#game-update
1 messages · Page 114 of 1
all im saying is that despite being the slowest skill in the game its in the middle of total 99s achieved on the hiscores and actually higher than that if you don't count direct combat skills
and people continue to ask for more
after 12 years
they are not going to switch up now that skill is doing amazingly well
I find my buddies who do slayer after 99 dont want to learn raids because too complicated lol
But they're also doing slayer in a miserable manner
its like how some people talk about how much farming sucks but the numbers do not lie
people love farming
Yeah farming is fine once you get the runs down
Slayer is definitely a divisive skill, probably because there's basically no options on how to train it
idk if i would really say that
Thats why i love this idea
it includes basically all forms of combat in the game
Key issues with Slayer:
-Only one way to interact with it - slayer tasks. You can still train hunter by catching chins, herbi, etc. without being on-task.
-Slayer helm. If anything can ever be killed reliably on-task, it’s a complete waste of time to ever kill it off-task.
-Task system. Task-only bosses, enemies, and drops add an unneeded layer of annoyance that doesn’t really do any good. Getting a task you need to do at some point makes it feel forced, even if you don’t want to so it in that moment. Task storage only minorly mitigates this.
-Task lists. Duradel is the highest level master, but still doesn’t even assign the highest level slayer monster (hydras). Task lists are polluted with way too much garbage and need to be cleaned up. Add a higher slayer req to higher masters and remove tasks like trolls or demons or kalphites, or move them to optional unlocks like Lizardmen currently are.
the only thing you cant really do is get a raid slayer task
Delete slayer helm, fix tasks and skipping, add more than one system to do slayer other than tasks
Another thing I didn’t write above is imbued heart, which is just too absurdly bad to really fully describe
if you remove that
its just level 99 whatever boss made you the most money and counted for exp
Getting a task would also feel less bad if 95% of tasks weren’t trash slow tasks with no xp or loot
the slayer fans are actually an insanely huge population too
imagine there being more people with 99 slayer than hunter or thieving
despite both being free and absurdly fast in comparison
I think Krystillia is the only method that feels different enough and actually has upsides to doing compared to standard slayer. Konar is trying to be different but the downside is not worth the brimstone keys for most accounts and also isn't different enough
I mean Slayer is the worst skill in the game but Thieving is second-worst so I don’t blame them, considering how much slayer forces you to do as opposed to thieving/hunter
for that many people to have gotten to 99 it implies an absurd number of them currently being on their way there
Task list is so egregiously bad - getting 95 and trying to do hydras removes araxytes from your task pool and makes all your existing tasks substantially worse
At Konar I mean
yeah I was very disappointed that Konar had no araxxytes
it makes sense even though people don't really like it
And as a result you get to oh boy, do perhaps the single most soul-crushingly boring boss in existence
My average hydra task took 3-4 months
all you would really be doing if you added the one off amazing task areas like araxyte to konar is create a situation where if you weren't using konar you'd basically just be wrong
wym the rest of Konar is still egregiously bad
it has hydra so it has a purpose without being something people would ever default to forever
specifically because the other tasks are not good
they don't want to change that
that's like the entire point of why it is the way it is lol
like
if you got someone working in system design to come start messing with that stuff
you would have them buffing everything other than konar and duradel and duradel would get a nerf
to give people more reasons to spread out to different masters and make you think about it
I would rather they nerfed the loot tables than intentionally made the user experience as awful as possible.
But slayer bosses aren’t even that lucrative compared to actually high money-making, so I don’t really see it as a concern in the first place
We don’t have a system to get a slayer task before you Delve or Nex or ToA
to me this just sounds like reworking the entire skill personally I really love slayer and think its one of the best skills in game
slayer sucks if u dont route well or dont understand the skill- but when u do it gives u alot of variety and diffrent approaches to training imo
Artificially forced variety that does far more to constrain than benefit you
i think its just one of those things where a lot of people like it but it isn't actually for everyone
and that's just
okay
Getting a new slayer task shouldn’t make me want to step away from the skill for months at a time
it would be different if it was flopping and nobody did it
u can solve alot of loose ends with tureal skipping block list is pretty consistent ppl have made spreadsheets
u can get a consistent rotation going and skip bad stuff and still profit points
it feels a lot like the cox prayer scroll situation in a way
where there are some really outspoken people that dont like it but at the same time
imo its a well use of how slayer works its what allows to help some of the problems u might experince
i feel like alot of ppl that dont like slayer wont be satisfied unless u can legit just pick ur slayer tasks
cox is really popular and the items are holding value so they don't exactly have a great reason to want to drastically change things
and alot of people dont ever understand turealskipping they dont know their options
part of it is having to lose your entire streak and ppl not wanting to commit to that
I will be clear on my stance as well:
-I think in general that they’ve made a lot of changes relatively recently that make slayer a lot less “required,” like the Eye of ayak
-I have personally said many times that it’s a positive thing if some people dislike a skill and others like a skill. I have personally maxed an iron and gotten over 30m slayer xp across accounts despite it being by far my least favorite skill, and I do think that the skill at large has a large amount stuff that just builds up until the benefits outweigh extreme dislike for the skill. My primary complaint on this is again just that Slayer only really has one way to engage with it and that task-only and task hunting really suck, compounded further by the imbued heart (still never gotten one)
I think it’s fine if I never like Slayer but I will make abundantly clear the things I relentlessly despise about touching the skill even tangentially with a 50 foot pole
i agree hydra sucks I complained alot about it to. but imo thats more of a problem with the pvm encounter rather then slayer
Much less spending hundreds of hours hunting task-locked drops and imbued heart
I also recognize if I weren’t an ironman I could stop 20m slayer xp ago and buy the items
Like I said, I will keep shoveling garbage into my mouth if the benefits continue to be as disproportionately strong as they are
tbh im kinda surprised they're going through with no hd for sailing release
Slayer bosses are resident sleepers
When can we have an active and engaging boss
I used to do hydra as a means to get sleepy and it led to some good ass naps
like not to roast them too much but like
the base water texture in osrs is trash lol even by osrs standards
Yeah
idk if i'd want to have everyone looking at that when the game gets a ton of attention
thats totaly fair slayer might be the most decisive skill in the game now that I think about it
i do think heart definitely needs changes ive proposed the idea of letting slayer bosses drop them to make it feel a bit more natrual to people then tskipping
ok apparently it was mentioned in the HD client video posted over a year ago
not sure if that's the only instance of it
oh and here https://secure.runescape.com/m=news/the-future-of-the-official-client---hd--plugin-api?oldschool=1
araxxor is JUST barely not sleeper
i got 5105 kc for a reason
like
i think what should happen
like right now lol
their art team should just change the default water and work with what they've got
it might not be amazing but they certainly cannot do worse than what the sea looks like today
i mean they did change the water is the thing
i forget when it was probably around dt2 release give or take a year
i have zero clue what the water texture even is its not in the cache when i've checked
im actually pretty curious about everything involved with them not doing anything about it
like lol
they seem to be able to do various landscape themes and decorate it right
surely its not that hard to add things to the water that make sense so you aren't just looking at
idk how to even describe it really
the most flat lifeless thing ever
you cant really change it because its how water was for 2007 but on the side of animating things its just gonna look shit when its a texture tiled for 1x1 tiles
i just have a hard time seeing them not get a lot of complaints when its all people are looking at for hours
the gradient changes at least batchest
lmao during one of the betas i just remember kind of sailing off to go to some of the available new islands
just straight watching my ship float through blue nothing
im 1 ticking the 'sailing has ruined the game' bait post on reddit when it releases 
speaking of that experience actually
hopefully whatever you can do to upgrade boat speed is a big deal
that boat was crawling lol
i genuinely have such little confidence for the release cause of the "beta"
like holy fuck nothing was different to the alpha what do you mean this releases november
ya the beta showed me that
things are definitely not going to be what i want them to be when it comes out
unless they were running some kind of experiment hiding all of the stuff that actually makes it way better
for no apparent reason lol
like the one thing i can think of that was different outside of basically enabling cannons and crew is that the boat layout was worse and they hid the chest under part of the boat 😭
tbh though the part that kinda confused me
i really didn't think osrs would be one of those games that would release a "fake" beta
where its really just mostly a teaser and testing the servers
rather than being a place to gather a lot of real feedback and make sometimes massive changes
there was some minor stuff like removing anti rust tonic or w/e
maybe they changed a lot and just didn't show us but it felt like there was a lot of common feedback that didn't change during every public test of the skill
and its kind of awkward lol
i kind of see what happened though just reading the official blogs
like the first beta survey blog lists off several things to think about based on how people replied
but the second one forgets about most of them when detailing changes made
so that's probably why it feels like there was a bit of a black hole when it comes to the feedback/changes
i also dont if i missed it but it seems like they never followed up with the second tests survey results
yeah the lack of changes from Alpha/beta really kinda seemed pretty bad
they seem to have just kinda gone radio silent on most changes too, like we get blogs but its just on random interface stuff these days
so if they did react to any of those things
im not sure if they ever mentioned it anywhere
Idk if anyone is under the illusion that the skill is going to actually be any good
Its going to be about the same as the rest
The resulting content unlocks will be fine but thats not becasue its sailing
Would have been just as good if these places were behind a charter ship
I think the skill will be good
I think most people do lmao
There wouldn't be overwhelming positive sentiment over the skill if nobody thought it was going to be enjoyable

I’ll max it cuz whatever + pet, but the skill functions like water agility shortcuts/area unlocks, which then you never sail again cuz folks pre-complained about needing to sail everywhere and Jagex said they would add TPs to those locations after you unlock them.
