill, because there are
for example in a vacuum lets say we want sailing creatures to die in 1 minute on average
they devised a set of circumstances that basically has the player making choices on several things all at once
lets make the player character much weaker
lets make their ammo cost a lot so they probably use a lower tier of ammo
lets make sure they waste tons of it because their crewmates hit for lower damage and miss a lot
etc
so you can tell they're coming up with restrictions and ways to tell you that you can't really do what you want or expect and you're gonna have to wait
they really didn't have to do all of that they could have just made cannons hit hard
npcs have a lot of hp
and your character could've done normal damage and the npc died at the same time they wanted without giving you this huge sort of
list of negative things holding you down and making it feel like you're not able to do what you'd really want to do
its really interesting to me that they immediately opt into doing stuff like that because it changes how people feel about it
even though the real practical difference isn't very large
and then honestly beyond that
they got feedback that its really just too slow
and they kind of seemed to try to ignore that
but they got roasted so they'll probably change it now
The amazing part of it all is they were given essentially the exact same feedback in the beta that they’ve been getting since launch and still missed so dramatically
If you have tens of thousands of people delivering the same message of “hey man. This sucks for these reasons” and the result of what is “well, maybe they just need more time with it. We’ll leave it as is”
That’s just crazy
You can have a vision as a dev/team and execute on that vision but if everyone except yourselves are telling you the vision sucks, at some point you have to set that pride to the side and make some big boy changes
maybe it just looks different for jagex but as a player when i log in and see something and can determine that it would be best to simply not participate until they make tons of changes
that means that its very obviously bad or at least unfinished to the point that i already know whats going to happen to them and the scale of change they'll eventually have to implement
it would probably be easier for them to just accept it and get to it lol
rather than reassuring themselves by saying maybe they just need to try it for longer
You’re talking about the jmod (Husky) who explicitly compared dragon sheets- to say nothing else about other drops - to grinding radiant oathplate contracts from tens of thousands of demons and called himself “that gigachad ironman” that does that “because that’s what an ironman does” while completely neglecting the question of whether it’s good content or a desirable outcome
Also I just noticed and laughed at the fact that the veiled krakens have 15 armor while the armored krakens have 0
sobbing
They didnt even need to go the high health route
Another content cycle wasted on sailing, there's no saving this shit
Slayer asks the player to essentially dynasty warrior 12 foot tall demons and shit. And the player, without the help of a huge boat, mows through 100s in 30 mins or whatev
never saw that, but thats an insane comparison lmao
literally nobody sees it the same way
I remember when sailing was just an April fools joke, oh how the years go by.
The joys of being told "the rates are fine"
As people eat their sailing slop and undercooked sailing progression
Here’s a forward of a previous message I sent about his specific comments
@austere mulch
Idk how you can play and iron and think that's a healthy perspective or way to go about balancing. To husky
Ya
That was the message you sent immediately after I forwarded it last time
dragon tier boats also arent intended to just be a cosmetic flex
Seeing a few posts trashing Sailing with no helpful solutions so here to say thank you Jagex for trying to get the skill into a good place, don't get too caught up on balancing focus on gameplay.
they are intended to be a valuable upgrade
so equating the two just starts off with a dishonest comparison at best
They have a contradictory stance where they say, “you don’t need a dragon boat because you can do everything without it” but also say “dragon boats won’t be the top tier”
It honestly reminds me of PNM where they called the orbs flex items instead of recognizing they were just problematically rare
(and still are)
i mean i see where they're going i just look at them crazy for it
this is just a median husky take btw
idk why he has this stance but he's consistent if nothing else
you know how getting a barrows weapon is way easier than getting a dragon spear
Having to do sailing because they added sailing clue steps - when people would say "just don't interact with sailing if you don't like it"
the extreme of that is like saying you dont need high combat stats for inferno because it was completed at level 50 or whatever the current lowest is
you dont need high combat stats for jad because it was completed at level 3
but they're basically setting up to rehash the entire progression from way back a million years ago
when dragon was bis
Many many many people have given their feedback and ideas on how to make sailing good. The devs chose to ignore it
yeah it actually seems a lot of the things that i consider sailing's biggest flaws were intentional choices by the designers
which is genuinely insane to me
but they've spoken out about their intentions on stuff quite a bit
i mean i'd get it if a lot of people didn't immediately recognize it because like
I've done horrendous grinds in the game. Sailing itself the clogs, the sheets etc are out of the realm of reasonable
most osrs players probably haven't played since back when all of that actually happened to know
but i have no idea why they want to roll it all out the same way again
the reason a lot of that stuff happened is because they made mistakes and learned from them
sailing just feels like the groundwork for olderschool runescape tbh.
