#game-update
1 messages · Page 107 of 1
y, not connecting me either
idk im gettin an error
the launcher has experienced an error and needs to close. - failed to access remote metafile - read operation - unable to connect
my internet is obviously fine so thats not the issue
usin jagex launcher
again, try #1391372405066301550
Do you often take out different doses?
Can't you just right click the potion in storage and select the dose
yes actually,
usually when i do slayer + bank what i will do is withdraw 1 dose of each super potion since i dont have super combats yet and than do slayer.
Also potion making with chemistry amulet since for almost all stack potions like forgotten brew, staminas etc its more efficent cost wise to do 1dose->2dose
thats a thing? i distincly remember it not working that way
than disregard what i said
Yeah I just double checked. You can select the dosage to withdraw
Because I remember doing it in blast furnace with stamina's
Questhelper on mobile please
rip temporross exploit
fun detected change ngl lol
not enough to get mad about but idk why they'd spend time on fixing it
what was the temp exploit? missed that one
basically ring of stone out of being tied to poles*
u could walk around after tieing off on the post
but stay immune to wave
basically not really a big deal
but you could do a little extra
Lmao "Fun Detected" change 🥹
Classic
Another week, another patch where they didn’t fix pets being lost when using fairy ring in PoH
just hit the whistle
🤯
Ya would be cool if they automated that for me
Make it a 1/1k raids 4 drop automatic whistle that goes in your necklace slot 
I think yesterday something weird happened with my shadow, i was charging it with soul runes and chaos as usual, but instead of typing what i had enough for in my invo (had 12k charges ish and i had 5.5k in charges in the invo) i noticed it went to 20k charges
right now i saw my aether runes being chopped down
it took them from my pouch
has anyone had this happening?
ffs
anyone reported this? because before it would take it runes from your pouch
wouldnt*
I think its intentional
Why wouldn't it take runes from your pouch, as a question
Like I know you're saying that it didn't before
But it makes sense for it to do so
yeah but it doesnt make sense it takes 2 different type of runes at once
souls and then aethers
that i cant tell you
Because if you used soul on it then I agree
i dont remember
Otherwise I think it shouldn't use aether unless you specifically use them on it, if you used chaos on it
i noticed my aethers almost gone right now
But yeah
so its being almost 24 hrs
Yeah I don't think it should mix
One of those cases of those socalled qol updates backfiring :/
has it ever been possible to get aether runes out of shadow?
No
ayak staff is able to remember what it was charged with
cause it cant mix charges
id rather the shadow didnt mix either tbh
nor should it return aether runes if u charge shadow with them
why? for powercreep ?
yr smuggling an additonal rune
fair enough
I havent lost any
I think there was some funny clips of ppl losing huge stacks of aether runes on release
the issue is being able to track quantities of both and it'll be more complicated because of that
ayak cant mix
it's one or the other
so if you charge shadow with aether only, then sure it could remember
that sounds better to me
then there's the argument of it counting as a soul rune so it should just return soul as normal, but there's just no precedent
fair enough
i mean to start off with what idiot is wasting aether runes to charge to start with
It just shouldn’t continue the charging operation if you run out of standard soul runes, which is what the original issue here was
Unless you specifically used the aether rune on the shadow, it shouldn’t use them
at least have a warning
“Use Aether runes to charge? If uncharged, they will be returned as soul runes. Yes/Yes, don’t ask again/No”
bro i hate doom sometimes, 6 out 7 autos were boulders at the start
tf is that???
on lvl 8 btw
game update
Can anyone tell me what update had happened with the morytania achievement diaries recently? I remember seeing something about it on the bottom of the login screen but never remembered to find the blog post about it. Wouldn’t mind knowing what blog it was mentioned as well
there was no morytania diary update
Was it a general update for the achievement diaries/cape itself? I just remember seeing it on the right hand side of the update info bar
nope, most they've done recently is adjust the fremennik boots amount of relleka teleports per tier
and a new kandarin diary perk, permanent ropes leading to the waterfall dungeon
Strange. I could have swore there was something about an update like 1-2 weeks ago. Would have even bet money it was about morytania rewards updating or something. Must have been a fever dream 😅
Thanks!
ah yeah forgot about that one, was with the other changes i mentioned
but also by diary update i thought you meant if something more substantial was updated with diaries
That checks out, thanks! I was also thinking it was something more substantial to the update but that is rather helpful I suppose
hello. did anyone else experience a bug with the chugging barrel? i used mines at cox, deposited to bank. halfway trough raid i DCED. fast forward to my next raid....i dont have a chug barrell or even a place holder for it. 100% a bug
and its not in my priv storage. bank. GE History... and dropping it/breaking it is multiple steps....so iam literally sure its a bug
Can we all agree that "mines" is not a word when talking about possession?
My mines 
Didn't know Dominion mines were in cox
Gleaming rapier -> Gleaming Estoc, perhaps
It would be cool to get an estoc into the game
Estoc makes sense - I feel like a lance would also make sense in this case
The tob bank option is not really usefull. The items that are in your inventory are still kept and not banked
It’s way better than looting the chest 3 times
It helps a bit indeed, but then you walking to the bank and having to click to deposit your inventory feels like you're doing the same thing twice
This
Maybe if Jagex actually made equipping from gravestones/death work well it would be nice
I’m one of those who does a full regear between runs 😭
Like if they could change it so it actually went directly to equip instead of inv first, or if items that will be reequipped were withdrawn first
And your inv came back in the same order too
But within current death retrieval mechanics, bank is way nicer
Also you could always skull up with an avarice or something :^)
No more pesky items left in the inv
Oh wait still kits ig and trouver nvm
the number of times ive had to re-equip gear while learning colo, and even having to reselect the spell i was using
Before I got Eye sometimes it would break my autocast depending on how I grabbed my grave at Delve
And I would go bonk a larva instead of demonbane
do wish it'd remember inventory placements at the moment of death,
etube slayer staff bopped a mage larva(nothing they could've done to prevent it)
It was actually a skull scepter thank you very much
has to do if you had it equipped when you died afaik
at least that's my interpreration from the interaction at yama
ya thats supposedly how it works
i just wish they had like
full on loadouts and remembered everything so on death or gearing at a bank etc
you could just press a button and you'd be ready to go play the game
True, it would be cool to see more weapons share a weapon "type" so to speak, instead of just making everything a sword or an axe
(I know there are plenty of non swords and axes, i just want to see a larger variety aswell as see more weapons that share an uncommon type)
A second scythe would also be cool, maybe make it so like with the current on. Its better on bigger enemies without being broken, maybe teach new players that weapons have different uses beyond just what a monster is weak to
Hey guys I have a suggestion that I think would be really popular, is this where they get posted?
