#game-update
1 messages · Page 150 of 1
oof
That was always the case for facilities, the trimming sails thing is new and crewmates not being able to use em either is new.
im ngl they giga trolled u lmao thats kinda hilarious they changed that and it screwed it up for anyone boosting to make sails
now u just gotta putt putt around or rebuild the old sails
Ive got rosewood/dragon, itâd be insane to downgrade
classic jagex
I cant do trials if I cant trim my sails đ€Šđ»ââïž
sry bro they love to try and band-aid fix unintended things and never actually consider how it affects the wider game playing as intended 
same xp even
They can be used boosted
the fact that they changed the trimming thing THIS FAR after anyone who cared already did it is insanely funny lol
Gwenith glide I dont think i did any trimming either since you get so many boosts from the little thingies
holy smokes yall are miserable scroll up it doesn't appear it was intended
things happen you are acting like a dork
what
squinttz is communicating like a toddler
relac O im just discussing their track record of not really considering unintended consequences of their bandaid fixes
Oh, eh people are usually like that so I kinda tune it out sometimes.
Nah trim boosting is pretty new
theres a mod comment up north that says they are looking into it
its literally been out since the first day lol
Yes but it only became apparent as a problem after there were enough high lvls to boost off
Most bugs exist for years before they are found
i guess, idk EVscape made a video on it like the first week lmao
it was definitely not unknown
Thereâs also probably a prioritisation of fixes
is voidwaker not the same? i do think bclaws are easier to get but vw overall made dclaws feel pretty whatever to.
How is it a bug? I boosted construction to build my poh altar. Should I have to boost everytime I want to use it?
This comment? Cause I was going off the patch notes.
yea, mod yume already responded they are looking into it
Dclaws and VW have different enough niches I donât think as much
Yeah VW for sure made claws less exciting because before claws were the only dps spec weapon
But VW more claimed some territory but left dclaws their own space to excel
Bclaws are right on the heels of VW / dclaws everywhere or just better
Also VW is harder to get than Bclaws, Bclaws are effectively passive prepping for doom / yama
ye I agree with alot of what u said
the main arguements ive seen boil down to vw or bclaws and if u get one of them the other does not matter as much
ive gotten flacked for saying bclaws is better for progression then vw ppl dont buy it
and ppl still often value vw more then bclaws just maybe cuz its an og thing
Bclaws are more generically better
I think so yeah
VWâs niches are pretty specific and itâs enough worse than Bclaws / dclaws that those items still feel good to get
With Bclaws in pocket, dclaws and VW arent that exciting
This will be a popular change because every midgame iron has bclaws and every new player can pickup a pair for free on the GE but I really donât think we should be buffing them
tbh I do really like claws but I agree. i think in general its similar to oathplate/eye of ayak for me items that were to strong but still good idea
they can still nerf oathplate/ayak/bclaws but I dont think its necessary buff was uncalled for they were already nice for chambers
scartch that I do really want them to nerf eye but im juist biased
Kind of but not really
Tds are less work and safer
Vw would be decent if they were remotely capable of handling the absolute bot farms on those bosses
ye I meant like in the sense that if dclaws were a 10 in difficulty to get vw was like a 3 or 4 and just better for most things at the time
bclaws imo are like a 2 compared to vw
Yeah they had a kind of okay balance though where they each had good content to use them for
Then bclaws pulled up and are actually free
Tbh I kinda think bclaws shouldâve been an attachment to d claws
Wouldâve made claws better than vw but like
They should be
D claws are really hard to get compared to the other two
let both be useable but dclaws should be upgradeable with burning claws
burning dragon claws would go HARD
probaly a hottake but I think chambers is way to bloated rn in terms of rewards. I want them to just release new better dclaws from raids 4 or something and just make it surpass claws
"Players are unable to purchase an untrimmed version of the Runecrafting or Ranged skillcapes if their only 99 prior to maxing either of those skills was Sailing."
Is this saying you can buy untrimmed capes after 2 99s?
I just think itâs incredible that they managed to power creep on a raid drop spec weapon with
Early to mid game slayer creatures
We told them this
That arenât even bosses
"but are you seriously gonna expect irons to do 300 cox to get a claw spec weapon?"
I believe in them I got 4 getting my tbow
yes
voidwaker, arkan blade
all exist

"but irons" is such a weak argument since you always have people poking holes with "you chose the game mode/self-restrictions", "you always say you enjoy grinding shit out urself", etc.
yea im just trollin, irons have destroyed this game in ways that i can hardly even find the words to articulate
For 2. Expected burn damage per spec starts to decrease as your base accuracy goes beyond 54%
i should say casual irons
Itâs part of why theyâre not good at bloat
important distinction
@restive storm to your point above, I do collection log stuff + pet hunt but I hate that the destroy option is even a thing
Jagex just coddling players at this point
only gets worse every update sadly
as they try to bring in new players who dont like what the game used to be and continuously want to change it to a "completion" simulator
This game doesnât respect your time and people shouldnât expect it to
Which is why at some point if you really care, you push into âeffâ gameplay as thatâs something you can control
the thing that gets me is that every time they ask "would you recommend this game to someone?" Like absolutely not, they removed the only content i'd actually consider asking friends to do with me
Y u yapping
bored at work
i agree this should happen. they need to accept upgrade scape is the only way to make items that both power creep an stay relvent.
Max treads are perfect example
Everything doesn't need to be upgraded. A few items are fine. But it gets stale
Anytime an armor is stand alone like oathplate/inquis its just garbage the difference being oathplate is insanely strong due to how good slash is.
I dont think it gets stale at all
I like it, because its actual progression
It's progression regardless
your working towards increasing your character by doing all the content along the way
not just oh new content came out? guess ill never see that nicely polished old content and just go do yama for 100 hours
It keeps content relevant after years is what I believe Tassili is getting at
Which tbh is fine
âProgressionâ and you just skip the other five items cuz the newest one is pretty easy to get and just about as good as the rest
as an ironman this is false
you want to increase your power step by step
Yeah while upgrading is ok, the actual progression is fucked and has been fucked for years
engage with all content in the game
I dont want to go oh yea im this lvl and i can kill this boss, so i can skip everything that came before it.
Midgame slip releasing near bis or items sometimes just better is ?
Current iron progression is in the best place it's ever been
Their insight into endgame is also ?
yes it is, because of upgrade scape
No, because of moons /titans/TD's
were you turn your zenytes into rancor/conflict
your bandos into torva (sadly oathplate broke this)
arma into masori
Iron progression has more routes now which is fine, but some bis items are too easy to obtain
Wonder what bis raids 4 will have and how accessible to Billybobs it would be
I dont agree with this take as its spoken from a very elitest mindset. "items to easy to obtain" "billybobs can do the raid" ect
i mean it has to be accessible to every early game iron thats got their moons gear and is ready to roll the dice at mega rares
Expect raids 4 to be for everyone
Not elitist tbh. Just need a brain req
Based on what theyâve already said
Raids 4 is tob 2
Like youâre telling me Yama post demonbane and doom drops are balanced?