I think the ocean being open is a good addition. Training wise i dont have high expectations
Nah, they should’ve forced you to sail to those locations every single time cuz the skill is “so good” 
No TPs
I don't think Jagex capitulating to the extremely whiny crowd is an indicator of how good a skill is
People whined before they could even participate in an alpha
i think its maybe like a 60/40 split of people who think itll be good v not, maybe more like 50/50
absolutely not
the alpha/beta was like alright, nothing to really be EXCITED about, but like itll be something to occupy time
the pro-sailing people are just much less loud than anti-sailing
i see no reason for it to not be a pretty cool skill that adds incredible flavour and a way to introduce a lot of cool stuff
i think its just underwhelming, even to pro-sailing people
My whole clan is excited
like a lot of the sailing disc even talks about it being pretty bare bones on release
Planning a clan wide voyage day 1 lol
Will tears of guthix work on sailing on releaseday?
like so what if I don't do a bunch of sailing all the time, it's not like I do Hunter nonstop and Hunter is a perfectly fine skill for what it is
nope
if I only do Sailing every once in a while that's still perfectly fine, because most skills work that way
But that’s what I mean - If they’re saying the skill is going to be so good, then why allow folks to skip over it after unlocking it once?
It’s like if you farm Ranarr Weeds once and then the shop has it for purchase and you never have to do it again 
unless you're actively grinding them
i just cant stand the movement with sailing
its super frustrating, and kinda annoying were forced to use it even for afk training
Why have blast furnace when you can just got to a normal one and smith bars normally?
Blast furnace doesn’t let you skip smithing how like tping to the new islands after unlocking would skip sailing 
to me it's more like
if you can smith a platebody and then just wear it until you need a better one then why does smithing exist
People bitching about having to interface with skills is one of the oldest parts of RS
it's a pointless question because that's how it works
i'm sure there'll be some islands you need to get to from time to time where you will need to sail there and not just tele
If they reduced the sailing journey like blast furnace reduced the bar making, but didn’t outright remove it, that would be a better example.
or it's like asking, why can you just build a portal nexus once and then use it infinitely
Honestly the tps should just have a high sailing requirement just make it a reward for grinding out your sailing level
Like if you want to sail to the locations and engage with sailing you can, but if you mainly want to go to an island to kill a mob for slayer you can just teleport to the island to cut out the middle man.
But the skill is so good, just sail to it each time 
Dude, I already have theories and afk ideas
It’s going to be so good

I mean if you don’t want to engage in an honest and genuine conversation that’s fine, but that’s says a lot about you
I seen people comparing sailing to EOC which is highly disingenuous lol
My point has always been that sailing is inherently a shit skill and primarily functions to act as a gate check, similar to quests, and that people are lying to themselves. The toxic positivity does no good and it’s quite hypocritical to want TPs to avoid sailing.
Yeah, that’s going way too far lmao
Honestly though with how the game has progressed I feel like there are several skills that function that way. Mainly smithing, none of the gear you really create with it are even remotely good anymore. Anything that is good that you craft with the skill have the “shortcut” of give x money to y npc to craft it instead. And smithing only works as a gatekeep for quests such as song of the elves.
Skilling hasn't gotten the same love and attention that PvM has consistently gotten 🙁
They started adding armor that you need to craft, but same whiners refuse to allow high tier armors that you need to make yourself from rare boss drop to exist
People straight up fight you when you suggest adding high skilling requirements to quests and armor
There’s a reason why GM quests still have low to mid 60s lmao
I think some end game content should have higher requirements than they already do tbh
People value convenience and easyscape over actual game balance all the time
Ain’t that the truth lmao
You know they’re not going to lock any boss encounters behind 90-95 Sailing 
They should lock the eventual sailing raid behind that lol
"This raid requires the ability to fly with your boat"

As much as I want it, you and I fucking know they won’t lmao
It would massively tank engagement numbers and that’s all they care about nowadays
Out of the three raids we have, the highest access requirement is ToA 
which is 50/60s
Craziness tbh
So the funny thing is it’s not like they don’t lock some new content behind high levels (Araxxor with 92 slayer) but they are very clearly super reluctant too
Even 80s stats would be fine
slayer is the only skill that they actually do this shit with because it’s directly combat related
Mmm fair
And the only reason people do slayer is for the bossing
anything else people have bitched that “why you locking it away behind 90 agility” when it’s combat related
I remember people bitching sote reqs were too high on release
i guarantee most people do not know how early you unlock tob
oh my fucking god i just realised what was annoying me about the alpha/beta
ship in a bottle disabled
fuckingwhy
if they add a teleport to every island it will be stupid
i think ideally it should be like, a teleport to great conch, pandemonium and then some lodestone item you can only have 2-3 of that you can place on islands to teleport to them
like slayer block slots but for using a boat
its a teleport to yr boat where its docked
so first u have to unlock the ability to dock at that island
that too
if its also just teleport to boat + conch + pandemonium then its like
lol ur still gonna boat around
its too much of a main hub for sailing
its a 2 min sail to get there
Time to add flight paths from world of warcraft!
enough time for a redditor to make a complaint post
well good thing we throw most of reddit says in the trash
Except for the demonic digger
cause that one already is in the trash
Which is unfortunate 
QOL suggestion.. Can we please make it so that we auto leave boats after travel.
https://secure.runescape.com/m=news/mtx-experiments-what-weve-learned
interesting stats on mtx and the rs3 player base
35% view the removal of treasure hunter as negative
those are the lazy players who want an easier game
25% would be less likely to recommend the game if they removed TH
if those questions were asked to rs3 players only it's important to keep in mind that these are the players that play despite all the MTX shit that has been added
So it's not surprising that a sizeable portion likes it.
yeah this is all in regards to rs3 player feedback to the mtx experiments they did a few months ago
so the questions were towards those who actually tried the mtx experiments
1/4 to 1/3 of their player base actively preferring MTX because it allows them to buy progression because they don’t have much time to play is a lot
1/4 of the ones who survived to this point
which is their playerbase yes
I'm just saying it's not a surprising number
If anything I feel like that's kinda low?
thats also a crazy number
that’s probably the more relevant statistic
the majority of their playerbase likes to be able to boost their progression with MTX as they don’t have as much time to play as they used to
They confirmed some form of teleports, but not all necessarily. It’ll end up being all of the important islands since as much as people say they want sailing, they definitely do not want to do it every time to access content.
have the teleports require annoying things like the ape atoll one :3c
Definitely this. With how many players left RS3, there was a big survivorship bias with the survey of their current RS3 players.
