#game-update
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Uncap to start ty
Also it's in part a fundamental mage problem not just shadow so there's that
cap the accuracy :3c
Increase the base numbers, make it have a less toxic interaction with mage gear
You could cap the accuracy and uncap the damage 
I sometimes still splashed at olm hand in cms with max mage (havent tried with treads and confliction yet) same for other contents but TOA so why is accuracy really a bad thing if most of new bosses have like an absurd mage defence.
Make scythe all hits be able to mwx hit
And tbow should scale unlimited as well
1000 mage? 1000% damage!!!
Fair and balanced
Defacto BiS means less sidegrades needed
Those are for the poor
Could also remove the scaling and make shadow a 1 tick weapon
Makes it good in ToB
If they have absurd mage defence then usually it means you should be using something else (Like twisted bow). The problem with shadow is that it's so damn accurate you aren't gunna use something else. Here's a few bits of content that aren't mage content but made mage viable only if you bring shadow.
- The Inferno
- All 4 GWD bosses
- Zulrah
- Kalphite Queen
- Abyssal Sire
- Fortis Colosseum
I mentioned cap acc and uncap dmg earlier so that it'll still feel really good using it (big dmg number nice) against stuff that's supposed to be weak against mage while still leaving room for other megarares to shine.
Nah they just need to make ToA 2 so people just complain about that one instead 
its actually pretty "easy"
and by easy i just mean the math is very possible
you would just change the rate that it scales so that it would more or less match scythe and tbow
and you could even implement that scaling beyond either our current or reasonably soon max mage gear
and use the old formula before that point
they might find out that tbow and scythe are a little too far apart from each other themselves scaling wise and want to fix those too in the process but
it would basically lock magic in on a similar rate of change that range/melee are at the top end
which is what i think you would ultimately want
thats a very shadow centric fix but i really doubt they're going to hit us with some insane magic rework where they have to touch like everything in the game
im actually pretty curious why they don't do something like this because it would ultimately just result in soft caps where they could slow down the rate that certain items were scaling just to keep them in line with the rest of the game
I don't think shadow should have parity with scythe
But one solution is indexing less on acc because conflictions exist, allow shadow to benefit from confliction, and giving it more power
I think thats a really weird and bad suggestion. I don't really want every weapon to just be X but mage/range/melee
Its weird since all 3 megarares work differently and are strong in different situations. Tbow for high Mage stat, Scythe for 3x3, Shadow for being rich and having max mage gear 
yeah they're already different in their own niches
but ultimately
they have to decide what top end dps looks like
and you can't just say scythe is 25% stronger unless they plan on having every boss protect melee
there are already several ways for them to make it interesting and how you decide which weapon to use
theres really no reason to just
make magic suck for example
or make it a lot better
also the scythe niche specifically is probably worse than the shadows if thats even possible
since they just about never make a boss where 3x3 isn't relevant lol
the scaling adjustment is just to make sure the shadow doesn't outpace the rest of the game
I think they can by just changing boss stats and mechanics, that's the point. Scythe being 25% stronger at this boss means you should run scythe.
A great example of this is Yama where Melee is way better than mage but has a lot more mechanics you have to learn so most people stick with mage for slower kills.
Its fine for X style to be a lot better than another at content, you just dont want one style to be the best at every piece of content which Shadow was leaning into and why people freaked out about the original proposal for the confliction gauntlets.
yeah and im not talking about changing that whatsoever
I probably should've started there because it seems like you don't really understand to begin with
the problem with the shadow currently isn't that the shadow is good or that its used in several places
thats supposed to happen
the problem is that it will continue to scale until its far too good in general if you kept adding gear to the game
now if people are upset that the third megarare actually soaks up a bunch of bosses and is actually good and usable just like the other two
dunno that seems like the intent and isn't a problem
I feel like what you said only makes sense if the game is stagnant which going off what you just said, you don't think it is.
So how would "Change the rate that it scales so that it more or less match scythe and tbow" work if like you said, it will continue to scale as we keep adding new gear into the game?
You can run the math and have it match tbow and scythe right now but then you'd have to rebalance every time new gear came in which is what makes it a bad idea.
https://www.youtube.com/watch?v=_cqI0-uCJU0 feel like this guy came up with a great soulution to keep current power lvl of shadow and also change insane scalling
The Tumeken's Shadow has made it IMPOSSIBLE to balance Magic effectively in OSRS. The 3x Passive effect has led to many failed Magic gear reward proposals. Here's how we can rework the Shadow while keeping the identity intact.
💬 Join Travag's Discord: https://discord.gg/Sv4DY7qVaY
🎮Twitch: https://www.twitch.tv/travag
🐦X: https://twi...
i dont think they should nerf shadow power lvl eye will just beat it its that close already
is this the gear number scaling thing
this is his soulution and he expands on how this works out overall in video
could match shadow gear upgrades to scythe/tbow
like scythe nothing->bandos->torva/oath and tbow nothing->dhide->masori for example
make shadow ahrims->virt->anc similar to those
but also as mentioned earlier shadow's problem isn't really a shadow problem
it's that every other mage sucks
eye is insane now
yeah eye kinda saviour
yup, so you gotta add better/new gear or rebalance to make older gear better which just buffs the shadow more though
you can hypothetically add damage and items to any attack style to examine how things will likely scale into the future
and of course things can and will change
powered staves also being boring as balls is part of the problem
Well yeah
they're just reskinned range weapons
you cannot have an eternal solution to something you plan to continue to change
they will have to continue to balance osrs
forever
not just shadow but literally everything
Thats... a weird thing to say
even then like gap between trident/shadow is pretty similar to whip/scy or bowfa/tbow melee range just has decent items like dhcb bp to come somewhat close
Constantly patching shouldnt be the intention
its not weird its extremely obvious lol
Like, constantly changing how gear works and its stats isnt something you should intend to do
If you want to call it that then fine
its not avoidable
But you aim towards that fantasy, your intent is to make a piece of content that doesnt need any changes after.