One of them was on a podcast talking about how raids arenât the place to really push end game
Like a couple weeks ago
nothing in this game needs a brain to do, it requires lots of practice and muscle memory. i know ive done majority of everything difficult (outside of awakened due to limited orbs)
They need more people to play the raid to justify them
Thatâs not to say there wonât be anything hard but like
I've done everything in the game đ
Itâs not going to be the hardest content in the game
I was actuall watching a video of when TOA came out an people was struggling in toa 150s
took me back lol
or when tob released
It does need a brain to some degree and repetition
people need to understand with time and strategy, everything gets easier. thats the point.
Getting easier over time isnât the issue
Idk how me and a guy in my gim group were banging out toa first try getting a fang etc
Perfect example if you look at classic wow and how difficult the raids were preceived, and then 20 years later its face rolled in a matter of hours.
Within like an hour of release
Jagex releasing stuff that insta gets farmed by folks in moons gear nowadays and drops bis
I kinda miss gim
Who?
Rice I think
Tbf I get it to some degree
this can be done at tob/toa/cox so whats your point? you can literally do tob in a whip and void.
moons gear legit makes me rage when i sit at ferox and every little 1100 ironmeme has fully moons gear at like 80 kc
and like a power ammy
Notice I didnât mention void and all three raids are accessible yes this is known
Moons gear isnt for just irons, its highly used gear for pvp
Weird take
I think itâs just that raids are kind of too big of an update to be solely dedicated to pushing end game further
i also dislike it in pvp, discouraging switching by having multi use gear is kinda lame
and leads too too many hail mary ags mauls etc
They probably canât spend that much time on content unless itâs aimed at a wider audience
Maybe so
Thatâs kinda fine though like take tob and cox
END game in this game is created by the players, those who choose to push the content to its limits by improving themselves and doing it faster. it will never be a difficulty lever created by the devs.
if it is then its a bug like the doom wave 8 boulder shit
Basic level theyâre not that hard
Iâm not expecting an end game raid by any means
A lot of the difficulty is player created to go faster
Yes
As someone who recently did a 1 def lvl 50 firecape that content can be difficult if you dont know about spawns and solves.
while a maxed firecape i can just afk to jad lol
I think itâd do the devs a huge favor as well as the playerbase to have stuff organized into what is mid/late/end just to get an idea of what theyâre tryna push
i love it. Coming from mmos that just kept replacing gear, it sucks getting back into the game when ur 8 generations behind
like it geniunely feels bad ur endgame gear 5 years ago is doing 1/100 the damage of current bis
and im not exaggerating
doing 6 figure damage when others are doing 8 figure damage đ
Most of them just effectively reset the game every 6 months
and u know what i noticed about each of these resets?
population would decrease about 10% each time
slight boost on release and then they leave since they're done
it is, just you dont accept it.
TOA 150 is mid, toa 300 is end, toa 500 is end
TOB is end , HM tob is late
Fire cape is mid, inferno is late, GM inferno/speed ect is end
Yama is late game , Contract yama is end
Doom 1-6 is late, doom 8+ is end
always always sink gear when possible, make both useable on drop, and make gear stronger rather than replacing
eh, slight disagreement about yama and doom 1-6 (where is 7 lil guy), toa 300
Might be end for you tho unlucky
Yeah they solved it with masori/treads
by the game defintion TOA 300 which is EXPERT is considered their difficulty of end game raid.
They should just run that idea back on like
Itâs just expert itâs not end
Anything applicable forever lol
expert was 300 on release
IF
you did WTP
they fucked up by having WTP in default, but not requiring it
WTP 150 vs no WTP 150 was so different on release
it's not even funny
WTP was broken as fuck lol
I think the biggest thing they had to learn twice is that they suck at invocations and are way better at a more focused experience
they've made toa about 100 raid level easier since release, which is when they said 300 RL is expert, so true expert is ~400 RL
AND
they nerfed all the rooms so far
Like
baba is so much easier its not even funny
1000%
there should be three levels
well baba was already easy as it was 0 damage room if you red-x or did any of the other methods ( i consider this bad design if this is the intention)
normal, hard, noobtype
They have removed red-x making the boss do no damage on places like nex
yes, but facetanking baba decreased the requirements further
toa was never really that hard in the first place and then they went and made it even friendlier
The baba stuff was so weird to me
@final frigate
They folded so hard with baba
so saying 300 is expert is not something i agree with after playing during toa release
Like they just gave up and said they didnât like the tech I guess
I just go by what the game dictates as its expert mode
And just let people pull up and whack the monkey lol
ty content
i know the devs made it easier or whatever over time, but the game said when you reach 300 thats considered expert
Think you have a nice picture of endgame gear doing a 300 yeah?
Green dhide tech
which, unless you are ignoring everything they've done since the designation, it means it has gotten easier 
It's like how fire cape got much much easier over time
all im saying 
Everything got way easier over time due to items. that lvl 50 firecape i did was so damn easy with prayer enhances and sunlight hunter crossbow lol.
the new range off hand for pures the antler gaurd
that thing is cracked

bro, i stg
if they let you skip ma2 cape for next mage cape

do not fold... hold the line...
need avernic cape
Itâs coming soon
idc if it's inferno tier, u shouldn't be allowed to bypass ma2 
I was looking at the current typical bis setups
Would love to a BIS mage cape on an inferno type content that uses mostly magic, maybe even throw in some spellbook swap tech
And that cape and the anguish are getting replaced coming soon
yeah its coming from a melee based inferno and u'll enjoy it 
needing to swap between all the spellbooks to counter the boss
Everything else is fairly modern
can't wait to use shadow for 1/5 bosses at the shadow raid
when anguish gets upgrade
only accessible by running thru mage bank with your setup 
imagine we get a new tier of necklace
Why no ring of shadow? good for all styles and basicly free
zenyte 2.0
too poor
Next mage cape upgrade is tryna bypass Eliop holding you hostage
you already know thats coming for anguish lol
sell your anguish kits now
I also think they have the high end melee spec slot wide open
We have so many spec weps
it was just a meme run dw
i think something to replace crystal hally would be sick
But I already expect to see the khopesh mega or something
kinda crazy its a bis item an its just a 180k
i despise they keep suggestiong kopesh in more game modes for this reason
Free from quest, 75k to recollect later 
75k pricey!