Not at all surprising there were more pro-mtx players remaining.
i think the actual relevant thing here
would be how that number compares to their suspected loss of customers due to their mtx driven game design for more than a decade
just knowing how gamers are from the era that actually played runescape i'd bet anything that they lost the trade horrifically
I think if they mostly transitioned to cosmetic shops instead of loot crates they'd retain a lot of gp without the shitty gambling and progression linked mtx
it probably looked good at first though
they're unfortunately on the wrong side of short term profits and decision making
whoever actually started this probably bounced quite awhile ago and made a nice profit but now its about how to actually turn that game around to be worth continuing development or how to sunset that game
its worth remembering that they're only discussing this stuff because they're basically zeroing in on not making enough money with that game for it to make sense
otherwise they would be continuing to milk
I don’t think they can save the game without a hard reset and rebalance tbh
if i were them i probably would've been planning my exit from rs3 for awhile
like literally just releasing something and calling it rs4 and making it a hard reset
it doesn't make a lot of sense when you have tons of like
invested and long term players
but they basically have been trying to exterminate those guys so now they just need players in general
RS4 (or RS3 servers with different rules) sounds interesting. It would get around the issue of catering to the MTX and dailyscape survivors, and let Jagex make the bigger integrity changes.
i dont know if you can really save it WITH a hard reset either as that's just gambling entirely on players who moved on coming back
a hard reset with all the progression through MTX removed is not going to appeal to most of their current playerbase
i dont really think the reset is what would save it on its own
probably most of their remaining playerbase has been playing for decades now
it just feels like a step to really get away from a lot of the stuff that went wrong
losing their progress, or their progress becoming irrelevant, a lot of them would just quit
nobody would want to lose 20 years of progression and investment
A separate server then and rebalance with more of a osrs-grindy perspective.
They do have a lot more bosses and you could just undo EOC or other shit that people commonly don't like 
ya the problem is that
Glacor on OSRS 
they've kind of destroyed the population of people who really play rs3
they're not all gone of course but like
i think they're basically at the point where the focus just has to be making a better game than they have because whats happening rn isn't sustainable
like they have to go for people who aren't playing because they quit or haven't started playing yet because it wasn't good enough
Ironic considering the stated goal of ToA was to make the most accessible raid, and how barebones the gear and skill reqs are for it compared to actually doing the other raids
Accessible nowadays often just means easy as hell 
Fomo takes precedent 
EOC today is not the same as EOC back in 2012. I remember EOC release back then and tried RS3 again during Leagues, it’s infinitely better. The game is good, but its reputation because of MTX and Jagex’s history have done it a disservice.
Its strange how rs3's "newer" graphics are worse than osrs's pixelized graphics
The avatars look terrible but the game itself looked pretty good to me.
Yeah i can agree to that
the issue with RS3's graphics is how wildly inconsistent it is - there's some really good looking areas but there's also some areas and monsters that still use the same models as in OSRS, just with some textures slapped over it
hill giants in RS3 use the same model as hill giants in OSRS for example
the heads look so... misshapen
The hands... too....
Yeah, I noticed. I do think from some of the newspost that they are slowly updating areas and npcs. It seemed to be more gamejam projects though.
Personal preference, but I don't like any ability bar metas nowadays.
The precise clicks/movement and occasional prayer flicks is what I like about osrs
Prayers and specs are as far as I'm okay with when it comes to abilities and why I was very anti-Ancient Prayers, which metas would've involved around flicking 3-4 prayers on and off
A good and coherent style is the most important thing of all, and OSRS does that quite well. RS3, not so much.
Has there been a rollback or anything as of late? My account was rolled back three days for without notice. Nothing substantial lost other than some non purple raid loot
No
I lost the shadow that i got 
why is the topic RS3? this is the OSRS sever..
there's nothing new on the OSRS side to talk about right now
sailing ( within a few weeks ), poll update, tutorial island update,. Realistically how many people here play RS3?
there's nothing new about Sailing to talk about
they havent revealed any new info
polling update's already been discussed and there's not much to say about tutorial island changes
3 days ago they dropped a trailer and a LONG update post
there are things to talk about
tbh if there was, then people would be talking about it
Didnt they have pre talks today as well?
https://secure.runescape.com/m=news/sailing-launches-on-november-19th?oldschool=1 there isnt an IF there was its here
i don't think it counts when that post is almost exclusively old info
like they're just rehashing all the stuff in sailing for the umpteenth time
okay technically there was something new in the blog, which was that they revealed a sparse bit of info about 2026 sailing update plans
i guess the new name for gleaming rapier is new
I'm watching the sailing stream right now and they revealed that there's going to be Blead ore
if you can't guess what that is, it's ||blurite|| + ||lead||
im kinda curious how passively you'll obtain a lot of these things from just doing sailing or how in some way it will be made faster
because if they didn't include any of that lol
they basically already have planned qol updates
even if they maybe dont quite realize it
hi, do we know if the new resources will be added to existing tables such as wintertodt rewards or fish at tempoross permits? or w/e loot table there are on release of sailing?
I doubt loot tables will change since they will want us to actually interact with sailing
that would make sense indeed just thinking about saving wintertodt crates/tempoross permits for post launch
i mean it kinda has to happen at some point otherwise it will feel like you have the entire game and then sailing on the side
i just dont know when or how long it will take for them to merge everything together
@nocturne solstice ah my bad, was past 6 am and my brain thought it counted as ingame since the code used to be an ingame thing 😂
Sorry for the extra work and have a good day ^^
ps. I do hope for one reason or another bonds go down in price cause rn with the 10% ontop we talking almost 17mill 😭
Does anyone know whats that in the horizon?
has an animation like a purple lightning
It has an animation?
It looks to me in the picture like it's just some sort of corrupted tendril coming from the overhead
Reminds me of the Proudspire corruption in coloration
think thats some inaccessible cave that was added with p3, think i saw a video of it but i really cant remember where
let me try to find a picture of the room
but basically it's intended for a hunter minigame where you trap imps that are coming through a portal
Mod Arcane is a senior systems designer for Old School RuneScape! He's developed some of the most engaging PvM encounters in the game.
Twitter: https://twitter.com/JagexArcane
Check out his other cast appearances:
SBC 13 - Mod Arcane: https://youtu.be/C2hf-0hB99k
Listen to all the Sae Bae Casts on Spotify: https://spoti.fi/3lCWzin
Support my ...
Is there no update today?
And there it is lol
I lost my divine pouch as an ironman last month in the wildy because I was dumb
god bless this update
I've done 25 raids without it since
Possibly the latter
z-buffering is a big deal on the official clients fwiw
any downtime /
shouldnt be any
just close client, open it again
having said that, ive noticed logging out early usually means you cant log back in
so uhh, logout with caution
maybe you are looking for #game-news or #game-changelog?
Use the in-game feature
Was this ever polled?