well ideally you don't keep changing shadow, you just release new content accordingly
yeah until you realize hey the shadow is fine right now but if we keep adding items it'll be a problem
Your suggestion of just changing the shadow every time a new piece of gear comes out is just super unrealistic
like what has happened
so you need to create an easy tool to adjust that with
they probably wouldn't have to adjust it ever again honestly
but they might have to and it sure would be nice if they already had the formula to tweak
like instead of releasing a 10% mstr armour and then going "oh now we need to nerf shadow" you just don't release the 10% armour and make it 5% instead
idk where the constantly needing changes came from
Well yowas already posted a video with a nice solution that adapts well to future content.
tbow has a way higher max hit then shadow without needing to triple dmg
the problem with this is that you're boxing yourself in
"well we cant make interesting items in the future because there's this one item from 15 years ago and it would just be way too insane better scrap it and go with something safe"
sometimes you're just gonna have to change stuff
shadow only affects accuracy and mstr
especially relevant for shadow because
every other part of magic doesn't scale with either of those stats nearly well enough outside of i'd say eye
so if you dont curtail shadow you're also kind of cursing tons of other things to just never being able to be good
unless you want to make a strange exception for each and every item
like how ballista is randomly good on araxxor
or tds
usually you don't really want to build traps like that though
i think thats fine personally eye is something u can get really early i dont see why trident of swamp has to compete with something much harder to get
it's also pretty hilarious how shadow in its own raid is only strong on 2 out of 5 bosses and one patch away from becoming 1/5
where you cant make an item a reasonable upgrade when using a kodai because the shadow would redline and just step way over the line
they had to nerf tbow in toa/give shadow 4x just for it to be better then bow there
this problem is why shadow and eye exist though
magic is generally just kind of ass
those insane stats on the shadow are what it took to make magic relevant
tbow still winning on zebak and anguish upgrade away from winning on wardens 
eye shows though that u dont need that insane stuff either to be decent though
akkha is the only real shadow boss in toa
like i get shadow problem but then u have tbow gaining 5max hits for 6str bonus and hitting 100s
the eye kind of does show it though
if the shadow was the eye
we would be sitting here laughing about the "megarare" from toa
because you'd hardly ever use it
it would be good in a few places
id use eye everywhere its like 15% better then anything u trident
Hasnt ayak changed the strats quite a bit in a few places? I remember it being used in inferno?
confliction moment
yeah a glorified trident for the designated trident spots in raids
yeah and thats the gauntlets
Ayak is insanely good, people just don't know where and how to use it yet.
hey if we're gunna talk ayak we might as well talk about the whole doom update 
people do its just new ppl already discovered relatively easy ways to use it at olm solos
probably not when they're saving non-shadow mage atm
magic being good is alright
magic being good wearing full torva for anything
idk if that passes
I dont see why not when that reduces mdmg% and confliction still only works after missing so
You're using more runes
or whatever that thing uses, tears? i dont own one
for reference gano was magic gear that got added before eoc that had like barrows def
lmao it was very dumb
the eye is a good item for being very good at the few places designed for tridents though
that does happen but it doesn't address the same thing the shadow did
the shadow is basically juiced up to turn back a decade+ of jagex just not really designing anything to accept a player using magic as a primary style outside of the like
few moments where they say okay heres a magic only olm hand so you use it once in awhile
they could've also changed bosses and spells and tridents etc to fix it
but they went with just making a really big stick
Iunno that just sounds like a weird argument to me. Is there times where melee or ranged are used specifically on content they arent designed for?
yeah
like what
Zulrah is designed for range/mage and you say its weird range is strong there
why
no
im saying tbow is good at killing the phase intended for magic
shadow does the same thing at both bosses
its still ideal to just swap but lol
assuming you have both
If you look at Zulrah's stats then its not strange though.
i dont see how this is that diffrent then tbow/scy they are just big slow whacking sticks as well
megarares tend to break rules like that occasionally
like how our beloved scythe is a crush machine
Scythe is the fairest mega because it doesn't break the rules of acc, it just has huge potential max hit at the cost of acc
I was talking more about actual bosses specifically designed for a style or something. And since we're talking about ayak shouldnt we talk about non-mega melee/ranged gear too?
