#game-update
1 messages · Page 149 of 1
very quick tangent on 'kneejerks' i found it so funny reddit called salvaging changes kneejerk when they literally said week 1 they're waiting to sort data before making any changes
genuinely exhausting place
taking anything at face-value while talking about reddit is beyond dumb
Zulrah being particularly unpleasant today
my hally keeps hiting 0s and tanz phase keeps ranging b2b2b2b2b 40s
tbf they did turn around and make a bunch of poorly thought out changes and had to then keep working with it
although i'd argue their biggest failing there was just keeping what they were planning top secret
and then finding out there was a bunch of stuff everyone immediately thought wasn't right and having to fix it
where if they'd just communicated they probably would've been a lot more efficient
bc most of the changes weren't even about the actual exp/hr even though a lot of people talked about it
the real fixes were making sure they weren't nerfing people who were actually trying to play the game by too much
correcting their screw up with the spawn points etc
oh and making sure the tuning was still acceptable for people actually salvaging the salvage
I do think xp-wise the changes were good but yeah it was just, “I hope you like half the salvage lol” and screwed over the already megarare drop rates
Jagex said before release that salvaging was too generous , then it released even better than they expected (with extractor rate) and they nerfed it , then backpedaled because people felt entitled to 100k/hr
idk if this counts as a bug but protect item doesnt protect any extra item in this set up
like tbow treads and ven ring are the 3 kept items the others have kits and shouldnt count but even protect item doesnt change it
I honestly dislike this death fee system
:/
use claws over emberlight btw
Use darklight
is my main idc about the death cost tbh is just that i realized it cuz i misclicked my prayer at lvl 8
and activated protect item
before dying
and noticed death fee was the same
darklight is a tick slower
guess we are missing the point here, protect item isnt working as it should
at least not in this set up
shows the same amount of items protected with or without
Yeah I saw what you said, idk how it’s supposed to work for detection of kits or not but if you think there’s a bug report it in game
I would expect it still tries to protect kits because they do still have value
ya'll smarter than me just wanted an opinion before i submitted it
You did protect your most valuable items idk
even if i removed the kits from void
so, i removed all the kits, turns out kitted things are protected but your protect item prayer is invalidated by it after 4th item+
doesnt matter if you dont die anyways 
tru
i have most definitely wacked the boss with melee enough times to where using darklight annoyed me
It's working as expected
Protect item adds your total guaranteed protected items by +1 but kitted items act as conditionally protected so the prayer just does nothing for them if they're in the slot another item would be protected in
off topic but you can parch runepouch and quiver
if you parch your void, maybe protect item will do something if the kitted limit is 4 like stated
why couldnt they make Doom's boulder projectiles work better? Mage att looks closer than the range and turns out range is first and my brain couldnt pick up boulder color and even sometimes i do but in my mind i have it closer than the other and flip
It works pretty good if you just remember what color it is
Or just die to it until it’s beaten into your muscle memory

I’m still paying 410k!
I dislike that the death fees are so low for this content. Shouldn’t have made darklight/slayer staff work
Especially for content that has 3 valuable drops
I dont really blame darklight/slayer staff for it. Moreso void since thats like 4 pieces of gear with 0 value
It not being more vulnerable to melee is also a factor imo
It feels like they were hinting towards it during the promos but with the unblockable melee attacks it does I dont think anyone will bother learning aside from the VAs
CAs*
But if it was a melee boss then the melee gear would definitely have upped the fees
bringing 2 sets is so sweaty 💀
My brain just doesnt work when one is in Narnia and the other is next to me, but the one in Narnia comes first
I dont blame the game for this, just lack of practice. There is strength in repetition 
I just wait to the last second and decide which is touching me more badly
maybe im just bad
but is not in deep lvls this happens only 2-4
did it not count your post 8s?
I dont bring brews so i never do 8+ on my iron
I didn’t use brews for my 8+
i mean i get it you bragging about being a gamer
im not doing Doom for enjoyment but just to quick regain my treads
no, Im saying your ironmanness ain’t a debuff
Plus the base loot is kind of dookie, might as well give yourself the highest chance for treads
I dont go for 8 in runs with alot of bones sadly im still 96 prayer
scobow dps at 8 is ass
I can’t agree with that, you aren’t killing the boss during car but it’s very good dps even without rigour
sometimes i get like 7 sets of boulder before i get the charge phase
i get annoyed
im going for the ez route
is not that deep i dont enjoy doom so im just doing mostly 1-7
It is what it is
just need my treads back
Wait what happened to your boots exactly
I quit my iron and dropped everything to my main
then realized i was bored on my main
and came back rebuilding in my iron
Unlucky
which i finally enjoy again
i was at a point where it was getting annoying just getting lbs at toa, nex is soo painful
and tob well i was dry for drops (not for scythe)
and it was all i had left
Double post bordem activities into relapsing to grinds you liked doing before
Jagex got you in the vice grip
Just got my bgs and dwh back during this weekend
dont hate me but
i got a little spooned at Yama
95% solos
I did get reeeeally unlucky on bowfa
almost 1200kc
I got unlucky getting the bludgeon (something i never had) almost 900kc for it
I got unlucky on Nox hally (didnt have one also) 1k for it
1k for rancour
Rng is rng, spooned or dry as long as you’re doing something is all that matters
rn im just trying to get treads and oathplate helm possibly
then dt2 bosses
then cerb and hydra
and back to solo cox
lol, ready to do all of those grinds over again?
Doom is a grind, Hydra i hate hydra
but solo cox is something i do enjoy
Vard, I love vard
thats why my rsn: Carnifex Max
I see
can you really say it's the easy route when you'll spend much more time there due to not wanting to learn w8+?
never really heard people gettin crazy lucky at 8+
8+ has better rates. And you waste less time at the early waves and less time running back to the boss.
and you can practice the timing for double boulders at all the earlier waves because the shadows+rocks have the same timing independent of wave
Jmod confirmed it recently and said it was just cope
8+ is better
It's just sampling bias
A lot more non deep delve clears
Cuz everyone has to go through 1-7 to get there
If you can do 8+ you should always go as far as you can
Change left click to descend go till death, out of everything or glowy hole.
Only way to make doom enjoyable
how i get there ?
Cave sw of trouble brewing on the beach
damn i hate that way
Yes. This is one of the more annoying steps.
