#game-update
1 messages · Page 194 of 1
Hey if you were interested in my suggestions for renaming earlier I made a post here
https://discord.com/channels/324132423636090880/1473283780532768901
comment on it for support and awareness
Zaryte Vambs give less bonus than this
Necklace does
Venator ring gives less bonus than this necklace does
Both are older slots
It matters how it sits in the game and progression and economy
This is also a factor, but time, difficulty, accessibility should all be considered
You're complaining about something ridiculous
tbf those items are why this one gives more
high end upgrades should be low access, the longer they take to release, the better they should be, the better they are, the harder they should be to obtain
a lot of people really didn't like the ring for example because a lot of the time it just didn't do anything
What do you mean by low access?
From a game design perspective time doesn't matter at all
This boss is slated to be very challenging
After all these years, i finally win
low access meaning if they're not untradable they should be expensive or locked behind a lot of reqs
if they are untradable they should be difficult to obtain
You mean like a GM quest and a hard boss?
Crazy they just snuck that in there
Ring, necklace, armour, gloves, mainhand weapon, spec weapon
That’s 6 “slots” for each of the 3 combat styles
If we were to get 1 major upgrade in 2 of each every year, which is a lot, that’d still be 9 years between major upgrades per equal slot for each combat style
either high skill reqs or high cost due to low drop rate from a difficult boss
If you’re the sort of player eyeing up the Inferno or in the middle of your Phosani grind, you’ll feel right at home here.
It's not like, awakened dt2 level
But it's one of the hardest non-raid encounters we'll have
Time between upgrades is for sure one of the smaller considerations
And rightfully so
Donwside i lost my method to grind to 99 mining
how often do we hear that and it turns out to be totally false. think yama
i do think thats an interesting difficulty comparison
because thats what they said about yama
as i was doing amyethyst arrows/darts lol
Also it's comical that they talk about "in the middle of your Phosani grind" as if that's something people do
almost identical
lmao exactly
they said this about yama too lol
so its like
do they mean how hard those bosses actually are
or do they mean its way easier but you can opt into something to make it harder
Jagex doesn't understand the difficulty of their own bosses much of the time
Yama was a total flop for that reason. high end mid tier at best
hope they make it a hellish 10 minute boss fight, time to drop 50hrs
At the same time though what do you want them to write
"No guys, we mean it this time!"
pnm my beloved
honestly maybe they just shouldn't say things like that or i guess for yama
write what's true? it's not difficult. if they don't know, don't use definitive language
they could've said it had optional difficulty for greater rewards or something
regardless, this range ammy is another disappointment and it's not even released. if accuracy isn't important as others have said here, why nerf it. it should be something low access, high str, higher accuracy. nothing game breaking but something meta changing until gear for other styles release
they try too hard to pre balance things and it makes them boring
if it should come from a raid to be that powerful, then save it for a raid and give the arrows some more juice
We talked shortly ago about how we weren't really sure why the accuracy were reduced in the first place
Since it was a negligible change
comes off as trying to please everyone that's complained about how powerful this new gear might be. to me at least
or +20 is where they were originally and they made it higher to compensate for the inevitable pearl clutching
OSRS relies in its entirety on things never really becoming obsolete though, pushing bigger and more impactful rewards means everything else loses value, not saying I agree with the pearl clutching but there's a lot of things they have to balance, and (hopefully) many more years of upgrades to come
thats why its an upgrade
and honestly they figured out upgrades with masori/avernic treads
Didnt all they change was -2 accuracy on necklace and -3 accuracy on seekers?
should just stick to the script on that one and they'll be fine
Things not being bis anymore is ok tho as long as it still has a place.
i dont feel like they nerfed it much
just because it's a complicated issue to deal with doesn't mean the solution needs to be a safe one
Like bandos is not bis anywhere but you still see a lot of people using it because torva expensive and not that big of an upgrade
bandos is also an upgrade for torva
they did kinda have a small breakdown in their logic though
oathplate is probably too good
for sure lmao
they also miss some opportunities sometimes
like burning claws should probably be able to be added to d claws so that d claws would be as good as they say they are in blogs
Sure but i dont think the problem is making other things not bis, the "problem" is that making the necklace even better means all content that involves ranged becomes a big step easier
they pretend d claws are like this
raid level reward amazing dps spec when the reality is
Which is fine in isolation, but if every upgrade has to be a big huge cool upgrade then in a couple years you can afk tank zuk (to be super exaggerating with it)
they're 1 of 4 very similar dps options for spec weapon raw damage
and only one of those four comes from a raid
in actual 07 jad was a challenge. now jad is a joke. eventually zuk and inferno will be more of a joke than it already is. we need harder, higher level content eventually
I agree, and I think over the last few years it has gotten significantly easier, I'm just saying I can understand them wanting to stall powercreep as much as possible
yh i think old content getting slowly easier is fine if we get new, harder content as well
eh it wasn't really that much of a challenge back then lol
Wanting new harder content while also asking for every upgrade to be this massive dps increase is silly
it was exciting but i also killed it in a few tries on dialup so like
do you not understand my point
was it really that hard
Gotta be incremental or literally all the fun hard content people currently enjoy and say is the best content is gonna be more than trivialized
They’re regularly adding harder and higher level content I don’t think that’s a concern at all
incrementalism is bad design
It's not
It's the core of RuneScape since its inception
Literally always incremental upgrades
at this point it needs to evolve, we're hitting ceilings where any big upgrade shatters older content
they have to get creative
Incrementalism is what sets it apart from a game like WoW where every other year the entire game becomes obsolete apart from the latest content
except the megarares which are just wild upgrades
i think most people understand why its the way it is now if they actually played from way back then until now
I really wonder what they can do with a raids 4 mega
its not like its all theory a lot of us played through 07 becoming 11
and then we did it all again in 13
We're entering territory where they're going to have to buff hp above max again. This is the equivalent to the time when jumbo brews and absorption were released
obviously people don't want that. I don't
Okay but wouldnt wanting bigger upgrades make that even more of an issue? What would you want the necklace to do/be?
Are you fellers saying we need an ososrs soon
Even being trivialized, all content since getting massive upgrades have evolved to be much more fun at the high levels with these upgrades
Like x:0 gwd or the weird inventory setups you bring to cms or tob or inferno
And also the methods it unlocks is generally more enjoyable than 5 years ago
Isn’t this a problem that they’ve been trying to fix for literally 10+ years and their solution was ‘there is no perfect solution, we’re just going to powercreep’
That is the point though, it's fine to have these incremental upgrades. If you had had all these upgrades 5 years ago already then they'd have to drop upgrades like that too commonly and by now you'd be afking your way through inferno
I'd rather small spread out power creeps over massive non-megarare drops
overall gwd becoming solobosses and new group content being released to take that space was cool
Like gwd still has a place it's just not the same
There's levels to power creep. And what osrs is doing is way less than the older days
Even the wacky event mode exclusive prayer book doesn't have soul split in it for instance
Saying we're about to need to increase max HP while also saying we need even bigger power creep is just insane to me
If it takes ten years for an upgrade to a gear slot, the upgrade needs to be substantial, not incremental. also not game breaking, but meta changing. Would +5 range str and +30 accuracy break the game? I don't think so, considering we're also due for ferocious gloves upgrade. Which would place melee back above range where you'd want it to be bis.
balancing shouldn't just be stat wise, it should be around obtainability also. It's an incredible upgrade, so only incredibly skilled players should be able to get it (if it was made untradable, which imo it should be locked behind a skill challenge) otherwise, it should be rare and expensive, with barriers to farm it
But you just said we've been adding so many upgrades that we'd need a max health boost which is a bad thing. But now you want to add bigger upgrades?
