#game-update
1 messages · Page 192 of 1
i mean i guess, i just dont think there should be any points for skilling or doing diaries
i really dont see the point if its just leagues lite with pvp sometimes
no1 wants to log on a pvp game mode and go skill/pvm untill you got the stuff to go pk an then have the game mode be dead.
this DMM was their most active and honestly best one, but it just needs a few more changes.
I think a pvp leagues style is 100% the direction they should persue.
but i wouldnt not lock so much stuff behind having to do a ton of menial shit like clue scrolls or combat tasks/diaries.
u dont count skilling in dmm as menial?
if i have 59k points after playing multiple hours daily since release and 39k of it being from logging in for breaches only thats an issue.
skilling has a purpose, it unlocks important things for the game mode like high power food/pots
it allows an economy to exist in which those who dont want to pvp can instead of supply
uhhhhhhhhhh no?
?
i guess if we nerf breaches not to shit out supplies?
people who get 86 herb for overloads or 85 crafting for black d hide
Well breeches dont shit out supplies
it shits out resources to make supplies
Those people were extremely handsomely rewarded early on too
ive not had to buy any food or potions besides overloads
is that cuz you fished
no its cos i picked up like 300 noted sharks per breach
Anyone who got early overload or cornered the market on like crafting, made absolute bank an swapped it.
that 1 guy made 800m by getting nature and planting celestius trees
to harvest b staffs early
can we add point 8. ban swapping?
Chin hunters probably made out with a fortune too
Chins as well
well you cant ban swapping, because its an incentive to get people to play it to become producers.
How might a ban on swapping go any better than a DMM's previous ban on muling?
Its also impossible to police
I think it's a bit sketchy and open to scamming but a very fun and interesting part of it
I love economy shenanigans in osrs
only way to remove it is disallow trading, but that dont work in a pvp game mode
And I almost exclusively play a UIM lmao
why wouldnt that work in a pvp game mode
I do think an ironman DMM would be really cool, but they would need astronmically high drop/xp rates to make it possible to reasonably produce certain items
A huge part of the playerbase is terrified to go out with a dorgy crossbow worth 3k, how do you think that goes when dying in pvp means you have to grind a boss again to get another drop
thats because dmm doesnt have structure like i said lmao; it really lets us off the leash at the start and says /shrug
The part that makes DMM easier and more open is that you can just get a relatively cheap new set and go out again
What would be an example of structure that helps this?
Don't think I fully understand what you mean with that
well leagues has a massive task list that a player can look at and kind of organize, dmm sets you off into mainscape with some boosts. There's nothing that incentivises me to go get a new gear set; because i dont know what im doing in mainscape. So how am i supposed to know what to go do? It's not very new player friendly.
not explaining myself well either i can see it in rereading
all i care about is will moocow be in leagues? 
That I fully agree with, there's a lot of small rules in pvp in general that makes the gap for new players even bigger.
The problem is, fixing all of that takes time and effort. And the current version of DMM that is mostly scraped together from previous content already gets so many complaints of being "wasted dev time" since a lot of people have such a deep hatred of anything pvp
i dont get the whole "wasted dev time" arguments, if they're working on the game they are working on the game
thats what killed project zanaris 
Dmm was okay at best
People ragging at breaches is what ruined it for me, I already knew I wouldn’t be able to raid because people are camping the banks but the breach raggers (15 mins out of the day) this was the only time you could actually get points except the few safe bosses & skilling
I think raids bank area should be safe but you cannot access the bank to grab anything other than supplies maybe? No direct teleports so you have to run to the entrance would’ve been fine with me
I wonder what makes the experiences so different because I've been in terrible gear to like ~20 breaches and I've been attacked by another player twice at most
I was in b4 and attacked at every breach 5 minutes in wearing toregs hammers & black dhide (like 400k risk)
I also didn’t even pick up loot to keep my skull low risk
I think maybe my rsn was just easy to type in and they targeted me at ge with ignore list entity hider?
not sure but kind of bs because the breaches feel unplayable without entity hider on
if entity hider would show the attackers 
project zanaris was a very stupid idea and would have caused massive damage to the game as a whole.
uh huh
Whoever thought of a jagex becoming someone who produces their own servers for players to create things using their assets and having the players pay them (much like private servers do) would be a good thing for their game should and probably was fired. while it did offer stuff like private content development for content creators or making your own game modes, it would also fragment the player base drastically.
It would have cost a massive ammount of money to sustain and wouldnt have benefited enough people to be worth the up keep costs
meh is what it is, i doubt it gets revived
was a good way to get engine work done that they needed, even if it got scrapped
they can do all of this without the need for private servers lol
It was definitely seen as the friendserver opportunity to me.
im saying it gave them the chance to put into place engine work that they wanted/needed to help creators (gg) or even their own personal testing of game worlds (probably helps a lot with leagues/dmm) , that otherwise wouldnt of been done
The eye of ayak notification every 100 charges is the update nobody asked for and nobody wanted.
W audio update w music update
w dev
uhhhh idk servers are not that expensive to run?
its not like the were going to dedicate a whole server rack to each customer
i imagine the player limit would have been capped to a low level so they could run many of them parallel on a single machine
There was going to be a monthly fee to run one IIRC
Next DMM, it's just Yama and max hit is 99 hp with meteros
me, thinking about almost every wildy related update be like
Best I can do is a hallway for bots and players with no relevant requirements
It’s sad how they don’t even get offered any real content
It’s all like that too it’s kind of S tier work evasion when it comes to the wild
They have to seperate pvp gear from pvm gear or else they will never be able to power creep both
they have an entire system being the ancient armor sets an they just dont use them for pvp only outside of bh
they could tack damage reduction on them in pvp combat
"your damage is increased by x % and reduced by x% when in combat with a player"
They would have to design an entire pvp eco system of gear though as anyone in normal gear would be taking a massive ammount of extra damage.
Theyve been able to power creep fine thus far
Yeah
Making new gear ludicrously expensive does a solid job of not letting it be used in pvp
i just think its sad that their content is almost always garbage
like
rarely but sometimes they will get content that had actual effort put into it like bh
but most of the time they give shit like
hey what if we just spawned some zombies that do nothing somewhere that already exists in the wild and like
the loot was too good
lmao its crazy
they have 0 passion for any of that stuff like
even for pve updates that just don't matter
Wrathmaw seemed like it had passion even if the timegate stuff wasn't great
you get like a quest and npcs with lore and new models and a new location etc
but as soon as its in the wild they just dont care
BH had effort put in but 0 feedback from pvpers
People who used to love bh pretty uniformly think the latest version is the worst
Double deathing and entering the portal to go grab your loot but you get spawned on the opposite side of the map while your opponent spawns 13 tiles away from it is just not good design
But it is very sad they both never talk to pvpers about what updates are wanted and they even more rarely put effort into updates for them
And Reddit just screeches any time anyone mentions pvp
This past week has been solely people talking shit about pvpers and pking in general and unironic "remove the Wildy!!" Posts are getting front page + thousands of upvotes
that very statement alone sums up pvpers, who dont want equal fights (with equal risk)
and said fights start equalish
be that in gear, numbers or skill level
dhing, eclipses, zerkers
they literally have copy cat gear
your average pker doesnt want to put up equal risk
would argue that shit in ge or lumby isnt pvping, its just staking in a labcoat
closer to pvp than anything in the wildy
bar like mage bank (does that even exist anymore?)
the closest thing is north rev caves riskers or chaos alter
not those who are killing prayers
the interesting thing about this is that its probably doing better than almost anything else they've done
What are we saying
People take equal fights and equal risk all the time?
