#game-update
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a lot of mining is like that which is funny
So shayzen only has the lizardmen right?
also has organised crime but thats uber niche
i cant remember if they kept the wounded soldiers minigame
oh combat ring for shayzien armour but thats part of the lizardman stuff imo
The skilling update was highkey a blessing
Yeah thats just kinda not something you come back for
So guess kourend only really needs lova and arceus to not have such thick walls and batch of nothingness huh
The Advanced agility course is actually a lot better than Canifis
oml right it has an agility course lmao
this is actually funny
jagex kinda murdered the old cave because it was exactly what they made the catacombs lol
I’m surprised how valuable wrath runes have become. Almost 400 gp each. It makes me wish other monsters had 100% elemental weakness, besides frost dragons.
They did remove the Dark Beasts inside after SotE release.
And I think another issue with the old cave was they kept shoving everything inside it by default.
Slayer caves in general are pretty lazy design imo. Caves should have a more consistent theme. The Fremennik cave is fine as it is now, but the catacombs are a bit strange. Maybe if the catacombs stuck to demons and dragons. Boost the (on-task) shard rates if that turns out to be an issue.
if I could change the catacombs:
- remove The Shallows (the dagannoth/dust devil/jelly area)
- Warped jellies can stay
- remove all giants and cyclops (not counting the giant's den)
- With dust devils removed from the catacombs, add them somewhere else more fitting that also doesn't completely outclass the ones in the Smoke Dungeon, to get people killing them in the smoke dungeon again
- Increase the rate of shards and totem pieces when killing monsters on task in the catacombs, with the current rates being the off-task rates
Im ngl but theyd have to make the new dust devil area pretty bad for me to go to dungeon because i gotta either get a sceptre, tp to ancients temple then walk a lot or go to al kharid, get a carpet then walk a lot
There is a task only multi-spot in the Smoke Dungeon now BTW
They need an agility shortcut on that cliff
Not only good for clues, but also access to the dungeon
Yeah
I'd make a new dust devil spot be about the same as the catacombs location, just located elsewhere, so it's 1 good spot that's closer to a teleport vs. 2 good task only spots in the Smoke Dungeon that are a bit farther to get to and therefore less competitive
kinda contradicting saying "so people go to dungeon more" then giving reason why dungeons would still be less competed
yeah maybe most people are too dumb for that and would just choose to end up spending more time hopping than they would've lost by just... running a bit farther
but objectively even if both locations had the same popularity, the smoke dungeon location would be less competitive simply due to having 2 good spots per world
either way, the catacombs location currently completely invalidates the smoke dungeon

Still mad about this
tbh idk why they even have slayer caves
for zeah it i guess makes a small amount of sense because without it
idk how many people would really be there in general
its kind of a weird place because the content just isn't very dense so if you started removing the few things people might really be doing there
it would turn into the largest quest only area in the game quick lol
where for like varrock etc that never happens because the old content has so many different things overlapping that someone is around all the time for some reason
They don't want to revamp old areas but those old areas suck for slayer rates
If they didn't have slayer caves and catacombs, slayer would be in such a worse state and would be way less popular. Most old areas are singles, far away from anywhere, and low numbers of mobs
yeah but they wouldn't just delete the cave and have nothing
the point is more so that if they wanted aoe abyssal demons why wasn't that in the basement of the slayer tower when they added it
and so on for each npc
you could just put what we're currently doing somewhere else
so you didn't just tele to the same location to do everything
which is why they bombed the old slayer cave
and then turned around and remade it but this time its purple
sailing was actually a good chance to do a lot of that too
considering that they have several islands where you go get a schematic or lockpick a chest or whatever once and then its dead content for the rest of time
they probably could've made some spots to kill things
i was so baffled when i first went to minotaur's rest
i was actually excited because I saw they added a bunch of summoning models to the game cache
one of those being a minotaur
so I was like surely they'll be a dungeon with some minotaurs here, obviously no special drops but just some new stronger minotaurs you can fight
I was hoping it would be somewhere that I could teleport to my boat for Turael skipping since it's mildly annoying to upkeep skull scepter charges on iron
i enter the dungeon and it's a sparse cave with a few uninteractable fortis minotaurs wandering around
there's nothing on the island except a low level hunter creature
it just sort of confuses me that they clearly just
the island exists solely to explain where they keep the minotaurs when theyre not actively fighting in the colosseum
didn't spend a lot of time on the sailing rewards
like the places you can actually go and the things you get for doing sailing are kind of just buffering lol
with us waiting to see what they'll actually be eventually
im kinda worried too because like zeah they might just
not ever really come back and instead make the sailing version of varlamore
and it makes an unfortunate amount of sense because like
if we're gonna make an update to get people excited are you gonna release new seas with new stuff or go back and actually make the islands that people can already go to meaningful
I still say it was a missed opportunity to really meaningfully integrate slayer
Slaying mythical creatures on the oceans, a new endgame slayer master, actual boss slayer
I think Sailing doesn't really integrate into skills but it sure does integrate a lot of skill requirements into it
At the end of the day Jagex said they wanted the launch to be pretty conservative, no meta-breaking things added
And we already got some pretty good stuff
But they can't keep dodging around the issue forever
Which is skills needs to impact PvM or a lot of people won't engage with it
tbh i think they were wrong to do this
not saying they should've just gone insane but like
its a new skill that is what it is supposed to do
pretty much every skill that doesn't integrate with others and open up new metas and ways to play your character when you're doing other things is seen as a failure
like firemaking
I personally agree but that is the issue with new skills
every new skill in RS3 is just supremely impactful
and it's hard to square that with the controlled powercreep philosophy
I always think more power should come from skills and progressing your account and the gear should push that to the next level
but instead it's entirely the other way around, new accounts can just come in and kill yama/doom and get crazy power
barely having to work on the account at all to get to that point
i mean i get not wanting too much power creep but its also an essential part of making worthwhile content
basically theres just a time and place for it
and making a new skill is the time and place
the powercreep comes into the game one way or another, you can't even avoid it even if you solely churn out midgame content
because when you access that power matters as well
for all the crying people did about turms and overloads, those were gated by 94 herb and 95 prayer
pack yak was 98 summ, steel titan was 99
Late, but my biggest complaint is that while sailing interacts with the world - it doesn’t really integrate with it.
