#game-update
1 messages · Page 66 of 1
Nah
Id rather it be changed. The more they can make the early questing experience less ass, the better. Things should be intuitive and work correctly.
I can't make potions out of the reagent pouch since the update
Question for the upcoing QOL Poll, Question #7 is trying to align the Fremennik Sea Boots with other diaries which is great.
My question is while polling this, can we also include the Kandarin headgear to do the same thing? At the very least provide two teleports as the primary teleport usage is for Sherlock clues so walking back to him after the first teleport always makes me sad.
ye headgear and banner could use the same treatment
A side thought
Why do they not number all polls?
There’s been more than 86, but the only number the adjustment polls
All the new content polls and stuff should definitely be serialized as well
Makes it way more annoying to find stuff
This actually triggers me so hard.
the new render makes mobile game olay extremely laggy for me, I'm glad there is a toggle option for now, but seems they will be removing it once all the bugs are fixed
Which device?
Huwawei Media Pad t5
why are you using a spyware tablet
The answer will almost always be because it was cost efficient
I have the exact same one! Without the renderer it barely plays osrs lol perfect for afk skilling but man if we can't disable the renderer in future rip our tablets
its part of my....profession
yeah its doable for like sarachnis or skilling but no serious pvm, the render makes it unplayable tho,
they will be removing the option to disbale the new render in the future. it was explained in the blog post.
its also funny how laggy it gets when under 10% battery and progressivly laggier with every 1% lower
Yeah I have it permanently plugged in on my desk, battery sucks lol
Well big sad if they're getting rid of one of the best perks of the game - being able to run on many low grade devices
I bought the tablet just for osrs, even checked the minimum specs required at the time
i mean you generally dont want to ever shoot for minimum specs
i actually think it probably will get better
but
idk if i've ever played a game where the minimum specs didn't eventually move up assuming they were still adding onto the game
I have other devices with way more than the necessary specs for those things I need. That tablet I bought only for osrs, had no need to spend any extra
If it stops working so be it, but will be disappointing if we can't keep the old legacy rendering option active
OSRS running on anything is so iconic
How much more do you guys think oath armor will drop in price? Should i buy now or wait till it drops
Do people really not like sheep herder?
It's not really that bad
i had no issues with it but im a new player so i had already done colo and stuck visual tick counters and path markers all over my screen
easiest and most fun quest imo
Cant say. If slash turns out to be good at the delve boss in 2 weeks it might go up, but if not then it may continue to go down or stabilize.
What matters is if you need it for the content you're doing, and if there are better things you could be buying before oath or not.
if you are worrying about the price of oathplate i highly doubt you would gain anything by buying oathplate, i would buy multiple megarares first
Have they made any mention of the next combat part 2 blog/ slayer changes yet? I believe they said a blog would be available in July some time. With the update expected in August
That is still the current status. Look out for the blog sometime this month. The update itself is coming in aug because varlamore p3 will take up the latter part of july and the start of aug most likely.
Yeh, it really depends.
Early info we got in the boss said it was weak to crush, and usually when a boss drops something (in this case a lot of mage gear) its weak to that style.
It was also said to be a demon, so demonbane could be high on the list aswell.
Also they could have changed what we know for release aswell
it is a demon but i dont think they ever said it was crush weak
people just assumed so since jagex was proposing a crush demonbane weapon
Its a demon bug so crush would make sense though 
This weapon won’t just come in handy against Osto-Ayak itself – it’ll also be useful against Cerberus and the Abyssal Sire.
ah so they said it indirectly, fair enough
Yeah
Makes sense, it is a big insect and insects are historically crush weak in OSRS
It was stated possibly the week of the 14th but nothing fully confirmed.
Out of topic
Can we finally add xp locks like what was implemented in leagues 3? Or like what currently exists in bh / lms
How would that work
#1022203837265756231 warning, this is not something the broad community wants, so if it even got a poll, im certain it would not pass it
I think that jagex has reverted enough accounts because of their own errors that there's not really much of a difference anyway.
General playerbase has shown its very much against stopping certain xp thresholds or negative xp lamps. And thats usually boosted by the fact its pvp accounts that wants this
Yea it depends how it’s implemented really
Tbf i dont think oscord = general player base
If it’s just to replace the plugin everyone uses that removes particular attack styles, seems fine
But you shouldn’t be able to do a quest and just ignore the exp or w/e
eh they've already moved away from quests giving direct xp anyway
This is one of those "hold on to the nostalgia" things for me I guess. The pk community isn't getting any larger (which is fine by me) but if people want it to have even a little bit of chance, i think that being able to ignore all quest xp you don't want ends up leading to people making new builds and testing them out.
