#game-update
1 messages · Page 135 of 1
repair kits, planks, cannonballs and the like
how is it at all interesting? sailing back and forth between the same places hundreds and hundreds of times with 0 rewards, imagine there was bonuses for hitting x whirlpools on the way, or making a delivery in x time, literally anything to give it some dynamics
Ball Vouchers
So from 42-99 should be your argument. Then you have to see when you unlock 2 crewmates which I don’t remember off the top
I was salvaging since lvl 15 on all my ironmen accounts. Saying you aren't salvaging at all until 42 for the station is incorrect.
sounds like a horrible valentines day gift
Trade in the Voucher to Iron Bill for C-Balls
It’s not incorrect it’s just you doing something inefficient is all
that way people can stop hoarding Bill's Balls
It’s ideal to salvage when you unlock the station on the boat. You can also just do so beforehand at diminished rates
Which you did
Your opinion is that having fun playing a game in a way that isn't what you consider efficient is wrong because it's an option?
What
isn't iron bill locked behind a hard 50 sailing req?
and port tasks are introduced to you at level 1
like you have to do one for the quest
unless ur 1.5t salvaging, which isn't what we're talking about
Your initial statement was this. "Regardless of xp it’s 30 min afk"
eh, bronze balls are cheap and plentiful until then
but I see your point
Point is, Port Tasks need to reward us something
Do we have any idea when todays blog post is suppose to come out?
I'll probably do some anyways for the chance at Soup, but still
i wouldn't even commit to salvaging pre-55 if ur going the crewmate 30 minute afk special
The reward is the friends we make along the way
xp just outright doubles
might put together a game suggestion for that after I finish my current stuff for the combat rework
however, post changes
I'm not bothering with suggestions for now cuz everyone is to focused on the exp changes rn
Inserting fun into the convo is also dumb. No one gives a fuck for what you find fun. You’re tryna argue from 15-99 when it’s highly suggested to start from 42 on. I’m also specifically talking about 30 min afk from when you unlock 2 crewmates
Have you already lost the conversation point. Salvaging whether you consider it "inefficient" personally, does not disuade from the fact that it's available from lvl 15-99. That does not mean it's fully afkable for 30 full minutes until you reach the sailing level and boat upgrades to be able to do so. That was my entire premise of what I was saying.
its super meh to just sort salvaging
https://discordapp.com/channels/324132423636090880/1445636900009414777
Like I made this right before the nerfs and woops, that was a bad idea
Salvaging is still afk even without 2 crewmates, it’s just not uninterrupted
gets overshadowed by current events
if you stretch the meaning of afk, sure it's afk
People consider redwoods afk when you’re still clicking a log when the previous one is cut
Yet it’s afk
The issue he's having is not understanding the length of afk is significantly less now including lower levels not just the higher levels
yes but you are also talking about 30minute afks - generally people conflate the 2, even though both of which got gutted xp wise
Yes I’m disagreeing that it was cut
30 minutes of afk lets me take a shower
or walk the dog
or vacuum and mop the floors
or do laundry
or... anything else
30 min of afk is still insane compared to anything “afk” in game
its 55
How much longer for the OSRS team to revert the sailing nerfs
Ty
and honestly i wouldn't really salvage until like 53 probably
during leagues, I would afk mining pure essence
yeah it was very strong, but its a new skill so they can set w/e precedent they want
or afk karabwans
If it’s 5 min afk then maybe
yeah thats fine, but they added 4 nerfs at the same time that compounded and decimated salvaging across the board apart from 1.5t. Then set drop rates at 1/20k which irons want to go for
clearly people will be annoyed
no, the true afk rate BEFORE/AFTER the nerf for 30 minute/2 npc salvaging afk was 60/40k, which is still miles better than some of the other existing rates
i think their numbers do what they thought they would do aside from the increased downtime
The drop rates are another discussion but yes it’s bad
i think the downtime was an accident
I click once on demon tears for 35 full minutes of afk and 5k/hr wcing xp. Just because you don't agree with that, it's available as an option in the game. The same can be said for salvaging. The update ruined the afk-ness of the activity and no, you cannot click once to fully salvage and sort for 30 minutes.
so that like ~10% of the exp is probably coming back
anyone who brings up extractor usage for "afk" will have their balls whacked
then they'll make whatever adjustments probably
its never been 90khr 30min thats crazy your cargo wouldnt even hold that much xp if you had the ideal uptime
why tf do i get no xp mining coal wtf jagex
it doesn't take long to sort
Everyone can agree extractor isn't even apart of the conversation as Jagex was going to remove it anyways.
your cargo usually capped at like ~110-130 merchant salvages if you let yourself afk log
and personally, I just bank my salvage
insanely intensive 1 click tab out
it takes me 3 minutes to go to port, bank, and go back
You used it when salvaging after the afk kinda but that's only 5 mins per 40 or so
ngl theres probably some watchdog plugin to force focus other tabs after you click 😭
It's actually faster for me to bank my salvage than it is it sort it
When sorting*
there's a screen flash one for it
I don’t mind whatever option you choose. I’m just saying you’re complaining about the length of afk. You’re own argument for demon tears shows it’s not about the xp/hr when in fact that’s what everyone is pissed off about
just thinking about that idk if i believe it ngl
you can even make the argument that the **truest**afk method is actually quick dropping the salvage, which would make it 50k/hr/30k/hr before/after changes, which is still NUTS for 30 minute afk.
I'll just sort it in Uank later, 2 tiles away from a sortnig station
give it a shot man
That's what others are pissed off about, that's not what I am pissed off about. You are putting their opinions onto mine.
i literally cant think of longer afk methods still besides infected roots
which are at least like 5k/h unironically
nmz needs you to click back every 20 minutes or so
Combats are 20 min right
it should be an exponential decline
It's actually faster to bank sorted salvage at Uank, cuz you can just click the "bank everything" button
its not even the distance travelled even though that is a thing
but man this is a whole hour 😭
yep, its like 75k/hr vs 230k/hr
Perhaps but there’s a lot of chatting to go through
afk vs active
its the part where you have to get off the boat and unload im assuming over 200 cargo
28 at a time
if im insanely pedantic i can say even longer with worse hooks and less crew
I can agree some are upset because they want better afk exp. That's not the only issue or pain point in the conversations we are having as a whole. As a whole, the mechanics of salvaging were fine as there were before the update. Extractor, XP rates, and player laziness aside, they changed the core mechanics of how it was before and that's the part that I disagree with.
then get back on the ship
and people have bitched and moaned about nmz for DECADES
you.... don't know?