boaterschool runeship
Same one where they also said Trawling was designed to be horrendously awful xp
Wym
Like not current day osrs?
like sure you could reenact d chains from dust devils being some insane number and kq being the more reasonable attempt to get it
nah just being a doomer nvm
I think he means to say that people will get fed up enough that they ask for older versions of osrs without stuff like Sailing xd
and then release your sailing barrows items where you realize that drop rates should probably just be more accessible on some level
but like
It just felt like intentional artificially inflated time gating
we already did that why do it again
They needed to make sailing a smash hit but they just shot and missed so so so far away from the wide hoop
Over ambitious and underdelivered
it very much feels like a "want to have your cake and eat it too" situation tbh
i think they think they're doing it the right way to make it feel "old school"
by just repeating things that were done then corrected
I would have preferred sailing release with good boat movement and progression - add combat later when it feels good
they wanted Sailing on release to have 'endgame' boat parts to 'flex', and long grinds for people to go for, but very obviously DO NOT WANT to commit to anything on release being the top end of the skill bc that'd strangle future design space
but these goals are very blatantly contradictory
I think there’s just a gross misconception of what “old school” does or should mean
They took it to mean that it should be undeveloped and slow with no mechanics
let me just pop my turbo on my boat real quick so i can pick up these crates who god knows how their hitbox works while i swing the front of this thing into a crazy looping fit
Sailing should have been front and foremost "is this fun"?
But then gave you infinite xp from salvaging and trials so you could safely ignore playing the game and still max
The skill isn't fun
i mean its like the sailing combat stuff i was saying earlier
the exploration of sailing was cool. like finding all the stuff for the bonus exp lol
It has aspects
Charting was neat other than the mermaids but was too single-time
it could be faster with better pacing more damage and hp higher kph etc exciting even
They could have made sailing clues obtained from sailing activities that you solve at sea
but they decided they needed to create a million trade offs and drawbacks
The fact you needed to unlock 5 tiers of new activities didn’t make charting any more exciting
and failed the vibe check
Make combat movement - prayers - unique cannon attacks
people need to feel like they're doing something and not like their boat is a huge anchor tied around their neck
while they try to figure out how to get something done
It just meant you have to go back 3 times when you learn how to tell what wind is or how to dive (that you already learned from a quest)
ye charting was neat but this bit of extra friction kinda just felt bad
Ah yes way to bring up a dead content facility
There's no mega thread with those solutions and algo pushed posts that just complains, Jmods reads the posts but should only acknowledge the ones they take from, might help if Jmods just react to a post to show they saw it.
Anchor
its just the setup for the joke
you dont need the anchor facility
because the anchor was the skill all along
its even on the icon
We don't get any feedback when a post or feedback is seen and acknowledged
even if they read everything the fact remains of the fix they implemented.