Tbow acc scaling is pretty fair as well
I guess bowfa camp also works at zulrah but the point still stands
Shadow is the one where they just threw everything out
idk if its fair for tbow/scy to be beating lance at important content
tbow can often win on 0 defence over bp to
yeah they typically kind of dunk on the dragon bane or demon bane weapons
sometimes jagex even swerves to make sure it happens
like duke
scy being best crush weapon as well
so i think its fair if magic is over taking other magic weapons when melee/range do the same
It's not hard to make a stab dragon boss that is resistant to slash and crush
Olm just isn't that dragon
yeah the problem with magic is that its shadow or eye
i guess you could juice up a harm orb too but
a lot of people would be mad at that
and when they made the shadow elemental weaknesses weren't in and the eye didn't exist
they basically created it to be the only magic weapon that mattered
because everything else just never did even before it existed lol
tbh i think jagex just making realistic magic weapons is the biggest fix they can do long term
after they decide whatever they're going to do about it being a little too cracked with more gear
Cracked how
basically for the shadow to actually have the accuracy and damage to get to actually being comparable to tbow/scythe and be bis for a roughly similar number of bosses
mostly the accuracy
Shadow's main niche outside of ToA was annhilating old bad bosses with a billion def
it had to scale very hard with gear
the problem is
the scaling doesn't appear to be capped
so they put in numbers that mostly caught it up
but it will surpass more or less everything depending on how much more magic gear we decide to add
and just be good for everything
assuming its not just immune to magic lol
that cant be allowed to happen
shadow is capped tho
they said it was
and then they said it wasn't as far as they could tell looking at the code
so that blog might have just been someone accidentally lying about work they never ended up doing
not sure
Shadow hasn't taken a single newer boss designed to be catered towards and intended style
oh for sure
well either it doesnt matter currently
it is capped in toa
and outside you cant reach the cap yet
but they're currently scared of adding more gear because of it
they've talked about it several times now
And outside of ToA soulflame horn dolos completely shit on shadow for GWD
they just added gauntlets tho
yeah and read how they work
and that is not the only thing they do
shadow would not benefit much from the passive either way
it would've been meta for levi iirc
The problem with shadow is that it holds back the rest of the style and it holds back the gear from being good without weird conditions
they're scared of the shadow for good reason
its like the bp where right now its not a problem
but it easily could be in the future
thats why they promised to change shadow whenever they add the next magic bis
BP is not a problem because of def floors
they also added treads too lol
Capping was the intention from the start, it just wasn't necessary to code since it wasn't reaching it
2 sources of magic damage in one update
And when it was about to reach it they added the code
A year ago I was such a shadow doomer
Now I'm like where do I even use this shit outside of ToA
That's just reclining on the dev not really a big deal
i do think people are like weirdly fixated on it
like
you'd think it was op and broke the game today
instead of a future potential issue
and honestly a hard cap is also a problem
you wouldn't want to do the reverse and have it just fall off a cliff in a few years and need adjustments for that reason
it just needs a reasonable amount of scaling basically
somewhere between almost none and insane would be fine lol
I just think mage gearing feels really bad
Midgame you get your ahrim tier and that's it basically until torm/occult
And 3% doesn't even give you a max hit
they did 100% fail everyone with their project rebalance with magic gearing
people basically sat around all the time pointing out the problems with magic from accuracy to the gear to the % increases base spell damage whatever
and jagex pulled up to that with 1% to boots or whatever
Project rebal just made mage gear not matter early on
And hid the problem behind insane numbers
lmao maybe they just didn't have nearly the scope to actually do something about magic
but it was kinda funny
its pretty crazy if you actually inspect everything about magic
even the potions aren't really right
magic prayers too
They took the worst parts of RS2 magic and kept none of the good parts
Very funny indeed
Huh
I don't think project rebalance made anything worse, it just gave a new lever to adjust
They just haven't bothered adjusting the levers much
i think it was an improvement but it was also kind of like
throwing a glass of water at a forest fire
It made mid-game more reasonably balanced instead of just 'fuck you don't use magic'
It's not the good kind of improvement when you are hitting insane damage with no gear on certain mobs
Versus slapping for baby numbers extremely inaccurately with the other styles
they kind of expanded the range of super early game where fire strike actually bangs compared to alternatives
but they didn't really do a lot for people on the other end of things
And then mid/lategame the elemental system goes out the window and you're exclusively using chargestaves
I mean
Surges naked vs ddarts naked is not some crazy dps comparison
But early on mage is strong, it's always been the strongest style super early
I think people way over doom on mage
It's not perfect but it's not something broken either way
The worst thing I can say about mage is the % scaling instead of mage strength bonus
idk confliction gauntlets are making the list of things that aren't so great
which sucks because they are good but
theres some i think unintended consequences of putting that much accuracy in one slot
They just gave a quasi fang to all magic because the acc problem was so bad
im not sure if they really asked themselves what they would do if we for example
decided to wear melee gear
because that's not really what you want to see
I do like the emergent gameplay from things being a little unhinged
That jank is indeed very RS
It is interesting that the gaunts really reward you for not being too accurate
Sitting around the 50% acc range
You're not being rewarded for being less accurate, it's just a bigger relative increase
You're still less accurate than just being more accurate would be
It's like saying a potion that gives +4 max hit rewards you for having low strength bonus
i think stuff like that is good unless it actively dumbs down content and gauntlets letting you equip a ton of defensive bonuses kind of falls on the wrong end of that
Mage was always the style that got gimped the most by not wearing mage gear
I don't think it's too bad to offset that some
Ranged you can wear full Justiciar and still slap with a blowpipe on most mobs
Melee you can wear full Masori and it's meta in some places
Mage if you wore ANYTHING other than mage armor, fuck you you're now missing 80% of the time
yeah but what do you do when that isn't the case
and something like blood barrage exists
magic already had answers to not being able to really tank well
Please buff the skill capes
Lower the cap outside toa to 85% and uncap it inside toa.
Part of the issue is that Shadow is holding back magic, just like how BP is holding back ranged still. And this is my opinion, but the Shadow is still atrociously strong for how good it is.
Magus and Venator Ring are examples of tiny ass upgrades that would ordinarily never be worth to bring. Still has something like 8 max hits left outside ToA and while they slowly trickle them in 1-2% at a time.
while they
fixed 
Please buff elite diarys!
So when the ToA balance to unique rates was announced this is definitely not what i expected or in the blog, 9.11% from a 570 solo, down from about 24% before. Is this correct or is the plugin and wiki calculator broken? A 500 is like 8.3%. If it's broken; what's the actual rate?