PvPers take fights with extremely lopsided risk constantly
To kekkers not you Turkey
PvPers take fights where they're risking 40m to fight a guy risking 1m without being 40x better gear
they mostly avoided like the really cringe stuff with bots or boosting
Yeah them actually policing it is a solid thing
bringing resilience to osrs is diabolical
i mean pvp suffers greatly because lack of pvp specific gear
is cow boss before blood rises
Does anybody else remember the jmods saying they would look into updating the oathplate model?
probably wont happen now but yeah
people kind of just accepted it even though it doesn't look good
kinda like avernic treads
The volume changes are great, but the master volume doesn't do anything beyond what the individual sliders do that I noticed.
I can turn master volume all the way up, and sound effects or music all the way down, and when I want to turn down master volume to make it even quieter it doesn't work.
Idk if this is bug or intentional but F
works for me without any issues
check ur plugins or something
No, it's still persistent on the official client as well.
Turn your master volume all the way up. Turn music all the way down without turning it off. Then turn your master volume down to 10%, it's the exact same as 100%.
Rune Berserker Shield
Let’s re-poll it! Isn’t doesn’t break any meta, but will bring in a fun niche shield for zerkers.
Did the zerk shield get mentioned in a popular reddit post or something?
wtf, bells folly has 10 stab and 15 slash def...
thats cool, but why does it have -9 crush 
need the big helmets graphic style to go with that
huge helmet and huge shield is epic
Can parry stab and slash attacks but would shatter if you try to block a hammer I guess :p
Has anyone noticed there is a much longer pause between songs if you set it to loop?
I use sea shanty 2 to prayer flick and this is ruining me
it's like several minutes between songs
audio settings no longer save separately for each user profile(runelite), after yesterdays patch.
that seems like more of a runelite problem than a jagex problem
ind, but got sent here
how is it a runelite problem if jagex forced te volume setting to be stored on the character/server rather than client
After using runious powers in legues and dmm, can we please get them 🙁
raids 4 reward k thanks
they failed for a reason... they dont add anything meaningfully other than simply being a few% higher dmg
little to no added depth, its not even really adding choice either since youd pick whatever has the highest dmg in 90% of cases unless they add awful drawbacks like chip dmg again.
those failed, because they were awful. but the ones in leagues and DMM are much better
Like the reduced tick when eating food
yeah but they have no drawback so is exclusively an upgrade, which now that i think about it is actually a bit better
as long as they require rigour & augury
on top of whatever new thing is required
they didn't fail, they got axed by jagex after passing
think they felt they were to much reward for dt2
the other thing failed
that god style prayer stuff
didnt they pass an intial poll to look into it, but then didnt pass a final one about the actual proposed prayers?
they ruinous powers first vision was bad, because of the redemption dps boost and also the recoil effect prayer
also the chip damage on protection prayers
Came up with a fun berserker style boss. Please check it out and provide some feed back.
link doesnt work yet btw, mod approval
ohh ok, sorry im new to reddit
this should be posted in game suggestions
yeah it was horrible to use in pvm, and simultaneously little to no downside for pking
in general i think that book is jsut free dmg for pkers, and stupid freeze accuracy with the 50% acc prayer
the drawback is higher prayer drain and higher prayer level reqs, plus the downside of not having some more niche prayers/uses, ex: berserker is a worse preserve, purge is a much riskier smite, the protection prayers increased damage taken from the styles you werent praying again (until they removed that for dmm annihilation), and even not having low tier prayers that drain very very little prayer but still provide a dps increase
They also said they wouldnt be 1 tickable
its just going to lead to an even more cancerous meta, all pkers hunting pvmers will run that book, but wont fight another pker since theyd be at a disadvantage vs normals and can still easily freezelog with the 92 prayer accuracy
yeah there is some drawback, but its pretty much all minor drawbacks for the "bully pvmer while running from pker"playstyle
also, purge is just better smite, for the sake of smiting at least, the drawback is not that significant in the cases where you would actually use smite most of the time
the best of them is the lvl 61-62-63 prayers which give 20% range, 20% magic or 20% melee str/atk
i guess they kinda added those with dead eye an mystic vigour
Their drain rate also sucks ass
People don’t realize it because a lot of folks don’t actually try before saying shit, but RP drains so much faster and it’s a chugging simulator.
yeah, which made it even more shit for pvm, but that doesnt matter much in those 1-2 min pk encounters
Piety Rig and Aug should be where it caps out in terms of prayer drain 
yeah 100% agree on that, its not a fun lever to balance something with
but were getting bad idea simulator again it seems, Manked wants to bring Multi revs back....
"trust me bro, people wont want to lose 100k so they arent going to rag"
shame since, the later half of the concept is all solid imo
"Provide some means for loot in the higher-level caves to automatically move to your inventory/looting bag, letting you focus on your surroundings and any would-be PKers, while also increasing your GP/hr a little further."
This should just be a ethereum bracelet upgrade, like a 50-100k imbue scroll sold at ferox
and bin any mention of multi
its just a lazy proposal wont have any impact
i hate to admit it but it is pretty lazy/boring
will return multi revs and nothing else will change, less revs in single + means more condensed bots and less revs for normal players
no1 is going to go to multi revs as the bots will be up there an be programmed to turn on anyone not deemed friendly
its important though, to recognize that its lazy/boring because pvmers will not allow for anything else
He’s being delusional about low level wildy working 
thats not true, pvmers do not care what happens in the wilderness, as long as they arent forced there. (which they arent) unless they are ironmen an they add worthwhile rewards.