really curious to see what their approach is gonna be to the raids 4 drop table that won't result in everything other than the mega dropping to pennies in like 2 years
It keeps showing up for a reason Iâm telling you lmao
or if they're just gonna give up on that and have that be perma status quo for raids đ
I think weapon megas are off the table. we basically hit the peek of tbow, shadow, scythe and now its time to fill out other slots
That thing is coming to the main game maybe with a new name
oh i mean you're right, theyre gonna try to force it in at some point to appease the noobs
tribrid mega
the mega salamander
Next upgrade is going to be for the venator ring đ
fuck it, tribrid mega salamander that gets +2 in every stat for every unique raid drop you feed it
sang/justi fixed
đ„
That would be better than shadow immediately idk if they left any room between them lmao
or 3t ayak with healing
maybe just 4t sang with higher max hit then
Which is low key crazy ngl
They had a gap the size of the Grand Canyon
And managed to make ayak almost as good as shadow if you have gauntlets in tons of places
need to make conflictions work with shadow
dds and dragon claws had the same thing too

Lmao itâs insane
burning claws are like 90-95% that of dragon claws when u factor in burn
Ye at this point
exceeding dragon claws in some cases
the way ayak turned out feels so weird to me tbh
let me bring 3 way range to toa please
give it like 2 more years and that'll be the case
esp bc now if they do that shadow overhaul they've been thinking about, and it even slightly involves nerfing shadow's comedically absurd accuracy
like
that accuracy is THE thing it has over ayak đ
They will have to redesign shadows niche so it remains a real mega
yeah, i agree
Redesign magic damage as a whole tbqhfam
Or take the probably smart way out now
And nerf confliction gauntlets
Theyâre causing way too much weird shit anyways tbh
8 man shadow-ayak brain off TOA 500s đ„
The other thing about bclaws thatâs imo is lame is that the dps from burn doesnât feel good
Same as thralls
Like the gauntlets made a pretty solidly weird assault on nex and the inferno too
Big red number from VW bops, big xp drop and 4 red hit splats from dclaws rules
And specifically with the inferno Iâd say itâs not very healthy
it's cooked bro, put the spec weapon in the bag
Most of the dps of Bclaws is hidden behind some passive damage, so you get all this power creep for very little dopamine pop when you click the button
wildy update
lol
lmao
just revert all the changes made in the last 3-4 years, and its better than it is today
i'm not saying it's impossible, I'm saying they won't do it đ
im so sad i agree with u
such a free and easy W that they just refuse to take
They have no clue what to do with wildy istg
have we genuinely heard about a single actual wildy update since wrathmaw imploded?
theyre absolutely lost and refuse to take any sort of suggestion from people who used to actually be out there when it was active
genuinely don't remember
no man and it makes me depressed
Shadow ayak toas are legit so in
Fuck 8 mans tho
They did the survey, but no sound about the results
Which imo tells a story about the responses they got
That the survey did not give them any justification to spend dev resources on wildy
they sent out a survey 
i mean yeah when you kick out the playerbase who used to utilize the area, and then poll the remaining people on what thye want done w/ it, obviously its gonna look awful lol
i just cant believe they dont understand it themselves at this point
There is no "fixing" the Wildy
Half the playerbase wants it essentially deleted, and the other half wants to shove so much content in there that pvmers have to go there all the time
You can't appease both groups
No way it's half and half
Yeah it's way more who want the Wildy killed off almost entirely I'd bet
This is Old School Iron Scape now. And irons dont pk in the wildy. Let it die.
Most people are indifferent I think
100% at this point
Don't care either way
since the updates have been so bad its made pkers quit
But ask if they want a reason to go there and they will say "nah cba"
by far the most common feedback i see from the real pker nerds is literally every time without fail "remove pj timer", not "add black chins/wildy altar 2.0" or whatever
like i really don't think a lot of pkers care that much about random skillslop being added to the wildy
Only thing that I could potentially see work is XP multiplier items, but iron skillers will fucking rage 
Most people just don't engage with the Wildy outside of things they feel obligated to do
PJ timer got removed because people hated the mechanic across the board lol
its not exactly rocket science when we witnessed the wilderness die overnight so their streamer friends could run around farming noobs in 1b sets never dying
The only people who liked no PJ timer were multi clans in singles, there's a reason it got removed
the avg andrew who didn't like the wilderness hated it, but said andrew still doesn't like going to the wilderness anyway
so what's the point
Anyway the writing is on the wall imo
The moment jagex makes it a poll question the wildy is going bye bye
So just hope they don't poll it
yeah i think this is pretty much where we're at
it needs legit integrity updates at this point
cuz theyve let it go wayyyyy too far
They've said they're doing a Wilderness Updates Month this year I think
Or it's planned
they said they "personally" would be fond of doing something like that
i.e. not gonna happen
yeah jmods constantly talk about wanting to improve the wildy
and I believe them
but they seriously do not seem capable of doing it
also lets not forget the pj timer was done because they "consulted" with people and thought what would bring more activity to the wilderness
and its the reason its so dead now
I mean sometimes I think they should just accept itâs over
But you aren't going to fix it with any update without pissing off the actual majority of the playerbase
Make it better for pkers and even less mains go into the Wildy and cry and pkers still cry there's not enough targets
Make it better for pvmers and they cry they're being forced into the Wildy and pkers cry they're at more of a disadvantage
Like osrs players have been doing their best to stop the wilderness from existing for more than 10 years
And the game is just growing without it
the "majority" of the playerbase still nonstop whines about it right now as is, when its the safest thew ildy has ever been... how is it a bad thing if we fix it for the people who actually wanna be there lol
I vote no on every pvp poll. Been working so far.
Maybe weâre actually better off without it
Seems to be working so far
Kinda crazy to say though
The death is slow, but it is happening đ
Most people just don't interact with it, don't want to interact with it, and aren't going to interact with it
People just don't care about pvp and losing stuff when there's so much more "rewarding" content to do with a much lower skill gap
It seems wrong but the players have been slaying it forever and the game keeps getting better without it
And itâs actually working
so let the people interact with it who want to, and the people who are whining about it are gonna whine either way... at least let the pkers fight each other lol
i donât really see average people complain about the wilderness anymore, i hardly see the average person even talk about it and i think the majority just doesnât really care or engage with it at all
So itâs sorta hard to argue against it
Like I think it's fun to go pk with people sometimes but nobody else really cares about the wilderness overall outside of a small subset of the playerbase that have been complaining about the wilderness as much as the people they say complain too much about the wilderness lmao
I think there's a world where they could have preserved the wilderness way, waaaaaay better than they have now, without causing issues to the rest of the game.
