#game-update

1 messages · Page 141 of 1

chrome lantern
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Good loot

silent shuttle
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Yeah actually i do remember liking blast mine for xp

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Old blast mine tho shesh

hasty shard
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a lot of mining is like that which is funny

silent shuttle
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So shayzen only has the lizardmen right?

hasty shard
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also has organised crime but thats uber niche

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i cant remember if they kept the wounded soldiers minigame

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oh combat ring for shayzien armour but thats part of the lizardman stuff imo

silent shuttle
silent shuttle
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So guess kourend only really needs lova and arceus to not have such thick walls and batch of nothingness huh

chrome lantern
hasty shard
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oml right it has an agility course lmao

meager flame
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this is actually funny

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jagex kinda murdered the old cave because it was exactly what they made the catacombs lol

plucky roost
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I’m surprised how valuable wrath runes have become. Almost 400 gp each. It makes me wish other monsters had 100% elemental weakness, besides frost dragons.

bronze kernel
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And I think another issue with the old cave was they kept shoving everything inside it by default.

analog crow
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Slayer caves in general are pretty lazy design imo. Caves should have a more consistent theme. The Fremennik cave is fine as it is now, but the catacombs are a bit strange. Maybe if the catacombs stuck to demons and dragons. Boost the (on-task) shard rates if that turns out to be an issue.

ember token
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if I could change the catacombs:

  • remove The Shallows (the dagannoth/dust devil/jelly area)
    • Warped jellies can stay
  • remove all giants and cyclops (not counting the giant's den)
  • With dust devils removed from the catacombs, add them somewhere else more fitting that also doesn't completely outclass the ones in the Smoke Dungeon, to get people killing them in the smoke dungeon again
  • Increase the rate of shards and totem pieces when killing monsters on task in the catacombs, with the current rates being the off-task rates
silent shuttle
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Im ngl but theyd have to make the new dust devil area pretty bad for me to go to dungeon because i gotta either get a sceptre, tp to ancients temple then walk a lot or go to al kharid, get a carpet then walk a lot

bronze kernel
ember token
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indeed

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2 spots actually

bronze kernel
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They need an agility shortcut on that cliff

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Not only good for clues, but also access to the dungeon

silent shuttle
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Yeah

ember token
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I'd make a new dust devil spot be about the same as the catacombs location, just located elsewhere, so it's 1 good spot that's closer to a teleport vs. 2 good task only spots in the Smoke Dungeon that are a bit farther to get to and therefore less competitive

silent shuttle
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kinda contradicting saying "so people go to dungeon more" then giving reason why dungeons would still be less competed

ember token
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yeah maybe most people are too dumb for that and would just choose to end up spending more time hopping than they would've lost by just... running a bit farther

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but objectively even if both locations had the same popularity, the smoke dungeon location would be less competitive simply due to having 2 good spots per world

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either way, the catacombs location currently completely invalidates the smoke dungeon

hard axle
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Still mad about this

meager flame
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tbh idk why they even have slayer caves

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for zeah it i guess makes a small amount of sense because without it

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idk how many people would really be there in general

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its kind of a weird place because the content just isn't very dense so if you started removing the few things people might really be doing there

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it would turn into the largest quest only area in the game quick lol

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where for like varrock etc that never happens because the old content has so many different things overlapping that someone is around all the time for some reason

minor whale
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They don't want to revamp old areas but those old areas suck for slayer rates

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If they didn't have slayer caves and catacombs, slayer would be in such a worse state and would be way less popular. Most old areas are singles, far away from anywhere, and low numbers of mobs

meager flame
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yeah but they wouldn't just delete the cave and have nothing

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the point is more so that if they wanted aoe abyssal demons why wasn't that in the basement of the slayer tower when they added it

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and so on for each npc

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you could just put what we're currently doing somewhere else

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so you didn't just tele to the same location to do everything

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which is why they bombed the old slayer cave

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and then turned around and remade it but this time its purple

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sailing was actually a good chance to do a lot of that too

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considering that they have several islands where you go get a schematic or lockpick a chest or whatever once and then its dead content for the rest of time

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they probably could've made some spots to kill things

ember token
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i was so baffled when i first went to minotaur's rest

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i was actually excited because I saw they added a bunch of summoning models to the game cache

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one of those being a minotaur

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so I was like surely they'll be a dungeon with some minotaurs here, obviously no special drops but just some new stronger minotaurs you can fight

chrome lantern
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I was hoping it would be somewhere that I could teleport to my boat for Turael skipping since it's mildly annoying to upkeep skull scepter charges on iron

ember token
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i enter the dungeon and it's a sparse cave with a few uninteractable fortis minotaurs wandering around

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there's nothing on the island except a low level hunter creature

meager flame
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it just sort of confuses me that they clearly just

ember token
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the island exists solely to explain where they keep the minotaurs when theyre not actively fighting in the colosseum

meager flame
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didn't spend a lot of time on the sailing rewards

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like the places you can actually go and the things you get for doing sailing are kind of just buffering lol

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with us waiting to see what they'll actually be eventually

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im kinda worried too because like zeah they might just

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not ever really come back and instead make the sailing version of varlamore

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and it makes an unfortunate amount of sense because like

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if we're gonna make an update to get people excited are you gonna release new seas with new stuff or go back and actually make the islands that people can already go to meaningful

icy relic
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I still say it was a missed opportunity to really meaningfully integrate slayer

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Slaying mythical creatures on the oceans, a new endgame slayer master, actual boss slayer

chrome lantern
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I think Sailing doesn't really integrate into skills but it sure does integrate a lot of skill requirements into it

icy relic
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At the end of the day Jagex said they wanted the launch to be pretty conservative, no meta-breaking things added

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And we already got some pretty good stuff

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But they can't keep dodging around the issue forever

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Which is skills needs to impact PvM or a lot of people won't engage with it

meager flame
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not saying they should've just gone insane but like

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its a new skill that is what it is supposed to do

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pretty much every skill that doesn't integrate with others and open up new metas and ways to play your character when you're doing other things is seen as a failure

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like firemaking

icy relic
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I personally agree but that is the issue with new skills

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every new skill in RS3 is just supremely impactful

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and it's hard to square that with the controlled powercreep philosophy

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I always think more power should come from skills and progressing your account and the gear should push that to the next level

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but instead it's entirely the other way around, new accounts can just come in and kill yama/doom and get crazy power

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barely having to work on the account at all to get to that point

meager flame
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i mean i get not wanting too much power creep but its also an essential part of making worthwhile content

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basically theres just a time and place for it

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and making a new skill is the time and place

icy relic
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the powercreep comes into the game one way or another, you can't even avoid it even if you solely churn out midgame content

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because when you access that power matters as well

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for all the crying people did about turms and overloads, those were gated by 94 herb and 95 prayer

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pack yak was 98 summ, steel titan was 99

austere mulch
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Late, but my biggest complaint is that while sailing interacts with the world - it doesn’t really integrate with it.

And as thin of a gray area that is, it’s important to the feel of the skill

And I don’t really see that changing outside of boat teleport locations

icy relic
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you can walk into doom/yama with some easy ass midgame quests and immediately access endgame gear

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this is why tying progression to skilling/overall account progress has to matter

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you can't just say oh, 100 hour grind and everything is fair and balanced

austere mulch
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Moons > Titans > Yama / doom

Is insane progression skip as far as gear goes

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Like you’re already most of the way through gear progression at that point lol

icy relic
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and that pathway basically covers every bit of content that does not require a 10 tile wep

meager flame
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i just think their big flop is just that they made a skill you can train

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they did not make anything you can do with the skill you trained

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like we have islands but why are we going to them etc

austere mulch
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I can now teleport to an island, that needlessly was added with no other teleport method, for a clue step

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So there’s that

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🤣

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Create a problem so you can pitch a solution type deal

meager flame
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i think it'll eventually get better but like

icy relic
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I wouldn't even say it's a flop but rather they shipped it too early and are hoping we all forget about its launch state in 2 years

meager flame
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i dont feel like they even really tried to get many useful islands out to us

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in fact basically all of the actually useful ones are just useful because they give you something to build a boat with

austere mulch
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FWIW launch was still much better than I expected it to be

meager flame
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i just find it kind of weird because imo

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if you're designing the skill and rewards

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making islands with cool stuff you want to do and go get etc is the actual fun part

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and they kinda just didnt

austere mulch
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It’s also like, those islands are just content launches that require nothing from sailing at all.