Doesn't that contradict
i dont understand why we'd need a max hp boost
I didn't say that, I'm saying that's where the game is due to incremental power creep without a creative solution
But now your solution is to have the same incremental power creep but in bigger steps?
Why do you say this? Even if we doubled power creep, anecdotally we have only seen that power creep leads to new interested and generally fun methods. Even during big power creep spikes like toa release
Am I mistaken or are you suggesting even more power creep and not a creative solution?
Because that is what +30 acc and +5 str would be
Time based, heavily barred big upgrades rather than many small ones
So in the instance that we have a piece of gear that's getting to be in "megarare" power range, it should require a big challenge to obtain, that way it makes sense to sit for a long time before anymore upgrades to that slot. Think infernal cape
The difference between being angry at incremental dps increases and being happy with power creep is evidently 5 total accuracy across 2 items
i mean this is the bottom line to it all
I'd argue the power creep has led to interesting and generally fun methods because it has been so minimal. If you double power creep it changes from making content slightly easier/giving more methods to making content completely trivial
but that doesn't mean they have to go crazy and do it all at once
Everyone wants to stave off something that pushes the game into needing overmax hp and weird solutions like absorption, right?
if you look at how they've managed osrs thus far
Exactly
The incremental powercreep is straight up necessary to make not everything trivialized after 5 years
they basically could complete the current horizontal progression opportunities which honestly is getting close to happening
So if power creep is so big that something like inferno becomes trivial, we'd also need new content that takes its place as "the big hard challenge"
simply move up 5 to 10 levels
everything except the newest content is trivialized currently with the gear we have already
and do it all again
Begging for random slots to have megarare power upgrades is just really bad future prospects
and we'll be here in 2040 talking about this game
they already figured out the realistic solution is that
Bad take, maybe this is true for the top 0.1% but that’s not who jagex should design everything around
if they can get 30+ years in likely more without actually hitting a wall they already won
Again, even if I agree, your argument so far has been that it should be MORE trivialized?
This isn’t a highly competitive game like league or csgo, the top 0.1% don’t really matter as much
Inferno is trivialized today, but it’s still getting more enjoyable since the way you do inferno has changed so drastically in a good way even though the power creep is insane
I don't understand the need for over max hp or absorption unless this is a pvp only problem
But as someone who is on the outside of that world looking in, there's already a ton of things with quirks that work differently there and that seems to be the road these things are addressed by
Not a fan making bosses where you have a hard gear check to have enough hp to survive something or similar
bruh you just don't get it lmao. I'm, saying if they're going to release a new bis range ammy after 10 years, it shouldn't be so small of an upgrade that it's considered incremental, from some random boss in a new area, it should be a raid level reward from an endgame level challenge that has a high barrier to entry and obtainability. That way it's done with for the foreseeable future. They're clearly trying to make time for a creative solution, this buys them that time, and is also a sort of solution in itself
I just simply disagree
I still don't understand why the time matters
It's not that I don't get it. I get it. I think you're just wrong.
They’re not going to throw they already figured it out the game is growing and they kicked the real balancing problem down the road so far that it’s irrelevant
It's largely a pvp issue. with current gear and overmax hp, you can 1 hit anyone in 1 tick with the right rng. I know you pvmers don't think that's an issue, but the reality is that it will be something to contend with very soon. Creative solution there is everything releasing over the next few years having completely different rules in pvp than pvm. Which pvmers also don't like
Pvp in this game has been a losing battle for a decade
Definitely gonna stick to what they’ve been doing until it stops working
You’ve been able to 1 tic people for like 10 years now when they added the AGS, what are you talking about
do you pvp? are you aware how fast ttk is now across all brackets?
No faster than when you could 1 hit them with AGS and maul
I can guarantee that
It will never be what it was, balance in pvp is not and has not been a thing, and sooner people accept pvp in this game is dog shit the better, so they either let it die, or actually fix it
Lmao
the 1% chance of one hitting AGS Gmaul means you might as well add items that make it 90% chance of one hitting
Yeah I didn't bother to mention pvp because I know the majority of you don't understand it because you're just bad at it. Pvp has a role in this debate but it's not the main issue
Its the same time I guess
That’s not what I said though is it dummy
Kinda did!
No it doesnt. Fuck pvp in its current iteration
calm down
The point was that we shouldnt be balancing around pvp because it’s never been balanced
I would point out that you brought out the max hp and absorb stuff...
This solution would be totally fine if reddit didn't explode because a pvp rule was different than the main game
So your point is its never been perfectly balanced so we might as well completely knock it over?
reddit timmy dies and loses his voidwaker because he didn't understand x y z
I mean
It wouldn't be bad if it was different if there was anywhere in game that explained what the differences were
wiki is literally built into the game interface
Balancing pvm drops around pvp is stupid yes.
Pvp needs separate balance but part of that right now is pvp in its current iteration is just a hot mess. No balancing will fix that
talk to an npc and it opens a 20 page pdf
You don't even know what you don't know to look up though
Damn you’re really struggling today huh?
The point is that you have a broken and unbalanced mode (PvP) so that should be looked at and future pvm designs should not consider a broken system
Sure but there is no reason to think that if I have a blowpipe, I should look up if it for some reason attacks slower in pvp only
Yeah idk why Jagex hasn't compiled a list. but that's a jagex failure and not a problem with pvp. it's a problem with the average player that takes no personal accountability for their safety in the wilderness
What a deranged take
bros been victimized in the wilderness thats for sure 😂
Personal accountability applies when the information is easily accessible
Not when it's obfuscated to the point the wiki doesn't even have all the differences listed
I agree in general though, but outsourcing entirely to the wiki isn't a great solution. There's nothing even indicating that some items will behave differently afaik
Guys quick I'm losing the argument I gotta call someone a shitter at pvp to regain the lead
Bros huffing that nostalgia too hard
pvp videos are the majority of rs vids out there. odablock is the most popular rs streamer. there is no excuse for total ignorance. And as with all things in the game, there are lessons to learn. You never know it all when trying content for the first time
As for surge potions... the pvp stuff for those isn't even in the main body of the wiki page last I checked
Think there are a LOT of people crying about pvp for no reason. There being no indication of all the pvp specific rules in the game is a valid one though
just admit the lms bots run circles around you and sit down noob. Stop derailing the debate because pvp makes u angry
Ive done enough wildy content i dont need to do more.
Predator prey is bad pvp, stop buffing nostalgia
You're the idiot who keeps bringing pvp up
I mean he’s right, name one successful PvP game with a preditor prey system
Where people are forced to pvp without wanting to
Oh boy we're getting feisty in the Old School Runescape game update discord channel again
the nerf today was pointless, it's already barely going to change metas. it should be a little better than the original stats to begin with. if people think it's too powerful, it shouldn't come from this boss. I don't believe jagex's claim about the boss diffculty, which they're using to justify the ammy coming from it.