If only there was a grapple shortcut
Suprised it's only bowfa and not salad blade getting a ornamet kit from dmm
No one uses salad anywhere but esp not pking. Bowfa is really good for pking
Question… the minus XP lamps narrowly failed during the Bounty Hunter rewards poll awhile back. Has the team discussed revisiting or resolving this with revised constraints, or is it considered closed for now?
not that i know of, not that it should ever be a thing to begin with
It hasnt been discussed iirc since the rewards poll
and thats like 6 years ago
I dooubt that would pass a poll
Its like polling if UIM should get a storage box of 50 things
Making the gamemode easier for no real reason
True. UIM should get 4 reduced inv slots
Super UIM
didnt they though, poh storage
UIMs have gotten lots of storage options yeah but its never added just for the purpose of making the gamemode easier like minus exp lamps would be
There's no benefit to the main gamemode of adding -exp lamps
We need 1 inventory slot extreme hard core UIM, the mode for all the insane people
justice for salad blade
Hmm wdym? I dont think its stats have changed since it came out its just less relevant since there's more options now
35
I have not
last time it was voted on was 2023 and received 66% yes and needed 70% approval to be passed. Purely curious if anyone had heard anything more since it was only 4% away from passing. Seems like something that they would’ve revisited as most things that come close to passing they listen to the feedback and make the tweaks and move forward with it.
lots of things have gotten close to passing and never have been revisited
lots of things have also barely passed and never been revisited
Absolutely agree with that. What inspired the question was the number of pvp and bounty hunter tweaks and additions they’ve been adding. Granted it’s still not a ton but more than the long hiatus that game play had for awhile.
Could see a world where they would reintroduce that as a topic of discussion as they continue to focus on the pvp player base 🤷♂️
The thing is whats better for Jagex? you dumping the acct you fruit up (pure, zerk, w/e build you ruined) and make a new one, pay membership for it and start all over
or give you an xp lamp to remove xp and keep the same acct?
I don't think negative xp ever makes sense but I'm not opposed to giving people the option to completely prevent options that give you xp in "locked" skills (never nullifying or reversing xp)
People dont quit for ruining a pure
it may negatively impact the game with people completing certain quests then going for those xp lamps
was going to say maybe accidental att but pretty sure thats already a rl plug-in, and if your dumb enough to complete a quest w/o looking at its xp rewards, then thats on them
that guy that killed a skeeter for agility xp was funny though
As I understood the story behind that was him killing several mosquitos
so it was on him not noticing the xp
Maybe things like the Medallion from sailing I understand since nobody knew
Yeah using unknown items and actions on a restricted account is a bit too bold
but again giving negative xp is not something viable in the game just to please the 1k people who fruit up their skilling/pure acct
i agree
if they ever agree to it, whats next? giving hcim a way to get their hardcore back?
i also think, all hc ironman should have hcgim death triggers, there should be no safe deaths for them
Soul Wars, LMS, and that's it. Or just say screw it and no to those too
its just confusing to new players
is crazy they made ghcim to have those death mechanics
not that i am against
but why wasnt that the norm on solo hcim?
i mean, its quite simple, u die, lose yr hc status
Really the first question has to be, why was it allowed to be that way on Fight Caves
it was a different era when hcim was made
Fight Caves/Inferno and CoX are the most egregious ones
agreed
and as for those who have already died during that content, simplest is to just grandfather them, and any death after counts
ah but you see, crab bucket mentality
tbh players should have way more control over the exp their accounts gain than they do
but jagex probably gets scared off from really trying to make things better because our community is a little special sometimes
^I think anything beyond this is a bit too far
ya its just like as a system in general
well its really multiple systems interacting
there are a lot of edge cases or weird things that people build accounts around that could be a lot more logical
like for example
people can't do certain quests because they reward exp and some people don't want them to ever do other quests because they also reward items that they feel restricted accounts shouldn't be able to use
but in reality jagex could just slap a requirement like def on the item and not ruin your account
while letting you complete quests if you wanted to
stuff like that
Nah
Quest xp rewards are implicit requirements to use any rewards
If they made that the case then even the QP from those quests would need requirements
yeah but thats probably how it should've always been
Let me not paraphrase things I've written 50 times, sec
like i cant really come up with a good reason to basically lock the quest behind the exp instead of the rewards if you get what i mean
If a quest rewards xp, then currently the xp that quest gives you is a requirement to access content that comes after the quest, so this would be removing requirements that things already have. The only way to not be removing requirements would be if you make all quest rewards from that quest require the levels you would have gotten from that xp, including all items, locations, training methods, and even quest point
like just from a top down design pov its kind of silly and probably confusing for some people the way it currently is
I disagree
you could also just put the actual requirement on starting the quest
rather than surprise fuck your account at the end of the quest
i think if they did it all again
it would never be like it is
rune gloves now req 40 def to wear 
I mean you can say that but I don't think that amounts to much other than throwing the XP rewards for quests on the Quest Journal
but yeah just off the top of my head i would probably put the requirement up front for quests that unlock idk
a special area or something and otherwise i'd try to add requirements to items that might be op or whatever
it seems weird to just like force the reward exp from quests though
barrows gloves req'ing 70 def like the other barrows equipment
theres also an underlying secondary discussion about like
"if players could somehow complete this quest should we even stop them with something silly like the quest reward at the end"
I think you're overcomplicating it more tbh
thats mostly about level 3s though
too much tip toeing
well
its not even really tip toeing its more about supporting how people actually play the game and what it actually ends up meaning
-Quests reward xp
-Things you get after these quests require you to receive that xp
-Things after quests require the xp you get from completing the quests
-If you choose to limit your build, you can easily learn what xp quests reward
like if you dont want a pure to complete x quest but it doesn't actually give them anything but qp
I wouldn't want them to complete a quest they currently can't complete even if it only gives QP
you're really worried about them gaining access to an item from another quest they couldn't previously get the numbers for
and if thats bad
QP still matters for stuff like slayer blocks
probably just add requirements to the items
otherwise you're gonna be in some weird scenario every time you make more quests
and trying to think about what it will mean if they can get more done etc
Jagex has done astronomical bending over backwards to cater to restricted accounts for a long time
Excessively so
The best solution is to just not consider them at all
And make new quests with requirements and rewards that are consistent with the quests
thats actually bad though because it can go both ways
by ignoring it you could also potentially make things even less balanced
The moment you enter with the premise of needing to balancing things around restricted accounts you've already failed
yeah combat level did fail its design for pvp
and now they have to make sure it makes sense lol
PvP builds, skillers, ironmen, anything
what u mean an account that has no other stats than the needed requirements to kill a specific boss and then does nothing but kill that specific boss thousands of times, isnt a real person but a bot/gold farmer
"gasp" the audacity
well hell, that didnt take long to find one on the front page as suspicious , seems like all he does is nex/cox/doom/colo
Then i go to priff in a regular world
and bunch of thieving bots and there's the king of them
Even a if and else if script would catch those bots xD
What
No naming and shaming, just report em and move on 
It would also ban a lot of innocent players.