Unless that community has already accepted that BH is really the only place to do PVP type stuff but idk, i don't really follow it.
But wanting a way to block xp, in some way/shape/form, and also not wanting to allow new builds typically conflicts. Or at the very least, I can't think of a way it wouldn't.
So it would definitely just have to be something jagex does w/o a poll, if they ever choose to revisit it anyway.
no i meant the polls we have already seen fail
Were there real polls on it or just suggestions?
actual polls
All the polls about making lives easier for pures that the community was against?
you could probably pick any poll with updates that were openly for pvp
Quite honestly, even though I like the idea that people challenge themselves in their own ways, I sorta feel like OSRS typically leans towards building your account how you want so everything about the "you can't block xp for older quests" despite jagex giving xp lamps for basically every quest moving forward anyway is sorta dumb to me lol.
I still can't get over the fact that spec orb was disabled for a million years lol.
It's kinda funny imo. Account builds are dead because of hate against PvP, and it's mostly non-PvP crowd not really knowing the difference.
Yeah it's a whole weird situation.
Didn't spec orb fail the poll too? It's literally better for PvMers than PvPers due to the 1-tick delay vs insta-spec using the spec bar (which PvPers know to do).
Yeah spec orb i think got enabled by jagex because of the whole "pvpers want people to come in to wildy but pvmers dont want to lose their muscle memory so they just don't"
Obviously there are exceptions but generally speaking i feel like people like being able to play how they are used to.
But it's like that for so many things because of things allegedly being "easier"
which isn't necessarily true - its easier because thats what people are used to, not necessarily because its literally easier
Or at least it was like that for so many things.
Oh, I was thinking of this poll: https://oldschool.runescape.wiki/w/Poll:Old_School_Content_Poll_77:_Quality_of_Life. I don't think people voted no on the spec orb question because it made things "easier" for everyone, as much as they thought it made things easier for pkers.
Spell filtering works but doesn't resize. However, spell reorder is OK. Like what
oh that could be
For me, its the fact that wildy has all these jank rules to make it more "fair" or w/e and it just ends up being annoying.
Which jank rules? Off the top of my head, there's a UI problem with spellbook resizing, and powered staves and BP not working.
The way you can or cant attack based on multilines, what monsters can attack you, can't use anglers to overheal if your in combat with an npc.
Not saying its hard to learn but I can see why wildy doesn't thrive.
One of those "simpler is better" thing to me I think.
I think if they revert the anglers and spellbook UI, the other changes aren't so impactful/bad to the average player.
Ye probably
anyways, back to the quest xp, I kinda wish Jagex just pushed quest lamps through for the account builds community. Slap some def req on barrows gloves and it's essentially no impact on pvp.
I'm all for more skillers and random account builds in mory, or other places. Rendi bug abused his skiller to get into Mory, and I think people generally see it as interesting.
I don’t think you should be locked out of content or regions due to your account build. I understand you set that restriction but you making the choice to not take exp is a fine punishment if your able to do the quests.
Agreed
if everyone could easily just walk into mory tho it wouldnt be as interesting lol
and i think theres a chance with sailling they just let lvl 3s into mory anyways someone else mentioned that in this disc and i could see them doing that
Oh, they would still need to do all of the quest as any player does. Quest lamps would just mean their build wouldn't be "ruined" from the xp gained upon completion.
I'm not sure about sailing changing anything, unless docks at Mory (and Lunar Isle, Zeah, etc) had no quest req to use.
Yeah ignorance by the people voting
It legitimately benefits pvmers more than pkers
tbh I don't really see why we can't let lvls 3s into mory, i think it opens up more interesting options than it takes away
they still shouldnt be able to complete priest in peril
just do like how it is in RS3 where you can get in without priest in peril by killing a ghoul in paterdomus
Why not let them do priest in peril? It's just a quest that requires more effort on a lv3 (poison dynamite and recoil).
yeah thats definitely the same thing
priest in peril is basically song of the elves
It's why I think quest lamps are best way to go about it (if you even think access is good in the first place), as they won't "skip" the quest reqs and combat
Yea sounds pretty boring if every acc could just use poison dynamite to get the quests done as low lvl as possible tbh
but it is, its an area locked by a quest, that you (or others) feel they should have access to w/o doing the quest, so if your going ot let them into mory, why not then into prif as well
I mean is it really that interesting to begin with
I found it more interesting to watch rendi turn into a mushroom for 24 hours straight then watch some1 just kill a dog with a few pieces of poison dynamite
Idk if a singular youtube video justifies that though.