@meager flame I'm going to show you something really, really helpful
So are we getting that update today or ...
theres a right click option on your crew at the port to bank all cargo iirc
now you mention it, yeah the bank all cargo option should be removed. It is too player friendly
What's the closest bank to salvage station
like you've gotta be wasting time right?
there's a bank next to most salvage stations
Or do you use bank boat
Its rather funny how hard of a 180 thia update has done
yeah but like
If lvl 48, Ruins of Unkah
2 tiles
Its also rather funny how easy it is for them to do a 180 again
when are they going to add the ability to club seals
theres a deposit box at every port pretty much
24 or whatever that you would've been doing on your ship
Thanks I didn't really sort on land so I have no idea
We will see if they do it or not I guess
Khazard is like, 5 tiles
like
Post is up
salvaging without the boat facility would 100% need a crate like trawling
Barracuda salvage where at lvl 48 sailing, the salvage spot, dock, bank, and salvage table are all within 50 tiles. I'd like to at least see more salvage areas setup as nicely as this area was appropriate to sailing lvl and progress in regards to them stating the on-boat salvaging station was a last minute add-in.
anyways, lets see how long it takes for me to bank my salvage
basically im questioning how banking the salvage is really helping you
Easier than dropping would be the case for it I guess
Well, the real question is if you want the resources or clogs or not.
nah hes sorting it eventually
its just adding in the loop of sailing there and back
to the sorting process
Gets to bank everything I guess
Banking may be faster than dropping also depending if you are using crewmate or not and how close the bank is.
lets see what they said
Link it
and yes the nerf was wild
I didn't look at numbers
Wow so i guess its fine now
Lol
Now we just need them to fix combat and look at dragon parts drop rates
So was it just a buff?
? Link pls
Besides extractor nerf
It’s not in #game-news ?
It's real
ok suggestions are relieving
Ty
Increase the number of active shipwrecks by 1 at each hotspot.

okay i actually think they're doing everything i wanted them to do when it comes to how to change the exp
Jagex, please make sorting salvages viable for pet rolls, ty
I still think that the better solution to crew salvage exp rates is not to nerf their exp but instead, make is so they go afk themselves after 10 mins and your character has to click on them to get the going
@meager flame Tested it, took me 3 minutes 40 seconds to bank my cargo and go back
"Oi, jobless jim! Stop slacking!"
They pretend this is a buff but in the end still a nerf to salvaging
Welcome back, they posted the blog update 😉
It needed a nerf? It was too strong. This is now reasonable
yeah as a working dad I agree it needed a nerf
damn, I must have wrapped into the future
yeah that part i actually kind of believed the part that i wasn't sure about was actually me kind of misreading what you were saying
This is an option available to us if our tests tomorrow result in it overperforming - but that's one for us to evaluate once we're testing bits!
pet rolls on sorting salvaging when
Also a consideration as part of a wider drop rate discussion, and is something that we would've offered today were we not also making salvaging quicker and keen to see where it shakes out
pretty sure combat is a whole thing they are planning to rework
should be buffed more
Get 99 quickly and then never train this again
overall though i think that you guys actually did listen and did everything you reasonably could have to meet the feedback in the middle
Also on our list to chat about, just trying to work on the bigger issues surrounding XP atm
Appreciate the change
ayy they fixed the stuff! well tomorrow i guess
Thx @winter hearth
drop rate wise, is there any plans on that front? Some of them are absurd
they do talk about having that discussion after this
Nice, thanks for the communication that its actually under consideration, defenitly eases my mind a little
Thanks for listening and appreciate you popping in!
It def leads into a bigger convo on where you want afk to be in this game and the rates/effort
Part of a wider discussion we need to have, just more pressing issues at the moment
Thank god, hail jagex
what about exploring whole world charting with crystal extractor? its nerfed as hell
Do you mean vs other methods?
ty ty
So when will this go into effect?
Cuz it does roll on sort
for everyone else- i am using this time before they fix salvaging to get my sea charting done!
yeah, sorting salvages has no pet rolls atm
Thank you, this is Exactly what we asked for 🫡 great recovery on this one Jagex
That can't be right
Hello Goblin
this is actually very strange to me because honestly
still reading it rn
i think people should roll a pet if they're getting exp basically in all circumstances
You guys did good with sailing . There’s no reason y’all had to kill the skill after 3 years of dev work all within 2 weeks .
and thats generally how most pets work
Did Jake get it fishing or sorting
and when they dont its usually more of an accident
yah
it should be all sailing xp drops tbh
Zaena iron got it from sorting they said
charting with crystal excavator is nowhere near as satisfying now, you should increase charting xp
But no screenshot
Do you mean crew salvage you sort?
crewmates salvaging + sorting not proven
has zaena like shown the pet drop screencap idr
@winter hearth Has the idea of allowing the extractor to only charge during boat movement been discussed?
They don't have auto screenshot but I trust them
Charging during boat movement sounds too technically challenging
I think it'd be fine if they include an exception for Trials
And requires overhead
nerfed xp on crystal extractor and only during movement? woah there bud
well the idea originally was only during movement before the exp nerf
The broken dragon hook droprates must be broken 😄
It has been discussed yeah, just the point around 'we don't want to do too many things at once and make life harder for ourselves' from the blog holds true here
@winter hearth today's changes fix a lot of the issues imo
Thanks for listening!
I wish we were let in the loop before the changes went live, I think that would have made the feedback much less emotional
Crystal extractor should only give 10xp and every activity after level 73 sailing gets its xp buffed
Fair enough. I'm sure the office has been very stressed and you guys want to approach things carefully from here on out
Props for the timely damage control, look forward to sailing tomorrow 
i have so much charting to do i wanted to do with crystal extractor, now this seems disappointing to do
Tomorrows update is a huge Win, keeps super afk xp low and rewards active salvagers close to what we were getting! surely we are all happy with this! 😄
Holy shit I did not expect such a swift turn around and fix from the team. That's actually so relieving.
The only feedback is please just be more transparent next time about expected changes. Like we gonna nerf the extractor. BUT WAIT FROM THE TOP ROPE ITS THE WHOLE SKILL
Well since you're here Imma drop this idea here for crew member passives
https://discordapp.com/channels/324132423636090880/1445636900009414777
someone takes ur 10$ and gives u back 5$ and ur happy? 🤔
Okay, after reading through the update; not a bad set of changes and seems to more appropriately target the super afk salvaging path
Mandatory, when will these be implemented? 🙂
just nerf the extractor working while ur stationary and leave salvage exp and crew alone with the current fixes without the nerfs.
no one asked for a salvaging nerf besides random dudes on reddit.
still feels like now having 80+ sailing is pointless if the dudes with deckhandiness 4 give me less that half the xp when they were already barely 70%. some of us have jobs and not only that our own character doesn't auto salvage when the salvage area goes up or down so im losing exp there too. like idc bout the boost from the extractor but the average joe with a job gets nerfed exp rates i dont understand
Tmrw
Its all about balance, the main issue was the crystal extractor, that has been dealt with (in a way)...
