#game-update
1 messages · Page 199 of 1
in about 45 mins
what they streamin
talkin about f2p updates and stuff i think
heard theres gonna be news on burying bones
suggest to not make it so easy then, for those layups
They did in fact make brutus bones burryable with a click :p
and im happy for it
hope u people can see now how nice feature it is and can perhaps support/understand my run for getting it to the other bones
Im 99 pray so already but training prayer is pretty quick anyways
Id rather use the bones at an alter and not accidentally burry them
imagine wanting to pick up the bone but then u bury it instead
game setting disable on/off
like arrows, automatic wield or inv
Nah its soulful and old school that you have to pick them up and bury them.
Cow boss is just in line with Obor and Bryo.
Make it a right click to bury. Same as how you can right click light logs
Pretty sure the specific purpose for only making it ground-bury is so that you specifically can't bring it to altars for bonus xp, not any other reason
can't you do this already? or am I hallucinating?
April 29th?
People in the comments saying early april because otherwise it would overlap with dmm allstars
Yo that’s actually fair
idk if im just dooming because dmm was so fundamentally unfun
but i really hope that the whole dart picking the map isnt like... "league breaches"
you mustve played a different version cause i had a blast.
would be genuinely horrible
like i really really hope it isnt yama picks a region and now theres a bunch of demons to kill for league points
thatd make no sense. breaches in dmm are there for points yes but also to provide pkers moments to pk. In leagues theres no pvping others so i really dont see a point at all in breaches.
if anything i think the yama twist is more you can choose your own journey but yama will tempt you elsewere with bigger gains but a twist to the region but ultimately you may beabke to refuse and still choose your own path
Bro they are cooking with these league announcements lol
You can pvp in wilderness on leagues, but it doesnt do anything but interrupt lol
Last leagues thunder sword go brrrrrr
Don't you see how this feature completes the game in terms of QoL? The people are saved. The masses will suffer no more. The benefits are immeasurably large! 🦴
The Portal Nexus teleport configuration menu only allows you to sort your teleports with swap, rather then allow for insert+swap like the logic used in the bank interface
Has that always been like that?
yeah
To be honest the dart picking to mean is meant more of randomized start region
Rather than breaches
If you can't drink from a Bottomless Milk Bucket full of chocolatey milk, nor pour it into another bucket, wtf are you supposed to do with it?
ngl i dont think usable items was very high on the priority list with that boss
afk cooking xp for uims but it's mostly for the vibes
like basically everyone that you watch try the update gets that item and says "wtf is this for lol but who cares i guess"
so when you put the chocolate milk in the bucket, you can do nothing except empty it out (destroying the chocolate milk in the process)
we need to invent some insane usage for it
can you pour a bucket of milk on the fires during olm to break people out
like you can with watering cans/vials of water
you can use it to make butter, cream, and cheese via the milk, although unlike what they said in the original blog post, you cannot store those things in the bucket.
I did see a long discussion about that the other day actually
2 of the 4 things you can store are quest items (hangover cure & milky mixture) so, same as chocolate milk, useless
initially you could bring a stack of noted chocolate dust into the inferno with it for 10k heals but they hotfixed it out
iirc
Honestly it wouldn’t make a ton of sense to store cheese etc and whoever wrote the blog did a bit of a poor job explaining how it would actually work
And yeah examples like that are why
I saw that, but if you can't do anything with the chocolate milk in it, the option should be removed entirely. As a replacement, perhaps allow us to store butter (since it doesn't heal)
Not true at all
Their primary purpose is pvm to gather points
U are deluding urself if u think they were in any way shape or form a successful pvp event
It didnt do anything but interrupt in ddm too
Breaches is basically for PvMers to farm points
Safety in numbers + waste of time killing people instead of hitting bosses
Some people will look to pick people off who get greedy but it's basically minimal risk
I think the most ridiculous thing I saw was in max bracket someone splahing on him during the breach so he could wear max and not getting pked
I think a small clan cuz it was like 3 people doing it
Isn't that actually bannable in DMM tournaments
Yes, it is.
Not that that information is actually easily known
It is for regular players
Is it?
Where would you even find that info
I only vaguely know it from previous DMM
I meant regular players of dmm
It was big announced since 3 dmm ago
Boxing = perm ban in dmm
Same as muling was
bro this stuff pissed me off lol it 110% happened stupid often in max bracket
and people doing breaches under protection shouldve never been a thing
Why so you could attack people who are risking more that also cant fight back
you can always fight back if you're being hit. Don't throw in victimology here.
Factually wrong
Also turns out they didnt risk the same gear not under protection aint that crazy
hows that wrong lol? Explain give a single scenario
Breaches, the thing we are discussing
since when can you not hit someone back at breaches?
perhaps we're not reading each other well
Acting as if one of the biggest complaints was it was impossible to see who was attacking you?
you had to be a huge noob to not be able to turn on auto retal and see who your char hits lol
Due to it only rendering players in like a 5x5 grid around you. And even then how are tou meant to figure out who's actually attacking when thers 30 players on each tile
Ah ok my bad i thought i was supposed to close them
yeah i can tell its okay bro lmk if you need more help.
pro tech was to watch who you auto retal to add that player to ignore then turn on entity hider 😛
very unintuitive
Niiiice that sounds really cool, what do i do if im on the official client or mobile?
walk out of the crowd and look whos hitting you. I know thats a tough concept.
tanking one freeze on a full inventory is so hard though 2/3
Doesn't matter anyway since u could cap points like 5-6k points per breach in brown skull rags
true that brother
I mean idc I didnt get attacked once at a single breach during the whole league
i just ignored people at the ge before hand in items i wanted
breaches sucked regardless lol i wont lie
pvp tracker plugin shows who’s attacking you
and most times you can just freeze, break line of sight and tp
Is the Herb Sack bugging getting fixed?
Random order of herbs and massive ammount of herbs in the sack I mean
Can't deathpile properly if it's still bugging and those herbs aren't removed from the sack
*uim struggle mode
This needs to get fixed
Reported ingame and tried to message here but still no fix?
Update was week ago :D
uim gamers can't play the game let's go on holiday
and sorry yeah it was only couple days ago but still
feels like a week :D
TIL the weekend is a holiday
im going to get banned for dropping 3k herbs on the ground cause I cant play normaly like this
RMT ban incoming im 100% sure if I do it
maybe try not deathpiling 
So no twitch broadcast for the dmm finale?
they stated there wouldnt be
rip
unless you're a victim XD XD
Ah yes, best retort is just use the janky ass freeze log
Fun for everyone involved im sure
But its a mechanic that works so why not
Boxing was a mechanic that worked why was it changed
Im not sure what you mean i still get boxed by scouts until a team shows up
Lol great game
i mean considdering you were crying about being able to fight back. its a tactic most people of the same mindset would utilize.
it isnt fighting back though
how is stunning them then disengaging from the fight "fighting back"
I think you'll enjoy the game more if you pretend pvp doesn't exist. It's not too far from the official stance at jagex.
Oh okay i see the disconnect here.
Whenever you cast a spell on the player you are engaging in pvp combat. Hope that helps brother. its not a hard concept.
The whole "OH NO someone hit me on deadmanmode!" is super funny though.
Oh no!!!!
why? if im playing leagues i dont want to be interupted every couple minutes when theiving gnomes?
Dmm isn't leagues. You should look at the title its very telling.
interesting, seems like most of the player based played it like leagues
Many people fell for the false advertising
yeah i mean it was fine, the game mode was entierly playable completly disengaged from pvp
i barely got attacked, and it was easily possible to do everything with basically no risk
I can't believe the gall of someone to attack another player in a pvp gamemode! The audacity!
idk if that speaks well for the game mode though
sounds like its a failure if the winning strategy is to not engage with the modes "main" purpose
i did yeah, embarrasing
Finals are always a shitshow and this one was no different lol.
i find it hard to believe they didnt see this coming
i find it hard to believe you're crying about being attacked in a pvp gamemode but here we are.
most of the problem would have been solved by banning purple sweets
Would be solved easily by having an npc that attacks with high hitting typeless damage if you're not in combat with a player.