Fossil island is an island that has a mining minigame with great xp, new farming supply (ultra compost), introduced new farming patches (hardwood and seaweed), new hunter methods (birdhouses and herbiboar), new WC method that’s great xp, new slayer cave and slayer creatures, eventually got rune dragons also added as an extension, new fishing method and new agility/thieving methods

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So all the new content on islands, to me, have nothing to do with or credit to sailing

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They’re just content expansions

icy relic
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As long as there's a reason for you to revisit the content again and again, I would consider that a success

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it just really made sense in my mind to add a new bis high level slayer master

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or a dude who you have to manually sail out to who gives you boss tasks

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with a new reward space there

austere mulch
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Put him on a super remote island with no teleports and a tall slayer tower to climb

icy relic
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dunno, just frustrated about random things

small anvil
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Sailing was of course gonna lack integration

icy relic
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like them taking the reddit suggestion that oh, it's not immersive enough to just drink the anti-bleed tonic

small anvil
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They wanted it to exist and have a way to train it before making dependencies for it

icy relic
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you have to apply it to cotton bandages to make the anti-bleed poultice

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jumping through so many hoops to get mediocre shit

small anvil
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This was meant to be a foundation but like people can't live without their max cape so they had to release 99

icy relic
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then you look at inquisitors and SRA and how many limitations and caveats they have

small anvil
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But it's obvious to me that they wanted the initial release to be more bare bones

icy relic
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and then they just drop ayak/conflictions on us

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just give magic mini fang on all attacks

icy relic
small anvil
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That's more of the pendulum swinging on what is/isn't an acceptable level of progression vs power creep

icy relic
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like the core gameplay is pretty fun, they did a good job with the systems

small anvil
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I was against sailing in general because you don't need a new skill

icy relic
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but I am just going to say

small anvil
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Content that's on islands could obviously be just on land somewhere else

icy relic
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a skill shipping in this state would NEVER be acceptable in rs3

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and people need to hold jagex to some level of accountability for rushing it this hard

small anvil
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And I'm not sure they would retcon fossil island to require sailing

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Even tho it's an obvious candidate to do so

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And to give sailing xp

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I can't comment on what is/isn't acceptable in rs3 but there's a ton of players in osrs who would freak out at the lvl of power creep acceptable there

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So like them slow walking actual upgrades being available via sailing is ok in my mind

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If we needed to make a new skill I'd rather the slow roll out

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Sailing combat sucks but like, we should be comparing it to greater demons being hit with dragon scims

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Should dragon scims (dragon cannon for sailing) be as rare as they are? No not really but meh they'll release more drops for it or better/comparable replacements soon enough I feel, within the next year

icy relic
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I've accepted that the endgame grinds are ridiculously long because we're not meant to finish them

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they need to buy some time for themselves to make more content

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which is fine, there's plenty of other stuff in the game to do

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even something as basic as teleporting to your ship, you don't get from post-90 sailing. there's nothing to look forward in the skill after you unlock grimstone

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you have to either grind krakens or go drop a fat stack of cash on bottled storms

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and without teleport to boat you can't access the supposed main draw of sailing

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which is easy access to the islands

queen geode
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Hi all, not sure if there's a welcome or introduction lobby. I played RS many years ago until RS2 launched. I recently created a new OSRS character to start over and would love to play with anyone as I am a little lost and starting over it's a lot to re-learn. My username is urley111. Thank you!

small anvil
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Dragon boat stuff isn't going to be the top of the upgrade tree I don't think, but it has to be hard to get as temporary bis. It keeps people busy (artificially) with the low drop rate

austere mulch
small anvil
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I think they surely make a better keel as a later drop

austere mulch
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If they’re planning for sidegrade type stuff so you have bis boats for different things, that could work

small anvil
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I think they have room for better is all

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Not necessary skill level higher

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Just better to accommodate higher damage from things they release later

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They're not tied to the anti creep sentiment of normal combat

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They get to release big things if they want to

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Though maybe they'll do it as upgrades to dragon

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So things don't feel wasted

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But yeah I think things are kinda artificially slow rn and they'll release more nails via drops in things you do anyway, even if they won't necessarily be better nails/hr than frost

narrow folio
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really hit the nail right on the head there

small anvil
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I just think we're at the dragon chain is bis stage of things lol

austere mulch
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I personally don’t think the ship itself (hull, keel, etc) will see bigger general purpose upgrade because of the level requirement for the keel. If anything, I think they’ll be content specific side grades where it’s bis for a subset of sailing activities

Similar thoughts for facilities, but less sold on it

tacit wharf
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like more content specific core boat parts

narrow folio
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in that case there needs to be an easy hotswap feature

meager flame
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i feel like all they're doing is making sure to put the biggest magnifying glass on it ever lol since people are just kinda stuck doing stuff and asking things like

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why does salvage even drop this

small anvil
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have you see nthe rates they intended on things like ray barbs lol

meager flame
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or like

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why does jagex even want me to kill 20-30k frost dragons

small anvil
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like salvage dropping a cannon barrel i kinda get

meager flame
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and then they're just staring at it like wtf were they doing for weeks

small anvil
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tho it shoulda been at mercenary to be on theme

hasty shard
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half of it is like its kind of optional rn too lol

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like im almost done with sailing combat without using dragon cannons

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i feel like you only need nails rn for actually impactful upgrades

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as in, idk i feel like dragon cannon/hook are useless lol

meager flame
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i mean the dragon cannon isn't useless its just an upgrade to max hits

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the hook though

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i do feel like its actually just a waste of time

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because the cannon matters later

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the hook maybe matters never

hasty shard
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if we assume future sailing pvm then cannon is useful

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as it stands its just like one extra max cause who the fuck is using dragon balls 😭

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im getting like 0.4 dragon cannonballs per vamp kraken kill

meager flame
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i actually feel like their salvage design just sorta needs work

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i feel like it probably should've been more than the "im at work and wanted free exp" method

hasty shard
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^

meager flame
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since now salvage is just doa post 99

hasty shard
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just adding double spots everywhere is ??

small anvil
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ya they just made it easier

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4/6 too instead of 3/5

meager flame
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its really mostly the drop tables of salvage

small anvil
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some places have 2x double spots

meager flame
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like

hasty shard
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they're literally not allowed to touch salvaging anymore now i feel cause people went fucking rabid

small anvil
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which makes it braindead

meager flame
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it should probably give you more cannonballs/nails

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just like port tasks should give you that as well

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so you can go sail to be able to do sailing combat etc

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or sail to be able to upgrade

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and then you know it would probably start being a lot more okay to have sailing npcs dropping stuff you want for when you aren't on a boat

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basically its just all part of how sailing only takes from other skills but doesn't really give anything back to the rest of the game

chrome lantern
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Jagex said they probably were too generous with salvaging/afk before sailing even released

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And they were right

icy relic
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You can't really say things are 'optional' in this game as an excuse because basically everything is some degree of optional in a sandbox and the fact that it exists means people are going to go for it

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clogging being the most egregious example

meager flame
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its always a bad argument when that starts lol

icy relic
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runescape especially

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jagex knows better

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if they put it in the game people will grind for it until they burn out

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and at some point you can't just excuse them for putting unreasonable stuff in the game "because the game is meant to be unforgiving and hardcore"

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it's the worst kind of cope

meager flame
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yeah like regardless of how much you need to do whatever for whatever reason

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some people are going to log in and want to upgrade their boat and progress through the game

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if that sucks they'll tell you it sucks

icy relic
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people just want to have the best stuff

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that is like a very rational reason for grinding something in this game