Yeah being let in on what the team is thinking before changes go live would be good
Still no word on UIM cargo changes?
it'll be so funny if the crewmate nerf on hooks also nerfs trawler net xp
well tbh only courier task seems to get buff, everything else got nerf in the end
The only thing I'd really want to be "different", to align with the whole xp vs reward philosophy, is to get more XP from on-land sorting compared to on-boat sorting, since boat sorting encourages more afk
plus to keep a semi afk method at a reasonably high xp rate i think is good
Hmm overall gonna be getting more salvage in now right
Slightly less XP slightly more salvage processed
From pre change
I'm gonna salvage so hard now
abuse early now
they are bringing gwenith back to the XP people were previously getting ish, i would of loved for it to stay as it was pre nerf dont get me wrong, but im happy with the rebalance coming tomorrow
gotta take what we can get lol
anyone would be happy to get even part of what was taken instead of nothing, its still not good though
I wish the trials actually hurt your boat. It's weird only the first trial hurts it and has a cost to doing so
id rather have fully afk activity gets punished more than crystal extractor which was used with combo with all other methods as well
read
1 hour afk being buffed 💪
@winter hearth Thank the team for being willing to admit their mistake. These new changes are more than fair. Fully afk gets nerfed but actively we get to keep close to the same rates. W
Lmfao alright cool guy
true but then again 1 click every 90seconds for 600xp is still mad, even if i loved it
30min afk should be the same xp no? we were not clicking extractor every minute anyways only sorting
look at the npc nerf
less xp no? the crew mates are getting xp drops
it'll be the same as it is now
yea ur losing 30% even if they are on it now when they change it
It shifted XP from crew to cleaning
@winter hearth now please fix the flick box coming that got changed behind the black trials on marlin with whatever adjustment was made to maneuverability.
30-40k fully afk is still pretty good, especially if they're offering to add the cargo hold destroy.
Honestly my biggest gripe is how Port Tasks are supposed to be the bread butter, but the gains from salvage are to good in comparision
I want to pay my crew in the trash items
they could always make boat moving load extractor faster, would make it better for active people and less xp for fully afkers
Let each crew have a designated item they take from you
where do you think all the d-cannons are going?
jenkins gets all the dupe mouldy dolls
Crew shrinkage strikes again
listen to yourself you are embarassing to be in the same community with
Please consider adding salvors paint to the other higher shipwrecks, fremmy or merchant. Makes no sense its only on 1 specific shipwreck especially considering its super rare @pallid gorge
slap in the face really
yeah i feel like the people that would go for a paint should be the people doing what im doing for a dragon cannon barrel
and i should be killing some kind of sea boss or something
for the barrel
lol
? I'm totally fine with that
Man that random dude called goblin is gonna be confused why he's getting pinged about the paint drop rate
I do find it kind of weird you only get the paint from 1 type of wreckage while Angler's you can get from all
I think extractor loading faster with boat moving would seriously balance it, less xp for afk, more xp for active swimming, instead of same charging speed for all
We can confirm that a variety of items are bugged, causing them to drop more frequently than intended.
lol
Feathers and stuff
im actually kinda confused about that
I guess
The intended rates were lower I guess
you'd think that of all things would just be plug and play
If you man mechanically
Ray Barbs were bugged to be 1/16, but were supposed to be 1/100
Read the above ^
yeah mechanically like
For everyone wondering "how the drop rates were bugged" Mod Goblin stated how and why in that post.
how does that occur basically
spaghetti
"Have already been making a bunch of notes on peoples' thoughts more broadly on drop rates to talk through with the team, but wanted to quickly jump on the point around some of the blogged numbers being incorrect!
Those numbers came directly from developer tickets and these posts are proof-read by developers, but in this specific instance there are a handful of drops that are rolling twice (or otherwise bugged) rather than the stated roll, meaning there are a number of items that are considerably more common than we'd anticipated. While this is technically a bug with a handful of items, we're not looking to make any changes to the actual in-game rates yet beyond tidying up the code so that they match the rates players are experiencing - for anything in the blog that feels off, the Wiki will be closer to reality." -Mod Goblin on Reddit #game-update message
unless they have to do something on the items end when they're adding it in and someone maybe didn't know how to use whatever they do
and just made the same error over and over bc they thought that was correct
which is super possible
Wiki more accurate than the devs is funny though
same reason great whites weren't dropping keel parts
So basically at merchant ships theyre removing 60xp from your crew catches, and adding 61xp to the sorting of the salvage, or am I working this out wrong lol
Actual realtime test samples, vs. coded rates.
Next time just play test your exp changes instead of spreadsheet goooping. This is a live game. You don’t paper trade the same way you trade with real money. A very concerning mistake on your part jmods
basically yes
while also fixing the spawning situation
so thats where the 10% uplift comes from
Yeah the better uptime is gonna be huge
If I could roll crates like WT when finishing a port task I would be in heaven
How are merchant salvage rates now with self salvaging?
this def fixes the issues that they broke - as someone who active salvages this should be good
So overall its like a 20k xp nerf from before? So what, 90k an hour?
Higher salvage throughput tho which is good for irons looking for barrel
Including extractor
Can we get 60k hr at shooting stars cause it’s not as afk as sailing ?
i think everyone should be happy with it basically to some degree
it will be better for everyone tomorrow than it is today
to some degree
maybe not as good as it was but
I mean let's be real it was too good for an afk
yeah it'll be like ~42k
95% of prenerf rates is basically the same but extractor basically got cut in half
we should actually
I still think salvage rewards to much for the amount of effort compared to courier, but whatever, one step at a time
how bout they make it where we can auto start salvaging like the npcs
i mean... we shouldnt be happy haha , as someone who works in tech, if we break something and then fix it.... the customer just returns to baseline.... we can be happy when a good improvement or optimzation happens
There is actually some pretty afk 60k per hour mining methods now post sailing
only reward sailing has is xp, all drops are trash
Guess ill have to self test
if ur a normie
And plat
more gp than courier runs will ever give lmao
Revert everything to pre nerf
like what 200k gp/hr?
