#game-update
1 messages · Page 125 of 1
literally incentivising the afkness of salvaging
port tasks are so boring, be so for real right now
whatever J Mod wrote the rates for the Soup pet needs to go back to bed
port tasks are unreliable and don't feel good to go around each port looking for a specific task you want to do
if there was no reward but xp to salvaging, only the afkers would do it as much
i went to 7 ports and found 0 i wanted to do
hi @timber vale
bounties are fine, deliveroo is some of the worst content i've ever endured in this game
Rip
Just lost all my motivation to afk sailing while travelling
Only thing worth doing now is suffering through jubbly jive for another 12 hours ig
W update good job
They outlined the different methods people are using to salvage so i think it's unfair to say they don't understand it.
I think more people are getting better at 'solving' them but agree there are some inconsistencies in some level ranges that make it rougher in spots
im an Uber driver irl and i find couriering in sailing less than fun
bounties are fine but combat is horrific whicyh they are still not addressing
L update to salvaging
my main gripe is there's so much friction it either pushes you to force through jubly or afk
I don't understand it - everyone is happy with the skill and jagex wants to nerf it to make people mad - make it make sense.
the middle parts are not worth the pain points
Are those ray barb drop rates correct on the blog post? No way are they 1/100 etc
Jagex yous dont have to do this, no update this week go back to the drawing board. please. im just not gunna touch sailing til yous fix it
all i’m saying is this should be looked at again and if you want to find “balance” let’s not go from 600 to 250 xp in a single update.
when i read the update post and it sounds like its convincing us of said player data, im highly sceptical
damage control before the update even releases haha this is comedy
makes me definetly not want to keep sailing a little bit haha, thats a shame :(
if you’re going to take away from salvaging that much then trials need to be buffed not nerfed
Terrible update
Trials need a serious rework it feels like I'm fighting against my boat the whole time and it's really bad navigating the tight paths at jubbly
We want to make changes to make it healthy long-term, the rate of progression for the amount of actually interacting with what the skill is offering was at a pace faster than we'd anticipated. We never want to make changes to make people mad, part of the same reason that there are a bunch of salvaging QoL improvements in the mix as well
yes there needs to be balance here - reducing xp to less than half is just going to really annoy people
Sounds to me they are like bore to hell with couriers, waste gp on bounties, go spend 400-600 hrs salvaging or try hard your 99 at barracudas so dont have to touch the skill never again (like Agility)
I get the idea behind the nerf, but they didnt do anything to adjust, they just decided to give it to port
But considering maxxing your account already takes 2000 hours +, don't you guys think there can just be some skills where you don't need to sink in hundreds of hours and where you can just chill for a bit?
what's being done to address the heavy nerf on gwenith glide then? the whole idea of that course is it's high intensity and focus with extractor usage. now it's taken a 10% cut because of salvaging
Any word on the incredibly annoying bug that doesn't let you log out at sea without the boat and yourself ending up at a (sometimes different) port?
Could the nerfs not have come with these supposed salvaging QOL instead? Did yous not expect this to kill peoples drive to do the skill?
Really happy that deliveries got a buff, it felt like I was trolling myself if I were to do them over afk salvaging. I want to sail around and actually do the skill.
Clowns. L update.
in terms of port tasks i think addding some logic to the task board so it tries to give you tasks you can plan a good route around more often would be good
like if i'm trying to do focus planning a good route with the ports between the continents, don't throw a piscarrilius->sarim in there
the health of the skill should be through other areas and encounters in future updates, new raids, new ship combat etc, not the boring grind of leveling the skill itself
There is absolutely nothing positive about this blog post or update. This is the first update in the past 1 or 2 years where I am genuinely gobsmacked this was the direction jagex wanted to go
Are there any plans for any further changes from the feedback from the UIM community as a whole being looked at already outside of cargo tasks? Can we expect something like a poll or something down the line for it... It's... Being blunt, not great at all having a core feature of the skill locked down to the point of being unusable even now with the changes to the hold, we have no other skills that have core features locked out of them so why have we started with this 
For sure, Salvaging's still going to be quick for the effort at the higher end (relative to other similarly AFK methods), and Sailing is still one of the faster skills in the game if you're not blasting in huge input costs
@winter hearth there is a small bug that for the last salvage at merchants it tells ya that you do not have a high enough sailing level to sort it out even if you are well over 90. not sure if its actually a bug, if you wanna look into it?
frost dragon respawn @vagrant solstice
fixed this week
oh sorry, thank you
Its in the patch notes
@winter hearth who has wrote the "rates blog" because half of it is mathmatically impossible" 
Is there a reason why Salvors paint only comes from martial salvage??
Kinda nice as an iron to know i can passively do frosts on task and not be trolling
I doubt it'll be "fast" - a lot of skills you can afk for at least a minute at a time and get 200k+ exp per hour. Sailing will have less exp per hour than woodcutting with more input required. It's definitely not a fast skill if you consider it's AFK options
pulled in from dev tickets, what d'you mean?
missed it 
200m for sailing pet
how about you remove the double salvage spots and leave the xp alone. its not that afk when u actually have to move the boat
they really dropped the ball with this. sailing was going over mostly well.
Albatross feather can't be 1/200
its all wrong
1/30 apparently
Ray barbs also wrong
1/9000 for gwenith course for soup pet is 200m sailing exp @winter hearth
i just don’t see where the “redistribution” went to
Absolute yikes
Given the data we've got on play patterns, it's clear people like how AFK it is - which is fine by us, just that we're not fine with it being so AFK and so (relatively) strong
Unless I got all 16 in 189kc with a 1/100 drop rate
the increased amount of double spots will be nice i reckon
cmon bro
for some of the higher salvage
Hmmm. Do I care that I need to salv an extra 60 hours to 99 is the question? I'm genuinely upset about the nerf but trying to put my feelings aside I guess playing the game isn't a big deal
Is not AFK thats what you dont understand! Low effort vs AFK they are different
Gemstone crab is AFK
the reason they like how afk it is, is coz they dont like the skill and they deal with it that way. thats not who you should be listening to
afk is not interacting with the client every 60 seconds
Any word on the bug that forces you off the boat when you log out @winter hearth 🙏? Didn't see antyhing in the blog.
was hoping for a bit more carrot with the stick, but yeah seems like jagex feel the skill is too fast overall & needs an overall nerf
if anything they are making it more afk with the increased double salvage spots at higher tiers
just slower xp
I more mean, I think if we'd removed double salvaging spots and made more people move around between shipwrecks we'd probably be in a similar position with people being unhappy
dont really agree with that but that seems like the clear message !
no carrot only stick
guys probably should have tested that yourselves before allowing THOUSANDS OF PLAYERS TO GET 99 WITH CURRENT XP RATES
The bug around y ou logging in to the port that you last docked at if you logged with your boat having last been at a mooring point is fixed
@winter hearth respect you in here with the firestorm. You make fair points.
i wonder what the box change means
For sure, but equally if we think balance hasn't landed where we expected - are we supposed to just leave it forever? Same with stuff like the blowpipe
Players should no longer find themselves logging in at the last port that they visited if they logged out with their boat docked at an island's mooring point.
maybe i wont miss the last box on gwenith course so often
All of this is so wrongly timed jagex. You had 3 years of testing and development. Did you leave it all to the interns again?
Bounty Port Tasks are a way to train Sailing via combat but are intentionally not trying to be a competitive XP provider as we'd like to keep Sailing focused around non-combat training instead of making it a combat skill.
I feel like this is a huge disconnect with how the community generally plays. The end-game combat has some of the highest player draw, repeatability and largest optimization space within the game. Endless sandbox.
Let's not be antagonistic y'all be productive
Agree! Think we just need combat in a better spot before we start trying to make super cool stuff around it, since Sailing's combat is still very 'click and wait' for the time being
dragon cannon barrel tanking as we speak
dragon cannon should have a spec since it is a dragon weapon of sorts
@winter hearth can you confirm if the ray barb drop rates in the blog are accurate? It shows as 1/100 from mantas, but I got 16 of them in only 160 or so kills.
Thats the thing tho some of the shipwrecks dont have double spots, sometimes it takes full 4 mins to get a spot in Frem shipwrecks for example and it happens every 12 mins so your xp rates are not what you claim to be. the drop rates of uniques are atrocious and now you are killing the xp too nah
I’d argue removing double salvaging makes more sense
Rates should be accurate but if something feels super amiss then could be an issue and I'll make notes
Such a shame to kill off salvaging this early
Thanks for the responses tho @ goblin
I mean, I could be wildly lucky but the most likely answer is that I rolled average luck.
Imagine it was taking people millions of XP to get a dragon cannon and now is worst than before lmao
@winter hearth can you ask someone to revist the rates blog for the Soup pet as it HAS to be wrong, the rates are like 10x what they should be
it's not dead, people will still do it. People train mining at stars for way less xp/hr than post-nerf sailing
The newspost of today's update doesn't include drop rates for Dragon metal sheel / Large dragon metal keel parts for Vampyre Krakens @winged ledge 😮
I think keeping salv as afk as it is but reducing rates is okay. Salving is dope I don't mind doing it.