Yeah bunch of 200m blood shard thieving bots too.
Hopefully anti cheat team is back soon
if = bot
ban
pretty simple tbh
Are we getting something juicy tomorrow
I hope
But nothing has been polled recently so probably not
Probably nothing until mid feb
Personally id love to see the removal of quest exp mandate and just let you take it if you want it.
my friend recently ruined a pure by talking daero XD
i know that was optional but it was still funny as he thought he gave XP lamps
lol, lmao even
Probably
Nah that's entirely a skill issue
Like I said before though
The solution isn't making xp optional or nullifying xp
It's just putting in hard-stops to prevent you from doing actions that give you certain types of xp
Restricted your defense xp? Can't turn in Dragon Slayer. Restricted all your combat skills (skiller)? Can't turn in Priest in Peril
i feel like that takes away some from existing restricted accounts but also probably no one cares
desigining around player created restrictions is silly though
In what sense
some of the challenge in those accounts is not goofing up
I don't really see that as a challenge but definitely something that should be expected if you play a restricted account
Nobody enjoys "don't mess up"
But equally there's not really value in "let me do everything even the things I don't meet the requirements for" because then your account isn't really even restricted
The skill restrictions are usually in place for “three” reasons
- Time gating
- Account type gating
- Recommended stat line requirements
The first two are explicitly for the benefits of both content accessibility and player to player interactions/ balance. Both of which can be talked about if are necessary on a quest by quest basis with a good enough argument.
The third one however was up to jagex to decide to prepare players for the quest as a precaution and is usually the culprit for all of these xp condition problems
As such, if players can complete it without the pre-requisite stats at a level/ease jagex is satisfied with, there shouldn’t ever be a reason as to why it atleast can’t be requested to change
If the point of osrs is to be the free-form, modular mmo that exists with the purpose of facilitating everything so as long as the players can agree on changes, we should really look into how we expect free reign from how jagex designs RS with how rigid some of us are in our own beliefs how the game (and others who play the game) should be run
I think the simplest explanation is that account builds are made for the purpose of restrictions on gear, like how ironman is restrictions on trading.
You're assuming "area access" or "content access" part of that restriction when it's not.
Ex1: an account build like 1 pray is not for the purpose of locking away the entirety of morytania.
Ex2: ironman is not for the purpose of locking away the shield of arrav questline (hence why Jagex changed that quest to accommodate ironman)
Taking on a restriction comes with all the limitations that go with it, and anything other than that is just asking for your restriction to be made easier. Restrictions are chosen with either a perceived benefit in mind (PvP builds) or a self-imposed challenge. Removing restrictions simply because it's inconvenient for your chosen build is contrary to the concept of sacrificing for a perceived benefit and is also contrary to the intent of imposing a restriction on yourself for added challenge. As mentioned, you can choose to play this game how you want, but if you intend to use the stats of the game itself then you're going to encounter limitations. If you don't like those limitations, there is nothing stopping you from changing your own restriction; there are plenty of people that have played on 13 defense accounts in order to gain access to fairy rings and slayer helmets on "pures"
Account restrictions reasonably come with expectations to what you can and can’t access and you go into that restriction, ideally, understanding and accepting those expectations
That's begging the question: the discussion is about the merit of making things available, not that those things being unavailable is somehow central to their restrictions.
ya and if you want to do ds2 or the fremnik line on a pure, you should be able to. your already restricted in your gear and the back pack dont matter anymore since we got quiver.
So you're just asking to cater to a restriction that you yourself imposed on your account
Which is a flawed premise
if you want to unlock fairy rings you should be able to
its very dumb that quest exp limits accounts for no reason tbh
How is fairy ring central to being an account build?
pures cant gain access to fairy rings
because it needs nature spirit
If it’s not, then why is it important to have access?
There are requirements like 40 def already. I haven't seen ds2 access but I have seen fairy rings asked
FWIW I don’t think pures having fairy ring access is a problem lol
Why? There's nothing stopping you from getting the levels and doing the quest
Then there is an argument to whether or not the design principle is flawed, or basically if the outer scope of the argument is true
But at what point to you just decide to drop all expectations that come with the restriction?
Because you effectively just reduce the impact of the restriction itself
If the third reason is good or not, pure account or not, is a better question
Why did ironmen get shield of arrav questline access? (https://oldschool.runescape.wiki/w/Half_certificate).
Don't be purposely obtuse and act as if mory lockout is why people play 1 pray
defense exp from the quests stops you
And when you go far enough, what becomes of the point
That doesn't stop you
It just gives you a level
if your a pure you dont want defense, so you cant do certain quests.
Ok
Quest cape is your answer
they change MM1 to allow you to bypass getting the exp to do mm2 on a 1 def acc
The point of a pure isn't to do quests
Irons are intended to be able to complete all content by Jagex
so they been changing restrictions
As such, they had to make a solution
Agreed yeah
Which is why they shouldn't have started the slippery slope of catering to restricted accounts to begin with lmao
But any give at all is better than none, so there’s that
I disagree
Why is quest central to ironman? Aren't they all about no trading and all the restrictions with it? Might as well have no restrictions.
/s
mainly because they unlock content which is useful to your account
I would be fine with ironmen not being able to do SoA/Heroes tbh
better change would be to make SOA done solo, no idea why it still needs a duo. i recently made a pure and had to find one of my accounts to go do it as the other gang to finish.
absolutely stupid
I'm pointing out he's being purposely obtuse. Acting as if mory lockout or fairy ring is important to account build restrictions
It's as if Jagex wants you to meet and play with other people in their MMO. Crazy concept
Nah the better solve is just letting you do it with people that already did it like Heroes' quest
99% of people who do that shit make another f2p account an do it themselves, get out of your delusions about meeting people in mmo lol.
