#game-update
1 messages · Page 91 of 1
Yep, this shit is a problem for void-using learners at bloat too 
Running around with your pants off?
delve boss isnt phasing like it used to. its just launching abilities and phasing sometime random after 75%
everytime they try to make the phase work, they make it worst lol
hopefully they delete the orb phase by accident an dont add it back
its fine they're going to learn what cooldowns on abilities are eventually
they'll just keep struggling for now
Yea when they figure out the boss should be push to your limits deep and not be an autist pray flick nightmare with no cooldowns or rythm.
i mean honestly they can leave things fast they just need to
boss isnt hard, just overwhelms you with so much stuff you need to be doing.
figure out that some abilities that you want your boss to do should put other abilities on a cooldown long enough
that they cannot overlap
and then figure out how to do priority systems for the boss so it keeps doing things
and once they really figure that stuff out
they'll stop having stupid overlaps or weird phase pushes
grubs creep ing in, baiting rocks, flicking 2 boulders, dealing with melee punish, dealing with acid, dodging falling rocks, setting up orb pillar things that are awful. staying with a really janky small orb that doesnt follow player pathing.
So many things overlap that make no sense
Transmogging void skirt is actual tech. Woah.
Honestly
I realized that once I could add a single action to the 6t flicking
I was completely fine
Like clicking back on boss or clicking one of the volatile earth
the boaty stripper tech was better 
I actually started filling in a lot more actions while doing the b6b flicks
cuz I realized how simple the timing was
I do have one serious issue with the new sailing poll
They went to great lengths to break out all the potions and food into individual questions
But the entirety of cannonballs is a single question
It should be at least 3
Voting on new cannonball types, voting on new cannonball variants (the chain shot and burn stuff they proposed), and then the faster cannonball forge
I would vote no to the first two and yea to the third (and cballs would still be too slow)
i can see a seperate question for the variants but no reason for one for the different types of cannon balls and cannons
But I don’t see any way that tiered cannonballs don’t become a disaster to make and maintain, and turbo expensive
The two cball variants are just bloat with no real reason to exist while tripling the number of cannonball variants
as for the faster cannonball making, its going to be a problem if you use them at the same rate as you use the dmg runes from spells, 1 per shot
this just opens up more design space later on for monster encounters at sea
and while u do get 4 cannonballs normally from 1 bar, the variants are going to cut that down to 2 +2 secondary per bar
nice little item sink for ore/bars
give u a use for all those mith bars that everything drops
Nobody uses mith arrows, why would anyone make or use mith cballs
Cball making is horrendously slow and still awful if they double it as proposed
well it would be quadrupled from normal cball making
u have the 8ball mold wouch doubles and then doubled again by this ner furnace for 4x
so do it while u watch a movie
Will still be incredibly slow
i kill shit for cannon balls, never make them.
I usually PvM while watching things
Why would I do the same thing I usually do but more boring
There’s like 500 better things to afk
Also a 3k gp rune cannonball material cost sounds pretty awful with 100% usage
well lucky for u, u can make the mith so u dont waste so much money then
:thinksmart
My point is
They’re lumping so many things together into one question
my point is, some days, im not sure who complains more, u or tassili
And most of it is just, “let’s take the existing problem of making cballs sucking, and make it 50x worse by adding new variants”
Double cballs required for variants makes it even worse by nullifying faster production rate
they wont even allow dragon cannon balls to be crafted, so another resource for irons to struggle to obtain
This is also true
And nonirons can spend 20k per cball or whatever they’ll cost
And keep zero
With no Ava’s
"we will make them 1/1000 from salvaging shipwrecks and you will get 10-15 with a small chance of a kraken coming up out the water and destorying all your loot"
using the same cballs as the multicannon would be braindead tbh
we should be making like, grapeshot for sailing cannons imo
probably = to the amount of knives you can smith/h id say
Hmm…. Where to leave feedback saying “I want skillcape C’s color scheme but with the Anchor from option D” 
probably sailing discord
Aha, I see- thanks lol
@austere mulch can you explain 3t p1 for me pleae
With instant inventory plugin, you can drop the staff the same tick you unequip it, which is otherwise not possible. Aka you’re now dropping the staff 1t sooner than you otherwise could
Tick1: spec+drop staff same tick
Tick2: staff is on floor, next player clicks to pick it up
Tick3: staff appears in invent, click equip
Repeat
tyty
I've just read about some disturbing changes apparently coming to the Slayer skill in the "Summer Sweep-Up: Slayer & Misc" blog from July 18, such as having a unique block list per slayer master. Were these changes polled? Are they being added without a poll? (if so, why?) Are they going to be polled?
No, not polled because it's not polled and they don't plan on polling.
absurd
Were you planning on voting no?
If it had been lumped as a single question "do you want all the changes from the blog" then absolutely would vote no. if it had been more specific, then some yes and some no. Definitely don't think a separate block list per master is appropriate
such a drastic change has no place bypassing a poll
it's almost like current slayer is awful and they deem this as not needing a pol
the skill has had nonstop buffs and additions since osrs launch. the xp rates and rewards from the skill now are frankly already insane, it doesn't need further buffs
Feel like they should've comboed that with a nerf to Turael
some change like that, at least, would have made this upcoming change less appalling
Now I feel stupid for wanting to keep my streak
break your streak and you will attain clarity
Personally i am very much looking forward to the slayer update, and there is no way it wouldnt pass a poll anyway
People have been asking for MORE than what we are getting now
separate block list for wildy might be okay, but no way in hell is it balanced for each master to have their own individual block list
what's your worry with this?
Well the only "problem" is that tureal skipping is becomming i believe its like 30-40% better.
They should have instead made it so that you would have more of a reason to not tureal skip to be efficient.
However slayer is by far the worst skill to train early on, and any time you need to train slayer to get xp, rather than just doing the fun bosses linked with it. Its a horribly slow skill
it never worked that way, it doesn't need to work that way. we've been fine for over a decade with how it is now, not broke don't fix. Also, combining this would make Turael skipping ever faster
the slayer master specific block lists will only apply if you're getting a task from that master. youc an't build a mega blocklist
brother you can barrage abby demons the skill is insanely fast
yes i'm aware
giving people more choice is good
you cant barrage abby demons till 85 slayer
and in 2013 you couldn't barrage them at all... and the skill was better for it
on an iron it's an f tier skill till you can speed it up. even then it's rough
dont care about ironmen
Slayer is not hard to train later on.