Yeah we have game suggestions for in-game content.
#1379387820740841562 for stuff like league or special gamemode suggestions.
#1334483848880324698 for mobile specific stuff like quest helper 
and #1022203933600514138 if you want the mods to look into changes for the discord server here
Thanks brothers
Please please please no stab zombie axe does not mean make stab zombie axe but give it the same smithing requirement as zombie axe that you were going to get anyway because of zombie axe
wat
they've already added the feedback and made a 70 smithing requirement to the rapier
That is shit
And accomplishes nothing because you already need 70 smithing for zombie axe
im confused with this complaint
Why are you upset about 70 smithing when as you say, you're "going to get anyway"?
The reasoning has been put in the dev comment on the blog stating it would be a stab option before zammy hasta for moons and entry level tombs of amascut
They just made arkan blade, this thing is broken
Why is it broken? Its Zaxe but stab.
looks like it has a little under double arkan blade in terms of stats but the whole 5t thing might change the dps calcs a bit
gleaming rapier has 100 stab accuracy and 102 strength bonus
whereas arkan blade has 70 slash accuracy and 64 strength bonus
I would be moreso be comparing it as
100 stab vs 55 stab
78 slash vs 70 slash
102 str vs 64 str
Rapier being first and Arkan second
Plus rapier has no spec so arkan has that going for it too
At this point whats the real harm?
We already have zombie axe
That did more damage to gear pathing than this new stab weapon will

[[harm]]
Wiki links found:
https://oldschool.runescape.wiki/w/Harmonised
Ehh, mostly only good as a crush weapon
From dscim ->whip to dscim -> zaxe is huge
It's kind of a meaty upgrade for early accounts
For a quest or two and 70 smithing

Compared to just, go get 85 slayer
Delete zombie axe and make Sarachnis cudgel more common from boss and droppable from Temple spiders
dscim is better then zaxe when you get around 80 strenght a basic gear
or pretty similar or better
Not really
I've been playing a GIM, I've done plenty of calcs
Also zaxe was way more defininig as a crush weapon than slash
Which again would've been solved better by making cudgel more accessible
Absolutely
In that sense I do think at least that Gleaming rapier is a little better
Harder to get and slightly worse stats
But that doesn't mean zaxe is good to begin with
I voted against that thing from day 1
Why add a new 65atk weapon when they already have one
Unsquish the tiers of weapons
Let whip be 80 attack or something
Put megas at 90-95
Also very valid
That'd be cool. It's hilarious that I can equip a scythe but my best weapon is zaxe
"But muh 80 attack zerker that shouldn't be expected to be viable in PvM in the first place and is trolling my team"
There's no reason to make that change
Its as dumb as when they made t75 t80 with no stat changes
It did absolutely nothing to create more space or improve the game
Yeah unsquishing doesn't serve any real purpose
Tiers aren't this thing where X item in Y tier has to be better than Z item in Y tier
It's just a requirement for balancing pvp dps and balancing so you can't get mega early access to an insane item with super low stats
Wow and rs3 tiers progression are not good design
Osrs is much better with tiers that are somewhat pvm progression and more for pvp balance.
RS3 is fine
Invention and EoF solve a lot of problems
Also the notion of PvP balance is a joke
Nah, rs3 tiers are dumb af. Levels mean next to nothing compared to rarity
Rs3 tiers completely make previous content obsolete
You mean the exceptions to the tier system because it's obvious how dumb gear tiers by level are, after t90s and t95s came out?
Osrs is so much better just focusing more on difficulty to acquire, because levels are easy (ie: 90 range is much easier to get than grinding a "t85" tbow)
What is the issue? OSRS has just has a lot of room to fill between megas and the next best alternatives whereas RS3 has Seren godbow, BoLG and ECB and all of them still hold value
And also none of these are easy grinds either
Ascensions are not easy to grind either and those are T80
And when content starts becoming obsolete that is where invention comes in
Because rs3 content is completely trivialized by tiers? What happened to old content?
Difficulty wise it's completely trivialized.
Telos, 2016 content, still top 2 moneymakers
Gwd1 in rs3 is a joke due to tier creep. Gwd in osrs is still challenging enough
Compared to rs3 tiers scape? Definitely still harder.
Yes ofc
But RS3 is a billion years old
If GWD is still hard for T70 intro gear we have a serious problem
People still need that gear though
So what is the problem
Doesn't make tiers a good idea. You call it t70 intro gear but level 70 isn't hard nor is getting t70 in rs3.
In osrs, t70 gear still takes almost the same time to get
?
GWD is also fundamentally broken content
It was 2003 era content designed to be done in teams and is far harder than the state of when you reach there
Which is why OS not only added stuff like bowfa to bypass the insane defense of those bosses but people need tile packs too
Comparing anything to GWD is like not good because jagex never designed stuff like that again
In either version of the game (Corp falls in the same bucket of nonsense when I say that)
Zaxe and now the rapier represent the same problem you're railing against because instead of tiers you just give a stab CLS to everyone for super low reqs
FWIW I do think masterwork gear in RS3 is an abomination
But the PvM progression really is not anything like WoW
There is still ample reason in RS3 to farm GWD1 and pretty much every single other old piece of content
Gwd has something called emergent gameplay, which rs3 killed off with tier progression
The reason you grind obsolete gwd1 is for drops like how you can farm rune drags. Gwd1 is still trivialized in rs3.
