#game-update
1 messages · Page 73 of 1
lot of people associate pure with pk
lot of people dont like restricted accounts (including ironmen) getting catered to*
id rather see dev time used for something in favor of everyone instead of 100 people
fixed that for u
well obviously people are fine with ironmen catering as it keeps passing polls
if you choose the game mode, you choose to live with those restrictions. either deal with it or play normally
The restrictions are why you picked the game mode
I see alot of pvm 1 def pures as well. Pk is part of the game and its been part of the game since 2d classic days before osrs or rs3
Ironmen changes pass polls with flying supermajorities nowadays though.
Yeah, cuz people are dumb and also pass pvp shit as long as Jagex doesn't visibly associate it, like you said.
Don't like pk or being pked don't go in wild?
ironman shit passes because Jagex cant write poll questions properly.
the percentage was also lowered to pass.
people dont like irons being catered to. they just deal with it at this point
what ironman content only passed because the pass threshold was lowered
everything post sailing for starts
like?
The thing is your not catering to 1 select group your benefiting the community as a whole 1 def to 99 def
I really doubt that's a real majority when you say "people" don't like irons being catered to. Otherwise we'd see much lower poll numbers on those polls, like 1 def god chaps or whatever.
sure then there's no reason to specifically mention 1 def accounts
Like, unless it's genuinely a travesty, nothing even comes remotely to failing.
That's not ironmen catering necessarily, it's just the playerbase yessing everything. Even if it passes, it doesn't mean it's not catering (ie. Scar)
Surge Pot was the only thing recently that barely passed
surge pot had no reason to pass either 
Isn't it like 30% of real players are ironmen too?
yeah
And then they had to nerf Surge Pot in PVP because the same people kept complaining about it
"30% of players have an iron" not 30% of all
Thing is you still gotta grind to 99 slayer to get the benefit lol
Hey scar is the only reason souls aren't costing 1k each rn
mfers really will take what a jmod says out of context 
and of those irons more of them are likely to participate in illicit activities

it's not active players either
jagex could prove me wrong but they havent released any other data since that comment on stream
we should call stuff like surge pot cuckoo content
shit that weeds its way in, won't get removed and makes things worse 
100k surge pots
fairly sure like everyone who had a functional brain stem said surge pot was
for pvp
jagex didnt listen. pvp shit happened
nerfs

why did nobody warn of this??
Doesn't that mean the actual % of accounts being iron is higher?
oh right because apparently its only like 5% spec a minute which if you extrapolate that to total dps over time is nothing or something burst damage doesnt exist :dentge:
Oh I did bad math
It's the upper limit
10/13 mains
10/13 accounts
But that would be a weird way to phrase data
And likely just mistated
13% of accounts that have reached total level 1000 are iron
active account percentage is likely higher
but not 30%
Yeah
s1000 total level is basically not playing
So many started and abandoned basically
but 30% sounds better for my ironman agenda 
you literally get 1600 total level by getting qpc
1000 total isn't even fucking midgame yet
or barely midgame
my cat can get 1000 total level
1750ish I'd say is midgame
so wed need to know if irons have a lower or higher than average quit percentage
-irons have HC irons which are more likely to quit
-mains have bots which are more likely to get banned
2000+ is endgame I feel
nah, endgame isn't total level based
I knew someone whose WR material and 1750 total level 
okay so I did some math before we got sidetracked and it was relatively a minor increase in dps
I don't think it'll be a huge change dps wise, but it was like 0-5% dps moe
since you lose infernal/quiver/ma2
but get back torva/masori/ancy hat
So honestly not a bad suggestion?
not terrible, but dont phrase it as "for pures"
say you want set bonuses for mains
and people will nod yes
LOL
Was this slayer cape as helm?
isnt this what they tried with chivalry
I don't see how that's different from what I said... 30% of real players (real people playing the game) isn't the same as saying 30% of accounts.
inactives, abandoned, etc.
I have 3 irons technically 
Gotcha I just try to be open and not judge the whole 1 def pure thing, but something that could benefit all as we all no matter def level play together same game lol
people kept spamming how it wasn't that great for pvm and wasn't that strong
then bitched about it in pvp
afterwards
I wonder what stat they pulled from
(surge pots)
this was back in 2022 iirc
Like all accounts ever? All members accounts? All active members?
(3x zcb in toa)
Like if it was down during a lull
not that great though yknow
Then yeah mains maybe were going inactive
the same can be said for mains
Irons still had their grinds to do?
inactive, abandoned, etc.
that's the problem
data is literally fungible and malleable if you broaden or narrow your criteria
Gotcha, so you're emphasizing how it could have been just an phase or experiment for the real person.
Yeah it's easy to massage
Until Jagex provides the actual raw data or better explanation how they came to that number, it's like me running the calc for irons at Yama
and it was like 22%
during week 1-4
since everyone who played did want to go for it
Anyone know if there's going to be a delve boss task?
Doubtful
Probably not, how would the kc counter work when the delve boss doesn't "die"?
idk go so far as, why would their be
I don't think jagex like slayer tasks balancing for new content
Besides Titans letting you work on one of the two giants
What new content allows slayer helm buff
Slayer tasks being on bosses is definitely a bad design imo.
They're definitely moving away from it I feel
Yeah, looking at existing effects, I'm pretty sure everyone would Turael skip for new delve boss tasks, similar to Fight Caves/Infernal.
So does anyone here know how to personally talk with a mod about ideas or suggestions for a possible poll?
Become a dev at jagex!
Glgl
I swear
the prayer scrolls should be flat rate 
what do you mean by flat rate?
I have everything but pet from Titans now
Think he means like pet rate
Better in duo
Because of short kill times
#1022203837265756231 Can post it there
But mentioning pures is going to lead to instant downvotes
true, pures is such bad design for wildy
i dont mind it for pvp, but wilderness just hwy
Ty Bane!