You wouldn't need the fog.
idk whats the point in adding in npcs to the pvp event?
we trying to turn deadman into primarily a pvm event or what?
Jin is just baiting honestly not worth engaging
the fog is "fine" the problem is it shouldnt be outeatable
The fog wasn't outeatable.
You just don't have a clue what you're on about.
The fog is dumb and we have known this since woox cheesed it in the first dmm
It hit 30's if you stepped outside the main range 😄
brackets 1 and 2 both ended with both player eating food and spamming redemption
no pvp involved
didnt bracket 2 end with a dfs special 🤔
yeah it ended with one of the 2 players trying to dfs spec the other player, missing their redemption and then dying
punished for trying to pvp
youshould watch it back big bro
b2 was just a guy standing in the corner with dinhs eating lol
most winners won because they telegrabbed full inv of food before top 100 
When is menu entry swapper going to happen on default osrs? Blackjacking is a pain with the talk to option when pickpocket can't be left clicked.
Have tried to disable npc attack options but it's difficult on mobile without runelite
it is a thing already in settings
unless you mean a version of mobile menu entry swapper that doesn't implode if you look at it wrong, in which case lmao who knows
but it works fine for at least normal thieving, can't say i've blackjacked with it though
I dont find anything specific that helps with cancelling talk to option?
Finally got over this because im lv49 so no more blackjacking
Seems like you dont have the setting enabled, otherwise sub menus would have a circle at the top right
Give us barbarian pie dish smashing because you guys keep putting pies in every single supply drop and I’m sick of dropping them and accidentally picking them up 
Looks like minimenu reordering would help in that ;o
I hate the 1/5 supply drop to replace actual drops. So annoying
Drop tables like that are just unnecessary when you can just do a normal drop table without doing that and still have the same effective drop rates
I mean
I'd rather have the supply drops than not and if it doesn't actually change the drop rates, why does it matter at all?
If they "could" change drop tables but the end result is identical to the current implementation
Why herbs are in wrong order in this new herb sack? Need to take ranar and toadflax before getting those irits from it
Normal herb sack was normal herb levels but now it seems to be bugging
The silklined herb sack
monkey paw curls
instead of supplies you get 200 mind runes
(Don't worry Vard I still love you despite your cheaper-than-dirt drops)
ye ngl
seshed out a trip of vard and it's not bad
can do a single hour long trip
and supplies you get sustains
i want supply drops at things that take a while to actually get to
lowkenuinely halve all the dt2 drops and make them roll twice
actually wait wtf
why DIDNT they do that
all this dry protection bs when they could just do hydra drops or some shit 😭
i dont honestly know why they try new things without a clear purpose when it comes to drops
i guess its more boring for people designing it but honestly we've tried a million things and we're playing a game that's like almost 30 years old we know what does/doesn't work well so it seems like anything thats being changed should have really solid logic behind it
like for example if they want to change supply drops it would basically be a waste of everyone's time if they just created a new system that was effectively just as random as the old one but
if they wanted to create an interesting way to restore some stats etc between kills or otherwise resupply that was more consistent that might be interesting
since honestly the only real flaw with most normal supply drops and their average is when you're not hitting the average
so like on scurrius when they let you eat the cheese or whatever thats meaningfully different and that's a good attempt at doing something new
but remixing how they drop 13 bass or whatever is probably just some guy that's bored lol
I just hate when I go to dt2 bosses for example I get b5b supply drops
people here say if they werent there you still get trash but it doesnt work like that really, you are just hitting the most common drop because it exists if it doesnt exist the roll could be up or down on any drop rate.
Every boss has junk drops, the tables are balanced accordingly
I do prefer supply drops to be on a secondary like muspah because pizza parry at Yama sucks, but it all factors into the overall balance
I love that tbh
extends the trip
by virtue of market value, every boss drops something that isn't worth much at all. sapphire bolt tips from vorkath, spider carcasses from sarachnis, iron arrow bulk drops from some of the older og bosses, sun-kissed bones from varlamore bosses
Point is the boss drop table is balanced around an expected value, and that includes the supply drops. If there was no supply drops, they'd just add more trash drops or make the trash drops more common. They wouldn't make the good drops more common.
A non perfect vard kill assuming you won't use the axe heads is still like 200k on average, and you can kill 25+ of them in pretty standard gear per hour. That's not bad at all
they could just reduce the good drop value
like that is an option
why did basically every dt2 boss need a corp onyx bolts drop exactly
no loot and double pet chance 
bloodied blows for faster uniques is lowkey cool but like entirely unintended i feel
cause we already had to beg to not get a shit orb system that they still put in
Yup, a high risk fight that you either get shit on or you do it right
This is what base Yama should have been, not this med level nonsense imo 
And you still have a choice to play safe if you want to
looks like the new herb sack still shows old herb sack icon as a place holder in the bank after the update last week. I've read through the discord but can't find the place where to mention this (or if its already known)
You can report bugs in-game by right clicking the red "Report" button near the chatbox and selecting "report game bug"
mobile client update for easy account switching this week, right? 
What is tile metronome
Hmm.. anyone having issues logging in on Mobile since the update? It logged me out and I cannot log back in
How about we fix the POH pathing bug? It’s been a week.
Its wilderness related so they don't really care lol
Didn’t realize it was so complicated to fix a pathing bug.
Should’ve been fixed that day
idk if its just pathing. its probably a literal wall that we just cant see
there are hot fixes which can be done while the servers are still up
and then there are cold fixes which need the servers to be restarted
no reason to take the servers down over a little thing like that
You’re absolutely right it should’ve been tested and fixed before it even went out to the live servers
I think it’s invisible doors based on how turning doors on fixed it
yeah or the little bitty ancient wyvern shield duplication glitch. that's such a little thing who would care.
Turning doors off and on does not fix it I’ve done it several times
I think you're lying
I thought people said it did fix it 🤔
someone probably said they casted telegrab on the pool and full healed to. u gonna believe that?
hey bro. clicking around your house a single time is a lot of QA. That'd take like MONTHS of dev time!
the ancient wyvern shield is more reasonable, kinda weird for them to be entirely untradeable for a week instead of restarting the servers to fix it
Idk I thought people said here that using manual doors fixed the issue but maybe I hallucinated that
the wildy poh thing i don't understand though, why so many people are so upset it hasnt been fixed yet and that jagex isnt giving 24/7 updates on it lol
niche shield that literally 9 people traded on a daily volume previous to the glitch. versus a POH changer that bricks your entire house. 🤔
hmm how many people have houses 🤔
Fr tho all they gotta do is change the theme back for like a few days until it’s fixed
i bet its more than 9
yeah people are acting like their house is stuck like that lol
the player response is the respone i would expect if there was no way to change it back and you had no choice but to deal with it all week
ppl wanna use their new recolor, cant blame em
just checked w/ the clan. yeah more than 9 people have houses in runescape.
crazy aint it
insane comparison tbh
ya im pretty sure that was in ref to the wyvern shield, not poh's
This is 100% all the people who bought the new poh theme and then sit here complaining it’s broken all week instead of changing the theme back until it’s fixed
i've seen more ppl complaining about people complaining, then i have seen people actually complaining lmao
well given that we are different people who participate in different communities, that's entirely possible
i mean they're just weirdly selective about server restarts so i have a feeling there's probably additional reasoning around why they didn't just go ahead and fix
problem was probably harder to fix than it appeared or they have some kind of mandate about how often they can go through the process of a restart that convinces them to just live through problems that probably should've just gotten a restart
because from the players pov some people complain but honestly the servers going down for like actual seconds up to like 15 minutes most of the time isn't a huge deal
Are they looking into the ping spikes and routing issues?
hopefully but idk if they've actually said anything
server performance is kinda down though
Saw a post on reddit saying brazil servers got registered or something. No clue how true it is but that might be related to networking stuff
this is honestly cyclical for jagex at this point tbh
they made a pretty lengthy tech post a while ago saying they basically always are monitoring that and trying to improve it
they basically go through cycles of server performance being alright and slip into weeks/months of it being somewhat degraded but still playable unless you get on a world where its extra bad
and then they fix it up again
its kind of interesting
because if you dont use the plugin to show you the performance you probably won't even realize for awhile that they drop off over time
I never understood this. Just give people like 6 hour warning and then restart.