👀 26m coins from the mercenary alchs omw to salvor
Lol the hard afkers spend more effort complaining about salvage than actually playing the game
XP rates never needed a nerf in the first place
yes they did lmao
Why?
maybe the extractor for sure
Certainly not
Hard afk was over tuned for sure
It was the fact that regular players got collaterally hit that was the issue
crystal extractor does and still makes you feel like a clicker monkey
sailing is just gonna be the most interesting skill in the world for awhile
just wait until they finally make an island where everyone wants to be
sorry for not wanting to do water sepulcre and and tick manipulation
and then people realize they have to have a sailing level for it
and salvaging has to little effort for the amount of exp you get compared to other training methods
we may as well build oil rigs at these salvage spots
and they're gonna have to do it because like
if they weren't going to make cool places to sail to
Paying attention and salvaging is the same
they wouldn't make the skill lol
the tick manipulation comments make me laugh every time
The only reason I really have been touching sailing is because it potentially locks content with how they limit island access by sailing level
JAGEx forced me to put the knife on the log!
if anything having on-board sorting is busted
i had NO other options!!!
you never have to leave
Tick manipulation for 11 minutes gave me RSI!!!
On board sorting should have its tick rate slowed IMO
Kinda reminds me of apm talk related to starcraft
Are they going to address the abysmal drop rates?
People will come up with all sorts of things to justify not trying
there are legitimate wrist stress issues they will almost certianly not be caused by doing 3t salvaging and if it hurts your wrist dont do it?
You can do port tasks
It seems so obvious lol
You can salvage and pay attention for basically the same XP
i mean if ur trying hard on 2 accs and then get a huge nerf to almost all aspects that arnt uber eats or boatgility yea i can see why are upset
It's hard afk that got nerfed and that's it basically
don't particularly like the trials, think port tasks are too unrewarding, combat is meh, want to do trawling at some point; salvaging is nice and relatively chill which I appreciate tbh
It's not a huge nerf if you look at your screen once every 15 s
this is already just a false statement you aren't "trying hard" by salvaging
?????? everything was nerfed?????????????
You clearly didn’t salvage post nurf
Did you not see the recent update?
salvging actively without an extractor on 1 acc while doing gwenith marlin on the other
Theyre reverting cleaning
So basically at merchant ships they're removing 60xp from your crew catches, and adding 61xp to the sorting of the salvage, at fremmy ships they're removing 48.6xp from crew catches and adding 43xp back to sorting xp, but they're fixing the active shipwrecks issue too and putting your own salvage rate down to 4 ticks from 5 ticks
i mean they were going to nerf
And they left the increased success
this is just the way better version of them doing that
1.5 and then sorting a full cargo will be nice vs 1.5 dropping no breakss 
Did remove a good chunk of the crew catches though, but still overall it should be a nice slight buff to rates
when is the sailing changes getting reverted?
tomorrow
no promises but trying for tomorrow
Let's revert the revert!
with particular attention being drawn the the recently shared drop rates and whether or not they feel fair fr
the the
To the I guess?
some of that let me type while i talk or read something else
Buffed the shipwreck issue, even.
Instead of 60% of them being up before the changes, it’ll be 75% at any given time
W
I hope if they nerf extractor even more, the xp wont just disappear lol
Uh it'll be 66% on individual but with guaranteed double
It's higher
Really it's 1-(2/6x1/5)
Ok with like 3k/hr so 50xp per click bc some xp is nice to see to know that it worked during a trial
i mean the extractors future i think is kind of obvious
they're going to hopefully delete all of its exp within reason outside of a very small token amount
and then find an active part of the gameplay to put it back into
thats just a lot of extra work for today
With 4t salvage and higher catch rate, I’m prob gonna just hit the extractor when sorting ngl
Is it just the player going back to 4t or is crew also
Well that assumes random actually which it isn't
Ya I turned my extractor off being 99 lol
Uhhhh, Idk if this is a old bug or not but my boat literally just teleported to port sarim from prif lmfao
i really like the proposed changes atm tbh. means that the 100% complete afk will be still overall worse - which is kinda good since it was quite bonkers lol, but less moving/world hopping either needed. and if you are actually active with your own hook etc. youll get nearly the same exp rates as before
did these changes go through today?
tomorrow if things go well
hopefully
"To be clear, we're aiming for these changes go live in-game tomorrow (Friday, December 5th) as early as possible, but we may need additional time depending on your feedback and how our internal testing goes."
hope they like, buff salvaging player rates or something again in turn because tanking another xp loss for nothing doesnt seem good
They did?
they probably would put it on the player salvage if they nerf the extractor again
They left the success rate up and moved back to 4t
although they have to be careful
they need to also make sure they don't go too far and then make people drop salvage again
so it might have to get split between them
as long as the future nerfs are slow and one at a time while giving us bits of new content here and there, I think the hoards will be calm
No way, 2 successive nerfs will have people screaming
and by new content I mean rewards for port tasks
that's why you gotta give them the carrot from time to time
I’m upset I don’t get to be upset /s
combat is not something easily fixed
i do think they should get to drop rates and combat like yesterday
they're working on things they should be working on but like
Evolution of Cannons will take time
this is the only table you need to look. The current nerf is good imo, its not ideal in the end ig, but better overall perhaps, since the 100% afk with 2 crewmates WAS semi strong lol.
that whole topic needs help lol
Combat can be significantly improved though even without a huge revamp
plus its probably way more fun for jagex to talk about
because its basically gonna have to be all buffs everyone will cheer for
if they do anything
so the 100% afk with 2-crewmates will get about 10% exp buff and you need to move/hop less cus of the increased spawns. which is good. and self salvaging will be almost as good as it was with the OG rates.