They knew
exactly lol
if you read the blog they mention how they allow players to do full damage because players told them sailing combat was slow
so they know people think that
now they immediately then tell you they buffed hp to make it hopefully the same speed because they dont care what we think
but
the important thing is that they showed us they know what we think
Yeah it’s insane that they took, “combat feel slow” to mean “make numbers bigger but still just as slow”
Like i got the sailing lvls i needed and stopped doing the content because it was unfun and the grinds would be too long
the strange part about this is that kph is pretty massively buffed on the top end
the obvious downside to that is they showed us by action that they dont care 
the blog is just sort of blatantly wrong in a lot of ways
i really have no idea what they've been cooking
just salvaged to 99 and shelved it lol
they're not actually correct about the impact of their own changes
this i believe is actually an accident
Ill do more sailing when there's a reason to
i dont even blame them because i also didnt know this until yesterday but
flat armor doesn't stop magic damage
I don’t even know what changed about cannon/cannonball stats because there’s no comparison in the post and the wiki is already updated
100% i only got 99 for boat pvp that was mentioned. and i realize now. that i couldve waited a few years perhaps LOL
Got my new enforced emote clue items and sailing lvl reqs and noped out
i'm pretty sure literally the only thing that has flat armor now is the new kraken, which is... new
because if you actually look at the stats on that stuff
this is not relevant to the increased kph for the old mobs
they set it up like you were supposed to use this heavy range weakness etc
But did you get your bottled storms to teleport there
and then they were like you know what
I rushed shellbane gryphon for pet whilst others trained the skill
what if we just dropped a nuke on that with flat armor and magic was 3 times better
On the list now
it makes no sense lmao
i gotta get a task for shellbane ca's lol
even the Armoured Kraken doesn't have armour
like they didn't go back and add armor to older sailing mobs afaik
Made a list of "come back to these when it's fixed"
Don’t give them ideas
it's literally just the Veiled one with a random 15 to the dome for 0 reason
Bottled storm was on the list
but you know
if you actually try sailing combat seems reasonable
i wouldn't have released it if it was my work
They tested but not as players
assuming i tried it
part of the issue is that their list of changes are fundamentally incompatible, like, on a logical level, with their goals
Not as people that have to interact with the raw skill
yeah but on some level its crazy right like
they said KPH should be untouched at the top end and slightly buffed on the low/medium end, but also, they've made gear scaling matter significantly more for sailing combata
Bottled storm is like the only useful thing from sailing other than trawling and it’s only useful because they keep making clues suck more with no added value/loot to rewards
even if you play it super out of context
these are things that cannot all be true at once
if im sitting here and im just hitting a kraken for like a minute
and neither me or the kraken are doing anything
im like wtf this is boring what is happening lol
Ok I go sleep bye
Why aren't there big ass sea creatures you have to dodge with your ship, hit their weak spot and then exploit for a time
Much better than what we have had and currently have
Gn
might have those later, the basics has to be right first
this was also an intentional decision by them, which i also think was a mistake, tbh
They failed the basics
they said this exactly ya
i've come to the conclusion that they just need jesus honestly im not sure what else could save them at this point
Redo
flat armour should get skipped if you harpoon or heavy range
Hopefully next time a skill gets proposed more of you vote no.
Ik it may be hard given its not a wilderness update.
Sailing combat should have the fundamentals of land combat - movement - prayers - dps - healing
like if everyone tells them its too slow and they say yeah but we don't think so
im not sure what else can be done
I voted for shamanism
I as well voted for shamanism. I figured itd be a summoning clone they could just play off of.
but id vote no atp
i still think sailing was the right choice in terms of like
what they could do
but they need to start meeting that potential
The soups flavour is out of whack. They added too much salt
they actually did a great job with ship movement
ye i really would have preferred a smaller scope skill tbh. but ofc Potential Skill always wins in the end
but they just didn't really do anything else that i'd say is really really great
trials are a great demonstration of the movement too
I just think sailing was too big for a first new skill
It's like many skills in one
i just wish that they were brave enough to have seen that ship movement is the best thing they did
capital ship when? Carrier/flag ship for clan armada please
and then made movement core to combat
instead of it just being whatever this shit is
Yeah
it's strange, because sailing as a skill is extremely ambitious, but almost all of their design choices were very conservative
i just could care less about the ocean in most games
i teleport to places or talk to an npc and teleport there in most cases
once we can sail near Draken castle imagine if the vyres send out their fleet if you cross them
make areas threat level more dynamic
i dont even really know how they decided this is the combat like
moving your boat is fun why aren't we dodging stuff or running away/chasing the npcs
like lol why is it about standing still and counting the cannonballs your crewmates waste
all sailing ended up being for me is new teleport locations lol
Had to release
people point at firemaking and other skills, but I at least still use firemaking for clue steps
its also the best pure elite clues method in game
thats why the clue steps for sailing are there you gotta sail to teleport to your clue
integration complete enjoy your 3 years of dev time
the sailing clue steps are just teleport to mooring point or via fairy ring/spirit tree
Some more transparency would have been helpful to swallow the sailing is a work in progress pill
its like how teleporting to the farming guild for the master step isnt actually using farming
Released to us in a beta form
i think almost everyone typing already agrees with this
but they should've kept sailing combat hidden lmao
Yeah
and just released it later when it wasn't ass
Bring things out when they are ready
Not buggy multiple patches doom and yama style
I love this game, i appreciate the jmods but god dam sometimes it feels like so much gets missed
Sailing will never be used as high unlock reqs tbh
port tasks could use some expansion, each port master had some flavor tasks when assigning em but it's just fetch
tbh it should be just because
its like one of the most accessible skills to level up
Port tasks if gave rewards like hunter rumours would have been amazing
Not only is the skill much faster than Agility, but even Agility they're too hesitant to lock content outright behind Agility shortcuts.