There’s nothing you can do that’s longer than nerd log anyway
i almost dont even think the server performance thing is related to their networking stuff a lot of the time
i often wonder if the slow decline is actually just us watching them add more content and scripts running in the background and the servers are just slipping over time due to it
until they come in and clean it up
then do it again
well and the population of online players
because it almost always lines up with new updates
especially the big ones
like the last two raid releases had the servers struggling in the lead up and aftermath
ping just spiking to 200-400 every 10 seconds rn
@delicate glen hey, sorry to bother,
I wanted to ask whether the issue with my DMM points were looked into.
Im still missing 6k points that were never transferred into my account after the event.
considering that Brutus is a beginner boss meant for new players, do yall think that there should be a warning about leaving items on the ground being an instance?
Experience is the best teacher. You will probably also at worst lose a few k worth of loot.
true but it could be pretty discouraging for a f2p player who only started playing a week ago
Good catch, yeah there should be a warning.
It will be the first instance a new player sees, so they can't be expected to know how they work
this update that is coming out soon better fix the routing issues people have on AUS servers
What updates are planned for this week?
we will find out tomorrow
i see 2 days update why idk
Will wilderness poh be fixed after game go live?
that's my main question aswell
Patch notes aren't out yet right
Usually they are released before servers go into maintenance
It's just maintanence
Oh yeah it's tuesday today
Waking up at 4:30am destroyed my internal calendar 
Thought it was the weekly update
75min down time to fix wilderness poh and herb sack 
Huge
When game back online?
well the launcher, the discord and the website show 75 minutes, so...
Seems to be back up
wilderness poh still bugged?
Unable to teleport to Catherby through Portal Nexus. 10others I've tried works but unable to teleport to Catherby
same issue with nexus Catherby ha
Nexus Catherby wasn't working for me 5 minutes ago but now it is
can teleport to catherby just fine through nexus
edit:
cant move around some part of wildy poh still
I still can’t enter my nexus room ffs….
Wildy POH is still bugged for me entering the nexus room…. Every entrance is an invisible wall blocking me from entering. When I remove wildy theme, I can access the room again. Hopefully JMods can see this and offer help…. IGN : Yikez Jr if I’m only one experiencing this bug
they just havent fixed it yet it seems
Chrisis averted regarding this now
When are you guys planning on fixing Wyvern shields? I know people that have gotten it due to bug still have it listed in the GE
Made us wait a whole week and still haven’t resolved the issue
Probably in tomorrow's game update
They activated it for a second today and then deactivated it
Couple mins ago
Probably realized a lot of but abusers still had theirs
Anyone lagging on aus servers? On mobile
i've been lagging on aus servers for past 2 weeks. usually 40ping, been on 120ping. not sure why, very frustrating
@delicate glen @ancient ember This weeks maintainance and client update to 236.3 has not fixed the issue of the missing anti-aliasing options on the Official desktop client. In fact despite multiple reports since the issue started last week with 236.2 I still haven't seen any aknowledgment from Jagex that the issue exists. Has this feature just been offiically but silently removed for people who don't want to use third party clients?
It’s occurring for everyone with the wildly theme :/ if you need a good layout that works with the theme lmk I can send you a screenshot
Please do, I’d love to be able to use everything in my poh lol
It should be fixed tomorrow I believe
Truly hope this one fails even though I don’t think it will lol
I like that they're experimenting with new foods tbh
The last thing I want is to travel around the world collecting a bunch of weird niche food in the future because I need my anti vampire range only spec weapon food
Or some other nonsense
Especially when there’s actually no gameplay difference lol
You still just click food then continue attacking it just outputs a bigger number if it works
I hope we get a wyvern shield update tomorrow with the game update. Kinda wanna know wtf happened or when they’re gonna be tradeable again
I’d also feel better about the food probably if they properly considered how it works it’s pretty weird that they describe it as this controlled comfortable usage and then turn around and defend it having a small chance of just simply not working
I don’t think that adds anything other than a chance of getting really annoyed for no real reason lol
I’m sure everyone that’s ever done solo cox has rarely experienced the moment when you’re doing 4:1 and you actually just hit 0s and olm gets an annoying attack off because you couldn’t turn the head due to doing no damage in 4 hits
Not sure it’s interesting gameplay to build that experience into food
I don't understand an annoying to obtain, high-risk high-reward food is being introduced when we have a "safe" option that works just as well being brews?
oh yeah it definitely happens lol. Or splashing your mage hits and derping and not properly turning XD
Could you explain this objection? I don't understand what you're getting at.
Is this an iron-only complaint? I thought you could just buy it.
If it's an iron-only complaint, I'll have to be honest and say I don't really rate it. I don't think we should be gating content from main game based on objections sourced from alternate game modes.
I feel like the leech sandwich is just too many ideas crammed into one thing
like a food with a long eat delay but more healing could be cool
a food that gives you a single lifesteal hit could be cool (although that doesn't really feel like a food at that point)
and a food that requires you to do some action for a bonus could work
but a food with a long eat delay that gives you extra health but only if you get the hit within a short time limit is I think just too much
Maybe not what his intent was, but my view on it is similar to what’s taken place with rs3 herblore and the million and one steps needed to make the end result
Obviously this is a far cry from that, but it is a small step in that direction, so it’s something to be wary of
i feel like jagex thought to balance it out with all of that extra stuff. atm leecfin sandwich would THE best healing item for melee in a single slot outside saradomin brew (except something like sgs or massive stack of purple sweets etc.)
plus cus of the bis healing, they thought they needed to balance it with giving it an extra long delay thus... i does feel kinda crammed in that sense I get that, but I do also get why they felt the need to add all of that in a single food
Would like to stay as far away from this sort of system as possible, for as long as possible
also for a food that would heal you on ALL styles would be too OP ig? maybe. and them doing the things on single items instead might not work then...
food with longer eat delay? it would have to be BIS healing for it to matter - kinda like leechfin sandwich. but then again you would most likely use that food almost everywhere, which might be too OP/meta changing, also the extra healing would have to be bigger than just +1 over the current bis for it to matter/be benefical in taking over regular food
food that gives you lifesteal also would have to be better/worth more than current bis for it to matter at all for it to take anywhere, in late game standpoint - if there was a food that healed you for lets say 10+12 when you hit, legit no one in late game would bother using that since even a shark is almost the same healing, and the extra 6 ticks that you dont attack might risk you dying instead then. Plus the time limit on to the extra healing is imo smart as well/kinda needed since otherwise it could be too op again/abused in certain scenarios perhaps
Nothing ever fails but I will continue to try to vote no. Fortunately this time it’s the only thing I intend to vote no on.
Mega turbo disappointed they didn’t address the necklace name though.
What happened to the wyvern shield? This is the first I’ve heard anyone mention it
Nothing ever fails except for the thing that failed in the last poll I guess
Really?
Duke in lumby was handing them out
Instead of antifire
tf
I think I heard it was oziach
I don’t even know what you’re talking about failing
And the issue was that some bug happened with his code for creating the shield
And he skipped the check to make sure you had the visage
The cannonballs thing?