And as thin of a gray area that is, it’s important to the feel of the skill
And I don’t really see that changing outside of boat teleport locations
you can walk into doom/yama with some easy ass midgame quests and immediately access endgame gear
this is why tying progression to skilling/overall account progress has to matter
you can't just say oh, 100 hour grind and everything is fair and balanced
Moons > Titans > Yama / doom
Is insane progression skip as far as gear goes
Like you’re already most of the way through gear progression at that point lol
and that pathway basically covers every bit of content that does not require a 10 tile wep
i just think their big flop is just that they made a skill you can train
they did not make anything you can do with the skill you trained
like we have islands but why are we going to them etc
I can now teleport to an island, that needlessly was added with no other teleport method, for a clue step
So there’s that
🤣
Create a problem so you can pitch a solution type deal
i think it'll eventually get better but like
I wouldn't even say it's a flop but rather they shipped it too early and are hoping we all forget about its launch state in 2 years
i dont feel like they even really tried to get many useful islands out to us
in fact basically all of the actually useful ones are just useful because they give you something to build a boat with
FWIW launch was still much better than I expected it to be
i just find it kind of weird because imo
if you're designing the skill and rewards
making islands with cool stuff you want to do and go get etc is the actual fun part
and they kinda just didnt
It’s also like, those islands are just content launches that require nothing from sailing at all.
Fossil island is an island that has a mining minigame with great xp, new farming supply (ultra compost), introduced new farming patches (hardwood and seaweed), new hunter methods (birdhouses and herbiboar), new WC method that’s great xp, new slayer cave and slayer creatures, eventually got rune dragons also added as an extension, new fishing method and new agility/thieving methods
So all the new content on islands, to me, have nothing to do with or credit to sailing
They’re just content expansions
As long as there's a reason for you to revisit the content again and again, I would consider that a success
it just really made sense in my mind to add a new bis high level slayer master
or a dude who you have to manually sail out to who gives you boss tasks
with a new reward space there
Put him on a super remote island with no teleports and a tall slayer tower to climb
dunno, just frustrated about random things
Sailing was of course gonna lack integration
like them taking the reddit suggestion that oh, it's not immersive enough to just drink the anti-bleed tonic
They wanted it to exist and have a way to train it before making dependencies for it
you have to apply it to cotton bandages to make the anti-bleed poultice
jumping through so many hoops to get mediocre shit
This was meant to be a foundation but like people can't live without their max cape so they had to release 99
then you look at inquisitors and SRA and how many limitations and caveats they have
But it's obvious to me that they wanted the initial release to be more bare bones
and then they just drop ayak/conflictions on us
just give magic mini fang on all attacks
they were pretty forward with this so I already tempered my expectations
That's more of the pendulum swinging on what is/isn't an acceptable level of progression vs power creep
like the core gameplay is pretty fun, they did a good job with the systems
I was against sailing in general because you don't need a new skill
but I am just going to say
Content that's on islands could obviously be just on land somewhere else
a skill shipping in this state would NEVER be acceptable in rs3
and people need to hold jagex to some level of accountability for rushing it this hard
And I'm not sure they would retcon fossil island to require sailing
Even tho it's an obvious candidate to do so
And to give sailing xp
I can't comment on what is/isn't acceptable in rs3 but there's a ton of players in osrs who would freak out at the lvl of power creep acceptable there
So like them slow walking actual upgrades being available via sailing is ok in my mind
If we needed to make a new skill I'd rather the slow roll out
Sailing combat sucks but like, we should be comparing it to greater demons being hit with dragon scims
Should dragon scims (dragon cannon for sailing) be as rare as they are? No not really but meh they'll release more drops for it or better/comparable replacements soon enough I feel, within the next year
I've accepted that the endgame grinds are ridiculously long because we're not meant to finish them
they need to buy some time for themselves to make more content
which is fine, there's plenty of other stuff in the game to do
even something as basic as teleporting to your ship, you don't get from post-90 sailing. there's nothing to look forward in the skill after you unlock grimstone
you have to either grind krakens or go drop a fat stack of cash on bottled storms
and without teleport to boat you can't access the supposed main draw of sailing
which is easy access to the islands
Hi all, not sure if there's a welcome or introduction lobby. I played RS many years ago until RS2 launched. I recently created a new OSRS character to start over and would love to play with anyone as I am a little lost and starting over it's a lot to re-learn. My username is urley111. Thank you!
Yeah I kinda see the drop rates they released with as "keep them busy till the new content comes"
Dragon boat stuff isn't going to be the top of the upgrade tree I don't think, but it has to be hard to get as temporary bis. It keeps people busy (artificially) with the low drop rate
Assuming they aim to keep things linear, it’s hard for it not to be since the keel requires level 97
I think they surely make a better keel as a later drop
If they’re planning for sidegrade type stuff so you have bis boats for different things, that could work
I think they have room for better is all
Not necessary skill level higher
Just better to accommodate higher damage from things they release later
They're not tied to the anti creep sentiment of normal combat
They get to release big things if they want to
Though maybe they'll do it as upgrades to dragon
So things don't feel wasted
But yeah I think things are kinda artificially slow rn and they'll release more nails via drops in things you do anyway, even if they won't necessarily be better nails/hr than frost
really hit the nail right on the head there
I just think we're at the dragon chain is bis stage of things lol
I personally don’t think the ship itself (hull, keel, etc) will see bigger general purpose upgrade because of the level requirement for the keel. If anything, I think they’ll be content specific side grades where it’s bis for a subset of sailing activities
Similar thoughts for facilities, but less sold on it
like more content specific core boat parts
in that case there needs to be an easy hotswap feature
delete fossil island
idk if this strat even really makes sense
i feel like all they're doing is making sure to put the biggest magnifying glass on it ever lol since people are just kinda stuck doing stuff and asking things like
why does salvage even drop this
have you see nthe rates they intended on things like ray barbs lol
like salvage dropping a cannon barrel i kinda get
and then they're just staring at it like wtf were they doing for weeks
tho it shoulda been at mercenary to be on theme
half of it is like its kind of optional rn too lol
like im almost done with sailing combat without using dragon cannons
i feel like you only need nails rn for actually impactful upgrades
as in, idk i feel like dragon cannon/hook are useless lol
i mean the dragon cannon isn't useless its just an upgrade to max hits
the hook though
i do feel like its actually just a waste of time
because the cannon matters later
the hook maybe matters never
if we assume future sailing pvm then cannon is useful
as it stands its just like one extra max cause who the fuck is using dragon balls 😭
im getting like 0.4 dragon cannonballs per vamp kraken kill
i actually feel like their salvage design just sorta needs work
i feel like it probably should've been more than the "im at work and wanted free exp" method
^
since now salvage is just doa post 99
just adding double spots everywhere is ??