Dont think so
This seems like a big thing relative to unpolled changes
I kinda don’t like that they just sent it
I know for sure it was a suggestion here
Yeah and if it had been polled already people would’ve mentioned that in the suggestions lmao
There were a quite a few suggestions for it ye
I mean it’s pretty significant considering how much of a change it was and the fact that they polled MA2 capes to Perdu which is trivial in comparison
Im glad the cost for it is 350k
Wildy might get silly
I have like 5
Im not saying its a problem. I said silly for a reason :p
Can already parch it anyway
Most people parch rune pouch anyways, it's 7m and always lost on death in pvp
True true
People selling one megarare for an uncommon thats equally as strong eye of ayak
I don’t think that’s very similar but sure
I think this is the best closest comparison if we're looking at comparable things.
(MA2 cape is easier to re-obtain. But both are rarely lost except for the occasional PvMer who doesn't parch, and lost it from death storage or something)
A community fight pits event is such a gahd damn awesome idea gg to whoever suggested that
I mean at the relatively low cost it is now, MA2 cape is more like a cheap item for pkers to not have to parch anymore
To be fair, people are still going to parch their pouch, but nobody’s parching an ma2 cape anymore
is runelite considered an official client in regards to the new z-buffered rendering?
Rune pouches are like 7m, you'll still definitely be parching even if thread is rebuyable
I would say no
Will there be downtime?
I would also say no, but since they said "official clientS" in the newspost I wasn't sure anymore
Official clients should be the Official client, Mobile, and Steam.
Aaaah like that, thank you!
👍
My take was the Thread should have been a forever upgrade to the account
My take is people should stop losing it 
any downtime for this update?
Yep should be normal downtime
ctrl+f razmire zero hits cmooooooon
How long is normal downtime?
0
So the game is up?
Today update time ?
Update has already happened 🙂
Where do I report an issue I think has originated with the new update?
For bugs you can report them in game by right clicking the red report button near the chat box and selecting report game bug.
For the record, on iOS, the mobile app asked for an app store update (but none is available) and the "open app store" function didn't work -- but a force quit of the app obviously fixed the state
I did some testing with a scythe since it's easy to make it clip. I haven't used the base runelite renderer in forever, so not sure if it has always been like this but:
runelite: no clipping
117hd: clipping
gpu: clipping
gpu experimental: no clipping
I wonder what it’s going to settle at. Scythe was 320m not too long ago iirc
We love a Mod Light appearance 
open the door!
Missing texture in Darkness of Hallowvale quest
Really sad to be all the way through this maze and it doesnt work
Thanks, we're on the case and investigating, sorry about this!
it's the trapdoor
Thanks Wilko!
Goodmorning!!
With Z-buffering now in the game, this means we can FINALLY be able to sit on Marble Decorative Benches and Obsidian Decorative Benches in our POH Superior Gardens, right? Those benches are probably the only content in the game to have been rendered useless strictly because of rendering order issues, but now that should be fixed, yeah? I was really hoping someone would mention it in the blog, alas.
good morninggg
we did a hotfix for this -thanks again for flagging
I'm at the piscatoris fishing colony and the tunnel is nearly non-existent. It's still clickable, but looks no different then the ground around it except for a few faint horizontal shades that look off in the dirt coloring.
I was at piscatoris last night as well, and the tunnel looked fine
In the earthen nagua area northwest of the dungeon on runelite, the cursor doesn't match the tile when you click to move. It's offset by a few tiles and increases the further from your character you click. The red-clicks are always on target, but yellow-clicks do not make you walk where you click
w477 offline?
I've reported this to our team internally, just tried to log in myself and having issues
Are any other worlds offline?
Not that i'm aware of
Thank you, we'll see what's going on and try to sort, appreciate you raising it
Thanks, this will be noted also and triaged
"November 5th: Sailing technical pre-release update. Most Sailing content will be added to the game (but won’t be accessible yet)."
So ready for Rendi to no clip and start sailing 2 weeks early
scythe was on a decline around TOA release it was around 350m lol
Because scythe was not very good anywhere outside of TOB and TOA was the new hotness in which scythe was not useful at. we also didnt have much slash content around there. scythe main purpose was TOB.
and TOB was massively gate kept from being able to get into.
It sure has. What you’re seeing is the average price
It was still good outside of tob lmao. People didn’t want to use it due to the cost of maintaining it because they were cheap.
Tob was never gatekept and it has the lowest gear reqs to actually join up. It got that rep from so many victims being lazy in finding a team and or higher kcers just wanting to money
Joining clans or doing full learner raids were the best ways of getting into it, which didn’t appeal to folks as they were lazy and just wanted carries
It has. The charts unfortunately don’t let you zoom in or shows the extremes in that period because it gets smoothed out.
Blood runes were 420gp around hmt era, but because it didn’t hovered around there for several days/weeks, you don’t see that
I can’t attest to 320, but 330 is what I remember because Avernics were 80-100 at the time
They have an inverse price relationship with each other.
just a byproduct of going for the only drop worth grinding for
I guess we should just give Z-buffer feedback and glitches here, yeah? I don't see any better spot.
As expected, the Player-owned House has a lot of rendering issues due to the Z-buffer update. Books are partially not rendered like the Marble Adventure log and books on the altars like the Dark Altar. Wall decorations are also not rendered correctly. In addition to other trapdoors around the world, trapdoors in the POH are also having a hard time. These are just things I've seen as I've ran through my POH but it seems that the Player-owned House would need special attention when it comes to rendering. It also had problems when the new renderer beta was in the game.
Yeah it was a big mistake to make the gauntlets only work for 1 handed weapons. The eye out classes the shadow in some places especially if your other gear is subpar kinda criminal tbh
Yes, this is the right place to share! I'll pass all of these to the team, thank you for letting me know 🙂
I did notice the adventure log wasnt updated to include new bosses if someone could look into this that would be awesome.
Eye is fang 2.0. It’s like they haven’t learned from the fang-scythe mistake. Eye is going to drag shadow down until it gets nerfed probably
Hey thanks for flagging this, I've raised with the team. Can I please check if you are using the GPU plugin when seeing this?
No, I do not have the GPU, nor 117 turned on. It seems the offset from cursor to higlighted tile is anchored at the bottom middle point of the screen.
Interestingly if you move the camera down, so you're at the lowest camera point, the offset disappears. Then, as soon as you raise the camera a little, the offset appears
I feel like its mostly because of the gauntlets and the fast attack speed. Like lets say the gauntlets now work on shadow. The shadow is a lot more accurate so the gauntlets won't increase dps nearly as much as a 5 tick eye and now lets think about it being 3 tick instead of 5.
shadow doesnt benefit that much from gauntlets, it already has an absurdly high accuracy rating. were it would benefit is beating out other weps in places your not meant to mage.
The power brought from gauntlets to shadow was the additional 6% extra magic damage
I feel like everyone just gets fixated on gnomonkeys talking about maging nex. They could also just remove the gauntlets passive effect. With the eye being 3 tick it would give the eye be 3.33% extra dps which i think is far compared to 6% of the shadow when the eye is a 55m staff vs a 800m mega rare
another week down, and the wildy resource area still exists in its current state 
Good morning mods, hope you're all well. IDK if yall had any hand in the Bryo and Obor reworks but there appears to be a bug happening were you can no longer use an unequipped axe or secateurs from your inventory to kill the growthlings without combat xp. There is a CA, "Quick cutter" that is no longer possible to do how it was done the previous several years. This change was not mentioned in the blog, that's why I am reaching out. I have reported it as a Bug in game but it is still broken last I checked. Thanks!
would be cool if we could get the bank space increase a bit before sailing
The thread of elidindis update for 350,000 was a major godsent for me!!! I've been doing TOA raids nearly everyday since May 2025 with about 200+ raids completed and still didn't get my replacement. So glad I finally was able to buy it back today!!!!