extraction shooters exist
jagex just sucks at it
its actually crazy because that's what they desperately want to make the wild
So much anger over 5 accuracy lost 😭
and lmao idk if they even realize it
they're like 95% of the way to making an extraction mmo basically
they can't waste dev time on ideas that the community will shoot down, and since the community shoots down most things wildy related, they're stuck doing very safe things with pvp, which ends up sucking. community's fault pvp is in the state it's in, not jagex
The vast majority of that is player mentality though. People engaging with the extraction pvp part of the game and then complaining that the extraction pvp part has pvp to it
its because their design sucks
they try to lure in people with rewards that didn't want to play an extraction game in the first place
It's also the fact that I cannot defend myself when Im extracting bc i spent my 3 item budget on shit to kill the boss with
And the only way to get any wildy update is to make it sound lucrative enough for mains and irons, who then find out that it's lucrative because it has risk, and they dont want risk
they're just running a massive experiment to see how rewarding something needs to be to make players that don't enjoy it or want to even do it show up and participate anyways
idk if thats super intentional or not
but thats what they've done
its no surprise their players hate them when it comes to that content
Because adding those rewards are the only way to make spite voters not instantly spite vote
It's definitely not just the player's fault
If you make content that most people don't enjoy that's not on players for not enjoying it
And tying a carrot to a shit stick doesn't make the shit stick more appealing
Just the carrot
truth is its just easier
Sure but people decide to engage with the shit stick and then start complaining when they get poo on their hands
i could make you go click a rock for 100 hours if i were designing the game where you did nothing but stand still and left click it
You already have to for diaries
by just giving it rewards that are insane enough
I think uniques shouldnt be entirely unique to the wilderness (unless it's wilderness specific like rev weapons)
designing fun is much more difficult
Also optional content
But having higher gp/hr because of risk is fine, you cant then complain that the higher gp/hr brings risk
Scorpia is a shit boss made worse by its location as example 
So is mage arena whats your point
If you want to catch black chins without the risk and reward of the wilderness, go catch red chins, that's what they are
its just a fundamental battle that they never should've started
There's just so many people that want the reward part of risk vs reward and then complain that there is a risk part to risk vs reward
they shouldn't be running an experiment to see what they have to give you to see if you'll do something you really hate
and that's just their wilderness design top to bottom
its all they did
Delete the wilderness and buff pvp worlds, easy
but someones gotta hate their lives for the pkers to have fun
the wildernes is very simple. if you want to risk your life, you get better rewards. it makes sense. victim players just don't like that they have to be competitive against other players to have the best rates or the best stuff
all the complaining has left it all with mid tier everything in the wilderness, it's on neither extreme
so it sucks
and tbh they're screwed now
Or its like wilderness is a product of a time that's never coming back
Hard to believe I know
And no way to improve it because as soon as the word pvp is mentioned half the community starts screeching
im sure they have a lot of "pvpers" that don't actually pvp and instead just enjoy farming people who dont fight back
who dont risk themselves
and now they're catering to that bs
this really is a huge part of the annoyance
like you get jumped by bolters every 10 minutes, dont die, but you waste so much timeeeee
exactly. just take a look at manaless, this sad screeching example of a reddit timmy who gets victimized the moment he steps into wilderness
This is the archetype of the person who holds the community back btw
Living rent free in your head
That is the risk part of it though, you can't do wildy bosses and expect to get perfect kills/hr as if its not in the wilderness
I vote no to every PvP update to get these types of reactions from people like you btw
I don't even know you or have ever thought about you lmao, pvpers are clearly living in your mind though

And you are why the game is stagnant and the community is garbage
that is fine but they have no reward, u get 5x the money elsewhere lol
and also why I make sure to drop you noobs on sight no matter how much you beg to keep your spade
what is update for w day
Then don't do them! That is the point!!
I already got my vw and I cctv’d everything. I know you’re pissed
what is update for tom orrow
I vote no because people want 2006 pvp with 2026 gearing
It will never happen
And people get hurt because you call that out 
no surprise you're an iron
Like this dude is actually 30+ typing like a child on a discord for a browser game
It’s wild
Early after wildyboss rework when they were 8m/hr it was fun tho. And now I just do em bc im missing 2 pets out there
Jagex pls look at what you're emboldening through your half measures with the wilderness! Please Manked, drop the hammer and release raids 4 in the wildy
Trying to relive 2007
I would love for pvp to succeed, it just never will in this current iteration.
You're the type that's always wanted to pvp but never been good at it. Now you must spitevote to save your ego 
Buddy’s name is tru khaoz
Honestly both you guys are perfect examples of why it doesn't work lmao, just two spiteful sides
In my case I want more content for everyone in the game. In his he wants to restrict content
we are not the same
You're calling people names for a video game opinion lmao, you're not helping
Wants more content
Cries over 5 accuracy
Tries to flame people who dislike current pvp

Again, both spiteful people lmao
“Nooo think of the 5 zerks left in the game!!”
I'm just happy to know jmods will read this and see the sort of losers they give power to when they decide to capitulate to reddit. Fine with me keep exposing yourself lol
Nothing to do with spite. Id love pvp to succeed, im just not foolish enough to think how it is in its current form will ever stay
You just lack imagination
Notice how the debate was totally derailed when pvp was mentioned as part of an issue related to something completely different though. And the derailing was done by pvp haters. It's always been clear who the problem players in the community have been
Jmods could care less about PvP btw it’s just 1 failed pker they gave a dei role to
Thanks for the content tho I’m sure you’re very normal back to lurking for me!
Idk man reddit says that Jagex spends most of their time shoehorning in pvp updates and spends all their time on it like it's a grand conspiracy
i think they feel bad for pvp but cant justify doing anything
so they add in little things here and there lol
I do wish we got that big worm in the wildy
Every Wildy update they propose gets hate from everyone so why would they bother
It's a huge part of attention and viewership the game gets, they just can't make meaningful changes because there is so much instant hate, especially from people who will never engage with it regardless of what the update will be
well yeah on some level they just have accepted that they're a game ran by the players and the pvp players got ran a long time ago
so they dont really get updates these days
The 80% of the player base who doesn't enjoy pvp isn't going to suddenly enjoy the idea of it and the 20% who do aren't a big enough reason to make big sweeping changes when the minority engages with it.
they still try to do something once in awhile bc they probably feel like they should
but its kinda cooked
Yeah this
It's a community driven game and like it or not the pvp community is not able to drive anything lmao
I'm not a big pvper either, I just think it's fine to have some updates to the game that aren't for me specifically
Yeah funny thing about it is pvp is some of the most popular content from this game. It was the foundation back in the day too. Very important to the game but Jagex is beholden to types like "jerry". It's a shame, but the pendulum swing is inevitable. Pvp will have it's day
Mmhmm
The pendulum swing of somehow converting half the player base seems a bit high hopes lol
No, it will be a strong top down stance in favor of pvp. despite what reddit has to say
Are we just making headcanons now about Jmods
i mean that probably is the only way to fix pvp at this point but
jagex has no reason to do that
I'm making a prediction. Because it's the only way it could ever go
No it won’t
the risk/reward of coming into conflict with almost all of your players doesn't seem worth it logically
Its really not the only way
Yeah I doubt it lmao
But good luck!
PvP is too hard for 90% of the player base, it will never be as close to popular as pvm
There simply is no talking sense to pvp haters. So Jagex's only option will be to not listen to them and have confidence in their own design
Already is son
No it won’t kid
Idk I think integrity changes to pvp are fine.