I don’t really consider that a failed vote as much as a really really poorly written question
I still don’t know what they really intended
So nothing fails except for poorly worded questions
They posted on twitter last week that they disabled trading for it and we haven’t seen an update since
If you want to look at it that narrowly sure
yeah I mean you're not wrong, I get how they ended up with this design, but I don't think that makes it a good design
Yeah basically I don’t see a need for a million items with very shallow niches that you’re expected to keep stock of because they’re marginally better at random pieces of content while also having almost no real gameplay impact
Idk what's so complicated about the sandwiches
It’s just annoying clutter
It's just slow food
Questions we’ve actually seen fail:
-Cannonball splitting out (which is already a thing in practice)
-Nail beast noises
-Wrathmaw
so moving the goalpost I see lmao. what a sureproof strategy 😂 things occasionally fail still the polls, but only if they are truly bad ideas.
also for it being "badly worded" imo it was really clear: youd have 2 different steel cannonballs: 1 thats only usable for regular cannons - with same making speed as now, and second one thats for sailing and we can make even faster
also slower food with higher healing I think definitely can be done, like hunter meats before the trawling fish were the highest healing food but they had enough delay that they weren't just the default food everywhere and were pretty rarely used overall
Like this sandwich is effectively melee food but the gameplay is click my food then continue attacking
Just like all other food
Another thing I’ve seen pointed out is that we literally just got several new bis foods 3 months ago with Sailing that people are still adjusting to using
The catch is that it works for melee specifically
You say that but this food is specifically not for spam eating
No food is for spam eating
Okay?
karambwans explicitly exist for that purpose?
If you’re doing that you failed gameplay wise unless I suppose it’s PvP
Weird, that's like the exact thing they said
...yes recovering from mistakes is often what the food is for
We already have dwarven cannonballs (steel/granite) and sailing cannonballs (everything else) and they can freely adjust every other tier of cannonball. It doesn’t matter if “steel sailing cannonballs” don’t exist because nobody was using them for that
Yeah so like I said super shallow niche
Making mistakes is niche?
Especially when brews are flat out better
i dont see how thats "adjusting" in using lol? they are literally just better choice than manta rays and karambwans no lol? there is no "adjustment" needed? you literally take them if you want +1/+2 healing over the regular old food and are either fine with paying more for them or as an iron can collect them? there is no change needed for the old regular usage
for example like with the new hunter meats which heal you slowly over time or the leechfin sandwich you couldnt just spam eat them everywhere and there is actual "strategy" and need to think a bit more where to use them which makes them more interesting
Hard food is still used in a lot of places
If I’m doing content where I expect to care about hp per slot or to recover from massive mistakes
Like obviously brews are better
the adjustment is that ironmen don't use them because they're way too much effort to get
So now it’s melee food for content that’s irrelevant
Seems like the use case keeps shrinking
No, it's melee food for content that you're good at?
turkey I have completely lost track of what point you're trying to make
Araxxor, Duke, vard, could easily all see use
That the food is basically a super marginal and niche use case that doesn’t really add gameplay depth and is basically just minus one bank slot
Its too complicated, or too niche, or too something. Idk, it seems fine? I already know a few places I would bring it. Hydra as well. Probably cerb too
I’d rather just skip the whole concept if they want that for the future of food
We already covered the bases
All the bases are covered, I see
It’s also somewhat funny that they hand waved their own logic when it comes to the food failing randomly
I mean I think the sandwich absolutely has uses, if it gets added it will replace moonlight antelope meat in like 80% of the places I use it but I don't actually want that to happen
Yes they explained confirming that it can in fact fail to rng but didn’t explain in any way how that’s good or should be that way
Disregarding the feedback
osrs is ALL about horizontal upgrades lol, niche smaller upgrades, leechfin sandwiches are LITERALLY that... not everything needs to be absolutely new bis everywhere... the exact same as the new proposed crush spec weapons - there are places where its gonna be BIS but not everywhere, which brings it on a nice balance - the exact same as the leechfin sandwich
Yeah which is how you know that aspect should be removed
Because they can’t explain how it’s a positive addition
Because it isn’t one
Which is why they got the feedback
lol
Sure. That chance of it not working would mean it is useless. I guess
also I find it incredibly interesting that jagex is FINALLY proposing and suggesting different type of foods that work differently, and not just "click food --> it heals you X" back to attacking, they are doing something different and foods that work differently. thats AMAZING af imo. makes more variety and interesting gameplay
I would not say it's interesting gameplay
It’s just silly imagine if your brews had a 1% chance to do half healing
Nothing good will ever come of that
It’s just a back door into some annoying death for no real reason
It's not comparable though? It's not a brew
ok but like... it's not just that
also do we even need horizontal progression in consumables? rs3 doesn't even have that, it's just "there's better potions but the crafting tree is more complicated"
it's just bloat
And you'd have to compare brew dose to something else that works similarly?
that's an unfortunate but rare downside to a design choice that was made for a different reason
we have hunter food and new sailing food already
Okay imagine your angler does half healing for no reason
Do we need them? No! Of course not, lol. We don't 'need' anything
You use an xgs and it plays a splash animation when the heal should go off
Okay, what do I get in exchange for it working?
Etc
on higher level you not being able to hit a single attack in 3 attacks is semi low - and that makes it more interesting and varied food. its a positive addition to the game - if you dont like it or dont want to use the food cus of the risk, then.... literally dont use it lol? I feel that its extremely silly in that sense to vote no for the food even more so...
If you feel like its useless food - then just never use it lol? It absolutely has use cases and adds tons of variety - especially for people that DO want it the food = it doesnt add anything NEGATIVE to the game, so why shouldnt it be added to the game?
There’s just nothing good about randomly your supplies not working
What's the upside to dealing with the downside
it's crazy that this is being seen as fine
The upside to sandwich is more healing per heal, the downside is sometimes a bit less
Ya I can see people online choosing that side it happens with any game but I expect a lot better from the devs
the upside is that it's more healing per slot without having to deal with brews, the downside is bringing a melee switch everywhere which I really don't want to do but I will because efficency
There shouldn’t even be a chance of that happening assuming you do in fact go melee to trigger it
It’s just built in frustration for no reason
if you dont want the additional "risk" then legit do not use the food lol? its absolutely amazing food and the idea behind it is great imo. so hence it should be added to the game. the timeslot to his also is really big, 12 seconds. unless you are brewed down or something theres gonna be really really low chances thats gonna happen to you...
It is for a reason
You just don't like the reason
12 seconds? I thought it was 5 seconds
What reason is there
So that it can work as melee food and heal more per slot.
it adds variety and enjoyment though
So you don’t know what we’re talking about
you're not answering the question lol
We’re talking specifically about how it won’t heal you if you manage to hit 0s
5(.4) seconds is the eat delay
Yeah? The reason is that the food works off of a melee hit
oh I misremembered a full 50% of those numbers
it seems pretty rare though imo to hit 3 0s in a row or 6 0s in a row with scy
hmm now I have to reevaluate how I feel about the sandwich
And how their explanation was basically how that’s unlikely and not intended but if you’re unlucky I guess game sucks lol
like thats kinda extreme assumptions think its much calculated
There’s just no reason for it to work that way
don't see why it can't be any melee hit though
Because then you could easily just punch it or something and it wouldn't be melee food
Because it sounds unlikely but I immediately thought of how you can sometimes fail to turn the head while on melee hand
Sure, then you deal with it.