its really mostly the drop tables of salvage
some places have 2x double spots
like
they're literally not allowed to touch salvaging anymore now i feel cause people went fucking rabid
which makes it braindead
it should probably give you more cannonballs/nails
just like port tasks should give you that as well
so you can go sail to be able to do sailing combat etc
or sail to be able to upgrade
and then you know it would probably start being a lot more okay to have sailing npcs dropping stuff you want for when you aren't on a boat
basically its just all part of how sailing only takes from other skills but doesn't really give anything back to the rest of the game
Jagex said they probably were too generous with salvaging/afk before sailing even released
And they were right
You can't really say things are 'optional' in this game as an excuse because basically everything is some degree of optional in a sandbox and the fact that it exists means people are going to go for it
clogging being the most egregious example
well yeah playing the game is optional
its always a bad argument when that starts lol
runescape especially
jagex knows better
if they put it in the game people will grind for it until they burn out
and at some point you can't just excuse them for putting unreasonable stuff in the game "because the game is meant to be unforgiving and hardcore"
it's the worst kind of cope
yeah like regardless of how much you need to do whatever for whatever reason
some people are going to log in and want to upgrade their boat and progress through the game
if that sucks they'll tell you it sucks
people just want to have the best stuff
that is like a very rational reason for grinding something in this game
versus all the other non-rational grinds people do anyway because they can
Mod Husky be like
its just like a million other things they've dealt with to varying degrees in the past
the nightmare drop rates? it sucks they've made it easier
and probably will again lol
Still need 3x more inquis/staff rates and 5x orbs
The craziest part is that he told us exactly what it would be like and nobody really questioned it
where we cope about finding the right way to buff cannonballs etc
for like
years
and end up just doing little to nothing while we wait
and it just sucks the entire time
They still haven't done the enough anything to buff cannonballs
I really don't want to do 200 hours of frost dragons for the best boat parts...it's an annoying and lazy obstacle
i'm getting my dragon hooks and leaving
this is the worst part its not even content worth your time
It's just a repeat of imbued heart except you don't have to be on task
Which thank goodness
like its straight up woodcutting on water
generic boring afk monster
Maxing a ship is just like several mini imbued heart grinds layered
like
i would actually rather grind pnm
than go do frost dragons
and i think the pnm rates are fucked lol
they could have made it so much better
introduce dragon bars - smelt dragon items into bars - rare hunts for the schematics which allow you to make the dragon items which you still have to put money into
but at least its a boss and fun
I would love to do pnm but the drop rates suck and I don't have an imbued heart
also it's like they conveniently forgot irons exist in the game after years of being fairly mindful
go, go forth and get an indeterminate number of bottled storms and dragon cannons
their drop rates are so counter to what they normally do
who knows if we will add more ship types in the future
or if the ship you upgrade will be useful in the future
No, Husky intentionally did it that way because he enjoys playing the things that suck most on ironman
feels like they wanted to extend sailing rather than make it enjoyable to grind for
He literally paralleled upgrading your ship with griding tens of thousands of demons for Radiant contracts
On stream live
oh yeah I memory holed radiant contracts
tone deaf af
another completely insane decision
ya i think on some level they wanted to put hours on the board to say it takes a certain amount of time to complete and kind of just came to a crossroad where they had to choose doing that with content they shouldn't really be asking players to do for that many hours
the reason i havent gone for oathplate kit on my iron yet
or just release it with fewer hours to complete
and just blew right past asking if it should be fun or if this content was worth someone spending that much time there
hours to "complete" sailing is actually insane
"get 2 visages for enough dragon metal sheets for 1 sloop"
very out of touch for what is healthy for the game
Calling himself a gigachad is also pretty weird
cringe
that stuff does make me feel kind of weird but i dont want to give them too hard of a time about it
but yeah like
it just sounds so terminally online
lmao
Having a task-only rate also sucks
i feel like the task rate would make more sense if you had like
Because it just adds another layer of annoyance to me already hating slayer and having to do tasks I hate for an imbued heart while also going for sheets and nails in parallel
basically more control over the odds of getting that task
with a new master or unlocks that let you really bump it up to be a common task
but its kind of almost mean spirited to give those task rates and then be like
I've said it many times
yeah but go turael skip 45 times or whatever on average to maybe see it
wiping out all time save/gain
i just think they've got a fundamental issue going on where
nobody has ever wanted a task to have low weight unless they never wanted to do it to begin with
at some point it just kind of doesn't really make sense
it's the RS3 problem
does jagex want you to do that content or not
there are now lots of task-only things you want now
before it was just hydra and barrageables for heart grind
i think the biggest problem is just that they wont go up a level and add a new slayer master
so duradel gets this totally insane task list
yup, RS3 has 3 higher slayer masters
idk how slayer even ended up stuck in the past
lmao for years with osrs all they did was make slayer the most up to date skill with how people were playing the game
i guess people criticized that and then they just kind of started neglecting it somehow
to be hnest idk why so many people are really bashing salvaging here. Take for example Runecrafting, nobody enjoys doing Lava Runes to 99 where max efficiency after full colossal pouch is what? 90k xp an hr? where at souls is 42-45k xp
I do like lavas I did like 3m of my xp there
i think the exp is fine i dont even care that people can afk some exp
it's not about exp
my main problem with salvage is that it doesn't actually do anything for the game besides be an outlet for idle exp
all of sailing is just exp for exp's sake
the skill is incredibly fast but you get 99 and you complete none of the sailing content
unless you just start salvaging from 83 and then never leave until 99
like why is there nowhere that i go to salvage because i want something
not like a unique drop but more like
i can go fish anglers because anglers are something helpful/good for my account while i do other content
The loot tables are a bit too disparate I get what you're saying
Like if there were a salvage that focused on logs and planks etc
for an entire new skill, "oh a better kurask slayer spot" isn't good enough
Don't forget the uninteractable minotaurs
And the extra weight added to your task list at 87
The only significant things aded with sailing are farming patches and marlins
which didn't even need to come from sailing
Pretty much every use for the Bottled storm is just to get to a location that you wouldn't care at all about if not for sailing
Like new forced clue steps and stuff to upgrade your boat like teleporting to lava wyrms
varlamore did more to shake up skilling metas than all of sailing
they keep doing these big area expansions but they can't really add patches the way we're used to seeing them because like
are we just gonna have a 20 herb spot farm run
Oh I forgot about rosewood blowpipe as a crab training weapon
they added the perfectly named stab weapon
the real folly was the content we decided to do all along
I mean that's just because nobody's wasting a beak on the garbage tier ones
65 ranged is pretty low to be able to use rosewood
im really curious what efficient maxing is going to look like for an iron like 2 years from now because of sailing
i feel like its just going to be the most disgusting opener to the account of all time where you're just skilling for like
who even knows how long lol
no like you just can't trade them
so they don't really serve a good purpose as a crabbing weapon
They are tradeable
ok, you have to buy the beak and then fletch it
If you're looking at the wiki you're probably looking at it charged
gotcha
This is true, sailing doesn't give back
there is some slayer stuff with sailing 🥺
And even then, you need one boat per step
also a non desert sandstone/granite spot
ironwoods
uhhhh
non botted runite spots
trawling would be cool if it actually gave xp
cotton seems like a pretty decent method for 73+ crafting training, but getting the seeds is too tedious to do it consistently
Yeah not to mention the [[Haemostatic dressing]] requiring Cotton yarn to complete makes most of the xp from elkhorn coral irrelevant
Wiki links found:
https://oldschool.runescape.wiki/w/Haemostatic_dressing
Looks legit
Malformed login packet? After dc. Happens every day
Started happening 2 weeks ago and played 2-3 months before that and didnt have this issue.