Task on bosses also just auto invalidates any non slayer helm slot for that content which isn’t ideal
ive seen 1k total mains at nex
pures arent relvent in wildy, because most wildy pvp takes place in like 20-30 wildy and that point your just gonna die to a zerker or a mid lvl with piety/rigour and crystal.
are those actually mains though
Pures have been absolutely bodied by power creep and the lack of low lvl wildy content
ye vs mains, but alot of ironamns wanna try wildy and stuff right
then a 60 combat with 99 ranged cmoes and kill a 40 level ironman
one shot
owell, you gear back up and go back out on a dif world/spot. honestly its so rare to see an account like this at any actual ironman spot.
ye true, early revents is probly he most common spot
its aids being 70-90 combat ironman
yea you might see one at revs
in revs
but you can safe spot revs and log
both the knight an hob goblin and the demons have safe spots
Dragons too
Aren't the 70-90 combat accounts at revs mostly bots? Like I see a ton of them in black dhide.
true
Yea most low lvl accounts are bots
and then there is bot pkers who hnt the bots lol
kinda funny to see a bot killing a bot
Oh yeah, lower level wildy is definitely something.
You do get some casual players going there, but it's usually bots if they're lower combat and farming something in wildy. (And that sometimes bot v bot action).
Point is wildy is not dangerous, outside of rev caves and wildy bosses (with a cctv scout outside, its highly unlikely to die)
Rev caves are very easy to survive if you got freezes
Problem with this is, people need to stop assuming that everyone has a scout. Because not everyone is going to pay $14 a month for a scout account. I personally do, but a lot of people will never
ya but even without one, its not that dangerous. you might die once every few hours if your paying attention an teleport soon as someone drops down
multi bosses are a dif beast though lol
That’s why when people say 1k total levels are human, that’s a problem
cuz you can path and add progression but if people only play 1 hour a week, it’s not going to matter unless you throw on a 64x multiplier like this mmo that I played to let newbies catch up
Do not
You’re going to get false banned
So fast
pretty normal if you play after work
if youre Venezuelan maybe
Everyone knows 1k totals arent humans the only one saying they are, are the farmers, and jagex
totally a normal player, right
I will never understand how they never get caught. just imagine the cash pile 4k zulrah kills is
Just check hiscores
First page of most bosses are the world's most obvious bots
"Just south american gold farmers"
"We know they're gonna sell for irl gold, but we can't ban them till then!!"
Did that one guy get his tassets back?
no
Would love an update where the archer store in the ranging guild has reduced restock time of arrow shafts. It’s 30seconda to restock 1 shaft with a total stock of 1k. That’s wild 🥲
day 3 asking for shops being your own instance or alot more stocks
day 3 of saying shut up iron
arent arrow shafts like, super easy to fletch large quantities of anyway?
they're a pain unless you like to do while doing something else, at least making headless arrows
You'd just do it while training wcing to save time banking right?
Standard Ironman activity
its because jagex dont care, why would they ban half their playerbase?
only reason they would care, if people quit becuse of bots
which will prboly not happen
why wouldn't they make it legal 
would crush the gold price so hard down
which makes it not profitable to bot anymore
and they disapear 🙂
so cant make it legal
what happens when they disappear then, does it go back up
i don't think they'll stop until the game actually dies
25 year battle on them
i think they'd actually just run even more of them
they already run max bots the computer can handle
whats your argument
more computers
lack of computers
okey, so if botting was legal, jagex sends them more computers
sure
seems logical
who said they'd be the ones sending them computers
can't botters just cryptomine like a normal techbro
ye see, it works like crypto
at some point its not even worth mining anymore
same with botting if everyone could just run it every day
100of bots on every computer who plays osrs
in some few months, bots will dispear other then people who does it to level up ofc
the best part is all the membership fees jagex would rake in hell yeah
i'm glad they care and don't look at the big fast money most companies do
yeah but then people would quit, as you said?
or like how would this even out you think
i don't think i'd run any if it was allowed really
the in-game markets self-balance for everyone doing it
and then like, it's not a game
naah, most skilling things are balanced around bots
and sheet gp hour
most stuff is alredy trowed in the bin
by bots
maybe its not allowed to say it but idk, but you seen rwt? its a sheethole
since revenats came out maybe
I've seen bots advertise prices, always thought that was balanced around the cheapest available bonds with regional pricing since last I checked it lined up with Turkey's bond price sold on the GE
not even sure you can buy them in that country anymore
yee, im not saying they should legalize botting
some games have done it indirectly
me neither sounds bad for actual players
and basically made progress dont matter anymore
everyone will bot inferno
and so on
zero reason to do it because you're not showing off anything impressive anymore
Made an Ironman to not be impacted by bots
But wildly so ass now with all the bots
Easyer way to get most bot banned is just giving report system matter
so excited to not log in with jagex launcher tomorrow
you can watch other people play on twitch, isnt that fun? (i also wont be able to log in)
Hell yea...
tbh i hope they figured it out 🙂
Was there an issue with launcher?
well, i dont remember which update it was (maybe yama) almost everyone with jagex account couldnt log into the game for multiple hours after update, pretty sure it wasnt the only time that happened
yama and leagues
Their current plan,
Allow botting to absolutely destory the economy, force all real players on ironmen game modes.
End free trade and botting in 1 fell swoop, have lot of ironmen players who have to constantly play to accomplish goals.
Best way to combat botters is indeed by forcing everyone to be an ironman
I know so many irons that botted lmao
Still waiting for HD graphics for mobile 🙂
When will we get a update for this happening 🙂
pretty sad they haven't addressed the ridiculous point costs for slayer helm recolors
Why? Colour's are a flex
Open it tonight and don't restart it tomorrow and don't world hop
getting the item for the recolor already should be the time consuming thing
task boosting for 1000 points is not anything prestigious
Cuz tura skipping is meta so grinding out one helm let alone two is just stupid
Tura skipping is also objectively unhealthy and bad
so then why are u asking me why
Because we all know why. Its a flex item a vanity piece
they didn't address it at all, if their decision was to leave it at 1000 points with some sort of reasoning that would be better than just ignoring it imo
And recolors are like bottom of the barrel issue in terms of slayer
Tura skipping needs to die in a fire
if we're revisiting all slayer point costs why not do this as well?
its a thing a lot of ppl are discouraged from interacting with
because of the steep amount of points
Bad take
I think the idea is something along the lines of there are already a lot of updates that will make slayer better, do those and see what needs more tweaking,if necessary
Group iron, your takes dont matter
I think most ppl have played a group iron at this point
but u are just ragebaiting at this point
No? Tura skipping is awful and makes a shit skill more miserable
You have to be dense to not get that
It makes a shit skill better???