But im not rlly into that pure pking community anyways, as I understand most people like it the way it is which is why that suggestion failed by a lot previously
It was the only thing in that summer summit poll to even fail
Is there any gear upgrade that gets unlocked
Oh definitely, skillers can't exactly do combat, so any combat parts of a quest is a boring grind of poison dynamite followed by recoils.
If you let them in
yea that or tick eating its why i dont watch rendi vids anymore
so reptitive
I dont think theres exactly an issue right now tho? You can make a very strong pure, theres metas build around it, and skillers can train every non combat skill pretty effectively even including slayer if u do some alt cheese method
Like sure u cant get into mory but they could just change that with sailing
I mean rendi’s acc is unique because it used bug abuse to get to its current stage.
Yea im surprised jagex dont just ban his acc
Technically it should be banned, but it’s also one of a kind due to that
It can never be replicated, because the bug no longer exists
I think he just gets away with it cause he avoids "poking the bear" now so to speak
Didn't he just overload the player queue before an update? why would that not work
They fixed all exp nulls
Fair enuff
It’s no longer possible to finish quests and null the exp
knowing jagex they prolly add it back in a few years accidentally
Well they have been shifting away from exp and just making lamps
They should do that to the old quests to
Turn all exp into lamps
Idk surely that would shake up the pvp metas if you had unlimited quest/gear access?
Idk not a pvper
If you add def req to barrows, then no. PvP has been around for decades (it's pretty "solved").
set quest-locked gear reqs to the minimum levels you'd have if you did all the quests needed to unlock it
I guess its fine cause pvp is full of glitches anyways they can deal with a meta stir up
I think how you think is exactly what most people generally think, since they don't really know pvp.
But the list of quest rewards useful in pvp is very small. And it's even less if you're talking about only the rewards that become available to builds if there were xp lamps - basically only barrows gloves.
Before you’d gain access to assembler but purses can get quivers lol
i thought they'd fixed the shitty double dung stuff at kephri, sadge
you certainly know that is a really stupid argument so i'm not really sure why you're making it, but:
- Priest in Peril is a quest with no requirements. The only thing preventing lvl 3 accounts from completing it is the fact that it rewards prayer xp
- The area it unlocks, Morytania, is an entire significant region of the game. It's like if Children of the Sun gave 1k defense xp upon completion and Varlamore was locked out to 1 def accounts
- There is no lore reason preventing someone from sneaking into Morytania. There IS a lore reason (an entire storyline) behind Prifddinas. It breaks the lore of the game to access Prif without completing the required quests.
- and just to clarify, I'm not suggesting lvl 3s should be able to complete Priest in Peril in any form - if they want the quest completed, they gotta accept the prayer xp. Not completing it locks them out of a bunch of quests (some of which they would otherwise be able to do). This is also the only restriction I think needs to be lessened. I don't think any other quests or quest rewards need changing to be optional/xp lamps or anything. I simply think people should be able to enter Morytania without Priest in Peril
i dont even play a restricted account, i just don't think there's any good reason to lock people out of morytania at this point
Yeah a little bit of a difference between given restriction and implied restriction.
i think it's cool and adds to the restricted playstyle
if you want access to the whole game you gotta level up your skills
There's a difference between can't do something because don't have the level and can't do it because the reward is detrimental
But I don't think everything should be lamps
It'd be annoying to click them all for one thing lol
And there's good reason to not allow accounts to get access to some gear on limited accounts
It sounds like Ava's accumulator would be the main gain for pures if mory access was allowed?
It's not something I'm totally against but I don't think jagex really want to do a manual pass of oh, this is ok let's remove this restriction
Or set the precedent that they will
cant do animal magnetism without priest in peril
Is that because of access to mory or an actual requirement
It's been so long since I did those quests I don't remember
you gotta get the undead feathers
Yeah I'm saying if there suddenly existed a path into mory would you be able to complete the quest
I would guess yes
Unless there's specific interaction with the priest
idk actually
you need restless ghost
Pure can already access this in the form of quivers.
There are no quest gear limitations for purses now. Other than b gloves but those need defense to wear.