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versus all the other non-rational grinds people do anyway because they can

meager flame
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its just like a million other things they've dealt with to varying degrees in the past

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the nightmare drop rates? it sucks they've made it easier

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and probably will again lol

chrome lantern
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Still need 3x more inquis/staff rates and 5x orbs

meager flame
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my greatest fear for sailing

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is that we get the blood rune special

chrome lantern
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The craziest part is that he told us exactly what it would be like and nobody really questioned it

meager flame
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where we cope about finding the right way to buff cannonballs etc

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for like

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years

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and end up just doing little to nothing while we wait

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and it just sucks the entire time

chrome lantern
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They still haven't done the enough anything to buff cannonballs

narrow folio
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I really don't want to do 200 hours of frost dragons for the best boat parts...it's an annoying and lazy obstacle

winged mantle
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i'm getting my dragon hooks and leaving

chrome lantern
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It would be one thing if it were a boss or something

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But it's not

meager flame
chrome lantern
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It's just a repeat of imbued heart except you don't have to be on task

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Which thank goodness

meager flame
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like its straight up woodcutting on water

narrow folio
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generic boring afk monster

meager flame
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where you're just checked

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they did it to the cannons and the sheets/nails

chrome lantern
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Maxing a ship is just like several mini imbued heart grinds layered

meager flame
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like

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i would actually rather grind pnm

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than go do frost dragons

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and i think the pnm rates are fucked lol

winged mantle
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they could have made it so much better

introduce dragon bars - smelt dragon items into bars - rare hunts for the schematics which allow you to make the dragon items which you still have to put money into

meager flame
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but at least its a boss and fun

chrome lantern
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I would love to do pnm but the drop rates suck and I don't have an imbued heart

icy relic
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also it's like they conveniently forgot irons exist in the game after years of being fairly mindful

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go, go forth and get an indeterminate number of bottled storms and dragon cannons

winged mantle
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their drop rates are so counter to what they normally do

icy relic
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who knows if we will add more ship types in the future

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or if the ship you upgrade will be useful in the future

chrome lantern
winged mantle
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feels like they wanted to extend sailing rather than make it enjoyable to grind for

chrome lantern
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He literally paralleled upgrading your ship with griding tens of thousands of demons for Radiant contracts

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On stream live

icy relic
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oh yeah I memory holed radiant contracts

icy relic
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another completely insane decision

meager flame
winged mantle
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the reason i havent gone for oathplate kit on my iron yet

meager flame
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or just release it with fewer hours to complete

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and just blew right past asking if it should be fun or if this content was worth someone spending that much time there

winged mantle
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hours to "complete" sailing is actually insane

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"get 2 visages for enough dragon metal sheets for 1 sloop"

chrome lantern
winged mantle
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very out of touch for what is healthy for the game

chrome lantern
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Calling himself a gigachad is also pretty weird

winged mantle
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cringe

meager flame
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but yeah like

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it just sounds so terminally online

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lmao

chrome lantern
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Having a task-only rate also sucks

meager flame
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i feel like the task rate would make more sense if you had like

chrome lantern
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Because it just adds another layer of annoyance to me already hating slayer and having to do tasks I hate for an imbued heart while also going for sheets and nails in parallel

meager flame
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basically more control over the odds of getting that task

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with a new master or unlocks that let you really bump it up to be a common task

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but its kind of almost mean spirited to give those task rates and then be like

chrome lantern
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I've said it many times

meager flame
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yeah but go turael skip 45 times or whatever on average to maybe see it

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wiping out all time save/gain

chrome lantern
meager flame
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i just think they've got a fundamental issue going on where

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nobody has ever wanted a task to have low weight unless they never wanted to do it to begin with

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at some point it just kind of doesn't really make sense

icy relic
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it's the RS3 problem

meager flame
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does jagex want you to do that content or not

icy relic
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there are now lots of task-only things you want now

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before it was just hydra and barrageables for heart grind

meager flame
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i think the biggest problem is just that they wont go up a level and add a new slayer master

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so duradel gets this totally insane task list

icy relic
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yup, RS3 has 3 higher slayer masters

meager flame
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idk how slayer even ended up stuck in the past

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lmao for years with osrs all they did was make slayer the most up to date skill with how people were playing the game

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i guess people criticized that and then they just kind of started neglecting it somehow

round lintel
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to be hnest idk why so many people are really bashing salvaging here. Take for example Runecrafting, nobody enjoys doing Lava Runes to 99 where max efficiency after full colossal pouch is what? 90k xp an hr? where at souls is 42-45k xp

chrome lantern
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I do like lavas I did like 3m of my xp there

meager flame
icy relic
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it's not about exp

meager flame
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my main problem with salvage is that it doesn't actually do anything for the game besides be an outlet for idle exp

icy relic
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all of sailing is just exp for exp's sake

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the skill is incredibly fast but you get 99 and you complete none of the sailing content

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unless you just start salvaging from 83 and then never leave until 99

meager flame
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like why is there nowhere that i go to salvage because i want something

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not like a unique drop but more like

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i can go fish anglers because anglers are something helpful/good for my account while i do other content

chrome lantern
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The loot tables are a bit too disparate I get what you're saying

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Like if there were a salvage that focused on logs and planks etc

icy relic
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for an entire new skill, "oh a better kurask slayer spot" isn't good enough

chrome lantern
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Don't forget the uninteractable minotaurs

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And the extra weight added to your task list at 87

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The only significant things aded with sailing are farming patches and marlins

icy relic
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which didn't even need to come from sailing

chrome lantern
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Pretty much every use for the Bottled storm is just to get to a location that you wouldn't care at all about if not for sailing

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Like new forced clue steps and stuff to upgrade your boat like teleporting to lava wyrms

meager flame
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tbh farming patches are weird these days

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like lol

icy relic
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varlamore did more to shake up skilling metas than all of sailing

meager flame
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they keep doing these big area expansions but they can't really add patches the way we're used to seeing them because like

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are we just gonna have a 20 herb spot farm run

chrome lantern
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Oh I forgot about rosewood blowpipe as a crab training weapon

meager flame
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they added the perfectly named stab weapon

icy relic
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you can't trade it

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i can't buy camphor blowpipe on my alt

meager flame
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the real folly was the content we decided to do all along

chrome lantern
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I mean that's just because nobody's wasting a beak on the garbage tier ones

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65 ranged is pretty low to be able to use rosewood

meager flame
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im really curious what efficient maxing is going to look like for an iron like 2 years from now because of sailing

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i feel like its just going to be the most disgusting opener to the account of all time where you're just skilling for like

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who even knows how long lol

icy relic
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so they don't really serve a good purpose as a crabbing weapon

chrome lantern
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They are tradeable

icy relic
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ok, you have to buy the beak and then fletch it

chrome lantern
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Nope

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All 3 tiers are fully just

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Buyable

icy relic
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huh...

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ok guess I'm stupid

chrome lantern
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If you're looking at the wiki you're probably looking at it charged

icy relic
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gotcha

jagged marsh
hasty shard
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there is some slayer stuff with sailing 🥺

jagged marsh
hasty shard
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also a non desert sandstone/granite spot

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ironwoods

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uhhhh

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non botted runite spots

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trawling would be cool if it actually gave xp

remote ruin
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cotton seems like a pretty decent method for 73+ crafting training, but getting the seeds is too tedious to do it consistently

chrome lantern
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Yeah not to mention the [[Haemostatic dressing]] requiring Cotton yarn to complete makes most of the xp from elkhorn coral irrelevant

ornate wolfBOT
round lintel
#

Looks legit

ember token
#

thats my one 200m at a time account

#

working on mining rn

true talon
#

Rosewood feels like a wildy revs wep

#

Seems like a good upgrade to the msb

blissful topaz
#

Malformed login packet? After dc. Happens every day

#

Started happening 2 weeks ago and played 2-3 months before that and didnt have this issue.

obsidian venture
round lintel
#

2 umbral corals from the patch xd

#

veery nice

celest sail
#

Was there any reason why the last two salvage spots don’t give any clues?