Super low reqs to wear gleaming and zaxe isn't the problem. It's a lower level tier 65 vs 70. The problem is rarity/difficulty
Which goes back to my point that focusing on levels for tiers are dumb af just as they are in wow and rs3.
GWD is trivial though if you are farming it with latest BiS strats
If a lower tier item takes 100 hours to grind in RS3 and costs a bil to buy regardless
What is the problem?
It's still the same game, you have to work for your shit. Unfortunately in the past a lot of items have suddenly become worthless overnight and there is no denying that
But in WoW every tier is a clean reset
You use none of your old gear and never farm old content ever again
This is the point, as you go further the levels mean near nothing compared to the grind for it.
I don't know if you have seen nox hally dolos at Kree'arra or what nox has done to Zulrah after the melee update
But that silently powercrept the game so hilariously in ways nobody talks about
And as you noted, some stuff became worthless overnight due to that focus on levels, both in wow and rs3
Nox zulrah isn't anywhere near gwd1 obsoleteness of rs3 tierscape
My point is that this talking point about RS3 is really lame and stale if you actually play the game AND OSRS is not immune from this problem either just because there are no tiers
Once again why are you fixated on GWD1
Because that's the easiest example that's in both rs3 and osrs
Did you vote no on meleeing kree/zulrah and spec pot
If you see the convos about saeldor and rapier as well
This has been a persistent problem in OS since megas became a thing
Jagex has been getting a pass for these abominations because they are filling literally every single niche except powercreeping them
So it seems like the game is in an ideal state
But it is a ticking time bomb
Other than gwd1, there's also fire cape that's trivialized in rs3.
Fire cape is harder in RS3 than OSRS
By far
Zuk is much easier though as far as endgame goes
Midgame RS3 fight caves is hard
Every mob has minimum 8k HP and you can't stop bats from hitting you
I know nobody plays RS3 but like you don't have to go out of your way to misrepresent the game
what about end game fire cape
Can one-shot Jad but bats and blobs still have way too much HP
No reason to ever do Jad anyway
I think they just inflated the numbers on the fight caves mobs for no reason to make it seem hard
When it basically is just as hard if not harder than kiln at this point
People hate on Invention, but then neglect the fact that you very much can take the core/best parts of the skill, namely item sinks of older items, and then use it to unlock/buff future gear 
Masori vs Armadyl, Torva vs Bandos (Oathplate really should've eaten Torva to get even stronger), etc.
Invention is a fantastic skill but perk farming is a bit unfortunate
Ironically invention keeps so many parts of the game insanely profitable even for being accessible fairly early on
All clues are worth doing for forts
i mean even if each kind of item you break down guaranteed a type of perk it would be insanely helpful
GWD value is semi protected, araxxor value is insane, Rot6 value is protected
like imagine if you got a specific perk for breakign down full torva
not a chance at a perk
like dpick went to the moon because of toa and that wasnt even really required for everyone who is doing the next raid to buy it since most people already owned one
and that was only a 1mish item
The Yama synapse fever was pretty bonkers
yeah another good example was taht
I still think we should move beyond just defense
meaning what
An add actual offensive bonuses for "upgrades"
ie. Masori vs Masori (f) is just defense bonuses
Avernic Treads did it well
yeah that could be pretty nice as well
Treads added actual offensive stats, albeit little
I think avernics are crazy broken
It's the best possible slot to have a tribrid upgrade on
mhm
Base boots fine
should've been 6+ and pets 1+ lmao
I don’t if it skews progression
Avernic treads were crazy broken when they didn't even have better stats than Prims and Eternals
Free +13 ranged accuracy and 3 ranged str and +1 inv slot was already insane
Eh
okay yeah, the ranged components were good
Plus qol
the melee component was jank as fuck
It's good for sure but doesn't fundamentally change progression I would say
melee doesn't have hyperscaling and yet it always gets the most conservative buffs lol
It just makes raiding a lot comfier
The only valid concern I see with the melee stats matching prims is that there just wouldn't be any increase in melee boots stats for even longer
You can grab threads literally post tds and just upgrade them on an iron when you get to cerb
BP slowly becoming a mega powerhouse again with all these buffs via quiver and treads
Bp has always been that tbh
Yep that would be what my GIM is doing/has done
Yes and that’s fucked lmao
Already have cloth and two eyes but really want those treads
5 treads, 7 cloths, no ayak 
“Endgame” encounters truly mean fuck all
Some things should be accessible
Yes
demonbane stuff is plenty accessible imo
But yeah there is a bit a disconnect with what endgame means these days
But this is too accessible
Game is too solved
Wait what exactly are we arguing is/isn't accesible
Yama was also supposed to be endgame
I lost the train
The 'best' balancing was when the game was the least fun, just make things stupidly rare to the point that none of the other raid drops are worth anything
Make it make sense
I think deep delving is at a reasonable difficulty level but I do kinda wish uniques were locked 8+
Same for ToA 
6+ is fair imo
Nah 6 is still easy
No shadows before 300
6 is easy but 6 is also the full fight at least
Ye
Sure mostly
Double boulder is a significant step though that I think should be warranted
If you don't even do the full fight why do you deserve any BiS uniques
I would accept 6 maybe for eye then 7 cloth then 8 treads
I don't think cloth should be before eye
That’s my point
Endgame legit means nothing
Sheesh
11/12 uniques were all pre-8/8+ btw
to me endgame means endgame requirements
Doom isn't that either
Yep
to some people endgame means endgame skill level
Yeah and getting to doom is not it
Because reddit cries when jagex forces people to train their skills
I think skill level is more important than reqs
I wish they stopped adding hard content and added easy content with max cape requirement
well, that means inferno isn't high requirements 
But I think both have a place
Nowadays you can do tds into yama and doom and you’re set on an iron
The older the game is the less skill level reqs mean anything
Like inferno is pretty agreed upon as endgame but has very low actual reqs
So you can strike a balance
Ye