In fact that new off hand is adding more power to purses than any quest can XD
It’s basically giving them a defender and a buckler
pretty sure you still need assembler/accumulator or quiver doesn't collect arrows 
Yea it don’t but we talking about power gained not qol
Can you use range cape on it
Oh
You need vork head
actually wait, i think ranged cape by default match accumulator
but can't use ranged cape on quiver no
but basically yes, pures are still gated
Yes we're talking about power gained by unlocking morytania. Colo completion is not available to people who aren't doing priest in peril due to the prayer xo
Cuz they won't be able to complete it
no prayer colo 
Lvl 1 prayer not 0 prayer point used
Yes lvl 1 prayer
Yea if you get to many triples in a row rip
How are you doing waves without protection prayers
Is that attack tick eatable?
Same way as inferno
I’m sure it’s possible
Blind faith lol
No1 thought no overhead inferno was possible but it is
The no protection inferno was done with wave scouting
Apparently
That's not gonna be possible in colo
you can also get nerd logged from colo so hp regen flinching isn't realistic
So basically your faith is just yap
Dunno you under estimate the autists
You just like claiming random stuff without thinking it through
hp cape and regen bracelet could let you tick eat 2 npcs from 1hp to 5 hp every 60 seconds , but better tech will be needed anyway
Avg from Tass
How is claiming something might be possible. A definitive answer lol. It’s only an idea. Never say never type of deal.
"sure"
Claiming pures not doing priest in peril can access quiver anyway
Yea I’m sure given enough research, practice and power creep it will be possible. The statement doesn’t mean I know it is, it’s a statement that it will more than likely come true based on the data of what has been accomplished so far.
Future power creep is not presently possible lol
You didn't say I'm sure it will be possible
I was saying purses can already access the power of a quiver which is better than assembler which is what thwy would gain from questing
Correct
Wow! Just tell them to do Colo instead
<@&385422009930219520> surely directly calling someone low IQ isn't allowed if I'm not allowed to call their takes low iq
Be nice or the water bottle is coming out!
Always eventful in here
Yeah, it's often kinda arguing for arguments sake.
Like, I think this convo started from "pures" getting ava's accumulator #game-update message ? But it's only 1 pray account builds that would get avas that they didn't have before. And is that impactful to other players?
yeah, i dont really have a hard opinion on pures getting access to mory without the prayer xp
but it's important to acknowledge its a real change
( i still havent and will not look through the quest walk through to see if it would be completeable if a path into mory was just suddenly there)
but claiming that quiver being available to pures is just obviously at best not related to the conversation at hand
and then doubling down on arguing that it's totally doable for a 1 prayer account is just... nonsensical
Oh, I think Tassili got too focused on pvp impact and how there's quiver which is better than both accumulator and even dt2 assembler.
And yes, skipping quest xp would change up a lot for all the account builds out there, in terms of what they can do.
But if you give barrows gloves def req, quest lamps (or any other way to null xp rewards) really wouldn't affect pvp/other players. And it's closer to how we get all these ironmen changes and it doesn't really affect non-iron players for the worse.
yeah i'm not really taking a position on whether they SHOULD get x or y
(people would vote no if they realized it tho)
just trying to sus out what the actual consequences would be
if mory was just open from the start
I kinda like that pures sacrifice gear from quests too personally
granted antler guard is totally gonna be huge for pures
If we're talking about xp rewards, then pures don't really sacrifice any gear from quests due to quest xp other than bgloves.
I think i wouldnt mind as much about xp rewards blocking certain things if there was any sort of intentionality to it, rather than it largely being due to happenstance
we were talking about animal magnitism here, but i guess 1 prayer accounts arent that popular maybe
i dont know what else there is
Oh, dedicated 1 pray accounts get 99 range for the ammo saving.
i assume the pk builds dont go to 99
And most of these weird account builds have mains aren't too concerned with money
1 prayer is the domain of lvl 3 killers i feel
it'd be a big accuracy buff for the cape slot i think?
not sure what other range capes exist
I guess if we're talking pvp, ava's is like +4 range accuracy. Which truly doesn't do much when you're in the domain of lv3 killers.
i think making every quest lamps would be silly tho
(and a pain in the ass for normal players)
i'm undecided on whether priest in peril should be allowed to completed at 1 pray, I feel like it's probably not that big a deal if anything
but also it's not something worth dedicating much time to either
Lamps are definitely just the common way to talk about it. I think allowing players to null quest xp reward (in an all-or-nothing way) is better than lamps.
i dont think priest in peril should be completable with 1 prayer, i think people should be able to get into morytania without doing the quest at all
in RS3 as an alternative to the quest, there's a ghoul inside Paterdomus you can kill to unlock morytania access
In RS3, they also made all quest xp rewards optional.