The big difference imo is that ironman is an officially supported gamemode, so it should have access to all content that isn't directly a part of the restriction.
Pures and skillers are unofficial gamemodes so you can't expect to be able to do everything with your restriction.
They did resurrections on January 6th
95% of people make up their own statistics and state as facts.
I personally don't know anyone that has made an alt to do this. It's usually the SOA CC, or even just asking at grand exchange.
Literally people do dolo content or trolo
They have their own highscores and predate ironman mode. Jagex just messed up their proposal and didn't bother fixing it after the hiscores.
There is an entire game mode about playing by yourself, this is not a real mmo lol.
Having a high score table isn't the same as official support
only mmo part of it is massive online player base, but it isnt treated the same as other mmos that have holy trinities or require people.
It's not about playing by yourself. Imagine thinking you're alone when you go to sacrifice bones to the wildy altar
moment we get AI player assisted accounts that you can group with, its over.
Rather go to TOB with AI bots than half of w416
I don't think AI Players fit the role of Old School. You sure do have a lot of wrong opinions though. That's pretty boomer of you
@ionic tartan For what you want I think your best bet is to campaign for official account builds, which have been on the jmods' radar before.
Officially supported and officially recognized are not the same
Grey area though
This whole thread got poisoned
@chrome lantern do my point next
+1 kinda cringe they have this stuff locked this day in age
leave it to osrs players to think that ironmen being able to do a quest is fucked up
Mains are lame
What is this chat even fucking talking about
Short answer or long answer?
restricted accounts wanting certain restrictions to be not restricting
"Most people enjoy this game mode please don't curate it to be more fun"
"You chose the game mode please don't make changes to it"
"Hey I only care about GP/hr but please care about me more than the game mode that cares about literally everything else"
It’s the classic, easy arguing that’s been going on for years
i mean at the end of the day, why have requirements for anything, people should be able to do whatever they want (honestly sounds like a plinxy thing to say)
What
I’d rather an argument about the idea of skill based restrictions without any account builds being considered
Why would I say this?
For or against I don’t care
Like why would you make that up
Because you’re an easy target
?
lol
i donut understand this question
maybe that is a different person than that has a similar name
I wouldn't say that and it defeats the purpose of the argument
Here one sec
You cant have progression without requirements
Also like it or not, you have to consider the more popular restricted accounts when doing content now
Yeah lion isn't making sense
is this specifically for quests?
Yeah
the stat requirements on quests are a key part of the progression of this game
the flow of doing this to do this to unlock this to get this done to do this to get here to do this to pick flax more efficiently
Skill as in levels or
stat requirements on content also act as a balancing point for content
rune dragons for example have an outlandish reward to difficulty ratio but its pretty fine because they are ds2 locked
Theyre also kind of gear locked
justy/dfs/fang basically all u need
Which is a gear lock
why do you think all the v.... gold farmers love it
not that interested in getting lost in the rune dragon weeds moreso illustrating my point about how quest requirements act as a balancing tool the developers can use
Its also a matter of its valuable because its locked rather than its locked because its valuable
being able to just do any quest without requirements is just not an option in the current state of the game with how the progression on accounts is handled
Whats even the complaint here? Gatekeeping more things from limited accounts?
they'd have to drastically change how you progress through the game
Whats going on here is "requirements exist for progression" which is...just a fact of how the game works
You’re right here, since a big part of dt2 are skill requirements to stop you from getting to these too early and floor the point of rune dragons in the first place.
What I’m trying to find is an argument if certain minimum requirements with the sole purpose of preparing players for the encounters is necessary
Like a combat requirement to start a quest?
That’s a good example to start with
You get 3 points
I dont know what point you're trying to make
I like how it currently is with recommended levels but not a hard requirement. If players cant do it, go train or get better gear and come back later.
Just a joke on the point thing, the point I’m trying to make is that whether or not it’s a good idea to make skill quest requirements based on a desired minimum for players to do the content presented
Or if it’s necessary
feel like this was already inputted on
Theres always been a gap between being able to farm the content thats rewarded from the quest and the minimum to clear the quest in the first place
There's no real issue with that
On time gating and account type gating, not perceived need for the stats since it’s all on jagex to decide
it is to the games benefit to give players things to work on
Having requirements/rewards on quests is how you do it without any account builds being considered. Anything else is catering to limited builds.
SOTE is an achievement not just because its a 4-5 hour quest for most people but because it represents a milestone in account progression
not all content in this game exists to hold merit on its own as content
a lot of the content in this game exists to provide friction for the player to acheive against
removing the "time gating" on the content (as currently designed) removes a lot of the reason for people to interact with the games systems
as far as restricted accounts, i just don't care about any self restricted accounts and what they can or can't do
That’s exactly why I said the time gating aspect of why jagex adds skill requirements are perfectly fine, similarly with how they gate other account types since certain quests award items or systems not meant for them to have. The only other reason has been argued as it justifies itself by existing, which I argue goes against the point of osrs as an mmo less rigid in its design philosophy
the iron man experience should be cohesive and i think for the most part it is
i think jagex has created a great set of systems that allow for players to interact with the game in unique ways and further support for stat or area restricted accounts doesn't benefit anyone
that’s fine, I just think there’s there’s an opportunity for players to argue on the idea that requirement for the sake of prepping the player for an encounter if they can justify themselves
what is an example of this currently in the game
That being said, catering does tend to produce mediocrity. Look at ironmen
I play primarily ironman and there's way too much ironman catering
curious what is iron man catering you dislike
Mainly dream mentor comes to mind
what about dream mentor?
yea i guess i don't care if the 85 combat requirement is in the game or not. Thematically in the quest it makes a little sense as how could you assist whats his face and convince him hes a warrior if you yourself are not one
85 combat req
ahh
it would be offputting for some level 25 to come in and learn this character how to be a warrior
but again i don't really care
I don’t like putting thematics to gameplay tbh
go read a book then
Why is an 85 combat level requirement any different than a 70 smithing requirement?