jagex has specifically been keep low actual reqs for nearly 4 years btw
they want to maximize engagement and billybobs don't actually skill
It is the whole thing with PvPers as well
all of the difficult content that gets added is just added to make me suffer
we could go as far back as 2017
Refusing to play the game and only wanting to do their thing
cox/tob are super low requirements
exactly
mfers wanted blighted overloads
Blighted supplies are still very stupid
And these people think they are entitled to Chivalry and inferno cape lmao
Which they should’ve
doing deep delve is barely useful
Absolute joke
melee yama is a small improvement to mage camp
idm chivalry because i actually want the lower prayer drain
It is kinda amusing that ToA was explicitly supposed to be the most accessible raid and has the highest reqs to actually get to
the lower prayer drain would've been massive
for several semi-afk grinds
5 minutes afk no slouch
That one should have passed but they lumped it in again right
Jagex and not making sense
yep
With something dumb
Good combo
I already said that the new prayer should come from tempestus cloud giant
But people who don’t care for the game don’t mind it ofc
in general, I disagree with Jagex's recent balance logic most of the time 
Ye
cuz there's a very clear bias
their goal is to maximize engagement, which means overrewarding AND low reqs
I've been spamming the hell out of RS3 leagues and I've come to realize, OSRS is the real easyscape at this point
oathplate suffered this
it should combine clarity of thought and thick skin and ultimate strength and call it ultimate thick thought

And it is only one of like 15 grinds to access your full player power
Ultimate tik tok
The real change they need to make to prayers is combining the atk/str prayers for 5-15% tiers so people can stop using that as a basis for asking for Chivalry and we can focus on where it should actually fit in the game
Would mirror ranged/mage
they need to get rid of lms snowflake modes
How goated would that be, crabbing with 15% that drains 1/36
I keep getting owned cuz I have half my prayers hidden
rn melee low tier prayers are just multiple prayers to get the same effect as like eagly eye
No like
I already have the space prepared
Literally just combine 5-15% prayers
oh that's a more radical proposal
Yeh just have them automatically improve as you level
also what would they do to the activation sounds
a lot of people really like the attack prayer activation sounds
oh nvm only the first attack prayer has the dope sound
Just atk/str prayers to be clear
Just literally make the melee prayers match ranged/magic
that's fair
but what about the mystic vigour equivalent
should they scrap that asap
Rework magic str 
I think that's a valid discussion to have after you get rid of the significant argument for pures asking for chivalry just being that they only want to have to use 1 prayer
Make augury worth using over piss pyramid
I think Magic has bigger problems that have their roots allllll the way back in Magic damage initially scaling only with which spell you cast
Which then led to powered staffs
Which then led to %dmg
was the occult the first magic damage
Which then led to just a patchwork of "we forgot to deal with x" and "here's the Shadow" and eventually a magic "rebalance" focused solely around the dps of an already broken system with several layers of patchwork
MA2 iirc
Have to look
NVM
MA2 later
Occult ye
%dmg is entirely a post-OSRS thing for this game
Back in RS2 it was just arcane stream 15% and that made PKers cry
Because ice barrage was hitting 50
So because of ice barrage we can't have spell damage anymore and everything has to get funneled into chargestaves that can't be used in PvP
Except we still do get %dmg
That affects barrage a lot
Confliction gauntlets were massive for high value pvp setups
Indeed
But initially they removed the 21% from boosted levels
So things were fairly under control
treads actually made it worth it now
its +1 max diff iirc
but yes, agreed
high mage str or mage acc
I think they should just rework mage str period to be like range and melee
It would also tamp down on shadow hyperscaling
I think it's fine to be a different system but at this point with spellbook damage system, %dmg as implemented, imbued/sat heart, overloads/salts, and elemental weaknesses on top of that
It's just a whacky and weird system that isn't great
We have a hodgepodge system that semi works because of the output
But if you really think about it, the entire gamut of mage progression just feels like shit
Except even Jagex recognizes it doesn't really work and have expressed intent to address the shadow
Which again isn't really addressing the core issues
Ahrim and blue moon 3%
Isn't even enough to give a single max hit for midgame spells
So they once again ignore mage gearing to make base spells super OP with weaknesses
Ignore prayers too
But then they're still not even worth using
Elemental weaknesses have been nearly useless other than like idk barrows and getting 1 zulrah kc
Oh, and killing things you have no reason to ever kill in the first place
Like metal dragons
Pride event when?
any day now for sure
when they add the demonic digger to the game
Rip my digger
B or E i think
"poll"
im so glad we're getting 50 new mid game updates with the new skill
I’m glad they added bank space. It’s just so expensive after so many
I dont think seagull has a chance, but I do hope they make some area with aggressive seagulls just for the hell of it.
the gryphon pet is gonna be close enough to a seagull anyways
would people vote for seagull just to troll splashers at port sarim though? 🤔
seagull pet that steals food from people nearby
just camp with it in front of dt2 bosses all day
seagull pet should come with adding fries into the game
Seagull has no chance given heron already exists
Imo fishing pet should have been shark
too many bird pets already
yeah i thought the parrot was too similar to the quetzin so that was a no from me
Bottle in a crab got my vote
C any day of the week
hook crab is goated >>>
turtle bros we got this
wonder if theyll do a run off if its close between two
if it's really close they suggested they would in one of the last 2 streams/modcasts
unlikely, id be happy if they added the others elsewhere though if they were popular
Hook crab too predictable
we need to let the crab voters get split between hook crab and hermit crab so the turtle can sweep
crab is a super likely option for a transmog or another pet anyways
I would have voted for turtle if it had an ecosystem on its back like the drawing comp
Also would have voted for the loot chest crab instead
🐢
f in the chat
turtle
logging in after 3 weeks to vote for turtle
@stray anvil
???