of all things to delay for more dev time, sailing combat is like... the most in your face obvious choice
So good luck to Sailing being relevant
i think it being so easy is a reason they could lock stuff behind it
not many skills let you just turn on your pc and leave the house for 30 minutes for exp lol
Hear me out - teleport your boat if you are close enough to the water
Don't need a dock
imagine they make new relevant content and force players to sail for 2mins to get there
💀
what if instead of 8k gp/exp you help em long enough they give you a lead/key piece to a stash that held meaningful ship upgrades?
you thought the pnm run back was bad
just wait until you see the hidden island whirlpool boss
just to say "see, you are still using sailing!"
Agility has entered the chat lol
if you manage to finish the trail you'd get bottle storm/metal sheets enough for redhull
Bottled Storm already exists because they knew folks would complain 
about ironwood
and various islands
tbf a couple of those islands were created to be as annoying as possible
like the rosewood one
agility at least gives shortcuts that are generally helpful to have unlocked and the returns on time invested into the skill is paid back many times over with the passive benefit of energy reduction/regen
i just wish they had done boat teleports in a cool way
like i wish i could just drop a beacon or build it in the ocean and have a dock in my house i just sail through my own portals for
to get to them
it would just look cool
but instead i sadly
talk to an npc and give them some gold
What annoyed me the most was sailing to those two islands with the mooring points, then not realizing I had to physically click the mooring points for the necklace to update the teleport option to get back there, I teleported away and realized I had to recover my boat and sail all the way back and click the mooring point 🙄
or use a regular teleport if the boat is already where i need it
make teleporting your capital ship extremely expensive in upkeep, also guards would patrol their region to destroy your buoy of infiltration
imagine if you tried that on Castle Draken and they put price on your head
since you wanted to shell them
im surprised if i dont click the screen every 10 minutes that my crewmates don't mutiny and make me pvp them like a wizard trio clue battle just because everything else about my boat has some restriction to make things annoying
also crew shouldn't work for free, I need to feed them Herb roasted Marlin and rainbow crab with the best rum
tbh that might be too exciting for sailing though
it'll insta sink all the fish we trawled, feed them Krill slop and you'd be thrown overboard your ship don't come back
you should, so now you can either farm them have have them help you farm
its kind of the natural progression after seeing what they do to your cannonballs
The idea for a droppable beacon buoy is kinda cool ngl
ya that one is like a real suggestion i think it would've been cool
drop anywhere at your own risk, I'd just raft and drop wouldn't risk sloop or more expensive future ships
Even if we can’t have it in the open world maybe some sense of it later could be integrated into something with sailing. Interesting idea to play with if anything
Maybe an upgrade to the anchor
was fun, back to angler paint logging, please also update trawling instead of 2t add more gameplay on facility/crew upkeep and higher level decision making
but appreciate everyone keeping things constructive
Goodluck
why does magic bypass flat armor?
I don't think they ever said why, we just had one jmod confirm it was intentional back in september and I guess nobody really questioned it
That's just odd
maybe so that barraging wouldn't be massively nerfed by flat armour
Idek why they would choose magic in particular
like armoured zombies that have 1 or 2 armour and elite black knights that have 7 armour
I guess it could also be for the opposite reason too, to not have barrage damage get massively boosted by negative flat armour
or maybe they just wanted one combat style to have a niche as an armour-penetration style
So I'm wondering, is there any particular reason why a crewmate assigned to fixing the boat, un-assigns itself after the boat is fixed up, and doesnt idle at the job? Yet Any other position on the boat thats not the case?