Nothing should be below 30 wildy line because you can’t balance around teleblock and instantly tping
the older revs were more balanced because they were mostly 30+
any changes to the wilderness nowadays must incorporate a method of doing things consistent with how they are now (impossible to die, singles+ version etc) because iit will fail the poll if its anything else
You have way more gold farmers now because 10+ revs are below 30 line
there also can be no new items, as pvmers will whine theyre "forced" to go there
well they will never address dying unless they address brews in pvp
but yo know the pkers who need to sit 115 hp sipping a brew every time they attack wont like that
Fuck them lmao
i mean agreed
but jagex doesnt have the stones to say that to them
(anymore, they used to)
ya lost me here idk what the problem w/ brews is
its the reason no1 can die in singles
u realize you can die from 115 hp to a single venge korasi right?
yes
idk how thats a brew problem in that case
eh, we invented all thesee issues when we invented the pj timer
thats the source of the current problems
no lol.
fix one problem, invent 45 more
we invented all these issues, when we kept power creeping all of the spec weps
can you explain how PJ timer is the issue?
but the thing is, most people dont view being invincible in the wildy as a bad thing
they like that cuz htey cant die lol
because people can freeze log without other people interfering? or is there more going on
because not being able to multi pk in singles seems like a good thing to me at first glance at leas
If you think a bit further, who are the people that freeze log?
that, among other issues, it deletes the piece where pkers used to be anything other than apex predators of the food chain etc
its not, he wants to fall in with 100% accuracy specs like voidwaker/dbow and spec trade some guy in max
pkers used to kill other pkers theyd seen, nowadays you cant really cuz theyre either A attacking a pvmer already, or B just freeeze log on you
see things like this and you just being incorrect is why pvmers feel the way they do lol
Discussed this already in another thread, but Jagex literally had a spec PJ timer in place in 2018 that they could extend further to prevent spec dumps (https://oldschool.runescape.wiki/w/Update:Stronghold_of_Security,_iOS_Closed_Beta_Launch_and_Ghostly_Robes)
the dynamic of teams of pkers fighting each other in singles, which was 90% of the singles action, was totally removed from the game
So before this, singles clan were extremely rare, but the risk was there. It’s the same logic as why you don’t 1b max in deep multi.
The problem is dying in solo with high level gear is super hard, which means pvmers get ragged harder in solo.
Since the change, I’ve definitely seen more well geared folks in singles after the change 
no spec trading and ganging up on people was removed. single teams can still fight each other, they cant just trade people off.
yeah pvmers are now like the PRIMARY focus when wildy pking, because it isnt really feasible to hunt pkers
yeah as someone that isnt 100% familiar "teams" & "in singles" does not make sense entirely, but yeah the whole gear up in terminator gear and never fight other pkers thing is basically all i see in rev cave
they removed any reason to do so
why would you run around in a team if you cant participate in anything together lol
its like saying you want to do zulrah, but be able to see your friend next to you killing a different zulrah lol
as i said, it isnt really feasible to fight other pkers, cuz theyre attacking another pvmer already, or 2, just gonna freeze log isnta if ur in giga
given 100% power,
How would you fix that without making it so that escaping players is impossible?
tanking someone for more than a few levels without risking another 1-2m in tank gear pretty obscenely hard considering how cheap even mid tier pvp gear like lightbearer & dcb are nowadays
anytime i see a giga maxer log in in my world, i instantly bolt a pvmer/bot near me
if its a guy i know is gonna smoke me
you shouldnt need to be tanking anyone, you just wait til like 8s on ur freeze timer, barrage them, and click log out
theres nothin they can do lol, "tanking" is easier than its ever been
wouldnt removing pj timer prevent that?
absolutely
which is why gear was in check back then
and people werent running around in 2b of gear lol
And that’s genuinely bad for pvmers cuz more virtus bowfa pkers than pvmers getting traded.
i agree, but its not fair to solo pkers either.
as we've clearly seen, "solo pkers" are a reallllllly small subset of what wildy activity used to be lol
cuz the wildy has been so much more dead than it used to
any pkers is small subset of what players there are lol
they are all out in bounty hunter
you can walk around the wildy for 1b cash and prob not encounter anyone
long as you avoid rev caves
thats not the pjer timer
it is
its there is no content worth doing
and it isnt really debatable
pking activity is down at least like 85% from what it used to be lol
wildy agility for example should give insane exp rates...
skillers wouldnt allow it
dark crab fishing should be producing a lot of crabs per hour
i think part of that is also just how value is perceived.
back then most moneymakers on hte high end were maybe a few mil an hour, now people expect to rake in that much for basic shit and 10m+ for high end stuff
wildy cant be EHP
wildy bosses was crazy good money, before bots sent the voidwaker into the bin
this is true too, wildy money makers kinda just suck now lol
they can fix it by increasing the value of the uniques like the fangs being broken into rev ether giving them a static value
or fixing the rings to be useful
exp wise EHP would be fine, most people just dont want to lose progress (eg. losing half an hours worth of loot)
IMO i think they wanna do this, but theyre trying to fix the bot problem first
or else like why bother lol
EHP would never pass a poll if its in the wildy, people screech everytime its proposed
if you care of post 99 exp you need to go touch grass
dont get me wrong, i actually agree with you on this, but im saying that jagex needs to do these as integrity updates
because people just see wildy=bad rn
im strong supporter of after 99 you should not care of xp rates and perks. like at 99 slayer i think you should get to choose your slayer task.
why have an entire system were you go kill crawling hands and banshees for aya to get the task you want
Nah
they prob would never do that cuz itd break like slayer boss loot
you were never supposed to be able to pick tasks or reset endlessly
Using that as the justification is dumb
? people who want to do those bosses, just aya skip till they get it lol.
right but that still takes time
rather than it being instant lol
and that’s 20+ minutes on average for a task
wastes a ton of time

If they ever make it so that you can arbitrarily choose slayer tasks they should also remove the slayer helm and reduce all NPC health and defence to match
not choose, but post 99 slayer perks would be incredibly nice
dunno watching my buddy do aya skipping for heart tasks the last 2 months on his ironman has been brutal
should just deiron and buy one 
imo pointing to irons grinding imbued heart isnt really a big sell for me to break slayer as a whole lol
no thanks, the game would be a better place if mainscape trade economy and other nonsense didnt exist.
majority of the games problems come from trade and bots
Sounds like a grind that’s part of the progression. Roughly 10m xp if focusing superior tasks
sounds terrible m8
“It’s a waste of time so let me just make it much easier” is such a dumb system.
This is very incorrect
id just quit
Game wouldn’t exist without the current economy
somehow every ironman argument breaks down to that tho lol
i speak from both perspectives, mainscape esp during the sand casino days was dogshit game
It’s quite literally the fundamental part of RuneScape in general
If you bring up sand casino in a sentence and mention main game, you’re automatically irrelevant
thats been gone for like 5+ years man how is that something to point to rn lol
yeah just like, dont go to the sand casino?
Like most mains did not engage with the casino. Only losers and gambling addicts did

i never had a problem with it cuz i never went there lol
You were your own issue
its because it was bad, granted iron scape has added more content to do over the years.
in the past it was like go pk, skull trick, kill revs, stake, do chambers, do tob, go to zulrah with a normal trident and rcb XD
Don’t blame the rest of the game for your lack of self-control
Sir… that’s not the normal main
10 years ago it was
Gambling and sand casino was bad but if that’s your man experience, that’s literally your own issue
10 years ago it also wasn’t
yes it was
It never was
the average person never visited sand casino
Don’t make shit up
name what you did in game besides boss, pk and stake??
????