Great work, Jaggy.
Normal slayer is ass
Slayer in general is ass
Slayer is awesome
Tura skipping has no reason to exist. Just let players have more freedom with tasks
It’s a motivating way to level combat stats why do y’all bitch so much
Task skipping should def be cheaper
It’s not perfect by any means but that’s largely the point system and task weighting
Idk i skip every task i don't want to do and i never run out of points
Pair that with per slayer block and its almost already fixed
And you spend less points skipping in earlier slayer
And and and
Nothing is more enjoyable when the shilo slayer master gives you kalphites 
are kalphites not permanently on every single person's blocklist?
kalphites from turael are ez, tele straight there, bop them in the noggin, in n out
slayer helm recolours just mean you don't have elite or higher combat tiers
U get like 20 kalphites from turael what are u saying
I hate any desert task tbh
That’s a 1 min task
sounds like you need to do your desert diary
Not killing kq 1000 times just yet
256
it's a forced drop at 2x dry
But drops I am 4x
its a garunteed
vorkath head style
get a kalphite slayer task , get a friend with elite diary to keep running in dropping food and spec drain speccing,, inq breaching is good for melee, tumekens is bis
if ur an iron glgl shit boss
@frail bough hmm that may be tech, thx. If they don't do a launcher update in the meantime at least
ye, it worked for me last time and logged in to the game after like 10 minutes but then i got impatient and started restarting things 🤦♂️
New youtube short with streamers trying out the doom https://youtube.com/shorts/p2dbhjwa_Rc?si=0vvibMheHJjgugMd
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Seeing a lot of Melee and Range usage, not sure if Jagex supplied gear set ups or they were given leave to figure out their own
This looks a little more difficult than I was expecting if that was wave 1 😅
Looks like some basic positioning to be behind pillars during shockwave, match the prayer to the attack, and grubs explode in a 3x3 so range them from far enough away
thats a great video holy
double prayer + charge up bar
looks like a tribrid fight
Looks like grubs do a 3x3 aoe and pray melee during that - so you need to range them and far enough away that you don't get hit, so you can probably either stick with range to kill grubs safely and deal no damage or alternate between attacking boss and attacking grubs with a switch inbetween to keep uptime
Unclear if that's because those are the set ups jagex gave them or because that's what the streamers decided to try
Still, panic dump shadow I guess
I think it just isn't tribrid
Considering they literally said they don't want individual bosses to be tribrid
I doubt it's tribrid (or if it is it's minimally tribrid like Titans)
And that they want to keep that to raids if possible
But it's less clear if Melee/Range is the play or if it's just a guess by the streamers
I think either way you want melee though
So no Mage/Range boss
they mentioned in a design panel they only keep tribrid for raids
Didn’t the trailer show bludgeon? It seems likely it’s gonna be weak to crush since it was dropping the crush demonbane weapon
generally speaking, teaser clips use random gear. Soimetimes yeah its bis (like yama) but people also tbowing nightmare pillars on nm release
personally ill bring scythe in case its crush or slash
I guess I was also thinking that in the vein of nightmare it also dropped inquisitor which is bis against the nightmare lol
But fair point, I’m pretty excited, second boss I’ll ever get to do on release
sure, this boss might be weak to mage and melee
Bugs are weak to crush usually
Praying I can just emberlight scorching bow this thing and not have to go back for something stupid like bludgeon
Wondering if this bug boss will be weak to fire... then harm orb will have that endgame BIS use people have been clamoring for 🤔
Need pesticide range weapons
Technically, though
Anything weak to crush should also be weak to Earth
With acceptions
"our recent addition of more Worlds"
when did they release new worlds, i dont see them on the list either??
alternatively i don't find it on the update logs rather
Ahead of Varlamore’s release
Player numbers are booming in Gielinor - and we’ve expanded our live infrastructure to match!
🎉 New worlds added to ease traffic:
🌎 4x US East - 402, 403, 404, 473
🌎 3x US West - 541, 542, 543
🌎 2x UK – 562, 563
Thanks for being part of this
thank you, boggles the mind when they inform this in either twitter, reddit or mainpage
Lmao yeah
i have 4k slayer points from just doing slayer, not from boosting, and that's with skipping tasks extremely liberally
think it's fine
it's okay for a cosmetic to be a little work
most people ... ?
no, kalphite is a great task for xph with cannon and a decent weapon, if i could extend it i could
there's so many shit tasks u can get, skipping costs 30 points
u get what like 12 points for completing one
so u need to complete 2.5 tasks per skip to breakeven in points
okay i'm done reading message history, i guess i have to play the game now
with a solid block list and skipping 6 tasks in a row sometimes, i'm still cruising at 4k points
i skip everything i don't want to do
there are very few tasks i actually want atm so i just cruise through my points for skipping tasks
im not saying slayer helms should be free or something
but 1000 points is a bit steep
500 or even like 300 would be a lot better imo
jagex likes making the game easier for midgamers and irons, so you'll probably get it
i think it's fine the way it is since it's just a cosmetic and most people aren't trying to get every single helm recolor
maybe they get around to it next go round
i mean u are entitled to your own opinion on the cost of them
i think the consensus is probably that they are too expensive
with ur reasoning all of the point decreases were unnecessary
because u have 4000 points
i think the point decreases are fine if we have to build a separate block list for each slayer master
still not 100% sure how that would work
i assume if, say, you wanted to block fire giants at every slayer master, you'd now have to pay the cost at each master individually after update
Yes, but not all masters assign all targets
I made a suggestion about this; in my experience, from about 75-85 Slayer, I had access to a few sources of recolor, beyond 85 you begin to get more options. Sometimes you have good tasks that take longer, and so there's fewer points to use unless you do the Turael method, which I think is a really stupid thing to force people into doing for quicker points.