Thread update absolutely based tyvm jagex
Not a bug, and the CA is still obtainable (in fact, it’s easier now)
How is a no combat xp quick cutter ca completion still possible?
the wiki says you can still use items to cut them. is that not true?
or are you saying specifically that you Can still use the items but now using them gives xp?
You can not use an axe or secateurs from your inventory (not equipped) to finish the growthlings like you could before the most recent bryo changes. They can only be finished now with an axe or secateurs equipped and by dealing combat xp.
because if it's the latter... hate to say it but i think it's a "you chose to restrict yourself" moment
ah ok if Using them is broken that's a fair complaint
The mechanic to use those items from the inventory to finish the growthlings has been in game for over 7 years. It no longer works.
Afaik it is a bug.
Why the boss doesnt respawn and you have to go through multiple interfaces to do another kill is so bad
I tested like 2 weeks ago and was not able to use those items from inv?
Do u need to hit the growth down to 0 hp before or no
I'll have to look at that when I get home. That had to be a very recent change.
nope
Damn
You can click on chest in room and it will respawn
Do I need a key?
Doesn't matter if you have key
The 10hp disc is celebrating. The Mods flew this fix in under the radar. Thanks for checking for me
glad to hear :)
Were you trying to use an axe you don't have the lvl to use?
I'm 62m wc xp lol
It was a bug. I've been asking mods about it for almost 4 months
I'm not the only person who was having the issue
Got it
fair enough, i missed the part where you said no combat xp
No worries. I'm not here to give anyone a hard time. I was genuinely interested if you had tech I didn't know about lol
ya i was going to say im pretty sure i did this during grid master
is there a bug in darkness of hallowvale maze? i cant use any of the ladders or agility spots
im actually stuck, its like im on a different floor in game that is displayed on my screen
Unlikely, just finnicky clickboxes
Do you have the quest helper on full assist? I think they highlight clickboxes for that section
There was an issue with the trapdoor to the hideout but they hotfixed it to be clickable and will be coldfixing it next week to visually look correct
If you think you have a bug you could right-click report button and report game bug
i followed the path and it essentiallly took me to a dead end, i couldnt move anywhere
i could walk 1 tile out of the roof in the sky
Could you send a screenshot?
let me run back round and ill show
DM'd
Posting on your behalf
im gunna run over and test so gimme a moment
my tiles are also wrong, it skips a tile where my cursor is hovering
it only softlocks at the end of the maze, first time i managed to jump that gap but second i watched entities disappear, im going to retry without quest helper if thats possibly interfering
I think you're in the wrong location
ive got a clip of it 1 sec
You've already been in that maze right?
Your quest helper says to go to the hideout which should be via the mines
or is this still the first maze?
no first time just following the path it gives, i DM'd a clip might be more helpful
Do you have the rooftop removal plugin?
yes but it isnt turned on
Do you have hide roofs enabled in osrs settings?
yes, when i turned it on it did nothing
both have been turned off when doing the maze start to finish
Try relogging in or on the official client
Im at the location but im not getting the same issue so im thinking its a plugin causing it
its fine on official client must be a plugin/runelite issue
and a bit further on it happened again fml

I had the same issue brother
Are using any GPU related plugins? That may be causing it
only standard gpu, when I tried turning it off the game froze so I couldnt see if that would fix it
It's very high likely the GPU plugin, if you disable it and go there again it would probably be ok. I'll raise it with the team regardless tho 🙂
honestly insanely disappointing response to the robospear stuff
You’d hope it was just an after hour hotfix to address in the morning, to be sure it’s not impacting other content in a critical way
hopefully but it seems like they just flip out the second anyone thinks of something they didn't in recent history
Speaking from experience though, this exact thing is why a lot of the theory crafting and “labbing” that went into current and past tob metas, people try to keep on the low
maybe somewhere in the game it was mega broken for something else and nobody knew it but lol the math on yama directly tells me that its interesting and strong but not like
Because even though they’re very high effort, most of the dev team doesn’t understand the content at that level
So their immediate reaction is to pull it
broken or in need of someone coming in after hours to fix this as fast as humanly possible
seems kind of nuts
Most recently seen by Arcane’s pre-release nerf of Soulflame horn and surge pots
The fact alone that it undoes the bind on Yama automatically disqualifies the method from like 99% of the player base
So it’s absolutely not a big issue on that alone lol
i guess we should be thankful that we didn't have to live with this kind of stuff for decades before recent history
can you imagine how many things we do in osrs would've been patched out of the game
Hell, they already messed with the idea of getting rid of redx not long ago
And that’s as ancient as the game itself lol
And basically a core feature now
While I hope they reverse it cause it looks neat, it definitely seems like a bug that they would quickly patch. I mean the damn blue moon spear was achieving the new highest max hit in the game 
Yeah, under like 10 other conditions
The issue isn’t the max hit, it’s the application of where it might be useful
Because there are a lot of bosses frozen in place
So it makes sense to be cautious
Did the patch get rid of the unfreezing?
but i dont really count boss specific one off hits as like the record max hit
Nope
otherwise we'd go count max hits during that one quest
Thats what they were after originally with the experimentation and theory crafting with the damage being a lucky coincidence afterwards no?
But for example, I doubt it works at maiden bc maiden doesn’t have the ability to move
So with that assumption
For spear to be good, it has to be a boss that 1. Can move and 2. Has some sort of infinite bind attached to it
Which limits it (to my knowledge) to just Yama lol
Well, and you need to forfeit 3 invent slots. More if not naturally using melee
a souls bane thats what the quest is called
idk why i couldn't remember that
but yeah in general
it seems better, interesting but reasonably powerful compared to the alternative
So is the issue moreso that the damage part of the spec has lost 1 place where it can be used?
definitely not red alarm material
I dunno why they said in the video the world record was 195 or something then
It’s also just not useful to basically the entire player base and only valid in the context of speedrunning
well its because you have to get into like
a massive amount of bs to hit a td that hard
including being mid wgs quest so you get the stone of jas buff
It’s like telling someone who barely gets through tob “yeah man, you can skip both of the sotetseg mazes with stalls and pnecks, and you can use pnecks to hit bloat while he’s down”
Just doesn’t apply
you can hit kq a 201 as well
iunno it seems kinda red alarm to me especially since (and maybe im misunderstanding wrong) they only hit 198 because they arent waiting. Since Yama is bound infinitely they could wait longer and just 1 hit yama after a while right?
ya i think
but either way at some point you have to compare it to the damage you lost
that's how you realize that while its a big hit its actually not that insane in terms of your overall dps
which is why it looks like basically
there is either something else we don't know about elsewhere
Why si that the true max when the bind is infinite?
or it was a bit of a kneejerk reaction
I think it was kneejerk tbh
i understand why, i hope they review it since it seems neat
maybe "fix" it with a dmg cap
No actually I get it now 🤔
Odd its calc'd that way but i see
theres other weird stuff like this they might fix too
like how if you stun levi it like doubles your max hit with magic apparently
i've never personally done it though
i dont really see why though if people want to bring an insane swap to get an extra big hit in like
sure seems fun honestly
I understand if it was done to put a pause on everything while they investigate it further.
They need better communication though, it discourages players sharing info.
The big hit also had a valid tradeoff imo. Making yama chase you makes the fight harder which in turn makes it so you'd likely end up with a slower kill if you don't have the experience or knowledge to deal with p3 moving.
This makes sense to me; I don't think it's about Yama specifically.