If you have the screenshot plugin (on top of the client): Right click to open folder -> Click on .runelite -> click on logs -> click on client (no date and top most one) -> look to see if there's any errors or warnings
Was there any reason why the last two salvage spots don’t give any clues?
Because the treasure is what you salvage along the way.

Too much of the Sailing content feels self contained
Iron and rosewood are only used right now for boats
Lead and nickel as well
[[rosewood blowpipe]]
Wiki links found:
https://oldschool.runescape.wiki/w/Rosewood_blowpipe
I was talking about the planks
i mean idk where they could add this to regular construction
as it is you can get 1m xp an hr using mahogany
imagine rosewood?
con is already bloated with items to build and the xp is already absurdly high/hr
You mention how it feels self contained, but that is entirely sailing's fault.
yeah could have gone by with existing planks
They could've used existing resources and new sailing uniques (not commons) that consumed a butt load of existing resources
I personally would've preferred 500 mahogany planks be used over 16 rosewood planks 
we could use the BF or GF to throw dragon items to make metal sheets
This is what other MMOs do and it was a bad call because now u just have more useless commons
Even if you add more and more uses for cupernickel, they are inferior to rune/addy/mith since they're alch tied
It's the same reason why I don't want them to waste their time redoing smithing because you'll just end up with super rune bar instead of rune bar, push down rune bar items reqs, and nerf alch values for functionally the same thing
Ironically, as much people like to bitch about it, chromium ingots were a good next step 
imagine all those pvm bosses/monsters whose drop table are pretty much alchs aka cg
where a rune item alchs 20k-39k to 1-3k
hahaha
yeah and xp rates that were previously decent get nerfed even harder
unless we plan to double the ceiling of smithing xp for super rune bar
I think smithing will remain in its odd way
otherwise they have to revamp the whole game's drop trables
Yep, and for what good reason? So some irons can make rune closer to 40-60?
Forget rune drops, you already can buy or get most dragon drops soon off of tutorial island.
like smithing as a skill is a bit uh
there's 2 skills
processing materials
skill check for oath or quests or whatever
i like just having a skill check for higher end gear
processing materials is all that the higher lvl reqs matter for
leave the other methods as training methods
it's a way to turn drops into gp vial items that get alched
said it before, but you don't mess with the mona lisa before you get experience fiddling with junk
same for woodworking
you dont want things made in the course of training to be good
no way you called it that
give me the 54 max
@austere mulch
id be down more if they add another yama fight type monster with a stab bonus just like oathplate, and then a megarare drop to combine all 3 specific armours (Oath, inq and the stab) with torva for a new set
requiring 1:1
just like treads
3 megarares required?
nah torva tanky
lets prop up that justi value tho
fuck it, why not
melee being split into three styles, no attack range, and then not compensated strength wise

The balance used to be supply cost of food I guess?
Vs runes/arrows
New players love melee cuz no cost of going pew pew
There's def more melee content than others rn tho right?
The holy avernic plate 🔥
am I crazy for asking this giga melee set with same str as torva but with the set bonuses from oathplate, inq and new stab if they add them?
I mean I dont see anything better to add in raids 4
specially how they are pitching it
gatekeep future bis to some degree 
torvoath ideally should be max of oathplate and torva stats
torvinqoath should be max of all three 
so yes
Give me 60 on salve and I’ll never complain again
55 max rancour for 60 max salve right?
deal 
Megarare is a weaker version of khopesh
idk a spec weapon only be a megarare
There’s a megarare spec wep for mage and range too but I can’t leak
id be down for an emperor ring type (ofc not with +30 everything)
and double stats on some of the wildy ones
aka dead content
ooo yeah
give me eof
I feel like raids rewards can't be upgrades to items from other raids
Cuz it'd be lame to get a drop from one raid and then you need a drop from another raid to even use it
it can be a fortify type deal
or treads
like you can use and it's straightup better
but then u add the thing and its even better or u add defense
they can drop like treads
and then older items get sacrificed to power it up further
preferably offensive stats over defensive
yea
lately every monster has 90-100% accuracy xd
scurrius more accurate than verzik 
technically
artio too
look at yama if you miss a pray, doom never misses
is funny how doom if you miss a pray is 30-55
and from lvl 8 and on sometimes u cant even see the projectiles at all
doom melees feel like they dont
at least 😭
ive been licked a 0 enough times it feels weirdly humble in comparison to other bosses
@warm storm did u know that scurrius has 100% accuracy off-pray melees 
artio and shellbane too
ahh specifically melee, that makes more sense. i was pretty sure i tanked a lot of ranged/mage hits when i was afking it
Where is the place to submit general suggestions? I only see the #game-update channel under Updates and Suggestions
Thanks!
vardoingus
The new ranged styles open up some potential reward space. The blowpipe for example is one of the oldest weapons that is still BIS is several spaces. And one "natural" option could be to make it a 2t light range megarare to surpass the bp. Another option is to flesh out the heavy ranged weapons with an actual dps weapon.
A crush mega is also an option as the current crush bis is a slash megarare in most cases. There are definetly options for more megarare dps weapons still.
Mega rare cannon for boat would be A+ content
Or better yet, the Master Tool. A pickaxe, axe, harpoon all in one
If i'm doing an end-game raid, fighting bosses with interesting PVM mechanics, i'd be fuming if the megarare reward is the osrs tool-equivalence of a spork.
Raids 4 could be a very challenging skilling raid though. A mining room, woodcutting room, fishing room, sailing way to get there etc. could be lots of fun
🎣

I like the idea of giga bp-not a fan of crush mrare though dont know where ud use that apart from nm its why inq also sucks cuz crush doesint matter
Anywhere you currently put the scy on crush. Depending on the passive effect of the mega it could for example be made viable at Doom if it's given the same range as a halberd. Given that jagex usually tries to ensure that the mega is good where it comes from it would also see BIS use at the raid itself. They may also choose to flesh out the crush use cases with future bosses as they've done the past couple years with expanding the use cases of the scythe.
A crush raid would also be a very natural spot to put a reward that upgrades inq. Then you have at least "megarare+armour set"-part of the rewards like with the other raids.
bro a 2h crush club with 2tile range as the mega
or morning star to go with the flail theme
The inherent logic of not wanting a crush mega because current crush is bad is also somewhat of a self-fulfilling thought process imo. Crush won't become very good without it getting a good weapon that out-competes the scy at crush-weak bosses.
ive seen ppl say crush will finaly be good for past 30 content releases. I do think next megarare will prob have a quarter of the power of existing megas due to hm ground they cover. but I think that might be a bit low still. personalyl the most interesting thing about the crush megarare to me would be if it beat budget slash options and bridged gap between scy and no scy. concept of it maybe getting attack range just for it to be viable at doom and then only really interesting for raids 4 i think is pretty weak.