@winter hearth if we eliminate factors like risk and tick manipulations, what do you suppose the best base ratio of xp/h is between a given active method and afk method would be?
we've been having this same discussion over in the rs3 discord because there is a tendency to lean into afk methods to an unhealthy degree and its almost always because the active methods don't feel worthwhile in comparison, but the issue typically arises from the afk methods being too strong
Just don't make it less rewarding in any other way pls xD
I also had a similar experience, feels morel like a 1/10-1/15 from manta rays
is there an extra 0 on them on the blog?
i think the upper bound we settled on was 10:1 (eg, if an afk method is 60k xp/h, the active method should be 600k xp/h) and everybody generally agreed that's definitely a big enough ratio, the question is how low the ratio can go before that's no longer the case
that works in rs3, not so much osrs
rates are definitely more tightly tuned in osrs, but i think the principles still apply
600k xp/hr?? i want 99 sailing on my first salvage wtf
They are doing the complete opposite of what they wanted to accomplish as Charting sends you all over, now is either "Couriers" or "Barracudas" both which will burn the player over and it becomes a Ima get 99 and not touching the skill again
Does the data actually show a lot of people engaging in ship combat for xp? If not, why not simply buff the xp for now to make it more viable and then after a potential complete rework you can lower the xp again?
Really sad and boring update tbh
osrs players when they have to play the game: 👶
Why does it say ray barbs 1/100 from manta rays, thats WAY off their actual drop rate
How is that different from the current meta? You salvage/trials to 99 depending on your preference, then you don't touch it again.
Feel like I'm shouting into the void but might as well
UIM ship combat is just old wildy boss content right now, safespotting everything because it's basically impossible otherwise because we can't feasibly heal through any encounters, should we expect another change for repair kits to not end up counting towards cargo space next @winter hearth or are we realistically not going to see anymore uim changes until early next year now after this week's update? Appreciate it :)
No, but ship combat's never been designed as an 'XP first' method, perhaps if we get it into a more enjoyable spot and people really like it then we could re-evaluate (especially with more interesting combat encounter that involve movement while fighting etc.), we'd rather improve the feel considerably first before making it competitive for XP reasons on top of chasing uniques/resources
i do find it crazy that UIM were absolutely never considered for this skill in the 3 years of dev time
why are you saying that, wiki has the same rate based off 500k sample size
but again, yall chose to be UIM, sit
I don't think this is the case, as an Ironman I can see three specific functions for the last 3 salvs.
it has rates 1/16 not 1/100
i dont mind the changes as long as you give me a gryphons task please i hate you tureal
i guess we'll see if the "tracked xp" changes when people stop training the skill from tonight
I'm waiting for the UIM concerns to be addressed before I jump into sailing - hope I haven't missed the boat too much with the exp changes. Though if the top end of afk is 90k/hr it still sounds good to me
I have been farming a lot ray barbs and I can certainly say it is no way 1/100 from manta rays
My guy, currently is a money sink the normal weapons nerf and the cannons not hitting anything and the mobs thrashing your boat... idk what you mean?
exactly this. funny way of trying to save the skill
is the droprate for barracuda trials per "lost supplies" picked up or actual completion? 1/9k at glide seems like 180-200m xp kinda range
and why do you think its 1/16? are you sure you are thinking of the correct item?
@winter hearth it’s showing an xp rate decrease of 20-30% but that surely doesn’t take into account the nerf of the crystal extractor too as that’s like 50% of the xp/h at lower lvls so it’s like a direct 40-50% nerf
i always find it so interesting that osrs players pog out over 6 digit xp rates meanwhile rs3 players perform all kinds of stupidity to get 5mil construction xp/h lol
and that doesn't necessarily make the game easy because its alot of effort, but if you equate grindy to difficult as most runescapers do then it could be seen as easy
shame i drive for a living, cant afk mobile in the car or id be 99
Exactly, we need to make it way better before trying to make it more appealing - if we make it more appealing but it's still in this state, nobody wins
nerfed for being a productive member of society
wiki was changed 7 minutes ago, it used to be 1/16 which i think is correct rate too
Yes I am talking about Ray barbs, the item needed to upgrade your trawling net.
lol ive got a fair amount of 99s in rs3 but it just doesnt translate to osrs at all
It is factoring in the extractor too, or at least is supposed to be. Though it's obviously not simple to provide a 'rough estimate' for every single type of salvaging that people are doing
@winter hearth did your data account for the fact that salvaging is so high because you put the most redacted drop rates from it that meant the most efficient way to get 87-99 as a clogger was to ONLY salvage?
ah sorry didnt know the wiki just copied it already
I think if there was a blunder it would've been the extractor to begin with. If you don't Include that the XP rate hasn't seemed unreasonable to 80.
waiting til all big content creators hit 99 before nerfing exp rates?
What are you even talking about? The wiki page shows the rates as ~1/16 (Mantas), ~1/22 (Stingrays), ~1/42 (Butterfly/Eagles), as someone that spent most of this morning farming Ray Barbs, these are about the correct droprates, so @winter hearth you might want to take a look at this (though they're in a good spot right now, increasing scarcity to the article's listed rates wouldn't necessarily be a good idea)
Like, go into valiance, vintage, oblv and the clogger discords and ask them all why theyre all salvaging
@winter hearth these rates are 200M sailing exp on rate for pet
its not because of xp/h its because of how rare the clogs are
@winter hearth is the droprate for barracuda trials per "lost supplies" picked up or actual completion? 1/9k at glide seems like 180-200m xp kinda range
the efficient clogger meta is to not sail and just salvage because the rates are so absurd
1/9000 is hilarious
Well off to lose my sanity and fingers once again at gwenith glide
Yeah I've made a note of the question marks around trial pet rates and whether or not those are accurate or sensible
As of right now combat on the boat after early encounters is only viable with safespots because we can't live through encounters when we're unable to even bring enough repair kits to survive even 1 encounter with something 😅
Buff salvaging
Buff salvaging
it also shows as 1/100 on a different page, i didnt realise it was updated already
Is the intention that people will get to 95 sailing exclusively chasing the dragon cannon at merchants salvage?
nerfing it mate
But this update doesn't change those incentives in any way. You're not less incentivized to upgrade your boat now with the update compared to before. Much of the upgrade process is spent at frost dragons currently where you don't even get sailing xp.
I know... But making it so bad is not comprehensive
Yeah... it feels like cargo = sailing inventory. And it should just limit the amount of non sailing exclusive items IMO
It takes three ticks (1.8 seconds) to harvest - or four ticks if you count the time it takes to interact with the extractor - meaning that for the time you're actually interacting with the extractor, your effective XP per hour (XP/hr) is around 1,200,000
This is such useless sentiment, to put it bluntly. Because it’s not like fletching that you can just do anywhere - you need to be sailing to do it. It’s like saying “Farming magic trees has 10 ticks of interaction and gives 13.7k xp making it effectively 8m xp/hr when only counting the time you’re interacting with the trees”
Where the ehp of farming is inclusive of the time to do the farm run
That said - everything else is fine lol
salvaging nerf while not doing anything about ship combat to promote bounty tasks as training variety is diabolical lool
@restive siren You can trust me on that, the drop rates shared by jagex for Ray barbs are WAY off 😄
Will chat through further with the team but think their intent was to try and not have best XP/hr also be meta for pet
Salving is meant for afk not xp
exciting sailing progression
<looks inside
20000 frost dragons
It's pretty afk lol I do it for 10h at work
why not change it right away then?
??????? not have the most intense active activity in the skill not give the pet
That's a fair question my man
The areas jagex didnt put into the beta tests are showing
this update.. no bueno
except that's fitting to a lot of other skills - the best farming pet rates are not the best xp earners, for example - that's a good thing
I suppose to try and avoid homogenising training methods and clog methods, but agree that for me personally I think it's fine to have most intense activities sit at best rates (though other skills do have similar e.g. Agility, Thieving)
So when you say you're looking into "redistributing" exp from extractor to other places, and all I see is nerfs/no changes to the exp across all sailing, where exactly is this exp being redistributed?
but even port tasks at a 1/3k is insane man
yeah its not redistribution its a straight nerf to sailing
This doesnt make sense that you force people to spend more time in a skill xd is like if you say sepulchre shouldnt have better pet chance than 1 clicking in brimhaven agility
abuse early and often as usual gg
hopefully future updates
"sailing isn't just water agility" crew in shambles rn
Currently we have no other skills where core features are locked off
This is a strange one to start with due to the sheer amount of restrictions it's added to the skill.
We can't store any non sailing items in the hold, it being restricted is silly and doesn't actually make sense, if we could store non sailing items in the hold not having access at all would make sense, but as of right now it isn't exactly thematic to the mode with how it's being treated 😄
Honestly extractor should never have been released at the xp rate it was. It's unfortunate that it stayed in this long, but it's good that it's getting nerfed (honestly, imo, it should be hit harder, to be comparable to trimming xp amounts)
nowhere lmao. that was all lies to keep the uproad down for a bit before actual update hits. jagex decided to buff SLIGHTLY the exp rates in 2 content that in reality almost no one fucking sane person does even... an absolute joke
old school old school runescape when?