I’m already mid Horus heresy, I can’t do no more
sorry a bit of hyperbole but having rpg elements tied to the story is a pretty key pillar of what makes a game of game to me
I’m mainly talking about dumb stuff for the sake of thematics, like how a few times verzik should count as either a vampyre/aaraxyte despite it being a horrible idea to add slayer as a factor in tob
lore doesn't always have to make sense to gameplay elements
i think we should just have certain npcs immune to slayer helm and still let them apply to tasks
sotetseg is one example allegedly
Not a terrible idea, solves larpers
im pretty sure awakened bosses u get slayer xp but helm doesnt work
yes
like yama not counting for greater demons is cringe methinks
is he a greater demon
No
or is he more
He’s the greatest demon
greatest demon
I did it first
so make sense it doesnt work
even if he somehow doesnt count the judge should
lorewise he's classified as a greater
zebak not being a croc 
but you can do some mental gymnastics saying well he's too advanced and bypasses slayer tasks
well yeah that could literally just be part of his contract
WHICH is why it annoys me 😭
easiest place to say 'you cant take slayer helm'
I’ll walk on a mental sidewalk and say no slayer here
i think sometimes this is just an admission by jagex that getting a specific slayer task is not a very fun thing
Yeah, slayer is a bad skill
imo its self inflicted if you want to grind out slayer tasks without getting the helm buff
so why not
at least it should be easily identifiable and players shouldnt need to look it up on a wiki to figure that out]
could be part of monster examine i suppose
this is actually a good question
people say it a lot but im not sure if i can think of an example that's like
harmful to the experience
all of the actual ironman catering changes that i immediately jump to like for example
the sandstone grinder
are actually just positive additions
lol its almost political where people say a lot of things but im not sure if we stopped and pulled out a microscope we would actually find a real problem
for example someone might argue that ironmen should have to do everything totally alone since that was part of how it was initially advertised
but would the game actually be better for the people playing it if they couldn't do heroes
or toa with a friend
or nex with other people
i don't think anyone can honestly say that would improve anything
Iron Man catering is most hated when it's affecting new stuff drop tables
Moons made bandos tank, demonbane into oath pathway feels very iron oriented
i honestly dont even think thats for irons
i think thats just for the middle of the road player that wont put in the time
For and game gear oath dropped very frequently esp with shards
ya but the shards are even ge scape
Wtf word was wrong in this message
their biggest flaw is that they're tradable its kinda hard to pin that on the mode that cant trade lol
Iron kinda started out as the extra hard new game+ mode and they are trying to make it approachable
To people who are casual
And I think that's the root flaw
ya i just think people think its about making irons easier for casual players
but honestly
i think its just for the regular casual player that probably isn't an iron to begin with
Like they wanted to make things completable in a "reasonable" amount of time for irons, which makes things go into the ground for prices in the general economy
i also dont think thats for irons
I think there's a lot of casual ish mid game irons
i think the reasonable amount of time thing applies to everyone
and is probably mostly driven by the collection log more than anything
A main doesn't need to get every drop
oh but they do now
Cuz they can buy the one they miss
Cloggers are like not the group jagex caters to
At all
the things that really get irons to ask for help are the things jagex doesn't even really talk about
They keep making big stupid rare things to keep them busy
like for example
if we were catering drops for casual irons to make things approachable
we would've curb stomped cg years ago
i mean not really
It's entirely reasonable to go moons tds yama delve
the only maybe acceptable alternative path involves killing one of the hardest bosses in the game
Into raids
Most people will stall out around yama or so
But that's a long enough casual path without red prison
yeah but red prison is easier
And like boots being available from wave 4
IDK I see jagex as seeing the "everyday" iron as a key constituent
That they design for
i think its good that there are more options but i dont think it replaces cg
realistically you'd just do both
if you really cared
It's a bunch more incremental progress
Cg is the first great filter
For irons I feel
yeah thats what i mean though
if we were really catering to people getting filtered we'd just nerf cg
The alternate path with incremental progress will keep people chipping away
Cg is so soul sucking cuz you are just as far away
giving them more stuff to do on top of cg is giving the game more fresh options to spend your time on but its not making it like
As when you started
Like I think they've done mostly good work in giving mid game options
But I can't help but think it's a key group they pay attention to
but see what we're talking about now when we start really examining it
The experience of
The value of existing stuff has been gutted outside of megas kinda?
Oath ended up so cheap so fast
(bots didn't help things)
Doom drops too ended up really cheap
Like I know irons don't care about the prices of things but it is a thing
idk if thats really in a problem state either tbf
like when you look at the price of the items we're talking about
I think of iron as the "unreasonable" game mode. If you make it reasonable to complete the drops without dry protection then the drop is quite common for the same KC from a main
And a main will get more KC per hour played cuz of supplies and upkeep.