It sucks for a huge number of the levels in gettint the skills up
you play your limited account build don't come crying
nice opnion that doesn't account for 25% of the playerbase 🙂
dont care about your opinion either
can't disreguard the way someone engages with the game and input yours as more valid 🙂
Well they can complain all they want i guess, the change is coming this month or start of the next
this is a huge buff to tureal skipping, it's way too powerful
let's just not poll anything anymore and see how that goes? just move the leprachauns closer to the herb patches for a third time why dont we?
"i dont get what i want, so lets remove all other polling aswell" kinda vibe is always what people tend to go for
why's that not okay but this is? that was a straight buff to farming
with no draw backs
This is an integrity change, and they never get polled. Never have been, and jagex is improveing a skill that is terrible early game, to a point where the way to do the skill was "Dont do the skill, wait till 85 combat" which proves its just very bad.
I agree that they shouldnt have just made Tureal that much better, but rather improve other aspects though
they could make any change and call it an "integrity change" and skip polling, which is concerning, it's not like leaving the system as is is game breaking or otherwise allows skipping a bunch of intended mechanics
They could, but they arent.
We were also told about it WAAAAY in advance that certain changes would happen. Followed by a blog about it where people could react to the information, and they changed stuff that had a lot of backlash.
The fact you learned about it at the time its almost ready for release isnt jagex fault though
But yeh, this would pass a poll with flying colours regardless
i dont think so
Did bro just say the skill is "insanely fast"
We don’t even think about you
But yeah this would pass no problem
slayer is insanely fast kekw
there's really no logical reason to have a block list per master aside from wildy slayer, because as you progress through the skill you can just replace old blocks with new ones. if you are gonna switch between any of the late game masters, then you pay the price by setting up a block list for any non-shared tasks
the feeling is mutual
Thankful that Jagex cares more about irons than mains these days 🙏
? it is
Economy be damned
Idk what game you are playing but even high eff slayer is one of the slowest skills to train by far
if you block something at one master, it won't be blocked at another
Efficient duradel caps at like 85k/hr, krystillia caps at like 110k/hr if you're doing mega sweat methods
i don't know if you've just been not reading my messages? i clearly understand how the change is going to work
Are agility, mining, and fishing insanely fast to you?
I read your messages they are just nonsensical
"if you block something at one master, it won't be blocked at another " YES that is what i DONT WANT
speed doesn't mean anything and is an arbitrary rate set by jagex
i've made that very clear
Was it one blog or two ago that they mentioned ironmen votes being weighted heavier than mains?
crazy
i dont really keep up with the new skilling methods i just know they are too fast i maxed over 6 years ago
Hang on I’m gonna go look
except even rc caps out around 85k at lavas without runners
i just want the game to be the best it can
the game has changed a lot in 6 years
rc is 100k now with aether catalysts
so you don't keep up with new skilling methods but you're confidently incorrect that slayer is an insanely fast skill?
"85k/hour is incredibly fast for any skill"
well, it's an activity of some sort that's for sure
any non-production skill^
don't misrepresent me
do you count literally every other skill in the game as production
people like getting so far up their buttholes about one minute aspect of one thing
Because literally every other skill in the game has relatively accessible methods that surpass 85k/hr
Even 85k requires high slayer to begin with, very high combats and decent gear
that's insane
And yeah 85k/hr assumes reasonable maximum effort
i think that is kind of fast for a gathering skill
I have 30m slayer and I wouldn’t care if they made slayer 200k xp an hour. It literally doesn’t devalue my achievement at all.
Also bro you’re talking about the 1% who sweat enough to get 80k+ an hour.
There’s zero skill expression in tureal skipping and this update makes it so you can block the worst tureal tasks without unblocking awful duradel and konar tasks, and you’re complaining about “muh xp rates” lmao???
Ye 85k is really insanely generous for the average population
Exactly it just makes it less miserable to shoot for a task to do CAs with or if you’re feeling like a certain mob or boss. It benefits everyone except for people who think we should never improve xp rates of anything
They could increase xp of all skills across the board to double what they are now, and maxing would still be an insane grind
yeah realistically most people get like 20-50k/hr because half the point of slayer is to take it easy
the vast majority of people aren't sweating swapping gear + grabbing new tasks + getting to new tasks
even if you don't think so, it IS a devalue of your achievement(s); if they handed out every dragon tier leagues trophy to every player, my achievements would become worthless
well this is indicative of a bigger issue, with certain tasks being "required" for certain CAs, or giving much greater odds
That’s a dumb comparison. Getting dragon trophy is fun, doing slayer for an extra 200 hours to 99 is not fun
for the achievements?
Sorry bud I play games for fun
i player other games for fun, rs is not a fun game
This channel is just the bait channel bro
People just come in here and say wild shit
Anyways
Drift net fishing still gives clue bottles instead of boxes please fix
And no there was nothing to suggest that this was intentional
well it started with me sincerely wanting to know if these slayer changes were polled, were going to be polled, or were an integrity change, then you bad opinion lot start attacking me for having a different vision for the game
Irons can’t driftnet fish so Jagex won’t care
Having a different vision is fine, but acting like there’s any accomplishment in doing slayer for an extra couple hundred hours is wild
most of runescape's achievements are time based
I didn't attack you lmao I corrected you on something verifiably incorrect
what was that?
lmao
was it because i said slaye was insanely fast?
that's sort of subjective so i don't know how you could call it verifiably incorrect, if that's what your'e talking about
"85k/hour is incredibly fast for any skill barring production skills"
It's literally the slowest skill in the game
And 85k/hr is not incredibly fast for any skill
it is incredibly fast, you even said afterward that average player probably does 20-50k/hour
i believe 85k is pretty fast for a gathering skill
which i would categorize slayer as
every other gathering skill has higher or significantly higher methods
So you're comfortable stating that every gathering skill is incredibly fast?
for the most part, nowadays, sort of yea
And you also consider the realistic rates of 20-50k for slayer as being "insanely fast"?
no
50-70k / hour rates are pretty reasonable and good for game health
well thats a bit fast for any low effort slayer method
So for 99% of the game, slayer isn't "insanely fast"
but it can be if you want it to
What’s good for game health is having people think slayer isn’t a waste of time before they get high combat stats, which omg this does no way
you consider a 20% increase to be the difference between 'reasonable and good for game health' and 'insanely fast'?
You’re mad they’re not polling something that would pass at 90% yes
the game has grown insanely since launch and just hitting new peaks, i think slayer is pretty good as it is
And wondering why nobody takes you serious
Talking about your subjective feeling about an exp rate doesnt make much sense if its implemented in an ecosystem of 22 other skills, all of which are slower
Faster
Mb
some skills can be slow and some can be fast thats okay isn't it
No
Absolutely
"85k/hour is incredibly fast for any skill barring production skills"
Slow skills are miserable I’ll die on that hill lmao
should we just disregard the opinion of someone because you think it's the minority opinion?