Yeah that'd be on my list of feedback as well
I mean, whats the point of having a crewmate fix the boat when hp gets low, but you still have to tell em to do it constantly?
the 1-2 hp extra from each kit isnt it.
As someone who starting doing ship combat since the update:
- What Unify said
- Bounty tasks need to be way longer
- Telegrab delay needs to go away so it's consistent with the rest of the game
- There needs to be a non multi combat way of fighting
The non combat 100%
Besides that. Pretty good i think. There could be an argument about the drop rates. But it is what it is i suppose
I'm gettin absolutely shafted at vampyre krakens w/o the safespot.
And thats with a completely maxed out boat
I don't even think drop rates are that bad. But knowing i also have to do 20K Frost dragons for a single boat after hurts
Droprates for baracuda paint definitly have to be revisited.
I would say their biggest mistake is adding very relevant upgrades behind ship combat when it's still in such basic and infantile state. people would accept sea combat being barebones if it wasn't so necessary already.
especially mixed with the terrible drop rates
Drop rates for a cosmetic have to be revisited
What is going on man
Someone help me please
I've done 260 marlin runs on tempor tantrum. And a bunch of em on other courses. So i've passed droprate for baracuda paint. And its just friggin painfull
barracude paints isn't even the longest to obtain I am pretty sure
but yeah the drop rates on those can be wild
its not. I went 58k for salvor paint (1:24k dr) and 78k for cannon barrel (1:20k?)
since its not necessary
For me main issue is the dragon sheets/ nails
This is a bigger concern
I got to 99 sailing before I even started salvaging for cannonbarrel
I just wish we got like a message answering these concerns in a future blog post. I am constantly here like "should i wait? Should i not? Should i skip the maxed boat entirely?"
I cant speak from an iron perspective.
If it's not happening i'd also like to know haha
But I recon drops should be increased a tad from what I see for now. And maybe nerfed slightyly when the next itteration of sailing content is releaseD?
In my view: maxed boat comes after literally all pvm is completed
There’s not really any value to it yet
well cannon barrels have another source now (although the source may need some adjustements)
dragon sheets and nails are issue for irons if you do not want to kill frost dragons or want all boats maxed
If you’re wondering should I skip the boat you probably have bigger priorities on the account that a pretty much cosmetic (at this point) boat
for nonmaxed ironman frost dragons give good prayer xp
Tbh i think it's an issue for mains as well. I play 2 accounts and i simply thought a maxed boat is far too expensive for the minor upgrades.
Not good enough for them to be worth killing though
I like that maxed boat is a flex on iron tbh
It’s only a flex because it’s useless
I build a max combat and max trawling boat. -500M andye... its dumb
Paints should be the flex, not core boat upgrades hahaha
You can do everything on a non maxed boat
The combat boat may as well been a paper boat. As without safespotting ,you get shafted regardles.
you can do everything in main game without maxed gear too 
I'm talking about vampyre kraken
That’s bad logic though because bis gear will help you get other better gear. A maxed boat helps you sail a bit faster
Which you don’t need to do anyway once you’ve maxed your boat
if you 1v1 the kraken you take 60-70 damage to boat per kill with full rune tier ship (not using shadow or ayak since those make it even faster kill)
100% but other content have mechanics in which to avoid/minemize damage taken. Which isnt an option for boat combat (yet)
Maybe boat combat could be closer to how trawling works. You have to move your boat every now n then, and good movement could improve dodging attacks chance
maxed boat does still help you do sailing things faster and better, you just choose to ignore it since you can "complete" everything without it 
Yeah I still need to get tbow and scythe so I’d rather do that than speed up my boat by 5% which I literally never use
But play how you like
like if you get twisted bow after already doing everything does that make twisted bow useless because you already did everything
No because I’ll still do PvM once I’ve got tbow
But I will never sail if I don’t absolutely have to
you can still do sailing after dragon tier boat too
I recon the design thought that went into the "fix" for boat combat may have been the wrong approach. Instead of looking at JUST the attacks/defensive/numbers aspect. Possibly a mechanical aspect would make it actually more interesting.