thats actually a lot of gp for the people really worried about this stuff
On top of not having gear limitations
i just think the reasonable drop rate thing applies to everyone
but people think of it in ironman terms for some reason as like a talking point that doesn't make a ton of sense upon closer inspection
like
A main doesn't need as much kc to get everything from the boss because of the market on average
if you're playing runescape you want to be rewarded for your time spent doing a boss for a unique
it doesn't really matter if you're iron or main or clogger or a pure or whatever
I just think there's an inherent trend towards oversupply and consistent downward pressure on prices due to relatively generous drop rates
Because of a focus on the iron experience over the market
idk if that actually makes sense though
we're only just now starting to turn away from making drop rates more insane every time something new comes out
and we're still miles away from how generous everything was where we started
like for example
jagex talks about "gwd style" drop tables all the time
actually look at a gwd boss and tell me the last time that anything was half that easy
yeah they genuinely make the basic loot worse than gwd
It's gwd vs vork right
and the unique drops 4x more rare than gwd
its basically code for not giving people anything at this point its funny
Last things I remember people saying are too rare are like pnm and nex
they used that example a lot with the nightmare
its probably the one that got them to start turning the ship around
Yeah I think they backed off from that
But like look at the value of pnm drops since the changes lol
look at the usefulness of the pnm drops tbf
True
they should be dirt cheap
They did keep value for a long time
Maybe it was harm cope
But like Eldritch is really nice
it was mostly the part where there just wasn't a good reason to go do the content
so the supply vs demand was in a place that kept them floating
like an item can cost 800m but if it takes you 23423423423424 hours to get it
nobody is doing that
ely is the same way
cerberus is kind of almost okay
they actually tried to hit that one with gwd drops
like thats a real honest attempt at it i think
and its from so far back that they maybe didnt even do that on purpose lol
I think people also complain about end game gear coming from easy encounters
cerb dies fast cerb regular drops are probably somewhat worse than a gwd boss
and the uniques are probably a little more unlikely but its not that different
Ya that's just a ton of gear over them being made
Pet hunters definitely do affect the economy of goods too
moons specifically the guy did a great job with his instructions when they asked him to make new barrows
because that's exactly what it is
I enjoyed moons
like
gameplay aside his drop tables and how often you get something etc
its very similar
Like I'm not saying the design direction is necessarily bad
Destroy options on bosses:
The pet contract
its actually kind of insane that he nailed it to the degree he did
But I do think it is readily apparent that mid game irons are a key constituent they focus on
high pet rate on doom
because he actually sat there and said
And I can see those influences in a ton of the choices they make
lets actually give them a similar experience and meant it lol in a game that just spent a decade basically trying to extend drop tables and increase hours to complete anything
to see how long players would stay at content
bro went 100% in the opposite direction
It would be interesting to see how prices would be if we didn't have massive bot farms running prices into the ground
also i kinda hate pets im ngl
i think they're cool as the like
I'm not hard core
really rare cosmetic thing that just happens
But it's nice to have goals that aren't just make gp
but jagex keeps trying to solve that with destroy options or making pets common
and its like
the pet target farming additions have been a bit strange
what is even the point
cloggers and irons are definitely influencing the game
Pet hunters definitely can distort the drops coming into the game
Cloggers are an afterthought
ya its just unfortunate because the cosmetic addition that doesn't do anything but look cool
i dont think "catering to midgame irons" is necessarily bad
is the one time you're allowed to just really make something rare
smooths out progression for mains too
because it doesn't hurt anything if you can't reasonably get it
Cloggers are like why they add things like the salvage rares and paints
but the new blowpipes are a wtf moment as they're bad for all accs
To pad out time to complete
same with dragon sheets and nails
they dont add anything interesting
its just time to complete
if they add elven shipwrecks i unironically hope they have a fairly rare armor seed drop
like my i appreciate my cox pet and dust because its kind of idk
Sheets and nails was definitely market oriented I feel
randomly rare and a little cool
my doom pet though who gives a shit about that thing lol
cg is kinda shitty with how you cant just bail if you spoon enh
Also like other things in the future will drop them too
you still gotta grind out 6 seeds so most peoples rng is going to balance out (or not)
feels bad atm until those new methods come out
Meh max boat isn't used for anything
i honestly think the sailing stuff just got the "lets make this awful and work it out later" approach
So it's just completion or people needing to be on the cutting edge being kept busy
significant for trials and marlin fishing but they're mostly whatever otherwise
rosewood skiff for trials is the only one i'd say is objectively useful
because they're absolutely terrified of being wrong
oh no someone might say abuse early abuse often to me
i swear they live in fear of that now lol
Sailing was laying the foundation with a side of keep the late game people busy
i think a rosewood skiff is what 14 or so frost dragon tasks, 1100 kc
Genuinely they just add time to things or rare serious to keep people playing
dragon sheets are wild though
my rng basically went super saiyan on them and it didn't even matter
i got 9 sheets from 1 wyrm task
this is assuming you just turn every sheet into nails
but i need so many sheets it doesn't matter
sailing didnt release with enough content so the random clog rng stuff is there
They just say oh yeah we need to keep the no lifers busy
100%
Their goal is to keep people subscribed
They do that by giving progression paths to people who play moderately
i think its interesting because i would argue that for the person stuck there with only sailing ship stuff to chase
it doesn't keep them subbed
And by throwing more clogs and chase for the late game players
i bet they're more likely to unsub just dealing with stuff like that over and over
than they would be with completable goals and a couple week break until the next new little thing
thats kind of me having a problem with jagex changing strategy entirely though
I mean the salvage rares aren't hard to complete
they're going super traditional mmo in the last few years with big big releases and a lot of down time
instead of small releases every other week
No individual clog is like as bad as evil chicken or full moon helm
The worst is anglers paint maybe at like 10 hours average? At a guess
Maybe the rare fish
aren't the cannon barrels worse than that
idr how many hours those are each its not too crazy but its also more than 10 iirc
cannon barrels were such a bad design
Salvage is so easy to afk and it was part of XP to 99 so I don't think it's that crazy
Matters more to a iron than a clogger too
I get the feeling by the time it matters there will be way faster methods
i genuinely think they wanted skilling to matter for combat and then made a bad play trying to make it happen
We'll see what they do with sailing combat soon
because like getting skilling tools from combat is a cool idea that they should lean into more
but idk if the actual weapons and stuff you use should come straight from skilling
you'd think it would've been like
the ammo instead
but its the barrel lol
and theres fomo and uncertainty about what ship to use these on
there should be a dismantle option to return it
return partial dragon nails too
though who knows, dragon nails might be much more abudant as a drop from a new boss
ya dragon nails right now
are brutal
like actually nonsense
if they plan on more boats
mains, better grab your free 200k
Surely not just that though
nooo my pet hats 🙁
can i reorder the boat facility buttons with a plugin its kind of annoying having to scroll down and up to adjust the nets/sails
thankyouuu
np
Pretty much all of varlamore other than echo boots and tonalztics drop rate is ironman catering. Dupe protection at moons is something that I would consider a bad thing. Scar essence mine is also something I would consider to be bad. Singles wildy boss variants are a mix of ironman and clogger catering. Generally the worst of the ironman catering updates aren’t explicitly bad directly but have aspects, functions, or reasons that make them fundamentally bad, like scar ess seems good on the surface but ultimately its only function is to make it so ironmen don’t have to shop hop so it’s bad because if the real issue were that buying runes is bad then scar is still a horrible solution.
Dupe protection at moons I mentioned. That one is partially a symptom of larger problems:
-The armor is too powerful to begin with due to being designed to cater to earlygame ironmen as way too powerful for where it comes from
-The content was designed poorly, so they felt a need to put the system in because of how long completion would take otherwise combined with the market effect of dupes from how excessively strong the sets are compared to their source
Both are largely stemming from the starting premise of making an earlygame set that is just way stronger than it has any right being for the content it comes from, and then just bad drop rate/table design
i kinda think that there are a lot of things you mentioned that i think could be better
but also believe the game is better than it was before they existed
scar essence for example i think is kind of a crappy solution but it is better than what came before
Scar ess is one of the most egregious ones
You look at it and say, “Would any other type of account ever spend 400 gp to make 100k+ chaos or blood runes at once?”