Not even a mention of the fact that sailing post 85 is a gigantic fk you to irons. Want dragon parts? Get fk'd - jagex
horizon lure now working with trial completions. Take it or leave it 
deliveroo is now every so slightly more rewarding
bro menulog is closing in australia, sailing nerfed fk
To the caves with ye
Uber eats needs a bigger buff than that to be worth imo
L update.
gg sailing . was great to try to train it
let me load my boat without having to get on it at least
ofc it makes sense. in almost all training methods you are balancing rewards against each other, those being exp/hour, pet chance, gp/hour. intensity can play a role too and it should probably not be the worst method to pet but it definitely shouldnt be the best either as its already best exp/hour
not keen on jubbly or port tasks
ignoring ship combat being terrible by saying "its not meant to be a combat skill" feels a bit cheap
@winter hearth when is Sailing 2?
back to 23 skills, 24th became joke as of now
Currently you only need a rosewood hull and mast for the skiff, maybe hooks if you salvage a lot. The 20k for max all boats or whatever is self imposed.
Lol we're such a dramatic community sometimes
Still better than trials imo
fr go salvage for 600 hrs for a cannon part, go spend shit ton of cannonballs and repair kits on metal parts or go kill insane amount of frost dragons, but also you want a dragon hook? go spend 50 hrs on sharks that eat thru your kits if you dont know how to safespot
LMAO
sailing is dead aaaaaaaah
yeah why even have combat
werent people getting like 120-150k already? with a 15% buff thats pretty big
Honestly, the extractor should have never given XP in the first place. The nerf is good.
sailing level?
Trials feel terrible so yeah I agree for the sake of my mental wellbeing
someone didnt read the rest of the blog
To Davey jones with the extractor!
The cooked fish! /s
haha - yeah, I did do a small amount of early sailing and enjoy the challenge of juggling invent for boat upgrades. But the concern is just the ship health for me, hence I'm waiting
Let me put a crewmate on nerfed extractor pls
im on board with them just deleting extractor personally....the rest of the xp changes idk tho
agreed, it's just an annoying addon for training with a "click me every minute" button
look how they massacred my boy
but delete all exp players got through them first
yes but you cant have people abuse it for 2 weeks, get their 99s and then nerf it when you know it was a problem before the skill even released, there is no chance no dev developing this skill sat there and saw a 600xp/minute button and said yeah, this is it
I’m glad the news is out I was dying of boredom salvaging while feeling guilty about wasting xp because of incoming nerfs lmao
Everyone rioting on Reddit, the more ppl riot the faster they revert
Remember when they released crab, 10 minutes of true AFK, loved by all, decent xp rates even with reduced xp, Jagex staff talking fondly about the players enjoying crab
Salvaging, barely 1minute AFK unless doing double crewmate salvage (and even then if you're not world hopping it's very mid)
NERF IT NOW HOW DARE THEY
They've stated clearly that there'll be multiple rounds of changes, smacking down the blatantly broken thing needed to happen. Buffs to other xp earners can come in time. People need to be patient lol
jobless jim bout to stay jobless now
I don't honestly care about the extractor nerf, but the salvaging tech is going to be to drop all salvage now, which is terrible game design in my eyes.
Sailing is not worth training anymore lol
Changing it after two weeks is better than two months, and better than two years. If it was ever going to be changed, now is better than any time in the future.
especially as the fastest people to max were people who hated the skill in the first place and just wanted their capes back
We're staying on land now boys.
Agreed I’m done salvaging only going to port tasks from
Now
"Collect this material just to drop it"
Yeah the cleaning nerf is just horrible no clue why they are doing this. Ruins the active method of salvaging yourself now we are forced to drop it
I understand that viewpoint, but it's just that a lot of my friends are quitting because to them all sailing has to offer is agility 2.0 or "fetch quest". 3 years of development, first skill in OSRS after 12 years etc. and there's nothing really bringing people into the skill for enjoyment - instead it's more or less a self contained "xp skill". I.e., the core aspect of osrs is to some not captioned in the skill and that I guess brings some worry towards the future of the game, seeing how you've consistently said that sailing HAS to be good/perfect upon release because of the heavy stigma around the new skill and the majority of the player base not voting on it - and this is what comes out.
At least giving one more actual path to lvl the skill through combat (which is deeply rooted and arguably the cornerstone of OSRS) would maybe not push people over the threshold of hating the skill. It's not like ship combat can't be improved at a fundamental lvl if an **ad hoc xp boost **is brought in.
The xp rates themselves are fine
But the skill needs to feel good to train according to those rates
agreed, I do think toning down salvaging xp evenly would've been better - people are still going to 30m afk, they're just going to drop salvage now and afk even harder
Put extractor XP into cleaning and trimming
let the streamers all get 99 then nerf the xp, sounds legit
JAGEX motto
gone from a useful skill to woodcutting 2.0
Look, lets be real, nobody actually likes extractor, but we were told the xp/hr was getting redistributed, not just removed and then also nerfing the xp/h where it was used most
well great job fixing sailing, i logged back in to a port rather than on my boat
just like with the 10k bonus xp they got pre level 30
Sailing 2025-2025
I like the crystals
Straight up, the XP rates don't change the actual skill mechanics or interactions. Sailing was fun from day one, I've enjoyed it the whole way, I'll continue doing it the same I always did before. Hope some Jagex dev sees at least one positive opinion here, thanks for a great skill, sincerely 
would have been fine if they just removed extractor and left everything alone tbh
Dragon cannons about to skyrocket btw
Once again, maybe read the rest. Buffs wouldnt be necessary if half of what people actually do wasnt being nerfed. Crystal extractor was op it needed the nerf, the rest is whats questionable
I said this before, this whole thing has felt blizzard like. "FUN DETECTED" nerfs and no give backs, im not saying salvaging or the extractor was healthy but find alternative methods to fix this issue instead gutting the extractor and nerfing salvaging a part of the skill that everyone has been engaging and loving.
everyone looking for the extractor redistributed exp
where is the jar of feathers display case
Interesting that they didn’t tell people about being on task for better rates in the first place
For me sailing is:
- Big money sink for ship parts
- Massive amount of time on the skill without interacting with the game and other skills rather than smithing and construction and they even nerfed those
- A troll for irons if they want to upgrade their ships
- Unbalanced drop rates
- Not a skill to enjoy post 99
this made me laugh too lol
lol, seems like they nerfed the range of salvaging hooks as well, where i had 2 dudes salvaging before, now only 1 can reach
Really delaying the real feedback of “now how do I even get the task”
That they would’ve been bombed with for 2 weeks
No one expected the salvaging nerfs, we knew the extractor was being gutted which was totally fair, but salvaging got double nerfed while trials got nerfed themselves. The skill has been out for 2 weeks, they saw these issues early, they had it in a blog post literally last week. This update shouldve come in the first week or not at all
buddy everyone expected salavaging nerfs
Again lol, I've read the rest. People need to appreciate that we don't have a divine right for xp rates to always stay the same. Certain methods were too strong, they've been nerfed. Jagex clearly don't want to break other methods instead, so are being cautious about buffs. This is exactly what was expected with a new skill release.
the rates were already low enough
Sailing 2025-2025
cope
But yeah idk once again weirdly waiting another week for actual improvements
Good port task buff though
So can we talk about why are we all back at pandemonium randomly
not like this, they outright said the extractor gutting would be redistributed, a lot of people believed they intended salvaging to be this chill well paced method. It isnt cope. Okay sure nerf it. But to double nerf it, a bit wild bro
its still well paced and chill
It's almost like people are humans and while they may have noticed the issues, it still takes time to fix them 😩 👌
but now its somewhat balanced
Not even that big of a buff considering the extractor nerf and port tasks taking sooo long to complete
not broken af
it's unfortunate, but I'd rather have a week of slightly slower xp rates than them accidentally breaking something else
Any news how long till update is completed yet?
its done
damn unlocking extractor now feels so crappy
Abuse Early Abuse Often - Jagex, literally always, forever, til the end of time
oh, I was south of the Void Knights, parked nicely between two salvage spots
it's live already
believing that they were actually gonna redistribute the xp was the real cope
Ok thank you guys !
@delicate glen @vague viper Wait.....so let me get this right......you guys are nerfing the only good parts of sailing "extractor, salvaging, and a anything afk" but not changing any of the the terrible parts? "Ship combat, bounty tasks, and the literal only meta which is trials? How are you gonna wait 2 weeks for an update and make everything worse? Wtf Jagex? Buff Bounty tasks atleast this whole dont wanna make items less valuable mentality is so dumb, most players are on Irons anyway, nobody cares about the price of repair kits and cannonballs
and they moved a rock on my darn helm
port tasks can be insane xp if you run them efficiently
RIP woo woo woo. Was fun and glad I scraped my 99 before these nerfs hit. Definitely curious to see this supposed redistribution but wherever its distributed has to be outside of trials because those were made so high active xp/hr.
or 'waiters always win', it's always a rock and a hard place
chill?? the people want to get back to ge standing not skilling 
But seriously improved rate on task is great now what are we doing with the weight of 3?
This seams wrong why would the trial that is the hardest and longest to complete have the worst rates?
To you know get the task
What does this even mean? The abuse early and ofteners won, the waiters lost. How do the waiters win at all?
cause they nerfed extractor
first time reading that about an update from you
Hey man you're entitled to your opinion, it feels very political, but it's definitely not popular.
This doesn't really change the fact people will be feeling compelled to monkey click the extractor every minute during the "afk" activity
the swift albatross feather rate seems wrong too
I don't feel like I'm winning chief
Goblin delete that lmao
Mostly meaning to say the reverse is also true, if we release stuff that's rough and then make it way better in future people get annoyed for having spent time on it before it got buffed
@winter hearth Huge kudos for being willing to make hard decisions for the long-term health of the skill, and wading into this firestorm to be present and show Jagex is communicating.