dire mango
obsidian venture
bronze kernel
#

Too much of the Sailing content feels self contained

#

Iron and rosewood are only used right now for boats

#

Lead and nickel as well

ember token
#

[[rosewood blowpipe]]

ornate wolfBOT
bronze kernel
#

I was talking about the planks

round lintel
#

i mean idk where they could add this to regular construction

#

as it is you can get 1m xp an hr using mahogany

#

imagine rosewood?

tacit wharf
#

con is already bloated with items to build and the xp is already absurdly high/hr

hard axle
#

You mention how it feels self contained, but that is entirely sailing's fault.

round lintel
#

yeah could have gone by with existing planks

hard axle
#

They could've used existing resources and new sailing uniques (not commons) that consumed a butt load of existing resources

#

I personally would've preferred 500 mahogany planks be used over 16 rosewood planks Shrug

round lintel
#

we could use the BF or GF to throw dragon items to make metal sheets

hard axle
#

This is what other MMOs do and it was a bad call because now u just have more useless commons

#

Even if you add more and more uses for cupernickel, they are inferior to rune/addy/mith since they're alch tied

#

It's the same reason why I don't want them to waste their time redoing smithing because you'll just end up with super rune bar instead of rune bar, push down rune bar items reqs, and nerf alch values for functionally the same thing

#

Ironically, as much people like to bitch about it, chromium ingots were a good next step thumbsupsad

round lintel
#

imagine all those pvm bosses/monsters whose drop table are pretty much alchs aka cg

#

where a rune item alchs 20k-39k to 1-3k

#

hahaha

hard axle
#

unless we plan to double the ceiling of smithing xp for super rune bar

round lintel
#

I think smithing will remain in its odd way

#

otherwise they have to revamp the whole game's drop trables

hard axle
#

Yep, and for what good reason? So some irons can make rune closer to 40-60?

Forget rune drops, you already can buy or get most dragon drops soon off of tutorial island.

small anvil
#

like smithing as a skill is a bit uh

#

there's 2 skills

#

processing materials

#

skill check for oath or quests or whatever

hard axle
#

i like just having a skill check for higher end gear

small anvil
#

processing materials is all that the higher lvl reqs matter for

hard axle
#

leave the other methods as training methods

small anvil
#

it's a way to turn drops into gp vial items that get alched

hard axle
#

said it before, but you don't mess with the mona lisa before you get experience fiddling with junk

#

same for woodworking

small anvil
#

unless you're creating an exit point for items

#

that isnt just alchs

hard axle
#

torvoath = torva platebody + oath platebody + 1000 runite bar SMILE

#

please

small anvil
#

you dont want things made in the course of training to be good

hard axle
#

give me the 54 max catLick @austere mulch

round lintel
#

id be down more if they add another yama fight type monster with a stab bonus just like oathplate, and then a megarare drop to combine all 3 specific armours (Oath, inq and the stab) with torva for a new set

#

requiring 1:1

#

just like treads

small anvil
#

3 megarares required?

round lintel
#

yea

#

the megarare coming from raids 4

small anvil
#

inq and justi too?

#

lol

round lintel
#

nah torva tanky

small anvil
#

lets prop up that justi value tho

round lintel
#

anyways treads like service where u add 1, 2 and 3 to make it max

#

per piece

hard axle
#

melee being split into three styles, no attack range, and then not compensated strength wise

small anvil
#

The balance used to be supply cost of food I guess?

#

Vs runes/arrows

#

New players love melee cuz no cost of going pew pew

#

There's def more melee content than others rn tho right?

narrow folio
#

The holy avernic plate 🔥

round lintel
#

am I crazy for asking this giga melee set with same str as torva but with the set bonuses from oathplate, inq and new stab if they add them?

#

I mean I dont see anything better to add in raids 4

#

specially how they are pitching it

obsidian venture
#

gatekeep future bis to some degree Shrug

round lintel
#

Thats the thing tho this is the future BIS

#

next future bis maybe higher str armour

hard axle
#

torvinqoath should be max of all three Shrug

#

so yes

austere mulch
hard axle
#

deal MyMan

austere mulch
round lintel
austere mulch
#

There’s a megarare spec wep for mage and range too but I can’t leak

round lintel
#

id be down for an emperor ring type (ofc not with +30 everything)

narrow folio
#

zcb and volly

#

imo just combining all 4 dt2 rings is good enough

round lintel
#

aka dead content

austere mulch
#

Lightbearer + zerker would go nuclear

#

Lerker ring

#

Lerzerker. Berbearer

narrow folio
#

ooo yeah

hasty shard
#

masorihmm give me eof

quiet plank
#

I feel like raids rewards can't be upgrades to items from other raids

#

Cuz it'd be lame to get a drop from one raid and then you need a drop from another raid to even use it

narrow folio
#

it can be a fortify type deal

#

or treads

#

like you can use and it's straightup better

#

but then u add the thing and its even better or u add defense

hard axle
#

and then older items get sacrificed to power it up further

#

preferably offensive stats over defensive

round lintel
#

yea

hard axle
#

most importantly, it has to be useable by itself

#

to prevent rangers situation

round lintel
#

lately every monster has 90-100% accuracy xd

hard axle
#

technically

#

artio too

round lintel
#

look at yama if you miss a pray, doom never misses

#

is funny how doom if you miss a pray is 30-55

#

and from lvl 8 and on sometimes u cant even see the projectiles at all

hasty shard
#

at least 😭

#

ive been licked a 0 enough times it feels weirdly humble in comparison to other bosses

hard axle
#

@warm storm did u know that scurrius has 100% accuracy off-pray melees BLaugh

#

artio and shellbane too

warm storm
#

ahh specifically melee, that makes more sense. i was pretty sure i tanked a lot of ranged/mage hits when i was afking it

next sky
#

Where is the place to submit general suggestions? I only see the #game-update channel under Updates and Suggestions

next sky
#

Thanks!

dire mango
# round lintel I mean I dont see anything better to add in raids 4

The new ranged styles open up some potential reward space. The blowpipe for example is one of the oldest weapons that is still BIS is several spaces. And one "natural" option could be to make it a 2t light range megarare to surpass the bp. Another option is to flesh out the heavy ranged weapons with an actual dps weapon.

A crush mega is also an option as the current crush bis is a slash megarare in most cases. There are definetly options for more megarare dps weapons still.

fossil mural
#

Mega rare cannon for boat would be A+ content

fossil mural
#

Or better yet, the Master Tool. A pickaxe, axe, harpoon all in one

dire mango
fossil mural
#

Raids 4 could be a very challenging skilling raid though. A mining room, woodcutting room, fishing room, sailing way to get there etc. could be lots of fun

dire mango
#

🎣

obsidian venture
thick beacon
dire mango
# thick beacon I like the idea of giga bp-not a fan of crush mrare though dont know where ud us...

Anywhere you currently put the scy on crush. Depending on the passive effect of the mega it could for example be made viable at Doom if it's given the same range as a halberd. Given that jagex usually tries to ensure that the mega is good where it comes from it would also see BIS use at the raid itself. They may also choose to flesh out the crush use cases with future bosses as they've done the past couple years with expanding the use cases of the scythe.