I think the same point people have saying it's "just a cosmetic", is just that - WHY is a cosmetic 1000 points? Why do we have to sit on multiple Vorkath heads, a KQ head, an abyssal head (which took effort and in some parts luck already to obtain) to then look forward to dropping 1000 points to color our helmet?
I just don't view it that way. It's a grindy game, and helm recolors aren't even a long grind.
I understand what you're saying, I just don't agree that this grind in particular is too long or hard.
When you have other recolors, the constant 1000 point cost begins to get a little annoying
It's just something fun to spend extra points on
I've got every single helmet recolor unlocked because as you do slayer you just build up points unless you're skipping every single task but one
One change I would like is some way to toggle helm recolors instead of having to disassemble the helmet every single damn time.
There's no real reason to make the recolors cheaper, it's not meant to be something useful or what you should spend points on until you can
Cosmetics don't have to follow any sort of "this has to be easy to get" logic, they just are what they are and that's fine
Being able to switch between unlocks or unlock the ability to recolor them itself, as a one-time 1000 points, makes a lot more sense to me.
The other point is, it's not so much the cost itself, but you've already went through the trouble of getting the item to recolor it in the first place - 1000 slayer points to finally use the damn thing just seems like a kick in the gut for no good reason
I'm surprised it hasn't at least been mentioned in the blog yet, whether towards this idea or otherwise. You figure most everything else got covered re: rewards
I think with all the changes they are making, getting/keeping/profiting points from all slayer masters is much much easier. I don't think people will feel the same way about needing to reduce the points of the helm after they've played the update.
I do think it should be a one time unlock and you just have the ability to toggle them from your helm itself - but that's not really from a points perspective.
Mostly just cause it makes sense to do that.
Id actually rather them make it more points to unlock and then freely toggle / add option to slayer helm to swap between things if there is some sort of balancing concern.
But I'm with Tram on this one, I skip every task I don't want to do and profit points. Personally, I think people are just too picky or started doing tur skipping too early to see that this is possible. I only know a handful of people who don't tur skip and all of them have enough points to do whatever they want, whenever they want.
That said, I've never been one to care about cosmetics so I've always valued the actual enjoyment of slayer (being able to skip freely when I want to) over having a colored helm.
I mean you can tell that to the recent herb/seed nerfs
i mean, they have limits, they don't often intentionally ruin the entire game economy for a niche game mode
and those prices were absolutely out of control
What are you talking about though?
guess when toa dropped lol
my favorite example of seeds being insanely out of control
it needed to be blunted
Why exactly did it though
I've also been far more concerned with the gutting of ranarr/snapdragon seed drop rates
Why did it crash? Because it pumped out a lot and a lot of people were doing it?
ranarrs were similarly pushing shoved in as well
gave them out like an Oprah give away
I mean there's one other big glaring reason why torstols crashed
That being that you literally just cannot actually use very many of them
Every single use case for them is basically capped at never using more than 1 sip every 5 minutes
Which is in start contrast to ppots/super restores
which we can guzzle to our hearts' content
So the demand for torstols is capped significantly lower than it is for ranarrs/snapdragons
They added a couple torstol uses right
But it's still mostly over supply more than anything else
so the current reasonable endgame uses are:
- super combats (divines are 1 dose per 5 mins)
- extended antivenoms (1 dose per 6.3 mins)
- surge potions (1 dose per 5 mins)
I'm not counting zammy brews
do you see my point though
you just cannot go through torstols very quickly
not in the same way you can with ranarrs and snapdragons
FWIW I am fine with nerfing the torstol drop rate, albeit I think they went overboard
I'm concerned about nerfing ranarr/snapdragon drop rates
Since those nerfs can have extremely strong and negative impacts
How often do they do bug sweep-ups? Drift net fishing has been bugged to not give clue boxes since clue box release and jagex hasn't said anything on the topic as of yet
do the slayer changes change anything meaningful? not trying to be a big hater but i think adding blocklists for lower masters is missing the mark a lot
after thinking about it, people will just add a tureal block list and move on
the one thing that they shoulda nerffed to the ground, they made better
If you bounce back and forth
i think if anything the change exacerbates the issue people beginning slayer have
Is it confirmed somewhere to be a bug, or have you just not received any?
This is the first I've heard of it
I've received clue bottles
It makes it more expensive to set up block list
In fariness, I have not been keeping up with exciting drift net news
Oh, I see what you mean: bottles instead of boxes
Yeah
yea you have to spend more points on blocklists now
They'll set a block list for nieve, oh now you have to pay again for duradel
if you choose to engage with it
They did make a few things cheaper like task storage probably to counteract that
yeah, slayer on the whole is going to eat up a lot more slayer points
I think if you click the clue bottle, it becomes a box, right? That's what wiki says, at least.
not sure how it'll all pan out
I do think they should have made blocking tasks cheaper to compensate
Sure but it's still inconsistent with the rest of the game
I don't believe it's a bug, I think that's intended behavior
i'm pretty sure the changes are going to make starting up slayer an even bigger pain in the rear and the meaningful long term change is that end game players will quickly set up a tureal block list and move on with life
yeah fishing everywhere else just gives you clue boxes
I can't say for sure, though
Bottles were replaced with boxes and there was nothing suggesting drift net would be excluded
Across the board
why wouldn't other fishing cases give boxes
so i'd say the change is missing the mark by a lot
aren't they doing exactly that though???