the issue with "fixing" sailing combat this early on is that they need to balance everything without the future mechanics. Honestly just changing the player damage from rng lottery to flat 30% damage and adding the cannonball changes without nerfing crewmates with sailing level scaling removal would have had it in decent spot
The damage cap was weird
Doesn’t make logical sense that your weapons don’t damage sailing creatures
with 100% player damage and nerfed crewmates everything in sea has to be balanced with player gear in mind + 2 leagues buffed thralls on side
I think nerfed player damage is honestly fine, but cannons need to be the de facto best source of DPS and cannonball economy issues need addressed
it goes back to the argument that nothing in sailing matters when you just use max pvm gear to skip sailing
Max PvM gear should be good for killing monsters
That’s logical
Cannons being good is a seperate issue
the problem that i have with them nerfing player damage is that basically
they're just baiting out the bad feeling for people that they're nerfed for no real reason
they could easily just make cannons do more damage and npcs have more hp so cannons are still better but you dont have some weirdly arbitrary damage nerf
and that would also fit the thematic of the fact that you're firing cannons
since they would/should do more damage than you anyways
Yeah I’d be game for that.
I do agree dragon cannon should be close to or better than max gear
I don’t like nerfing gear though just to make cannons good
yes but those arguments are going against each other. Players cannot be majority of dps while cannon is also very good. they can keep player damage 100% but then cannons needs to be buffed to 500% damage and sea creatures have thousand hp and it goes back to same point as it was before
they also need to reduce multi zones massively
i think beyond doing that so cannons feel like they're doing the most damage
they can then look at just having npcs die faster
because sailing is just too slow and boring atm
idk half of their problem is presentation
besides
if your boat actually killed npcs
multi makes sense
Albatross do not need 1000 hp even if cannon dps was tripled
I think they should also maybe consider treating NPCs separately. instead of raising all sailing NPCs HP by %, do it just for Krakens and Sharks, where it's imaginable that they'd have a lot of HP, and make cannons really good on those because of big hits. I think it'll be really strange if the result is that some seagulls have 300 HP in order to make cannons be good, perhaps those should be killed by regular weapons
ya i do think theres no reason for them to defend the honor of random birds on the ocean
what would make sense is you drive past and they die instantly
not that they're somehow more powerful than a black demon
We literally hit black bears for 3x their max hp on on land without cannons
idk turkey, I saw some seagulls fighting a turf war with crows the other day, and them shits are tough
lmao
separate weaknesses would make sailing creatures unique and feel more interactive but players would just argue they dont want to bring 8 way switches and hop on cannon themselves depending on creature 
tbh i dont even really think players should ever be asked to get on a cannon
it seems weird like
you're the captain of the ship they have these crewmates why do they suck lol
I'm with you on that Turkey, I think we need to establish the boat as a natural extension of the player for combat purposes
its fine if you've got a weird boat setup and like one cannon to let the player use it if they want
another thought regarding cannons was that perhaps they should not be in competition with max gear but rather work more akin to special attacks. be able to shoot them with a long cooldown for heavy damage, and perhaps in between shots you should be using bows or mage
but its strange that you get this huge debuff the second you decide a crewmate is on the cannon
captain gets the mounted harpoon gun/ballista
feels even worse after the changes since cannon got slower and max hit stayed almost same since crewmates lost sailing level scaling on max hits
i kind of think they made an error but i cant remember the game that did this to make the example
the basic concept though is that you can't ever get strong enough to make it feel like you're progressing
in the game im remembering the game would just level up with you so it didn't matter what you did
in sailing everything just has enough hp from the start of anything you'd actually attack that it just feels like
you're never going anywhere
I've heard oblivion is notorious for this
tbh i almost agree with gnomonkey about this stuff though
with the range str change based on old max hits crewmates at 90+ sailing would be hitting 34-35 instead of 26 with rune cannonballs
when he said this is too big of a problem for something that just doesn't matter enough compared to updates
that they could make instead
which sucks to say but lol
sailing combat is cooked
depends entirely how their labor is divided between different active projects tho
All this time and effort put into sailing when they could’ve just released multi revs
Smh
i feel like they should fix it because they're just in too deep like
crewmates on rune cannonballs when from 22 max hit to 26 max hit while attack speed got 40% slower
if they spent 3 years on sailing and this is how it ended its a massive failure