Crush being bad currently is not something that is immutable. If Jagex made a crush mega then they would hopefully also tailor future releases to it so that it is made more relevant. The scythe was 300m a couple years ago, perhaps the least desirable megarare. But with upgrades to the slash style, the scythe, and more content where it's BIS, it was lifted to more general relevance.
That relevance is something that is player dependent as well. If players hadn't complained about the scythe's irrelevance then it might not have gotten the upgrades that it has these past couple years. The same would likely be the case for a fun crush-mega.
Scythe was still good to use but people were able to cope with the “cost of it” and were justified in using whatever else. Since then we have had so much scythe content and slash buffs that scythe in now in a healthier place and justifies its megarare status
If they made raids 4 crush based, then crush and inq are in. Look at how stab was changed with the introduction of toa + fang
I just hope that the content is challenging to some degree and not as mundane as toa
i agree its something that can be improved on. but releasing a crush megarare when the current state of crush is bad imo is really forced. it definitely will have a postive impact but if they design a megarare around a item that wont have much use outside of its own content I think thats a design disaster. atleast it most likely wont have the mistake of ralos where u dont know what the hell its for. (and choose to make irrlevant even at its own content). but also scy fundamentally just was really strong. even when it was "bad" it was still good for just about everything. was always good for cox/tob.
im sure neutrally crush item can be very good and thats hard to tell without more information on the item. like olm isint in paticular weak to crush or slash but scy is bis because of its power. im sure even if its designed to be crush it will still have power to be good at content like that. the thing about scy though imo was that it was more so pitched as melee megarare rather then anything in particular. the competition that a crush megarare would have to go through esp in the current state of game I think is pretty tough.
I agree itd make crush more desirable (and I hope raids 4 is crush based just not mrare) but people dont care about shadow because of stab at all. the diffrence with toa imo is ur not limiting the mrare to that content shadow had obvious implication/uses in toa/outside
A concern with crush mega is that even if it ties scythe (or comes close to) on def type neutral targets, like olm, then it instantly becomes the preferred weapon just about in every single one of those cases because, assuming that’s with inq or a new crush armour, that will also benefit your elder / dwh specs
Any why do that to the mega that comes from the one good raid we’ve got 😭 (cox is good too, but still)
If we do get a mainhand mega, it’d seem to make the most sense for it to be ranged typing and repeat the cycle of range - melee - magic
BP is too good to release a mega better than it
And crossbow you kinda have zcb
I guess you could have a mega with double proc chance to free fire with
But indexing more power into bolt procs is kinda bad balance imo
fuck it, add a jaw slot megarare
Armor mega kinda can't ever be the sort of transformational thing that mega weapons are
Megarare weapons all have better scaling that guarantees they will be better
(and blowpipe has basically that same scaling lol)
The biggest set effect we have is tiny. Also if they did make a crazy set effect or passive effect on armor it's crazy power creep cuz you can use that armor plus existing mega weapons
So the safest thing to do is make the next thing also a mega weapon so you can't double dip.
Range the niches available that I see are like... Fill in the areas where tbow isn't great by having a scaling not dependent on magic
Yea they'd have to come up with a good and balancable passive so that there is still some choice with melee on def-neutral targets.
Heavy ranged weapon there's room maybe but it's kinda... The niche is already crossbow which is dominated by bolt procs (which is% HP scaling). Zcb spec exists so you have to avoid overlapping too much and do you really want rubies to matter even more
For a while Torva was p much a mega with how versatile and strong it was, but now its just a dinky lil sidegrade
Yep, Bandos but +more str bonus and very irrelevant defense increase
Oathplate is more of a mega than Torva ngl
I guess so, to me the stats were really important because more stats = more mvps = more profit, and it was nice being able to just use it for any melee encounter
tfw mid game boss power creeps nex out of existence 😩
I think sticking to mega rare weapons is the way to go
mega sally?
Nah
let me launch a nuke out of my salamander right into all the barrows brothers
High accuracy Range that isn't dependent on magic level maybe?
Yea I guess so, aren't you supposed to use bowfa in leviathan? Doesn't seem like something that should be BIS anywhere rlly
Idk, logical place if we are looking at range weapon is a constant bolt proc I think
All bolts get a proportional effect, still can get full procs
a more consistent zcb? I'd hope that would at least require zcb as a component or else thats just another GG power scaling RIP bank value moment
Zcb spec would still be valuable
Actually proportional would be good cuz Ruby would suck maybe lol
But other bolt procs might need a glow up
i guess megarare xbow would fill the 1h mega range niche
and give offhands some more purpose
They could release a not garbage aquanite thing with it
They could also go for like an extra slow extra strong weapon but that kinda just has a niche for pvp kills lol
eh maybe as a small thing from raids 4 or something but that is just gonna be a coll log for most accounts so I dont think they should make it some big thing
Elder maul is prob decent for that right? Would need to outclass that
Describing Elder maul for 7 years
I think a mega pvp weapon would just be imbalanced and promote even more gear differential
I don't think they're gonna do another melee mainhand megarare
Mega pvp-focused weapon is also a non-starter
Crush is definitely missing a good weapon
Also if it wasnt useful for pvm it would be a bummer for raid popularity
I think we're gonna see mega other-slot items
Mega offhands to promote other weapons to approaching mega-rare current weapons, mega blessing slot items that give small boosts to certain combats, etc
inq mace is no good?
also can't you use scythe on crush
or is it not rlly built for that
if ranged is gonna have the next megarare since tbow was the first
i think we could get a megarare for light/fast or heavy ranged weapons
I don't really see how we could have a megarare light/fast item when blowpipe is already at that level
Blowpipe nerf v2
:p
Maaaaybe a megarare heavy ranged but then we're talking about something better than zcb at places where zcb shines and zcb is already really good
Making something better than the item with a 6.6% chance of hitting 110 damage without any accuracy checks at all is a hard job
I was saying itll be better to have all in one melee armour just like treads but an armour with all styles bonuses, str similar to torva and be upgraded with the other sets. (As well as gettting a stab set like oathplate)
It's not that hard lol, you can always just pump the numbers
That can be a megarare
And a megarare bp sounds bad to me, better off adding a new more powerful dart upgrade basing on dragon darts
Super melee armor stuff isn't really mega rare worthy imo
A consumable megarare sounds pretty awful
Like it's nothing you could rebuild around
Or what I really mean is tying megarare power to a rare consumable sounds awful
Whether you're a main or an iron
I mean people think of the big 3 weapons
When they say mega rare
Not the actual rarity level lol
Also kodai isn't consumable, etube is reacting to the idea of better darts
I wasnt suggesting a megarare should be something to add to darts I was saying if we want to improve bp will be better off if they just add new darts
Maybe with the rarity of Ancestral from cox
Is not the most common item in the raid
Thats part of the issue of the best crush being not crush weapons
This reads like you're trying to add Barrows darts or something. That's what I was really reacting to
My bad its a miscomunnication on my part
Oatharian ammunition
Roll against the lower of light ranged and slash defense :p
Hybrid weapons that roll against lower of 2 styles would be cool
Like what they proposed for voidwaker
Im fine with the big 3 as they currently are i dont think we should add a more powerful weapon to the equation
But melee has been pushed back a little compared to ranged
Then whats going to drive the raid pinnacle item or is it ok not to have one and have a balanced drop table?