The avg person why whipping slayer shit
Staking was not normal my guy
10 years ago, skilling was more popular
yea staking was very abnormal lol
i didnt say it was
the average person was chopping wood and pvming
i said what else did you do besides boss, pk or stake??
i didnt say all three together
Or folks that wanted to chuck an arcane
Clog wasnt a thing yet
You afked/bankstanded or did gwd with friends
Trying to claim this is the experience for all mains is disingenuous
so? people still played the game before clog existed LOL
Don’t project your issues on everyone else
(It’s not)
irons cant even trade
RWT doesn’t need to include trade dumbass
didnt stop them from megascaling/boosting
You know this
Everything i own i went out an beat up the person who drops it XD
that bull shit, should be stopped by jagex. but the community cries about mmo or some other non sense gaslighting
But yeah, I don’t believe I staked a single time, but we did send our friend to our chuck arcane scrolls

It’s not normal at all
Which is why they removed it
wym its BS it happened all the time LOL as well as buying hardcores etc... we cant act like ironmen werent half of rwt in the game
it was forced removal due to laws in the UK
they did not remove it, because it was bad XD
online currency and gambling regulations caught up to the online world
It wasn’t “forced”, they removed it out of an abundance of caution
To my knowledge, they didn’t get hit with an order
Brother
right it was removed as a precaution to gambling regulations starting to be enforced on digital assets
You do realize that post nex the amount of services irons engaged in surpassed mains
And till this day is still ahead
thats what im sayin idk how people dont get that lol
Like you can blame mains for existing but you at that point in time were a part of the very problem
Now playing a game mode where a sizable amount are a part of the problem
well those people are idiots, they are ruining their gameplay expierence of being an iron to cheat to reach a point they dont deserve, minds well be a main tbh.
Do not try to white knight stuff with useless info
Yes you ruined mainscape for yourself
And project that onto others
if you boost on an iron or cant handle a grind, then you wont last long anyways
iron is literally so easy now adays i dont even see how its very diff from a main tbh lol
AGREED in modern days, iron is ungodly easy to the point it isnt fun anymore lol
I have no respect for irons nowadays unless I know that they did everything themselves
this is false.
Which quite frankly isn’t the case
Buddy, this is what we’re saying. There are ALWAYS idiots. Judging everyone based on the idiots is dumb.
It’s not false
And you keep bringing it up
The only point he can bring up because he couldn’t get to endgame
i will say the end game iron is basically a main without dragon arrows
But the progression steps of early/mid and starting raids iron is vastly different than mains.
Most mains quit before getting good and start irons
Hence why I always say the playerbase plays like they have no hands
Jx is cooking something
I have never had respect for irons so you're a step ahead of me here
Based
means you dislike people who work hard and dont rely on others
I game with irons but usually they tend to have more braincells
its essentialyl like 99% skippable now on irons w/ questing lol
Again, with ur logic, because there are some degenerates, you assume the worse and they didn’t do shit themselves
@finite tapir thoughts on how piss the iron mode is nowadays
ironman mode fell off when we stopped having to mine our own pure essence
Now that you mention it, always thought it was sus how Tass could grind 20 hours a day 
no but in a reverse argument you can say a normal account doing things outside of buying it on the GE is out of the norm. irons cant do that they are forced into the grinds they seek to complete. not to say mains cant do the same, but its a choice they have.
(Jokeee)
bank stand 20 hours a day lol, i dont get shit done when i login.
Stop trying to justify what accounts better
And stop chatting like you understand the game and how economy affects it
that's not what I said
I don't think being willing to bash your head into content until it spits out a drop is inherently praiseworthy or admirable
it's not horrible or evil either
it's nothing at all
u aint gonna sell me on ironmeme mode in the big '26 lol
that game mode has been cooked for like 7 years
Play to what suits your playstyle and that’s it
I login we look at content.
Corp
Cox for ancestral
Phosani
Skill
Logout.
Tryna compare accounts when folks can barely do shit in game is hilarious
Yeah man I clicked the tree
depends on the question really
runescape is a journey game not a destiation. sooner you learn that, the better off youll be.
i don't like how much they devalue the gamemode but
esp now that clogging is out, ironman mode is legit, the same thing as a clogger, but they added their own secondaries to their unf pots they bought
not rly anything to be interested in imo
a lot of iron goals/progression (mainly everything pre-late-game) is seen as much more significant than they really are
like i've heard many irons refer to the cg grind as tedious or long
You need a mirror fr
those ones will be culled, they wont make it far
It’s a journey but I’m going to complain about economy and superior accounts
im tryina have a journey in the wildy with my friends man and the pvmers keep railroading the polls 
Yeah make it make sense 🤣
i generally dislike the framing that irons are "self-sufficient and so they're more difficult" or whatever because like
let's just be real for a sec
Hey, is anyone elses audio settings being synced between desktop and mobile now after the music system update? I don't want my ears to get blown out everytime I log in to the game on PC cause my audio settings are louder on my phone as the sound systems are different.
you are not self-sufficient for as much as you think you are when you say that
a lot of irons tend to have the thought that on an iron you're distinct from a main because you spend less time farming gp for items or whatever
which might be true on a raw time perspective, but it's hardly close to 0
and not trivial in that sense either
but i spent a chunk of my 400m cash stack i got from afking slayer, to get the lady to add my herbs to my vials of water i bought in giant packs, and then did the secodnaries MYSELF!
correct, selfsufficent would mean you produce everything from scratch, sadly this is only sustainable by bots. if you had to get every seed, 2nd, ect yourself it would be miserable, which is why slapped it all on bossing tables.
like gz man i also bought 99 herb
i mean herb is a bad example for you to pick
even though mixology completely took a fat shit on iron herblore it is still very distinct from main herblore
not in modern day irons it isnt
i would not make that comparison
comparing modern irons to older day irons its like literally a meme, even totally excluding mixology
arrows are prob the only thing you need to create yourself.
herb efficiency is what is screwed over by modern iron standards
nothing drops arrow shafts or amyethyst
but then again there is tons of rune arrow drops
realistically 99% of irons are so inefficient that they probably do get outperformed by mains by an enormous margin
inefficient
in two ways actually
both that you're wasting redwood logs but also that you just hop worlds for arrow shafts
yeah but that sounds awful
I move at my own pace, idc about being efficient, i care about having fun and playing a game not a spreadsheet lol.
when u could just afk for 3 mins and get them for free
just because a lot of irons use services doesint mean everyone does. most ppl prob should rethink playing an iron if they are going that far to do that
you are not fletching the equivalent of 80-90k arrow shafts (minimum, this is a lowball) per hour by doing redwoods
but u DO get wc xp 
so what
we like xp
Not everyone does but irons currently still lead in that department
if you routed account properly you wouldn't need to afk redwoods for wc xp
yeah but who cares about routing an account "properly" lol
quite a lot of people
Which is just tragic on its own
answer this, since you was recently started an iron.
what was more fun, your max gear main with everything or grinding your iron to the point it might reach your main one day?