Yeah that would be a buff, but im saying they still didnt compensate for nerfing extractor. If you compare rates without extractor to before its basically the same
But extractor still got cut with nothing in return
honestly ship sorting should be inferior to land sorting

Its with accounted for? Hold on
you pinged a random guy and not mod goblin 😭
Nevermind
sooki with the scrongle
Is that the marni? The clogger extrordinaire
5% nerf isnt the end of the world i guess
Remove or improve crew scaling
Remove or improve normal combat damage scaling
More cannonballs per resource used to create
Slightly increase LOS for cannons (roughly 1/2 tile is even great)
Add minimum hit to dragon cannon that scales with cannonball type (eg. 5 with dragon, 3 with rune, 2 with addy, 1 with Mithril/granite, 0 with reset)
- potentially the hardest one, add smart targeting for crew where they will only try to attack something you’re attacking if it’s within their LOS, otherwise they’ll keep hitting current target or remain idle
Bam, instant improvement to combat
I misread "do" into "dont"
Restart the eyes plugin
Meanwhile deep sea fishing got dumpstered
and now you just threw dwarf cannon c-ball economy into a mess
How, but also lol
isnt deep sea fishing like 50k sailing and fishing an hour? plus having insane food
"More cannonballs per resource used to create "
currently it's 4 c-balls per 1 steel bar
should be back to like 120k / hr
pretty crazy for something that is akin to chopping willow trees
Isn’t it a different mould for ship cannonballs
no
nope
💀
balance is hard
with a rosewood hull
that is over a 100m investment
that's why guthix struggles so much
when i did it prenerf it was like 30k fishing 45k sailing so with extractor nerf probably 30/30
Personally I didnt put an extra crew on to salvage while i was sorting
gotcha, i havent gotten to it yet but thats a little low for sure
black chinchompas give an insane weapon yet are best hunter xp
vyres/elves give like 200k/h and good gp
sepulchre
And they nerfed crew rates, so relatively speaking i think im losing out on less now by not doing it
They should’ve just never added 87 cannonballs but either way, dwarf cannonball economy is a meme imo
yeah it should be the worst method but like at least 50/50 seems fair
Yeahh an active method like that being beneath salvaging seems wrong
when i first heard of it i was hoping it would be a low xp but high rate of fish kinda method
like most skills have high gp high xp options lol
its such a weird design philosophy currently, it did not work for infernal shale
like if you really want you can fish sharks with trawling and get way more per hour but absolute shit xp
most don't really, its kinda only black chins
at least the fish are great though
and even then if you wanna get in the weeds they are no longer the best hunter training
bluefin seems like craaazy good food
seph you lose 20k xp /hr or so looting
isnt sep like 2m gp/h no looting
i don't believe so anymore rings are cheap
but yea you do make money unlike any other form of agility i suppose thats true
mining you can do zalcano and still get uniques/shards
woodcutting is eh but you might get a decent amount of gp from sawmill vouchers
farming is farming
rc i dont think i need to explain, although i think aether runes are pretty good xp/gp
cooking has moonlight antelopes for decent gp iirc
as i said thieving has vyres/elves which are p good
theres not a whooole lot of good skilling moneymakers that also don't give decent xp
yea but none of those are the best xp - almost always for the best xp you are sacrificing gp
they also dont need an over 100m gp investment 
like 100m+ gp is JUST the hull, not including nets keel etc.
i dont mean this snarkily but did i imply it should be best xp or did someone else xd
like i think it should probably be about 80k fishing xp/h max personally
Maybe if they made oath shards untradeable which should’ve been the obvious choice, shale wouldve been worthwhile and oath wouldve held value longer
just man we get stuff like shark bait added to the game and its like
for who
what cloggers they nerfed the pet rate 😭
Isn't it for moon key half
Like they're holding value ok
and you get them passively from stars anyways
I wouldve liked it to be like manta bait and introduce new manta fishing
manta nerfs need to be reverted ngl
Now there's Marlin
Trawling was solid but clicking the net is annoying
But it's so worthwhile to click
^
Like double the fish?
it really sucks also considering theres like no deadzone for setting heading
But then sometimes I'm clicked off and can't raise my net
imo you can prop up their value by increasing how much fish offcuts are used
Cutting Marlins is profit as of yesterday lol
so just like, do that if giving it at all reasonable xp would cause it to crater which definitely happened to other skilling methods 100%
wtf i didnt profit cutting squids
why do marlins get to be
Marlin scales for extended stam
jagex smh
3 per fish
this but without /s
Double your amylase
honestly marlin trawling is the best looking skilling method
boat fishing out in a frozen sea 🔥
and it has a nice flow state but goddd the chafing points
WTB a slow afk version of marlin fishing.
oh right to say it for like the fifth time if they dont want people training at the shoals to devalue fish why is there a big fish clog for every tier and a 1/16k paint drop
Can someone tell me if the reverts happened already or they just will be reverting it?
arent the marlin spots hella awkward thou? thers only 2 of them? second one goes near/through vampyre krakens and the second one moves really really fast giving you basically no time to afk/wait?
Bad exp, bad fish but don’t make me chase around a fish pod.
surprisingly not a ton of damage, just stock up on some repair kits
its through armored krakens i think
granted i wasnt doing the other spot
from the blog right at the start: "To be clear, we're aiming for these changes go live in-game tomorrow (Friday, December 5th) as early as possible, but we may need additional time depending on your feedback and how our internal testing goes."
taking like 20-40 kits probably suffices for an entire holds worth of fish
Ty I'm illiterate and my dog read it for my and skipped that part. Day is saved
like giant krill are already 300 gp 😭
i mean... thats cus the rate to get them with trawling is really fast, so tons of them enter the game - they have no special usage and other food that heal 16-17 HP are all priced already at 148gp-400gp lol so they are just about the same priced
anyone got an idea of xp projections for salvaging when update goes live tmrw based on current numbers
i thiink its cheaper than monkfish
monkfish are done dirty constantly
why does whisperer drop 1000 of them 😭
like i cannot fathom actually fishing krill as a noob when its only like 100k gp/h
also the shoal runs through tiger sharks because why not

Why do we eve get experience for our slaves… I mean crewmates… doing actions? Take that away and give us full sorting exp
so can count from there easily approximately what exp you will get tomorrow then
atleast tree fiddy
Is the new update live??
i havent salvaged yet myself was just genuinely curiosu ik it was like 130k pre-update. just was asking cuz im genuinely shocked they actually caved for once on pushing out an xp nerf
i could care less about them reverting it and making shit easier but its kinda funny that they cave on this, a fully AFK method and eyeballing it it still looks faster than every RC training method except lavas and ZMI (just an example ik theres other bad skills 2 that ppl have complained about for ages)
it was 130k/h if you were actively playing and moving constantly between spots or getting very lucky with world hops. so that you had close to 0 downtime and it wasnt as afk tbh, since you had to be on the hook yourself and clean constantly. I was getting about 50k/h with completely afk and closer to 68k/h with sometimes cleaning 1 inv and clicking the extractor. 110k/h was more common with interacting with the game, so something akin to those rates tomorrow
cherry picking one of the slowest xp skills in game to compare it to doesnt seem correct. maybe go in the middle of all skills : )
They are already giving us back full sorting exp...
Read the new blog maybe???