Except now that’s your food suddenly not working
you wouldn't punch because that's a lot more annoying to unequip than to have a melee weapon swap
It’s just so hilariously unnecessary
Then you'd just do that. That's why it's a hit, not a miss
Yeah you wouldn’t use it at cox
ok full explenation:
The devs wanted a melee food, one that was better if you were using melee but required melee to get value from.
to do this they made it so you have to land a melee hit to get the value
you need to land the hit because otherwise you wouldn't need to melee the enemy you could just unequip any weapon or equip a goblin paint cannon and slap them for a 0
because of this there is the unfortunate concequence that occasionally, very rarely, you will fail to get the value when meleeing normally
That’s just a real situation showing you how you do in fact hit that many 0s on occasion
the reason does exist, you can disagree with the outcome but like... they definitely had a reason to do that
idk its unfair to assume that imo
I mean I would just say this is completely unnecessary for a food item
like its rarer to not hit that then missing dwh id imagine
this just seems more complicated than any consumable rs3 has
food is not meant to be some weird unique thing
im not a fan of it either tbh regardless
I just think your supplies having a failure rate is not something we should be experimenting with ever
lets leave the things that actually make content more "fun and varied" to things like gear slots and spells
Like lol
They talk about how it’s this controlled consistent thing where you’re confident etc
But surprise actually this stuff might just not work at all when you’re intended to use it
Except in this situation it still would be better even in the rare instance it failed?
if ppl wana play for that idm brews is still best food anyway
For now
im not a fan but thats how things like sgs and ags work and even zcb dwh etc
The only thing that's going to beat a brew would be a new healing potion
but those are weapons that normally have accuracy checks anyways
ye but they can fail
not a food item that always does what it's meant to do
Those only work that way based on hitting or not from the jump
that sounds worse imo having 3 chances to get a effect is a lot more easier then 1 chance obv theres extra details but ye
They don’t have a 99% success chance where you just have to assume it’s working and then it just doesn’t
u get base 16 hp healing and then a bit more if hit a melee hit within that time frame
They’re also reusable and take one inventory slot
well a lot more then that but u never walk away empty
we absolutely don't need a better healing potion than a brew
those already heal so much per inv
I didn't say we should, but it is very unlikely such an item would be proposed.
wait u can take 2 bites of it?
in a single slot
the main thing I don't like about it is the number of mechanics that are both unique to just the sandwich, and aren't related to the main point of it
as in it's the only 2 tick food you can't combo eat, it's the only food with different eat and attack delays, it's the only food with a delay longer than 3t
that's just too many things on top of the unique melee mechanic that's actually the point of the food
But yeah idk backing all the way back up I just don’t think it’s adding anything gameplay wise
I meant the spec weapons
I think the idea is that they'd like to add other foods in a similar vein, given that they'd be adding prep stations.
Like at the end of the day with all food you click food then click boss and the only thing we’re really doing here is figuring out how to make that only work with melee and I guess adding rng to it so maybe it fails
also we also have soulflame horn now that guarantees hitting with melee specs in teams
I don’t think we’re winning with updates like that lol
yeah, but like I feel like some edges could've been safely trimmed here to make the design simpler and have less hidden tick numbers to remember
Maybe, sure. Except I would expect this to not be hidden, and there to be a game message indicating things. But you're right, I don't like the idea of hidden numbers.
but almost certainly if this does pass they will want to add ranged and magic equivelents later
yeah idk about that https://oldschool.runescape.wiki/w/Food/Fast_foods#Table_of_fast_foods
come on when does the game ever actually tell you about eat delay, let alone this specific food which will have 2 different delays, one of which doesn't work the same as all other foods with that delay
It doesn’t
But the game doesn’t tell you about anything that actually matters so idk
uh... ok well now I'm just confused in general I guess my previous point was wrong then
Jagex does a lot of the like
why the fuck do only some of the pies have a different eat delay on only the second bite
Mystery game mechanics lol and the wiki and a few people save us all
maybe ppl like the concept in a diffrent flavor a lot of ppl liked ranged aramdyl brews. if it was guarnteed healing would that be better?
Like tds and their damage increase window and how that interacts with weapon speed and damage type
Just completely random shit that someone had to put on the wiki for us
they added a lot of random stuff to with trawling like 5 pray point one and some other really wierd stuff
feel like they just want to fill random spaces for the heck of it doesint really hurt anyone
imo
yea I mean a few of the hunter meats no one uses also do that
i forgot about those
like cooked dashing kebbit meat restores 10 run energy for some reason
and moonlight antelope cures venom
I’m just worried about the niche reward space obsession with stuff like food because eventually
They run out of space and it moves up to actually mattering
This is actually nice for hydra
yea I use it at zulrah
thats the first time i heard of that lol wtf
well I did until I got 92 slayer for araxytes and the extended antivenom pots
dashing kebbit was useful at duke before the run energy rebalance, probably the only use for it now is that yama contract
i mean they did this with a lot of ironman gear prog like moons was really pointless so was folly antler guard but like idk
I actually like those attempts at it more
theres a lot of ppl that dont wana use brews/blood fury at vard
so leechfin will be good
??? what do you mean moons was pointless I think moons was great
Because food that gives energy or prayer too etc is like
just heard ppl not having extended antis so they found a niche use for moonlight antelopes
idk imma just go to sleep
in terms of practical progression/eff it didint do anything useful
Actual additional logic on why you might choose to eat the food in the moment
i honestly think the sandwich is simpler because i could not tell you what the eat delays and attack delays are of anything you can eat in multiple bites
Which I think is actually gameplay
whereas it's easy to understand the sandwich is short attack delay and long eat delay
maybe that's true for mains idk I just play ironman
Idk, let them add the sandwich, let's see how it works. Worst case no one makes it, best case it lands well.
Hopefully the skilling that surrounds it feels good to do
I don't disagree about potential concerns of them introducing more food like this though
I don’t really think food that you click at the same time you’d always click food and then you have to read two paragraphs to see how it accomplishes what all other food does makes much sense in comparison
for irons same way u skip mithril scimmy skip atltal and go to bowfa and oathplate and bloodbark. u can just get better options without much downside
But like eating the meat to cure your venom maybe instead of for the heal is something the player actually cares about
ok I just checked, an atlatl is 2.2m and a bowfa is 168m
those do not seem comprable
moons gear seems to work pretty well as a cheaper earlier game option
ye im saying if ur a ironman u do that u cant even bring ur atlatl into cg
before you buy the big items like bowfa
and if ur doing cg then u wont use atlatl after bowfa
Tbf it works that way for mains too just with several other items or methods
yeah i mean it just doesnt take 2 paragraphs to understand, you don't need to know the specific numbers
you eat the sandwich, it heals you, and then you heal further from your next melee hit
(I do have to do cg, I have like 200kc in it but it's just pain)
my point just was that efficent route didint change but ppl got a niche if they couldint follow that route
yea I'm getting too tired
Atlatl still good, and Moons gear is still nice even with bowfa
If you want to rush for bowfa, or if you're dry as an iron on it, atlatl is very good still
Ya this is why I think ultimately it’s a silly item
like a lot of answers to venom is getting antivenom+ but irons struggle to do that
then other options look appealing like cure me or moonlight antelope thing
It’s like how do we do food but worse
Like basically the downside is you don’t want it if you’re getting obliterated basically but almost no content hits you like that without you just failing to a wild degree
So you’re not even too worried about food if that’s happening
You’re probably just running back to your grave
So chip damage isn't a concern?
having a problem with this but not having a problem with prayer flicking 
Chip damage is the same gameplay with any food type currently
I’m talking about the actual gameplay of using the items
Except chip damage with few to no mistakes is where you'd want it
Arraxor, for example
If you’re doing what you’re supposed to be doing and healing up chip damage you just click thing in your inventory then keep hitting the boss
Yes, exactly
It’s not like suddenly needing to melee the boss because of the sandwich changed everything
You were doing that either way
Exactly!