I do think at large, though, the playerbase always would have trended away from the Wilderness, just due to the game's design moving further and further away from risk/reward. But that's separate from the wilderness being more or less slowly suffocated, tbh
to act like the two are mutually exclusive is crazy talk tho lol
Pkers and complaining about the Wildy being dead is as common as mains complaining about the Wildy being forced on them
It's just an area everyone bitches about constantly and nobody is ever happy with it
I mean I have nostalgia for the wild from way back in the day so it seems fundamentally wrong for it to just not be there
idk COVID black chins was just such a fun time of the game
But I think osrs has more than proven that it doesnât need it
all hours of the day, different people, sometimes the same people
people have nostalgia for something that hasnât existed for decades
no part of the game has ever come close to touching it
not a single streamer had coined the term "hop simulator" yet, it was the best
I think they just took the wrong path immediately with osrs and the wild
It shouldâve been the home of actual PvP but they tried to make it the worlds worst extraction shooter
idk if i follow
The funny thing is, most players risk more in death fees doing regular pvm than they do when they go to the wildy
But it feels much worse losing your items than losing some gp, and so it goes.
the wilderness as it is now is a bot quarantine zone that gives people the chance to take some of the loot from bots
-Turn off resource drops and pvp in the wild but on a few worlds.
Allows people to hunt uniques at a cost and do clue scrolls that dont want to engage in pvp and narrows the worlds pkers have to hop to find fights between eachother.
Almost all wilderness content is dudes running out there in rags collecting loot and trying to escape
thats cuz the bots are too advanced for 1 lone noob to have a good time farming them anymore
and they dont have anyone to help them
yeah, like, singles bosses can be done super effectively in genuine rag gear, and you're also genuinely unkillable if you have half of an eye open
Like they just completely missed on figuring out how to get actual PvP going
but the idea of someone "randomly" showing up and killing them "for free" just upsets people too much
Then moved the pvp they do have out of the wild with minigames, pvp worlds and bh
Idk they just tried so hard to emphasize the part of the wild almost nobody liked
i been trying to explain it to yall that actual PvP used to happen đ€Šââïž but now since any pker can just hit a pvmer, or freeze log without a care, there is no pker v pker interactions
then you jajaja at the guy risking 2b cuz he cant hit u and log out
Maybe the implementation isn't there yet but I do think pvp worlds, bh etc are the future of osrs pvp.
Wildy is like an appendix at this point.
those worlds are the least popular style of pvp for a reason
jagex probably isnât going to significantly change or fix the wilderness because then theyâd be unleashing loads of bots into the rest of the game
it's genuinely so sad that the only design space the devs feel they have left for the wildy is bot food.
Can't have useful uniques, because people will complain forever about being "forced" there.
Can't balance methods around good exp rates, because people will complain forever about being "forced" there.
Can't have requirements be too high, because it needs to be accessible, because we need to capture as many people as possible for it to hopefully be a hotspot and not a hopfest.
the bots are everywhere in the rest of the game anyway what are we talkin ab lol
Tbh removing the wild would be an insane blow to bot farms
Low requirement, consistent high gp/hr methods is the only content they're willing to put in the wilderness
as would removing zulrah, doom, vorkath, rune drags
That would add an insane ramp for suicide bots to make it through
Which fucking sucks
They're probably talking about wildy content being pretty much bot content since it's all low requirements and easy as heck.
Since most content outside of the wild actually has requirements
And also super profitable
yeah i guess my wording wasnât the best, not saying that there isnât bots out of the wildy lol
At least compared to wilderness content youâd bot
Yeah what Turkey said, outside wildy its like, grind this skill, complete 10 quests, do this as well.
ehh they just bot the requirements for those too anyway
And since nothing can be instanced in the wildy, the bots push out real players that would have gone there
it isnt like they do a great job banning those either
the more reqs, the more chances they get banned along the way
in an ideal world i agree
sadly we working w/ jagex anti cheat here
Well every few months I get people in chat complaining "Why BP so expensive??" so they definitely are banning em now and then.
Yeah but those bots are way harder to maintain than just launching hordes of accounts at revs the second you think the anticheat team is asleep
revs were certainly one of the updates of all time
yeah i get the whole "everything is botted" thing (bc it is), but lower requirements absolutely impacts how much things are botted
they were added by a corrupted jmod and RWT clan ROT. They even added a mechanic that loot is better when skulled (to help rot get +1s by mass smiting players)
and the only content jagex seems to be willing to release in the wildy is low requirement, high consistent gp/hr methods
which. đ
Tbh I think jagex might have another thought though
the irony isnt lost on me that the bots/rwt there now since its singles+ is worse than ever before
and they refuse to admit it
Imagine they do delete the wild so the bot makers feel the pressure right
yeah current revs is insane
What if thatâs the push for them to just get even smarter and jagex canât do shit
And now bots are right there next to you everywhere lol
Itâs already happened to them before actually
Bot issue got worst, because the advancement of technology has made it easier than ever to make them
Nah not like it was
There was a time pre eoc where regular people you knew were just botting
before to write a script that worked in osrs it took a lot of effort and time. now you can probably get an AI prompt to write you one that somewhat functions.
this happens rn too btw
It was so normal they didnât even ban for it
They asked everyone nicely to stop when they finally figured out how to detect it
i worked my butt off for my max cape by giga afking for 10 years
and my friend got one in like 6 months by not playing the game đ
puts quite the damper on the game
I mean itâs kinda fixable but itâs scary and probably not cost effective
But they could easily change the game in a way where jagex attacked the reason most farms were botting to begin with
Like when they removed free trade the first time
They fixed it
Iâm not even convinced them deleting trading like that was the wrong idea as much as it was poor execution
wow crazy was that single hour worth acting like a toddler
it was def the wrong idea lol
Squeaky wheel gets the oil and all that
Idk almost nobody playing actually needs to trade face to face with some obvious outlier situations
relac O no need for hurling insults
hopefully you can communicate in a better fashion moving forward !