A crush raid would also be a very natural spot to put a reward that upgrades inq. Then you have at least "megarare+armour set"-part of the rewards like with the other raids.

restive siren
#

bro a 2h crush club with 2tile range as the mega

#

or morning star to go with the flail theme

dire mango
#

The inherent logic of not wanting a crush mega because current crush is bad is also somewhat of a self-fulfilling thought process imo. Crush won't become very good without it getting a good weapon that out-competes the scy at crush-weak bosses.

thick beacon
# dire mango Anywhere you currently put the scy on crush. Depending on the passive effect of ...

ive seen ppl say crush will finaly be good for past 30 content releases. I do think next megarare will prob have a quarter of the power of existing megas due to hm ground they cover. but I think that might be a bit low still. personalyl the most interesting thing about the crush megarare to me would be if it beat budget slash options and bridged gap between scy and no scy. concept of it maybe getting attack range just for it to be viable at doom and then only really interesting for raids 4 i think is pretty weak.

dire mango
#

That relevance is something that is player dependent as well. If players hadn't complained about the scythe's irrelevance then it might not have gotten the upgrades that it has these past couple years. The same would likely be the case for a fun crush-mega.

obsidian venture
#

Scythe was still good to use but people were able to cope with the “cost of it” and were justified in using whatever else. Since then we have had so much scythe content and slash buffs that scythe in now in a healthier place and justifies its megarare status

#

If they made raids 4 crush based, then crush and inq are in. Look at how stab was changed with the introduction of toa + fang

#

I just hope that the content is challenging to some degree and not as mundane as toa

left wolf
#

Just boosted to put the Gale catcher in

#

RIP

#

Can't use it now

thick beacon
# dire mango Crush being bad currently is not something that is immutable. If Jagex made a cr...

i agree its something that can be improved on. but releasing a crush megarare when the current state of crush is bad imo is really forced. it definitely will have a postive impact but if they design a megarare around a item that wont have much use outside of its own content I think thats a design disaster. atleast it most likely wont have the mistake of ralos where u dont know what the hell its for. (and choose to make irrlevant even at its own content). but also scy fundamentally just was really strong. even when it was "bad" it was still good for just about everything. was always good for cox/tob.

#

im sure neutrally crush item can be very good and thats hard to tell without more information on the item. like olm isint in paticular weak to crush or slash but scy is bis because of its power. im sure even if its designed to be crush it will still have power to be good at content like that. the thing about scy though imo was that it was more so pitched as melee megarare rather then anything in particular. the competition that a crush megarare would have to go through esp in the current state of game I think is pretty tough.

thick beacon
austere mulch
#

A concern with crush mega is that even if it ties scythe (or comes close to) on def type neutral targets, like olm, then it instantly becomes the preferred weapon just about in every single one of those cases because, assuming that’s with inq or a new crush armour, that will also benefit your elder / dwh specs

#

Any why do that to the mega that comes from the one good raid we’ve got 😭 (cox is good too, but still)

If we do get a mainhand mega, it’d seem to make the most sense for it to be ranged typing and repeat the cycle of range - melee - magic

small anvil
#

BP is too good to release a mega better than it

#

And crossbow you kinda have zcb

#

I guess you could have a mega with double proc chance to free fire with

#

But indexing more power into bolt procs is kinda bad balance imo

idle rapids
#

fuck it, add a jaw slot megarare

small anvil
#

Armor mega kinda can't ever be the sort of transformational thing that mega weapons are

#

Megarare weapons all have better scaling that guarantees they will be better

#

(and blowpipe has basically that same scaling lol)

#

The biggest set effect we have is tiny. Also if they did make a crazy set effect or passive effect on armor it's crazy power creep cuz you can use that armor plus existing mega weapons

#

So the safest thing to do is make the next thing also a mega weapon so you can't double dip.

#

Range the niches available that I see are like... Fill in the areas where tbow isn't great by having a scaling not dependent on magic

dire mango
small anvil
#

Heavy ranged weapon there's room maybe but it's kinda... The niche is already crossbow which is dominated by bolt procs (which is% HP scaling). Zcb spec exists so you have to avoid overlapping too much and do you really want rubies to matter even more

idle rapids
small anvil
#

Torva was never a mega in effect only price

#

It was no more a mega than ultor ring

hard axle
#

Yep, Bandos but +more str bonus and very irrelevant defense increase

#

Oathplate is more of a mega than Torva ngl

idle rapids
#

I guess so, to me the stats were really important because more stats = more mvps = more profit, and it was nice being able to just use it for any melee encounter

idle rapids
hard axle
#

Yep

#

Base Yama is a joke

small anvil
#

I think sticking to mega rare weapons is the way to go

idle rapids
#

mega sally?

small anvil
#

Nah

idle rapids
#

let me launch a nuke out of my salamander right into all the barrows brothers

small anvil
#

High accuracy Range that isn't dependent on magic level maybe?

idle rapids
#

Yea I guess so, aren't you supposed to use bowfa in leviathan? Doesn't seem like something that should be BIS anywhere rlly

small anvil
#

Idk, logical place if we are looking at range weapon is a constant bolt proc I think

#

All bolts get a proportional effect, still can get full procs

idle rapids
#

a more consistent zcb? I'd hope that would at least require zcb as a component or else thats just another GG power scaling RIP bank value moment

small anvil
#

Zcb spec would still be valuable

#

Actually proportional would be good cuz Ruby would suck maybe lol

#

But other bolt procs might need a glow up

idle rapids
#

i guess megarare xbow would fill the 1h mega range niche

#

and give offhands some more purpose

small anvil
#

They could release a not garbage aquanite thing with it

#

They could also go for like an extra slow extra strong weapon but that kinda just has a niche for pvp kills lol

idle rapids
#

Elder maul is prob decent for that right? Would need to outclass that

chrome lantern
narrow folio
#

I think a mega pvp weapon would just be imbalanced and promote even more gear differential

minor whale
#

I don't think they're gonna do another melee mainhand megarare

#

Mega pvp-focused weapon is also a non-starter

narrow folio
#

Crush is definitely missing a good weapon

#

Also if it wasnt useful for pvm it would be a bummer for raid popularity

minor whale
#

I think we're gonna see mega other-slot items
Mega offhands to promote other weapons to approaching mega-rare current weapons, mega blessing slot items that give small boosts to certain combats, etc

idle rapids
#

also can't you use scythe on crush

#

or is it not rlly built for that

restive sapphire
#

if ranged is gonna have the next megarare since tbow was the first
i think we could get a megarare for light/fast or heavy ranged weapons

minor whale
#

I don't really see how we could have a megarare light/fast item when blowpipe is already at that level

minor whale
#

Maaaaybe a megarare heavy ranged but then we're talking about something better than zcb at places where zcb shines and zcb is already really good

#

Making something better than the item with a 6.6% chance of hitting 110 damage without any accuracy checks at all is a hard job

round lintel
#

I was saying itll be better to have all in one melee armour just like treads but an armour with all styles bonuses, str similar to torva and be upgraded with the other sets. (As well as gettting a stab set like oathplate)

small anvil
#

It's not that hard lol, you can always just pump the numbers

round lintel
#

That can be a megarare

#

And a megarare bp sounds bad to me, better off adding a new more powerful dart upgrade basing on dragon darts

small anvil
#

Super melee armor stuff isn't really mega rare worthy imo

chrome lantern
#

A consumable megarare sounds pretty awful

small anvil
#

Like it's nothing you could rebuild around

chrome lantern
#

Or what I really mean is tying megarare power to a rare consumable sounds awful

#

Whether you're a main or an iron

round lintel
#

I mean look kodai for example

#

Is a megarare

#

Is a cosumable itwm

#

Item

small anvil
#

I mean people think of the big 3 weapons

#

When they say mega rare

#

Not the actual rarity level lol

#

Also kodai isn't consumable, etube is reacting to the idea of better darts

round lintel
#

I wasnt suggesting a megarare should be something to add to darts I was saying if we want to improve bp will be better off if they just add new darts

#

Maybe with the rarity of Ancestral from cox

#

Is not the most common item in the raid

small anvil
#

Ancestral for the Omega combine melee sure

#

But it can't be the headliner imo

narrow folio
chrome lantern
round lintel
small anvil
#

Use oath plate shards to make darts

#

🙃

narrow folio
#

Oatharian ammunition

chrome lantern
narrow folio
#

Hybrid weapons that roll against lower of 2 styles would be cool

#

Like what they proposed for voidwaker

round lintel
#

Im fine with the big 3 as they currently are i dont think we should add a more powerful weapon to the equation

#

But melee has been pushed back a little compared to ranged

narrow folio
#

Then whats going to drive the raid pinnacle item or is it ok not to have one and have a balanced drop table?