You seem to be understanding the point but not at the same time
So you'd prefer it if it radically changed the gameplay? I doubt that
It’s just a convoluted way of doing food with downsides that we don’t currently deal with
So why create it
They didn’t add value
Alright, I'm done here. Enjoy voting no on it.
i had another read of the blogs and the main intent seems to be extending trips by getting more heal per slot when you don't need to combo eat to save yourself
I’d feel differently if it was like a real gameplay change
Like how I’m not mad at hunter meats doing some additional different stuff maybe making you approach something differently
But the sandwich just doesn’t actually do that
It plays out the same way with a small chance of just not doing what it was supposed to
You’re probably looking at my old main I’m assuming?
lol yeah
we dont really have any info on rate of getting them either main can just use blood fury sgs its pretty solved
This is how it would actually work I think
I feel like it’s mostly just a preventative measure to stop it from being too annoying in pvp though
also i meant to reply to this earlier but forgot
i agree with you i do think that's what happened
im just not sure why it isn't like guaranteed to heal after 3 melee attempts or on your first melee that connects within x game ticks
theres some other stuff they could've done too like tie it to strength bonus or something just to make sure people were actually trying to melee with a real weapon
seems like they could get around the random failure that they dont really seem to want to have but snuck in at super low odds
for once, im just going to vote no on the weapon. im tired of spec weps.
im tired of updates, gonna vote no too
na love updates, but this wep looks so good. i know high end pvm is about switches and what not, i just want some chill in the game.
I'm tired of spec melee weapons
i do think they're in a weird situation with spec weapons im not sure how to word it though
like
lets say you're end game right now you're probably looking at your zcb, d claws, b claws and vw if you want one that just does damage to the npc
that's already a pretty healthy amount of options and at least two of those are very easy to get (exception being that they probably have a massive gap to fill for magic spec weapons in general and making them worth using)
idk how many more direct damage spec weapons they can really add to the rotation before it starts feeling a little silly
we're arguably already there on a lot of bosses where all of those options might be good and close enough to each other than it doesn't functionally matter which one you use
and if not all of them a lot of the time at least two of them are rather close to each other
that probably contributes to a lot of people being not super excited to see another added
i think they probably could've gotten crush claws off as an update without as much push back if they hadn't gone for a weapon model that people have really wanted to see for a long time
seems like a bunch of people are disappointed that it looks really cool but they won't get to spend time looking at it lol
i also think a lot of people are low key annoyed with jagex and their crush progression in general since it kind of swings from too low level to really matter up to an insane grind for a weapon that's just worse than slash weapons that happen to have a crush option
so they probably just really want a good crush weapon to hit things with
i agree, were is the range spec weps.
Idm a crush spec weapon tbh
Interesting niche
Raids 4 could push for a crush meta who knows
I think there is going to be a crush style update and raids 4 is going to be crush based
Toa was basically Stab meta for melee
because their logic is kind of nuts like
"we cant add a crush weapon mainhand to future content because then in future content we won't be able to fill the niche"
We cant have it be a main hand wep an a spec wep, meanwhile "voidwaker"
aka we are making a crush weapon already just not from here
i wouldve been fine if they made it just as good as the bludgeon maybe a little less powerful?
Well tbf, there’s a summer rebalance happening as well. So based on what happens there, will lead to what raids 4 could buff
They mentioned a shadow rework as well last year, so maybe that’s still on the table
it could also be that they're being extremely tactical with their updates in general
Curious to see if they buff elemental stuff
they know for example that the range neck upgrade is important enough to solo carry the boss
I use dinhs more than bclaws tbh
and don't want to give it two good items
Dinny b the unsung hero
yeah theres some other stuff too like i could've included chally
but that's usually like the second spec weapon you bring with the other good one due to timings etc
and i was just naming off more generic stuff
Also idt we’re getting a crush mega. At least I’d hope not
Almost instantly becomes better than scythe on any def neutral targets unless it has a weird quirk, assuming better crush arm is released, because dwh/elder are also crush
mainly though i just think they're getting close to the moment where people kind of dont get excited anymore about new niche applications for some items
just due to the volume of options
And as much as it is stupid, crush mega slot is already more “filled” than stab mega. Fang is much closer to stab bofa than it is mega
Give us a mega rare spec wep 
because its just hard to get excited for a spec weapon if its appropriately balanced so you know its sharing the space with like 8 other spec weapons in the future
trust me guys raids 4 will definitely be a crush raid
inq investor speaking
invest in inquisitors it will definitely keep going up and i wont be selling the 200 sets i have
tbh i think inq is a good reason to add a crush mainhand from anywhere that's good
even if its just the crush noxious halberd
because it would drive demand for inq by far more than it would hurt the mace
i think a lot of people sort of think it would devalue pnm if they added a new better or easier to obtain crush weapon
without realizing it would drive demand for the armor set super hard
they could also just do something really insane like
make a shield that has a wild + crush bonus on it
to make the mace better lol
I'm an absolute no on any buffs to nightmare drops unless they fix its miserable drop table
the only reason it's not cancerous to the game is because all of its stuff is niche
i kind of agree but it depends on exactly what drop
like the armor set is actually not as insane drop rate wise the mace is pretty bad and then the orbs are basically insane still
basically armor/mace/staff table is 1 in 143 to just see something drop but lol the orbs are 1 in 533 and definitely deep in crazy person territory still
thats for any orb
individual orbs are 1 in 1600
even if i have best crush wep in game scy idk if I still care about having inq though for like anything apart nm itself
feel like crush just isint that useful rn
yeah but when they add a crush weapon thats good/better than scy for crush its going to be for the content it comes from
likely gonna end up being the next raid
maybe not but it just seems like they plan on it and we only know about that other than the blood moon boss
blood moon boss probably also going to be crush otherwise they'd be making a spec weapon to not be used
Magic is way worse off for specs. There’s 4 magic specs (volatile, eldritch, accursed, and eye), and nightmare staff+orbs is as rare as a megarare and barely worth using (if at all) while accursed is super rare as a rev weapon, and the only one that’s sometimes worth using is the eye and it’s more of a secondary bonus to its primary effect
When tf are they tripling nm drop rates (5x orbs)
Factual but I don’t acknowledge it or sara sword
ya i think they honestly should be making a worthwhile dps spec for magic at some point just because its like
basically volly just isn't good enough lol at least not for pve
its like the ags of magic
the wand/scepter are usable and potentially good but they're specs to change stats like dwh
proceeds to slap me when i use that
make ayak spec less damage, 2x reduction so same net reduction on average, but 3t spec 
or u know, just let it 3t spec a 50 cuz that's really not the worst thing cuz its a literal spec
Ayak spec is 5t not 3t
im saying make it 3t 
what was even their reasoning on makig it 5t?
accursed sceptre also drains stuff but they kept that 4t
Is the sarachnis instance 10sec again now or still broke?
Finally thanks for fix with wilderness poh invisible walls issue
level up messages? literally rs3 smh
it hasn't been fixed with this update but we'll fix it as soon as possible
appreciate your patience
they can be toggled off should you wish to do so
Is there any intent to remove the 29-item limit on churning that currently exists, even if the inventory is full? Even if that limit were removed, churning still wouldn't be viable as a training method (<15k xp/hr in one of the fastest and easiest skills - Cooking). Currently the character stops churning at 29 products made.
@ancient ember I still see no notice of the missing antialiasing options being fixed on the official client with this update? I mentioned it last week and initially you seemed to want to know more, but I think you had other matters to attend to and forgot to follow up
Wait there were different varients for the cow slippers apart from the base and awakened?
The normal cow slipps have 4 styles that can be toggled like the colours of the chinchompa pet, apparently one is considerably rarer than the others
I had no idea
Alch your buckets moofriends
They’re worried a player will find a way to cheese it ig 😝
Ava’s facility when?
Player support when? Number of bugs I've logged using the in game tool that still exist months later is painful. At this point I think that they get sent straight into the bin
Hey @ancient ember ! Idk if youre the one to know, but wondering if sarachnis instance loot bug is known by the team, that loot doesnt stay on the ground for longer like other instances?
Thanks!
Saw the update just in time to alch my milk buckets lmao
If you're talking about Sailing bugs, that skill might as well be a write-off. You can't just fix bugs because someone reports them. Especially if only one person has reported them and no one else has been able to replicate them.
They require research and likely reports don't get looked at on a daily basis.
Last and most importantly, you can't fix every bug. Some of those are load-bearing bugs! Other systems in different parts of the game world might rely on them, be careful! You might fix a bug and whoops, you just drained Gielinor's ocean or turned it yellow!