But a kneejerk reaction + lack of communication on what they're thinking could also mean Jagex is being the "anti-fun police".
i honestly think they're just doing the blizzard thing where someone thinks of something they never thought of
so their instant reaction is
must nerf must fix this isn't my creative vision
and they dont realize that absolutely nobody cares about that
its just about if its fair and fun or not
Idk if this is the right channel but do any other "big" pets have the issue of the model clipping and part of it being invisible from some angles? I hate it lol, half the time the kbd pet's head is invisible from assumed clipping with the player model or environment. no matter what angle you look at it at the head(s) are clipping/invisible constantly. is there a 1% chance jagex will ever try to fix this, or is it a 'part of the game' at this point?
and until they can readjust the way they look at things it will keep happening
its kind of crazy too because they don't even realize that its fine to accidentally make something even better
even if they didnt mean for it to happen
Sometimes it's warranted though. They have done it in the past as well and reverted it because of feedback like with muspah, and possibly butterfly akkha iirc(?) And other times it was good that they insta nuked it because the emergent gameplay was just straight up easier and worse for the game like woox' sol-butterfly.
After review they might put some dmg back in a nerfed from like they did with the araxxor step-unders
yeah but thats because they dont ask the right questions and just react
a broken clock is still right twice a day
Prob some sort of limitation or a line in the code. Might not truly be infinite. Could be a number of things
But the spec works by checking the remaining duration of the bind, not how long the target has been bound
So it’s reasonable to assume 200 is true max
all they have to decide is if the gameplay is good or not but they seem more concerned with it being different from what they wanted
and then people have to get mad at them
to walk it back a lot of the time
It didn't come through very clear in the video itself though that the avg of the spec dmg is 100 as they claim in the description. Which is a lot less than the click-baity extremes showing up to 200
This is the worst part of it to me imo. Naturally there are people that prefer to keep their methods private, but generally, I think speedrunning content is in a better place when information is public. Or at least the core information, so that other players can figure out how to optimize on their own
In this case, the spec having 200max being the core. But letting ppl figure out their own pathing would be the rest
But 1t nerfing anytime something cool with a high tradeoff and reasonably low impact is gonna always prevent ppl from wanting to share
I havent seen any official statement about the patch so id say its pretty presumptuous to assume its patched just because its different from what they wanted.
I still think not much consideration was made, it was a kneejerk reaction because players were hitting waaaay higher than they expected and they want to fix it in case it might break the fight.
With it being patched they can investigate it at their own leisure without worrying about any possible exploits
yeah but what kind of investigating later do you really need you can math out the average difference in a short period of time
which is why people are looking at them crazy
Well code is weird. You would be investigating how the code is interacting to cause that effect.
Yeah, a lot do. Something to do with how things are layered visually
Might get fixed eventually. Most likely engine work tho
What lines of code caused them to get a max hit of 200, is 200 the actual max hit? What is Yama's bind categorized as? What other bosses have that category?
Is olm not moving much also considered a bind? What about Abyssal Sire?
Is Ba-Ba bound when throwing boulders down at us?
a lot of interactions to investigate
Sounds an AWFUL lot like the Soulflame horn + claws “issue” 🤣🤣🤣
Edge cases, other bosses where it might be relevant to actually ruining the encounter, double checking that the (rarely used) code used for the 200 cap is reliable.
ya this is the one thing that would make it kinda make sense but im not sure if it actually applies to anything else
and honestly
assuming they don't either, but now they can, and should test it
Sire probably because sire can move with the same npc id.
Olm no because Olm can’t move
if you were that scared of that
would you not just disable the spec on the spear
rather than changing yama
while you checked
The npc id for Yama can move without being changed, but is bound externally
Which meets the conditions for spear
Eg. Spear doesn’t work like this on maiden
Well maybe them making it not work on yama is making the spec not work on that type of bind which gives em time to investigate it since it's a unique bind.
Bc there’s no active bind, the npc just can’t move at all
Yama is not changed for the vast majority of players though. People use the BM set in pvp so it'd be unfair to just disable it because of a niche boss interaction.
And the concern of exploit would come from that type of bind not neecssarily the spec itself
yeah but what im saying is if you were worried about whats happening elsewhere
how does a yama change address that concern
Well cause thats ground zero for the "bug"
it seems like any further issues would be happening elsewhere
I dunno if we're gunna call it a bug or mechanic yet
Well it wouldnt happen elsewhere if they disabled the spec working on that type of bind.
im ngl though
Which would also make it not work on Yama (that we know of)
Could've worked on other bosses no one talked about
I mean, thats a good thing. Knowing that the devs have an ear to the ground.
Ye def not a bug imo, just oversight with Yama design
Same way how killing verzik with purple crab poison damage to avoid crabs isn’t a bug either
damn so if you're motivated by pets as a player sounds like one should then focus on stuff that drops a "smaller" pet. like the rc minigame pet, that one has no clipping issues. but yeah ty, maybe it does get worked on in the far future.
People will still use the BM set without the 200 dmg as it still allows for the fun method.
i mean its good that they knew but not good that they probably reacted before they thought about what they were doing
Yeah itll still disable the bind instantly which was the main thing they wanted from robospear
200 is fine on yama but if it turns out you could do this to something like vard
lmao
#freethespear
It does seem like a really interesting and unique mechanic so I hope they bring it back
and implement it to future bosses too
enable hardmode for 100 damage spec 
Would reward skill for being able to 4way full BM, spec and right click vard when you see the capcha attack coming before you can't target him anymore 
Personally the PM sets seemed a bit underwhelming to me pvm wise. This definitely makes em more interesting.
Blood moon is very good. Especially if you can reduce the def on what you're hitting first.
i havent really used it much since I have better gear. From what I've heard its only used for like, afk training methods.
Naguas and gemstone come to mind
Only PVM encounter thats a real encounter is huey
Other than that, the gear is used as a bandos/torso replacement but not as a set
bloodmoon is pretty good for a lot of stuff its good generic str armor
the weapon has some random niches
and its pretty decent if crush is your go to attack style
It's comparable to a DHL on olm hand if you bgs it down first
no it'd be the starting spec 😭
vard just starts at 500 hp -20 def for free imagine
Issue in the killing galvick
Not click for away just click single tile away or some time not
Never seen people this surprised over an exploit getting fixed lol
This why you keep your exploits secret
Waiters lose
Abuse early abuse often
encouraging people to keep exploits hidden
Hello am I the only human thta noticed venge other doesnt work on mobile? The entire game cannot be interacted with while venge other enabled neither can you cancel the spell or cast it. It is stuck on veng other
I'm not encouraging anything I'm just saying is the expected result of sharing an exploit, it gets patched
People can do what they want
no like jagex is encouraging it
Yea p much, business as usual
especially when they're like 'oh yeah uh you guys dont know about the secret yama mechanic!!'
and then this is found and they're like 'nonono not that moron'
Even if you find a game breaking dupe you get nothing for sharing it, in another MMO I played they would give some special (worthless) item to show you shared a game breaking glitch instead of abusing it
redditors saying blue moon shouldnt be allowed to do this is pissing me off
do they want every boss to be megarare camp or something
what an enthralling game where the meta of every encounter is identical!
doom was a breath of fresh air getting to use void genuinely
Dont you use void at tob or is that just learner gear
True
Yes
Melee doesn’t need it but there’s nothing of value besides pnecks to take in
So it’s good to take
I have void in my vorkath setup but that predates masori I'm guessing youd use masori these days or melee maybe
For mages as well.
Misread but for vork Masori ye
Melee you can do vork on task with slayer helm and ranc. Slightly better dps
People are being dumb 
A mid tier weapon shouldn’t be hitting 200s, especially if unintended.
Again, it’s like Araxxor
On release, the self hit was 20-30s, and they reduced it to 8-10 to make it more fair.
The argument is that it might average out to substantially less, but it’s not something they want to keep, so they’ll likely tone it down
So you think they'll put it back in but a walked back version?