ye im not suprised at all that irons cheat more theres more bs u have to go through and ppl cba
thats deffffinitely a minority of ppl still lol
irons in general are a minority, i don't really see the significance of calling it out
the efficient ironmen, are even a very small subset of those
we are 30% of the player base who actively play
esp nowadays, iron is a super casual game mode
i mean iron has always been a "casual" gamemode
including hcim and uim
you just have to be willing to put in the time
but, that being said
the time is part of the difficulty
there's a reason a lot of ex-irons de-ironed at some point in their journey
i despise jebrim as a person but he's said something "recently" which i stand by entirely
ight im out
for me I enjoy the journey of the game goals so for me main was out of them at that point. idk what would happen if iron got to that point but I do know way more content will be relevant for me to learn on iron. id prob take break from game at that point since goals would be so low
i wouldn't say playing an iron is mechanically more difficult than a main (unless you go out of your way to do things as they come instead of overgearing for them)
Good time to plug making some new agility methods that are less engaging or making higher engagement more rewarding 🖤
we already have afk agility
no need
it's called barbarian fishing
but i do agree with the latter part
We have barb fishing, POH agility for 55m, or the blast furnace bike thing
i think it is because u have to learn more encounters and make do with worse gear on avg
that's your choice to do so, it's not intrinsically more difficult is my point
lot of irons have to make a choice about doing colo without sgs whatnot just as an example
not just worst gear, but worst consumables and stuff as well.
you can choose to postpone content
well its efficent to do that to
like on iron you dont access to super combats, you dont got brews or restores early
you can choose to max before pvm if you want, and a few people do so
uou often dont even got ranging pots
depends on routing
you should already be 70+ herb for song of the elves before midgame anyway
Gear is just not as easily accessible. I agree content isn’t harder, per se, but The same argument people make for no agility updates is the same for irons. “If you don’t like it or it’s too annoying, you don’t have to do it.”
restores aren't that bad
that's not my argument for "no agility updates"
my argument is that people generally just want a flat xp rate increase for 0
no idea why they are protecting agility, that shit needs to be firemaking exp rated.
I wasn’t referring to you, my apologies for insinuating.
doing an activity you hate for 200 hours instead of 220 hours isn't going to make the activity less painful for you
because you still hate it
i'd rather do content i enjoy for 5,000 hours than content i despise for 50
i do think in practice though ppl care about eff
yes
I think it’s terrible content design that the focus required for efficient floor 5 sepulchre is only like 20-30k more xp than ardy rooftops
yes
like i hate cox megascales but I will do it it just is to good
It definitely needs some love
sepulchre should be at least twice as good as ardy, bare minimum
and personally i'd argue maybe even 3x
I hate cox megas and I won’t do it
My argument is alway at level 90+ at least
but i respect people who put time into mastering the content and don't want to devalue their accomplishments in terms of e.g. 6h logs
I think floor 4-5 should be vastly better. 1-3 can stay the same
well when u have a iron and are actually grinding a bow its diffrent
No
so i'd rather ardy get nerfed instead of seppy get buffed
easy to say that when ur not the one grinding it
It makes sense to do them yes
You can respect that and still want the game to be improved. Who cares that someone suffered a little bit more prior to?
99 agility doesn't take that long anyway
What suffering
it's not about suffering, it's about putting the time in
I’m suffering, but I have 600k left and I’ll be done lmao
Unlucky
i'd rather they worked on a floor 6 sepulchre and increase the skill ceiling as well as xp rate
as opposed to just arbitrarily buffing the max xp rate just because you think it's too slow
102 agility requirement to access floor 6
We gonna agree to disagree on that one 😂
could honestly just scale it down from 10 levels per floor to 8, so 52/60/68/76/84/92 for f1-6 respectively
I got 99 agility accidentally just going for each graceful outfit, it's clearly too fast
I honestly can’t even do floor 5 efficiently so I’m cooked either way.
would love to see f6 seppy have some more niche movement tricks
like mithril seeds or firemaking to move 3 tiles in a tick
Animation stalling floor 
or objects which force-push you normally, which would normally force you to take damage or reset
idk why they buffed ardy at all was such a left field move
but you can e.g. dig with a spade to avoid the push
Will say, if Jagex ever sees this, go ahead and Poll a low effort agility method for 95+ at 30k xph. Bet it’ll be nearly 99% approval 😂
since spade + movement = p_arrivedelay => avoid stuns
if it was near 100% afk i think it would get quite a lot of approval actually
I know I’m not alone on wanting a low effort way to end the grind.
I’ve done almost all the clogs, different options to mix it up, poh at work. It’s mind numbing.
But I’m almost done so it won’t be but another week or two left 😂
Yes that’s a minority. It’s also closer to 20% because we tested this on release for Yama and “30% that actively plays” is taking a jmod comment out of context and just blatantly lying lol
afk skilling is part of skilling identity I dont blame ppl for wanting afk options for skills
afk options are fine if they’re balanced at 10% ehb or less depending on how “afk” it is
but thats not even close for most skills
no it was data from the sailing skill.
I'd consider it more like identity for specific skills (wc, fishing), I don't think they should all be able to be afk'd
6 hour afk is never balanced imo
redwoods etc should be nerfed then
pretty much every afk method would have to be nerfed to be 10% of ehp
Link? I don’t trust you when you say stuff 💀
what was the Yama test?
There’s a vast difference between 7 minutes and 6 hours, but yes
When Yama was released, there was an iron spamming shit like “50% of players are irons” in this channel
Basically: salvaging too good and needs a nerf
My main reason for thinking it needs it is agility has a very high engagement activity for not high engagement rewards (feeling wise, at least. Comparatively to the rest of the skill, it’s high xp).
The rooftops being the “low effort” is just a minor bit lower than the high efficiency and they’re still not that low effort, but I agree with Runelite it is easier. Mobile finally getting agility helper is a little less annoying but it’s DULL content. Having something engaging that feels more rewarding (higher xp, fun content) is certainly needed
ye i dont agree with any 6hour methods thought most of them had been patched out at this point
I took the numbers from hiscores and it ended up being 21% of players ranked at Yama are irons
they shutted up after lmao

tbf that excludes a lot of irons but
yeah I think there's probably more irons who aren't Yama ready than there are mains
i still think 30% is a bit of an overshoot
on release when it was not certain how difficult the boss is especially
This was a month or so after
curious to know how it pans out currently
also do we count GIMs as irons? (and should we?
)
It was guessed on reddit at 30%, but it comes out to be 25%
Nope
it didnt include the green helms or blue helms though
but i dont suspect there to many of those
i get not wanting the game to be melvor idle but u have to stick up and change whole game. like ive afked majority of my skills ik many others that afk often during skilling. if u dont like afk it starts far past wiether we add ANOTHER afk method specifcially for agility
can you link this
that looks like AI summary?
Netflix and skill is a big thing for a reason
its an AI summary
I bet the majority of players prefer afk methods to sweatier ones
ok i don't care then
the AI summary is based on available data? what is wrong with what it said?