Can we expect any official client updates/roadmap in the near future? I don't really care about plugins or anything like that, but do hope some more QoL features are built in to the official client.
Even just the missing block on the Agility Pyramid, it's been like 5 months at this point. I've reported it multiple times, even seen it rank high on 2007 scape, how hard can it be to make one inivisible block reappear?
It isn’t. In theory.
But game dev is VERY time consuming
And the sheer amount of code in question for multiple decades worth of development will not be easy to just add onto.
Hey we're aware of this! We're investigating 🙂 Most likely any updates will go through our mobile channels!
Thank you, at last this aknowledgment was all I wanted. I'll shut up about this now 🙂
It's good to bring it to our attention! When you have mobile-specific bugs like this it's super helpful to raise it via the mobile channels and mobile bug forum as that's where we tend to focus efforts when keeping up with mobile bugs/issues
Ahh sorry got dragged back into some work. Thanks Yume, appreciate the response ❤️
Should Steam client bugs/issues be logged under mobile as well?
To be clear, I'm not sure if the bug is on mobile or not, I'm specifically reporting the Official Desktop (And I've heard from others, the steam Client) as well. I'm not sure if these all are considered the 'mobile client' internally though
Can confirm Steam client has no anti-aliasing options.
The preference is to keep it to mobile-specific bugs, but client does cover mobile too. But yeah we have a mobile and client category in the server so if you pop messages in there they are spotted quicker by the team that can investigate 🙂
Ok, thanks. I'll continue to report bugs in game as well, but good to know.
Adjusted Bottomless Milk Bucket's high alch value from 27,000 to 9,000 GP to better align with its rarity.
Seen that coming a mile away lol
Oh hey, it's now actually possible to see the level up notification for combat skills without preplanning?
I can sense the Jeffrey Dahmoo-r vibes on the recent update picture.
I know the team has been looking into this, I'll make sure to bump this up 
How long is "temporarily"? Will w629-w638 stay turned off until April 15th?
I'm assuming not, and it's just a few hours to switch the hardware/install new software
its cool haha i was just memeing i think its great tbh especially for newer players
Has there been any news on improvements to Menu Entry Swapper on mobile
Speaking of Sarachnis, is the doubled respawn time for private instances of Sarachnis a intended mechanic?
should have been fixed in this update but not in patch notes
havent tested
Ok thanks
Amazing, thank you!
Anyone else keep dcing constantly..
how comes player found safe spots are removed from content now? it never used to be the case that safe spots were removed
probably because its a boss
They always did fix unintentional safespots for bosses. Remember ToA had one for Wardens and Zebrk.
Wow did they remove what you unlock in the level up pop-up?
replaced with chat message that you can right click to open skill menu
I’m sure the game jam didn’t mention they would remove this
there is level-up chatbox list setting you can turn on to get short list in chatbox when you level up
That’s nice but the list should have also been kept in the pop-up menu, at least as an option
it makes sense why they removed the list, because it was separate from the skill guide and they had to update it separately
which often resulted in inconsistencies and issues when they forgot to change or remove things that were updated
but they probably also couldve just re-implemented it in a way that avoids those issues
I wish we could toggle off or remove the highlighted skill level up, feels like an annoying cheap mobile game feature lol
If the glowing icons and flashing stones are still a bit much for you, that's fine - there's a toggle for that. The "Level-up guide list" option lets you control whether the game will invite you to check the in-game Skill Guides after you've leveled up
invisible saradomin clue wizard
are sarachnis instance respawns fixed this update
Not yet
lol it was a sign, invisible sara wizard lead to gilded spear
You can!
"If the glowing icons and flashing stones are still a bit much for you, that's fine - there's a toggle for that. The "Level-up guide list" option lets you control whether the game will invite you to check the in-game Skill Guides after you've leveled up."
Might be a small bug, but the in-game skill guide for Mining shows Runite Ore at 92 instead of 85
We're aware of this 🙏
Will create a know issues table at the blog and mention this, thank you 🙂
No problem thanks 🙂
Yoo this is huge
Can the team explore putting the list of unlocks when levelling up back into the pop-up notifications after getting the congrats, like how it was done before? Would really like have that option still available
“this month” means march 2026 right
Ancient Shadow Sceptre's stat reducing effect not working with Sire? or intended to not proc on the Shadow spell cast to initiate the fight and stun? Would be a good qol, meta shift for sire and more incentive to using Shadow Sceptre
hope a jmod sees this and forwards this 
Can pass this onto the team yeah 
Thanks!
Weak update
hopefully before 2027
What are the chances of demonic Brutus getting added as a CA? I think every challenge that’s already in the game should have a CA that comes with it for at least a kc right (I kinda think this about radiant too but that’s another story I guess)
probably not because they didnt do it at launch even though they should have
bcuz the game is catered to casuals
Thats why blood torva, radiant, and brutus slippers arent on clog
you can't even say its because then f2p players wouldnt be able to do all the combat achievements, because they already cant do the speed time
Well sure for clog it's another story, but assuming it's a GM CA it wouldn't move the needle for anyone except people who already have a zuk helm right
that too
They put stuff like helmet of the moon on clog which is 1000+ hours of grinding on avg, but not stuff that actually takes any skill, just to encourage unhealthy playstyles
Bh uniques and lms vls on collection log when?
Could f2p players get access to the noted meat table from cow boss?
yeah its on their todolist right after burying bones
you can get a vls in lms? o.O never heard of that
All the other lms stuff is there and easily boostable tho so i wouldnt mind
thank you
So my silklined herb pouch was empty before fix and update just checked it and some how i have 263 toadflax ect in it when should only hold 100 still not fixed ?
so i just leveled a skill up, there's no option to open the unlock interface like was mentioned in todays update. Did that part not get updated properly?
some levels do not unlock anything
you only get a chat message when something is unlocked?
Crazy how much these went up.
dam n iwas hoping to just see the "youve achieved 90 attack" lol but makes sense it woudln't trigger for everything
if you have level up pop-up message setting on it should give same pop-up as before for the level up. Being in combat automatically closes it though
Lms vls can be used in a bh world while in the wilderness, unlike bh rewards that can only be used within Daimon's Crater, Castle Wars, Clan Wars, and Soul Wars. Boosting bh is not allowed but I don't think it is healthy how the devs ostracize the pvp community in the many ways they do. A log of all the unique items from different content in the game should be all inclusive.
i wonder how long this has been broken
From what ive heard people still boost BH anyways but yea its technically not allowed
And i agree with your last sentiment that all the unique items should be there
animation smoothing bug?
is that a plugin? i dont use that
they recently shortened the height of the large orray
to stop it clipping on floors above it
but I guess that caused stuff like that to happen now lol
they also updated the orrery in the observatory in the same way
and that one is broken too now
I swear the code in this game is hilarious. add a new boss and now oziach is giving out free member shields.
@ancient ember orrery and large orrery animations are broken, presumably since the update 2 weeks ago where they were shortened in height
I think what happened there with Oziach was something from the upcoming leagues leaking through - Misthalin is off limits and they showed a video of Yama having kidnapped a bunch of NPCs from Misthalin, Oziach and the Ancient wyvern shield are both in Misthalin (fossil island is counted as misthalin)
so it's probably part of a way to get items that are otherwise misthalin only
Any update on the status of the wyvern shield glitch?
yeah in the blog
Also, due to an issue with the Ancient Wyvern Shield, the ability to trade it was disabled to last Wednesday. We're working on tackling further issues on this, and once those are handled, we hope to re-enable trading the Ancient Wyvern Shield again this week.