It reads perfectly fine. They are in a lose lose situation
Well yeah that’s what’s really happening here anyways tbh
Am not a decision-maker, just a messenger!
for me that's courier runs. Gp and Shark paint just wasn't worth it lol
name 3 updates where "waiters won"
Goblin's the one we have to face, he's not the decider man, just the unlucky soul who has to face chats like this
dunno how you do this job sometimes. i imagine days like this are brutal lol
Already just dumping post 99 exp trying for barrels or trying to figure out how to get a task with a weight low enough that it’s kind of hard to ever see
So waiting that out is probably a w for people but it’s whatever
Is just the job, no use only chatting if the going's good
A thankless job to be sure
mixology, phosanis uhhhhhh
Okay but waiters win is more popular than abuse early abuse often for a reason
what is this supposed to mean?
I say we shoot the messenger 🔫! Tried and tested method that always works historically.
I understand what you are saying but its always better to be a waiter than to feel bad for waiting. You have a whole lot of the waiters here telling you this feels not good. I appreciate you in this chat truly.
Yay stress @winter hearth 🤣
everyone is mad about xp and I'm just shocked how rare the pet is:
Squirrel from sepulchre is 1/2000 for floor 5 completion but Soup is 1/9000 from gwenith glide??
doom, yama, duke, the entire slayer skill, huey, mixology, people doing courier tasks, people doing toa, the list is basically endless
If you could activate the extractor without cooldown, that would be the xp.
someone was saying its 200m to be on rate
effective means "for the time technically interacting with the content" for example the effective exp of birdhouses is INSANE if you think about the run as a stand alone mechanic without a cooldown in between runs
to be fair, most people will just be straight back to happily playing the game, chats like this straight after an update are going to be 90% rage, 10% constructive criticism
It's meaningless
You can skew 'effective xp/hr' with a whole bunch of stuff to make it look insane if you count only the ticks surrounding an exp drop
the AEAO mindset is limited window to abuse mechanics whereas WW mindset is let the thing reach a fun balanced state and then interacting with it forever is good
But really instead of attacking goblin lol we should really be asking about things like increased weight for frost dragons
Did you see the part where soup is like 1/2000 from port tasks?
Trying to pull that task out of the hat with its weight is horrible
its a fake number
No, keep more grinds outside of slayer. Don't make people feel 'forced' to get a slayer task for every grind.
Gryphon weight 5 is also bad for an unlockable task
so meta probably just gonna be spam port tasks? that's a shame since I was having so much fun going for pbs at gwenith glide
Let me farm the pet!
For sure, part of the issue is, if people are zooming all the way through the skill, AFKing for rates that can hit half of max eff., then we have a bunch of people at the high end who want content to do but at a cadence that we can't sustain. Also means that adding more types of port tasks or trials is muted because Salvaging is so strong for how chill it is and harms our ability to make meaningful updates in 'the gaps'. Nobody on the team enjoys nerfing stuff or wants to make people mad, but sometimes need to make tough calls for longevity's sake and positioning all of the different aspects of a skill properly
The alternative is spending all of that time just in the cave off task with 4x the rate
It feels like this whole chat is just ragebaiting 😂
Who writes statistics like that?
its 1/424 for merchant
1/46 for orgas
1/65 for Frost dragons?
@delicate glen@vague viper theres no way you guys see the 250 xp from the extractor being a good thing
Getting the task is the play already now it’s just about how terrible that is
@delicate glen@vague viperlike 1.2m xp each level from 94
Not if you’ll do it
@delicate glen@vague viperbe honest
You dont gotta ping em every single time
You cut that out
Just type out one message man
all this talk about longevity. super curious to see how many people stop training sailing due to these nerfs lol
do you have the numbers on how much slavaging is nerfed with the increased chance for a salvges - the xp nerfs? like how much overall
there is a new one
honestly think the xp changes to salvaging are fine, but 20k for dragon cannon seems crazy for irons who want 2
What do you mean? I've got triple double spots
the whole rates blog is absolute shambles
My main problem is you have a skill where you gather something that you have to drop in order to get better exp rates. While you could argue things like WCing / mining are the same, those skills have a bank nearby so you at least have the option to bank the loot.
The usual spot isnt working
Obligatory Woooo
Thats just meta for pet. Xp meta will still be gwenith marlin
That’s because it is insane
try one of the new ones. easier to set up
lol like I’m over 14m exp already no cannons
Estimates I was given think stuff should level out at about 20-30% worse, but there are too many variables for that to hold up with every single way that folks were salvaging, and also the impact of some of the QoL changes
The problem we have after such nerfs is now we are in the limbo before waiters win.
Everyone here is now likely better off waiting til you add xp to fishing, revert some of these changes or add new tasks, thus we find ourselves in a waiters win boat regardless.
Thus its better to release weak and buff rather than release strong and nerf. And this is from someone who always plays updates on release and would suffer from a permanent waiters win mindset
Nuking the xp for cleaning salvage i really don't get
You're encouraging ppl to just drop the salvage?
actually yea curious @winter hearth ....it said soup went up to 1 in 3150 for port tasks at 99 but also that it scales on level for the task.
iirc the highest task you can get from courier is at level 80. does this mean the rate for soup doesnt increase from 80-99?care to clarify?
lol gg's osrs
Lmao Reddit crying because they can’t get 99 by afking and doing nothing else anymore
why does the blog's bullet point spacing make it look like there are multiple sources for the dragon cannon barrel?
yes
dam so even with the increased chance it's that bad?
Can we discuss how the Meta for barracuda paint is to spam tempor because it’s quicker and the rate is lower than the highest tier trial???????
I really feel like extractor should just be zero xp.
Will seek some extra clarity and pass on to the Wiki if more specifics would be helpful
they said they dont want sorting salvage to be much better than dropping it
❤️
Tbh I don’t really think they needed to change the salvage exp outside of extractor
Trials already were way better to 99
the increased chance is a little offset by the d ecreased rate
Imagine getting more exp by engaging actively with the skill
Well have fun all. Back to hunting for the pet for me. Also sorry to those who didnt get their 99s earlier. Time is precious so enjoy your time
And yeah I feel bad for people who aren’t already 99 a bit
reddit is taking this update well lmfao
we'll i'll be waiting to engage with sailing after the next update 🙂
So, basically a remake of jubbly trials but with your crew firing a cannon as a side task instead of throwing toads at towers 😭
Yeah they should go back to rs3 if they want 99s by afking for a week
next you'll tell me this discord is taking it well
reddtors want to browse reddit, not play the game
gl all
I like sailing. This week's update is a huge L
It felt reasonably paced to me when I spent tons of hours to hit 99 very similar to other skills
Someone here said 'most of us are playing irons' earlier and it was funny to me
~450,000 total people ranked on sailing
~90,000 ironman
so 360,000 mains
Even if you generously say 70% of that is bots 'most of us' are playing mains
(I haven't checked reddit yet)
So I know that nerf hurt
Is the salvaging Soup rate calculated as hooking and cleaning. Or is the number in the blog just hooking?
take a gander, they are losing their minds lmao
Does your ironman include group and ultimate and hardcores?
what is this bs update?
@winter hearth where the gameplay styles for salvaging listed in order of wished exp/hr wishes by the team?
I don't have to see it to believe it LOL
68k/h for merch salv?????
As opposed to in here where everyones calm?
fock right off
y'all acting like this isnt identical to reddit
Why the fuck was salvaging AND crystal extractor nerfed? Wasnt the xp supposed to be redistributed? Where did it go?
I still want the extractor to only charge while you're moving. I just don't like being "encouraged" to click it every minute during the mostly afk-activity
We all knew that was a lie tbf
to the people who played the first 2 weeks
True mb
honestly I agree, 30 minutes afk is a lot
crate hitboxes need to be reverted
Same tbh
true i aint seeing what got buffed
Like not even kidding in my clan they saw the redistribute thing we laughed and said that’s never happening it’s a nerf
And here we are lol
ok add UIM and HC and it's an extra ~7000 people
Can't check properly for group
Either way mains are the majority and it's not even close
People want 30 mins afk to get 120k an hour
that wasnt the case though?

full afk you got like 60k/hr
Nah the full afk previously at merchant with rune hooks was like 60k
im just pissed that jagex said previously that they would "buff the exp rates accordingly to other content after nerfing the crystal extractor" but then proceed to buff minimally the only 2 content that Id say have the lowest amount of people actually doing them... since they kinda suck to begin with lol
You're just making up numbers now. 30min afk was like 60k max. lmao
Paying attention and clicking extractor was over 100
no longer 30min afk though
this is revisionism, you had to sort salvage, hook yourself and extractor to get 100+ rates
the wiki said people got the pet from releasing wind motes and crates in barracuda trials (not just finishing the trial), is that not true since they're missing from the rates?
@winter hearth am i seeing it right that the shellbane can NOT drop the horn of plenty?
Oooo, horizon's lure works on the extractor now
probably stealth nerfed that
I get that they didn't want empty seas this.. is just not the way to do it
I 100% got my first soup from trimming my sails during a trial
Like how on earth did you manage to breakdown the xp that extractor provides per tick and say that higher effort methods should be more rewarding in the same post but still leave extractor xp competitive with the most high effort methods in the game for the cost off one stupid click.
uhhh tldr whats up w this update
you couldnt technically afk for 30 mins before either since even with rosewood cargohold you'd get full cargohold way before. now with improved rates to getting cargo its even less afk than before
But yeah idk I guess another week of watching time pass at merchant ships not playing the game hoping a red cannon barrel appears
Boat paint systems and drop rates are stupid IMO.