And mage really needs a new cape
Like nex
Like almost every content relies on tbow on release until is not meta
Nobody takes scythe
Now shadow is really good but people find it as a problem
Shadows issue is scaling and breaking old content with it's accuracy
Raw DPS wise it's not insane (as evidenced by ayak)
Ayaks infringing way too close on it so it needs to be different situationally and having insane defense isnt it
2 more mdmg releases and ayak would be significantly behind again I think
Well its good for high defense but thats not enough uses
Like shadow working vs kq is just silly
That's kinda a kq issue too tho
They need to totally rebalance how much extra scaling shadow has and how little other mage things benefit from gear
Being good at kq and gwd is fine
The % are tiny for everything besides shadow
Jagex has already made statements on shadow and mage cape
You would obviously adjust the base values
When you adjust armor
It's ignorant to pretend otherwise
That mage cape will come from a wave minigame and that they promise to address shadow before making any significant new item that would buff it
That kind of punishes those not bringing bigger switches
I mean missing happens but shadow has really high accuracy vs things that weren't intended to be maged
If all the base items are getting nerfed
Thats its whole point, high accuracy
So if it doesnt have that then they need to invent a new identity
I mean the converse of this is a good goal imo, rewarding more switches means that your gear actually matters more
And i dont think that parts getting nerfed because theyve said current power is fine
Current max power is a fine spot
They're handcuffed from releasing new things cuz scaling on shadow is stupidly high
It's more than double the bonus scaling from scy or tbow
Needing another switch to reach current power on anything is still a nerf no matter how you look at it
(esp when you take attack speed into account)
Shadow benefits just as much as ayak from gauntlets while missing an entire effect
Cuz attack speed matters for str of the weapon you compare vs
Scy scales 175% with str but on 5 ticks
Normalized to 4 tick (a inq mace) it's only scaling 40% better
The point is that shadow scales at 300%
And the fact that magic str is % not raw str
Means that it always scales 300% better
Attack speed moderates the actual scaling benefit of the other megas
They don't actually scale at 175%, it's 140% vs 4t
%dmg is a band-aid system that originates from when spells only scaled from which spell you were casting e.g. spellbook spells and we didn't have powered staffs
Vs blowpipe tbow is almost equal
It evolved into so many balancing difficulties
The % system makes shadow worse as a scaling offender
Yep, it does
Shadow has a really low base power that keeps it in check
I see what you mean now
1 item shadow is trash
If you know how math works, percent increases become more problematic when the numbers go up
(1 item scy also sucky)
It was fine when we had like 12% total magic damage%
Scy is just like wayyyyyy healthier than shadow
infinitely so
For future releases
Scythe has …
Shadows compensated by poor base stats compared to the rest which is why its raw dmg is pretty poor relatively
4+ levers Jagex can choose to control
Just run a calc if you hypothetically doubled all equipment stats
Shadow has 2
It would get capped
Or scy against inq
So actually it would scale worse past that
(the cap is a lie)
Defense, slash defense, defense cap, monster size, can’t melee distance, etc.
And caps are an awful way of balancing
Nah the cap does actually exist
It's capped in toa right now and yeah caps are shit
"oh I don't want better gear I'm at cap"
Shadow is bad for balance
And magic scaling is shit
The cap is fine if you know it’s a problem
I’ve been saying that if you slapped on a 28-30 max hit cap on BP, it wouldn’t need to have been nerfed

Fine. I already leaked the melee spec weapon megarare, being the khopesh. I’ll also leak the range spec weapon megarare. It’s the handcannon
I am NOT leaking magic spec wep megarare though
tbow often can beat bp on 0 defence. if something is megarare calabur i think a bp themed item can be better personally
also alot of ppl forget light defence exists now
It got added I’m pretty sure. Max hit in toa should be 1 higher than it is otherwise
On that note, it's neat that with Eye we finally have a magic spec weapon that isn't a megarare difficulty to get
At least I remember that discussion shortly after delve taking place
Not that I’d ever step back into toa myself
It would feel so contrived if they made a high speed mega that wasn't light then they released content with higher light range armor to nerf bp
Been staying away from ToA since the update where they made Masori 20% rarer in 500s, still need chaps on my iron but I hate it there so much
Please lord. Not a blessing slot item 😭
Keep making people do their diaries
Or if they’re going to do a blessing slot, at least have quiver work as it was polled
Tysm
Make it need diary cape as an ingredient
I personally liked the crystal armour working with melee haha
I know is not realistic in the main game
Yeah because the whole point of that was literally directly that you don't need any other gear :p
Would also be contrived to make crush content and a new crush weapon then stack on giga flat armor to nerf scythe
Jagex has heard your request and will now make another ammo slot that is now so convoluted to use that it's not useful :^)
Makes me think of penny upgrade
Id be fine if you could use quiver the atlatl and javs
that to me doesnt make sense
It's an ammo slot but only if your other ammo slots don't contain both arrows and bolts, and not if your blessing gives 2 prayer
And the quiver bonus would only apply to one for some reason too
at this point i think they have abandoned colo and all its content
I would just unlock the quiver to take any ammo + make the bonus available to all
And add accuracy bonus on ralos spec or increase the value of drain
1/85 or whatever it is per full colo run is such a meme to get on an iron too
Over 3x rarer than a blessed quiver
Poor base stats didn’t matter when you get 70-80% of the damage from cheap options 
4-way shadow (occult, torm, ma2, and eternal) in mystics is still very nasty.