I think if they had actually addressed those problems from the start it probably wouldâve been fine
what's the argument against free trade anyway
i mean ive been pretty cool calm and collected discussing stuff, you started throwing insults
Basically the problem with osrs and free trade is that it facilitates botting for irl profit
i vaguely remember trade limits from when i was a youngin
not waiting 10 years to start banning the buyers of gold woulda been a good start for sure
It doesnât solve all botting situations but itâs the underlying mechanic for why someone can sell gp to begin with
OSRS Economy is built off an invisible worker caste that does all the tedious stuff and allows rulebreakers to run a GP blackmarket for real world money
the harm of removing free trade does not outweigh the benefits here
so u wanna remove free trade?
thats literally what your statement just said xD
i'm saying any benefits you'd get from removing free trade are not worth the harm to the game to remove it
Yeah maybe you meant "does outweigh" not does not
iziz just backwards
I think they could have addressed the problems though and it wouldâve worked much better from the start but most of their fixes came much later
And were often confusing
Like the lending system was really weird and quirky to address players wanting to let their friend use something
Gp payment for in game services are within tos so I donât really see a world without free trade
like removing multi revs in the name of rwt/botting, only to make the botting/rwt 10x worse
i would agree
And good ways to split drops are also possible but took a long time to implement
Etc
i can't remember everything from that era i remember it was extremely frustrating to do anything with anyone when they removed free trade
Agreed they often just
yea that era sucked, i just quit str8 up
Had solutions that took a long time and were just too weird
Probably because they yeeted free trade first then tried to slowly fix it after
The problem was they sort of didnât realise how seriously it affected them and then Visa I believe said âweâre gonna block youâ and they had to act very quick. So they didnât have time to properly design good work arounds. Not that a perfect work around would have been great but it would have been less ugly on day 1
Which is usually always a bad plan
I wouldnt really look back and judge things with what we know now. The team was different, the resources was different, options were different.
i mean their "solution" ultimately was just putting the game back to the way it was before no? lol
I think its better to focus on what can be done now to improve, past lessons have been learned.
i wonder if most people would enjoy a game without bots
I certainly would
But yeah idk thatâs why I was saying idk if they were really wrong so much as their execution was extremely lacking
it's hard for me to understand the scope of what they impact
I imagine a lot of ironmen too, which there are many
definitely made it was more fun as skilling was actually profitable
Eh. Bits were less unprofitable. Flax became a lot lot more expensive
Sure but thatâs not skilling
i don't think anyone except maybe jagex with their tools could understand fully what thanos snapping bots would do to this game
I think a lot of people would appreciate a double snap and have em all gone not 50%
interesting to think about
People are nostalgic of the time they were kids when they could sell essence for actual profit or coal or clay
yea ideally that's what happened from the start is we just never had bots
or when it made sense to mine essence on my iron 
but also at the end of the day no one wants to click a coal rock
Well tbf
and not have a 2m stack of ess from slayer
Yeh PvM is now the actual source of items not skills - kinda backward
The people mining ess were getting hoed the whole time lmao
It was funny I remember what must have been like
You're right, thats why they buy it from the GE. So the people that do click coal rock make profit.
ruined ironman for me and thats when i quit
Also you can get coal from loads of legit sources now like MLM or Kingdom of Miscellania so you wont be clicking rocks and making that coal profit.
04 buying it for 30 each then immediately selling it for 3x on member worlds
yea coal rock isn't a perfect example
I think the reason theyâve made it like that is because people enjoy PvM
Itâs because real humans donât want to do most of the games skilling content
i'm just not sure the best gaming experience for people is for them to hop into a discord ask how do i make money and the answer is to go pick flax for 11 hours lol
I disagree, most dont but skillers exist so people who do want a chill game do exist.
Real people happy for the drop and bots getting owned because their market just exploded
skillers don't exist for the money though
I think a bigger issue is a lot of skilling/non-PVM ways to obtain resources are genuinely just unviable and terrible
Thatâs why zulrah produces infinite flax
Used to be that the drops from pvm would get sold, but supps, fund the skillers, everyone makes money. Now itâs changed that if you need any sort of resource pvm is the way to get them, itâs dumbed down Ironman to a pvm simulator
The content still exists tbf - if you want to mine 50K iron for smithing you can
I imagine people do have skiller alts for profit
And everything drops p ess
they exist because of tylenol
Like there's a lot of hemming and hawwing about magic log drops or whatever, but like
reaaally rare
Magic logs just aren't that useful. Even if they didn't drop from things, cutting magic trees would still not be a productive activity.
maybe some people play an amethyst
Yeah but less profit.
Which was the point of discussion
Magic logs are almost the same price they were in 2004
Magic logs are wonderful
I mean the profit isnât even really decent, youâre basically trolling or playing an era locked account if youâre doing this these days
Quite a few skiller alts exist for sure
If you can afk do something for 400k gp/hr with minimal clicking while playing a main you might as well if you feel like doing it
Speaking of skillers - Jiblix is back đ
Magic longbows are where the value comes from
I wouldnt say so, there's a lot of youtube videos on how to make a money making alt
Itâs mostly locked in
Well yeah thats the point, its trolling these days because of bots.
Because of alch value
They suck to gather but they drop just enough from other sources that you can do stuff with them while they still maintain their value
yea, i believe anyone alting seriously for money is playing a vyre runey or rs3 alt
You could remove every single gold ore drop from the game, and nobody would mine gold ore. They'd still buy it from NPCs.
Remove that, and mining gold would just be demoted to a bot activity to sell to mains.
tbh i think its more the excessive pvm drops, over the bots but i get ur point
or they are doing services
To be clear, I agree with that. That's my point.
We can agree with both 
any other alt is just a waste of time from the perspective of people making the alt's
A lot of talk about PvM devaluing skilling drops is sort of missing the point, that a lot of skilling items that are dropped from PvM outright cannot be gathered in reasonable quantities from their original sources anyway.
Thatâs also where the value of nature runes resides
Alch value basically keeps the game together
Why would it be a waste of time as long as they're making a bond plus a bit more? especially if its afk?
i mean these are in the bin cuz 40k/200k of modern day players are just abyss rcers with like 114 rc
Ali Morrisane singlehandedly propping up the value of runes in the entire game đ
The game just doesn't burn resources fast enough at the endgame to make skilling super profitable
People complain about RC not producing enough runes, but there's just genuinely RC methods that produce 3m+ per hour in raw, pure GP if sold to an npc
Shops both ceil and floor item prices
Weâre kinda going in a weird direction with inflation though
Alch value only works as long as the numbers are large enough to be compelling
anyone complaining about this is nuts tbf
to add to this it's not strictly a waste of time. it's more that the type of person inclined to make and play an alt is going to make a more effective one than any skilling alt in the game currently can offer
oh yeah they're hella wrong, but I still see it constantly
like it's just silly to make an amethyst when vyres exist or rs3s exist
like do we really think running to an altar for an hour should be 4m+ an hour let's just be fucking fr here đ
Yeah but that would defeat the point of an afk alt. An acc that makes money on the side with minimal input from you while you're on your main making more money or whatever.