I'm not aware of any specific cases, but lower masters with a block list could be bis for finding specific tasks
not really
Say if boss pet hunting or smth
it's only the same price for duradel/kuradal and konar
so it's only unchanged for the ones people use
lol
Oh, konar becomes better too I guess
that's my point
so you need to spend like 600 more points
these changes aren't going to suddenly make everyone use chaeldar
not a big deal
I needed to rejigger my block list anyway so I won't mind
But the slayer point cost for lower lvl people is going to go up
maybe down to 1000 more ish once you factor in the reduction in cost to stuff like task storage
Which I feel they missed
they were never intended to make people use chaeldar so idk. i believe they were intended to smooth out the initial slayer block list set up
that's fine
and points you spent on block lists for lower tier slayer masters are just lost
but the change actually made that harder
1k is nothing
so moving up to a new slayer master is going to feel bad
not to a new player
which is kind of the issue IMO
if you move up to a new slayer master
1k is not nothing to a low-mid level player
you're not spending 1k points setting up a block task as a new player
it kinda is nothing
now you aren't incentivized to set up a block list at all as a new player
especially since turael boosting is a thing
also wildy slayer in general is stupid insane for points
I just don't see these changes being useful for much other than super lategame slayer
like post 99
which I will say is the stage of slayer I'm at
this is objectively beneficial for me
but I don't think these changes really serve the stated purposes
or address bigger issues with slayer
I think people will waste more points on blocks they no longer use
correct geek
Than they gained from the low lvl masters gaining points
it'd be neat if you could refund slayer points on lower tier masters to transfer them to higher tier ones
Unless they just operate without a block list
the "optimal" path becomes even less intuitive for the skill
i feel like the idea wasn't fully fleshed out
Instead of nieve
it doesn't take much thinking to realize this hurts the beginning of slayer training which is mildly discouraging
given that was how they proposed the changes
I'd also still love to see an expansion of superior slayer monsters
feels crazy that we still don't have them for so many tasks
I mean
Previously, you'd not block things at all on lower masters due to how often higher masters don't even assign the tasks
holy moly thanks for reverting rune costs
that ties into other issues nebuli mostly that there are so few slayer tasks worth doing
One time click graduate to refund the block list from a lower level master might help
You would absolutely block nieve tasks
I seem to recall they were talking about trying to find ways to make bad tasks worth doing
I don't think this change hurts lower level slayers, most people new to the game don't just start out at the lowest slayer master, they'll be at least to Chaeldar just from questing by the time most start out
Nieve tasks sure, but are we counting Nieve tasks as low?
It in no way hurts low level slayer
you get bigger and badder at 50 points instead of 150
you're lured into using block lists for the lower tier slayer masters
which hurts you
it doesn't hurt if you know what you're doing Jif
that bit I just don't get
what
but it's not intuitive to a player
to not use the block list functions the game gives you
You can now block things which before weren't even on tasks of higher masters, and it's cheaper to do so
it's still expensive to do so, and those points are now wasted when you move on from that slayer master
points are way easier to come by, way more consistent, impactful unlocks come sooner, and turael boosting is easier than ever
they're not actually much easier to come by though
Ok, versus those blocks also being wasted when you moved on because "oh fuck I blocked Molanisks but literally nothing above Vannaka assigns them :("
Is hippo coming to game tomorrow 
the start of slayer is already unintuitive to wait ~150 hours into your account to start the skill and then to boost points for another few hours and then you can jump in
why would you be blocking tasks early on before getting core unlocks
My issue here is that these changes are beneficial to me personally, but I also feel like they just completely miss most of the issues with slayer as a skill
Exactly
Most people aren't jumping in at level 3 to do slayer and going "Boy I can't wait to block this task"
exactly this lol
don't you waste more points rn if we're gonna be blocking early slayer masters anyways?
Ok what about chaeldar to nieve to duradel
you wouldn't because you already know as an experienced player that this is an inefficient use of your points
The people who are doing slayer right off the bat are only gonna have like a single block slot lmao
Which is where most players would be when blocking
this too
And will affect these people most
if the slayer meta has been established for years and years
a new player will NOT have 6 block slots off the bat
which is you run turael early on to get points to unlock bigger and badder
why would people all of a sudden start blocking vannaka tasks
before getting their upgrades
You're saying noobs will do one thing but you're comparing it as someone who has all the slayer perks already
Yeah blocks are important, but noobs just aren't blocking shit already
It's the same people who go "I can't wait to get my slayer helmet" and they've unlocked nothing else yet
which is also wildly unintuitive for a new player
like rip 120 points on the 2 block slots a new player would use at vannaka I guess?
I dunno man when I was new and noticed Turael is super fast tasks and you get a boost in points for milestones
not the end of the world
This is a buff for late game players and a net neutral or slight negative for low-medium
I just don't see this as a negative to anyone lmao
it is absolutely a buff for late game
its not the end of the world i was simply pointing out these changes don't accomplish what they set out to
Unless they know to do turael skip/boost
yeah
The average player doesn't do turael
and that's kind of the theme with this second part of the sweep up: not addressing the issues it claims to address
i'm not sure if you're first streak with a master should give more points or what the solution is i'm not a game designer
like look at the rune changes they canceled as another example
Dark Demonbane is too expensive? Let's make it more expensive
but if the goal is to make slayer a more approachable skill to a new player this doesn't achieve that
Arceuus spells use too many rune types? Let's add more rune types into the mix
now the rune changes are just bad, so they got canceled, which is good
and just gives the new player more mistakes to make. not the end of the world but there was opportunity to do better
but the slayer changes similarly don't accomplish their stated goals, even if the net effect isn't bad
Some of the changes do, buff to low lvl master points
But individual block lists will end up costing a lot of players that don't know better
I do think a 1 time refund option for block slots when you get to higher slayer levels would be nice for new players
maybe a solution would be to have modality with your blocks either block for all masters or just one
just so you can keep the points for a new block list on your new slayer master
idk if that's abusable or not
also they seriously did just leave the wyvern block perk untouched
personal note i kinda hate the grouping of dragons
it doesn't feel super organic to the game but it's a whatever change
makes it easier to clog mith/addy/rune dragons passively
i'm certainly no slayer expert but i think the "issues" with slayer pretty much all come from tureal skipping and how bad a majority of tasks are
Yeah
Almost every assignable slayer task is terrible
And if 99% of a skill boils down to "how do I dodge the 99% of this skill that's terrible", then that's questionable design IMO
i guess whether or not you think tureal skipping is a problem is up to you
maybe the good tasks are too good
they could have used the loot changes to do more than just blanket nerfs
Good tasks are too good
they could have added better drops to terrible tasks
For sure
slayer just seems like a skill where there is multiple goals, so its hard to define whats good and whats not. xp? bossing task? clogging? pet hunting?
but they just wanted to nerf things, so that didn't happen
I think variety is good and there's plenty of variety in slayer
and yet even within those goals
most tasks are bad for literally all of them
every task should at least help you towards a slayer goal
slayer is already basically everyone's favorite skill so it's not like the skill is super flawed
Wanting to boil things down to "most tasks are similar quality" is just weird
So Turael exists as a balance for people who want only good tasks to spend time on, and the rest is just stuff preventing you from getting ludicrous xp/hr or constantly camping extremely profitable bosses/tasks
I think slayer's a weird skill
I like the content that I get from slayer
But as a skill? I think it's pretty terrible
Maybe that's a controversial opinion
Everyone is a bit much though.