- Not getting salvors paint from all salvages (even at different rates)
- Barracuda paint being most common from lower trials is just odd.
- Blog says Anglers paint is different at base and shimmering (what about vibrant or glistening, are they at base rate or the "shiny shoal" rate ? Can't really tell because logic at other paints is so weird..)
- If following that logic inky paint should be fastest to get from pygmy krakens
that was also already known info lol. the horn drop is ONLY from the regular gryphons. pretty sure that was/had been stated multiple times in the release documents/news posts by jagex about the items and was listed very clearly basically since release day in the wiki etc.
Yea, extractor just shold have been changed to only charge while boat is in movement.
This functionally doesn't change much, salvaging is still a 1 minute clicker, which doesn't feel very "sailory"
If you want to future proof sailing having the best xp/hr be a ubiquitous easy unlock that can go on any boat and nothing competes with that facility space, is probably not a good start.
buffing activity which no one does past crystal extractor stage does literally nothing to balance it
mb than
Yeah we don’t really think the afk methods are healthy long term btw 1 in 20k
@winter hearth I’m sorry but the fact now to get the best xp you have to drop salvage is such poor game design, how have changes making you not train as intended been approved
It's so funny watching people try to balance "give me more xp" and "let me afk longer".
I wanna know what they were smoking in cambridge to think up 1/20k for a part of a boat.
I still don't like feeling encouraged to click the crystal button every minute while salvaging
top shelf cambridge
its not that we wanted it longer, we just didnt want it gutted without compensation
Making sorting worth it was nice for the tick manip methods as well as it allowed some 'natural' moments of lower intensity. Now it's just 3t and drop like any other tick manip method...
lol
can we stop treating tic manip like its a genuine training method.
wya JCW
but it is? and liked by many?
xp rates shouldn't be built around tick manipulation in mind
tick manip is not intuitive like swapping prayers
its its literally an outlier
this i can get behind
Its such backward thinking that instead of adding more content to interact with jagex just nerfs the xp to force interaction with the same content for longer
its nice for teak chopping tho
very crazy to think that not everything can get fixed in one update
im actually baffled that the game isn't just perfect
i like 2 tick harpooning but i dont want fishing to be balanced around it
To be fair, currently getting 80k exp per hour at merchants salvages. The double spots make it more AFK. It is not as bad as I thought it would be.
sailing as a skill/concept is good. i think it will fit well, however its content esp end game will have to be carried by new islands.
JAGEX really killed sailing with this update lol
If you don't balance around tick manip methods u might end up with tick manip unintentionally beating out other methods that was intended as BIS. Better to be aware of them rather than ignoring them.
Crazy that this patch didnt need to happen and the game would be better for it
So, when’s the jar of feathers going in the poh 
how?
I'm not against it being there, but the xp rates make it a huge outlier so when balancing for the vast majority, it doesnt really balance
simply disagree
i feel extractor nerf already hurt salvaging the most
Sailing 2025-2025 lol
they didnt need to hit salvaging more
so what you are saying is, i could not tick manip for better rates at activity A, but if i tick maniped at activity B i get more exp?
Sounds good to me
yeah, how
The more ppl
Who complain and riot the faster things get reverted
You think less xp is equivocally just better?
well maybe uninituitive gameplay like having to bring tar making supplies to tree chopping shouldn't be a thing
Kodai (slayer ehp)
Sepulchre (agility ehp)
Crystal Skilling equipment (mining and woodcutting ehp)
Rune crafting outfit (Ironman rune crafting)
Etc.
That said, it’s much more expected to see things improve over time
Falador riot already started world 486
im out of the loop, how did the kodai get easier with the slayer update?
i think that reading the blog is easy and that their justifications make a lot of sense
feedback is fine but saying the entire patch didnt have to happen is actually crazy
did you actually read everything or nah?
I'm saying method A could be more engaging and fun by intention than B, but if you don't balance with B in mind then you might end up with B being the best instead.
Just nerfing Extractor XP instead of making it only charge during movement is a perfect example of Jagex trying to appeal to everyone
He seems like an abuse early guy
Qol is good but all xp is nerfed
485 and 486 is full af lol
people doing what is more fun for them? inconsiveable
okay... and? lol
Do you just want less xp everywhere?
You're missing my point entirely.
Guys more ppl who complain and riot the faster it will be reverted
I do think lowering afk rates is a good thing. Though not sure specifically about this salvage tuning, i like that goal. I think extractor should just have zero xp. It is a completely stupid thing to have as skilling xp and crystal shards are enough extra bonus beyond the normal function of the facility.
Yes but with birdhouses, you’re also including the context of the run itself. Not just the interaction time
This message is leaving out the context of the fact that you need to be sailing to use the extractor, meaning you’re limited to gaining sailing related xp as a whole and it’s better expressed as true xp:hr not effective xp
I think they shouldve left salvaging as it was and remove the fucking extractor
Sailing is dead content lmao
the extractor xp is now half the mostly afk method lol
your logic is false
If someone does not wish to do Tick manip they would do activity A
If someone wants to do Tick manip they would do activity B
How would this cause noone to do A, you are saying just cause tick manip B is better noone does A despite many people not wanting to do tick manip methods?
I'm advocating for that they should balance with tick manip methods in mind because there is a part of the community that likes it. Going against the dude that said they should just ignore it when making skills.
I'm letting my crew salvage and I sort while I sometimes pluck from the extractor. Getting about 30k an hour
oh it is, i was just trying to explain what is mend with "effective exp"
Kodai was a massive buff to slayer xp, as was kourend in general with catacombs barrage tasks. The 200m crowd was surprisingly vocal despite being so small lol
So while we appreciate that nobody likes a nerf, we hope that you're able to meet us halfway and appreciate that we need to finetune things with longevity in mind, rather than a rush to the finish line.
This, along with multiple other places in the blog suggest more changes after feedback from surveys - which are probably almost more useful than just saying "everything bad".
I mean i think their salvaging changes missed the mark but i think the high end salvaging afk xp was a bit high. But extractor also kinda mucked up that number a ton. Id be fine with fully removing the facility too. Its terrible design.
yeah i missunderstood the statement and though they mend the slayer QoL improved kodai grind, somehow
Go Home goblin, you're drunk.
Jagex it really wasn't hard to fix. Crystal extactor only charges when ship is actively moving.
Sorting salvage remains the same, crystal extractor only rewards those actively playing and takes 36k xp from afk players
Why did you overtune it? It really wasn't a hard fix..
taking into consideration outlier xp rates makes balancing xp unbalanced. especially when they're used by a very, very, VERY small part of the population
Oooh gotcha
This is our fault tbh if we don't respect our own time Jagex wont either lol
I just wish they found another way to nerf the 2 crew + self sorting without nerfing it all
Its now 70k an hour for highly non afk, afk
Fwiw if you’re clicking extractor every min, that’s not afk.
Nerfing extractor alone was a sizable nerf to salvaging
JAGEX had all these years to figure this shit out and still messed it up
straight up 50k exp per hour reduction when you're still paying attention. what the hell
100%
Merchant ship wrecks take like 3 min to spawn back
frem are busted aswell, the cycle is gone
Cant wait to see how many people just refused to do the skill now.
Yeah and you have to pay more attnetion to afk now as well or you get less xp there too. so afk and active training methods have both been ruined
gotta love parking on a double and now its gone
No one’s doing the skill anymore it’s dead
have raised reports of weirdness for Frem shipwrecks to the team
The same ones who werent going to do it to begin with
yeah bro hard out, it's so stupid.
If the outlier xp is high enough you will feel more incentivized to do it, and thus feel worse when you can't. Jagex should take into account both the most engaging, best methods and the most afk, slowest methods like they did with sailing.
Extractor having any relevant xp amount is just completely silly as far as designing skill training since it takes effectively very little time away from anything else youre doing and a facility spot isnt a high opportunity cost since nothing competes with it.
It’s all busted even the merchant cycle is all messed up
I mean i was keen for the skill. It released, i didn't enjoy it, kept pushing through, pounded out jubbly even though it sucked. Enjoyed gwenith and got bored of it
can we take a look at the lost crates hitboxes? gwenith marlin trial sucks now
They even stupidly calculated the xp/hour from ticks lost by extractor and somehow said 1mil sailing xp/hr isnt okay but 500k is.
why are you even there, i thought sailing died
@winter hearth do you know if the rates for soup listed are just the base rate and being higher level makes it more common? i.e. if marlin time on gwenith glide is actually 1 in 3000 or if you're lvl 99 it's really 1 in (3000 - 25 * 99)
actually started to enjoy salvaging 90+ then they take it away..