Meanwhile crafting necro runes is 50m/hr on rs3
vyres and rs3s are more afk than amethyst alts
that's the point
you can extremely easily play 6 rs3 alts and do sep or whatever for example
Yeah but what if they dont want to do that. People can do what they want.
agreed, i just think you're arguing for a person who doesn't really exist
What if they dont want to train up a new acc to unlock vyres or play rs3 and research rs3 money making methods.
once you are gaming hard enough to make a money maker you're willing to spend 45 hours to make a vyre
I dont think its insane to suggest people make money making alts and dont want to train and do quests to unlock vyres or play rs3 instead to goldswap or whatever.
yeh even with a 10:1 exchange rate you can afk 10m/hr at abyss beasts
spiritual warriors are like 1m osrs an hour lmao
I do know someone with 3 accounts they park at amethyst
but yeah I don't think I know anyone who rs3 alts
and are more afk than any osrs alt
yea the amethyst alt is silly but whatever
it could be 10x more money but fundamentally people just hate rs3 lol
Part of that is that PvM has gotten years of decent updates while skilling hasn't had the same level of innovation đ
I asked about how much they made from them at one point and it was barely breaking even on bond cost
it doesn't really make sense for the devs to put a buncha time into skilling
i bet the numbers on people who salvage from 72-99 vs trial it are egregious
And they buy 1 year at a time which does give a discount
This is absolutely true, skilling progression is completely anemic compared to PvM, but the point stands. I feel like there's a lot of talk about skilling drops coming from PvM being bad, but literally no push to make skilling actually produce resources in quantities that are useful to real people, lol
It does make sense but you have to incentivize high-level skilling by making the product leave the economy really quickly
I think it does make sense since skilling is still a big part of the game. We probably have different ideas where they're putting that time though.
Yeah Skilling that generates consumables is where money comes from
RS3 has a lot of cases of skilling done extremely well but they also tie skilling very heavily into PvM
Like, for new minigames, new skill in the game, etc, etc
Somethings are better to focus on than others.
Invention right?
i'd love for them to put out the number that 95% (or whatever egregious number it is) of post lv 72 xp in skilling comes from salvaging
Almost every skill is integrated with endgame pvm in some way, shape or form
then they can just flaunt that number in everyone's face when people ask for skilling updates
Whatever balance it is now will get even more tilted towards salvage as the XP rushers finish 99/200m
Fast07 finished 200m
surely rushers would be doing trials not salvaging?
all the skillers i know think the glide is pretty good skilling content it's well made
Give a stealing creations style content update, which has been popularly requested for years now since itâs a goated mini game, and skillers will be thriving
That's what I said
You burn an insane number of runes, you need divine charges to upkeep all your gear, invention is such a crazy item/goldsink that it floats the value of every single piece of pvm content from GWD1 onwards, there's 120 herb, ancient summoning, relic powers from archaeology, incense sticks from firemaking
The balance moves towards the salvage as the trial people finish
oh i misunderstood then since you said it would get even more tilted towards salvaging
I thought that mean the rushers would be doing salvaging
The biggest exit for most items is alchemy
Then there's like some pots that get used and some ammo used
But Ava's makes it slow
And low end ammo is just not consumed at the same rate as generated
yea my point is basically that despite trials being largely acknowledged as good content, with great exp rates (250k / hr post 90) no one does it
so why would jagex spend an ounce more time then they have to on skilling updates
Sailing is a completely different conversation than skilling vs pvm
That's a bit of them shooting themselves in the foot
Tubu is saying actively Skilling vs afking more
Why invest in trying to make a fun Skilling method when people will opt into mining stars
They made like 10 different mining things
Trawling is like genuinely kinda enjoyable as a relaxed sailing thing
yea people hate that jif
too bad, you signed up for it when you chose to play runescape?
Trawling and Port Tasks were fun, it just feels like trolling yourself if you aren't salvaging. The xp for not playing the game is just too good
people say that shit to irons all the time
The quest requirements of early are good for the game cuz it gets you to explore more of the game
Port tasks are just so un rewarding
Yay a few coins
Port Tasks also being the "bread and butter" but not giving you anything for doing them is weird
port tasks not giving dragon nails is insane lol
i agree! i love skilling haha. just overall people view skilling as a chore to get to the good part
so jagex is not very incentivized to make new and engaging skilling content
I am maxed and I still do random skilling because raids are boring and fucking suck when you've done them thousands of times
Flip side is that people love vale totems so jagex can make good skilling content đ
It's like person who loves pvp being shouted down about how pvp could be made better
đ
Some people just will do anything to avoid x
jagex has been making mostly banger skilling content since like after they released fossil island basically
they are really good at it
People love mini games
they've been doing a good job making skilling content a bitter pill to swallow (but swallowable nevertheless)
where they've dropped the ball is giving you a reason to do it because of the fixation on xp rates
the balance is usually dogshit but i'm becoming increasingly convinced that's not totally important
Like Skilling mini games are really successful generally speaking I think
yea people are craving the 1 handed gameplay experience
Jagex cares about engagement more than XP rate sanctity
it's a sweet spot for people
People like semi engaged gameplay
people don't really like to fish sharks and they don't like to drift net
Not full focus hard
skilling is truly ezscape in osrs because of how much more fun things are over here, as well as the progression being much smoother and there being fewer dead level brackets
but they love to click bucket at tempoross
But something you can pay attention to but let your attention drift
where you are stuck with nothing but dogshit methods
I thought drift netting was very well regarded?
People say its great xp for hunter and fishing
Only among skillers
I did drift nets from 92-99 hunt/fish even on my iron
I dont do it but I sell jute for drift nets 
basically it's so strong you have to do it or you're punting
drift net is efficient for mains, i think most people just consider it a fun an unfun game play loop
it's a ton of clicking but it got two shit skills over with fast
i did a ton of it when i was maxing tho
Ehp is a cruel mistress
the actually gameplay of drift net is fine
it's irritating it's reliant on a plugin
but it's just so strong you have to do it
it's just so much clicking and running around for what doesn't feel like actual interaction
is what people hate
I don't think it's good gameplay but...
you just click fish and they kind of seem to generally move in a direction you might want
it seemed pretty simple? Just give nets to mermaid, net, collect, net, collect
the lack of feeling like you're actually doing stuff while clicking a ton is what made it feel bad to me
drop everything
it just tells you if you've poked the fish or not
well, discard
once that plug in came out the method became dead simple
this isn't good enough
because it doesn't tell you when fish get blocked and you have to re-click them
it's just based on a timer
you can adjust the timer to match
by comparison something like, say, tempoross is a minigame where i felt like my actions had meaning
direct and clear effect
I wouldn't say your actions don't have meaning
though i guess drift net isn't really a minigame, it's more like a skilling activity
it's just frustrating when fish randomly swim towards the other net
from the complete other side
they can't do that
they can swim from middle ish across to the other side
they can't swim from one side all the way to the other without you making other errors
the other bad feeling with drift net is at 70/70 you've maxed xp rates
you can get your chiller 95k/125k xp at that point and then it just feels bad to do 70-99
a mix of scaling and non-scaling activities are good
also I would do tempoross more if crystal harpoon was more accessible
it sucks that you have to get a drop from zalcano vs just crafting it with shards
it's just too rare for irons
but anyway drift net is completely bonkers imbalanced and should be removed so that the skilling community has better reasons to engage with 2 of the best skills please and thanks jagex
aerial fishing....