I guess what's the issue you take with priest in peril being completable while staying 1 pray?
Ie: They chose to restrict themselves?
generally i'm against making xp rewards optional
but I think lvl 3 skillers should be able to get access to morytania, even if they can't do any of the quests there
i dont really have an objection to that on a philosophical level
i was just trying to see what the actual consequences are on a rubber meets the road lvl
and also say i dont think it's that high priority
the real troll is they should make a 95 agility shortcut into mory that bypasses the tunnel
Yeah, that "rubber meets the road" vs "generally against making xp rewards optional" is what I'm currious about. Since the first is going into details, but there's not much to talk about for the second.
i think I like that quests are required to do certain things
priest in peril is access to an entire area, very early, likely not that consequential
but quests locking out say DT2
is i'd say a good thing
or fero gloves from DS2
Same here, I prefer players having to do the quests, along with the level requirements to do them. The main difference is I don't really see the mandatory xp rewards as integral to the quest, since it's at the end after you basically did all the quest.
like it or not there's some aspect of balancing in gear being locked behind quests and xp rewards
like DT2 rings
and slapping def requirements on all of the gear is just... kind yuck
That's where the vagueness is though. DT2 has huge requirements leading up to it, what is the xp rewards limiting about DT2?
I havent actually seen what the min reqs are to do DT2 or DS2
like what you're forced to get to
Like is the 1k prayer xp reward going to affect DT2 access compared to the reqs or even the bosses?
i'm of the mindset "you chose to restrict yourself" BUT morytania is an entire massive region of the game and I don't think it's necessary to lock certain account builds out of it - they wouldn't slap a defense xp reward onto children of the sun, for example
and also part of it for me is that some people (notably Rendi) have used glitches (that have since been patched) to complete priest in peril on a lvl 3
just generally i like the weird interactions that limitations bring to things. I think Data's POV is fine
Yeah, I get Data's POV and it's probably the general feeling of players.
thats why i could be convinced to support it in this case of priest in peril, but would be against it on all quests
like its kinda part of the fabric of the game at this point that pures have to be super careful about quest rewards among other things, and i dont see a compelling reason to change that
If you go by the "rubber meets the road" and look into the details more (the reqs and bosses of higher level quests), the quest xp rewards other than bgloves won't really affect anyone (including pvp) except account builds.
there's mith glove builds for lvl 13 def i think?
Mith gloves is 1 def, addy gloves is 13 def, and regen gloves are BIS for pures.
ah wrong level
Completely unrelated to the topic at hand (sorry), but I just wanted to put it out there in this channel that the perma ropes at baxtorian falls kind of miss the mark I think. I love qol changes and having nice rewards such as shortcuts with diaries, but there's something so "OldSchool" about needing a rope every time you go there. It's very charming and I think it would be a shame to add a permanent rope option.
i think i'm voting no on that just cuz of the gielinor games moment
That's another thing that immediately came to my head. That moment was so cool, and I would hate to see moments like that phased out of the game in the name of qol.
I bet it'll pass regardless, just because everything passes besides pvp nowadays.
I think most of the time, they do a really good job in terms of proposals, but I think they just missed the mark a bit on this one.
much rather a rope rack you have to build, than a perma thing
i enjoy convenience but the jankiness is part of the charm in this game at times
Truthfully, I'd not like to see any changes at this particular spot in the game.
Now the bridge at Fenkenatrin's castle, I'm voting yes on.
(plus its not like i go to that waterfall dungeon like.... ever)
I think I saw someone ask for perma-rope for the genie in the desert too. Playerbase just want convenience and not charm.
You'd need a meme campaign to keep something janky in the game (like that green dot on the cons icon).
I don't really browse social media a lot, so I don't know how people tend to view the game. But I do know that there are very unique and specific parts of the game the player base really likes being jank. Nail beasts for instance. The poll to lower their volume failed fantastically. And I have a feeling this might be the same type of vibe.
I'm hoping so at least.