I CANT READ
also for this yeah good thing that jagex would want the skill to be good with actual decent exp rates and not a shit skill thats just antifun to train overall with absolutely dogshit exp rates 😂 people wouldnt complain half as much about rc or agility if it was something like 400k/h which you can get in some other skills if you really sweat so yeah.
plenty of skills in the game where the best afk methods fall in those ranges. no one trains some of them that way cuz there is usually a way better way to train them but yeah.
yeah no i agree completely fk the anti-fun skills its just funny to see where things are chosen to be fixed and wheres things are told yeah fk this deal with it
sigh, glad they made some changes back, but really. deckhandy 4 went from 70% to 40%... ouch
Can someone ask Goblin (the mod not that poor guy someone @ed earlier) about this tomorrow cuz I'll prob be asleep when they do the changes https://discord.com/channels/324132423636090880/1443503458253672528
k ty
overall W update imo tho
i mean... its a new skill, would make sense that not all skills are extremely slow ass shit skills, and granted those skills have been YEARS in the game already, so that would produce a wayyy bigger outcry from the playerbase if jagex suddenly granted blood rc like 3x the exp rates or introduced a new rc method which is more afk than bloods and 2x the exp rates lol... I wouldnt mind something like that since rc is so ass atm imo even with gotr and blood rc but since sailing is completely new i think its good that they tune out the exp rates as quickly as possible to be "decent" and not too OP
They also literally stated beforehand that it should fit in as a "faster" skill to train
i thought the aquanite hopper was supposed to have 2 range str instead of the 1 it has now.
not a big lore thing or anything tbh - nor do I doubt any actual jmod might answer that but the crystal extractor needs a heart of ithell to be able to be crafted - which says: "The seed of a great fallen ship owned by the Ithell Clan." in the lore the crystal seeds can be sung into things. crystal shards in the game say: "A shard of the finest crystal, from the crystal city itself." the "heart" of a big ship is reasonable enough imo that it can be crafted into the extractor then - which slowly doesnt gather from the air nor from the water itself any crystal shards but we know that crystal seeds can be sung into bigger things - the entire city of priffdinas was a very large crystal seed that was "sung" into the huge city itself
so I assume the extractor is slowly "singing" the heart into making more shards from it - like the heart originally was sung into a large ship. We know also that you can crush crystal weapons into large amounts of crystal shards so we know that all crystal items are made from crystal shards/can be crushed into crystal shards ultimately - so the heart is slowly re-making the ship, but we are greedy bastards and just take the small shards that it makes lol or due to our limited crystal crafting abilities the heart can now only make shards instead of being sung into a larger thing
Alright I can kinda live with that
Still kinda weird you can get it without SOTE but I doubt they'll ever address that
Wiki says shards aren't generated until after SotE.
I meant that you can get the extractor in general and it for some reason doesn't give you shards. If you read my post, it's more clear what I meant sorry
What about the crystal tool seeds?
Really good job amending xp rates tomorrow (assuming that it goes to plan) but there was no mention of the shadow nerf to sailing combat
The smart pathing of npcs to counter the safe spots means now we still have to do thousands of kc with piss poor dps, but we have to row to a bank chest and back and chew through our repairs kits (which irons have to make themselves) just to try and get the better hook
That really needs to be rolled back until you can at least get a better solution in mind to buff sailing combat for the player
I was going to say divines should stay locked behind sote but I forgot they're tradeable lmao
And they still are for irons anyways
Just reduce the damage penalty to dealing maybe 50-60% if your full damage.
Especially since it seems the combat is also kind of balanced around your boat HP and stuff
Man I have nothing left to be upset about now lol
Not sure I fully get what you're saying but yeah I have a sloop that is maxed - dragon/rosewood and I get chewed out by great whites
what's the harm?
Nah. Post crewmates exp nurf. The xo rates will be at good place for fully afk
Wait maybe I'm misunderstanding your 1st point. Did you just mean they're too high rn or the proposal is still too high?
They are too high until tomorrow 🙂
Gotcha
I do wish they reverted the crew mates gather rate though. But if they are gonna increase cannon barrel drop rate then I don’t mind
sailing combat needs to be changed from the ground up, but honestly I'm fine with waiting a bit for that
Not too long though. Future content should be balanced around the version of it that is fun
There will be a part 2 to sailing but who knows when
I've seen plenty of different takes on what they could do and I'm even putting together my own right now
it definitely needs to be discussed
But Goblin did say they want to look at that, just more pressing issues rn this was cope, I can't find a message from him saying that lol
At sailing release they were pretty open about the fact that sailing combat was not at a good place and that it needed play testing ingame to be able to fix
I agree but until that, they need to revert the shadow nerf to sailing npc smart pathing
I think sailing 2 will be a good thing for boat combat. They will have had a lot of time and data to mull over. And hopefully play tested it in live servers themselves
nvm
I feel like a good idea would've been release sailing without cb, let us do some skilling, then do a cb beta test, and then ship cb
i wonder what value the exclusive drops would be like if they disable combat until its redesign, making them temp unobs
I think the number one thing is to raise the damage and hp numbers. The time to kill and sailing exp rewarded should stay the same, but there are two main reasons to boost the numbers:
- It feels better. People like consistent numbers even if it is functionally the same.
- You earn less magic and range experience due to the reduced numbers, which makes it economically bad to kill things when you could get better exp from land based combat.
I’m confused does the chart in the latest xp blog post include the crystal extractor xp rates or not?
They said it doesn’t, but yet the trails xp rates go from: pre 100-> current 85-> purposed 100. I thought they did not touch the trials xp on yesterday’s update.
extractor nerf shaved 20k off trials
they added it back via the 1250 per lap + horizon lure working
in a sense it's even better if you weren't clicking extractor on cd
Weird they have port tasks at 105% when they took a larger xp/hr drop from extractor than they got gain from the buff
Unless that’s isolated to pre extractor tasks
I agree they should undo the smart path thing, however many choose to ignore the combat aspect because its not enjoyable so there is a much dimmer light shining on it. Jagex might not even notice it
Agreed, hoping they notice lack on people engaging with the content and relate them to these messages
Ayiza said on Reddit that combat prob not getting touched till next year so wouldn’t be hopeful for a revert
They werent gonna touch it but the smart path screws most "safespots" so it makes combat even more anoying
What was rate before this week's update? They took 20k/hr off crystal but buffed the tasks themselves by 15%
Thought I remember someone saying around 200k/hr so that would make sense to be at 105%
Although only at the highest level hmmmmm
Yeah wiki says 200k/hr rn for rosewood hull, so 10% off with the crystal extractor and then 15% boost makes sense to be at 105%, but only for maxed boat speed
[[Guide:Sailing Training: Courier Tasks 200k/hr+]]
Also [[Guide:Courier Task Optimizations (Getting max XP)]]
are crewmates going to be 4tick tomorrow or are they still remaining 5tick?