I would trawl to 99 if it gave any meaningful xp
but god forbid we powercreep shitass 20 year old methods
trawling does give some substantial outputs right?
500 fish/hr
more that the fish have value
takes you longer to cook the fish than it does for you to catch them
decent xp and valuable fish don't have to be mutually exclusive
i'm not sure that justifies it being like 0 xp/ hr
jagex was way too conservative considering you need pretty high sailing and need to upgrade your ship
it's a lot more effort to start it up and actually do the fishing compared to the other methods
aerial fishing is probably my least favorite minigame in the whole game
i've been working on getting fish sack for ages (finished all the other items)
definitely would not want jagex to release anything like it ever again
yea i think they are aware that content is not very fun
they just took the worst parts of barb fishing
and were like bet
in terms of skilling itself sailing really does show the success of their new design philosophy and I'm thankful for that
but the rarity of uniques for building your boat are so unnecessary
Yay Sail Trim is fixed!!! Thanks đ
Another week another nothing update love to see the weekly updates still being a bait
Wonder if burning claws are meta at olm hand now
Also removing drift net fishing is certainly a take...when I did it, I wished there were more or better fish. Seems rewarding enough for a high intensity skill.
Do people no longer eldermaul or dwh the hands?
the trimming update is to fix something for Settled right?
the trimming update was to prevent players from being able to go on a high level boat and trim the sails for big xp drops at low levels
people were not happy about the change, jagex hotfixed it so if you're the captain of the boat, there's no level req to trim the sails
these kind of rates just shouldn't be in the game
idc if you nuke fossil island or tweak these rates
they've been off for the holiday; this is the first week the office has been open again
well, the first week of normal operations post-crimbo/new year at least
i'm sure we'll get more next week
i'm looking forward to the winter summit on the 25th myself
for most years, the first update of the year has been quite large
only because there were no big updates right before the x-max break
I heard something about claws with oathplate in solos and now burning got buffed even more for no reason there
ya but sailing took a lot
Rest of the update i dont care about. But good news crewmate boosting is getting looked into!
Next big update we getting is DMM which looks like it gonna be fun
with the removal of bank keys, incentives to swap, unlockable powers similar to relics in leagues.
Still curious to see how theyâre gonna deal with a lotta the relics, like the auto banking ones donât make sense anymore with no bank keys etc.
ngl i hope if they ever do another skill
its nowhere near the scale of what sailing just did
honestly idk what they could even do that would be close to the same scale as sailing
i just hope they never do another one tbh
that was giga lame for the amount of time iit took
Did you vote for shamanism?
idk if i'd want shamanism
isnt it like, upgrades from invention?
it seems very very tricky to balance
my brain immediately went
Shamanism == shaman == windfury
And I got frightened
yeah it was basically divination and invention wrapped into one
poo poo skill
the game is not ready for augments
very eoc stuff
nah i voted for sailing i just would rather them not take on something the size of sailing again
this was the original proposal image
mostly because i feel like at the end of the day the skill is just filled with tons of dead space atm
taming would be cool i think
yea ik it wouldnt work at all
basically just would rather not see another multi year saga to get a bunch of islands where we do nothing and ships that go nowhere (yet hopefully)
taming would be another crack at summoning and it could work much better
i'd rather take a faster skill to implement so they can get on with adding reasons i'd actually want it to exist if they do this again
make it skilling focused instead of combat and skilling focused
im at the point where ive been trying to brainstorm prayer ideas, because i feel like the only room available to expand it since its so OP is longer term usage, at less prayer drain
i really like the metabolize prayer
like theres so little to prayer, and its 100% the most busted skill lol
it just reduces hard food delay
I think thats part of the problem of trying to think of new stuff for it, its so simple yet so good
trinitas is poo
i think its actually very easy
they should really add metabolize at some point
they were just doing gymnastics to avoid admitting that most people would've taken reskinned prayers that already exist but stronger
thats why i think they need to focus on less prayer point usage, but for whatever we get significant less prayer drain. But it'd have to have an initial like -1 prayer point activating to prevent flicking
since thats basically all the current prayer book is in the first place
Metabolize and old gambit please
idk why they felt like they had to like
galaxy brain new never before thought of ideas
they could've just dropped piety 2
its cool if they do come up with a good new idea but lol
piety 2 with current gear we gonna be ags'ing like 95s
they didnt have to chase a whole new prayer book trying to do that
I mean 2nd iteration gambit
im not against taming but it doesn't feel separated enough from existing skills to be its own thing
ill accept this
taming im convinced would've been ass
and their explanation for shamanism was also not going to be very fun
it was just herblore secondaries
i really like the god alignments idea if it meant just a single extra prayer per god
like
shamanism did go directly at what i ultimately want from a skill though
where they managed to miss it entirely with sailing
I really disliked them ngl
shamanism was about to be a very boring and standard gameplay loop
but the whole structure was going to be based on tangible benefits from doing the skill
mayyyyyne do i got news for u
guthix = metabolize (less food delay)
armadyl = gambit (overhead accuracy)
zamorak = revenge (redemption with damage boost)
where sailing i think got a pretty "fun" gameplay loop in the act of sailing
but released with negative reasons to actually do the skill
id give the accuracy overhead to armadyl
Please no taming, pets are already enough of a visual clutter.
Will just make entity hider manditory at that point
id literally rather see summoning w/ no BoB than any of their ideas
i mean i have a hard time saying i wouldn't have also taken summoning or dg over what i currently experienced with sailing
i think sailing will be better in the future
(ofc id rather no new skills at all)
but old jagex typically released new skills with a reason to actually train them the same day
i mean its kinda hard for it to get any worse
instead of making you wait for the supposedly incoming reasons
dragon arrowtips, blue dragon scales, new herblore secondaries from animal byproducts
just add salad making to cooking, ezpz
raising animals feels like a farming thing, using animals to access new areas is just agility shortcuts with extra steps (and they have a whole bunch of existing skills they could put new areas behind if they wanted, cough cough thieving)
agree, just use existing skills
i do think its interesting to see how sailing will play out
Raising animals was going to be a hunter thing, remember when Tecu Salamanders were supposed to be raised
it feels like they released the beta for the game
sailing added literally nothing we couldn't have done before
like you can go run around and sail but you're sailing to nothing
consequences of being overly cautious with the skill launch and not tying it in too much with the rest of the game in case everyone hated it
im kinda surprised they're that worried
what?
when on earth prior to sailing could we have ever explored the vast majority of the map including the waters.
when did the game ever have a broken AFK method like salvaging?
yeah you're right sure that we have sepulchre at home (which frankly is bad content) but we got better sepulchre with sailing.