This is literally you verbatim
yes
People took issue in your statement that its insanely fast which is just factually incorrect even if you feel that way
So every other skill in the game is incredibly fast
Slayer will still be one of the slowest after this update
Correct. Glad we’re on the same page
okay, maybe i misrepresented my opinion, i mean it is insanely fast relative to 2013
not productive
Thats a better statement yes
and i think the skill was fine then
lol
But the fact of the matter is that all skills will become gradually faster to train as all gear will become gradually better, in essence thats the only thing jagex can do to introduce New content and Balance old
thats unfortunately accurate
Bro wants to go back to 2013 where gwd was the pinnacle of pvm. Nobody is stopping you from doing that. Let everyone else enjoy the benefits of the update
I mean some people will probably disagree but imo at some point they just have to take the route of 110s/120s in skills
i haven't really shared my opinions on pvm here so idk why you brought that up
i was just talking slayer/xp rates
technically, most of the high xp methods i.e. 1.5t/3t already technically existed in 2013, people just didn't really widely know about them/use them
Otherwise the game doesnt make as much sense in a couple of years
but in any case nobody really cares about achievements anyhow
yes
there's like 70k maxed players or something
tick manip makes me sick in the stomach
with how long the game has existed for and how much sweatier players have gotten, being maxed is no longer really an exclusive or amazing accomplishment
yes
It's mostly for personal pleasure
id definitely disagree on that 110-120s prediction
if the game runs in perpetuity its an inevitability
theres only so much you can do with new gear scaling up to 99
I dont think so at all
i hope you are right however
Yeah true even slayer isn’t close to needing a 120. They can add 4 new slayer bosses up to 99 and countless more between 1-95
Eh its somewhat inevitable. Sticking with 99s for 10 more years is the equivalent of introducing more bis gear every year but not developing harder pvm content
I would vote no to skills above 99
There's also not necessarily a need for every slayer boss to be higher than the previous or have a unique unlock level
Games like monster hunter and guild wars 2 have players "stuck" at certain levels and have other ways to make the game more challenging and interesting as well as ongoing rewards.
AT monsers suck 🙂
Id say that's factually untrue just from looking at OSRS updates. Colosseum is challenging, Doom is challenging, the awakened DT2 bosses are challenging. They dont feel restricted by the 99 cap at all.
Jagex doing more to convince people to do something besides skill is good for the game. They’ve really nailed it the last few years.
They are still developing and have developed harder pvm content
Higher stats just means "harder" pvm content are just bosses with more HP which is the most boring way to add difficulty.
Tbf some people would prefer that over the current approach to difficulty
i.e. 'do a ton of shit really quickly'
But yeah there is plenty of new hard content
Of course, i've no doubt there are people that would prefer mechanically easier bosses
There’s plenty of those though, and they add multiple every year
Gemstone crab is definitely one of them 
where gemstone crab pet
Scurrius, royal titans, Huey, amox, all piss easy
true
I meant specifically for pushing the envelope on the endgame
though araxx was relatively easy as well and yama was pretty in line with everything else
CAs were rough at first but rn its by far my favorite goal to chase. Halfway to GM from master tier
Wasnt really talking about pvm, yes old challenge content is still difficult but it definitely got heavily nerfed by gear and New consumes over the years and will continue to become easier. Thats why they have and will introduce harder and harder content to keep up with Player Power. Im saying that there will be a point where some skill Training is so fast they will have to introduce the equivalent of a harder boss (so a higher lvl cap) to compensate and make the skill still feel meaningful
My main concern is where they're going to go with gear upgrades
There's yet to be a precedent for powercreeping raids equipment
But will the playerbase let it happen?
I believe so
or will it be upgradescape
the playerbase let gravestons happen, they will vote for anything at this point..
Yeah tbow is iconic but after how ever many years id like to think people will want to be free of cox at some point
shoutout the playerbase for letting gravestones happen
Anything that makes the game easier or more accessible will pass a poll. Jagex has to do a good job to not overstep themselves, and they’ve done great imo
Some gatekeepers will get their feathers ruffled but that happens in literally every mmo. Just smile and wave at them
I think one major problem is that some people consider making something more fun as equivalent to making something easier
Even if the time/'effort' required to achieve an end remains the same, if the new method is more pleasant to do, people will complain that it's easyscape
If you're not talking about PVM what did you mean by your analogy? Maybe I just misunderstood.
I'm still not sure what you're basing your predictions on since that point where "some skill trianing is so fast they will have to introduce the equivalent of a harder boss to compensate to make the skill feel meaningful" just doesn't make sense to me as an analogy. If you're talking about making non combat skills feel meaningful well even something like cooking with 3m/hr rates feels really meaningful when it guarantees cooking success and is a step towards max cape.
You dont make a skill more meaningful by making the grind longer. You make it more meaningful by making it more useful.
Now that I think about it, cooking is a fantastic example.
- It's not as useful now because players at late game use more brews/restores than food
- XP rates have been "powercrept" and is insanely high
They've made cooking more useful and meaningful now with - Hunter food that have additional effects + now BiS single click healing item
- Currently being polled new fish meats with additional effects
unless I'm mistaken, wines have always been a viable buyable cooking method
For sure it has
Some people hate that 99s don't mean anything in rs3 but I don't entirely find it catastrophically wrong for them to have given more weight to 'time doing content' as opposed to 'time it takes to get a skill to the necessary level to do content'
At a certain point, most of the extant playerbase has long had the skill requirements to do any new content, and by leaving skill rates untouched, every time you develop something new you're effectively making a choice of making content for the extant playerbase or making content for the newer playerbase
If for balance purposes you're already assuming that the vast majority of players have already met the requirements, then making meeting those requirements easier doesn't really meaningfully affect the exclusivity of the content
The reason I say all this is that I think there's plenty of room for OSRS to just add more shit without worrying about it being higher and higher level
i feel like so much content that gets added is DOA for me because idc about skilling methods or activities for skills i'm already 99 in
rs3 added a bunch of shit where the skill requirement was basically not a factor and the value out of the activity was what you get out of it rather than the xp you get out of it
even if i vote yes for it becase i think it will be good for the game, i have no reason to engage with it unless i want clog (i dont)
I feel like osrs could very easily take a similar path and it'll be a very long time before pushing 110/120s becomes a necessity
just add invention
no 🙁
mostly joking with invention
ah
it'd be absolutely miserable in osrs when you take into considering how long most shit takes to get
but yeah anything over 99, people will feel like they have to do it
there's a lot of skills i'm glad stop at 99
I think sailing will answer whether osrs would benefit a ton from adding more skills beyond it. I’ve always been in the camp of reworking current skills that don’t feel great but I’m gonna give it a try
And I hope they learn from rs3 successes and mistakes. They’ve had multiple good and bad skills
i think 12 years is plenty long to have waited for a single skill
but i'm sure glad 2015's sailing didn't pass
rip warding
I feel like the dev team is extremely careful with the new sailing skill and the things they want to add for it.