I heard ppl saying even without the spec hitting 200 it still makes the fight easier to unbind him
The fight is harder when unbound unless you already know the method.
Okay so it does make the fight easier
its simpler than robofly i believe
Robofly wasn't the previous BIS though
i really hope its just panic fixed so they can check its not nuking other bosses
From my understanding, it makes it easier once you know the method
which is emergent gameplay
like i already said it but a single (up to) 200 hit where you're using 50% spec is fine on yama when its like less than 10% of the hp vs something like vard where you've just skipped half the fight
if they are really desperate to nerf it just make it max equal to the scythe avg
200 is a buzzword anyways its more similar to a zcb hit realistically :catgriga:
also the fact that its pid based and cant proc for both people
oh my fucking god i just realised this is the only role in yama
besides horn
i dont think this was even public enough for kph calcs to come out like
i dont think you even get enough spec to hammer+spear each kill do you
The damage of the blue moon hit is probably unintendedly way too high
But the emergent part is not the big smack, it's the unroot
Can have the other person do the maul
they should leave spear alone and just add another 100 hp to yama
If duo
Ew that's a worse solution
Like the bind being infinity is why the moon interaction is the way it is
the damage isnt even that high
like a dclaw has expected hit 57 & thats a 4tick attack instead of 5
burning claw is higher damage per spec than that
hitting 200 implies you'd need to actually roll 200
expected hit on the spear is 100 not 200 
example: which content creator has the bounty for maxing a dds
Hitting 150+ is 25% chance though
hitting 50- is 25% chance aswell 
Yeah, I'm just saying hitting exactly 200 might be rare but a crazy high hit isn't
hitting 150+ is 25%
hitting 100 is 50%
therefore hitting 50 is 75%
thoughts
zaryte crossbow hits 110 on a lot of bosses 
yea & doesnt make the boss start meleeing u
Like I don't have any issue with them toning down the blue moon hit there is all. People will still do it to unlock the boss immediately
It’s also just this only applies specifically to p3 Yama and is extremely easy to design around for future content lol
Aka have npc change ids when it goes from stationary to moving state
So it’s not actually bound, it just goes from an npc id that cannot move, to an npc id that can move
I actually like when NPCs change IDs during phases because of radius markers
they should have just done nothing
no reason to flip out because someone figured out how to use some unexpected gear for one hit on one boss to setup a method that is probably great for wr speed attempts but otherwise not something people would do
you'd think someone figured out how to delete yama from existence not marginally edge out wr speed attempts
theres really just no reason to act before thinking unless something is obviously game breaking
Also seeing a lot of exaggerated opinions about how spear spec is some kind of "crazy free 200 damage" spec at Yama, when it's a one-time spec with a max of 200 (aka 100 average, which is less than a zcb spec), and it unbinds the boss.
Reminds me of people who defended removing horn+claws (in terms of ignoring both the cost and how very niche they are for minor gain).
also concerns about bots using blue moon tech like
theres a bigger fucking problem if bots are doing robospear undetected in the first place
take away yamas 120% demonbane theres too many bots using purging staff on him
true

or those defending scythe 1/3 splat (complete rng which one) + horn
Instead of all 3
Like, let Jagex come up with a number that is acceptable before we raze it to the ground
Extremely true and disappointing
That said, I’d rather knee jerk changes than leaving it a problem for years and then people bitch and moan regardless
this didnt need a knee jerk is the thing
especially cause they havent put out a statement lol
ppl run around like feral dogs without official wording
I wish people were this defensive about ring of stone tech at tempy being removed
I’ll be clear on my stance
They should’ve been lmao
It’s so inconsistent
Sarachnis okay
Tempy not

I understand nerfing the damage but leaving the unbind as an immediate reaction. I do think it’s relatively benign as less than half an extra damage per tick across the entire fight. I would think a more ideal solution would be to just reduce the max it can scale to until it’s an acceptable level (maybe 100 max, if they hate it that much?).
With regards to my response to Turkey, in general, I hate how much Jagex in the recent years has essentially done everything they could to enforce that players experience content only the exact way they intended
I did 13k permits for pet so I can flame
I agree with the last part imo
ToA is a good example of do this or explode
I would also say that ZCB on Yama contract falls into this as well, where I understand why they nerfed it but it was also in this category
zcb glyphic is unironically more fun and interesting than the actual contracts
use shadow rune to get prayer back with eldritch spec 
Why are graceful/skilling outfits not rebuyable @purdue especially with the thread changes?
10000 random invisible mechanics in that boss
& the 1 useful one is discovered & nerfed within hours
coal bag being rebuyable at perdue would have been better
see a lot of people grab it rather than looting bag and die
depending on the skilling outfit you should be able to rebuy them tbh but like
perdu graceful would just make amylase a buyable lol
glyphic is also significantly slower than doing it right, which I think is fair
like when they come out saying contracts will be good and interesting actually and actually common drops we learnt from orbs! then we get shit like grinding 3 hours for fucking forfeit breath of all things where you just drink staminas i do get a bit miffed!
How so though can’t trade in your graceful for packs can you?
The first point where I actually noticed Jagex significantly slipping into curating/forcing user experiences was Giants’ Foundry tbh.
There was an interaction that most people didn’t understand where interacting with the trip hammer at specific times while running up to it would cause the hammer to double-hit. They patched it out because people didn’t understand the mechanic and damaged their sword going over thresholds, but it actually had a really cool use case where you could tick-perfect heat 3 times in the lava, then come back for a double-hit without losing any more hits, effectively getting free reheats.
But people didn’t try to understand what was actually happening so they just patched it out instead and made it way more boring.
Ohhhh I did not know you could sell back, honestly easy fix remove selling back
my personal irritation with panic fixes is:
- moonlight moth mixes but thats because this shit shouldnt have even got into the game this was so fucking obvious
- diary cape brimhaven agility nerf
so you can sell the amalyse packs from brim for MoG and skip rooftops? 
yes but why would you do that
omg diary cape brim arena was so fun i miss it 
Do you mean sunlight moths
rooftops bad
Or what about moonlight
Yeah rooftops are really bad
Fair. Sunlight did have the multiple-per-tick hotfix so I figured
they were unironically just a 30hp heal item instead of 16 as current
like holy fuck this is better than brews
Yeah and the solution was just to make them useless lmao
theyd be cool if butterflies had a super long cooldown imo
so you get the 30hp but its on a delay of like 10+ seconds per dose
the mixes are good for alt users
In a group scenario they're as good as super restores 99 pray or brews 99 hp
but no they panic fix and never return for like literally everything unless people bitch about it like muspah or rax
without stat reqs
Mixes are good for macing people who left accept aid on 
i love how they just completely fucked over forestry and you can still force spawn events like what was the point lmao
i get nerfing roots cc shit but everything else genuinely why
forestry part 12 when
nerfing trouble brewing xp almost entirely to make way for vale totems
surely this time they'll get it right
like tbf it did need a bit of a nerf but they overdid it
nah it didnt need a nerf it was cool seeing people at TB
or what about sunfire runes which i swear were already worse than lavas
and it was iron only so who cares
and now diary nature runes exist which is just what sunfire runes were anyways
you dont understand we must protect the sanctity of fletching and cooking training
two notoriously hard skills to max
if we argue for game health i would almost argue vale totems are worse
they're just way too good lmao
especially cause you have incentive to just wc alongside it
atleast vale totems is a resource sink
Yesterday someone in the ironman channel was trying to tell me how awful vale totem are compared to broad fletching while they’re at 67 fletching
yeah its a resource sink but its also like you can just train woodcutting there now instead of dropping logs on the floor
yoo robospear coming back?
they are sinking water that was held in a strainer
Back but rebalanced slightly is the tldr, should cap out at around 100 (I think it's 97)
And explained the team's rationale behind the hotfix last night seeming a little out of nowhere
@winter hearth with the look at the blue moon spear, can y'all look into how it cuts into the female player models arm when wielded?