Realistically a large part of people voting against pvp-related updates don't have any kind of constructive feedback, and they will never engage with it no matter what. It's fine to not take that into consideration
I want whatever this guy is smoking
LMAO
Why does everyone who mainly pvps and has these very strong takes all talk like this
They can just let pvp die and lose a small portion of the playerbase. Thats a lot more likely than them antagonizing the majority
you've just gotta brush up on your 2006 halo 2 lobby speak
We're the ones that actually care about the game and not being perfomative like the rest of the game
It's like an accent that is noticeable immediately
well minus a few words that are banned
The day pvp truly dies in this game will be the day it goes the way of Brighter Shores
This guys idea of pvp is bolt ragging at chaos altar ‘BUT MUH PVP’
Idk what thats supposed to mean
Idk the two pvmers in the discussion earlier are just as petty, plenty of pvpers who are perfectly nice and respectful
Purespam might be the nicest streamer in the community and all he does is pvp
It's just the words and phrases are so noticeable
That's fair, they're not doing the pvp side any favours
If you frequent #pvp-discussion you'll see there's like a single group of people that talks very noticeably like that
With guys like this you can really see why the majority of the game despises pvpers
Although if you accidentally crash someone's pvm spot who "was banking" you'll hear a newly invented slur every time as well
Pvpers are genuinely some of the nicest and most generous people in the game. It's the pvm elitists that end up having the personalities they accuse pvpers of having
and I'm a grandmaster. pre toa I only pvped
Oh yeah I'm not saying PvMers don't crash out it's more the verbiage is very noticeable
Done it all, can say confidently where the problems lie
Probably also has to do with pvpers getting nothing in updates and getting haha'd by the rest of the community for it, so they get spiteful and mean
all you have to do is make people get competitive with each other for any reason and allow them to be anonymous
in any game
and you will hear all of that
very true
i mean sometimes it'll happen in person too if you let them go crazy
i remember a dude standing on top of the station at a h2 event in probably like 2005
screaming at the other team and swinging his shirt around his head
it was peak
lmao
the refs are usually a little better than that these days though
Not even competitive honestly
exactly though. that shit is peak
games need competition, always
reddit crowd is allergic to it cuz they can't compete anymore
I used to work at a huge government affiliated company and we had some sort of company wide presentation, where you could leave comments on the stream with no name attached
And the things you'd see in the chat
From grown ass adults in a rather serious and boring company lmao
human nature
Not slurs at least but just LOOOL P*NIS LOOOOL
Ironically ^that was censored by the discord lmao
people think it's a bad thing to be ultra competitive in a totally sterile non violent way. yeah mean words and all that but is it really that bad
they wonder why people explode when at every turn they're forced to comply with the sensibilites of the weakest links in society
I don't think mean words help in any way though
dog lmao. just don't get it
holy yikes
nobody listen to that guy, what a stupid thing to say
It’s not compared to pretty much any actually competitive game
totally competetive tho
Like any moba, rts, fps
Like the only reason getting blorva is satisfying is bc most people cant
mid tier player confirmed ty. go back to vorkath pls
Yes yes mid tier
Something like saying sit is fine, has to be in good fun
yeah saw that from a mile away
Calling someone a stupid monkey because you baited them into praying melee for the vw spec isn't helping anything though
So many professional osrs teams right
did it for the culture
Funny thing is he has no intention of discussion or explaining his point, he just insults people and thinks he’s right
Average PvP Andy
You're not worth the time, you can't even grasp what you're talking about
You're... doing the same thing?
Osrs is competitive?
tbf jagex has no idea how to set up a competitive pvp event.
bro thinks he's saying something
Maybe not your self-imposed definition, but it absolutely is competitive
Because it’s not a comp game
What makes a competitive game
There can be competition without a ranking system and international tournaments
You simply have no idea what you're talking about
Think of all the competitive games:
dota 2, csgo, league, valorant, sc2
Sure, what about it makes them competitive
Because people compete against each other in it
Mate
Which you can do in osrs
you dont have to be playing a huge esport to compete
🤦
pointless to engage he's 80iq
people compete with each other over anything
With a large enough "best of X" series the more skilled and consistent player will outperform the lesser one. Yes a BO1 is not competitive because of the huge RNG aspect.
I think he means professionally competetive and not "people fight each other or go for challenges" competetive
you can play coop games and people shit talk each other and see who can do the most dps
With his example games
The way most people play osrs is not very competitive but if you want to you can engage very competitively in it, its just semantics at the end of the day
Professionally competitive just means people get paid to do it
Plenty of that in osrs too
There are entire concepts you'd have to explain to this guy for him to begin to understand the argument, just let him say osrs isn't competitive like a brainlet and move on
No it doesn’t
Lmfao
You cant say something isnt competitive just because Faze isnt in it
Competitive doesnt equal professional
I know
Then what does?
Does it need to have a big organization behind it?
Stop balancing it like a competitive game
Because then cs wasnt competitive 20 years ago either
Even though it was practically the same thing
nah cs had tournaments 20 years ago
beep beep
sad to say we're that old
It would help if you could actually explain your thoughts so we had something to argue against instead of you just saying people are stupid
please for the love of God
can we go ahead and get this topic steered back in the right direction
THANK YOU
Yeah but osrs has had tournaments forever, that doesnt make it competitive according to them lmao
PUHLEASE ❤️ hehe
How about that range ammy, huh
the only spice allowed is for stews
Right, game update
I dont actually pvp much, would the new weapon be a crazy potential spec weapon?
It's good
Hope they change the look of it though
Guaranteed damage could go crazy no?
about the range ammy, needs a buff. as pyro said, maybe a new look. hopefully a cosmetic kit at some point. Should be a bigger upgrade though for sure imo
already have that with the vw, think this is more a slammer on low def crush weak targets in pvm
The new spec is sorta just
Bad
Like in general
It's on par with burning claws against crush-weak monsters
Which is very not good
Official high scores and speed boards open the door for competition in RuneScape
Just because it’s not competitive in the context of something like dota doesn’t mean it isn’t competitive
oo new range ammy?!
Ah fair enough, 56 melee str isnt all that I suppose
i live under a rock
That would be cool if you didn’t need to invest 500 days played to get to the point where you can compete
let's not
thats funny.
that actually is a minor problem for a lot of games osrs included
Might fire up cs right now and start competing, dont need any experience
you can always compete at your own level. It's not like you're playing against Faker within your first 100hrs of playing League
Anyway, the range ammy
How much time would you have to invest to be at the top, skill or played games wise, in some of those other games you mentioned though
its kinda hard to catch up and be doing the top end stuff when people start adding up decades of experience
cs has that problem
The range ammy should be better. lowering the stats to capitulate to the complainers like they alwaya do is disappointing
Yeah but those other games you can jump in and start learning immediately whereas here we’re looking at hundreds of hours before we can even start practicing
but its also not as impossible as people think
It's in a good spot and doesn't need to be even better to be worthwhile
the hard part is being at the bleeding edge and getting better
And yet young people enter cs2 scene every year
its relatively much easier to learn from them
Before the pvp thing pretty much everyone was on the same page about incremental power buffs
it's only worthwhile because it's better, but it's not as good of an upgrade as it should be
Its not like f0rest is still running the streets
s1mple is though
It's as strong of an upgrade pure strength wise as quiver which is widely seen as being pretty busted good
Realistically, I watched Savix, one of the wow refugee streamers, get addicted to LMS like a week into his osrs career
It doesn't need to be shelved for later to be stronger
it should be +5 range str and +30 accuracy for the ten years it's taken to get a new range ammy gear slot upgrade
nuh uh
Yea that been super cool
100%
But I do think they’ve had their learning progression fast tracked due to their chats just guiding them through the game
There's so many slots you can't just say "it's been 10 years" when that means it's 2 years per slot outside of weapons
We can't do +5 ranged strength to every slot every 2 years
what do you mean
That doesn't make sense to me
almost 10 years for ferocious gloves, 10 years for anguish upgrade
Jagex pretty consistently does incremental upgrades to slots in order of the last upgrades
how long has occult been out?
Ranged necklace has been 10 years but before that was quiver, masori, zvambs, treads, venator ring
You can't just isolate 1 slot and say it's been 10 years
and before quiver was what, 9 years?
and quiver was fairly big right?