Slayer sucks when you do it for xp, but its not when you do it for rewards later on
i agree with that Pyroseph i don't want to make every task a 180k / hr barrage task
Slayer's fine when I'm just doing it because I want to kill bosses for loot
But that's just because I like bossing
Slayer adds nothing to it for me
I think that's one of the most common opinions about slayer. Fun, but badly designed
it's also about the only skill you make money with maybe that's why people like it
It's fun content surrounded by poorly designed systems IMO
I enjoy that there's a skill where even at the high end you go do low end shit to get to the high end stuff
If every task was good xp or good money or good for pet hunting then they'd have to massively nerf how good those tasks are for those goals
The bad tasks exist as a way to prevent someone from just always doing the most desirable tasks, which is a fine system
if the bad tasks exist for that reason i would argue that tureal existing is a bit of flawed design
plenty of skills engage with lower level methods such as RC, fishing / hunter, woodcutting, etc
ultimately slayer when you're set up is a more than fine skill and is everyone's favorite skill and the most updated so i'm not sure the skill needs a revamp or dev time tied to it. more so i'm just wondering what the best version of the slayer skill could be. also the update doesn't really solve what it sets out to solve
Turael both ways is just opposite ends of where you want the suck to occur
Boosting is for front-loading the suck
You want to get a shitload of points for skips, do Turael boosting and now you've got a lot of suck out of the way first and can do more of the content you enjoy back to back
Skipping is for back-loading, you might get lucky and get the tasks you want frequently, or you skip 120 times at Turael for a single Hydra task (which I've done before) and all the suck happens when you want the task
It's a neat thing that's uncommon among most other things in the game
i don't think anyone would argue tureal skipping is fun to do
maybe the idea of it is neat i can buy that
as someone who only needs a hydra claw and imbued heart to "finish" slayer, it would have been nice if there were some alternative to turael skipping
most solutions i've seen proposed boil down to being able to choose a task somehow and that is undesirable to me
the entire loop of turael skipping is miserable
and them doubling down on it instead of just making a better alternative is 
I love this - I always thought slayer having the advantage of being able to pick between task categories would be very pog.
ill post in there actually
choosing your slayer task is beyond cringe
hmm maybe that's harsh. it's definitely not a good solution though
Something like a master that offers 2 choices, but entirely unskippable would be kinda neat
people would still complain when they get two bad options but i think it would be neat
or more likely they'd just not engage with the content and continue to tureal skip
I personally feel like once you hit about 90 slayer, you shouldn't be completely restricted like the lower levels. Thats the mind set behind my suggestion
rs3 does this and it's a good compromise
I think choosing between random is the best option without being able to b2b specific categories (and unskippable)
the 2nd option used a resource called [[rsw: vip slayer ticket]] you get from other places
Wiki links found:
https://runescape.wiki/w/Slayer_VIP_ticket
So is the turael skipping loop but hey
Yeah, id rather it feel intended than cheesy
My guess is people have no fucking idea what they want when it comes to slayer. The skill is propped by nostalgia, and a shitty game play loop in turael skipping, but asking people what you want or how to fix it you get 30,000 answers because nobody knows or can agree
Hot
Especially when they're new to the game and overwhelmed
That's why afk slayer is like the most common early game play pattern
Early mid
I think Slayer is overall just a crappy skill, but the reward of PvM drops is what makes people like it long-term.
i think slayer really misses an alternative way of interacting with the skill
Venator bow everything, do short tasks for point streak, skip tasks I don't feel like doing at the time, store tasks I want to do later in the week.
I've never ran out of points once with this secret method.
I think there should be some things that give slayer XP off task
maybe the first X kills of each slayer creature give slayer exp as if you were on task
Ive 0 hydra kills because that master sucks 
For the point depleted folk i think something like talking to a slayer master after killing a threshold of a boss and it giving points coudl be pretty cool. Similar to varrock museum but for slayer boss killing.
"Oh wow, you've killed 1,000 alch hydra and uncovered a secret, here's 1,000 points!"
Alternatively I think there should be slayer masters with themes and task lists for those styles
Afk melee, boss, xp
I'd rather there was dedicated masters with can't t skip tasks but a curated list that's mostly good
I think that's more/less what they are trying to do (with per slayer block list) without making it overly complex and I think it will be quite successful
I don't think this accomplished that at all
You can basically make dura your X kind of master and steve your Y kind of master (but more because you can block per master)
I don't see how having per slayer block list doesn't make you be able to block burst tasks for more boss tasks on a particular master and vice versa
That's literally the whole reason behind it.
Just because tur gets a boost doesn't mean that doesn't exist.
The masters are too different with bad tasks
It’s a nice buff for wildy slayer which is nice
So there’s your barrage task on crack
Better xp/gp in general
Yeah wild is the other one that benefits
Tureal system was an issue and now it’s kinda been more streamlined. Which is ok? I do wonder what else they could think of besides this loop
Think konar still sucks even with dedicated blocks
Konar has always been a mistake IMO
Ttc for certain grinds is lowered and now hunting for zuk tasks isn’t needed (if gm) so less people might use tureal perhaps
I think this is better
New masters but with themed tailored lists
100% but this gets like 90% of the way there and doesn't require an entire skill rework.