And back when it was a 3 way type of deal when occult was 10%
Kid named blowpipe:
Oh wow 10 accuracy and 1 str
To be honest things we need from Colo:
- Fix quiver
- Improve Ralos also make it 4 or 5t
- Make sunfire armour have str bonus same as obsidian
- Improve the regular loot
We just got treads, surely a difficulty locked item like quiver can afford it
Echo boots are a mem now with treads
If jagex was only intending to improve shadow by a certain amount each update, a rework is only a buff especially for those not in max gear, because theyd still improve it by the same amount but now the difference between gear is less
So in a sense its not really a nerf
Treads also gave no accuracy increase over pegs 
BP just scales atrociously well with accuracy, which is why majority of the nerf back then was on the accuracy, rather than the max hit. Due to the 2t attack speed, it has hyper scaling and will eventually catch back up with enough generic upgrades
They do give accuracy over pegs actually
Don’t get me wrong, Treads were massive
Ah, I’m wrong, 3 more accuracy over pegs
15 over echos
But also most werent using pegs and 15 over nothing
Actually wait
So its effectively a lot more than just 3
Yeah most people were using prims, so treads becoming default while from much easier content than Quiver does is pretty wild
But this cape isnt easy to get and the value isnt that insane, and splinters need more use anyway
Yeah, I don’t think we should be undoing the entire BP accuracy nerf in 2 updates 
It was more than 2 updates but ok
Masori has a lot
It would also work on bowfa, chins, ralos, etc
Again, the issue is BP scales harder with stats than any of these, with exception of China on 2+ targets
We're well past the old power anyway, nothing says it cant exceed that
Dont know why you're dying on the hill of 10 accuracy of all things
Masori + quiver already made bp back to pre-nerf accuracy before even talking about treads or charged quiver
Quiver gives +10 over ava's without being charged, and Masori gives +19 over Arma
10 accuracy and 1 ranged strength from Quiver charge working on everything wouldn't be the end of the world
For an item that's considerably harder to get than Masori or Treads
Quivers just so convoluted and underwhelming for the difficulty and it not working full power on half the range options is crazy
And max gear back then was considerably easier to obtain

fine, but we slap BP with a cap now
it’s like Pinocchio’s nose in a village of liars
again id be more up for a new set of darts
Caps if not on specific monsters are lame
But necessary
base on ddarts
Also lame on specific monsters cough zulrah
Whats lame is having new gear and it not doing anything
I feel colo needs attention
New range weapon will be the exhaustpipe and only take obsidian (drag equivalent), crystal, or Oathplate darts
Doom needs also attention, the boulder spamming is annoying, the acid being random also sucks
It will also heal you for 6x the damage dealt, spread over 15 ticks, and be a 2t attack speed regardless of attack style
Colo is good content with absolutely 0 reason to do it anymore for any account after quiver lol
The prayer gear is useless, Ralos takes more time to obtain than it would ever save in thousands of kc of anywhere you'd use it, the echo boots are also useless, and the sunfire splinters are farmed to death
Oathplate adds slash bleeding to the dart effect so u have bleed and venom
and regular loot from doom is weird
Echo boots having a limited aoe only around YOU makes it suck for zulrah on top of needing more of those crystals
I mean with sailing i think they forgot to work on existing content we've been asking to be improved
hopefully now they somewhat got sailing out of the way
we finally see these improvements
Please no, I know its been 3 weeks but sailing needs help 🥺
They also should allow us to use dragon items like chainbody, helms, etc to make metal sheets
I also feel dwh should be 1/1k if you are on task
and 1/3k off task
xD
ya, no
why not?
doesnt need to be made even easier to get
fked up in making the new elder maul not req the dwh, to give it the special
ppl talking about pre nerf bp when tbow has gained 30max hits since then. reason why tbow been bis for all recent release. its really not that strong
they already have light defense to balance it just no point when tbow is always better and bp not being an issue
i mean its also hurts when they dont lean into make a resistance actually being a resistance lately
like frost dragons have the higher def against normal range, yet bowfa does really good damage compared to fire blast/wave
like they get scared to just completely say no, u cant use these styles against a certain mob
Bowfas also a lot more expensive than wand setup
And the point of those styles isnt mainly to completely block off something
Options are good
i just personally want them to address items directly
instead of like
hehe we made this new range quiver but only xyz effect works with this weapon but not that one because it might get too strong hehe who knows what our items will do depending on what you equip
Jagex: "We are fine buffing tbow with +10 accuracy and 1 damage from quiver but bowfa would be too op if quiver works on it, eventhough tbow gets 2 max hits and bowfa none"
10 accuracy and 1 damage is too much from a hard wave based content but anyway lets release a purchasable item that gives everything 3 strength
Fine fine, we need darts harder 
Fine fine add a blessing that gives 5% accuracy and damage to all crystal weapons
so blade becomes relevant
Ever since we switched away from incremental increases, stuff like Rafa blessings 4 should be str bonus and big prayer bonus 
Masori should work as an arma item in gwd and torva as bandos and zaros
just like the staff of light works as sara and zammy item at the same time
the thing that bothers me is its not even consistent. ye quiver buffs bp to much also lets release threads/masori
that is kind of a cool idea, but I would rather have this kind of huge buff for crystal equipment and weapons be a bit more restrictive.
For something like that to be balanced, I think it should be occupying some gear slot that adds more switches and does not work with magic as well. Maybe a set of hybrid (range/mage) Crystal Gloves?
I’m not kidding when I say Rafa should be +10 prayer if no offensive

would love that ngl
ghommal's penny buff too thanks
I once made a reddit post about letting enh crystal to make a crystal staff and gap between sang and shadow
i got downvoted by everyone saying it was enough to grind 2 enhanced
and now we have ayak
New content > piling on to old content thats already fine
im still under the opinion that just because a weapon is BIS (scythe/shadow/tbow) doesnt mean it has to be BIS at everything
They arent
I think crystal has a great niche being hybrid with ranged and magic only. It seperates it from Void for example which is tribrid
I thought the same like you have a staff in cg
elves magic
like a magical city
but anyways no one thought it was a good idea to have another use to your enhanced
by them sang was second best power staff
no other power staff on the horizon
Overloading the content is where I have a problem, not there being a staff in between those
and 87 slayer + zulrah to me was boring as an iron
Would crush a lot of irons mentally
Just make it so saeldor can be converted to bow any time and vice versa 🤝
they need a shard sink and its ok
they even improved the charging to corrupt it
which now u dont need the lvl to eventually corrupt it
Blade kind of is relevant. It’s niche. If it were op irons would be doomed. As it currently stands it’s just a nice item to get in place of needing permanent whips if you get spooned b4 armor seeds at cg
Make it too much stronger and dhl all of a sudden is ass
And at ToB for example blowpipe is somewhat similar to scythe on the rooms where you wouldn’t use a fang over saeldor
nox hally is easier to get
and is just as good as blade + avernic
nox hally is better than blade + d defender
Yeah but nox is not that good of an item except in niche places where other niche items are already better
It’s also 5tick and has clunky mechanics
nox hally is good at tob, zulrah (u can get gm time without any megarare or weird mechanics), vard (beats blade until u have avernic defender which makes blade 0.1% better)
I mean blade could definitely use a buff it’s just hard to fit it into progression and I don’t think anyone should feel forced into 800 cg let alone 400
Not good at ToB
it is good if you are not melee role
for nylos
even so
u can bring swift blade
doesnt beat sra
but it is good
Zulrah yeah that’s an argument to be made and vard I mean a 5tick will always be better because it fits into the axe pattern better
im at 1k with no enhaced 🙁
Last enhanced 464 kc, i quit and dropped everything to my main
I came back to the iron
and welp
here i am
almost 1k kc later
I only really need it for levi
i can do cox without it
Nox is not good at tob for reasons including and excluding raw dps numbers
Maiden = bp
Bloat = tent or blade is usually better in practice because you’re fixed to a number of attack ticks per down and by using a slower weapon, you more often find yourself missing available hits
Nylo = tent/blade is better (Nox is 5t, so the comparison is 2 tent + bp vs nox)
Sote = nox is good if you have full oathplate, otherwise use fang
Xarp = bp
Verz p2 = nox saves, best case, around 2 ticks per nox compared to tent/blade (less as you have more scythes in the raid) assuming you play perfectly. Problem is, you cannot deal with all crab spawns using Boak with nox like you can with tent/blade, so by default, you’re already losing >2 ticks (likely a full hit or more) on crabs by comparison
Verz p3 = good for webs and nados because of the 5t cycles
TLDR if you don’t have full oathplate, tent/blade + fang is your best option. If you do, tent/blade + nox is your best option
Something being "good at" is not the same as "better than" I said nox is good as is easier to get than blade so if u dont have blade u can multi use nox and not feeling the need to go for blade as in most places nox beats blade with avernic on. Now tob has a variety on options for you to go with, like I did 10 hrs of lms for swift blade just for nylos but u can bring a whip like u said but in the end contribution at tob is less punishing than other raids in really you go for enjoyment not to sweat on the raid on an iron with worse gear than your friends.