Just add more stronger magic shields
Dragon defender is like +7 strenght, and accuracy
Meanwhile magic shield is locked behind high drop rate
While dragon defender is piss early game
Mage book is nice, but idk, maybe just buff every offhand shield?
purple rates are dumpsterd but they increased wieghting of shadow masori a lot
like if ur doing 500s ur shadow wieghting is like 1/16 i think or 1/18 on a purple instead of 1/24
The elidinis ward is a joke, needing the arcane sigil to be good. Elidinis ward has no defence no accuracy and most of the times it doesnt give a max hit with that 1% difference from other off hands with magic damage (Mages book, wyvern shield, malefdiction)
noo we cant devalue corp items argh ahhh we gotta make the elidinis ward require the arcane ward
*proceeds to make spectral spirit shield not work at any new source of prayer drain*
yep
and its way way easyer to get shadow then get the arcane sigil+ward
honestly arcane sigility+ward should be a mega rare, not shadow
it would make mage in a better spot also
buff nightmare staffs, eye of ayak
makes alot of staff worth to use late game
As ironman elidinis + arcane only if I get lucky. As a main the 90 smithing is also ludacris.
But overall ward should be better than it is in base
At least pair up with mages book or malediction
Specially cuz most mobs are tanky af on mage
Whisp without a shadow is horrible
good thing whisp kinda irrelevant 
Even with eye is still a bad experience
Would be but you still want sra if you dont get scythe
nox hally is jsut alot faster grind and has good uses in tob'
Still sra is way more dps if you know how to use it
And nox hally is just slightly worse than defender + blade
Avernic defender*
While sra is way more dps
ye
sra needs to be alot better dps
when its like x10 longer grind
and you kinda dont use sra anymore after scythe
crazy design
sad to say, but slayer after 85 is just barrage every task
and if you dont have eonguh points
turadel
believe with the slayer change, you maybe can ahve eonguh points to skip all non barrage task
just look at this table
its just way to insane
this just makes it insanly hard to make content
drops*
cant make a better specia lattack thnen claws, but now we have voidwaker
elder maul bis defence reduction, cant really make a better weapon?
cant really make a better ancient staff?
bow
Can't do this since ayak would beat shadow almost everywhere with current gear lol
that would be fine no? way harder to grind arcane sigil+ward then shadow
the shield would become a megarare kinda
from corp?
corp+toa
don't think that should be the intention
and i believe its still going to be even or less dps then shadow
i guess ye
well hmm
maybe not
arcane sigil so insane rare tho
shadow is shorter grind then arcane sigil
170 hours for arcane sigil ye
basically same rate as shadow
but adding +50 hours for getting ward
so now to get ward+arcane sigil is 230hours, and then you gotta grind eye of ayak
now your up to 260 hours
hmm i do like the 5 tick over 3 tick most places also
the weird thing about shadow grind also, is that you get tons of other good stuff while grinding it
meanwhile corp xD
Let arcane stay dead. Corp needs rework of sorts before that boss becomes meta for gear grinds.
hmm, even if you get the shields, you probly aint going to use them, or at best use them for a small time
what would you do
Which in its current state is a good thing. It needs a rework or alternative first.
ye i guess you can make shadow dps more, but make sigil have more effects for others use like standard spellbook, ancient, or haveing unlimted elemental runes forever (which i guess dont really matter)
how is it good?
Imagine is KQ got some item needed for bis, similar issue there where boss needs work first.
the only bis with corp is the elysian spirit shield
i guess offhand sure, but still going to use shadow as bis
for arcane shield
and tob you probly not going to bring the shield
Long grind alone isn't enough to justify meta bis items in osrs nowadays. The content needs to be challenging too.
i mean, sure, but why arent we nerfing all cox items then
Which would happen with that change to ward you said here: #game-update message
cox prayers are way to insane for a afk raid
Corp doesn't come anywhere close to cox
yee, but also the rewards dont even anywhere close to cox
but cox is way more insane drops then tob and toa
basically has the best drops in the whole game
Especially when your change with arcane ward would beat out shadow.
and rigou is like 10 hour grind +
Are you saying corp comes close to cox in difficulty?
solo cox no, but team cox is braindead as corp
Even royal titans are harder than corp.
So would you like if giant mole or royal titans had a 170 hr grind for bis?
in teams these are just braindead, dont even need to elarn anything
and olm is somewhat easy?
i found alot of people have hard time to learn it
i had not
skip and basically no mechanics
Would you be ok if that drop to make ayak better than shadow was added to royal titan or mole drop table with a 170hr grind?
vanguards is idk
i mean
still need a 1/8 to get ward
from purple
but ye i can see your point
but still, corp is more aids to do then any of these you said
but ye its not hard, just aids
like nex
Yeah
but nex has more mechanics
im not sure what they can do with elidans ward f
have more effects?
i rather have fang over ward any time
and eye of ayak is almost alredy as good as shadow
on low defence targets
what about making elidisn ward f being able to cast thralls on standrad spellbook if you got the runes
feels weird
or maybe add book of the dead into it and now you got one more invnetory slot
I feel like shadow and mage % rebalance needs to come first, it's a lot of complications when mage % damage is in a bad spot unless you’re using Shadow or Ayak.
Which also makes rebalancing other mage items also uncertain until we know the new numbers
i mean, they could just buff the minimum hit on all mage staff no?