This new necklace is strength wise as strong as quiver
compared to assembler I mean
That's true. Although I can now say from experience, I'm not a high level pvmer at all, struggling through a handful of cgs is the best I've done
Going into LMS and actually trying to get better has made a world of difference in only a couple hours for 2-3 days. You'd be really surprised by how quick you can get somewhat up to speed. Definitely not everyone's thing though
Combined with seeker arrows it's actually stronger dps increase than quiver
Even without
in it's current state? then that's even more of a reason it should come from aspirational content and not some random (jagex deemed) hard boss
before quiver was everything pyro mentioned except for avernic
EVEN MORE of a reason it should be coming from something less accessible
thats never going to happen anyways
First you call quiver fairly big and then say new necklace is not strong enough
jagex can't just only add end game bosses that are harder and the drop rate gets more unrealistic every single time they add an upgrade
Then say necklace needs to come from new harder content and be even better
You're just throwing shit at a wall at this point
they're gonna make hard bosses easy bosses and everything between and keep putting upgrades on all of them
so that players actually go do them
Lmao I just dont get why it has to be a bigger upgrade because its too small, but also needs to be from harder content because it's too big?
If they want to make it come from hard content go ahead but they don't need to make it even stronger
this has been what I've been saying the whole time. it should be a bigger upgrade than it is now, and it should be hard to obtain to justify the power. You're saying it's already powerful enough to meet that threshold, so I'm saying ok, it should come from something less accessible then
ranged got +10 ranged str in 2022 alone
from full masori + zvambs
current amulet looks fine
It's better than quiver (which he said is big) but also not strong enough (so it needs to come from harder content) so we need to make it better and harder so it's betterer we than quiver and also hard?
This is just begging for bad levels of power creep for the sake of it
Necklace is good
imo it's too small, but if it's actually as big or bigger than quiver, then fine, it's big enough to come from something more difficult than some phosani level boss. PNM is not hard content
Seekers are good
I’m happy with really minor upgrades, people will want them anyway because it’s bis
And it keeps power creep down
And they're not gonna add a necklace to a raid and they've already said the encounter will be hard
We either let them cook and hope they're right or we just look at Araxxor which is honestly a fine place for Rancour.
Necklace slot has always been relatively easy to get bis in lol
So it sounds like your only complaint is that you don't think the boss will be hard enough.
Which is a fine complaint
10 years of waiting should not get us an incremental upgrade, it should get us something substantial that has a real impression on metas. Currently, it will speed some things up and slightly edge out scythe in dps at tob. But melee is due for an upgrade too (ferocious gloves) so that is temporary.
not really a fine complaint because the boss isn't out yet
It's supposed to be an endgame boss though, the only real bigger option is a raid, and a necklace doesnt sound like a big exciting raid drop
+1/10 str/acc for non bows/cbows, +2/20 for bows/cbows.
new amulet is +3/5 compared to anguish so overall the upgrade is fine
Yes but it's an understandable concern considering previous statements they've made about difficulty being egregiously wrong
dude how many times have we heard them say endgame boss and it's something easy. just look at the chart they put out for the new CA icons, they have stuff like yama as endgame
it's a fine INCREMENTAL upgrade, I'm saying it should be more than that
That I think is a fair complaint. I guess I'm just gonna take their word that it's endgame and hope they learned from Yama
I'd be excited to receive a new bis from a raid if it had raid reward worthy stats
Why tho
I don't see why it's incremental when the amulet slot is already the strongest slot in the game for str bonuses aside from weapons/ammo and it's the strongest increase we've had since the masori body
+3 ranged str is not insignificant at all
i mean it is incremental but that's how they're gonna do everything
it would be dumb to do anything else
they're gonna try to hit the minimum upgrade to make you feel like you upgraded
so they can do that as many times as they can
because it's not like we got a new range ammy upgrade 4 years ago. it's been a DECADE.
Ok imagine this, we get a new strength cape over infernal after 10 years and it's +9 strength. infernal is +8. it's done in the name of balancing. That would be LAME, right? We'd want at least +10, ideally +12 minimum. But something matching the wait time, the power level, the difficulty to obtain
Ye that’s how u end up with shadow
Dude
You can't focus on one slot being 10 years apart when ranged as a whole has been getting consistent upgrades
Okay but Inferno is one of THE challenges of the game (at least considered to be), Anguish is just from a high level mob
If you make every ranged slot upgrade huge and not incremental now we've doubled dps in 10 years from just armor and jewelry
Don’t rly think that’s a great point
How many years between DKs and dt2? For +4 str
It's so stupid to go "it's been 10 years" when the last ranged upgrade was 6 months ago and was also quite strong
And then before that a year and before that a year and before that a year
The only reason this one is huge is because as I said earlier, we're hitting a ceiling where these upgrades are now shattering the difficulty of earlier game content
that's why the balancing is so tricky. so it's like, if you're going to go big at all, go BIG and not incremental. it demands a creative solution while also considering how long it's been between these upgrades
You're just talking in circles
That's exactly why we don't need huge big upgrades
Yh that’s why power creep bad so why does adding more power creep not worsen the issue
Because each upgrade is on the back of other upgrades
Yeah I agree with the problem, but your proposed solution just makes the problem bigger
It's not like "ranged" is getting 1 upgrade in 10 years
Looking at the blog, the adjustment to the seeker arrows and “rupture” is minimal. Still a good upgrade and makes sense following the non-raid power increase.
The crush spec kinda fills that niche which is alright but why is it at 60 atk? This kinda seems oddly placed.
A way to create d arrows is surprisingly hidden in the blog but I guess that satisfies irons. Not opposed to this as it’s better than the odd idea of chiseling bones or even armor for it. I hope it’s not too common or produces too many. Maybe might incentivize penny pinching mains to use this more.
Decent blog overall but would like the color scheme to change for the new rupture (not too opposed), and the name itself. Someone in the comments above had good suggestions.
The new fish sandwich seems very interesting and kind of refreshing for a powerful healing item but with a caveat
God I hope the Darrow method is slow as shit
The ideal solution is any new big upgrade like this comes from aspirational content. That would totally justify the power and also justify the time between the next upgrade, buying jagex time to come up with creative solution to power levels like this
60 atk seems fine because of the str requirement, I guess they just go for crush = big strong
Please be atatl-dart esque crafting method for the new Darrow source
Just super slow
Not worth doing
Melee needs more love than range anyways
Unless you're just absolutely hankering for dragon arrowtips
Yeah, we need fero glove upgrade as well
It should be slow yes
Sartan gonna ask for new Ferocious Gloves to be +8 melee strength over feros
Metas will shift slightly but that’s ok
Need shadow to be uncapped at Toa post rework
Melee str scales far worse than range and mage str, and melee is generally less accurate than ranged (mage too with shadow)
Yet since 2019, we’ve gotten 15 melee str added
Tbow is at the heel
It IS aspirational content though, it's one of only 2 big content updates this year, wouldn't the only other option then be to only have 1 content update a year?
I want powerful items that are hard to obtain if they're untradable, or expensive AF and have a high barrier to entry if they're tradable.
Hey just to clarify on the teeth thing, I think we came across wrong in the blog, but the intent was basically to say "We might like to drop dragon arrowtips on Vampyrium but (Spoiler) there are no dragons on Vampyrium. We'd like to know how you feel about us using venator teeth as a thematic instead"
They're ultimately still dragon arrowtips just with a different coat of paint, irrespective of how many we choose to drop
How is some random "hard" boss aspirational? That's like saying Doom is aspirational content
No dragons 
Aspirational is colo/inferno/blorva/radiant/GM, items locked behind challenges
Vampyric dragon lore when 
Dragons but they breathe blood
Dragons made of blood
Why is inferno/colo in the aspirational section? Toa learners get them nowadays 😂
is that a real question
oh yeah fang kit, add that to the list
I mean not aspirational by 2026 standards
Other stuff listed is moreso fitted to that
well for 95% of the playerbase it's aspirational
come on now lmao
Also why does the necklace upgrade have to come from aspirational content
It doesn't need to be super strong by itself or be locked behind extremely difficult content
It's a necklace
They've never been a slot that's hard to get good gear in
95% of the playerbase also doesn’t have hands
alright let's keep it somewhat serious
I’m always serious
Yeah it's an upgrade from an endgame boss, whereas the previous bis is from a higher level mob, seems fine to me
Exactly like Rancour and Confliction really
You can argue what endgame should be I guess, but same concept
It's fine but not what it should be imo. All items entering into meta changing, hard to obtain, power creep ceiling tapping territory should come from challenges. Actually now that I think of it
Zenytes come from slayer mobs, so it’s fine the upgrades are coming for bosses outside of raids
Ranc comes from rax
pre anguish was what, glory?