See above where I literally said 100 lmao
Love that people are still heavily downvoting it, either they didn't read the post or they're somehow unhappy that they don't want a nearly free 200 damage spec from a shit gear set lmao
Wanna know the tragic part
My GIMmate with the blue moon spear is on a break rn and is in f2p
why am i not credited in the blog post for not discovering the tech? its an important piece of lore
Perilous Moons were a fucking mistake
/s
So I cannot use either of our spears
Absolutely correct
so called 200 free damage when yama starts walking
Or do you think they're mad that it's being added back in?
I wouldn’t expect people to read
They don’t read for polls
Jagex literally can't win with anything like this lol
They leave it in for a month before patching/nerfing it - "Abuse early, abuse often"
They immediately remove it to patch it/nerf it - "Lol so much for emergent gameplay"
They do nothing - "Lol buggy ass game making endgame bosses free"
I think this approach is the best one by far
not exactly free damage since it's less than 40 more than you'd get otherwise, but still maybe a bit much for the gearset's positioning in the wider game
Remove immediately, make adjustments, keep the core part of the method while making it not so busted as to trivialize something
Much better than just leaving stuff in forever in a broken state or removing entirely
I just like to read the reasoning. It's nice to get that insight into the thought process.
Interesting to read that type of bind is used on other npcs, is there a list of other npcs that would’ve been nuked by blue moon spec?
Because Jagex has specifically allowed certain things that they deem rewarding for the effort
tbh I personally don't see an issue with something like blue moon having a meta niche because the game would be boring as hell if BiS was always megarare + zcb/claws. Getting to use stuff like void and darklight at doom is such a fresh breath of air, and I feel like niches like this should be encouraged more. also hitting 200 is fun >:(
You can say something is busted but the effort and consistency required to get the reward is balanced
I think its an interesting tech for the 4/5-way switch being needed for this. Nerfing it is understandable but I don't think full removal is beneficial to the game
that would be an incorrect one, a better one is menu stalling at shamans so u can take 0 damage and use 0 supplies to get yr dwh
While something else is "click spec button once for up to 200 damage" is not
“Infinite prayer” only applies if you’re using a cheat client or doing gameplay immensely unsustainable for long-term play in harder content
Yes, it's subjective, that's the point lmao
Well, then you should be happy because that's exactly what they did
Why is it every time they patch anything at all you have people crying about prayer flicking
Or tick manip skilling
I know i read the post 
It's extremely funny and like clockwork
I honestly don’t even think prayer flicking is OP
It’s flat out just significantly more effort, and the harder content you get to the more infeasible it is to do at the same time
It's not, because the effort needed to consistently get that infinite prayer is either extraordinary, or you're not able to do much content that isn't afk otherwise
it was like 30 seconds after you talking about how jagex can never win
truly like clockwork
Go do Inferno without losing prayer points and then I’ll listen to your opinion on it
Lacro do you prayer flick
All the time
Just wondering
How much prayer flicking do you do
What if i unbound zuk would he grow legs and chase me
Yea I was wondering same, as the blogpost said the hotfix was due to numerous other NPCs that would be bound the same way
So who else could’ve gotten nuke prior to this change
I imagine he'd look like the pet transmog lmao
I kinda want to see an unbinded verzik now xd
Just a blob phasing through the ground
What if you unbound doom?
could you control the poison spits
lure him to the corner
It’s not bound
Thoughts on attempting to hit sire with a tactical nuke
It changes ID
Yes! Because once again, Jagex is allowed to make their own game how they think it should be
They subjectively believe prayer flicking is balanced
They subjectively believe that this wasn't in its original state
its not and it undermines havng things like prayer pots and restores in the game
Doom outside burrow phase can’t move and burrow doom moves without following normal movement so binds don’t matter/is unbound
it also leads them to design content that is endurance by nature, but when you are just 1 ticking the entire time your only limit is 6 hour logout
Why is it always the randoms saying prayer flicking is busted 😭
You either do the easy method where you don’t use offensive boosts, or you lose prayer because you have to gear swap + move, which you need psycho level clicks to not lose prayer while doing this
They haven’t done that though
And if your argument were correct then ppots would be worth nothing
majority of GM Zuk Helms don’t 1t flick like madmen
Classifying it as skill based does not change that its still a bug and is being abused
I am one of them
They just repeat shit they see on Reddit about how it's SO EASY and they would never lose another prayer point ever again but they don't want to bug abuse so they don't (and totally not because they mechanically aren't able to)
No content in the game right now is designed or balanced around assuming you flick prayers to not lose prayer points
If Jagex allows it it's not a bug nor abuse
So is pogtanking
its not but deepdelving is
dummy
So is skull skipping
To clarify, explicitly allows, which they have done
And so is and so is and so is
Would’ve been neat to see but the way I read blog was it was a hotfix on the spec overall so I don’t think it’ll work anymore
Moreso one of those “what if” type of thoughts
and if you just hate the action of prayer flicking you literally cannot patch that out its just a fundamental part of resource conservation
like you would just kelvino flick
Player interaction pushing challenging content to the extreme is not relevant to how the content itself was designed or engaged with by the majority of people
i mean if its capped at around 100 the average hit is 50 so it might be worth
You can also do 50 awakened leviathan in 1 inv
Most of jagex success on the difficulty front is just bugs working out
Ultimately Jagex decides if something is too busted or not.
For example, we think claws and horn should work together.
Jagex says no.
We think scythe and horn should work together.
Jagex says no.
Both are bugs and Jagex keeps in the game because it’s balanced.
Oh yea I get what you mean now
I was moreso thinking who else could’ve gotten smacked 200dmg lol
I’ve seen folks in this discord over the years cry about turning off your prayer when you’re not using it as bug abuse btw
Maybe sucrrius when he eats the cheese?
Scurrius in final phase maybe, cheese probably not?
My soul hurts when I see some of the shit that this playerbase says so confidently, but couldn’t be more mistaken 
Dude I've seen people on Reddit call lazy flicking and barblore bug abuse 😭
barblore is so rad
Call me crazy, but animation cancelling in general is one of the best parts of any game
Even in League of Legends
Part of being a good player
It's always people who don't want to do the high efficiency stuff begging that it gets removed instead of just learning the move
Like asking for King's Gambit to be made illegal in chess because they don't understand it and think it's unfair lmao
Is figuring out the best order of operations with abilities and shit
@finite tapir where’s the firemaking crafting combo skilling video
Like there's a ton of stuff in this game that I think isn't personally worth the effort so I don't do it, but instead of wanting it removed I just simply don't do it and accept that I'm being a little less efficient
And think it's cool when people pull it off
1.5t basketwood artefacts
Watching people like Xzact or Port do crazy inferno shit that seems like wizardry is so cool
this is why i used the menu stalling for shamans, and not prayer flicking @spring oak, it was more straight cut

i was literally having this "discussion" yesterday 😭
On a somewhat related note to animations, I hate that you can’t animation stall with emotes, especially Fortis Salute, anymore
bro, that fucking shaman stalling is way more broken than 1t flicking will ever be
it’s legit 0 resource dwh

"1.5t basketwoods" already implies artefacts
Yeah like, just because folks label it bug abuse doesn’t mean it’s broken 
i know
shut up
I think animation stalling is a good idea to patch out to make the game make more sense, but not any of the effects of a stall
Breaking animations with tech is super cool but I get why they'd want to make it "look" more legit
even Port Khazard tier players struggles to 1t flick, move, and change prayer for an extended period and reddit makes it seem like it’s so prevalent
1.5t barblorewoods