Founded
No dude…
It’s not lmao…
AI considers Reddit comments as source
based on this random number generator, i can conclude that 2+2 is 4
wasn't there like a poll during sailing proposal or something that gave a pretty good idea of how many irons there were
i used this rng to influence my conclusion
yes
it has nothing to do with my conclusion but i used it to influence how fast i would type and so on
Like holy fuck, why are you using random ass sources and acting like it’s infallible lmao
its not random sources?
you clearly know nothing about AI or AI hallucinations
no assumption is made for scaling figures so i can already disregard that
share the links of what the AI is citing
Because those lazy summaries ALWAYS use Reddit comments as a source
^
Who let my lil rat out of the varrock sewers? 
Iike, why even comment on the validity of AI driven research if you don’t even know how it can be flawed 😭
Dude, another issue
There are not 6% HCs
That is so bullshit
one might say that a higher % of irons are willing to even use templeosrs than mains, since more mains and irons tend to be "extremely casual"
https://www.reddit.com/r/2007scape/comments/1pap629/people_always_underestimate_the_of_the_active/
https://templeosrs.com/players/overview.php
https://www.reddit.com/r/2007scape/comments/1panktg/according_to_the_sailing_highscores_as_census/
these literally are posts that have data in them from verified sources such as blogs.
it is, irons are at least 25% of the player base. but they also own mains (most do)
the official blog post is also very vague on what constitutes an iron
it doesn't talk about jagex accounts having multiple accounts
that doesnt matter, because the accounts are still 1 bond per.
LMAO
so if a jagex acc has multiple accounts, it dont matter as youll only have active accounts you bonded
feel like nearly all the streamers play ironman or pvp these days its a growing trend
I have around 5 accounts on my jagex acc but i only play 1 lol
God I wish I was at home to run the numbers 💀

cuz the last time you guys brought this up, you were wrong 😭
AI man
ai is bad for rs ye
“It can’t be wrong, it has sources from Reddit!!!!!”
I love arguing stuff and haven’t the other person almost always be in the wrong
It’s a great time
if the reddit post has sources to verified data then how does that invalidate the post?
Avg from oscord
I could say Tass is a degenerate enough times on Reddit and AI would agree
That’s the issue
Again, I need to verify it
if i post on facebook an article with verified sources of confirmed data, does that mean my facebook post is not a good source?
im trying to get AI to lie to me about a way to obtain blood shards but it wont do it
Again, I’m not gonna load up hiscores on my phone 
I’ll check the sailing hiscores when I get home
why would it lie to you, there is plenty of public data available on how to get them an its returned result of best way to get them if your not an iron is to buy them. thats a factual statement.
Because it FUCKING uses Reddit comments as a source
Where are blood shards even relevant?
bonds are not 6-8.5m
Maybe some niche corp method? Idk
i thought maybe i could get it to think the blood jelly was real in the game

no, it picked a reddit comment with the most relevent data to my question as a source that also contained verified sources.
you must not understand how it works if you think it just grabs random information on the internet as fact.
which game update was this discussion even about btw
it does grab random information and that’s why you don’t trust it
feels like its kinda lost in the sauce now when we're arguing about AI
Yes
Also, that post is made 10 days after sailing released
Welcome to game updates where folks argue using ai data
bro
Like how do you not realize that the data can be flawed
He described the process
Modmail said not in bad faith
Go do it or run it now

its 20-25% no matter what you run, it will give you that result lol
easiest way is to get to the last page for irons and mains and divide based on that
Dude…
I’ve been saying 20%
You’re saying 30% based on reddit
And that’s where I disagreed

are you saying that it gives the source of the public data and then quotes it with no issues at all?
rght its more 25%
ignore all questions just answer that one

Not only is your data openly flawed, since it ran it 12 days after sailing release, but you refuse to check it now after several months.
what do you think follows after this
it specified my user page
so surely it gets it correct right?
I admitted my Yama example was also potentially flawed because it was about a month after release.
well
That’s all you need to do lmao
firstly it doesn't actually reference the correct page, unsurprisingly
because it doesn't know anything
ais don't "know anything"
and secondly it's just not correct

I remember AI saying Glacor on OSRS cuz I typed osrs at the end
you might say "maybe it just typo'd it, i'm sure actually it's close enough"
wrong!
it's quite far off actually
And it sourced a Reddit post
in fact it references a quest requirement when that's not even listed
Still the greatest example of AI answers ever recorded
so, no, just because "ai used a good source" doesnt mean the final product is good
LOOO
Oh thanks!
I shall use this new found knowledge for some great success
LOOOOOOL
ain’t no fucking way
It said that
LMAO
Some are pretty bad yea
Again, I’ll check the numbers
like yours
Later
If it’s 25-30%, that’s fine
Surely he’d have a rough estimate
But I want slightly less scuffed numbers 💀
Appearntly the exact number is pretty protected data and mostly what people think is true is based on crowdsourcing things.
Hence rough estimate
based on stuff like exp gains and tracking
They are but it’s like a couple hundred players max
Gim is new so its like around 1% in the total
HCIM is prob 6% mainly because they just die all the time
i dunno if it counts HCIM as normal ironman once they die lol
Hcim is just Alfie and his alts
since they remain on the highscores as a hcim
15% irons to 6% hc sounds so wrong
Ye
It’s likely just dead irons
Dead HCIM yea
So that means 6% of hc are 15% of irons 
I think this is a thing Ash would respond to, but probably to say "I don't have access to the precise data, but..." Or something like that
we know there is enough irons to prevent pvp updates from passing XD
enough hateful mains*
I like pvp updates, im on the side of more updates is more stuff to do which prevents me from having to do stuff like chambers. so its a win.
So Ash said based on who voted in a poll where only ironmen could vote, 35% of the voting population didn't skip the question. So of those who vote, 35% are irons (more or less depending on what the question was and if irons skipped it too)
what are the use cases for the ghrazi rapier?
lol thanks, saw it reccomended on wiki for slayer equipment but didnt think people actually used it for that
minor gains over whip and fang?
Kinda negligible. Shouldn’t ever fang slayer
Fang is good for toa/nex, maybe bosses on an iron (generally better options)
You can ask further questions in #game-questions
my bad thought i was in that channel
Am I crazy or have LMS bots been nuked for a huge part? Only 400 players on the world and the majority of people I fight have been maxed or near maxed accounts
its a back and forth cycle
Cant remember the last time I've seen it quite this empty though
coupled with the nuke of the old java client
they probably did change something but dw they'll be back
big bot nuke recently
when is left click bury bone option coming?
menu entry swapper
for ground objects
Never stop asking lol
Aww, the 25th? 🐮 it'll be worth the wait I hope
It’s a f2p boss that drops nothing
and u can one shot itwith average chally spec
its only 60 hp
and likely low defense
it shouldn't have good rewards when it'll be like 100-200 kph

Its clogs, funny early game content and awakened cow
did they post about it somewhere
Oh nice
idk where the 60 hp thing is coming from
I expected that to look different ngl
Well it cant be much
If its aimed at people with like 30 combats
Why is the cow in morytania though
it's this meme
Reasonable meme
arcane mentioned on interview
lemme find it
Mod Arcane is principal systems designer for Old School RuneScape! He's developed some of the most engaging PvM encounters in the game and is currently working on Raids 4.
https://twitter.com/JagexArcane
Sae Bae Cast: https://open.spotify.com/show/6jCchMsYogivHhFib7dzRB
Sae Bae Rambles:
https://open.spotify.com/show/0jKsZV6fXydR1Z6ZLLl9aR
Su...