Curious what your thoughts on Doom are, considering it sort of fills both buckets of being too accessible but also having an aspirational ceiling that most players don’t care to go for with the turbo deep delves
With good items only coming from challenge content wed only have like 5 items in this game that makes no sense
I’m for pushing stuff to be somewhat gatekept but Jagex never has that intention
I’d like a challenge to reward something other than just a cosmetic
And for the Vast majority of the playerbase something like pnm is a challenge anyways
How about cow boss (the hard mode has nothing unique polled)
I just wish there was a "reach x delve level, obtain x aspirational item" from doom. That's what's missing from that boss. Even if it was just cosmetic
Doom imo is a fine addition for the playerbase as it pushes them to switch prayers moreso, and deals with movement pretty nicely. However the drops were disappointing for when it was accessible and its very boring slop till deep delves. If they repolled the delve skip, with current knowledge, I would be for it
i think they said that was a cosmetic somewhere didn't they
easy way to add multiple difficulty partitions to a single boss, doom was ripe for that sort of design.
Hard content being cosmetic is boring I totally agree but that doesn't mean this upgrade needs to be from something that it was never intended to be, or made even stronger to fit a difficulty I made up in my head
Doom also could have been something that introduced a new mechanic every x delves
But instead it’s just copy paste till you resign or die
tbh i think hard content being cosmetic is the only realistic thing that can happen past a certain point
like
Idk shit like Blorva only gets done by 1% of the players, I think the current approach of BiS being hard (for most players) but the biggest challenges only giving flex cosmetics is fine
things that are both cosmetic and better don't have to have damage and accuracy necessarily
depending on just how much you're challenging players at some point you wont be able to justify making exclusive content that the game is balanced around for like
almost nobody
could just be prayer, or maybe an effect that works with different items
the set effects thing is super underutilized, what if some aspirational items unlocked set effects and were otherwise totally cosmetic?
It's just a matter of being imaginative
I’d love if the devs (primarily Kieran, rice, nox please) could just go all in on a new pvm challenge that rewards a new untradeable BIS and also sets the bar for what existing pvm challenge can be
We just had a discussion about how wildy should get no content because only 5% of players go there, but now we're going to add absolute BiS to content only 1% of players can do 😂
YES
That’s what inferno did at the time it was released and it was and has been wildly successful
Sure, but I'd argue it's only successful because it's 1 item
i dont think its because its 1 item
If half the bis gear slots only came from the highest level pvm challenge it would get very controversial
This is different. Runescape is a game where fashion and status are literally half the allure. I absolutely want there to be things that set me apart from other players, where people see my character and freak out at what I had to accomplish to get there
That's the magic of the game and what makes it really fun
I couldn't care less about fashion or status
like doing the inferno on release was hard and it still is hard relative to the rest of the game
That's a you problem and you just don't get what RS is about
but it wasn't like "idk if people can actually do this" difficult
Were you there at the time?
Lmao
yes
Sure, but that comes from Zuk helm and Blorva, not by having people be much weaker just because they cant do the highest level content
You've got an interesting memory then because seeing people with inferno on release was like
damn
Needs to be in moderation
As I said, there are creative ways to make things beneficial without giving them straight up stats
seeing anyone with it near release proves what im saying
you can push players way harder than that
there is functionally no difference between a buff through stats or an effect
i've played games where the best players in the world take two weeks to get the first kill
it depends on the effect
rather than woox in 2 days with the inferno
of course there's a difference
i think it was 2 days anyways
what effects that would be cool wouldnt powercreep
maybe the benefit is that all cows die when you enter the cow field in lumby
You cant push players to click entangle on another player, what makes you think you can push Barrows Barry into doing things much harder than inferno
the problem though is that if you keep scaling up eventually you will simply depart from anything most of your players will engage with in any form
Pretty sure in one of Kieran’s conversations around it he mentioned getting to a point wondering if it would even be realistically doable and came to the conclusion that “it should be possible, so the players will figure it out”
and the inferno just wasn't on that level of difficulty
Granted, that’s a lot harder to do when the general skill level of the player base has increased substantially since then
could be many things. maybe something adds an effect to justi that when worn when fighting sara you have massively reduced prayer drain. it's power but not powercreep in the sense that everyone thinks of
So you do eventually hit a wall unless you can get rather creative
like the level of content we have today where its just so crazy that nobody realistically ever does that outside of a few people
would be like the doom 6 hour recs
there are some people that try
but realistically jagex was never designing anything for you to get to upgrade your account
sounds neither cool nor particularly useful tbh
because you killed doom 200 times in 6 hours
its just nonsense they know they wouldn't be hitting enough players
could have just said that you dont have a good idea either
I think people being goated at the game already gives enough benefits without locking BiS sets behind it
Cosmetic flexes are a nice middle ground
This is the real issue tbh. At the end of the day, they have to abide by a profitable business model to the best of their abilities
And it’s probably hard to convince the suits that “this content that maybe only a handful of players can do early on, but players will eventually develop and aspire to complete it - creating longevity and long term sustained activity is worth the investment”
i think they'll generally always float around a difficulty where they want the dedicated/good player to have to try but go in with the assumption that 100% of them that do try will succeed eventually
They're acceptable for sure, something at least to show status and set players apart from others
ping me if you have a point and are not just saying nonsense or insults ty
always the pvpers
You can't grasp the concept to begin with
Notice again, anti pvper derailing the convo
These people are a problem. back to reddit please
You're derailing the convo by namecalling though lmao
You just say random shit then call people brainlets
You aren't contributing anything
You're just derailing then crying about derailment when you insult people and they get annoyed
Yeah agreed, and think that is fine too. Probably not good to have too many things that the majority of the players think of as truly inaccessible
I've driven most of the debate for the past hour. had I not jumped in it would have been "heh yeah they lowered accuracy" "yeh it's fine, heh"
driving a debate by yapping nonsense for an hour isnt the achievment you think it is
The debate where uh
Everyone said incremental is better than huge upgrades
Very good debate there
They could legit go with the easy route and have the untradeable reward be a player unlock of a second (or utility) ring slot
Obviously that would need to be looked at deeper from a reward space perspective, but I’d say wholeheartedly that just about everyone would be banging their heads on a wall to get that if the content called for it and feel proud of the accomplishment (assuming it were actually difficult) and happy with the reward, like infernal
What ideas do you have? None, just ankle biting
I think effects get into a sticky area where it can get really annoying to work with
Burn for example is really frustrating to try to maximize
Respectfully, your ideas have been constantly contradicting yourself and then insulting people who point it out lmao, I don't think you're the gracious presence you think you are
Jmods want to know our thoughts, I believe incrementalism at this point is bad. I've given it thought, you think it's fine because it works up to this point. That's the debate. it doesn't matter if 99% of people disagree
i think the amulet is in a perfectly fine position to drop from this boss and at that powerlevel so i dont need to reinvent the wheel to change something one random person thinks needs changing
nobody here is agreeing with you
I don't need people to agree with me
if you dont why do you keep arguing and insulting people
seems like you are a bit invested
I mean at some point you've said all there is to say and everyone says "I disagree" we don't need to keep the convo going in circles
jagex just hasn't mastered the art of making content that always stresses out the best players in the world yet
and i hope they never do tbh because the trick to it is toxic
like really toxic
Do they have to though?
you just make it impossible and then use them as free QA
to tune it around their attempts
until you decide enough is enough and you allow it to be killable
Like contracts on release lmaooo
tuning something around the best players in the world seems uh
not like a good idea
Remember when they made one of the Yama contracts literally impossible on release and then woopsie fix it
if you ever wondered how most wow raid tiers seem to go on for a similar length of time and the players are always saying its the hardest ever
thats the secret
It’s negligible so yes it’s fine lol
Thats better than making them too easy though
Can we not throw out insults to other members please?