@stray anvil which pet are you voting for mate
Cat
turtle sweep
Turtle clearly should be a 1/5k from fishing trawler, not a sailing pet
Frost Dragons need a slayer level requirement otherwise bots will inflate the prices of the bones
Dw they won't pass
Does a slayer req make that much diff? Frost dragons already have a 87 sailing req.
Man the turtle is so cute
What polls do yall think are failing?
I voted yes for everything
makes it slightly harder for bots
I hope frost dragon fails (adding it to the task list is a nerf to slayer), also I hope new bones fail.
It's a nerf to anyone doing duradel slayer, if they didn't boost points at wildy first.
well the drops are gonna be worth a fortune on release 
You prob can't even get them assigned from dura until you have the sailing level for them
true
They've said sailing will be an expensive skill, I doubt bots are going to be beelining for 80s slayer
Super high chance while botting up to that level they get bopped and lose all their investment
It's why bots all have mega shit poh and don't really ever use it, it's not worth it for them to make a good house layout because the cost investment
yeah you'll need the sailing req
applies to all the new slayer monsters
doesnt seem expensive or hard for bots to do this
doesn't soulflame tick manip not work anymore
yea they patched it people will be using something else instead
I think this will be more about drops than like planks and training
Ik they used planks as an example but you dont repeatedly build one thing to train sailing
It'll probably be like you needing to farm npcs once you have a high sailing level to get a rare drop to make the hull or facilities
So basically it'll be more like how bots might or might not buy rigour but they can get by without it
Most likely anyways
things like plank cost, needing specific nails, fixing facilities (cannon barrel/salvaging hook before being able to use it), sheets, hull knells
so as a whole, the skill will be relatively expensive, additions if you buy things from players instead of going and getting yrself
Suggestion: Remove cb level requirement from all slayer masters.
Currently, you can already ask any slayer master to "ignore your combat level when determining your assignment". However, even though they can ignore your combat level for assignments, you're unable to ask them to ignore your combat level altogether.
This would open up better tasks at earlier levels for those willing to give them a go. By using a slayer master below their now 'suggested' combat level, you'd be locked-in to having them ignore your combat level for any tasks they assign.
Yeah, I think boats are going to be expensive one off purchases like major PoH upgrades rather than the training method - at base a Rosewood plank will be 7500 due to sawmill costs, make us use 1000 planks for a ship and that's 7.5mil ignoring the cost of the logs themselves - and no reason for them to stop at 1000
Sorry I thought I was already in the appropriate place, the heading on this channel's category is "Updates & Suggestions"
Wait. My ultracompost only just ran out of my bucket... did they patch out the harvest + deposit in bin tech?
it was patched as a consequence of fixing the bug that let you unfreeze yourself whenever
Well dang that woulda been a cool one to know about
But a travesty to lose the harvest tech
it's not a simple task to restore the behavior without reintroducing the other issues so it hasnt been done
Yeah I'm sure it was but a single pepper in the spaghetti sauce
And it would prob spawn a tbow if they tried to put it back in on purpose, so it's understandable. Just sad.
This is the only channel I see under the "Updates & Suggestions" category
you have the other channels hidden then, you can go into id:customize to unhide them
Do I need a special role to see "suggestions" channel in this category?
Under 💡 Updates & Suggestions, only #game-update is visible
nope
I wouldn't expect a suggestions channel to be hidden
I'm able to view https://discord.com/channels/324132423636090880/1022203837265756231
no role is required
Weird, the dropdown is expanded and only #game-update shows
.
Sorry, I thought you just said that they didn't require any new roles to be visible
Ahh, that was the default page your link brought me to
i just said you need to go into that section of the discord to unhide the channels
alternatively, you could right the updates & suggestions category here and click add to channel list which should unhide all the channels in the category, same way as if you just went into id:customize and did it
They didn't fix unfreeze-walking 2-3 months ago!
You couldn’t harvest twice as fast while you were adding to the compost bin tho right? So just do the harvest twice as fast trick and you don’t lose much
You do lose time because harvest-fill did both
Yeah you couldn’t double-harvest, but you could afk longer and like go fill your water bottle or something
More afk, same overall speed
My point is that instead of harvesting slowly and filling at the same time, you can harvest twice as fast and then fill separately. Idk the actual difference in times, but I doubt it’s much. Ford has a point that the harvest/fill option was more afk tho
Actually thinking this through, you do lose a good bit of time. Rip :/
Plus it looked funny lol
Has there been any thought on increasing clan capacity in game? With the recent surge we have a constant queue of 50+ and struggle to get people in.
Many have suggested it
It would be nice if it was increased to 1k
Would be amazing
In general, the limits are always way too low and they’re slowly updating it 
Finished BA and the 5k point limit is doodoo
Limited favorite slots in seed vault and potion storage too lol
In general if there’s no difference in storage space between 5000 and 65k, 65k should be the default


13 bits vs 16 bits iirc
Hot storage expense in 2025 be like
Or would it sit in cold/archived if its BA?
Asking the real questions
13 bit woah
2 bits for role, 1 bit for signed, 13 bits for value
2 bits for role, 1 bit for signed, 61 bits for value please

salmonspin
best i can do is 5 bits and a firm handshake
Guys my game keeps instantly closing/crahsing on iOS since moving to iPhone 17/new iOS, anyone experience this?
Only if it has the same stomping sound as the graador pet, but slowed down.
can't believe you let zap those pull ahead of you
For OSRS I'd highly recommend Android, like Pixel 8 Pro or newer.