Sailing in the grand scheme did more good for the game than bad. the world expansion by far is the biggest positive.
the skill in of it self is what ever. but its not a fundamentally bad skill, when things like slayer exist
tbf we never had a problem getting to islands before we had boats
every single island was scripted on what you could get to with the charter system outside of the couple quest islands
We did, we had to build boats (Lithreken and Fossil island) 
and also while we can get onto the water now
To be honest the major flaws are: skill is not integrated to the rest of the game so is like playing in a bubble, the esailing and exploration part is minimal because most of the incentives are not sailing type aka frost dragons, salvaging, etc.
its not like theres actually anything interesting currently on said water
so its kinda incomplete currently
they built the method and the areas to put the cool stuff in
I found the island that are on the water interesting. Charting was fun as well with some neat flavor, I also enjoyed the random castaways when I first saw em.
Combat for some reason sucks, and i dont know why they decided it was good enought to put it out there
people already know they rushed the skill early. that is obvious. they got it out before year end so people had time with it. to figure out the intricacies, bugs and what ever.
asking for integration into the rest of the ecosystem? give it time. theres already small pieces but a lot of it if I had to guess was put to the back side in order to make their deadline to get people the skill
I agree with ya but I wouldn't call it major. It does feel like a whole separate game but it integrates the world into sailing rather than the other way round. Skills and locations are all tied to sailing but we don't really engage with the mainland.
This is also kinda like, expected.
and tbh yeah i am somewhat shocked at ship combat releasing as is
we couldve had literally all the world expansion without sailing itself lol heck we could even have driven the boat the same way its just weird being a skill
they never wouldve done either of those things without it being a skill
im even more surprised at their slow reaction to ship combat though
i think they were somehow actually surprised by the reaction to it
but i cant figure out how
woulda saved a ton of dev time and probably woulda had a lot cooler stuff if we just did it that way đ
I doubt that heavily
we could have had slayer integrated as part of combat skills and not at all be a skill.
Runecraft could be a subset of magic and removed from a skill.
firemaking and fletching could all be intertwined with wood cutting and just one skill
the same logic can be applied to everything.
end of the day its a new skill. was rushed people who tell you its not are lying they know it was
give it time and reserve judgement for the actual meat and potatoes coming this year imo
theres no shot they knew from beta that it was a disaster
driving the boat is basically the entire dev cycle
You're just asking for sailing as is and removing the little box called "sailing" at the skills tab
so we wouldn't have had that if they didnt include gaining exp for the skill
That's kinda silly
that part was probably very easy for them lol
im not really asking for that either, driving the boat around the water i hate honestly
thats why i asked to make shipwrecks not move initially and every1 thought i was crazy, then they made all double spots so we didnt have to drive around
I meant major on the scheme of the skill not like is major issues overall in the gameplay itself
low and behold, cuz it sucks to do
tbh i think most parts of sailing are like an 8 out of 10
You just said they could've had literally all the world expansion and the boat sailing without it being a skill. How is that not asking for sailing to be sailing but just not a skill?
i bbeen asking that they dont do it at all
from my pov those are two of the most important parts lol
and just let us charter to the ~3 islands with anything worth doing
Yeah, for it not to be a skill.
Like i got 99 on my main but what i didnt like was i had to do salvaging for 60% of the xp for logs and i still didnt complete them
đż see yall try to argue with squint (sailer hater from day 1)
Which is what I said, you just dont want it to be a skill since you think it could all have been implemented without being a skill.
đ i been holding it down for ages since the OG sailing disc
"had to do" is a strong sentence there since you coulda done trials or port tasks.
I just wish they had thought better about 72 - 99 sailing
literally full sending gwenith or salvaging is just miserable.
port tasks are pet content
Trials are objectively better but salvaging is objectively still really damn good and super afk
I said for logs
I had to do it
Gotta do trials for boats paint logs dont ya?
17.3m sailing xp here and i still havent finished salvaging logs
im telling you its the 0 out of 10 reward space
gwenith is pretty good content
seeping through the cracks
Gwenith is awful content after 100 laps
i see what you mean tho taco
Hate with purpose and reason isnât bad
i agree, i did a lotta port tasks on main, but it was laughable the effort that got put into the reward space there lmao
like port tasks just give you placeholder looking gp rewards
yeah thats what I am saying i didnt like that I had to do it for 60-70
%
and im sitting there like
NAH
really tho
you take a gameplay loop and repeat it to infinity to get 99
you guys are vile for this 
and the glide is a pretty good gameplay loop
cant have SHIT in this game
not perfect but pretty good
it felt like there was meant to be a bridge from like 90 to 99 that isnt gwenith glide
idk how they could
Iunno, imo clogging kinda sets you up for stuff you dont really want to do.
they are indeed releasing another trial

i understand not liking it, but you could not do it? personally id have to go to lower level salvages if i wanted to clog and i aint doing that
cant wait to also not do that one
yes glide is getting to be almost 270k / hr
doing glide 72 - 99 is just miserable content. especially with pre nerf extractor 
i mean i actually do agree with that
i think if you at any point design something where you get like
less than 2m exp in and then you hit the method you're going to sit with for the next 11-12m exp
thats never going to feel good
it happens a lot in osrs too
and i dont think it ever went well
combat tasks could have been fun but combat is a t hing right now
the MOST repeatable content, with some form of variety being port tasks, literally got thrown 1gp/xp and 1/100 shark paint from lvl 1 to lvl 99 cuz they couldnt be bothered adding rewards
mfers who hit the lode for 275 hours complaining about 40 hours of gliding
that was just such a crazy flop lol
crazy comms
lode is like 50x more afk than glide what are we talkin ab here
Those two things arent even compwrable
those two arent even remotely comparable lol
crazy statement when you're comparing an apple to a sack of potatoes.
this was in response to doing the same activity for 10m xp
idk i have two maxed accounts and im pretty confident that sitting at any single piece of content for the vast majority of your exp just isn't good
its not the same comparison
you cannot state that and make such a blanketly wrong comparison of two different intensity methods for skilling
its monotonous basically
ill at least credit it, that it gave me a laugh
i was directly responding to this portion of the conversation
like to put it into perspective
thank you all for jumping to conclusions
thank you for making such a comedic and blatantly wrong statement
that doesnt make ur comparison any better