Idk, maybe? Have to calc it, but I like % because we avoid the weapon speed issue of melee/range
It's just too low atm and also shadow (and now ayak) makes it harder to increase
big exaggeration
idk, i think shadow is fine, at 1b without good gear, its worse then tbow and scythe
max mage ayak is 1dps less than shadow
but gotta invest 2b+ for shadow being better then tbow
meanwhile tbow is insane even with black d hide
Shadow is balanced as a megarare. But it also holds back progression in mage % damage for the rest of mage.
i mean, mage was even in a worse spot pre shadow
it was litterly thrash
and they dint do anything
Yep shadow doesn't need nerf. Just rebalance to let mage % be better
offhand weapons is the easyest to buff
as shadow is two handed
and maybe just nerf eye of ayak 1max hit
wdym max mage is as expensive as a tbow
ahh now it is ye xD
shadow is so cheap after delve
tbow become bis on delve, and eye of ayak becomes a subsitution to shadow
so its probly better to have tbow+ eye of ayak, then shadow+bowfa?
what happend to tbow price in 2022?
steady rising from 800m to 1.6b in 2024
but to be fair, sanguie staff should go to delve, and eye of ayak should go to tob
but powercreep
everyone has more gold now
ayak is fine dropping from doom
i just wish the drops were balanced around deeper delves
sra isn't that good lmao
marginal af unless doing vard
Idk sra is good where you don't need the speed of scythe and want to save on the scythe upkeep
Using sra for certain pethunts likr sarachnis and scurrius is pretty nice
it is better than nox or blade tho
if you know how to use it
not better than scythe but not that far off
not really a good investment for mains
saving scy charges when you own a scythe is just weird imo
blade is 125m + the charges and avernic like 50m. Nox hally almost 70m. sra is 200m or you can get it passively on your own doing dt2 bosses.
Iron
Iron or main imo
Scythe is 1.6b
unless truly downbad
The amount of gp it would cost to pet hunt with scy is alot
is almost 1m per hr to use on a main
400gp per blood rune
regardless it's a very slight increase for 200m. In most cases you'd be better off spending gp on other pieces of gear or weapons
it's just a bad investment unless literally camping vard full time
have you heard of oathplate? literally boosts the sra
Also kinda irrelevant on main. Iron again if downbad
Yes even with oath
It's still better to use gp elsewhere
is close on dps at colo
Depends on the mains priorities
If asking for objective advice, sra isn't good. If doing whatever tf you want, sure get sra but by no means is it a good purchase
for only 15% the price of scythe
can stick to a tent whip no cap lmao
Araxxor
Sra has a place. Just depends on your budget and playstyle and goals
where it sits in a prog is non-existant because folks have compared the dps with it
sounds like you dont know how to use it, that is
sra is also almost 300m, not 200m
It's annoying due to time between waves, you'd rather fang unless you know what you're doing
Also range is better for learners anyway
skill issues
I've used hally, sra and scy. All are good, all have a place. Sra is annoying to use some places where there is downtime. You can't just say it's not good
It has good dps where you don't lose stacks
You can say whatever you'd like but if you compare it to other options and gear for it's price and marginal dps increase, it's an overall bad upgrade
Fang's better on waves iirc
If you're in the waiting room for scy after double megas maybe, but that's usally never the case
as tbow is never 2nd
so kinda cooked
I'm just saying to discredit sra because you don't see it's value is bizarre
Even with oath. Diff is small so just take tent for boss i guess
It's still a solid upgrade
I don't see value in something that cost a good amount to use and is in most cases a marginal dps increase
Is 10% marginal?
Good crush/ slash weapon that doesn't use charges
if you're choosing between vambs and sra then ok?
Where you bring sra it is excellent
ok and are speccing after each kill or waiting
Never spec
Idk I talk with folks that compare different options and sra is never brought up unless literally vard
longer respawn times means getting back max stacks which in turn means needing more food
which in turn shortens trips unless you camp bf
which is also a bad investment in most cases
so
Colo isn't a great example due to wave times and the need to not get comboed out but otherwise you can afford to like
as a main + a iron, u rarely get sra before jumping into tob unless you really suck that blade.
i've seen more irons get a blade over a sra for tob or just sit on whip.
Camp around 2 stacks lower
cuz its roughly 100 ehb to get full soulreaper
it's a horrible example yes
solving wave while taking dmg from stacks
hence why hally is the better option
Ye, getting good weapons for whisperer and leviathan is pretty ass
I rarely hear it get mentioned for cox cuz the downgrade for scythe is lance, tob downgrade is just tent whip/bp/shadow, toa is just fang/black gem now
you really don't need a good weapon for whiperer
virtually 0 dmg boss
longer kills without shadow
Currently there is no reason for irons to go for blade over hally. If you passively get an sra ofc you'd use it till scy and then when you get a scy you can't use it everywhere as rune upkeep
and what does that have to do with anything
yeah, blade is the same boat as sra where it's more of a passive drop
people love their nhally lol
sure it's low dmg and people still cope about pushing higher invo
Btw this all started cuz i said whisp is horrible without shadow
well
never said camping sra is a must
just ayak wispy 
I replied to you talking about how good sra is
when in fact it's not
that's all
huh
it's not
ayak with conflition is good
go get 10kc with ayak + confliction and show me your pb
and then do it with shadow
there's not a prog with sra in it
find the difference
I could, but I also have volatile 
if you want to use it still, by all means
volly spec > 1 shadow hit btw
I'd rather eye spec off of vibes
wispy is like 10 mage defense

ur better off accursed cuz that'll drain like 27 magic
yeah what
Ayak spec do the big damage too
i think accursed is just as high
which is why it's weird when they say ayak whisp is bad
like what are they basing it off of
its like me trying to see if mage glyphic attenuation and it's just awful 
vibes and feelings
19 minute run
or calcs
Is there any way in gearscape to create a chart of dps versus defense roll?
why doesn't wiki calc have it updated

not yet but it's implemented here in a fork of the wiki calc https://dps.oriontools.dev/
See how your gear stacks up against Old School RuneScape's monsters using the OSRS Wiki's damage-per-second calculator.
what is barely worse? i havint looked much into calcs but id imagine scy is still atleast 10-10-15% better
ty
is it really 10% better then blade/whip i thought it was like 5-6% at tob verzik
P2 it's 10% but a bit worse than that due to cycle
ye 5.3 tick
P3 axe is about 9%
so 5-6% doesn't seem right
I assumed TOO so numbers may vary
Maybe it assumes u brew to full after p1?