It makes for extremely good polls :) Like actually getting to vote "Yes I think these food would be a neat addition but not this specific one" and the same for the potions is great! Good job devs <3
Or I mean... Since I probably won't get what I specifically want because democracy 0/10 :^)
I dont see what potions and food have to do with sailing
I also dont see why we need a new skill. “Because we havent had one in x years” isnt a good answer
no one likes skilling, everyone complains when they have to do it. maybe a very small percentage of players but we could have just made the skills we have better instead of adding a bunch of bloat.
yep you hit the nail on the head, people conflate the tedious jank and basically self torture as hard.
Man jagex is making easy scape with this teleport to nightmare, back in my day i had to walk uphill both ways in the snow to get here.
same mindset of people who would tell you using a tool is easy and such items should have not been invented, because it made building things easy.
In the new blog new potions and food were to be added that were accessed by sailing so that's the relation there.
We don't "Need" a new skill but people want a skill because it means more content for the game.
I don't think "no one likes skilling", I think people enjoy making progress and skilling is a nice way to afk the game while progressing your account to unlock content like QoL stuff (bonfires), gear (crafting/fletching), supplies (herblore/fishing), etc.
I don't think "made the skills we have better" is a good idea since if people actually wanted that they'd be playing RS3 which did do that. Smithing and mining come to mind.
i think skilling should be fleshed out more and we move away from drop tables just containing so many resources. but untill they do that, bosses need to continue producing materials
we have a few good skills that synergize with each other like herb an farming or fishing/hunter and cooking
but most others dont do anything, like smithing, fletching, fire making
smithing exists to produce raw gp from bars and ore lol
fletching does the same but with logs,
It is getting fleshed out more. It's still in development and we just got another poll so we can weigh in on that development.
I dont know what you mean about drop tables containing so many resources, its relation to bosses needing to produce materials, and how that relates to sailing though.
Im not really sure what you mean about skills synergizing though since your examples of good ones are just harvesting skills and their production skills while your examples of bad ones are just production skills while ignoring their harvesting skills.
I would just say be careful what you wish for
We get shittery like shark lures and ore/wood essence in RS3
At the end of the day skilling content is just way more accessible so it's highly unlikely to hold any sort of value unless the product is super strong and drains itself from the economy
Use boat to get to island hur dur
In thay case smithing synergizes well with mining and fletching. Fletching and firemaking synergizes with woodcutting.
Both unlock gear.
Love your pfp btw
Nah I got 90k/hr with plenty of inefficiency
daily reminder to remove melee grubs from the doom k thanks, no1 wants to go run across the screen an swim in poison pools to hit melee grubs.
Letting them go in, hurts your future runs
its not a skill based challenge, its annoyance and rng heavy
Would make shield significantly easier at higher delves and unnecessary. It does take skill to avoid the acid and deal with them and also get back to your position for the first car. Even though it’s annoying, it’s fine
it makes the shield more consistent which helps you delve deeper, when your going for a boss that is around pushing your limits and an endurance battle, introducing massive swings of rng like melee grubs is not good design.
ether they an remove melee grubs or have grubs spawn in a set location, so you can prepare for them
they already removed them outside of shield phase
I think it’s fine to have it as a high skill check to going later
Like if you don’t want to deal with melee grubs and that limits your depth
That’s more than fine
Most people don’t even bother to do delve 8, not much different of a concept
its not a high skill check lmao
This boss was made so fucking easy btw 
your skill of running into venom is a skill check?
Go kill the melees
most people ignore them an let them go in
I got to delve 16 in 3 runs in a row 
Ok
its a massive dps loss to run across the room
And if you do ignore them
And they dumb
There should be consequences
it’s 0 dps loss if u do it right
This is what we call good
whatever you say, bad design is praised as skill i see
?
Why is it bad design to make you melee
Why would it be any better design if they were ranged and mage only
because of rng spawn and venom rng
I’m saying that they made it overall easy as shit already.
They spaced out melee punish and I haven’t been same ticked
Ok?
And you can’t get triple double boulders
The boss idles so much
I got a 47% shield proc

I’ve never gotten that low
But my point, again, is that the changes were already broken as hell.
They’re planning to make the big grub 3x damage too
so shield phase will die in 3 grubs total
seems fine, they arent making the boss easier, they are making it less tedious there is a difference
the core concept of dealing with the boss remains the same
I wanna see a vod of you dealing with 8+ ngl
removing massive rng elements that hinder your progress is good
Cuz I feel like the people complaining most about melees are the ones not understanding pathing
i just dont like when i have a shield phase with 8 melees walking though poison and how much better it is to have 8 range or mage grubs instead
esp if you need to car bait an there is a fuck ton of melees moving to the boss
If you want something to complain about, complain about how rocks can't be on acid after the change

They're still working on fixing this
Because at 13+, I basically have no rocks on North and East side
and have to pre-plant them with the double boulders
i mean the boss just spews to much acid in general and using stuff like thralls and scythe make it 10x worst
people abusing the orb mechanic as the boss dies
because technically if you have all tiles covered
to clear acid
it means you can't actually deal with shockwaves from car phase
when instead they could have the melee punish clear acid as intended
whereas melee grubs you can hally or path better
It's geniunely not been a problem pre-13
its just not fun to deal with or lose a bunch of hp running though venom
its a rng element that screws your run and out of your control
you can call it skillfull or whatever, but its extremely unfun to have to deal with them
I swear there's a way to control how grubs spawn 
you can maybe drop rocks on every spot they spawn lol
The patch note said something about it being near you but it didn't feel that way
no, not that
you know what
i'm gonna sit through the vods and see if there's a pattern
Have they figured out what size gets ragged
good good
unless there is no acid on that side then ill wait for boss
but if they all walking though acid i just ignore them or hit under boss
its not that i cant deal with them, its just 1 more layer of mental chip that drains my will to bother doing this boss
i already changed my left click to decend so i dont see the trash loot lol
Any idea when the rune pouch is coming to the mage arena?
does it still warn you if unique or now 
slayer stuff coming in 2-3 weeks
i dunno i would assume so lol
its a glowing hole now
so i know when i want too loot
actually depressing how little loot there is for a delve 81 clear lmao
🙁
glowing hole good 

cuz people would otherwise fume about dupe items too
uniques a unique
I do think yo ucould make an argument for the hole to not glow if hte pet is a dupe though
Widega is about to clear wave 100
It’s a skill gap
People kept begging for every possible "hard" part of the boss to be nerfed or removed
Was bound to happen
no, people wanted everything that didnt function properly or was massive RNG checks to be nerfed/removed.