Not that it really affects me, I also never go there. But needing a rope there is a small detail I really like.
lets add barbarian rope making to the game, only works on character models with hair
Memes about nail beast, the green dot, and armadyl crossbow spec pop up pretty early when they're discussed. Haven't seen that with barbarian rope.
and you go bald after making a rope
idk if I would say I'm neutral on this as I'm gonna vote yes
more accurate to say perhaps that I just don't really care
making the rope permanent doesn't really take away anything for me personally
but it's also a non-issue to just bring a rope with
needing a rope was kinda central to a great moment in soup's gielinor games series
it's not something i feel like super strongly about or i'll be upset that it's gone
Is the upcoming crab boss supposed to have a pet? Havent seen it mentioned anywhere
they have confirmed it will not
that's an insane take and i hope no one else feels that way
it's a very annoying step if you forget rope
especially since fastest way to do it is otto's grove tp, and then you can be halfway running all the way around before you remember you forgot
then you best not forget your rope
what bothers me more is that genie rope not being permanent, especially as the desert diary makes the KQ ropes permanent, but for some reason the genie cave rope cant be permanent
to deny qol because of vibes and nostalgia makes me furious¹
and it actually consumes your rope i believe
¹(in this context, "furious" is scaled to how mad you can get while playing a 20-year-old medieval clicking game, which is not very)
but seriously, i wish everyone who votes because of nostalgia ... couldn't
it's not really nostalgia i think some ppl just don't want everything to be given to players
kinda fun to have to remember rope makes that part of the game interesting
i'm fully aware this is a very tiny thing
do 2k medium clues and see if you still think it's "charming" to be able to forget rope so pointlessly and need to tp back
it's a vote to keep something annoying just because of vibes
well don't forget your rope it's an easy solution
and that's terrible
it doesn't make it interesting at all
it's literally just a chore
it's not interesting, it's not charming
it's just "oops you forgot this, tp back and run all the way around again"
it's different than other caves to get into. idk you just seem mad you can't remember a rope and want it given to you
dont think anyone is mad about it, it's just dumb
i am no longer charmed by the rope
it's just dumb to vote to make the game inconvenient because of vibes
and i think it's silly to dismiss it as "well just remember it" 😏
anyway it'll almost certainly pass so it's not a big deal
incorrect: i am, in fact, mad about it

grrr
argh
i put my angry eyes on and everything
For what it's worth, I've only been playing for 3 years, so nostalgia isn't a factor for me haha. It's for sure vibes. I just don't see needing a rope as a chore. Simply something you you need when you go there. Like needing a key when you go to open a gate that requires one. There's no real difference between that and needing the key for the desert camp to me for instance.
Its odd change and the only downside to forgetting your rope is you have to go bank. That’s fair punishment for being forgetful.
that's the point of qol
it eliminates minor annoyances
there's nothing odd about making a rope permanent: most ropes for repeat content are
I'm 20/80 on "qol" nowadays because you have folks saying stuff that's an outright massive buff is qol as well 
like if we want a permanent rope, use the long rope from darkmeyer shop
and it should've been like 500k-1m gold sink
this applies for the genie cave too
and the skeleton slayer spot at digsite
want more bank slots cuz qol? buy it - that's the qol I think is actually fair 
I think the bank slot cost gets quite extreme though lol
Half a tbow for 40 bank slots
It's pretty difficult to run out of bank slots though tbf. At least with as many as you can have before the price gets crazy.
Even though I got close to 1b cash on my iron, I’m not going past the 2 purchase.
It's a solid gold sink for solid qol. Even though I think I've only gotten 4 of them.
1100 bank slots seem fine, if you need more than that, you got a problem with hoarding.
Potion storage alone will free up over 100 slots
as always, representing shit in the worst looking manner
how about 88m for 240 more slots

most people dont need to go past 38m for 200 more slots
i'd be okay with this instead
i don't care if it costs 1m or a long rope or whatever
just give me a way to make the rope permanent

see, this is what we call fair and actual qol
handing it out for free is beyond stupid for a mmo about grinds, no matter how minor it is
that's why they knew to set thresholds for stackable clues too
rather than free off tutorial island

For now
ym
Thats kind of always going to be the bank slot problem
They continue adding content
Generally speaking, you slowly ditch items
The last yama update was half a bank slot purchase by itself
Did you see how many items are coming with sailing though
With the per insurance update what about getting multiple of the same pets? Will that just be a waste now since we don’t need tokens? Feels bad to roll another pet and not get anything
Idk I just think the whole bank slot situation its kinda dumb in the first place