Team's fast enough u only lose like 2 stacks by p1 start from xarpus
ye i was just gona say like worst part about sra is gimmickyness of the weapon imo
Which assumes u do p3 xarp with axe also
on avg 10s worse compared to shadow
for whisp (in max)
its ready (with a slight inaccuracy due to it not handling that the first hit can't have the passive), but because of that slight issue it wasnt added right away, and although everyone agrees its better to have it added very slightly wrong rather than not have it at all, it just hasnt been added yet
Thank you
I remember calcing this yeah and it assumed 5 stacks right off the bat because ramp up is a pain to calc
im just very anti sra but ye it doesint seem that bad then its just to long to get from eff perspective
I've heard that sra gets u killed at verzik but there isn't much downtime + u brew to full start of p2 then its the same like ?
@narrow folio
yes, it puts you into chance range if you risk p1
u can brew during p1
and u lose 1-2 stacks between p1-p2
minimal loss
that is also true
so camp like 83 hp then p1 ends p2 start brew a couple times no prob
And the effect on the braclet doesn't work in dps calc
yep, there's a factual reason why ayak is nasty
Not to much dpc increase
this is the correct version
which works
and was supplied by @ember token
so barely 6s in min, 10s in max
ayak is disgusting and then u factor in usage cost and price
well, shadow doesn't work on it either way, so even if it didn't work, it would be more than 8.1
fucking 1 demon tear

looks like above chatters were talking on vibes and feelings
jagex what the actual fuck
even taking into acc 3t its cheap asf
im tired of high tier gear using shit tier runes imo
i've just pinged the relevant person about getting it added to the main wiki dps calc
https://dps.oriontools.dev/ for now, this fork has granite hammer and confliction gauntlets implemented
See how your gear stacks up against Old School RuneScape's monsters using the OSRS Wiki's damage-per-second calculator.
Nono, dps calc doesn't have the 50% accury on next attack after misses
gearscapes more convenient to use anyway once u learn it
wiki calc doesnt even work on my phone
Places where you don't lose stacks and can camp 1 style tbh
Aka afk pet hunting 😂
I assume gearscape is updated and it's in fact about 10% worse
im pretty biased but id only want it for verzik on iron thats a big use case to tbh
but for the time u have to spend on it just not a fan
ye fair enough
1.1 dps increase but barely 5s saved at sarachnis for example
for 287m

compared to a cudgel 
sarachnis is a crush weak boss not slash
i put sra on crush
karil to show budget
because they mentioned it above
if you look at a basic prog it's not slotted in anywhere due to it's price and dps "increase"
as other gear options, for other styles even, are better
I say this even though I do like the sra
fun weapon, minimal af usage
Oh yeah true
which is 20m
also inq helm due to lower price
you also aren't maintaining stacks for maybe 2 hits
1 hit usually
word I wasn't sure of the timer
Saracnis has a 10 second respawn tjme
either way, not ideal regardless
But ye it's a good weapon just clunky most places
Could* be a good weapon
Could be better
Current day it just isn't
yes
which is why, it won't be suggested for actual gear advice
even bowfa wasn't suggested till it got use in colo + akkha or rushing cms
It does have a place but for most it's too much to work around
now akkha has ayak so it's the other 2 + inferno
In terms of sra why I mentioned afk pet hunting
I still think it's worth getting inbetween scy depending on content
I mean if you are 3/4 after getting ultor, magus and venator
is worth going for it
maybe 2/4
With other bosses in mind, other gear available for the price, it's not something you'd objectively suggest as an upgrade. Feel free to think whatever but I would rather invest in calcs + practical use
Pre scy I was grinding for mine, then spooned my scythe. I still find use for sra
When suggesting stuff to others
also virtus is good before ancestral
yes
you can go 100-1000 hrs dry for ancestral
Fair thoughts. Just on your point of "it's a bad weapon" was incorrect
It's not incorrect though. You think it's better but as per my above point and if you talk with others who frequently give gear advice, it's not good to suggest
Respect the convo but you're not going to magically make sra better in the current meta or time
Sra is good but can be better. I mentioned afk pet hunting as it's clunky when used in a majority of content. In terms of recommendating gear upgrades sra is subjective on value/ specific to content. Most haven't used it but have formed an oppinion based on word of mouth or raw stats
Sra is better than it looks on pen and paper
That's been my experience
If someone is going to do content where the sra shines ofc I'll recommend it
If not then probs be "hold out for something else"
Unfortunately it shines in so few places that suggesting a 300m gp dump into it seems unwise most of the time
Unless they're a strict never sell any gear to afford megas person, the time frame where you can afford SRA and no other weapon provides better benefit for the money (like ZCB), but they can't afford something like Scythe is just so small
When giving advice on gear, we look at pricepoint + practical use. It's all been calced out. There's nothing but vard where it shines
As Pyro said, there's simply no room to buy it otw to a mega and for future rebuilds
Hence why it's never suggested. Mind you the gear progs are getting updated soon and I promise you no one is going to blink twice at putting the sra anywhere
the key point in pyro's statement is that you'd rather buy other 300m items that are impactful
until you are at enough to rebuild with a mega
😭
It's unfortunately a weapon in between breakpoints of usefulness
It's basically the Ralos of melee weapons
It has a few uses, but there's almost always better things to buy first for the gp (might be less so now that Ralos is like 35m lmao)
it looked so hopeful before people figured out acid mechanics
They let Colo get botted to fuck, and also gave Ralos so few uses
are tonsils better at corp for trying to land first spec?