round lintel
#

And mage really needs a new cape

narrow folio
#

Like nex

round lintel
#

Like almost every content relies on tbow on release until is not meta

#

Nobody takes scythe

narrow folio
#

Tbows getting its fair share now

#

Actual scythe catering for so long

round lintel
#

Now shadow is really good but people find it as a problem

small anvil
#

Shadows issue is scaling and breaking old content with it's accuracy

#

Raw DPS wise it's not insane (as evidenced by ayak)

narrow folio
#

Ayaks infringing way too close on it so it needs to be different situationally and having insane defense isnt it

small anvil
#

2 more mdmg releases and ayak would be significantly behind again I think

narrow folio
#

Well its good for high defense but thats not enough uses

small anvil
#

Like shadow working vs kq is just silly

#

That's kinda a kq issue too tho

#

They need to totally rebalance how much extra scaling shadow has and how little other mage things benefit from gear

narrow folio
#

Being good at kq and gwd is fine

small anvil
#

The % are tiny for everything besides shadow

narrow folio
#

Pump up the % in turn and ayak becomes destroyer of worlds

#

Cant have it both ways

chrome lantern
#

Jagex has already made statements on shadow and mage cape

small anvil
#

You would obviously adjust the base values

#

When you adjust armor

#

It's ignorant to pretend otherwise

chrome lantern
#

That mage cape will come from a wave minigame and that they promise to address shadow before making any significant new item that would buff it

round lintel
#

Even at max mage i still splash on olms claw

#

Xd

#

Or bandos

narrow folio
#

That kind of punishes those not bringing bigger switches

small anvil
#

I mean missing happens but shadow has really high accuracy vs things that weren't intended to be maged

narrow folio
#

If all the base items are getting nerfed

#

Thats its whole point, high accuracy

#

So if it doesnt have that then they need to invent a new identity

chrome lantern
narrow folio
#

And i dont think that parts getting nerfed because theyve said current power is fine

small anvil
#

Current max power is a fine spot

#

They're handcuffed from releasing new things cuz scaling on shadow is stupidly high

#

It's more than double the bonus scaling from scy or tbow

narrow folio
#

Needing another switch to reach current power on anything is still a nerf no matter how you look at it

small anvil
#

(esp when you take attack speed into account)

narrow folio
#

Uhh how does atk speed factor into anything since theyre all t

#

5t

small anvil
#

Shadow benefits just as much as ayak from gauntlets while missing an entire effect

#

Cuz attack speed matters for str of the weapon you compare vs

#

Scy scales 175% with str but on 5 ticks

narrow folio
#

Percent doesnt care about speed

#

Flat damage does

small anvil
#

Normalized to 4 tick (a inq mace) it's only scaling 40% better

#

The point is that shadow scales at 300%

#

And the fact that magic str is % not raw str

#

Means that it always scales 300% better

#

Attack speed moderates the actual scaling benefit of the other megas

#

They don't actually scale at 175%, it's 140% vs 4t

chrome lantern
#

%dmg is a band-aid system that originates from when spells only scaled from which spell you were casting e.g. spellbook spells and we didn't have powered staffs

small anvil
#

Vs blowpipe tbow is almost equal

chrome lantern
#

It evolved into so many balancing difficulties

small anvil
#

The % system makes shadow worse as a scaling offender

hard axle
#

Yep, it does

small anvil
#

Shadow has a really low base power that keeps it in check

narrow folio
#

I see what you mean now

small anvil
#

1 item shadow is trash

hard axle
#

If you know how math works, percent increases become more problematic when the numbers go up

small anvil
#

(1 item scy also sucky)

hard axle
#

Like 3% of 20 is nothing

#

But 3% of 200 becomes more of an issue

chrome lantern
#

It was fine when we had like 12% total magic damage%

small anvil
#

Scy is just like wayyyyyy healthier than shadow

hard axle
#

infinitely so

small anvil
#

For future releases

hard axle
#

Scythe has …

narrow folio
#

Shadows compensated by poor base stats compared to the rest which is why its raw dmg is pretty poor relatively

hard axle
#

4+ levers Jagex can choose to control

small anvil
#

Just run a calc if you hypothetically doubled all equipment stats

hard axle
#

Shadow has 2

small anvil
#

And see how crazy shadow would be vs ayak

#

Vs tbow against bp

narrow folio
#

It would get capped

small anvil
#

Or scy against inq

narrow folio
#

So actually it would scale worse past that

small anvil
#

(the cap is a lie)

hard axle
#

Defense, slash defense, defense cap, monster size, can’t melee distance, etc.

small anvil
#

And caps are an awful way of balancing

chrome lantern
#

Nah the cap does actually exist

narrow folio
#

It's capped in toa right now and yeah caps are shit

small anvil
#

"oh I don't want better gear I'm at cap"

#

Shadow is bad for balance

#

And magic scaling is shit

chrome lantern
#

Current max mage is cap +2%

#

In ToA

#

Well

#

+6% because shadow

small anvil
#

The inherent numbers are just so out of whack on shadow

#

When you look at scaling

hard axle
#

The cap is fine if you know it’s a problem

#

I’ve been saying that if you slapped on a 28-30 max hit cap on BP, it wouldn’t need to have been nerfed

narrow folio
#

Lame idea

#

Considering the dmg is past that now

austere mulch
#

Fine. I already leaked the melee spec weapon megarare, being the khopesh. I’ll also leak the range spec weapon megarare. It’s the handcannon

#

I am NOT leaking magic spec wep megarare though

thick beacon
#

also alot of ppl forget light defence exists now

austere mulch
chrome lantern
austere mulch
#

At least I remember that discussion shortly after delve taking place

#

Not that I’d ever step back into toa myself

small anvil
#

It would feel so contrived if they made a high speed mega that wasn't light then they released content with higher light range armor to nerf bp

round lintel
#

lets make the next raid megarare the crystal blessing from leagues 5

#

LOL

chrome lantern
#

Been staying away from ToA since the update where they made Masori 20% rarer in 500s, still need chaps on my iron but I hate it there so much

austere mulch
#

Please lord. Not a blessing slot item 😭

small anvil
#

Keep making people do their diaries

austere mulch
#

Or if they’re going to do a blessing slot, at least have quiver work as it was polled

#

Tysm

narrow folio
#

Make it need diary cape as an ingredient

round lintel
#

I personally liked the crystal armour working with melee haha

#

I know is not realistic in the main game

chrome lantern
#

Yeah because the whole point of that was literally directly that you don't need any other gear :p

narrow folio
#

Would also be contrived to make crush content and a new crush weapon then stack on giga flat armor to nerf scythe

chrome lantern
narrow folio
#

Makes me think of penny upgrade

round lintel
#

Id be fine if you could use quiver the atlatl and javs

#

that to me doesnt make sense

chrome lantern
#

It's an ammo slot but only if your other ammo slots don't contain both arrows and bolts, and not if your blessing gives 2 prayer

#

And the quiver bonus would only apply to one for some reason too

round lintel
#

at this point i think they have abandoned colo and all its content

narrow folio
#

I would just unlock the quiver to take any ammo + make the bonus available to all

#

And add accuracy bonus on ralos spec or increase the value of drain

chrome lantern
#

1/85 or whatever it is per full colo run is such a meme to get on an iron too

#

Over 3x rarer than a blessed quiver

round lintel
#

after 80kc total across my accts i shi my pants on a ralos wave 8 on my iron

#

🙁

hard axle
round lintel
#

no wait it was wave 11

#

and i died

#

LOL

hard axle
#

And back when it was a 3 way type of deal when occult was 10%

narrow folio
#

Its comparable to ayak at that point

#

Even at the top end its pretty close

narrow folio
#

Oh wow 10 accuracy and 1 str

round lintel
#

To be honest things we need from Colo:

  • Fix quiver
  • Improve Ralos also make it 4 or 5t
  • Make sunfire armour have str bonus same as obsidian
  • Improve the regular loot
narrow folio
#

We just got treads, surely a difficulty locked item like quiver can afford it

round lintel
#

Echo boots are a mem now with treads

narrow folio
#

If jagex was only intending to improve shadow by a certain amount each update, a rework is only a buff especially for those not in max gear, because theyd still improve it by the same amount but now the difference between gear is less

#

So in a sense its not really a nerf

hard axle
#

Treads also gave no accuracy increase over pegs erm

BP just scales atrociously well with accuracy, which is why majority of the nerf back then was on the accuracy, rather than the max hit. Due to the 2t attack speed, it has hyper scaling and will eventually catch back up with enough generic upgrades

narrow folio
#

They do give accuracy over pegs actually

hard axle
#

Don’t get me wrong, Treads were massive

#

Ah, I’m wrong, 3 more accuracy over pegs

#

15 over echos

narrow folio
#

But also most werent using pegs and 15 over nothing

hard axle
#

Actually wait

narrow folio
#

So its effectively a lot more than just 3

hard axle
#

18 over echos I think

#

16*

minor whale
#

Yeah most people were using prims, so treads becoming default while from much easier content than Quiver does is pretty wild

narrow folio
#

But this cape isnt easy to get and the value isnt that insane, and splinters need more use anyway

hard axle
#

Yeah, I don’t think we should be undoing the entire BP accuracy nerf in 2 updates SChide2

narrow folio
#

It was more than 2 updates but ok

hard axle
#

The accuracy was 28 less, no?