Wow didn’t even think about that
Jagexs data or memory constraints really shouldn't be something for players to worry about
It would be fun to have my 4 butch pets running around the poh
Bro, one of the things that pisses of petcorders is the low ass limits they set
Like why 250 huascas
Not like it’s a stackable item or anything… oh, wait
This makes it impossible to track or prove who is actually the driest unless you have loot logger or save it on Runelite
Nihil shards go to 65k too
So there’s really not much reason why huascas have to be so low
fwiw if you log into the RuneLite website it keeps persistent loot tracker data even if you let your client reset
Yama’s fluctuating drop rates pose the same
So funny thing about this
They used to save ur login email as your character and I think Jagex account fixed it
and it was a big security problem 
I know some of my RL data got ruined by leagues 2 and 3 actually now that I say that
Because if your email got compromised, you were fucked on all accounts you previously logged in on
This was back in 2018-2019
Jagex account should’ve fixed this btw
I made my acc in 2015 but ditched it intil covid
But yeah, you need a loot logger to show dry streaks
I think they just need a better way to store player data
What about a physical binder of all player data, that sounds like a good way to do it /s
Theyre probably scared of it messing up too
But lol
Its really weird how they've tricked people into thinking bank space is a tuning point instead of pure annoyance
And it's all about their servers and has nothing to do with gameplay balance
It would be different if we had like
Unreasonably small banks and really had to play around it and make choices
But that's not how it works we already hold just about everything and eventually it kinda starts putting pressure on you depending on your account type and how many new items they add
Smh they could have made a collection "log" - you store all your clogs in the wooden stump 😂
At least newly added true bis items replace bank slots rather than add new ones
Like masori to arma, treads to boots, Torva to bandos
Helps with the slow creep of actual bank space additions like oath, zcb, etc
Yep. One way or another, the amount of gear stays relatively the same
Without my loot tab, I’m only like 400-500 slots
My end game iron bank sits at 1000-1060 slots
Have to constantly put things in the poh
Even with potion storage
It's fun to see number go up
Indeed. 100k surge pot (4)
what's in that tab over there
Nothing!
Hundreds of thousands of resources that will never get used
Creating 100k surge pots is insane
after the update my client keeps locking up in quest dialogs
Nott sure if this is the place for updates and suggestions?
when is summer sweep up part 2?
probably like
a couple of weeks into august
im totally just guessing but im assuming nothing the week before varlamore not the week of varlamore
and at least a week after that is probably fixes
maybe two weeks of fixes who knows
there have been some tragic sagas of a month straight of fixes lately
blog should be next week according to mods
ya im assuming he means when we actually get to like see it
or poll etc
unless they aren't going to poll anything related to it most of it should be integrity change stuff i'd assume but
usually theres some stuff attached
their roadmap is honestly kinda dead though after that
not really sure how they define winter but
if they actually go strictly based on calendar and when they're usually in the office
you have sailing occupying 3 months
and dmm in january
probably january anyways
that seems a bit lame though so maybe they'll do dmm a little earlier than that
ye i dont think there will be any polls
but ye
after valramroe part 3
alot of late game players alteast is going to quit
they also deleted zanaris since they did the roadmap so
hopefully we'll get some extra stuff they just didn't talk about at all
wrathmaw aswell
but yeah basically whenever they escape varlamore changes
i expect them to basically fill time for a month or two with stuff like the sweep up
and then sailing
and who knows what happens after that
we'll probably also be seeing those multiple sailing blogs in that filler period
at least i hope so lol
they said summer sweep up part 2 will be small so 😛
im not hyped aobut sailing
but people are allowed theyre own opinon
technically sailing calendar wise if they stick to autumn hard isn't until the end of september
sometime between then and the end of december but
i dont feel like their roadmap has enough life left in it to fill in that much time
ye i mean
so hopefully unannounced stuff or sailing and dmm a little bit on the early side
thats the bad thing about poll system
or we're gonna be sitting here not doing much
hey, you want this content, or we delete it?
well its a way jagex maniupulated polls so
get nothing else
its big, but most things there will be dead on launch, otherwise they went back into theyre word and made powercreep
idk if its got 3-4 months of filler though lol
barracude is so good! everyone says, meanwhile seplchure is so dead content, meanwhile pretty good gameplay
but idk, i dont like the baot gameplay, but thats me
i would vote yes for sailing if it dint have the boat gameplay
but all those map expension 😮
but heey, its probly delayed
and what, 5-6 monhts to it get here
probly quit by then
what you think about sailing?