is any uniqes other then quiver good from collo 
no lmao
Nope
Sunfire fanatic gear is ok but it's exactly what you'd expect and nothing more
For all your prayer bonus needs 🙃
We've farmed 24 blood shards with alts using my sunfire sets 
No credit to sunfire though
ah, i didnt recognize the source of my blood shards 
ty my good alt 
So, hot take
Make SRA bettter
Shadow damage uncapped and change the accuracy
Elidinis ward base better accuracy but keep current fortified
is this so?
lukewarm take
tbh i do think SRA needs some help
specifically i think it does fine damage wise but
i think the burden of playing with it taking your hp away is just too much for what isn't even realistically the best option to begin with
its a bit silly in general because they were playing with the idea of weapons having downsides because that sounds like it could be interesting
but its actually not interesting at all when its #1 not the best and #2 the only weapon with a downside
I dont like how it takes 5 full turns to charge it all of the way up
like for example
when i was farming tob on my iron for a scythe
i had a SRA and a salad blade
i used both and honestly before it was over with i was just using the salad blade
the axe just makes you play on the edge of dying over a mistake that wouldn't kill someone using any other weapon and the upside just isn't good enough for that
at least imo
it feels a little better when the stakes are lower like if you're killing araxxor and you can kinda just ignore the health loss because its not putting you in real danger
i think it probably just shouldn't have the hp mechanic or if they want something like that to feel good and worth it
it just has to be stronger
I wish they add a new mage off hand
like dharok executed the idea better because yeah you can die
that is not in 2 parts
but dharok also drops nukes if you risk it and dont die
and take 200+ hrds
at least in its era when it was made
SRA is also just straight up worse than saeldor in many parts of ToB
Like bloat and big nylo
Mages book stats aren't that far behind arcane tbh
Thats what I said, but Mages book is 2 hrs and arcane is 200+ hrs
and ward f
ward base is trash
you only use it if it gains max hit and dont need accuracy
tbh
it really sucks when they include the nightmare and corp loot in anything
its not even really a problem with the items
its the drop rates and boss length
like take the arcane
It's just maddening to me that Jagex's solution to corp being shit was not to make corp not shit
honestly its fine just make getting an arcane less painful than crawling through glass and we're straight
But to tie arcane to a raid drop lmao
idk why they are so adamant to keep corp the way it is
All because of generic reddit content "but muh bis magic shield would be devalued"
either you are rich to pay people to boost you at corp
When it had 0 value
Crashing isn't really an issue I've ever had
or sending like 20 dwh until it lands
yeah nobody did anything to me when i was finishing corp CAs which isn't the largest length of time
but its a solid few hours
Arcane 46 kc Ely 113 (still need holy elixir)
Yep
in fact is more likely to go dry that get spooned
idk why im even worried about it though im about to be at the delve until 2028
going on 300 deep delves and 0 uniques
For how much people cry about things crashing due to muh devaluation
Everything crashed anyway and content is still bad
lol tbh
if you really think about it rs players are insane
they care about how much value their items hold like its their real life net worth
but because its rs it doesn't even matter they have the items and can play the game
they're just fixated on numbers that dont even mean anything
like lol
market crashes so what you still go get items and use them to kill things
Again idk why they are so closed minded on changing corp
like Ely nobody uses it anymore
maybe few players
but even on most content release
nobody brings ely anymore
Arcane well... you need it to make bis mage off hand which shouldnt have been like that at all
and spectral useless
Ely has some meme uses but at the end of the day
Jagex didn't release divine
Which was the good ss
all I wish is that they make corp phosani like
instance solo
kinda more mechanics but dont need to go spec a million times
to make it a chicken
funny is that they nerfed the eye of ayak spec use on corp
so you couldnt use it
xd
Did they?
It was a bug
It was explicitly stated it wouldn't do that
When they were discussing it on release/poll blog
Not really a nerf more fixing a mistake
Aka a bug
the problem with ely and as I've been told with divine
is that it doesn't reduce ALL damage sources
any AOE + "true damage" type attacks don't get reduced
it's only targetted attacks like whisperer autos or nex autos
if it reduced all damage, ely would actually be insane
flick it on before big damage
Divine was definitely OP and I have no real dog in that particular fight
But they did release corp in a really incomplete state without its accompanying quests (no summ) and without its best drop
And acted like people have some nostalgic attachment to that butchered thing
i feel like back then we didn't have as much aoe damage
so divine definitely would've fallen off similarly
They aren't unsolvable problems but then people started crying about oneshots
would be goated as fk
Pretty sure thats slower anyways
I dont rlly mind the solo or mass method
and its boostable too
A lot of bosses could be improved tho we should get echo KQ to replace the one we have now
Some of the worst updates have been from nostalgia bait unfortunately
Look at Soul Wars, Corp, WGS (synapses are good but everything else about TDs and that quest was awful ported slop of a quest), Nex, list goes on
i honestly dont see any problem with wgs or tds
everything else you mentioned
has been horrible
Now hot take again they should just delete TOA and scrap sailing
there I said it
swing and a miss
it actually wasn't
mathematically its actually almost the same shield as the ely
its one of those special rs things where a bunch of people cant do math and for whatever reason just like
lol got stuck on the green one being better
we almost didn't get the AGS in osrs for the same reason
fyi the divine is better but its actually very close
basically if people think divine would be too broken to be in the game
there pretty much is no reasonable space for them to accept the ely
but osrs polls being what they are we're here lol
they should put the question with a sailing question and itll pass
im pretty sure if you actually provided math now in 2025
it would just straight up pass
Something like "Do you want sailing to be released on Oct 2025 and add the divine spirit shield?"