so they're sorta obligated to get in there
we already lost tons of updates for this
But it’s very marketable
They should put together a few solid plans and let us test each of them in a PTR
i dont really think its very marketable like it sounds cool but
the skill doesn't really let you play if you aren't already on an osrs account and progressed
That’s not true at all
It has very little requirements and the ship upgrades cost almost nothing up to dragon, maybe rune too for super low levels
you should look at the level requirements for the parts
For irons, yeah
so basically make a new account and buy your way through sailing with all of the zero gp you own while knowing nothing about the game
not sure thats gonna work out
That’s not what I said but sure
Turkey is talking about marketing to completely new players which I think makes sense
ya sailing is appealing to someone that already plays or at least has played the game
you could say same about anything in osrs, you just buy everything from ge and maybe complete couple quests
yeah thats why nothing really sells the game to brand new people as like a feature
🤦
I would say it's more accessible to completely new players than most updates tbh
except like cow boss
you have to become a longer term player to really get in the game
the one big one i'd say that is for them
are the leagues
tons of people that don't even play the game play leagues
you can at the very least do some charting on your level 1 raft if you care
On the contrary I think leagues is very overwhelming for new players and aimed more at the end game players who are getting bored of those super long grinds
i only know that leagues go crazy for people because i see it happen more or less
tons of people i raid with on wow or play with in other games actually play osrs leagues
and have never played the real game
or if they did they got bored of it
and tbh i hate it bc i wish i could say they dont care so i could get more main game updates but
lol
its great at attracing traditionally non rs playing people
sadly true lol
That’s cool, I don’t actually know anyone like that
because it's the one version of osrs that respects your time
Oh boy time for another limited time game mode
What attracts new players to leagues though?
Surely they couldn’t care less for the cosmetic rewards
Those players can’t be playing longer than a few hours
I wouldn't really say it's new players, but there's an audiene of "seasonal" players who only sub for the limited time gamemodes because they're so fast and they get to feel OP. plus it also appeals to a big portion of active playerbase as well
Yeah I can see that for sure
usually the people it grabs are the people who play every start of the season in poe
That’s not new players though
it's the easiest time to convince someone to try the game
I’ve thought about playing rs3 leagues for example but I have no idea how to do any pvm there, no interest in the cosmetics and can’t see myself playing for longer than a few hours
theres like a crowd of people that almost surf seasonal modes in games like diablo poe osrs leagues etc
and they just rotate through stuff like that
Have they announced anything regarding a DT3 quest in the future?
sort of i guess?
questline isn't finished, so sorta
it wouldn't be called dt3 most likely but they confirmed we're getting our version of ritual of the mahjarrat
Surely that cant stop the questline at DT2
it actually didn't stop at dt2 as is
Yeah its a big cliffhanger
the new raid will have a related story and wgs is another storyline happening concurrently and they'll all meet
in the final quest
I did a test run from beta to release on a new hcim "SailingTo99" and put the account on the back burner once I realized just how unintuitive and confusing sailing progression was from a new account perspective.
ya you essentially have to either get a lot of gp somehow or suck it up and level several other skills
Too bad the new raid is giga end game, but i will enjoy it on leagues in 2028
im pretty sure theres also another quest between the last one and right now
im totally guessing but that's all probably 2027 content
since they've been consistently moving that story forward
Cool, the future is looking bright 🙂
i just cant imagine what the rewards are going to look like
they definitely set a big expectation if you look at all of the bigger quests leading up to that finale lol
ancienter magic and ring of even more shadows
we can hope. May be another toa lol.
cant forget adding +1 spell onto ancient spell book to cause new riot 
oh you know it, we'll get 1 new teleport spell to the middle of nowhere
I've thrown a smal post about my thoughts in #game-questions regarding the state of ship combat if anyone cares to have a peak.
lmao its just crazy because like
you get all kinds of stuff from dt2 bosses to tds to muspah a spell book from dt1 and so on
like honestly if they weren't releasing a raid this year i wouldn't have even been surprised if it had unlocked a raid or something
lmao and even saying that this next raid is related to the questline
yea I wouldn't be surprised either
let us boss rush all the mahjarrats
cept hazeel, cause he's my homie
im kinda surprised they never added more ancient magic spells
I think there's a high likelihood we get some new ones at the end of the questline
but thinking of new useful spells is hard so idk
i also suspect they might be saving the prayer book for then too
yea definitely