2 words for why: Splitscreen functionality. (And vertical view option)
I don't think frost dragons will impact OSRS anywhere near as much as it did RS2
Prayer is a much easier skill already and there's no turm to pressure everyone to go to 95
Only method back then was POH drag bones
the bones are also like
im pretty sure very far from being as good as they were in rs2
i think the old ones were 180 exp each before any altars etc
which is better than superior dragon bones in osrs
That too
You gotta turn off the new renderer
Force it off
rip sunfire splinters from doom
uggggggggggh
why did you kill my doom splinters
it was legit the only bright spot when you didnt get a unique
allow me to go dry there without also punishing me by forcing me back to collo
Good to see we still can't empty a worn log basket from a deposit box 
the reason for the cratered splinter prices were the doom bots
if they remove splinters from the drop table does that mean higher drop chance of uniques? 🤔
buff unique chance and I'll accept it
being 3x dry there, with rarely being able to claim loot so I can push higher and higher to try and get the drop just hurts
F
I really don't like the 'sacrifice loot or stop' mechanics
I dont really mind it, it felt a lot more effective at colosseum though.
it just feels extra bad when you die, even though you already waste 10 minutes getting to the higher delve lvls where you can get stuff
it was logical that splinters would drop in value once ppl finished imbuing their quivers
they've actually been reasonably consistent now
unpolled weird change imo
By splinters went down naturally, is naturally including the heavily botting wave 1 colo?
@jade token is that a lucifer reference? xD
any downtime knowers?
if so, the solution would be to ban the bots, not remove other sources of aquisition for legitimate players
Yeah the doom splinters seems like a hasty change. I don't think it would require a poll had it actually been an issue but unless we don't have data that jagex does, the explanation given seems a bit off.
Sweet we are on the same page, i joined the convo late
😛
there has actually been significantly MORE demand for splinters coz ppl need to use their quivers more there
just remove the bots that naturally dont get a quiver before going in
and problem solved
its a weird change that just punishes irons that dont like to do collosseum as much
i think part of the problem is splinters dont really get much use outside of quiver
I wonder what brings in more splinters tho, the colo bots or the doom bots?
Things often roll in a predetermined order.
For example first it checks if you roll a unique, if not then move on to the next roll. If yes then choose which unique. It then moves on to resources (where splinters would be) and then rolls which resoource you get. So if anything it boosts the rates of the other secondary things. Not uniques since they're usually part of a separate roll.
im happy if I end up with more waystones too
That stuff still hovering around 250k each
theyre trading at over ge price?
rip shoulda held on for longer before coffering them then
and the weapons that use quiver are slow asf
mostly xbows and tbow, with a little scobow mixed in
scobow is 4tick which is used a lot at doom
so it directly combats the influx
isnt it just ralos? and thats a spec wep so your using it max 2 times per fight
besides thats theres sunfire runes/prayer
yeah but something like 2 or 3t would be huge
they should just make blowpipe/bowfa consume quiver charges
which i doubt accounts for much
immediate 3x splinter price
also should've gutted low wave splinters forever ago
I heard splinters might be used for ovls when they get added
wave 1 farming should be like a legit 100k/h profit tier activity
but too late now
yea having colo gp be less than dt2 bosses is criminal
meh if you ban the btos that do it thats fine already
try slayer bosses 
saw it below rax
this all was just a weird overreaction imo
fair but also slayer bosses are kind of a weird one as you cant really camp out slayer bosses
Legit so cringe that Sun Fire splinters got removed from Doom, like who TF are these changes even for? All because of gp value? They really just remove everything fun
that one's crazy
oh yea colo def should be hire
colo gp/hr relies on splinters. it definetly should be as low as it is
i'd definitely say doom was a nail in the coffin but also jagex just doesnt seem to understand drop sources well lol
look at mantas
why did they even touch them genuinely
Yeah sounds like a fundamental issue with colo then, who even does it for gp per hour? Lmao
it used to be top tier gp
it's still decent just not as high as it should be
Splinters are rare from doom? Colo bots are still the issue
a lot easier to mass send doom. can send it recklessly when deaths cost 10k
yeah
Wonder why they don't remove all the infernal capes then to make all those who bought them lose them, so they can restore the gp/hour back to the boosters selling them
?
how long will osrs be down for?
Pretty clear, Colo rewards quiver, alike inferno rewarding Cape, no idea why we care about money making for such content
colo was designed to have a reason to send it post quiver
Should be instant unless something goofy happens
they are fundamentally different content
Ralos, and Sun Fire items, echo, pet, easy
3/4 items there are gp
For the same purpose, perfect comparison
Rather than addressing bots which contribute to the influx of sunfire splinters from Doom spam, let's remove them instead 🤡
anyways it's a bit disingenious to not show volume chart
ctrl+f razmire 0 hits another disappointing week for iron integrity 😔
yea just remove the bots. ez
Maybe we should lock doom behind achievement diaries too that'll stop them 🤡
i did just a few mine arlier 😛
If you’ve been in combat within the last 15 ticks in the Wilderness, Deadman, or PvP worlds, you can’t pick up food or potions that are on the floor
How does this work with wildy bosses? Are you able to loot food drops or are you going to have no time to loot their supply drops before the boss spawns again
The point is, removing content because bots exploiting it ruins the economy, is such a short sighted and stupid approach, it's gutted f2p
Was reading update blog, TIL that the minimap can be minimized on mobile 😅 had no idea but good to know
and leaving it in wont ruin the economy? just let splinters sink even more. yea removing it from doom is a bandaid fix but its better than doing nothing for the time being
splinters have been on a steady decline over the past year, doom isnt even remotely the problem
i did not check up
lot of problems with splinters id agree but it helps
The issue with splinters is once most people charge their quiver they aren't needed much, and hunter passively makes enough to cover sunfire runes and wines
Agree
Also doom should not have dropped splinters in the first place, they were already declining
So the change is welcome
i think its more the fact that colo gp relies so much on splinters and not uniques
time down?
None
Quiver shouldn't even need charges just like inferno and ma2 cape
yea dunno why it needed to be charged tbh
Quiver perma led to them also offering wave 1 splinters
maybe the sunfire splinters coulda been used for something else...
Just a dum idea in general
Which made it bottable
It really does need more uses imo
Yes
All they need to do now is remove splinters from wave 1
i mean the amount of uses is fine. just colo needs better uniques
Yeah removing from w1 is a good idea
its only got 3 uses though, and realistically 1
- Quiver can be blessed and not need any
- How many people actually know sunfire runes exist let alone use it?