people were a little less informed in general back when they really talked about divine
I will pass with 90%
I don't think the math really matters
People would pass anything anyway unless you poll wrathmaw
ya its just the old polls that failed are just
painful because it was all about perception
lmao like
I could see it having pushback because it previously failed though
But I've given up on polls tbh
Still going to vote but I know it doesn't matter
they said no we cant have divine thats so op but yeah let me get the blue enivid that's 1% worse
thats completely balanced
lmao
realistically if we actually had them both now
i would run a divine most of the time over an ely but situationally one would actually be a much smarter choice over the other
like if you were going to wear a shield in pvp you would go divine
if you were going to tank a super long bandos trip or something
ely 100% of the time
divine just has a marginal edge in total effective hp with our inventory sizes
but if you can heal yourself and your prayer is limiting you an ely would be better
did aoe actually get reduce or no
idk if there is anywhere to get this info from now but i'd be very surprised if they didn't mitigate the exact same things
btw do you guys think or feel twitcher gloves are useless and dont work?
It had the consistency factor
At the cost of prayer
But averaged out to be about the same
And consistency is really important for defensive tools
only in pvp really
the rest of the time you're in pvm where you expect these to average out over hundreds of hp worth of healing easily
But regardless divine by itself was not even the biggest offender
It was the fact that damage mitigation existed in RS2 along with gano and SoA
And we now have a baby version of that with Ayak
Very few people were max or had max gear on the eve of EoC so it's not surprising people have weird stigma about certain things from that era without understanding why they were in the game or what problems Jagex were trying to solve
so basically no since ely doesnt do that
The elysian spirit shield has a 70% chance of reducing the damage the player receives by 25%.
so basically same shit and doesnt' work
😭
it feels like they work
I always use them at redwoods and birdhouses so I don’t have anything to compare against, but it does seem like they work at both (I know they’re not supposed to work at birdhouses)
I mean i dont feel any difference when using it for clues at redwoods
and certaintly never got any god eggs when i selected it while doing teaks
Idk, it sounds like we’re both talking based on vibes lol so not much to counter with
1m xp isnt enough?
If you really want god eggs, I’d do birdhouses. They take about 1-2 mins each run and I get an egg at least like every 5 or so runs I’d say
Plus decent gp/hr and good Hunter xp/hr
I meant more like neither of us has actual data. Like I’m p anal about making sure I got gloves on, so I can’t compare it to much. But it seems like it matters when I forget to switch between clues/eggs between redwoods/birdhouses (with both, which is weird since gloves aren’t supposed to effect birdhouses)
i did redwoods to 99 on my main
Also I afk at redwoods a lot so I’m at like 60m wc xp
so i know how many clues i got per hr per amount of logs
*65m
and with elite diary completed
Oh I didn’t expect you to actually be keeping tbh lol
anyways Forestry is just a way to not afk while wc
What do people think about forestry? Good bandage or should we made new better content to woodcutting like sulliceps
0 redeeming qualities
Log basket is good but forestry didn't need to be the way to get it
great idea but they fucked up the event radius
im also kinda on the side of there being too many events
but that doesn't mater much after a few hours
like when it first came out, i just did bankstanding with events. it was nice, but if woodcutting was like that, it would be better to just delte the skill kekw
ye log basket is nice, but ye
feels like event is some private sheet
and now its like eeeh, three events an hour xD
Forestry is fine
You can just entirely not interact with it and still get the benefits of no longer competing for trees and a boost to communal gathering
They nerfed it into oblivion for too long but it's moderately ok now events wise
What
hoiw muhc xp an hour is afk yew trees now?
or maples
and you almost dont even use the resorces from it
Trees didn't get nerfed in afk XP/hr at all, and were made more afk
Forestry is just another way of interacting with them other than "click tree and wait"
But afk methods are now more consistent afk and same/slightly better XP if chopping with other people
every year
some method get worse and worse
from bosses drop skilling resroces
or make the content irrelevant from you dont even need to do it anymore
to amking new woodcutting methods
A method not changing is not the same as a method getting worse
Just because rc XP can reach 400k XP/hr doesn't mean that suddenly making lavas is worse
how so?
after seplcuhre came out, it just made rooftops worse
hmm, i guess i can see your opinon
hard to give an example
People still do rooftops because sepulchre has a learning curve
I think VM is another of those cases where it's just way better on paper than what people usually do
But because it's hard to get into, nobody does it
true
ye hard to get into doesnt really mean much in terms of ehp
There's a bit of a saying in the medical field
The best diet is the one you can stick to
I think RS really embodies this
Some shit might be better but it's hard to sustain it for a long session
i think sep is fun
there is no way i can play rooftops for 3+ hours
but i enjoyed 4-6 hours alot in sep
+92
I hated sepulchre until I learned it, then I loved it and got 92-99 agi in a week
so ye eveyone has diffrent gameplay sure
but ye, rooftop for me become worse when they added sep
Sounds like you didn't enjoy rooftop agility in the first place
sure if someone dont like sep
but still would make rooftop worse as sep is better rewards, multiskilling and xp hour, even if you dont wanna do it
Rooftops are already a huge improvement from when I maxed agi in RS2
Its also more effort to do sep
When there were no rooftops and no sep
Which is why you get more exp...
yep, i would proboly ignore agility if wildy agility or sep wasnt out
I think agility is pretty balanced, there's ardy rooftops, swimming, werewolf, priff rooftop, brimhaven, or sep