Remove rocks hitting during orb, make orb remove acid, make melee punish last longer and be instant, get rid of melee grubs, make time between boulders longer, make melee punish happen consistently, make melee punish clear acid even if the condition for it originally isn't met, etc etc etc
Literally tune in "im letting that guy in (melee grub) unlucky.......
Getting rid of all the rng/bullshit elements just makes the boss zzzzzz
Yeah, he’s let two in in the last 100 waves lol
Yeah nobody’s ever made a mistake on the way to wave 100, ever
It’s a skill diff
Yeah after 100 waves people will make mistakes, saying removing melee grabs was necessary because sometimes people make mistakes while doing content for 3 hours is funny
? he let it in because he had no choice. it was time to bait the boss an he had 2 melee grubs.
Again, he’s let in 2 grubs in 100 waves lol
Definition of skill difference
Also he could’ve gotten it, but he chose not to because of his car lure
wait, are you saying because he's let some in in almost 2 hours of running, it should be nerfed 
cuz 2 unavoidable grubs in 100 delves is not bad lmao
how long til we get to 6 hour log of delving
and he's done the last... 60 waves without boost pots
just 99 range 
so people can't even say "omegalul dps checks"
he's consistent orbs
looks like the grubs are always spawning on that side, so there might be a way to get them. but i wonder if its just because there is so much shit on the screen they dont know where to go
I swear
it's something to do
with where you proc wave 1-6 
I'm going to test something later when I'm free
ya hes def doing something to force them to literally always spawn in the same location
this never happens for me, they always spawn to my far side lol
tho i guess this is just regular grubs not shield grubs?
Remove some of the jank and rng and then the boss will be about skill and supply management
Define “side”
Because like if you’re on the east side is north the “opposite side”
Surely he just stopped gettng loot rolls due to the depth?
108 waves for that lol
i dont even think thats 108 rolls on the loot table
You do know there’s a send to bank option on the loot that didn’t fit right
he claimed it all to inventory
dropped the sunkissed bones
ya an d darts
it feels like when loot window could no longer hold his loot, all he got was items that rolled into the stacks
there is no way that is 108 rolls lol
Loot remained the same for 8 waves outside of tears
Tears, teles, death runes, ores… why lie?
I can see at least 5 loot rolls just comparing those pictures
i didnt lie, i said the loot rolled into stacks he already had
?
How is that the same
the visible stacks
It’s the same except for where it’s not at all the same
Got it
Thank you for making useless and wrong statements
“Guys these loot rolls aren’t accounted for except where they’re clearly visible”
I know what you’re saying
But you made a statement as if it supported your claim
While having absolutely nothing to do with it
regardless, loot is bad.
You think he just stopped getting cannonballs, earth runes, sharks, dart tips, just because you can’t see them, then posted a screenshot clearly showing 5/8 of the drops that he got in the last 8 waves
That doesn’t support your claim at all
You’re free to think the loot is bad I just want to make clear
yes and there is no evidence to say otherwise
Ok my theory is that he got 30 uniques that got deleted because he already had a glowy light then
No evidence to say otherwise
so your saying in 108 delves, he got 0 d legs. only 15 onyx bolts and 1 moon key
his loot total makes 0 sense
Lets look at 34 clear
Also he got 0 sunfire splinters?
981?
Im talking about the final claim from wave 108
guess he couldn't fit everything
i watched it live, he claimed everything to inventory
only dropped the shark lure, 2 ranaar seeds, and sunkissed bones
its possible, but i feel like there is a loot limit
maybe
dont get why he has to fit everything in his inv can he not just send loot to his bank?
he wanted to claim it to show lol
as the loot didnt fit in the loot window
but it did look extremely low for some reason
Wouldn’t be surprised
108 delves that loot dont add up lol
Seems like you can’t roll two uniques either
At least none of the 50+ runs have had double uniques which seems unlikely
Would be cool if like, you could roll for an elite box and then continue to delve deeper and roll for another. Walk away with 2-3 elite boxes 
splinters are rare though. it's not unlikely to do 108 and go without
those are both 1/105 items according to the wiki
so it's not crazy to not see them for 108 rolls
every wave after like 6 is a double roll
Oh nice
Yeah I haven’t been on since they were added
Will it actually give multiple boxes per run
Guess I’ll have to just get in lol
Be sick if you can
Though I think I’m already capped at my 9 masters, so need to clear those out
Unfortunately didn’t do many elites, mediums (spooned) or easy clues while the account was an iron, so those are all 3 limit
about time, now people can actually do sarachnis
with the spec is the rosewood blowpipe going to be good at the doom?
The reason why I think it’s right is because Treads are 234m ge price and he got 8-9m in other loot.
my average 1-15 was 1.5m
*6 = 9m

So his 242m 1-108 claim was reasonable
This is way above average
We know he definitely got more than he could fit in too
most that 34 clear was sunkissed bones
ya but when he claimed hs loot window was blink
but it still had value
untill he claimed again
yeah cuz it was just rendered outside
which was just 1 moon key
the ammounts he got in a 108 dont add up at all
1-15 is 1.5m no uniques
He dropped 3 spirit seeds, shark lures, and bones iirc
yea i watched it live
Let me check
he dropped the bones and shark lures
but even that wasnt a lot
126 sunkissed bones and like 144 shark lures
108 claims is = max roll loot 100 times
there is not even 100 total rolls in that loot stack
if i simmed it, im sure it would show but there is no sim options for doom atm 🙁
Jagex can make ralos great again with a simple change
allow doom to go below -30 def
9 rolls in death runes, 5 in chaos runes, demon tears are a bitch to calc because they increase per wave as a guaranteed drop, 5 rolls of ethers, 12 rolls of waystone, 6 roll of pickaxe, 4 cannonball rolls, 2 celasyrus bark rolls, 3 spirit seed rolls, 10 rolls of runite ore, 5 rolls of gold ore, 2 roll of sharks, 4 staffs, 5 roll of fire ore, 11 rolls of dmed, 2 roll of dart tips, 1 moon key, 1-2 rolls of onyx bolts, and whatever bones + shark lures
I think that’s close to 100 rolls

It’s not max roll always
It still rolls the average amount multiplier by the multiplier
@true talon
For example, a player is equally likely to receive 2, 3, or 4 dragon platelegs at delve level 3. Delve level 2 has a -0.35x quantity multiplier, which gives possible quantities of 2, 2, and 3, respectively, meaning there is a 2/3 chance to receive two sets and a 1/3 chance to receive three sets.