many times people with 3 deaths get a scythe purple when u 0 deaths
bad rng you shoud've spent a couple hours at naguas for sulphur blades to save more time both in and out of the raid
I did tob on my iron around this time last year maybe Jan this year only content i tried from varlamore was quiver and hated moons, i did kill 1200 naguas and didnt get sulphur blades so i gave up
Did get unlucky
3 pets zam
you're not even on rate for a scy in your name. far from unlucky
Lol why am i always misinterpreted? I didnt mean unlucky for a scythe
look at my kc and how many purps
cause people don't know how to use context when reading
like purp 1/50 for me in the pic but i did mostly trios and 4 men
which should have been 1/28 - 1/36
posts log with no context other than "did get unlucky". Silly me for assuming he spoke about the one relevant item he still hasn't got ye.
the log was context bruh
i know you know he's been talking in here for a while, i think its fair to make the assumption he's not a total idiot lol
dont be so obtuse
almost a total one but thx for not saying a total...
lol
Nah that assumption is way off base. Plenty of people chat here regularly and have awful opinions about the game. And in general horrible math knowledge.
surely
Assume stupidity until proven otherwise.
Yeah close but not quite there anymore
I didnt realize now it shows every boss kc
so pretty much i have no bosses i havent killed on my main
😛
I posted this in the threads for update ideas but I really like the idea of using crates to store resources in from the unique islands rather than building a bank at each one. I get that it’s a gold sink or whatever for the magic stones but it would be super cool to be able to pack my cargo with logs, ore etc from my adventures just like the crates of fish
the only island that has a bank and you can really get something useful is the sunbleak island
maybe deefin point dungeon where the bank chest is next to the runite ore
Seee that’s why I think being able to pack crates with one type of items would be cool
like the fish ones
They should do ore crates
But take 2 cargo slots for 1 ore
So you can hold max 120 on your ship but it's better than zilch
Oh yea I’m sure there’s a way to balance it
Guys, I have talked to Oziach but my rng is still bad
what's yall secret to improve rng to streamer lvl?
Hoping so bad Jagex is cooking with todays update. Still waiting to do Sailing combat/ trawling lol
arent they on vacations already?
Mine starts this Friday. But hey, if they are, well deserved. Hope they enjoy it
inb4 no update today
Don't hope for too much. Would be silly to release a big update with a risk of it going wrong and having to fix things during christmas or leave it in a bad state over the holidays.
Yeah idk. Maybe i expect too much. I just feel like we haven't really seen any big changes yet. And it has been 4 weeks. With other releases we got pretty big stuff within 1 -2 weeks. Now we just have safespot removal and a salvaging nerf then fix.
Don't think we need that big of an update for meaningful changes. Then a big update can come much later if they want to
I think they do prefer to do 1 big update though
jmods dont need christmas eve 
I think if they just did the following today, Sailing would already be in a much better spot:
- Make both cannons have 360 degree firing angels.
- Refund items when removing a ship facility.
- Loot crates for port tasks/ combat tasks. Gives some dragon nails/ sheets.
- Balance some drop rate numbers around. Mainly for dragon cannon barrel.
Can even just be a temporary thing until there's a bigger update. Like a real menu to swap facilities around and reworking the combat
imo they should reduce cannon firing angle but double their damage
That'd just make it worth to build a single one though
you could attack two things at once
Please could you clarify when handing in several port tasks at once, whether each task hand-in rolls independently for the soup pet? This is relevant for people doing Pandemonium/Port Sarim tasks for the pet, which typically come in pairs or triplets. Thank you!
With the helm change does this make rune helms two clicks for crystals and dragon one click? Or is it two for both rune and dragon?
Nothing regarding lack of STASH on Brittle Isle??
Container consistency change W update
Yet still no option to unload fast equipped Forestry basket / Fish sack barrel
Which is asked for for ages
Having looting bag button also empty containers would be a very welcome change
True
for stony basalt, why not give us both destinations in the portal nexus? Yanille/Watchtower and Varrock/GE teleports already add two entries
A lot of people would use equipped Forestry basket with loaded Woodcutting cape but it makes unloading so bad that Basket simply stays in inventory and Woodcutting cape is equipped..
Makes loading woodcutting cape pretty much useless design
I'll make sure to pass this on to the team 
Just got it confirmed that two clicks for Rune, one click for Dragon 🙂
That sounds nice to have dragon keel now a bit more
are we back
Still no update to add pet drop rate from sorting salvage???
omg1!!1!
Didn't fix the issue with open storage devices not auto storing herbs, gems, and seeds while sorting salvage🥲
is anything going to be done with ship combat or drop rates? it still feel likes grinding any boat upgrades is a long and tedious task that is only meant to be done or acquired if you plan on going beyond 99 sailing
there will probably be questions about it in the survey
Speaking of Patchy, one of the Treasure Trail items he can sew together, the [[hat eyepatch]] (pirate hat from hard clues + right eye patch) CAN'T be stored in the POH treasure chest, even though everything else Patchy sews up can be.
Wiki links found:
https://oldschool.runescape.wiki/w/Hat_eyepatch
Is this where we post bugs? Or ask questions about them. The gotr barrier is blocked after a game started on the official world
Nvm it was the first game and didnt have a minimum of 100 people in yet
With the new foods from sailing, can Bounty Hunter supply crates be updated to allow for more variety, please?
I am currently using bluefin as my main food while pking, but once I have to open a crate, it's just anglers or mantas. This would be a really nice thing for BH!
@ancient ember can you please help clarify? would like to know too haha
I've passed this on to the team for discussion 