Should also add Brutus slippers, Purifying sigil, and Ancient blood ornament kit to the collection log!
https://discord.com/channels/324132423636090880/1434915241254191258
Absolutely should be
all of them no, some ya (like the capes for lms)
i typed that and then remembered lms is on clog
If it’s in the game and has a unique source it should absolutely be in the clog. Wild that they add stupid things like Sailing Schematics to the clog but won’t add actual minigame and boss rewards
Lss’s post summarizes it really nicely
(Linked a few messages up)
While I agree everything should just be in the clog, I could see how that would be a more controversial decision among players
adding grandmaster CAs for demonic brutus and full radiant won't be controversial i don't think tho
Doesn't even have to be multiple CAs, but if awakened bosses each have one CA, it seems silly Brutus doesn't get a single one
Love the new update with the level up and see what you unlock💯
Yama only has one for completing any of the radiant contracts, right?
yeah just any unconventional contract
doesn't have to be radiant
can be pet contract afaik
Just any contract at all
i was actually super confused at hard mode cow boss not being in clog/ca
its actually a very fair boss so i couldn't really come up with any real logic behind not including it
i'd get it if it were actually insane and people had to get a little lucky or something so they wanted it to be available for fun but not taken seriously enough to put it in a clog or ca or whatever
but it turned out to actually not be too hard or anything
even if it feels insane i think they should just include it
i 100% believe it is so new players can get their first green log
think radiant wasint included because it looked to hard first week or 2
and now ppl argue if its easier then blorva
i understand not including things that they honestly just don't put the effort into to make it something they feel like people should be asked to do
like doing all awakened bosses in one inventory or how solo tob isn't a ca
because they're just not intended gameplay
but lol the cow boss just isn't like that
i think awawkend/demonic brutis is very much a part of game its extra content that u can do with a cosmetic reward. its not a self imposed challange but a natrual one in the game
idk if i'd even compare cow to those
cow is a lot easier lol
if the prayer mechanic actually slapped you up and just killed you for messing it up it would be a lot harder
but it would be kind of a cheesy difficulty because it would just be seeing if people click fast enough or not
i feel like them including blorva is already a stance idk. one thing i always apperciated about gm is that it included all content in game if nothing else. being gm without radiant/cow imo is odd. im worried they will contiune doing this for other aspriational content or just challanges
i honestly think they pander with gm now
radiant wasn't included either
i just dont know who they're pandering to
i guess maybe hc gm content creators
otherwise idk what they're doing
like
if some player is trying to get gm
of course they're going to go for radiant oathplate etc
they like content like that
idk why its excluded
although i guess at least for radiant
its safe to say they didn't put in the work to make it make sense before release
but it at least makes sense now after a bunch of changes
either way i doubt they will go back and change things at this point
its been nearly a year on radiant
i doubt it was hard to make a judgement on cow. but i think it was 100% intended to be a lot easier then awakend/radiant and still intentionally left out for some reason
The only thing I’d say I don’t like about the cow and this also happened with the delve occasionally
Is that they seem to be coming back to like just making things really fast to make it seem difficult
Like you knew what you were supposed to do but you missed doing two things on the same tick so you get hit
It seems like a dead end game design wise like what next they do that more often or go for 3 actions in a tick etc
For the cow it’s fine you can just afford to miss that prayer etc
well with radiant they tried a diffrent approach and ppl dont respect its difficulty in same way. but radaint it went for more rhythmic difficulty over speed but i dont have a problem with either i generally expect that from hard content otherwise it wont be hard most likely
i think the cow boss actually is a small example of it actually going well
since you can afford to mess up partially without instantly dying if a real boss used that concept
that would be a good way to show a skill gap without just like
deleting players
so people would end up with like shorter trips or slower kills etc
without it just being an insane brick wall
doom is a little different where it just gets very out of hand if you dont do the right thing and you're likely to kind of just explode and die lol
i think it just depends I like being punished for mistakes heavily it keeps me engaged. toa is prob only place ive seen criticism on it. but jad zuk doom awakend etc they will cook you with mistakes and its seen pretty postively or fitting or whatever
i think it just depends on what the mistake is
like honestly the cow boss is somehow just a good example they did a good job lol
if you mess up the overall mechanic of dodging his special attack you get obliterated
if you handle his main mechanic but miss some prayers doing it you take damage but you dont die on the spot
so it kind of has the stakes of not messing up while also adding a little more on top that can punish you without sending you to lumbridge instantly
still surprised they havent added awakened cow slippers to CAs 
why do we need the room times and the overall times for toa to be broadcasted
lmao as the guy that has to setup the clan options for things
the best thing they could do would be to build like
a system thats very in depth with a lot of options based around what is/isn't shown more like a whitelist or blacklist filter than an individual option for various stuff
More spam please
because they always struggle with kind of spamming clan chats with random junk but also theres cool stuff too
and you kind of end up accepting some of the junk to see the cool things
because they don't give you enough control to filter it
RTA vs IGT
?
GM is stupid system, they keep adding new bosses and more tasks with no rewards.
Every new boss is just you re-earning your zuk helm for the 100th time
That's also how clues are
They should purge all the group CA's, and kill count CA's and leaving only difficult solo challenges.
imo its tough because like with quest cape if u dont have all quests done like maybe u dont deserve to wear quest cape. if they stopped adding cas we wouldint have raids 3 raids 4 blorva etc on there which i think is rough showcase as well
tbh in some ways i do agree that gm is stupid
maybe once u achieve it u can keep the perks but not the cosmetic effects or some extra cosmetic effect to show ur up to date
like they could in theory just give you something cool from each end game challenge
instead of trying to reaward the same thing for doing everything over and over
they are considered different categories in speedrunning
They should prune a lot of CA's
but yeah for casual clannies who don't actually care about PBs the broadcasts aren't necessary
I would suggest removing the group CA's or at very least limiting them to personal mistakes only.
as much as I hate grouping i feel like some of the content legit is group only
how do u include tob without grouping
a lot of them are basically just to feed booster families
They can make it soloable with some adjustments, but they can also make the CA's personal mistakes and not failed if someone in the party fails.
idk i think if jagex wants to do group CAs in the future they need to rethink it somehow
they arent hard enough to really be boosted the problem is when u cant find ppl to do it with
yeah thats how they feed them
i think solo cas are prob harder or just as hard as group stuff
you buy enough players to participate and its not even hard
and a lot of people get sucked into that type of thing because they just
dont play osrs with that many people
not everyone that has group stuff done boosted for them think ppl throw out that word when anyone does the cas
but i get where it comes from
i dont think people are implying everyone buys it
they're just pointing out that a lot of people do because they don't play with that many competent people
and it creates this scenario where just buying help is the path of least resistance for them
I think its just harder to find people to do it without just buying it
GM is 99% cosmetic anyways
toa 8man gl i agree its an issues but its still an mmo idk
Ya the perks are not that important
i think it's fine for it to be hard and include groupfinding
i think it is and isn't okay just because i think gaming is kind of different than it used to be
it would've been better 20 years ago than it is now
you can get master, and all the relevant perks, without ever talking to another human
the biggest issue is that the ceiling keeps extending without any reward.
just based on how people actually interact with the game
they need to reduce how many CA's there are
i think its probably not good that theres this big weird market of like basically buying boosts
and best way is to purge a fuck ton of the redundant ones like kill x monster
and gaming wasn't always like that but in 2026 it just happens with every game
at same time like chole said gm is for like very small ppl u get practical rewards pretty much at master
This is an MMO they don't need to remove group CAs lol
its just more popular than it was
I dont think each boss released needs 8 CA's which is 4 kill counts 3 timers and 1 mechanic
and idk how jagex can handle it
because you want group stuff right
but you also probably dont want to encourage boosting services
its just weird how like
prevalent it ended up becoming in all mmos
the people who want to pay for boosts will do so. it seems silly to balance around the fact boosting is possible
i mean you kind of have to think about it as the game dev
even if they boost u still have to do all the solo stuff
does not mean that both need to be spammed
because at some point its like
which imo is harder even without boosting
actually a negative aspect for the game the point of achieving things for cosmetics is that its cool and shows off your accomplishments or whatever
clan owners can turn off broadcasts. it'd be nice to have the option to turn off one or the other, if it's not already an option