So, like I said, that 8-9m of non-unique loot for 1-108 is fairly reasonable based on my 1-15 experience of 800k-1.5m loot
Can you freeze grubs
Wonder what would happen if you froze a grub next to the boss then 1 tick venator bowed off it lol
Not according to the wiki
im a bit confused how he got that 
old wiki said the loot was 1.3-2x after wave 3
guess its been changed
According to this, unless the bonus is stacking?
wave 9 would be 178% each roll
been that way since release ngl
If they let you keep the base loot regardless of death, 3-4m/hr in just base loot would be massive ngl
ehh not really, lot of places have base loot similar to this
most places cap at like 1-2m/hr base loot
unique price cant fully carry content's relevance. if your just farming and all your seeing is trash and your so dry, you lose the will to keep going. you need a small bump every now an then of something.
thats kind of what awakener orbs did for DT2
as well as perfect kill rolls of some decent items
okay, then 9m/hr in base loot 
cuz I was being relatively conservative at 1.5m/15 minute run
1.5m/10 minute = 9m/hr in base loot if we're allowed to keep it
its nowhere near 9m
do need to knock off sun-kissed bones
maybe in inflated sun kissed bones
but like i said, was being mega conservative with 3-4m/hr number
Dunno what happened here, but colo took a massive hit
quivers are now 400k a clear lol
colo really could use some QOL to its items or more use cases, considering varl 3 introduced no new ways to use sunfire splinters
kinda sad it was left an forgotten
splinters should've been used over demon tears

and remove from wave 1

its almost like they should listen to the same people who've been saying this day 1 for both toa and colo
balance is balance
Add Yama to that list 🤣
yeah that's on the extreme low end
I've gotten 800-1.5m loot for the most part
so if we do 800k/clear on average, with discounting bones, at 6 clears an hour, that would be 4.8m/hr in base loot IF they let us keep it
which is miles better than araxxor base loot of like 1m/hr and hydra 1.5-2m/hr
ive not seen a single run 1-8 being above 500k yet, it feels like they broke something
it was better previously
Also i just died on wave 5, because there was 2 earth pillars stacked on each other lol
it spawned the orb
Is waystone accurately priced or no?
No it is not lmao

Might not fully offset bones, but a significant chunk since you typically do get more than 1
its 100k
Yes and game prices it at 24k
Again, this base loot is only considered bad because you lose it, but if they let you keep it on a wipe, would be considered good
should be high risk high reward
Then yeah, could be higher
currently its low risk high reward with void being bis and death fee being 10k
1m but with 640k in bones lol
im ngl they should just probably roll with dropping crazy resources for all of the old ones when it comes to everything
the only "safe" resources are what im assuming will pass in the sailing unlocked stuff
everything else is pretty much already dumpstered and controlled by either shop or alch values nearly lol
finally a unique the glowy hole has boosted my motivation to get back in there
Yeah try that but 140 deep delves and 1200 before first unique
my frst drop didnt come till 1512 lol
Rates are so shit
rates are fine if not too generous
u have a 1/89 chance of seeing an item just by clearing wave 6
or to put it another way, u have the same chance to see a unque as doing a 150 at toa if u clear wave 8, and it takes 1/2 the time
beging a little generous with time but keeping it simple, 40 mins for the toa/20 for 1-8 waves
its 25 hours
25-30 hours per unique
"per unique" and there's 3 of them 
1/40 for a 1-8 completion iirc
and that's 2 outright bis
since i don't believe you can get multiple uniques in a single wave, it likely means u roll a unique and then u roll which one
meaning the drop rates are added together 
25 hours / = 8.33 hours a unique
and that's not counting pet either btw
What should I be glassblowing at 60 crafting I'm trying to inch away at glory
should I be doing unempowered orbs or lantern lenses
only boots left i guess
Whatever gives you the most xp
like kind of a shame i started enjoying the boss, but like the frustrations was beyond insane
so i do hope they slap something on its table that warrants me returning (d arrows would be enough) XD
unempowered orbs because I get crafting exp from blowing them and also making battlestaffs right?
That upto you. I've never made the orbs beyond the glass side of things so they sit in the bank.
jesus
The sand mine can hopefully be dead content in future
oh I probably want 70 agility for this lol
oh well I guess I can get that sooner rather than later
no
that's why widega used it and sbs for dc/cure me
Anyone spooned at pnm? show me its log
I started it so I can get 25kc
But I do 1 kill and then afk for like 50 min
xd
i got you
damn orb sounds nice but if you dont have the staff is kinda ass
yeah im seeing the prices
they are ultra low now
maybe cuz the time saving update
ive seen lots of bots
Bots already at doom they do 1-7 so not be detected on the highscores
Also the base loot looks bugged, ive done multiple 1-8s tonight an everything has been like 200k max
was going to say, thought it was a bit weird i was seeing a few 106's and 112's with no other boss kc, having mokha kc when iwas afking tears
was always bound to happen tbh - the quest reqs and other reqs are really just there to buffer enough for jagex to ban 
i do wonder if they remove the items said bots bring into the game that they can confirm through the collection log
Pretty hard to do that once they hit the GE unless they are automatically drained at the point of entry
Which is why I think they just remove a % over time
Apparently they confiscate approx 250B of gold from bots each month
For the sailing artwork vote, I will make the usual criticism of using first-past-the-post. There should always be some form of runoff if no option receives >50% of votes.
Why?
Also would the poll after that need 70% (the normal number) or 50%+ for you?
because first past the post is undemocratic
i wouldnt ask for multiple rounds of repolling though, a preferential vote would be a better solution
I feel like if it was actually undemocratic then there wouldn't have been a vote and Jagex would have just picked one amongst the entries. People getting to vote makes it democratic.
Preferential voting might be better though. Quite frankly I don't think even with preferential voting people would be satisfied with the results.