Or even just rework the masters to be themed to a style and let them offer levels based on combat level
That you can downgrade
Like farming contract
I like that idea too
That's a bigger overhaul than sweep up tho
I'd also use that opportunity to make task streaks per master
I need a Moonlight Antelope pet
I’m not a fan of their approach of limiting activities that give pets
What’s wrong with lots of activities giving pets if they’re still crazy rare
tbf, probably shouldn't be getting a pet for walking around
or buyable skills
pets are already fairly over saturated
No lol
i wish they were all somewhat unique
not just shrunk down versions UNLESS it makes sense
Okay yeah I’ll draw the line at walking around
I think it’s cool the boss ones being identifiable by where they came from
u often can still tell
The hydra one is cool
I just think it’s silly when they’re not pet-like
Chaos elemental pet is kinda dumb
uhh
Artio pet is awesome
that's an octopus cloud
Dag pets kinda dumb
that's what i mean by shrunk down pets not always working
corp works
spindel nto really
rax > nid
Yeah so less boss pets more skilling and minigame pets
Like a TB parrot would be cool
Or monkey
Bring back original Zulrah pet snakeling
But yeah in general pet=small version of exactly the boss is very meh
That looks great
Gives similar energy to the Abyssal protector imo, a great kind of derpy looking
actually can't believe they took this from us
it's like if they replaced baron with just a shrunken duke
sounds like it'd be the same but baron is smiling and has the proportionally larger eyes
ye thank god it dint get into game
I'm not sure if this is incredible or horrendous 
both
ok but entling pet
needed
Need that
why fox is a woodcutting pet, but this isn't
is beyond me

@finite tapir post the meme
fuck it
add it as a transmog
you must complete at least 6 different contracts
to unlock
so if you do pure essence runecrafting at 99
with double death runes, you can use the staff for 1 hour for every 45min you do runecrafting
xD jgaex
with or without extract
without
keep in mind you can also charge it with demon tears
no wonder its a dead as skill
extract isnt really runecrafting
yep
it was more about how sheet runecrafting is
Petition to change Zeah runecrafting to auto chisel whilst running to the alter 🥸🥸
atleast one update to old skilling ig uess then
they cannot ever do that
thats illegal
Thoughts on making collection log minimum worlds? Since scape is getting an expanded playerbase....Minimum 1000 collections, similar to total level worlds?
no, make more total level worlds instead
collection slot dont really have any relevance in gilenor
Nonono this is what’s needed guys come on
Make Zeah runecrafting great
allergic to make skilling good, but bosses, yep lets give its great normal loot table, and have 10 bis uniqes
feels a bit arbitrary, the same as like, having master tier CA only worlds
I will make Zeah RC worse

1k log slot world would basically be worlds for people who have done clues
the clues spit out collection slots
like effectively it wouldnt be all that different from something like, a world that requires 2k clues completed
give dopamine to everyone
Forget that… auto chisel for Zeah runecrafting please it’s top prio
Will let every pet my dog who votes for it
make a post in #1022203837265756231
Ah shit I didn’t have that channel I’ll go there now thanks
Tbh a concept like ELITE worlds: to enter you can have either max total, 1k clogs, or GM CAs to enter...would be a cool thing to work towards
A world with 5 players yeah
True 1k might be too low, 1.2k is more reasonable
Gzz on zulrah items, any Mutagens yet?
nah, just spooning uniques while getting the 150 kc for the CA
238 points away from master tier
vast majority of my remaining tasks are raids, inferno, colosseum, and jad challenges
besides that, mostly just missing speed times for various bosses
gl gl
I thought I'd never go for GM but it actually seems way more realistic than I thought 100 CAs ago
Thnak god this never saw the light of day lol, its like a sad puppy demon on 2 legs with malnourished wings
Yeah I like that sad pathetic puppy look lmao
When are they gonna push an update with new renderer fixes, mobile is sufferinggggg
the pixelation 
I have anti alias on new and old renderer on my mobile device, it's this what you're talking about?
how did you turn it on for mobile?
I typed anti in setting and turned it on
just did that, no setting...
Have you uninstalled and reinstalled? Sometimes i have settings disappear through updates despite updating
1k clogs is "free" but I don't think we should encourage people going for useless clog slots just to make the number go up
No but I can try, that is super weird
I think clogging like that is one of the biggest problems with the game rn tbh
Yeah there is a deadzone setting that disappears for me basically every update, idk why it does this
what negative impact does it have beyond reducing the value of clue scroll uniques due to encouraging people to do clue scrolls
if you're gonna say jar of darkness or anything like that you can just stop now
because it would be absurd to call that a major problem of the game
I don't think in general it's healthy to promote people doing content they dislike just to make the number go up
it has a high impact on mental welness for sure
Same problem where people feel entitled to max
would you say the max cape existing is a big problem with the game too for the same reasons?
If you don't like a skill, don't train the skill, and if you don't like the content, don't go for the items there, rather than slowly catering the game toward collection loggers
I do think the game would be better off without the max cape yes
fair enough
Make some worlds limited to less then 100green dragons kills

Its been described as ungodly unhealthy and basically self torture. the clog completetion extremist are on never ending treadmill, were they literally only do clues to try an green log the clog and before they even get a single roll of 3rd age they release 100 more clog content.
sure but suggesting the clog should be removed because a few people are playing very unhealthily because of it is a bit silly, it's like saying they should just cap xp at 13m because the cap of 200m encourages people to go for 200m
tried that still no AA setting showing
Damn
think it's not available on every mobile device
if it was up to me, there would be no exp past 99
exp past 99 is literally just a trap to force you into playing longer on a subscription based model
I'm ok with the clog existing as a concept I just don't think that the trend of people going for clog is healthy for the game, and I absolutely believe that there should be 0 total rewards tied to clog
not really but sure
and perks at 99 should be a lot stronger
most people don't care about 200m
I personally voted even against the cosmetics
I figured, weird it wouldn't be though...
we should also ban chunkers and taskers because it promotes terrible mindsets, right?
no, these are self made challenges, not something dictated by the game
Clogging is different
should also delete the game itself because people can be addicted to it regardless
Thats not the point lol
I think Etube's point is you should be rewarded by your own self-gratification, rather than encouraged with some additional rewards in-game like cloggers now get.
is it jagex's responsibility to discourage people from going for goals such as 200m and 3rd age?