If the answer is no, that is catering
oh no its explicitly catering but at the same time
it made the game better its not inherently bad to have catered updates
I disagree when we talk about restricted accounts
i think they could've done a way better job though
Why play with a restriction at all if you’re just asking to make it easier
I agree with your points but I, a filthy main, have used scar ess for aether runes for big profits
Yeah but that’s more of an exception and didn’t exist when it came out
I think it also highlights the issue with the system tho, or atleast it futhers your point
yeah but just because you have restrictions doesn't mean that the game cant be improved by changing them fundamentally
If I don't see "can now use flippers in coral area" I'ma go fally
The word flippers is not in the newspost 🙁
We're aiming for this work to begin within this month or next, so keep an eye out for more on Ship Combat!
Lmao crazy
They killed the ahrims skirt/cursed banana graphical glitch
To Falador!
Wait who is muffin Etube you're a purple token hunter right?
1984
The end of an Era...
do we know the downtime for the update, if any?
oh yeah
happy go stand next to the cannonball stall day guys
lets get that 30 seconds of the npc working
chunkers rushing to puro puro with their mains filled with lucky implings
if only there were some kind of already used and implemented fix for this issue
lmfao im actually at puro rn lol
didnt they fix that at puro?
fix what
I think the guy just doesn’t want to have to compete with bots
oh lol
im not even an iron i just do it to try to get elite clues and its relaxing for me
seph was talking about the mains smuggling lucky imps to irons
ohhh
ive caught a silly amount of c imps
mostly for the elite clues so i dont have to buy dragons
it was incredibly crazy tech tbh
The link below the new blog post links to https://www.reddit.com/r/2007scape/comments/1gb3fy5/project_zanaris_october_update/
ive not seen it in patchnotes so ive no clue if its fixed but chunk/restricted accs can currently train rc via farming in poh 
lmao wait they didnt fix that
idk! and id rather not bond up a whole account to test lmao
hi guys can we delay the update for a few hrs im slayin rn
i was mid inferno
u can do it after i log in a bit
How so
wasnt it like
ok so the poh rewrite iirc shuffled around some of the skill reqs for furniture
when they added sailing to the game it got the exp you would've probably gotten for something random like the rune case or whatever
so something random was giving rc exp
i swear they fixed that though
i am just not in the know i'd need to spam ping lily or something
doesnt invite me to niche servers 
i have no idea what exactly it was now though
i just vaguely remember reading about it
the xp given was correct
was it xyz thing requires farming to create now but skill guide says rc
but if you needed other skills to build something it was shuffled by like two spaces i think
or something
you ever fully spec down corp and then almost get obliterated 2 ticks after you tab out
because he somehow starts maxing every attack 😭
We get less Defense content because of pures 😔
What do you mean?
??? im sure it was reported the stash was missing
i dont see anything in change logs about fixing stash there
it still is missing
and they added it to stash chart in poh
OMEGALUL
so we have listed non-existent stash, nice
Please can we get a QOL update to gravestones so that when you claim your stuff back it doesn’t just continuously decide to create rubix cubes for you to solve every time I get dunked on (please put our stuff back to where it was before we died)
this fishing spot doesnt stay in the same spot anymore??
since sailing i think, made karambwans shit
yesterday was fine
Heyo! I've just asked this to the team, and all three are listed on the notice board right now, but Brittle Isle is planned to be added to the game next week 🙏
i can no longer trim my own sails since i +5 spicy stewed to build them 😭
ty for clarification!
Give it another few minutes. The spots not moving is actually a bug that they decided to keep as a feature that breaks shortly after a restart before fixing itself
I've raised this with the team thank you for flagging 🙏 they are looking into it
thank you! really appreciate your quick responses here 🙂
Prifdinnas Salmon spots are also moving suddenly
I’m trying to work out what the original fix was for - a quest? Being on someone else’s boat?
people were boosting early sailing lvls by getting on a friend's boat and trimming their high lvl sails
I've just raised this with the team as well!
Ah…
Maybe just make trimming xp a multiple of your Sailing lvl
And the karambwans?
this isnt out of the ordinary
the spots dont move as they're next to quest cutscenes iirc
so over time after updates they'll naturally lock in place
Why’re we buffing burning claws? They’re already too good. It makes sense the burn doesn’t work on Olm hand
yeah or require 5 sailing levels less than what's required to build them. either way works i think 👍
Jagex, you forgot to delete the builds that aren't on rotation in Emir's Arena in the newspost. The newspost says "The PvP Arena is using 'Max/Med / Zerker / 1 Def Pure' loadouts", it's currently Max/Med.
I honestly don't get why we can boost to build something, but then can't use it unless you have the required level. So you need to be chugging on boosts.
I think there’s still a bug where one of the Karamja diaries gives exp for sailing at 1
Please look into adding more space to the Seed Vault as it should in theory be a simple fix. I am currently forced to put some of my seeds in the bank due to lack of space, it's not game breaking, but takes up precious bank space (for an ironman anyway) and is a bit of an inconvenience.
Bug:
The Seed vault is currently only able to store 96 item stacks. As there are 104 storable items it is not possible to store every item in the seed vault at once.
The seed vault is a storage system found in the Farming Guild, directly west of the bank chest. It functions much like a bank, being able to store all common types of seeds and saplings used in Farming, but not seeds or sapling given through quests. The seed vault does not store seedlings that have not grown into saplings.
The vault has a "Favou...