Why? Fptp is just garbage, especially when there's 2 similar candidates (the 2 anchors) that siphon votes off each other
My final comment about Delve:
- Bored to hell bugging and cheesing the boss for free kc that require close to no skill. Just so that a couple of streamers can cheese up to level 80
- I enjoyed the boss way more when i was doing 4-way melee switches with crystal halberd on melee punish
- Healing during shield phase with ancient godsword broke the boss
Overall a really good design, but it was more fun when i had to use supplies, do the mechanics and have the uncertainty of death.
none of this changed, just allowed you to push deeper.
boss is still plenty punishing
your confusing its bugged state as difficulty lol
it spamming boulders, punishes ect with no attack cooldown and delaying your own attack was bugs
they added several mechanics to clear poison, mainly being the orb (id rather it just throw up a melee punish when low an you need x ammount of str to kill it)
then you get healed/prayer/spec an clears venom
orb is really stupid mechanic
people want this boss to have as much restrictions as the wildy i swear
They changed melee punish to allow instant melee attacks = Anyone wanting to do melee switches is punished as that costs ticks/time.
? thats a skill issue then lol
this was a very complained about problem
and how it should have been
What's a skill issue? Not being able to put on c-hally, piety & 4-way melee switch in the same tick?
and click the boss
you can just preswap every rock
They should have changed it so that your charachter stops attacking and not made it instamelee
I enjoyed the 4-way melee switches with c-hally hitting 180s, it was fun, difficulty and i felt rewarded for skill. Now i'm just playing like a headless chicken cheesing and bugging the boss for free kc.
Anyways, that's my opinion. The removal of rewarding skill was stupid.
good thing they didnt do that
nothing is stopping you from doing this
its already pretty restrictive, only a select few players have 8+ kc
That's exactly what they did, they removed every incentive for any melee switch or weapons other than nox-hally.
Since you can melee the boss instantly now the nox halberd becomes way more efficient, hence removing the reward for special attacks with the crystal halberd which benefits massively from switches.
You can, but you're punished heavily for it due to the change.
Same shit with chally
what? how does making the boss melee 1 tickable make the need to do switches less important?
You’re not punished if you’re not sending deep delves
You barely need supplies going to 8
8+ is where you might dip into them and having a 4 way melee is not gonna be as ideal
But feel free to chally if that’s what’s fun for you
I dont understand Allex, You are ranging the boss and I am not within 2 tiles from the boss almost never, so when melee punish comes thru you are 4 tiles, equip chally with spec, click the boss, do your remaining 3 ways switch and click again.
The only difference between before and now is that your attack is not delayed by your previous attack
Which was a problem if you had grubs around or you misclicked a ranged attack
Which is why a <stop attacking> change would be better than instant melee attack which is also how the game should work.
Respecting how weapons have certain amount of ticks before the next attack
doesnt nox hally only give one echo splat
Allowing switches and more playstyles, spec weapons and so on.
Correct, but you can do it instantly and as 5t and chally is 7t and benefits massively from spending a couple of ticks for gear and so on.
attack delay from chally also gives you time to handle prayer switches and stuff without accidently poking again
To be honest you are not making any sense. Might be that you are resistant to change and it bothers you that u learnt in a different way and now that they changed it you feel bad.
Uhm
yeah im not following why you cant just do a 4 way to maximize splat dmg and why you would opt to have 1 echo splat instead of 2
idk anyone who does that
This is because you can t-bow and 1t later nox hally now. If you were to do a 4-way melee switch, piety, spec and click boss you wont be able to do that in 1t.
with a c-chally, hence it's not worth doing it anymore.
idk a lot of people who struggle to do a 4 way switch in 1 tick ngl
and doing piety is more/less useless
Far from useless, it adds a lot of max hits to your chally spec.
Allex it takes the same amount of time for doom to charge its beam attack fron the time it transitions the only difference is that you can now have your first attack on melee punish faster, helps you while dealing with grubs, movements, acid... you can take 4 ticks if you can 1 tick a 4 way switch which then thats on you.
lol
This reads very much like "I want the boss to be less smooth so that I can have dps on par with others" ngl
It's more like: I want the game to work like it should and respect weapon cooldowns.
so we make grubs respect that as well? yeah okay
I just assume he is resistant to change which I get most of people playing the game, we are under the spectrum and thats one the things we may present xd
you just said you want things to respect cooldowns but then you are immediately making exceptions
Read it again
why can't the mechanic just be that exception as well? that's so silly
i did you said you dont mind instant on grubs but still on boss
read my latest
again, if you really feel like it was worth switching before vs now, then that damage difference is still there - feel free to keep doing switches and have the additional benefit of being able to attack as soon as you're done with switches instead of being forced to wait
How is it a problem that i find joy in playing the game like it's supossed to work and have fun doing switches, spec and skillfull play instead of instantattacks removing it?
Thats the thing though you are the one cutting yourself edges here
Instantattacks dumbs down the boss completely and removed it, it's not about me being resistent to change. I want the game to work like it should so that i can play it like i always have, do switches, use my spec and create strategies doing so.
"the game to work how it should, unless its a mechanic that i say is fine"
yeah nty, pass
I dont have fun clicking a nox hally and instantly on the boss. Its boring as fuck
You’re like the one person who wants it different. Everyone else didn’t like the delay for melee punish, and Jagex agreed
What makes you think attack delay removal is a punish to YOUR gameplay, think about it you can now do an 8 way of you wish and wont die to beam in the process xdd
I agree, it wasn't fun when a t-bow shot went off straight into a melee punish. Hence they should have made you stop attacking instead. Just like when shield phase starts.
you literally cant do that
without removing weapon delay
the game cant know what you're going to do 1 tick before it happens cause it hasnt happend yet
how would it prevent you from shooting without just removing your attack delay after youve made that shot
But they changed it and it’s not going to be changed back to something a majority dislike
That’s quite literally a personal issue at this point unfortunately
99.99999999999% we like the chsnge
And then Allex who doesnt.
Bad rng
It was annoying to have a bow shot go off and then stand there idle to scythe
Now I nox too 
Or having melee grubs when mid way to kill them it transitioned and you are there with your dic* in your hand waiting to hit
We should do it at maiden too, make you 1t freeze when she spawns nylos and everywhere else in the game too.
Cus its so much fun
right
i dont even know what that could possibly mean ngl
remove all skill in the game
Going back through your message history, it appears you don’t have fun playing this game
Again this doesnt make any sense, why is the only option? Nothing has changed except the annoyinh waiting to attack the melee punish which takes 14 ticks or so to go off
All you do is complain lol
idm the complaining if it makes sense
it just moves the skill to a different part of the fight, and by the sounds of it its a part of the fight you dont encounter much hence your boredom 😄
I don't create ''positive feedback suggestions'' for things that work perfectly and doesn't need a change, that would be silly. But i respect your attempt xD
i personally don't enjoy 1-way switches as it does not require a single piece of skill. It's just my personal view, it's definitely not the way to go about things when you encounter a problem and completely opposite of ToB where switches, specs and skills is so heavily enjoyed and admired.