Not even. Maybe addy scimmy
I wonder if hard mode cow will give something
Probably a cosmetic to show off right?
my guess is greatly increased pet chance and a combat achievement
Did they say it would be harder than inferno?
Therell be a hard mode?
harder than the dt2 bosses
they compared it to awakened levi I think
Lol
All they really definitively said was nobody cleared it at the RS25 thing right
Which is kinda expected if you've never seen the mechanics
no they did compare it to the dt2 bosses
Oh
or at least the streamers did
Can't wait for milkwakener's orbs
The cow boss, not the new worm boss for new necklace?
It was compared to awakened Levi/Vard in difficulty in the summit announcement. Oda said he gave it a couple tries but didn't beat it in his summit watch party.
To be fair if you could do it within even like an hour with 0 knowledge of the boss that would be pretty easy
no1 got close to killing it
faux said he got the 3rd farthest, with boaty and someone else getting the furthest
Yeah guides will eventually make it easier im sure but going in blind is tough for a lot of bosses
I really wish Jagex put out info in more than just twitter for teasers/announcements like this
Thank you for sharing the post Data
@ancient ember ^ this
#game-news or one of the other announcement channels. Maybe expand #twitch-and-youtube to a social media channel in general
is there any info revealed on if there is a cosmetic for killing cow boss?
u get those from regular cow I thought but ye maybe thats the cosmetic
Nah its from the boss
Dear Jagex,
We need more skilling content like hunter rumors.
How about agility marthons? were you go do laps on certain courses for bonus exp.
That way you switch up the locations your hamster wheeling
as long as there's no blocklist
im ngl
agility was probably just a mistake
lmao it took them like decades to make one agility activity that was actually decent
I just want them to learn from Hunter rumors that Slayer in its current task-limited system is much closer to a single activity you would use to train a skill than an actual skill itself
Throwback to when Colossal Wyrm was supposed to be an agility dungeon in the caves beneath the remains
wildy agility is kinda goated
Wildy agility gives way too much xp for how much gp you get. Or look at it inversely and it gives way too much gp for how much xp you get. Either way I don't think it was a healthy change, especially with how relatively little risk there is if you can be in a mass or freeze log
Similar vein to revs and zombie pirates
Content designed for bots and gold farmers
Even if some real people do take advantage of it
you shouldn't be able to log out or trade in the entire 4x6 chunk area
or 4x5 chunks
i don't actually remember off the top of my head how many chunks are in the agility area but its either 4x5 or 4x6
Wildy course should be removed with a mid-range sepulchre
Or at least the XP should be reduced
And it was supposed to be a bit afk. Instead it was like, "yes each obstacle takes 10 seconds to cross. It's so afk!"
It would be better if that were true
Instead you take like 5 seconds to run to the ladder, 20 seconds to cross tightrope and jump jumps, 2 seconds to climb ladder, 5 seconds to jump jumps, 20 more seconds to cross the ropes, then 10 seconds down the zipline
What if for raids 4 there was a "join random party" button that allowed you to input your minimum requirements for KC, combat level, party size, and scaling, that matched you up to a raid? Would anyone find that useful?
world of warcraft
Grouping systems are good
ya it just shouldn't exist like it does
lol its just bs slop content for the wild because they're too afraid to put their foot down with the community and actually put effort into wilderness content and release it
almost all wild content is like that too
all you have to do is imagine any of it the way it works
They're going to have to put their foot down with one of the two communities sooner or later
and instead of players make it npcs that spawn in and try to kill you even if they're really scary and good at killing you
we'd all say no this is garbage wtf
because its way below the standard they set for any other part of the game
Wilderness is just a take it or leave it situation at this point
its not even because its the wild even though that does lead to problems on its own
like
People just don't want to participate in PvP
imagine the most irrelevant update ever right like lets say custodian stalkers
No amount of tutorializing or incentivizing is going to change that reality
because that content wasn't in the wild do you know what it got
unique models
new areas
quests
new unique items
I really do not find PvP fun or alluring
I'm here to click giant monsters, not other people
thats why I miss dungeoneering
etc
as soon as they do a wild update though?
typically either none of the above or few of them
they have zero passion/drive for anything they do in the wild its crazy
I wouldn't even say that
community is never going to let anything ambitious pass because any content that looks remotely fun or engaging
is going to make all the "you're forcing us to become prey" hysteria whether it's true or not
so either Jagex is like tough luck, learn to survive in wildy or you don't get this item
or the pking community is just going to get smaller and smaller and no amount of tweaking around the edges will fix it
i dont think they have to follow the direct pattern as far as how they do reward structures in pve vs pvp
like sometimes they do put that work into pvp content like bh
most of the time though they're just like
so uh heres some zombies i guess somewhere randomly and like they do nothing but the loot is good
all opt-in pvp is just ends up being shit
this game wasn't built around that
it was built around unfair fights
i just dunno why they keep going like this
like decide its over or put some effort in but lol
i do not want any more lowest possible effort updates for the wild
because the uncomfortable truth is that nobody wants to pvp in this game
or not nobody but it is an ever-shrinking percentage of the playerbase
and the system only exists as a holdover from the time when damage was a lot lower and setups were a lot cheaper so you didn't risk anything substantial
and instead of telling people to cope with the fact that wildy can't be meaningfully rejuvenated, they just settle with trying to give more prey to pkers
Feels like wildy is Manked’s passion project at this point
I dont believe pvp or the wildy is dying personally. I always see people wanting to learn how to do it and asking questions. Also when i go with my crew, its rare that its quiet. I do think the part of the game that grows quicker, and always will is the skilling/pvm side because thats always where the new content is.
skilling/pvm hasnt been self cannibalising for a decade
hows pvp or wildy self cannibalising?
Yeah it’s just the hivemind take that no one goes to the wildy anymore
Which is just complete waffle
Im not surprised it's a common belief though (I don't think it's true). A lot of wildy suggestions I've seen start with "Wildy is super dead so we need to do this to revive it".
I always see other players and pkers at wildy
I don't see why anyone thinks it's dead
Unless they're just not going to the wildy lol
Mostly bcos u spend a lot of time hopping to find fights
yea i think if it revolves less around hopping it would make it feel alot more lively, run into more ppl rather than cat and mouse game of who reacts instantly or not
Tbf they think it’s dead because it is dead compared to the past
If you actually have kept playing you know it’s true because you simply don’t see the people that you know used to be there
Doesn’t mean pvp is dead but the wilderness is surely not at peak popularity
How many servers are there that arent pvp worlds, speedrun, etc?