Sailing introduced a bunch of new seeds and saplings, so they don't fit anymore 😭
why does the seed vault have grand seed pods inside it
seed pod
😅
tbh I dont know if many ppl will even swap to using it regardless if its good or not
dwh is just seen as kinda the thing for olm
we're just not gonna get any updates til the summit are we 
Burning claws working on Olm hand isn't gonna break any metas, just makes it work as expected
I disagree on that they were very good on olm even before this change
just most ppl wont preach it/get into it I think
but im guessing like most ppl didint even know using bclaws was good for olm even with dwh
It might change teams meta but solo scy you reallllly want def reduction on hand
It'll be another thing you bring
But won't be like make/break meta shift
i remember one time vaguely looking into what d claws in oathplate looked like compared to hitting a maul
and its actually not as different as you might think
ye^
i think its more the oppsite personally use defence reduction teams and bclaws in solo regs
Soulreaper Axe special attack and Moth Mixes will no longer heal the player if they are at 0 HP.
can still cox brew at 0
Let’s not forget that level 3 Delve, which has minimal requirements, only a few quests, drops a mage wand that competes with a mega rare and completely outclasses every magic weapon, except tumekens.
still surprised they made delve uniques attainable so early
shouldve been like 6 8 10 or something
ironmeme appeasement has gone too far
i still think 1 to 7 should've been no uniques but you graduate from even being asked to do them
i mean 1 to 7 is literally just time sink content
some people still struggle with 5-6 more than 8
i feel like most people i see complain about "bad drop rates" nowadays are mains amusingly
mains complaining about low gp/hr and so on
agree the cloggers are as bad as the irons
all gross creatures
why so much hate in your heart?
they ruined the game i love 🙁
It would have been fine, if every drop wasnt BiS.. Adding 2 BiS items to the same droptable as avernic boots is weird for someone who «struggles with meaningful rewards»
nah it makes sense
day 765 of asking to remove/nerf mixology
we spent all last year flaming them for not adding good rewards
so we got yama and delve rewards
they will simply nerf xp/h and increase xp per herb
that's fine if the xp/hr nerf is big enough
one guam for 99
i dont even get how xp/herb is a problem even without mixology lol
one guam for 99 but you have to click the processor on every game tick without making any mistakes, for 37,500 game ticks
also on tick 6942 if you click you reset
and yes 37500 ticks is longer than you can stay logged in
cope
the problem is that both are too high
this is fair
well, the second is a problem because of the first
if each guam was unironically like 1k xp but you could only use the equivalent of 5 guams/hr then sure that's fine
you can do herbi and fill up herb sack, then dump every herb into mixology
did you know 0 prep and only getting herbs from herbiboar, while also being too high level to get any mox herbs
is still like 0.35 ehp/hr
fucking absurd
feel like its pretty balanced for the effort atleast for irons uims though...
no it isn't
it's infinitely easier than the alternative best rate for a reg iron
almost quadrupling the xp value of herbs :^)
i disagree on that herbs are so passive and easy
id rather do some herb runs then deal with mixing 10m xp personally
sorry i misspoke
herbs are like the most passive thing in the game lol
it's infinitely easier and better effective xp/hr than the alternative best rate
Mixology is a mix of dummy useless for mains and dummy good for irons
pot storage saves me like maybe a few ticks decanting
idt its easier it requires alot of effort
insaneo
it is absolutely easier
if u have banked xp doing reg herb is still faster
the alternative best method is one of the most click intensive content in the entire game
i would argue it's harder to master than like 99% of pvm honestly
to get good rates anyway
its not that much better right theres a table maybe 10-15% better xp then farming irits and doing super attacks
I love mixology because it made me 270m on release
for sweating ur butt off
?
i finished it on release on my iron and the content itself and their repeated attempts at balancing it
made me consider never doing content at release again lmao
if mixology was objectively worse than the alternative best method i'd have less of a problem with it
its kinda hard to do that though when the gameplay is already terrible
tbh if it werent for the rewards i doubt most people would even go there as is
even though its more exp/herb
nerfing the max in-activity rate from 107k/hr to 68.1k/hr would fix it
i cant find the table for tradtional herb training with goggles
for what
is that in response to my point
yes
whats the alt best method?
is it not tradtional herblore?
mixology>regular herblore only 2 options i thought
decant barblore
ye but barblore is mainly fishing xp the other stuff is a side bonus for the effort
but practically idk hm it matters are ppl really getting 10m+ xp doing barblore for 99 if they are I think they deserve the reward
well mix requires effort no xp in other skills
i'm not going to repeat myself
most ppl cba doing mixology for rewards I cant imagine them doing it for xp
erm... you need children of the sun
idt herblore is really gatekept nearly as much as people percieve it to be its a pretty easy skill on a reg iron atleast
contracts already solved herb pre mix imo biggest brickwall is planting seeds and I think thats more relaxing then doing mix with less herbs. but its preference
u also get like legit millions of xp from pvm so doing tradtional herb I think is still very viable maybe post 99 its more of an issue but I dont see as big deal for just 99
hate i have to do it for alderium
goading pots and prayer enhance are nice, but having to get that 2ndary absolutely sucks
also the other thing about mix is u miss out on alot of potions u could make instead
but tbh idk mch about the expert packs but i think most ppl would save for ald anyway
like if u do 10m herbtodt ur gona legit have to do 10m post 99 xp to make ur brews restores etc anyway cuz u need potions
mb I see what u mean now u dont like barblore being thrown out for mixology
i still have same gripes with barblore as mix but I agree mix seems better in those regards
barb turns ur active potions into nearly useless ones and is high effort to
actually i'd put it at 57.9k xp/hr
Mixes are useless?
yes
i mean i'm sure you can find some niche use for it like tick eating for both hp and prayer or whatever but
when doing dc barb anyway you just munch the ones you make (provided you aren't near full inv) for cycles
Oh cause they are two doses only. Yeh that’s lame
I’ve never done the herby bit. I assumed mixes were better but just annoying to make
they have attack delay so cmb ones are infinitely worse
energy/stams u can prob still get use out of
but like these days u can convert those to extended/better versions so even that is nice to keep and also 4 dose still ideal typically
if we nerf mixology we must also nerf drift net then the world might start to heal
Dclaws have been better on average kill time for a bit, hammer / maul is just nice for the variance. You can pop off if you hit all the hammers but claws are more consistent avg time
Bclaws were already pretty close to regular claws at Olm tbh, closing that gap is bad
Thinking of how far burning claws have crashed
4m lol wtf
Yeah they need a nerf not a buff, easily farmable content like that is overrun with bots and irons just starting PvM
For that content, Bclaws are already way too good
I mean it makes sense they’re free to get basically and drop from something with a way better drop
It’s honestly tragic that bclaws exists as is
Interesting idea but terrible placement
What in the hell is with making it so we have to be the sailing level to use the facilities?! Now I cant use parts of my ships after spending millions of GP upgrading it…