you lock in on the leaderboard with a permant spot at that rank
In-game, as in stuff like cosmetics and stuff, which is going further to encourage these arguably unhealthier playstyles.
nothing in game, but they chasing that spot on the high scores
Difference is reaching 200m puts you in that spot forever
Yep
Well I do get challenger profile after every season tho
Forever as long as the high elo site is up, and it's very populat
personally I don't think that official clog hiscores and the staffs of collection cosmetics changed anything - there was already unofficial hiscores, and players were already motivated to clog simply for the reward of the section of the clog turning green
Yeah, which isn't the case for clogging. They have both highscores and in-game cosmetics.
it changed nothing for me (and definitely nothing for the top cloggers) because I was clogging before and I'm still clogging after
only difference now is there's a way to show it off ingame
It’s only unhealthy depending on how the person goes about it
Yeah, oldschool cloggers aren't that problematic, but Etube's point is encouraging a trend: #game-update message. Which I think is also pointing to more casual players asking for clogging to be easier, like how ironman has been made easier over time with catered updates.
It’s just an extension of number go up
Ie: more dryness protection or stuff?
This entire game is a grind
I don't even think it has to be conscious catering
But in general more stuff is designed with stuff like that in mind
Like I don't even think Jagex is always like "let's cater to ironmen"
It's just accepted that that happens now and I don't think that's great
Oathplate is a big example of that tbh
With the shards and all, and the shard smithing not giving it on clog
In general I think we're in an ok place on clogging and rewards/encouragement from Jagex I just think it shouldn't go any further
But I believe it will
I'm fine with this existing in the game, but god does it produce some of the biggest babies on this planet 
dont add blorva to clog cuz its too hard, purifying sigil
and jagex actually listens to shit like this
Yeah I do think more things should be on the clog
BH too
Sanguine ornament kit, BH
holy fking hell
If it exists and is not mass produceable, it should be on clog
even small stuff like DK armors
Heck, put all 5 pieces on the clog separately xd
i'm not gonna lie ive never seen anyone say "no don't put blorva kit in the clog" or anything like that
even non-item unlocks should be on it
Well, Jagex did
imagine tolerating 3a grind and not trying to learn to get blorva or radiant
should sigil be 6 or 1 slot
6 
5
zzz
It is interesting that Bones to Peaches is on it but so many things aren't xd
all godsword tmogs from lms
when comp cape
Yeah those are in there
Jagex did, but it's not like they caved to community pressure, they simply just decided on their own not to put them on the clog
comp reqs are funny
no comp cape, I'd be afraid what jagex would make the reqs for it in osrs
first thing I googled
fun fact I learned recently, you can actually get banned from BH which would make the clog incompletable were you to get banned from it lol
That settles it. Put the slayer helm recolors in the log.
examples
- silver rancour
- making bludgeon
- all sepulchre ghosts (1/100 roll when opening coffins, need 5 of them, can get dupes, one is only from grand)
- radiant/blorva
oh what they dont just perm the player anymore?
it's so stupid
slayer helm recolors ARE in the log
"oh people will cheat" okay, you ever heard of logins 
vorkath head, dark claw, abyssal head, etc
not always
CA tmogs/hilts aren't on it
Yeah I actually agree on that one to an extent tbh
I don't think redundant clogs are needed
Like 3 bludgeon clogs is the full bludgeon clog
i agree with this too
i would be okay if they seperated the pvp logs into its own section a "pvp log"
Same with nox hally etc.
I swear to god
So I wouldn't make purifying sigil 6 clogs just 5
but it not being a thing no popup nothing is dumb
quest speedrunning should definitely be in the clog
speedrun items on clog sounds good
Only reason that might be questionable is if they ever decide to delete it from inactivity lmao
might actually make people justify its existence outside of some neat cosmetics
add league trophies to clog
(I love speedrun outfit so hopefully there'd be another way of getting them if it does get deleted)
I'm down with most of the things people want adding to the log, and I see why people think BH should be on there, but I think there's good reasons for it not to be on there
i dont think seasonal rewards should be on clog like league and dmm
but everything that you get from the main game should be in the log that includes lms i get it changes your stats but id more compareable to cg then anything
Yeah I'd say as long as it's not seasonally-inaccessible it should be on clog
keep in mind I said I personally haven't seen people ask for it, not that NO ONE ever asked for it, so the fact that you have to pull up months or even years old reddit posts to find people talking about it is telling how little it's discussed
I mean why would someone discuss not putting something in the log that isn't in the log now
why would anyone discuss any updates they want to happen
twitter unfortunately buries older posts hard 
It's probably true that there's no imminent desire for it to be put on the clog but it doesn't make sense that it's not there
reality is, most casual cloggers aren't going to ask for something that they'll likely never go for to be added because they don't even know about it 
would be interesting to see if something like blorva kit being added to the log would pass a poll
i bet it would tbh
to some, even infernal wouldn't even be noticed if left off
i can definitely see a good amount of people voting no but idk if it'd be as many as over 30%
blorva kit should 100% be clog
i think basically everything you get as a drop or that you buy from a minigame store should be clog
it's weird how many things randomly aren't
it's a collection log but some stuff just isn't in it, so what's it logging the collection of?
Yes
Of random stuff 
i wish they stop adding clog items
They should add more
Then we can finally create clogman, a new game mode based on clogs
every time a league rolls around and i find myself once again in frem, i get surprised that those things aren't on the clog. (and then i promptly forget, because it's such a forgettable grind.)
but for real though those should be on there...
Has anyone mentioned yet that unnoted herbs at Lizardman shamans kinda sucks doodoo
You have to pick up way more times which is pretty awful for shamans specifically, especially if telegrabbing
we expecting yama esque inability to login on release tomorrow?
Seeings how the karis can have the gems swapped without unequipping the weapon or disasembling it, why can't we have godsword handles do the same
Hard to not unequip a handle
It's the thing you're holding
in a world of magic and monsters i'm sure they could find a way
Nah its screwed on too tight, cant get the handle off soz.
Yeah I'm saying it's a nerf
ngl i didnt know people actually picked up herbs