- sunfire wines good
Game is down?
update
Yeah its updating. Go close the client and open it again.
i used sunfire runes some during pnm but with ayak its basically useless now
point 1 does need 150k of em
Anyone doing zulrah should be using sunfire runes/searing pages
they should also make weapons actually use splinters 😭
half the range weapons you use just straight up dont use charges lol
Everyone hallys zulrah now lol
this
Im surprised anyone is still doing that with Shadow being better? and melee existing
the only thing that'll make a dent is scobow/vbow
give my bowfa and bp the splinter dps boost
I thought everyone Melee'd Zulrah now
is nox hally > shadow?
They do cheap fast easy
nox is like decent but for all phases
melee is probably the best option if doing no switches
oh really?
Might be especially with chally. The whole 50 dmg max hit kinda puts a damper on things for shadow.
still dont get why they didnt add melee defence to zulrah when they made hallys work
shadow and nox are same atk speed though
Personally I got a new pb with melee zulrah over my shadow
i mean do they need to
guess nox is more accurate then?
Literally takes 40 secs to hally and chally him
Yeah but melee gear allows for quick chally swap.
i know zulrah is old af but hally change kinda broke zulrah lol
saving 2k gp per cast in runes
is already a nice benefit xD
or however much my shadow bleeds my cash stack by
I think my old pb for zulrah was 50s with flames of zamorak (when that was still a thing) but my new pb with nhally is 37s
nice
i remember trying so hard for gm time with bowfa
shadow gets that passively quite regularly
it do be like that 
😛
game is up btw
sweet ty
yea but also shadow is like 900m ish atm and hally is 60m lol
true
in any case, i hope they revert the doom splinter stuff
it was the one bright spot when I didnt see a unique, again
and I somehow managed to not die before supplies ran out
if they want less ppl to click claim, adjsut the fake value of those untradeable bones
personally i thought it was fine with camping tbow/shadow to one style zulrah as it took a lot to be able to do it. but nox is a bit too accessible to do it
bowfa also one style camps
I have been waiting for the ability to name rune pouch slots but no free text? disappointing as the interface is clunkier
but tbow/bowfa were kinda shit vs melee phase
yeah that was a bit of an odd choice
so it balanced out
rune pouch change massive L
can only see 2 options now instead of 4.... why is the name not just a tooltip... with a right click menu to set name...
is skipping broken now?
Bro that annoys me lmao see 500k just for untradeable bones like why do they even have a price
yup. i think most legit player's claims are like "oh, it says 2m, better claim"
but its more like 600k
im more confused why untradeable bones are even on an endgame drop table. it made sense on moons but if your doing doom your prolly really high prayer lv lol
mhm
Team are looking into this 
maybe u still wanna be prayer number 1 exp 😄
everything is insanely laggy
Suggestion - revert back the rune pouch interface or just keep the additional slots. Only being able to see 2 slots fully is a step in the wrong direction with the naming function being a worse UX
Literally useless to have a price on bones u cant sell tho 😅
I've made the team aware of that too ❤️
Hop worlds and its fine was for me to
all my sunkissed bones just go in the bank to sit as a collection lol...feels so bad to get them
I actually dont mind them cause im 87 pray, but just seeing the price even pop up in cc just annoys me🤣
typo (rune pouch loadout names) 😤
how low is your cc price set to lol
Think 300k or sumn idk haha not mine
whats more chaotic than misspelling chaos
Damn I can only see 2 lines of runes in the pouch cuz of unnecessary naming
Oh damn it's not just me and a scaling issue
I think turael skipping is broken after update
ok....fairy rings spin really goddamn fast now...https://i.imgur.com/Z0FY9VH.gif
the clickbox for it is also a box compared to the clickbox for the map orb which is an orb
What the heck do we even name the Law, Nature, Dust, Steam load out why isn't the "general" or "thralls" or whatever lmao
have raised with the team thank you :3
20 options for pvp layouts but nothing for "venge" "barraging" etc
seems like callisto is your best option lol
I'll ask again in here - any reason I'm unable to reset my Suqah slayer task @ aya?
not exactly as if she/turael can assign it
is CM Chambers an option?
that seems like a decent humidify/venge option
zulrah for venge/cure me
though i agree, being able to just enter "Venge/Cure" as name would be 100 times easier
bugged, they are aware
Any sources of that for me pls?
scroll up like 10 lines lmao
#game-update message
Ooh yeh they're great ideas ty
Shame we can't just label it ourselves tho
I wish we had the option to hide the names for the runepouch thing, I preferred the compact mode
Or better yet.. Hide it and let us see more layouts
i was too slow to check if rada blessing allowed me to teleport out taking the screenshot
ty
Cannot skip spiritual creature slayer task with Tureal, Spria, or Mazchna
Can't Skip anything with Turael.
huh? lemme reload game to check the rune pouch stuff out
oh eeewwwwww
i need a plugin that allows me to view all 10 options stat
Thank you for flagging this, I'm letting the team know 
-250k for a good cause 😛
Since the update world 464 of gotr is Hella laggy is this normal?
I also dont know how easy it is to replicate; I just took it as a sign that I could leave moons for the day xD
I hink when I spawned in, it was on the second-to-last sigil. It then swapped to the "final" one where I was standing. I then moved there, atk'd and got stuck
Im like 50/50 RL/Mobile so plug in fixes are only half welcomed to me xD but PLEAE
Turael can't skip tasks anymore since the new update
And it's a wall for me so, appreciate that a tonne
I just want to be able to rename my main 4:
- Ice/Blood Barrage
- Teleports/Alch
- Thralls
- < specific case stuff
heard theyre lookng into that atm
Silver lining I might save a tick when doing a specific clue step 
mods confirmed be4
Do people even try and read to check if something has been posted before they type? I do not envy the mods scrolling through all the repeated issues lol
Thank you for the details, will pass these forward 
np
to be fair it was a bit back up
most ppl dont scroll a few pages
Minimap toggle? https://gyazo.com/85b0fcc8f56941168825fb9ab236d8d1
seeems perfectly fine to me
I see the ring!
the black part isnt supposed to be there
This is from the "minimap" plugin on runelite
ty
captain for the win there
Them plugin devs gotta get updating 🔧
aight, gonna grab some lunch after unloading my doom-splinters frustration and finding that bug xD
hf guys
can we just roll the update back at this point maybe get a working iteration then move forward xD
ah I got an idea for a (runelite) dev to make a rune pouch updated plugin
just a cosmetic override of the text based on order ( 1-10)
should be doable
I think it'll be harder for them to downsize icons to fit more of them in there at once though
oh well
gone fr now, gl all 😛
they are aware, if you read up you will see sir
I can't just bank and regear for something else
Very silly question but was there any specific reason that the "naming" for rune pouch loadouts was a dropdown and now a thing I can type into?