#

Treads + quiver

#

Is like 26

narrow folio
#

Masori has a lot

hard axle
#

If you allowed quiver to work

narrow folio
#

It would also work on bowfa, chins, ralos, etc

hard axle
narrow folio
#

We're well past the old power anyway, nothing says it cant exceed that

#

Dont know why you're dying on the hill of 10 accuracy of all things

minor whale
#

Masori + quiver already made bp back to pre-nerf accuracy before even talking about treads or charged quiver

#

Quiver gives +10 over ava's without being charged, and Masori gives +19 over Arma

narrow folio
#

Not quite since darts lost accuracy

#

But its not a big diff

minor whale
#

10 accuracy and 1 ranged strength from Quiver charge working on everything wouldn't be the end of the world

#

For an item that's considerably harder to get than Masori or Treads

narrow folio
#

Quivers just so convoluted and underwhelming for the difficulty and it not working full power on half the range options is crazy

#

And max gear back then was considerably easier to obtain

hard axle
#

fine, but we slap BP with a cap now

#

it’s like Pinocchio’s nose in a village of liars

round lintel
#

again id be more up for a new set of darts

narrow folio
#

Caps if not on specific monsters are lame

hard axle
#

But necessary

round lintel
#

base on ddarts

narrow folio
#

Also lame on specific monsters cough zulrah

hard axle
#

imagine shadow with 3x and no cap

#

No more mage upgrades

narrow folio
#

Whats lame is having new gear and it not doing anything

round lintel
#

I feel colo needs attention

austere mulch
#

New range weapon will be the exhaustpipe and only take obsidian (drag equivalent), crystal, or Oathplate darts

hard axle
#

oathplate darts HYPERBRUH

#

Howly

round lintel
#

Doom needs also attention, the boulder spamming is annoying, the acid being random also sucks

austere mulch
#

It will also heal you for 6x the damage dealt, spread over 15 ticks, and be a 2t attack speed regardless of attack style

minor whale
#

Colo is good content with absolutely 0 reason to do it anymore for any account after quiver lol
The prayer gear is useless, Ralos takes more time to obtain than it would ever save in thousands of kc of anywhere you'd use it, the echo boots are also useless, and the sunfire splinters are farmed to death

narrow folio
#

Oathplate adds slash bleeding to the dart effect so u have bleed and venom

round lintel
#

and regular loot from doom is weird

narrow folio
#

Echo boots having a limited aoe only around YOU makes it suck for zulrah on top of needing more of those crystals

round lintel
#

with the bones having an 8k value

#

xd

narrow folio
#

Instead of splinters to charge

#

Like bruh

round lintel
#

I mean with sailing i think they forgot to work on existing content we've been asking to be improved

#

hopefully now they somewhat got sailing out of the way

#

we finally see these improvements

narrow folio
#

Its just going to be more sailing stuff

#

More planned, fixes, buffs, etc

oblique mesa
#

Please no, I know its been 3 weeks but sailing needs help 🥺

round lintel
#

They also should allow us to use dragon items like chainbody, helms, etc to make metal sheets

#

I also feel dwh should be 1/1k if you are on task

#

and 1/3k off task

#

xD

tacit wharf
#

ya, no

round lintel
#

why not?

tacit wharf
#

doesnt need to be made even easier to get

#

fked up in making the new elder maul not req the dwh, to give it the special

thick beacon
thick beacon
tacit wharf
#

i mean its also hurts when they dont lean into make a resistance actually being a resistance lately

#

like frost dragons have the higher def against normal range, yet bowfa does really good damage compared to fire blast/wave

like they get scared to just completely say no, u cant use these styles against a certain mob

narrow folio
#

Bowfas also a lot more expensive than wand setup

#

And the point of those styles isnt mainly to completely block off something

#

Options are good

meager flame
#

instead of like

#

hehe we made this new range quiver but only xyz effect works with this weapon but not that one because it might get too strong hehe who knows what our items will do depending on what you equip

round lintel
#

Jagex: "We are fine buffing tbow with +10 accuracy and 1 damage from quiver but bowfa would be too op if quiver works on it, eventhough tbow gets 2 max hits and bowfa none"

narrow folio
#

10 accuracy and 1 damage is too much from a hard wave based content but anyway lets release a purchasable item that gives everything 3 strength

hard axle
#

Fine fine, we need darts harder Rog

round lintel
#

Fine fine add a blessing that gives 5% accuracy and damage to all crystal weapons

#

so blade becomes relevant

hard axle
#

Ever since we switched away from incremental increases, stuff like Rafa blessings 4 should be str bonus and big prayer bonus SMILE

round lintel
#

Masori should work as an arma item in gwd and torva as bandos and zaros

#

just like the staff of light works as sara and zammy item at the same time

thick beacon
merry verge
hard axle
#

I’m not kidding when I say Rafa should be +10 prayer if no offensive

#

would love that ngl

ember token
#

ghommal's penny buff too thanks

round lintel
#

I once made a reddit post about letting enh crystal to make a crystal staff and gap between sang and shadow

#

i got downvoted by everyone saying it was enough to grind 2 enhanced

#

and now we have ayak

narrow folio
#

New content > piling on to old content thats already fine

tacit wharf
#

im still under the opinion that just because a weapon is BIS (scythe/shadow/tbow) doesnt mean it has to be BIS at everything

narrow folio
#

They arent

merry verge
round lintel
#

I thought the same like you have a staff in cg

#

elves magic

#

like a magical city

#

but anyways no one thought it was a good idea to have another use to your enhanced

#

by them sang was second best power staff

#

no other power staff on the horizon

narrow folio
#

Overloading the content is where I have a problem, not there being a staff in between those

round lintel
#

and 87 slayer + zulrah to me was boring as an iron

narrow folio
#

Would crush a lot of irons mentally

wispy current
#

Just make it so saeldor can be converted to bow any time and vice versa 🤝

round lintel
#

they need a shard sink and its ok

#

they even improved the charging to corrupt it

#

which now u dont need the lvl to eventually corrupt it

reef laurel
# round lintel so blade becomes relevant

Blade kind of is relevant. It’s niche. If it were op irons would be doomed. As it currently stands it’s just a nice item to get in place of needing permanent whips if you get spooned b4 armor seeds at cg

#

Make it too much stronger and dhl all of a sudden is ass

#

And at ToB for example blowpipe is somewhat similar to scythe on the rooms where you wouldn’t use a fang over saeldor

round lintel
#

nox hally is easier to get

#

and is just as good as blade + avernic

#

nox hally is better than blade + d defender

reef laurel
#

Yeah but nox is not that good of an item except in niche places where other niche items are already better