They did also specifically say it was only a boost to the "completion XP" so they must be seeing rates above 200k/hr or that 105% just doesn't make sense
the player so meaning you
Still 5 tick
4ticks
he asked about crewmates
thanks guys
no read emoji lol
(b)read emoji, enjoy
yes but they said that was a bug
idk that we were 4 tick before
okay i see
wait hold on it never said crew were 5 tick, it just said they were bugged as 3 ticks, which was slower than player 4 tick. and then they said players would be 5 tick, nerfed from 4 tick and then they reverted that so idek
"a bug where crewmates are actually salvaging every three ticks, making them faster than players, who salvage every four ticks." is all it actually says on crewmate slavage
slavage lol
it will all balance with %
yeah the only % that seems a little fishy to me is the port tasks 105% as mentioned above
if im reading this correctly on the first nerf it said crewmates will salvage at the same rate as players rather than outperforming captain
so maybe they will be 4tick
but thats also when they made everyone 5 tick
Yeah I'm guessing they're 4 tick but they never specifically mentioned that they fixed the bug or if they were gonna be nerfed down to 5 tick with players, so I'm just hoping they forgot about it lol
ye i mean im gonna be on the hook this time so i dont get hit with the second nerf in the new years
they will def come back to sorting xp and slash it a little but thats my thought
Also the 2 crew full hold then sort AFK only went from 41.6k to 42k per hour but I don't really care (33.6k AFK+8k salvage vs 19.2k afk+22.8k) <- this is actually not accounting for the increased salvage rate although that doesn't matter if you're literally just leaving it till logout then coming back
do that and complain that you didnt get 99 the time they fixed it and re nerfed it 
also assuming you get a full hold worth of cargo
not saying you just in general
Yeah I was mostly super salty cuz I recently acquired a niece so a few months ago I specifically planned to take off work and OSRS for 11/19 to 12/3 so I was getting massive post-FOMO all day yesterday
all is right until its revisted most likely next year cant imagine team do anything else before holiday
Bet they'll revisit it after combat is in a better spot (well, hope)
that's not clear lol, I hope they don't revisit it at all but if they do, hopefully it's after we have better methods like combat
hopefully its fast i need raids 4 on the sea
Doubt they release sailing raids until 2027 tbh
Will def have bosses before then tho
Ty for listening to the community jmods 💜
Also really appreciate that they're giving us a day for feedback
Even though it kinda hurts today, it makes sense given the context and sets the right precedent
This should be the standard
Ngl didn’t realize 200+ was there. If people are actually getting at or around 200/hr, then 105% makes sense
Just looked at that wiki article and holy hell, that does not look enjoyable 😂😂
Yeah there's a lot to it lol, but also they'd have to buff the port tasks between extractor and rosewood hull more than 15% to make up for the 20k xp, since the 200k is only with rosewood
I still don’t understand how people are even getting 140k with port tasks, much less 180-200. I felt like I was sweating really hard and was only getting 110-120, with camphor hull and 5 tasks when possible
It’s a bummer when you try to get another task going like to Lunar but you already have another task carrying e.g. fish and you certainly can’t fit more fish crates
its the aba meta
I tried it based on a video + wiki and my rates were kinda cheeks
Certainly not worth the equal effort to trials for half the xp
I feel ya
So I figure I must be missing something, but I’m getting ABA tasks to Lunar, then teleing down to Aldarin/Deepfin and working my way up like (I think) is the strat
im so glad ive been banking all of my salvage lol. W change on the update
i just found a bug with the aquanite hopper
when using a sunlight hunters' crossbow, when the aquanite hopper effect triggers, it says "you can't use that ammo with your crossbow" and stops your auto-attacking
#1435267698979242145 id post in there tbh
its not exactly sailing related, but if thats more for the sailing update as a whole then
Its content that released with sailing tho. doesnt hurt to try
👍
Also there's a bug reporting feature in-game if you right click on the report abuse button
Where can I cast my vote on this upcoming update?
Thought they requested feedback before implementing
I think the feedback is supposed to be just generally in here/on reddit/on twitter
here being discord, not necessarily this chat, although this is a good spot for it
Ah. When will they officially be announced or implemented
Tomorrow, says at the top of the blog lol
Disappointed they're not even doing any stopgap changes for combat now that they removed all feasible options to safespot krakens
Wym you don’t like getting pegged on your boat by sea monsters while you tickle them?
It’ll be addressed in January and changed in June!!
Only if they take me out to dinner first
Calamari, perhaps?
I like where this is going
they'll probably make some small changes before they're really gone
Salvaging changes are sort of a W, unsure if the xp rates will still be super crazy. Hopefully combat and/or drop rates are addressed later.
well, I did about an hour of port tasks
someone tell me how much was the self-salvage + sorting rates were before the nerf?
(Merchants ships)
Around 120 I think? If playing actively
with 2 crew on hooks and pretty consistent extractor clicking, was getting 80k, 45k after nerf
I said self-salvage, not afk
a 5% nerf towards self-salvage + sort is not enough to make port tasks worth it
Port tasks should be less clicking I think
But more thinking
At last until the plugins get smart enough to do the thinking for you
I wonder if better routing will make tasks better XP too
118k an hour doing a-b-a
and self-salvage being the same
I'm starting to think Jagex was right with the nerfs (except with the sorting part, that shouldn't be full but not 30%)
I don't think aba is necessarily the best XP
But yeah
Salvage definitely deserved the nerfs imo
Port is going to be the best pet rate
And if you chart while doing port it makes the completion XP for charting take less time theoretically
ports also closer to 150-180 with rosewood and knowing what to do
Who's getting rose sloop though
You only get like 2 crew
With skiff I think
rose sloop is like mainly for trawling imo
and trawling sucks 😭
ooh yeah let me drop 100m that i cant get back to catch fucking fish
are all of them gone, or just the ones that can cannon too
watching it in action right now, as well
Hmm I tried using skiff and only 2 crew picked up maybe I did something wrong
I haven't tested but I wouldn't be shocked if the NPC safespot still works with 0 cannon
Swapping between boats gets funky
it doesn't matter what the exp is within reason
I think you're still able to freeze and position boat but cba
they hit too hard to tank
if its not better than trials you're just supposed to do trials if you can sit there and actually pay attention
you can do them casually/poorly and get around 200k
swampbark bis batchest
Yeah I just gave up and have to hope they fix it
Im def not the average player but feels weird salv got buffed
yes it does? low-activity shouldn't be flat out better than higher activity
Ship combat, I mean
yeah thus do trials
What feels weirdest to me is buffing Trials tbh
why
port tasks are the low activity
they got nerfed
Courier runs are literally supposed to be the in-between
Port Tasks are higher activity than salvage
Courier runs still need a mega buff imo
I felt like Trials were already too much more XP than alternatives
And should be nerfed
i feel like port tasks need to be a bit higher tbh
see I didnt find that
I have to actually think about my route and avoid some obstacles
salv was 120k, trials 200k
yeah im just saying trials aren't like cutting edge difficult content
But salvage I just sit there
i’m 100% fine with salvage being really low rate as long as it’s extremely afk
go miss the timer by 40 seconds who cares blow port tasks out of the water
its easy
nah theyre def not hard, theyre fun
if they're like 120k/h currently thats still half of gwenith
Trials aren't hard or fun they're just memorization and extremely boring
thats why nobody will ever do port tasks as they are if they think about it
also just port tasks not rewarding shit 😭
Doing them once was fun
you have an actual low effort method that gives 100k and you have an easy high end method for 200k
oh boy! coins!