This is just my opinion, you don't have to agree with it and feel free to throw shade at me for saying it lol, i just want it brought to light.
i think we are mostly just trying to show you that it doesnt make sense
you dont think 1t switches takes skill?
but if you feel like switches were worth before the update and aren't after, then idk
Correct
👍
they didnt even change anything, he can still do what he was doing. but now he feels like "its not long a skill thing or its a now something i was doing that no1 else was doing that made me seem superior" complete insane mentality
You are sooo wrong in tob tick perfect movements and switches is whats rewarding from being a skilled player, to the point where you dont feel attack delays. I dont know you but I am always within 6 tiles of doom and by the time I equipped my chally, gloves and spec after a tbow shot was like 2 tick waiting and it could sometimes throw you off specially in wave 7, 8+ where you also need to prayer flick boulders and move, that delay makes a difference is not skill issues when you can get popped 58s every wrong prayer trying not to die from beam
lol you @ a chat mod over someone disagreeing with you?
No, just because of you.
I also just would always want to use chally spec for wave 8 pushing at the start of the kill, having the double echo hits from chally spec give similar damage potential as zcb, while also being more reliable and less spec, seems like a good enough reason that you wouldn't simply just nox hally
I am gonna tell you what I tell people using Fang for regular slayer, feel free to play the game as feel like it
but idk maybe i dont have enough exp in later waves
Maybe he doesnt.
Or he is racing Widega for deep delves
Does it matter?
It does, indeed.
?
Tassili's comments, doesn't belong in a game-update discussion.
My deepest Delve is 15, i haven't attempted to go for a long run yet and enjoy the high risk with lots of switches for speed-running.
I mean..is that it? I don’t personally see the issue. It’s his opinion.
Maybe some more context would help?
they are mad i disagreed with them over the change jagex made to allow the melee punish to be 1 tick
Said that it removed their superior skill expression of 4 way switching to chally punish and now it doesnt feel worth it an everyone using the nox hally is better off now.
Well, nothing has really changed except that now when you do your 4 way into spec and clkck the boss, will attack the boss right away.
If that’s all it was I don’t see why I would need to moderate something like that.
No need
Think your presence already has made a difference

uhhhhh lol
Indeed it will, i just hope this wont be the case in future content releases as it removed the incentive we were given to bring melee switches and do different play-styles. That was at least how i had fun at Delve.
I will probably still continue doing so until i want to afk my way to wave 50. ; )
plz stream your afk to 50 plz
Personally, i dont like how they allowed the boss to melee and ruined anyway to actually melee this boss outside of losing massive dps to flinch it.
Maybe go for certain Yama contracts or melee Yama, 4 way switches with attack delays are relevant there
melee this boss would be a lot more intersting than just void an tbow
youd have to bait the car so youd get max melee dps
Ok you’re absolutely spitting
This I can agree with 🤣
😂🤘🏻
Should be able to triple park if you do the double west park with the step under for the first, and then do the north park after
Is a cool idea anyhow
To make it a bit consistent I had to do an extra rock delay post 8 just to keep the boss in place twice then move him slightly to rock I placed near a corner, baiting him in. It's a lot more damage than bow but wasn't worth longterm

I started copying Widega and not relying on rng boulders
Since boulders no longer fall on rocks with acid
very nice very ncie
Ah well I like all four designs so I will still be happy
Anyone finding great uses for eye of ayak?
Is that the nightmare boss?
It’s incredible in the nylo room for tob as intended
Yes
I'm kinda new to bossing beyond God wars lol
And it’s really good for cox. In max gear, it’s about 5% worse than shadow. In less than max gear, it is sometimes better than shadow.
Eg. A 1b setup with ayak will beat a 1B setup with shadow
You should try some good bosses
How good actually is eye? My bank is 800mil and I need to decide if I'm doing a shadow rebuild soon or not
Hmmm, only thing is toa is by far my favourite and most done raid
Uness you do a lot of toa^
If you primarily do toa, shadow rebuild is still alright
Bc you have the 4x multiplier
eye is great
For a shadow rebuild do you like need virtus or can you get away with dagonhai for a few days
But pretty much anywhere else, eye will be better on that budget
Bc you can have max mage ayak vs scrubs and shadow
My current toa gear is masori BP + acb fwiw
every 1% magic damage you lose is 4% loss from shadow
in TOA
Yeah I know but like do I wanna wait another 100m to buy it
Eye is just fine
For toa
And you can use crystal + bowfa
Which is second best for akkha butterfly and obelisk at warden p1
It will still 1 shot baboons
why not just main eye in toa, 3t butterfly is more comfy and 3t matches insanity speed in p3
I assume if he doesnt have shadow, he doesnt have tbow either so bowfa is good and cheaper to use, besides at akkha and obelisk is just better with confliction gauntlets
And i havent been up to date on 3t akkha butterfly tbh
3t is a lot easier to lose dps with
Miss a tick and that's 33% dps lost for that attack cycle
If you're that close to Shadow
Get Shadow
True
Why does it feel like i have no rocks during car when going past delv 10?
using the sidewalk tech an it feels like there are just no rocks at all
I guess the rocks not able to drop in acid is the issue
Am I crazy? I swear every once in a while when volatile earth is straight line and no rocks in pathing I ctrl walk and I walk ahead of the orb
Gonna start recording. Happened handful of times now I swear im not crazy. Or maybe i am....
yes, that's why you have to be smart with where you place the double boulders
rocks used to be able to drop in acid afaik
I remember on released people were saying you needed to hit 3 of them during shield
I started doing that and hated more the shield on like the first hrs of release
Then figured out on my own it was not necessary
I was reading some of the poll questions
whats the point of armadyl brew? xd
sounds like dead content from the start
Oh dude, armadyl brew is busted

You brew -> armadyl brew
For range content
29 healing every 6t
Don’t doubt it
I know so many tobbers begging for a bandos/melee-version potion that does functionally the same thing
@austere mulch
Brew into it
Yes so if you're potted you get to brew then arma
And miss no damage
And heal 26
From tbow
Shoot, brew, arma, shoot and miss no time and don't even shoot with down stats
ya it basically becomes brew - scb but the back half also heals
and brew counteracts the def drain so you'll be neutralish def lvl if you do it
Arma brew is juiced
Why is it sometime there is like 4 grubs and then later there is an army lol.
so many was going in of all 3 combat styles, i couldnt even get my ancient god sword spec off on the shield
This + soul horn working with claws + npc contact not canceling current path
Imo ranged doesn’t need this form of powercreep, but melee should have it 
melee gets bloodfury range gets arma brew i guess
dw we’re getting blood rancour with the vampyre finale
imo armadyl brew is bad but we all know nothing fails polls