Otherwise people will throw a shit storm when they make it harder
We flaming? Let’s gooo
I'd rather they not add something literally impossible that also costs money to try
You should be able to chat civily here without resulting to insults / name calling
NO
I’m so back
well their whole contract/orb idea was just a bad one
Release me from my chains chat mods
NO x2!!!
That's just not a good design method and pisses people off waaaay more knowing they wasted their money on something that wasn't doable
Or their time
that is a symptom of jagex trying to do too many things at once
like
If they have to patch something to make it feasible then they fucked up
I swear you’ll enjoy it
And then you can time me out for days
LMAO
should jagex make super super super hard content that you complete just to say you did it and then mix that in with the economy of mid game players?
probably not
No surprise this is your take lmao

bis items should be low access and hard to obtain
that's how you create a system that ends up punishing the people who want to try the challenge and actually go experience the content you made
Okay so, about the anguish 2.0 and seeker arrows. Those really aren’t super broken.
I personally think high end achievements shouldn’t be just cosmetics, but rather good tangible rewards worth learning and upskilling yourself.
Not all bis items need to be aspirational content releases
This
I saw the tiny nerf to the arrows and the necklace today. I wonder how they decided on taking away +3 and +2 respectively.
And if you can only get powercreep from being good, that’s fine
i just think theres a certain point where they kind of get forced into the cosmetic flex type of stuff
Another sensible player
because it makes no sense otherwise
I’ve been saying how if Infernal Cape was released in 2020, it would’ve been a cosmetic lmao
thats an entirely different thing to tuning around the best in the world. best players in the world can do content miles more difficult than yama contracts and stuff, designing an entire piece of content for like 50 people doesnt make sense from a game developing perspective
they’re too scared to make shit good
You just don't get it
“Tuning around best in world” is questionable statement.
Colo was not tuned around the best and it was fine.
This is fine and nobody was arguing against that
Sartan's argument was "it's been 10 years so this necklace needs to be a bigger upgrade and also come from bigger content like a raid to make it more worth getting"
what is tomorrow update
they'll give you an upgrade for hard content they just aren't going to add bis and game balance around content that is more than just end game hard content
maybe i would if you had more arguments and less insults
yup
He thought the necklace was too weak but also needed to be buffed and also come from harder content
I don't think Jagex are afraid to make things good, I just think they're trying to cater to a wide variety of players. There have always been players who are much better at the game than most other people, and they deserve content ... but there's simply a limit to how much stat boosting and special items can be added.
Don't think it's a good decision for the game to make a significant amount of content that is inaccessible for 95% of the playerbase
We can't just make every item crazy strong every release
I think cosmetics are a smart way to reward the best players without power creeping the game.
Some sure, not a lot
If the objection is that the content isn't suitable for the power, then yes it should come from something like a raid or endgame equivalent
I do agree that raids should be a bigger jump, but it’s fine for anguish to get a smaller buff for now.
Jagex just needs to not be a puss when it comes time for Raids 4.
basically they're going to have reality creep in eventually at the high end if you go far enough with it
they aren't going to lose reward space for example so 20 people can enjoy the challenge
I’m looking forward to Ranged Rancour personally
Except you think it's too weak but also want it buffed and to come from harder content
It isn't intended to do that
It's a slot that is based on incremental increases and the slot has never been something hard to get
Nobody has said that. The difference for this item is that a) it's been 10 years
b) it's touching the ceiling that shatters older content
You don't need every slot to be mega bis 3x stronger every 2 years
Again, touching the ceiling that shatters old content, so it has to be stronger
I have expressed similar sentiment about Rancour being too weak
Somehow
tbh that's probably how they judge they did a good job
and I disagree with incremental increases in this case due to time between upgrades and where the power level is at currently. I think either go big or go home, or just don't do it til a more suitable time in the future
they want to hit you with the absolute minimum upgrade to make it feel like you got a worthwhile upgrade
But that’s also because melee is substantially weaker than other styles in the big 2026
so they're maximizing reward space
that's totally how they look at it a lot of the time
ferocious gloves are due for an upgrade too, so the range meta shift will be temporary
I think Jagex devs are approaching upgrades at this point like doctors approach medicine: start with least intrusive treatment and set the smallest effective dose
Ok and before treads, pegs were pretty shit so "treads should be +10 ranged strength it's been 10 years since last upgrade" and Zvambs hadn't had an upgrade since 2006 so we gotta make those +15 ranged strength it's been 15 years
It just doesn't make any sense to isolate slots like that lmao
the only thing to really play with at that point is exactly how much of an upgrade does something have to be so that you feel like you got an upgrade
Because they are super aware that reward space is dwindling at the top end
It's too safe
which is something they're definitely fine tuning even still
We need new aspirational challenges with big rewards. Yama should have been what held us over but that was a total flop and botched release
They aren't just looking at what will happen in game for one year or two years: they're planning for the next decade
Exactly
Not at all what a duo endgame challenge should have been
like they probably realized a lot of the time +1 range str wasn't hitting or only mage accuracy rings etc
You can't just have each upgrade be monumental
so now this range necklace gets +3
I'm not asking for each upgrade to be monumental
You'll kill the game and everyone crying for new hard content will be pissed that what they used to enjoy is now afk
which probably does fit the outline of feeling like an upgrade but not too much of one
If it's going to be another 10 years between range ammy upgrades, this one should be big
not incremental
Except you literally are
"Necklace is 10 years old so make it bigger"
Guess what
The other slots
Have had similar timeframes
And honestly, +3 strength seems pretty big to me
So do those all also need to be bigger?
what other range slot is due for an upgrade even within the next few years
Maximize my left nut 
Blessing melee slot when
they've all been hit, we're not going to get anything else for range for a while
zaryte vambs plz
Dragon arrows are from 2007, does that mean Seeker arrows should be +50 str?
void should not be used
i actually think this is soon
it's welfare gear and should be reserved for cosplaying as a nun
I'm still waiting for second ring slot
not a piece of constant gear, different thing
I've got eight fingers, ten if you count thumbs
It’s effectively a +8 ranged str increase (at the very minimum), just fyi.
Toxic blowpipe is 11 years old we need to double how good it is I mean it's soooo old it needs to be monumental
blessing slot upgrades look like free real estate in a world where they're basically slowly but noticably running out of reward space at the current tier they seem to be trying to keep the game working within
weapon, not a piece of constant gear
so i imagine we're getting those soonish in the sense of the next few years
So funny. try again please
I'm not super excited by the blood moon rewards, but they seem sensible and mostly fine
Basing gear upgrade strength off of time between upgrades is just not good game design lol
what blood moon rewards
Yup, I’d agree with this
They are for sure. But they could be better in the range ammy's case
I need someone to do math for me so I can know if crimson tetherball is something I should be itching to get
Wasn't the really bad doom thrall proposal supposed to be ammo slot
It’s like if Torva was +10 for body over bcp instead of whatever it was
They're using the same idea for this though, an amulet is a small bonus item, not a mainline peace of gear like armour or weapons, so it gets relatively small number upgrades
the really interesting stuff is what comes after the blessing slots get worked on
You could just as well argue that the ammo you use should be a much bigger impact than a necklace you wear
because i bet that will basically be the herald of the end for this era
Occult for mage is up next, it needs to be +15% since it's just so old!