Probably a concern with allowing players to name stuff whatever they want.
I guess? but as something that isn't shown to other players I don't see the purpose of the restriction.
also spaghetti code
Why is run energy 1st when you minimize the minimap instead of hp? The order of icons is so wrong lol.
maybe because its the fastest
read up where
as in, scroll up
Great, unless we get a part 3 I suppose thats the hopes of deaths office reclaim interface being fixed so it isnt ass is just gone
I think there might be a p3 cuz I've got a vague feeling we've got an option to deposit directly from storage items like log basket or fish barrel or w/e still to come
But imbw on that
so where do we read that tureal skip was disabled?
I do think it's a 🍝 code issue yeah! But I'll mention this suggestion at our game update meeting 🙏
Rip my slayer points time to skip ig and farm out the points back later
Literally in the blog ironically
i see
Super appreciated! I just want to have setups for the farming runs and its just not there.
Yeah I do think dropdown list naming is worse than not having naming
hearing rumours that chompy hats arent counting towards clog now
Maybe would be better to have an icon to label them like we see with RuneLite Bank Tag Layouts right now where you can search up an item and use that item as the label (like ge search) but that’s probably a lot of spaghetti as well and might be just as easy to get free naming to work
Big if true, screw cloggers
cant post image here tho
Found an issue with the Eclipse moon fight, I could move during the clone phase on the whole arena (without taking any damage or doing damage), and during the Orb phase I couldn't move at all, but didn't take any damage either, video of this:
https://medal.tv/games/osrs/clips/ldjjGzNKk9znznAe3?invite=cr-MSw4UnksMTk5NDYwMjY1&v=50
https://medal.tv/games/osrs/clips/ldjB7uiZXuNm2lYM_?invite=cr-MSxTeXgsMTk5NDYwMjY1&v=25
idk where to report
Report in game by right clicking the red abuse button under chat and selecting report game bug
has been done 
Yup known issue and being investigated
Shame there isn't a preset name in the rune pouch for "Thrawls" and "Bursting".
Anyway I think possibly something worth mentioning is that for something like Rune Pouch “naming” like this, it’s very easy to see where the “finished” product falls short, and it just makes it seem like we were lied to about what we would be getting in the first place. I would much prefer to see, “the Rune pouch loadout naming system proved more difficult to implement than we expected, so we won’t be releasing that aspect at this time” than a dropdown naming system that makes you see even fewer loadouts at once
i wasn't expecting to be able to put in whatever for a name but its kinda crazy they thought people would be fine with just putting in a list of all boss names as the options
instead of things like Standard, Ancients, Arceuus, Lunars, Vengeance, Thralls, Alchemy, etc
honestly I think if the options were just the names of the 4 spellbooks and it was like Standard 1, Standard 2, Standard 3, etc that would be more useful than the current options
tend to agree they went too specific with the names they need more general names like you mentioned adding in slayer or skilling as general buckets, with adding slots too they should have looked at reducing the size of the layouts, the arrow and/or runes can be condensed to fit more in the screen
any idea why that screenshot doesn't match what's displayed when viewing this link? https://secure.runescape.com/m=news/game-status-information-centre?oldschool=1
Because thats the wrong link https://secure.runescape.com/m=news/interface-uplift-round-2?oldschool=1
Please let us freely name the pouch loadouts.
Is there anywhere in the official client that allows you to arbitrarily enter text other than chat or player name?
I really just need a handful myself. Standard (poh tele), Bursting, Thrawls, Cerb / Yama (ward + mark), Dehumidify (Tempoross), and...I guess Venge? Smoke for Sire?
thanks friend, funnily enough it displayed correct info just was missing the bit about turael
bruh the mod spelt turael like turial maybe that's the issue
xD
There’s a plugin dat does it but idk if it’s been updated yet
garden of death, dt2 has text entry mechanics
I suppose I meant more somewhere you enter text and it's stored
no idea
Cos I can't think of anything outside of Runelite plugin stuff that lets you enter a value the game stores
Other than player name
And this would have to be stored server side for all manner of app store compliance reasons
So maybe it's as simple as "We have no system to arbitarily store text strings for every single player"
I find that hard to believe since the bank is already a huge byte string stored for each player
Under the hood it's just a byte string, no different than a text string
True, I guess if they did it but didn't allow special characters that would be the fastest way to get it in game
You can type whatever you want in the c++ client's ground item filter side panel but that might be a little different from a technical standpoint
The doom splinter removal is interesting but I’d want wave 1 farming to be completely removed as well with this logic
They acknowledged the issue of wave 1 farming when they reduced the quantity of splinters early on. But why they seem adamant on having guaranteed splinters from wave 1 be a drop in the first place is strange.
Wave 1 guaranteed is stupid. Make it wave 4/8/12 
I guess it gotta be a drop wave 1 somehow
It can’t be a resource outside of colo or unique so gotta settle with splinters lol
Would be stupid to have onyx bolt wave 1
it can just roll a regular drop (no uniques), why would that be stupid?
Maybe just remove any drop at all wave 1 would solve
How long till they start farming wave 2 instead
i think bigger problem is splinters dont have any good sinks
Any idea on when slayer will be fixed