Doing them as a training method is awful
some mediocre gives nothing inbetween doesn't really work
Grinding trials is probably not fun
@winter hearth Please consider a 15-20% exp buff towards courier tasks. I was doing a-b-a tasks and if the update goes through tomorrow as is, self-salvage + sort is going to be a less intense, more XP and loot rewarding activity than courier runs.
they need to put actual rewards on port tasks
I enjoyed them because you didnt need to force timer
I felt good achieving time when it finally happened
Some annoyance before then
what made me annoyed was pet chance was only happening if you hit trial time
so like ???
I don't think they necessarily need to make courier tasks stronger just make them more simple and consistent to actually setup and do
Task board changing is kinda mehhh
Port Tasks are literally supposed to be the middle ground
yeah im just saying the middleground doesn't really work
From low to high
Salvage
Port Tasks
Trials
if you're conscious enough to do a port task you can just go do a casual trial
and kill the exp/hr
Port not being sufficiently better than salvage to be worth doing is a point to be made
port tasks should give like reputation with different trading companies, awarding special rewards after enough deliveries with them
You're missing the point Turkey, it shouldn't be that way
thats why it needs to be buffed
it would be very different if the trial was actually intense and hard
Tho I would caution that maybe your rate is a tad low due to inexperience with the best method maybe
but since its not theres just no space there
its because trials reward you for sucking anyways
I'm a higher level than the last time I did it, and despite the "buff", I'm getting a little less exp actually due to the nerf to the extractor
Efficient Port tasks way more mental bandwidth than trials
Just have the right route and goody for you
You said you were doing aba
And I don't think that's necessarily best
Esp if it was shorter routes
you gonna say what is the best then?
tbh trials are massively op because of how forgiving the exp is
you can just be mentally checked kinda do badly but ultimately make it through your lap
and boom all exp from everywhere else is now irrelevant
I'm not sure it is, but getting pickup orders is a thing then tp to start
if you could actually fail it wouldn't be like that
bruh, that is a-b-a method
You can also get a-b a-c, go to b and pick up b-c
Oh I'm not familiar with the terminology then
salvage is super competitive because it gives uniques and is so afk that its offering a real angle for people who didn't want to do trials
Having 4 tasks you're constantly filling has to be better I feel
so even though the exp is less theres a bunch of good reasons to do it
But I haven't looked into port tasks that closely
salvage also gives the best exp for the least amount of effort
port tasks need that good reason and they dont have it atm
thats why i keep saying they should drop cannonballs and stuff
100k+ exp for clicking on a hook once every 3 minutes smh
yeah but pet chasing is like
How exactly is salvage the "best xp"
Though the way to do pet chance is like
some giga niche nobody actually cares reason
for the effort involved
People absolutely care lol
pet chasers do exist but the number of people who actually do that
I care about pet
super low
best exp for the effort
its a pretty bad tuning point for just the general audience playing
Words matter
reading comprehension does to
I think plugins will advance to tell you which tasks to take and do
And tasks might end up higher
very hard
Point is, I can get 100k exp clicking a hook once every 3 minutes
or
I can get 110k exp for actively planning a cargo route, avoiding the occassional rocks, and trying to get to port as fast as possible
no like if they can do that
i mean u can already "mark" the good currier tasks
There's finite tasks
travelling salesman problem is a real thing
It's not traveling salesman
Traveling salesman has to hit every stop
I literally just tested it mate
a set of you should probably do stuff like this
like if i were to say just always do xyz and then build out a decision tree from that it would execute that can be done
but it wouldn't be perfect probably
Very vague anecdotal evidence with probably very poor efficiency
It's not the traveling salesman problem, and traveling salesman is arbitrary in size
Doesn't really prove anything
I was doing the a-b-a method, I teleport all over the place to be as fast as I can be
Were you doing one task at a time
5 at a time
8 days ago people were getting 150k xp/hr at courier tasks and they just buffed the rates
The sailing plugin or port task plugin has info hover
So idk
and I grab tasks along the way if they open up
that was with the extractor pre-nerf
and I should know cuz I was getting those rates then cuz I was doing said tasks
Yes but even if you took out the whole extractor xp they still did better than you
And you still get xp from it
Even if not as much
the extractor nerf was a nerf to port tasks even with the small buff they gave
and how would you even know? You're using other people's "anecdotal evidence"
Yes but your "data" for port tasks is a rate that's worse than if you never built an extractor in the first place
so... your point I'd be getting even less exp if I didn't use the extractor?
what are you even trying to say?
okay, and?
So you would have been getting less than those pre change
that's just more reason to further buff courier runs
Aka there's some inefficiency in there
My point is that you're doing so poorly you're getting 30k xp/hr worse than others even if you normalize for the extractor
if salvage is 100k, and courier runs are now 110k, there's a clear gap
35% less xp than you could be
its so easy to fix though honestly just let them offer some genuine rewards
which nothing else in sailing does
I don't know enough about port task efficient rates to comment tho
courier tasks are still 150-180k/hr
i just feel like their battle with the exp/hr is lost
Etube you aren't even doing them
if you have to think more than you do to do a barracuda trial for less exp its just cooked
What makes you say that?
just simply move in circle poorly
with what method? and does that include the dummy expensive rosewood hull?
aba
Why would we look at efficient xp rates without using efficient methods and equipment
and yes, with camphor its on the lower range of 150k
Ofc you're going to assume rosewood
I am ffs you fool
since your movement speed matters greatly lol
"Guys I'm getting less than best mining xp rates when I use a rune pickaxe"
Etube, what are you even talking about anymore?
You
you're making up arguements in your head
Could you tell me a little more about that? I'm assuming the typical, Relleka, Lunar Isle, and Ect method and then tele to Adrian?
We're talking about what efficient xp rates are and you're using worse equipment and complaining that you're further from efficient rates