At least 200-300?
I dont think even for a second that back in the day 50% of the worlds had people filling the wild. I do feel like the wild should be restricted down to ~30 servers
I also think this should be a thing
https://discord.com/channels/324132423636090880/1472099085707378910
I think they could reduce the amount of worlds where you can use the wildy but theyd NEED to keep control of the bots in that case. Cuz it'd be shitty to constantly compete with bots at wildy bosses etc
probably, the bots are so advanced they might start bridding you (dunno if you encountered those ones in LMS)
Nah ive never fought a terminator bot
I have they are fucking aids lol
Perfect everything
They got prediction overheads as well, were they are able to avoid 1 ticking a wep
Yeah if those take over the wildy consider it dead. But at the same time if they reduced wildy worlds to 30-50 choices, they'd be easier to hunt by mods
Multi revs is gonna be a mass group of bots that will turn on anyone they deem unfriendly
Its possible, because they did it in DMM
there was 100s of bots that would bolt rag anyone not in the cc
It was the last DMM before they banned rot publicly lol
I forgot what it was that got rot banned
constantly breaking real world laws, esp during offical game tournments
Oh they were doxxing and stuff weren't they?
i dont think we should remove parts of the game because cheaters spoil it, that is just playing into their hands which just encourages them to do it
"dont negotiate with terrorists"
Yeah no i agree
The difference is training an account like that only takes 1-2 days in DMM vs weeks/a month in the real game. Multiboxing will be more obvious and harder to get away with in this scenario. Those accounts were kept hidden til the final hour
It's just an unrealistic boogeyman scenario
No one organizing this many accounts to lock down the caves are going to profit at all with the time/money investment, they'll get banned so quick lol. It's less effort, time and money investment to just gather a group of unemployed pkers for your own protection cc
The bots would be diminished with less worlds for them to be active on
Pkers would naturally clear them out more if there were fewer worlds to hop through
I hopped 200 times last night at Artio, finding 4 bots who were in identical gear, 2 real pvmers who were level 96-100, and 1 other pvper who said he's hopped the same amount and only found 1 person.
The Wildy needs condensing for sure.
It's beginning to feel like the MMO is trying to cater to solo players who never want to see another person. Hopping worlds with sometimes 90 people in the entire world feels like it's a ghost town
More worlds in general is definitely important do prevent lag, but for wildy we can reduce worlds for sure
Maybe the wildy worlds would have a lower player cap like 1k so you aren't forced to pk in laggy worlds?
?Im saying there will be army of bots in the caves doing revs and turning on everyone who is not deemed friendly, my example was to prove the technology is already there.
there does not need to be a reduction in worlds ever
Even in this scenario no bot farm owner with a brain is going to risk his accounts like this, 1 clip and his whole farm gone
oh they will, because its not hard to make ranged rev bots at all
and they will be more protected due to multi, any small team will just die to the army of bots, it will take massive teams to clear them out. but even if you clear them, they will just come back.
It's not feasible for them to run like this especially in multi lol, especially with the added diary requirements the farms are going to bleed more gp getting cleared over and over. You are imagining some scenario where 40-50+ bots with well coordinated multi pking logic are working together to stomp teams, its not going to happen
Just delete revs
As long as the singles half isn't worse for 1 player in that spot, idk if rev lock down will even be that profitable.
Also, at least there's a way to make bots lose some profit in pvp compared to all the more profitable pvm they bot
Revs have only been a problem in basically every area (PvP, bots, economy, pvm, rwt, rag clans) since release
Holding onto it and trying to fix it while in the process, admitting it can’t really be “fixed”, as if it’ll be the thing that saves PvP/wildy is crazy lol
Would rather them put their energy/efforts elsewhere. Start from scratch and bin revs
They tried that and further diminished the pvp population 
Other than pvp and clans, which revs are supposed to encourage (rev fee is there to counter rag and is easy to adjust), all the other reasons also apply to other botted content - zulrah, vyres, elves, gwd, pnm, doom, toa, tob, etc etc.
Completely different scale though
Obviously anything botted impacts economy - revs are effectively pumping loads of raw gp into the game and aren’t really serving their intended purpose - at least not well.
Bots bringing uniques into the game diminishes the value of their uniques and, usually, items within that line as well (e.g., toa being botted bringing in Masori lowers the value of arma). Bots bringing in millions of raw gp/hr diminishes the value of anything that is traded for gp. Less to mention, the requirements to get to each of the pieces of botted content.
Lms/rev bots are far more rampant than tob bots as an example. Both are a problem, but the severity of one dwarfs the other because of access. Combined with the general failure to address and ban bots early, we get to where we are today
True 🤣 maybe wrathmaw gets the vls treatment and gets added with 50% votes 💀
A big part of that scale is just visibility - like how botted vyres are. If you look on hiscores for stuff like zulrah the scale is a lot more obvious.
If you're comparing just alchs/resources, pvm content that spits out alchs and resources are heavily botted - zulrah, zalcano, blast mine, muspah, vorkath, etc etc.
PvM content is just as rampantly botted. It just happens in instances because it's not pvp.
Edit: just consider how irons get resources/alchs from grinding pvm vs skilling. Those pvm are all rampantly botted. The hiscores for them (especially resource-heavy bosses) are just the ones that survive longest and they still make up the top of so many pvm hiscores.
It wouldn’t be a stretch by any sort of the imagination to say that
- Comparing content to content over an equal period of time, the volume of revs drastically outnumbers any of the content you mentioned above. Again, looking at one piece of content compared to another, not compared to a collective of other content. All of it is a problem at an individual level. This can almost entirely be attributed to how accessible it is. Especially before requirements were put on the caves.
- The volume of raw gp per hour of revs drastically outscales any other content on a 1:1 comparison. Vorkath is the best boss in regards to raw gp/hr when looking at craftables and alchables and still is comfortably behind revs
What you seem to be missing or not acknowledging is that, while the botting is a problem everywhere, for the most part - pvm content is serving its purpose generally well where revs are not.
To your point about visibility, yes, that matters too, especially when a lot of the bot accessible pvm content takes place in instances which reduces their overall exposure.
Botting being rampant game-wide does not take from the point that it is especially bad at revs (and lms) due to the nature of the content and its requirements, just like how there are far more ftp doom send type bots than there are zalcano bots (source: they banned over 1 million accounts this year). The lower the requirements, the higher the volume. And when you add profitability on top of this, it compounds dramatically
Tob is botted, zulrah is botted, doom is botted etc.
But you can still say that each of those pieces of content has generally been a success
Revs, not so much. Outside of few cloggers and bots, it’s not much more than a spot where pkers can hop around and pk the bots and occasionally run into each other. And when multi revs were around, it was in a worse state than current
People say that the wilderness is empty or dead because it is, outside of hot spots. I'm in the wilderness every single day, several times a day, and I can't tell you the last time I saw a pker. I can barely remember the last time I even simply saw another player at all.