That philosophy is really bad and would kill the game so I'm very glad Jagex isn't doing it lol
and after that they'll start just having to creep and rebuild it all at a higher tier
You're just using your own interpretations as fact
I still see a surprising amount of resistance for the occult rebalance
It made sense to me
45% shadow holyyyyy
generally its easy to guess with some level of accuracy what the next few upgrades could be
Making up a headcanon about how Jagex should design things when they've never once signalled they're even close to open to the idea of that is just silly
what if;
we could break down torva with oathplate
and make crush torva

you can just look at the dates on how long things have been bis
I didn't love that magic damage percentage was redistributed to shoes, but then it was fixed by avernic treads
like the ma2 capes are not long for this world
I hope so
Yeah blue inferno when
Yeah, mage inferno is coming sometime within next couple of years, right?
i hope blue inferno isn't hard
Too many things need new upgrades
I actually thought it would be this year, but there's nothing on roadmap
Endgame:
-
Imo they haven’t made proper endgame content in so long and which doesn’t have scuffed rewards. Colosseum for example has very weird rewards. Yama and Doom at a base are mid game.
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Radiant grind and how it was structured was a repeat and a worse experience compared to orbs. Wouldn’t want to see another system like this again.
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Jagex is scared of making proper progression content and or aspirational content farmable. This kinda makes sense as from a business viewpoint, they need to cater to the majority. However, I do hope Jagex one day locks something good behind a skill wall to promote gameplay. I doubt it’d be from raids 4, but they could make maggot king that boss
how is doom mid game
At base
well
void can do it
oh, like wave 2?
doom is mid game in the sense that you can just opt out of the truly hard parts of it
and still get the rewards
The low levels at which you can get all trade able rewards is delve 4
kind of like yama
Which is really nothing special at all
oh i see
yama can be very hard or very easy depending on how you choose to do it
by the power of 💳 anything is possible
Endgame and midgame are notoriously subjective definitions, but in my mind, Doom is firmly endgame
Yama is a bit iffy
i kind of think they'll lean into the optional difficulty stuff more
Yama contracts are endgame, no question, but nothing in the noncontract fight is endgame to me
Yama is classed as endgame but is for sure mid game
because it lets them create hard content without running into the realities of it being a business
its a good way for them to appease a wider range of players basically
I think it's probably easier to describe it as an endgame boss since it has an endgame version, but it does feel a bit odd to be fighting regular Yama and considering it an endgame boss.
what is it about tob that makes it endgame
Just cause people can do cox with rune sword and an msb doesn't mean it's early game content
imo it's the purple tornadoes wiping the noobs
optional difficulty
base tob is not very hard
doing tob very efficiently though is hard
yeah but tob has a cult following
you arent allowed to farm tob like a noob
it's like those wines that u have to swirl around 4 times
Please
Anything to revive Torva
cuz otheriwise they say ur not doing it right
Imo it’s not endgame. Endgame in this case isn’t the default. It’s legit jad for 3 waves, then slowly scales
“Endgame” is something that a lot of people at doom skip
It can scale to endgame but it’s not endgame from the start
Except max Yama gear against base Yama doesn’t change the fact it’s still very med level in terms of mechanics
i think optional difficulty is actually super good for osrs every time it happens even though im not sure how often people put it into that context
It’s like saying cox is endgame because you use subpar gear
Yama I think is med level sure, they pretty clearly missed the mark on that
I can do a 1 hour f2p gear coz clear no issue
like for example the inferno and colo make heavy use of it as well as tob and things like yama
but base COX endgame? Nah
cox can be cheesed quite a lot
It is fine yes but the rewards from where it’s accessible doesn’t make sense
It’s very sloppy
a lot of the time it comes down to just going faster being harder but more rewarding just because of the speed
tob is a bit harder to cheese
the cheesability of content is a very important and interesting topic
basically it always seems to work out when theres kind of a slow or almost nooby standard way to do something
but they allow you enough tools and breathing room to figure something else out
thats probably a lot better
For the love of all things good, I hope we don’t start getting blessing switches unless they first fix quiver to work as it was blogged
You’re not asara mate
im sure thats like 100000 times harder to design though than something like toa
where they just drop scaling on your head and toggles
verzik would be so much easier without the purple nado
they probably will honestly
when it comes down to it them making blessing switches or just blessing that matter
It’s funny how swept up under the rug this is
it will force their hand a little bit when it just feels bad when it interacts with another existing item
a lot of the tob teams with 4 whips in 416 get stuck with verzik floating around 10% hp
I put nothing past Jagex when it comes to the user experience being garbage on release
oh yeah it will suck on release almost 100% lol
but that happening will be what forces the change
Nah they'd make it a megarare from hard clues or something
It’s because there should be a slot between them
Early mid late end
To upgrade your quiver
To what was proposed?
probably get yelled at immediately though
Yeah
Do you think the secret cow boss hard mode will actually be hard
like the boat bottles for facilities
i think the cow hard mode might just be complicated or really fast click wise
and thats why nobody killed it at the time when players tested it
They said the content creators couldnt do it though right? But wonder if that means it's just that hard or they just didnt have enough time to figure out mechanics
maybe it's also because they werent playing on their own setups
but i do expect those people to kill it given actual time
If players got close to killing a boss they had 0 inkling of the mechanics on that's supposed to be challenging with 0 time to prepare that would be extremely disappointing
they probably did get kind of close
i dont think this is supposed to be like the hardest boss of all time or anything
I mean they compared it to awakened levi didn't they
but it probably is hard enough to kill you when jagex gives you an hour or two and no context
I mean, just depends on how much time they got I suppose
awakaned levi is such an annoying boss
I know, I'm attempting it right now. Taking a break to eat some food
Enrage really do be something
i almost think the awakened levi comparison might not be a good sign
i don't like having to pray against something every tick
Well if you take it alongside their previous comparisons that means it's probably the level of normal levi right
where its kind of just overloading people with seeing if they can actually click that fast or not
like they know what they need to do
but they struggle to actually do it
Quiver fix is backlogged behind unlimited waves. Truly unfort
Oh yeah, "endless mode" colo lmao
HAHA
The range strength gain with the new arrows + amulet is absurd... we dont need this level of powercreep from a single boss. Especially with raids 4 on the horizon as well
The limit on endless mode was that they couldn't try to actually make it a roguelike so you'd run out of invocations in 2 runs
yeah I don't know why it's so important to have content that requires so much attention and fast inputs
They reworked endless mode for doom!
It’s fine
i mean i think fast clicks are okay to a point but
Its not "fine"
It also helps out irons!
Again we just dont know enough about it. "comparable to Awakened Leviathan" could mean same kind of mechanics, or it could just mean they expect about as many people to be able to do it
personally i'd rather something be difficult in the sense that i didn't know what to do thus i died and not just have an awkward like
i guess they don't want to lean into team strategies
i knew exactly what to do but man i had to click my prayers and move repeatedly and i was just slow
I think awakened leviathan as a standalone unique encounter is very good but shouldn't be a standard
Awakened Levi is zzz till the end
Yeah
On the other hand, then you just end up with something that is hard to learn but completely trivial when you figure it out (or just follow a guide)
Awakened vard is awesome
ya i think most people are talking about the end when they talk about clicking a lot and it being overwhelming
I did it yesterday for my first time
Thats how we ended up with Yama didnt we?
awakaned vard is also just about fast clicking