#

It’s also 5tick and has clunky mechanics

round lintel
#

nox hally is good at tob, zulrah (u can get gm time without any megarare or weird mechanics), vard (beats blade until u have avernic defender which makes blade 0.1% better)

reef laurel
#

I mean blade could definitely use a buff it’s just hard to fit it into progression and I don’t think anyone should feel forced into 800 cg let alone 400

round lintel
#

it is good if you are not melee role

#

for nylos

#

even so

#

u can bring swift blade

#

doesnt beat sra

#

but it is good

reef laurel
#

Zulrah yeah that’s an argument to be made and vard I mean a 5tick will always be better because it fits into the axe pattern better

round lintel
#

Last enhanced 464 kc, i quit and dropped everything to my main

#

I came back to the iron

#

and welp

#

here i am

#

almost 1k kc later

#

I only really need it for levi

#

i can do cox without it

austere mulch
#

Nox is not good at tob for reasons including and excluding raw dps numbers

#

Maiden = bp
Bloat = tent or blade is usually better in practice because you’re fixed to a number of attack ticks per down and by using a slower weapon, you more often find yourself missing available hits
Nylo = tent/blade is better (Nox is 5t, so the comparison is 2 tent + bp vs nox)
Sote = nox is good if you have full oathplate, otherwise use fang
Xarp = bp
Verz p2 = nox saves, best case, around 2 ticks per nox compared to tent/blade (less as you have more scythes in the raid) assuming you play perfectly. Problem is, you cannot deal with all crab spawns using Boak with nox like you can with tent/blade, so by default, you’re already losing >2 ticks (likely a full hit or more) on crabs by comparison
Verz p3 = good for webs and nados because of the 5t cycles

TLDR if you don’t have full oathplate, tent/blade + fang is your best option. If you do, tent/blade + nox is your best option

round lintel
#

Something being "good at" is not the same as "better than" I said nox is good as is easier to get than blade so if u dont have blade u can multi use nox and not feeling the need to go for blade as in most places nox beats blade with avernic on. Now tob has a variety on options for you to go with, like I did 10 hrs of lms for swift blade just for nylos but u can bring a whip like u said but in the end contribution at tob is less punishing than other raids in really you go for enjoyment not to sweat on the raid on an iron with worse gear than your friends.

#

many times people with 3 deaths get a scythe purple when u 0 deaths

dire mango
round lintel
#

I did tob on my iron around this time last year maybe Jan this year only content i tried from varlamore was quiver and hated moons, i did kill 1200 naguas and didnt get sulphur blades so i gave up

#

Did get unlucky

icy relic
#

3 pets zam

dire mango
round lintel
#

Lol why am i always misinterpreted? I didnt mean unlucky for a scythe

#

look at my kc and how many purps

frail bough
#

cause people don't know how to use context when reading

round lintel
#

like purp 1/50 for me in the pic but i did mostly trios and 4 men

#

which should have been 1/28 - 1/36

icy relic
#

one day

dire mango
frail bough
#

the log was context bruh

#

i know you know he's been talking in here for a while, i think its fair to make the assumption he's not a total idiot lol

#

dont be so obtuse

round lintel
frail bough
#

lol

dire mango
frail bough
#

surely

dire mango
#

Assume stupidity until proven otherwise.

round lintel
#

I didnt realize now it shows every boss kc

#

so pretty much i have no bosses i havent killed on my main

tender peak
#

Only 5 Obor? smh my head

#

gotta go get that Giant Club

round lintel
#

😛

tender peak
#

it's BiS for cool factor

#

so long as you think dead tree branches are cool

pliant shard
#

I posted this in the threads for update ideas but I really like the idea of using crates to store resources in from the unique islands rather than building a bank at each one. I get that it’s a gold sink or whatever for the magic stones but it would be super cool to be able to pack my cargo with logs, ore etc from my adventures just like the crates of fish

round lintel
#

the only island that has a bank and you can really get something useful is the sunbleak island

#

maybe deefin point dungeon where the bank chest is next to the runite ore

pliant shard
#

Seee that’s why I think being able to pack crates with one type of items would be cool

narrow folio
#

like the fish ones

pliant shard
#

Yea exactly!

#

That way it’s still a finite amount for the cargo hold

icy relic
#

They should do ore crates

#

But take 2 cargo slots for 1 ore

#

So you can hold max 120 on your ship but it's better than zilch

pliant shard
#

Oh yea I’m sure there’s a way to balance it

round lintel
#

Guys, I have talked to Oziach but my rng is still bad

#

what's yall secret to improve rng to streamer lvl?

noble crow
#

Hoping so bad Jagex is cooking with todays update. Still waiting to do Sailing combat/ trawling lol

round lintel
#

arent they on vacations already?

noble crow
#

Mine starts this Friday. But hey, if they are, well deserved. Hope they enjoy it

hasty shard
#

inb4 no update today

dire mango
noble crow
#

Yeah idk. Maybe i expect too much. I just feel like we haven't really seen any big changes yet. And it has been 4 weeks. With other releases we got pretty big stuff within 1 -2 weeks. Now we just have safespot removal and a salvaging nerf then fix.

#

Don't think we need that big of an update for meaningful changes. Then a big update can come much later if they want to

#

I think they do prefer to do 1 big update though

hasty shard
#

jmods dont need christmas eve scronglyrage

noble crow
#

I think if they just did the following today, Sailing would already be in a much better spot:

  • Make both cannons have 360 degree firing angels.
  • Refund items when removing a ship facility.
  • Loot crates for port tasks/ combat tasks. Gives some dragon nails/ sheets.
  • Balance some drop rate numbers around. Mainly for dragon cannon barrel.

Can even just be a temporary thing until there's a bigger update. Like a real menu to swap facilities around and reworking the combat

hasty shard
#

imo they should reduce cannon firing angle but double their damage

noble crow
#

That'd just make it worth to build a single one though

hasty shard
#

you could attack two things at once

restive siren
#

thank you jagex

#

(that took too long to fix)

scarlet willow
#

Please could you clarify when handing in several port tasks at once, whether each task hand-in rolls independently for the soup pet? This is relevant for people doing Pandemonium/Port Sarim tasks for the pet, which typically come in pairs or triplets. Thank you!

dire mango
#

With the helm change does this make rune helms two clicks for crystals and dragon one click? Or is it two for both rune and dragon?

frozen lion
#

Nothing regarding lack of STASH on Brittle Isle??

gritty sage
#

Container consistency change W update

frozen lion
#

Which is asked for for ages

gritty sage
#

Having looting bag button also empty containers would be a very welcome change

frozen lion
#

True

still sundial
#

for stony basalt, why not give us both destinations in the portal nexus? Yanille/Watchtower and Varrock/GE teleports already add two entries

frozen lion
#

A lot of people would use equipped Forestry basket with loaded Woodcutting cape but it makes unloading so bad that Basket simply stays in inventory and Woodcutting cape is equipped..

#

Makes loading woodcutting cape pretty much useless design

ancient ember
ancient ember
frozen lion
#

That sounds nice to have dragon keel now a bit more

umbral coral
#

are we back

candid canyon
#

Still no update to add pet drop rate from sorting salvage???

restive siren
#

omg1!!1!

dense magnet
#

Didn't fix the issue with open storage devices not auto storing herbs, gems, and seeds while sorting salvage🥲

reef laurel
#

is anything going to be done with ship combat or drop rates? it still feel likes grinding any boat upgrades is a long and tedious task that is only meant to be done or acquired if you plan on going beyond 99 sailing

restive siren
#

there will probably be questions about it in the survey

elfin glade
#

Speaking of Patchy, one of the Treasure Trail items he can sew together, the [[hat eyepatch]] (pirate hat from hard clues + right eye patch) CAN'T be stored in the POH treasure chest, even though everything else Patchy sews up can be.

ornate wolfBOT
jagged dawn
#

Is this where we post bugs? Or ask questions about them. The gotr barrier is blocked after a game started on the official world

#

Nvm it was the first game and didnt have a minimum of 100 people in yet

sour crescent
#

With the new foods from sailing, can Bounty Hunter supply crates be updated to allow for more variety, please?

I am currently using bluefin as my main food while pking, but once I have to open a crate, it's just anglers or mantas. This would be a really nice thing for BH!

odd ravine
ancient ember