We pay we say
I was hoping to see 15-20s added across all tiers of all trials as a minimum, especially for those with lower performing pc's but xp nerfs across the board except deliveroo is just brutal
all before todays update? so you literally dont count lol
Also want to know the answer on this
- big fan
harvesting the crystal extractor barely gives more exp then getting 1 opulent salvage now
what a joke for something you need to activly click
and the salvage you get barely gives any exp cleaning now...just...revert
i mean yeah its prime 007 meme material
Yeah the reason is that no gaming community handles nerfs in a healthy way.
i understand they want to slow roll feedback and changes but like
This is the take that needs more attention. Honestly I think it was a case that someone was a bit too married to the idea of the crystal extractor just being a core part of all sailing forever from the moment you unlock it. It's not fun and it's not healthy for xp rates.
at some point they actually have to make things better instead of just stopping by to say "we hear your concerns heres another nerf"
I'm saying you're wrong. I wanted to do it, have done it all, and now i dont want to do it. Post 90 has zero benefit but it was atleast somewhat compelling to do as the rates were reasonable.
people are probably just impatient and annoyed currently
If they wanted the skill to be more relevant to the game, they should've added something to tie it into the main game.
The message was in reference to post update, you already stopped pre update.
also it seems the merchant double spot has been screwed up somehow
No, i've stopped post update..
I get it. Sailing was much faster than I anticipated. And probably the same thing happened with Jagex.
its because they changed how range works for salvage hooks
so you have to figure out new positioning
looks like i made the assumption that you stopped since you said you got bored, my bad
ubbly even though it sucked. Enjoyed gwenith and got bored of it
It was the instant fix that made sense in my brain. RuneScape has always rewarded the people putting in that extra effort so remembering to hit that on the minute every minute was just that extra bonus
idk why they did that personally
Merchant spots are all screwed up the cycle of respawning is messed up takes like 3 min
any thoughts on allowing moving facilities without deleting & recreating
Wym, you’re not motivated for the 1/20k chance at a worthwhile drop from salvaging for pennies worth of xp? You should be motivated be the reward!
why not just make players have the same salvage range that the npcs did previously
and add more spots
oh I know, people having a hard time even finding a new spot now since it was not taken into consideration with the update
Nah man, my point is that even though i'm not thoroughly enjoying it, myself and many others have stuck with the exp grind because salvaging is tolerable.
🐐
Just add more time to the skill instead of tying any content into the game to make sure sailing retains players
i think that the probably 2nd best afk xp rate is probably still tolerable but to each their own i suppose
It's a circle at this point, die on your hill alone bud. treating a method that .0000001% of the population actually uses like a legitimate option effects balancing for the other 99.9999999% If the rates are broken around tick manip clearly it can be nerfed retroactively. It's outliers and averages man. esp when tick manip was never meant to be a method and so much is put into "training skills as intended"
Sailing 2025-2025
I have almost finsihed the salvaging clog entirely, including 2x salvors paint, but this change is just a punch to the face
I am now getting 35k xp/h AFKing merchant shipwrecks in a double spot with two rune hooks, with occasional extractor and cleaning all salvage. This can't be the expected rate, it's not worth doing at all and is much less AFK than something like start mining which is a similar rate
i do think they basically cooked way too much over things that were ultimately okay
maybe a small change here or there but like
they came in with a lot of unasked for changes and ppl are now pissed lol
I mean it's more active than wintertodt g, and that's 350k an hour
you're delusional if you think they're gonna revert anything lol
okay great, what i said is still accurate
bring out the cannons
Using the well known strategy of 'pulling numbers out of my ass' seems to be very effective for your argument.
I understand off Topic, but can Negative XP lamps be RE-Polled please, i gained 2 defence unfairly. Thanks.
my other cannon barrel at the bottom of the ocean at 35 exp a pop
Sailing beta test #4? Did yall really think they'd have the skill finished before releasing it 
the fact that you can't tell that it was an intentional exaggeration tells me just about all i need to know
@winter hearth With what is already an obscene grind for ironmen to get a max boat - especially grinding for hooks, 2x cannons and now frost dragons being accessible only whilst on task - is there anything going to be introduced so this doesnt become a possible 2k+ hour grind?
im trying this atm i think it might work but if not
I’ll bet u 100m they will buff this update
theres a diagonal in there i know will work
but i dont want to try to do that every time
i hope not, they literally said it wasnt lol
you need to relax buddy its ok
What'd you do
Probably will next week, but they literally said in the blog that feedback will be taken in to account on the next weeks update
give feedback on survey
So you're betting 100m on a guarantee they already admitted
They literally said crystal extractor xp would be redistributed
abuse early abuse often
you're responding to the wrong thing, sorry
I’m glad I’m 92 I used the bronze hook method
I'm not against it having an xp tick tied to it - runescape in general does 'reward doing things' - but honestly the speed boost for active content should've been more than enough incentive to use it, and rates should've been at most commensurate with manual trimming / mote use. 40xp would've been fine, 80 generous, 250 is probably still excessive and 600 was absurd. They should take the channel off the station (so it's a 'click once, get thing'), and bring the xp rate down to a small, nice bonus, not an utterly core mechanic that every discussion about the skill's xp rates needs to be based around.
also this does in fact work if anyone was wondering
at least for the crewmates
I Changed my Runecross bow to longranged in LMS, which than after the game i went into PvP and my Crossbow was Pre-set to Longranged and gained me 2 defence.
this works but...the exp is sickening low
Xp is horrible
67k p/hr its fkn shit
What happened to the xp redistribution
xp is fine
they redistributed it into thin air
Everyone says other wise
Xp was fine*
It wil be changed anyways
courier runs were boosted?
Back
look w302 cannons
thats not what the term means
i mean im ngl the exp is pretty ass compared to yesterday but you know
👉 
nah, xp is fine
World 486 riot has started at Falador. Lots of ppl here
paid actor
why is tick manipulation even considered a thing to balance around? So now its just 3 tick or GG (im struggling to get above 65k xp/hr down from 110k/hp which is more than the % expected). Also why is charting not being looked at? 50xp for charting something in dangerous waters is silly
yes it is? salvaging shouldn't be at the same rates as courier runs
If world 486 is full we are hosting another riot 488
nah im just realistic lol. its still decent exp compared to every other afk method in the game
redwoods are better
Yea courier needs to be buffed
it isnt lol
assuming we're actually talking real afk
"they dont respect my time by giving 30 mins afk"
one small favour as a exp for a skill shouldn't be a thing either
plenty of afk methods that are better
if you were actually clicking extractor and salvaging yourself too that wasn't really afk
its literally 30 minutes of straight afk
that was just low effort
you guys are high on your own supply
Which ones?
I pay I afk
lol nerf 130k -> 65-67k while efficient without tick manipulation is sick.. really not 20-30 prcent
and firemaking shouldn't either
They are balancing around afk, not 3t. 3t was already worse than trials at almost every level.
you still pay and can still afk 
That's not even close to similar
World 488/486 Falador riot happening rn! Bring ur friends
neither is comparing courier runs to a quest
And are actually afk too
For 30-40% less xp by the looks of things
fellas, when a guy with a wall street bets avatar is on your side you know its cooked
Other than the fact both One small favour and port runs are cancer and involve the same back and forth between the entire map
but sure
lmao

most unpopular update for a while, big Jagex L, reverse all salvaging changes now
Huge L
i just hate that they did all of this at the same time
Didn’t they have like so many years to figure out the rates feels very rushed to me
nah remove extractor from salvaging all together. It's a movement focused facility
i want people to talk about how getting a frost dragon slayer task is like crawling through glass
The 30min afk thing was never the good xp/hr, unless you’re clicking extractor every min at which point it’s not afk
but they had to nerf peoples afk on the same day
I think we just need to decouple extractor as a whole and start from there
they should not have nerfed salvaging xp , i was still already used hooks myself as it was almost 10% difference
werent you just saying that by them not talking means they weren't doing anything? or am i misremembering
yeah
enjoy your echo chamber 🤣
nothing good anyways
i didnt say it was nothing
i was implying that by not talking to people they're basically getting it wrong
I am activly using the extractor, salvaging myself.. 33k exp/h at merchant ships
wtf is this
because they aren't going through their feedback loop
they sadly can't due to the way the elf trials are built
I can't wait for phase 2 of the door in the face technique, where they tone back the nerfs 10% and everyone goes back to boot licking

we're just gonna get a big mystery update and then people are pissed doing it that way
and well
thats what happened
There’s over 200 ppl here already lol
at least make this extractor accumulate more, to click it like once per 5 minutes if xp is gonna stay this garbage
just play the game boys. We are all to blame by doing stupid long grinds like trained apes so now Jagex cannot respect our time because we didn't respect our time to begin with. the changes arent that bad, just lower your hooks and get salvaging or whatever you were doing.
Am I the only one that thinks the extractor being used as an “click for xp” just doesn’t feel good?
We pay we say
Riot in port sarim on boats
Massive Falador riot world 486/488 over 200 ppl here rn! Voice ur concerns
this is actually kinda true
although it shouldn't be
not everything people are upset about is an echo chamber?
isnt everything in this game 'click for xp'
I mean from xp conversations
Where do we want salvaging to sit excluding extractor. Regarding xp and afk
Because if you actually go and afk for 30mins, you’re getting like 30k xp/hr
lmao they've been slow cooking us for awhile by expanding drop rates and asking for more absurd lengths of effort
for a long time
Double salvaging spots been rekt?
they've been getting pushback since nex atleast though
if i waste my time and feel bad about it, its wrong, at least make me waste my time with illusion of good stuff going on
Yes the cycles are broken
It sets a bad precedent where 30% of the xp/afk was actively NOT sailing from your boat
fine by me, afk should reward the lowest exp possible
It makes sense that the decent rates come from actually engaging with the mechanics of the skill
cap
you're not. i hate it being the "click every min no matter what you're doing" thing instead of a travel-specific boost for more wind charges.
Sauce: I’d log in with an empty cargo and set my crew mates to salvage. Then go to bed and wake up with like 13k xp gained over the 25 mins
i think this only feels that way because there's just more content being added and never removed
"everything has to stay relevant"
Now that salvaging is based on hook location, rather than boat location, you can't put both hooks inside the double area
That’s the reality of the “30min afk” salvaging
extractor was bad idea to begin with, but people already "exploited" it for 2 weeks already
they cant balance it for just you though, it's been a slow burn because we as a community haven't been adverse to long stupid grinds. I'm not moral grandstanding either, I have 1200 pnm kills cause im stupid
nah its more of like a long long long term comparison between where we started and where we are
as you can see, I am salvaging and thats my exp/h
these rates should be able to top 90k/hr even with sorting if you're salvaging, crewmate salvaging, sorting occasionally
we came from a game where our bis drop rates were like barrows chests and kq
double npc salvage + sorting is a bit under 40k
well, are you saying I am that unlucky after half an hour of salvaging?
and now we get 1 in 20k cannon barrels or nex or phosansis
Sorting should be a part of the core loop of salvaging. dropping should not be the meta imo.
etc
exactly what I'm doing checks out lol
Well they aren’t test it out urself they 40k hr
I’m 92 sailing
doing that rewards me about this much
yeah but they can't just add 1/16 torva right?
Appreciate the frustration but if you're manually salvaging one hook yourself, even with sorting rather than dropping, 40k/hr just isn't true for merchant wrecks with decent hooks*
Dropping being meta is hilarious 🤣
they did start reacting to that pushback at least though and some of the most modern stuff took a step back from crazy numbers like yama for example
zou tick manipulate no <
Is the guy picture a lie?
arent you at falador, how are yout esting this?
nah im just gaslighting i never reset my xp tracker
I have alts u dweeb
o7
is Kirby's stream or @lone remnant's?
@fringe rivet pic
yeah im getting 40k atm maybe a little less
i did have some salvage to clean before i logged in
man
I wish we continued to "try" to salvage even if a wreck emptied out, kind of like how we continue to "try" to trawl even if there's no fish
are you going to remove obtained xp from people who used extractor before balance? you refunded xp after xp rate change not long after release after all
thought I did but I didnt sorry bossman
so i wouldn't be surprised if it really is 30k
and thats like
honestly thats a huge nerf
like 100%
I agree
Im getting 60k at frems guys, no way yall are getting 40 at merchants..
i Ccan max 70k with 2.5 prc boost on merc
yea double npc is crazy worse than manual hooking now
im confused, if you put effort into salvaging you now get lower rates than the afk option we had before?
honestly, if you compare it to say, star mining, 30k afk is still really good
just dont double crew as before
extractor is actually waste of time to do i think
;_;
lads EVEN IF the exp is higher then what we are getting. that is still a oversized nerf
and in the wrong area at that, cleaning the salvage should give more exp/h not less
the truth hurts
I was doing hard afk. 2 crew salvaging, forgetting to crystal, sorting every now and then. Getting about 35k/hr. Pre-update I was getting about 65k/hr doing the same thing.
idk i think they're probably gonna need to walk some of this back
people love stars, why can't they love more afk for roughly same rates
look at mining as a skill though
the nerf seems larger than the blog implies
nice balance.. not balance at all lol
fine, we all can agree double crew plus extractor was the issue. so why fuck the entire salvaging route altogether
35-40 is probably about what our predictions were for AFK, two crewmates on hooks and self-sorting, but may be the case that it's too hefty an overcorrect - for how AFK it is, it's still a well-positioned method relative to other AFK methods in the game imo but appreciate the wider feedback
I think with how chill sailing can be , the extractor was a good way for people’s to still get xp rates
i'm getting this with jobless jim and the ghost salvaging for me, barely clicking extractor. sorting whenever. Are you actually salvaging yourself?
Because why settle for worse when we've had better
there's some truth to that
I'm in the same boat. Basically halved with this update
I think its fine but thats probably because my brain is absolutely fried from RCing xp rates.
It’s just a nice achievement for Grinding
in my booty shorts, sadly yes
because jagex said thats why
I very much understand the frustration with the update. I think its fine for an AFK activity and will be doing barracuda when I wanna lvl up faster.
if double crew and extractor was the issue, why have the high effort salvaging options been nerfed?
They nerfed salvaging what the actual F
This isn’t true if you were actually afking before. Coming from someone who doesn’t think salvaging itself needed a nerf, since the extractor alone handles it
But thats not viable for everyone of course.
Lost out of the crystal extractor punished for not being able to play 20 hours on release
yeah i dont think its that insane compared to like star mining and so on but i think people are just going to feel really bad about it because of how steep the drop off was between yesterday and today
The sorting XP nerf was what hurt the most
I've also brought up considering tick manip, its illogical to act like its a method actually used and effect the xp rates for everyone training the skill as intended
This is why the poll system exists and should be used
I still say the Extractor should only charge while in movement. The main issue was it made players feel "compelled" to click it every minute
I was treating salvaging like barbarian fishing why couldnt we have that
id love to do them, performance issues dont allow it for me personally so its completely unviable
this is where i mention to vote in the survey
make barracuda give actual rewards instead of exp and then we can reviosit the idea of spending effort doing it, but untill then its not a viable training method ^^,
I told u
nerf was 50 % not 20/30
yeah completely pointless change
Agree, i wish they gound another way to nerf the 2 crew salvaging...
Reducing xp by 30-40% shouldve been fucking polled though
@winter hearth I reset now and im still getting 80-90k. my question is, did this nerf take into account moving to new spots or staying at the same double spot?
prob 20-30 to salvaging, but more than 50% for the extractor
I'm keen to see how things shake out once people adjust to a slightly less AFK method in salvaging and sorting for yourself, but am still making notes on everything
If they wanted to nerf the double Crewmate and sort yourself once and a while, that's fine
Nah balancing updates arent polled, otherwise they'll never pass lmao.
What is this 'predictions'
Is it so hard to actually just play the game for an hour or two and get an accurate estimation instead of doing some bogus math?
All xp rates are subject to change, without polling - as a part of polling charter.
Massive Falador riot happening rn world 488/486 we pay we say over 200 people
zou can relog
But making sorting XP more or less the same across the board is brutal
It depends on your skill of reference. Sure it's comparable to AFK mining methods but I don't think anyone was hoping for sailing to feel as slow as mining. I am getting half of what I would get AFKing redwoods which is a much nicer XP rate without speeding through levels
nah you can just just right click reset/hr
i've been getting 78k/hr while sweating (not tick manip) at 97 sailing at merchants
You can hop for 'free' now since crewmates remember, but some people are reporting some weirdness with respawn times that we're looking into
Because stars you don’t have to do in their own instance (sailing) that’s isolated from the rest of the game. Eg. You can just be running tob and grab pick between runs and hit the star
Crystal extractor Beta testers all got their capes now. 😂
yeah the respawning is being weird
a strech but ok
That was the positive I took from this update, thanks
Yeah dude thanks a million Jamflex
honestly double npc salvaging was too good compared to manual salvaging before the nerf
ngl, there's a fair discussion around salvaging xp rates, but I'm pretty sure 90% of the people crashing out about crystal extractor right now didn't even know how broken it was until this morning and are in a fomo rage XD
yeah respawns are definitely weird you can look around and see a bunch of depleted salvage spots at the same time
and i dont think this was even possible before
Im genuinely saddened by the nerfs. Didnt enjoy high level training methods and hitting the one that lets me interact the least makes this feel much worse. Big L.
@winter hearth Honestly, this is the biggest issue that wasn't addressed to me.
It still feels compulsory.
It should have only charged while the boat was moving.
to also put this into perspective, my method was always salvage myself, sort when full and then use 2nd crewmate, and that was averaging 91.3k over a week. now it seems like anywhere from 60-80k
my issue is nerfing the rates for non-afk salvaging
comparing sailing to fucking woodcutting where point of that is just to afk is stupid..
Its not the extractor thats the issue, its the fact that salvaging was nerfed at the same time
been using it for ages, its "brokenness" is blown out of proportion
How involved is the extractor expected to be in the 30-40 here (genuine question)?
yeah i always salvaged to 99 myself unless cleaning then i set my second crewmate on it
and i would average like 115-120k over a whole day
Where they gonna put it ? Agility 🤡
I am still going to want the Extractor right next to my salvage hook, and that I do not like
but i've just been hard afking it post 99
ngl most of this would blow over if they reverted the salvage changes is what I'm gathering from here
Salvaging was the way
I don't know if I'm rusty but I can't for the life of me get 1.5t salvaging to work right now. Did switching the cycle from 4t to 5t mess it up?
yeah with my numbers i was always doing stuff on the side too. so like half eff on extractor and some times where i would afk until i log out so i could start with a full cargo
Chat is this a W or L update
Always W
But you see, they want you to interact with the other content (that isn't fleshed out yet and probably won't be for 6 months)
i kinda think they should just give back some of what they nerfed but not all of it
It's a mixed bag
if we dont get updates, its an L
seems like nerf was probably okay but idk about a giga nerf
I'm not bothered one way, I'm 98 sailing via trials but I truly want to kill myself doing them
Charging while the boat is moving still makes it compulsory for activities that move the boat.
the salvaging and extractor part is a huge L
rest is mostly W's
so it's like whatever
I think it has its ups and downs. Nerfs suck of course but im enjoying the increased double salvage spots and the crews remembering what they were doing on logout.
Will be trying out the delivery tasks too, heard they're 240k/hr? I dunno
but everyone crying and bitching isj legit just the surprise update to salvage
ye im exicted to have double mercy spot
Not if you're doing the active activity. You're compelled to trim sails, and the extractor is a boost to that
Mostly W but extractor xp is still too high
but do we need more then 1 double spot per type?
not counting the one that didnt have a double spot previously ofc
Yes
Massive Falador to our world 488/486 we pay we say over 200 ppl here
Just make all spots double spots and call it a night
you're so cringe bro. The dev is here trying to have a dialogue with you and all you can do is bitch and moan
Plz don’t use profanity
actually, to make up for this update give us a merchant tripple spot XD
Not what im saying. If the goal is to make it not compulsory, it functioning while moving only changes that for salvage. It would still be for any activity that is sailing the boat
From my experience the salvage wrecks "move" between spots. So previously everyone would camp at the double then end up waiting forever cause no one else is at the other single spots. Now everyone benefits.
with a rosewood hull and good planning, some of the delivery routes can go absolutely nyoom ^^
tfw still on ironwood tier 
Be better if they could just capture the data on already played ours on a character level. To the point where they could be like “cool, this player salvaged in this way and got this many salvages/cleans/extractors. if we adjust the xp values by this amount, then we will know exactly what the difference is”
I feel like the task board could be adjusted
Yes, that's the point. Salvage is supposed to be a low-effort, mostly afk activity
they do hop, but that is why people have alts at the other spots to keep them moving
me still waiting on gathering enough dragon materials 😂
He ain’t a delvoper he’s a messenger
Ok but crystal extractor shouldnt be compulsory at all not just for salvage.
Bruh i aint making and training multiple accounts and paying for multiple memberships to afk salvage lmao
Respect for the dudes that do but damn
and you aint a stock trader but youre still larping as one
Im glad the update means I dont gotta do that
Have a separate page for bounty tasks and one for courier tasks. With courier tasks having a guaranteed number of AB tasks and ABA tasks each.
That’s what u think, I do lot of 0dte options
oh same lord no, but allot of people have membered up alts and you only need 1 per spot to keep them moving at max rate
skill was somehow dynamic..with methods and they were competitive in a way.. now its just pain 😄
A reason* amongst others
that goes against what the blog was saying no?
no
It's designed to generate motes, that's it's point
So we agree it doesnt need xp
And that moving doesnt matter
Id nerf it to the same xp as trimming sails and buff everything else.
It's literally not compulsory ever, you could just not build one tbf
If you feel it's 'compulsory' then why wouldn't you feel that tick manip is 'compulsory' or doing maximum sweaty trials with trimming is 'compulsory'
I never understand this 'compulsory' where is the cutoff, literally nothing is compulsory in this game, other than an internet connection and functioning computer to log in
Beleive it or not, there can be more than one reason why any number of 100k+ individuals might enjoy one thing more than something else
Ppl actually being mad at a mod that is doing his job in here is nuts... And goblin is actually doing a great job
nobody actively training mining at stars is not actively training at stars, your example makes no sense
I don't understand why they nerfed the sorting xp, considering that is the part where you are actually clicking your cargo hold and then your salvage station so therefore not as afk.
Crystal Extractor XP bonus definitely cooked rates
Best we can do is adjust xp, success rates, cremate salvaging frequency, sorting xp and extractor xp. GL
Another riot location port sarin world 488 has just opened up
Yea that is a little weird
they just dont realize how lucky they are to actually have people communicate with the community and take feedback into account lol
Its crazy that you say this because it provides an increase in xp similar to tick manip but its about 1% of the effort.
i just dunno why they decided to like
Probably because it was "triple dipping" on xp. 2 dudes salvaging xp + sorting xp which was like 100+ at merchants per salvage
The udapte and the nerf of the salvaging xp rates was necessary so that ironman does not have to go beyond lvl 99 salvaging to get their two dragon cannon 🤡
Where was the crystal extractor xp redistributed because it sure as shit wasn't salvaging
like actually everything
Where the sailing glazers at LMFAO. ur crap skill just got crappier!
Honestly it feels like the original extractor xp was supposed to be 60. Going from getting 40 xp trimming sails to getting 600xp for doing effectively the same thing was weeeeeird
Already got both mine pre 92, sounds like skill issue
My point isn't whether it's op or not, just that it's not 'Compulsory'
😂
not only does it not make sense, sailing is literally easier to just start doing because there are no requirements of finding where the boats are, unlike stars
a tiny slither of it went into deliveroo
The delivery tasks and salvaging itself not sorting got a buff. The 5t nerf might've made that not as impactful though...
Tick manipulation is a rewadd for actual skill based activities though. I consider that different than zero effort free xp after building it.
he could simply be looking at the messages and waiting for the dust to settle.. instead of that he is right here trying to adress some valid points..
tick manipulation is dumb and not intuitive gameplay
Its low opportunity cost, easy and early to unlock, and requiees zero effort
the thing with the extractor is, yeah the exp rates might be a tad high sure
but its been here long enough for people to be lvl 99..and then some
and it costed quite a bit to even install it and you cant move it/get your materials back
atleats give people the option to move it to another ship/another location and add exp to other activities like cleaning salvage (rather then removing it)
i mean, you had to go JUST on rate for the 1 cannon with going from 87-99 and that was ALREADY when we thought that the rate for cannon was 1/12k lmao. it was then updated to be 1/18k with more data and confirmed today to be 1/20k .... pretty sure you are going to do STILL now way past 99 for even 1 cannon and tons of past for 2 cannons...
They mentioned about wanting to drive people to salvage themselves... so they should've just nuked the xp rate from crewmates and kept the personal rates similar (if not the same as what they were)
Sailing exists in its own instance. That alone is a reason why why some players enjoy anything else more than “sailing equivalent” activities. Shouldn’t be hard to understand
nothing was redistributed, it was a nerf to afking sailing accross the entire board. from what im getting it seems like 60% nerf
we only have ourselves to blame for that emergent gameplay. we set the standard its not jagex's fault for sticking to it
i also wonder how many hours this added to grinding for a dragon cannon barrel
since crew salvages slower now
Jagex keeps trying to appeal to everyone
its not hard to understand but you pointing this out is totally irrelevant to the original point
I think its fascinating emergent gameplay, something the players discovered themselves by taking advantage of how the game was made. Similar to bunnyhopping or rocketjumping from older shooters.
i think back in the day was also considered bug abuse as it was unintended gameplay but not 100% sure, now days its just meta efficency
tick manipulation should be removed from the game.. it ruins your physical and mental health
Ironman in shamble
the salvage meta going from salvage -> clean to salvage -> drop on this newest update is really lame tbh
Your question was asking why people enjoy might star mining more than salvaging despite exp differences
the meta is whatever you decide my guy
But having to bring herb tar materials to fishing doesn't make sense
Infinite since they basically told us to drop salvage instead of sort it
yeah i mean honestly whoever made the rate on the barrel just hates ironmen
Good skill is good yes
at 1 in 20k that means they fully expected you to stop all content at 87
and go past 99
ironmen are actually eating absolute shit rn and before with all of the dragon upgrades to ships lmao. they are gonna have a reaaaaalll good time grinding that stuff out...
to get them
Fair as far as use of the word. I stand by it shouldnt have any xp attached to it but i guess compulsory is a strong word. Its just easier to say than extremely low opportunity cost and low effort for a reward that is absolutley unprecidented for an xp boosting item
Crew salvage for full XP now?
Why not? If it works it works.
Another thing on the blog, why do they call it “Self Sort” when that’s the only option lol
I mean, as it stands right now, whats the actual point of ironmen grinding out anything and not just getting 99 and dropping the skill completely? thats what Im going to do. Sailing is self contained as it is right now, so really whats the point lol
Nope, at merchant you get 200, crew at deck4 140xp
That's not intuitive at all. Bunnyhopping you might learn just by playing the game, but manipulating ticks by beating off your herbs? what the hell?
It’s not like crew sort exists as an option.
yes and at the end of the day its more afk and more xp per hour
stars being on the land and boats being in the water dont matter for the complaints that have been given
There's a lot of tick manip methods that you can learn intuitively while playing, then figuring out others that works is natural progression of the game
they're already talking about mixing sailing into a raid, the day will come we have to get that shit
Tbh feels to me like they're happy just leaving it artificially scarce while there is no content of note to actually use it on (outside of dragon nails for trials I guess but that's not the worst to get just for a skiff)
Who cares if it takes 6months of casual grinding to get dragon cannons, maybe by then there will actually be a sailing boss to use them on
Or don't grind them now and wait for eventual buff to drop rates
Like cut-eat or barblore
I dont think anyone learned bunnyhopping by just playing the game. They did it with practice.
Same with tick manip, you figure out a gimmick you can take advantage of and practice.
Mostly in combat
A reason was provided as to why some people have expressed enjoyment in one skill relative to sailing. Idk what else to tell you man
yeah in 2027
Are both reasonable for people to discover on their own
we have time its ok