i mean i think its probably going to be average and get better over time like most skills
like alot of content for sure
but like eather its powercreep and new content, otherwise its probly
not usedm uch
if they actually delay sailing though
or have already decided on that and just didn't announce it since they had so many months of a time frame to work with
theres almost definitely an unannounced project that got moved forward to take its place
ye has to be xD
or even bigger summer sweep up then planned
still tons of content need qol
tbh i think maybe it did need a delay based on the combat beta they had for it
but its hard to say since they
intentionally held back tons of content and wont let us play outside of level 30
yee, i mean i dint like the boat gameplay nor combat
idk, its an old game
do i have to high expections
so i cant really tell if it was really going to be how it was
or if just leveling up would've fixed everything
granted i dont really think it should suck at level 30
but a lot of skills do and get fixed by leveling up
like sailing is the worst gameplay i ever seen for 2025
value
i eman
boat moving
click same bottom to speed up like wtf
i actually do think one thing i really would change about sailing if i could
i feel like the boat menu is just ass and nobody really wants to sit there clicking to speed up or go in reverse
i would just keybind that stuff to something else
i know thats not very osrs but idc
like w to go forward and s to slow down or something lol
yep agree
and like clicking right and left to change direacction
is kinda annoying
its like kinda walking on water
with some weird other stuff
gliding on land kekw
its like
imagine instead of having ctrl and shift clicks while moving to either run or walk manually or click through objects
you still had to open the settings panel to turn run on and off
yep xD
imagine xD
you can say the same things with older cotnent
people complain about some stuff, jagex tells them they will not do it again
1 year later
they do it again
jagex good at listeing to the community
i also think it would just feel better for people
because you're trying to use your mouse to steer the ship
and its just kind of shitty feeling trying to menu while you do all of that
ye
i mean, probly half a yaer in, they just remove it, and make it just automatically
i think they'll probably just slowly qol poll stuff for it until its not as archaic
like osrs used to not have the hp/prayer/run/spec orbs
didnt have good keybinds for changing menus
etc
waste time like always when things should never been like that
typcial jagex
i guess its secretly adding updates down the line
so community feel like they are heard?
like bro, whoever made up the speed up boat thing menu, has to still lvie in 2007, or made it into the game becuse people are going to like the update when they remove it
idk, we will see, me speculation everything does more harm then good 😮
maybe its fun, and late game players have new content to do
whats your honest opinon on sailing, more then yes or no 😮
i do believe its going to be slop
based on what i played itll be fun for me
I was cautious optimistic after the alpha
Didn’t get around to the beta
But I voted no
I think sailing will offer a lot of good.
But will control like crap
But really.. if we're going by track record, itll add some cool stuff and whatever community they are listening to will complain that something they like is being made redundant and theyll neuter it
I feel like if they actually stick to metal cballs like they had shown in the beta there better be a good way of getting those other than just literally burning money with how much rune bars are worth
werent balls just like the cannonballs we already have to make? rune sounds like it'd be extremely cancer
Please, rainbow metal bars
If they make better cballs I'll be sad if my granite dust got wasted on steel
(assuming you can dust up any kind)
they said before they were unsure if they'd be the same cannon balls fired from the dwarf cannon or a new type
The thing is that a real cannonball for a ship is way way smaller than the "cannonballs" the dwarf cannon uses, which has a diameter wide enough to fire a person out of it
So they could rename them "Dwarven Cannonballs" then give a new mould for normal size cannonballs with way more balls per bar
yeh i doubt we will see the cannon balls being in the same use, granite dust should also be safe
i like the renaming tbh
Then you could have a dwarven cannon on your ship that fires dwarven cannonballs, automated so not even requiring a crew but way lower damage potential?
dont think they would allow dwarven cannon on the ship when it already has a ship cannon
it is really funny for the dwarven cannonballs to be bigger tbh
you could probably rename the sailing balls to grapeshot and nobody would bat an eye tbh
Shot tower smithing could be a fun way to mass produce cannonballs
Yeah and to make the moulds you have to harvest grapes at hosidius with 100% favour for a 1/2048 chance at a giant grape
Sailing at its core should be navigating and traversing bodies of water. So, at a minimum, sailing combat should be an integration with combat skills and not a standalone sailing piece. Which the mods have said they’re strongly considering, so that’s good
That said, as someone who voted no every time there was an opportunity to, the alpha had me mildly optimistic. The beta not so much
i think im going to degrade my opinion of the beta every time i talk about it
that was not a beta 😭
it was the alpha but with crewmates and ship cannons
they made a mistake calling it a beta but maybe it was there way of saying there isnt gonna be another beta
wahts the difference between alpha and beta
you could google search the terms but basically a beta version is implied to be a build significantly closer to release than an alpha version
and what they called a beta was mostly the same as the alpha
could it not be that the alpha was termed more inappropriately to begin with though
sure but that's pretty much just semantics
ye just semantics either wya i suppose
Exploration would’ve been better
Would’ve been same as sailing, but not water locked, and given off Pokémon mystery dungeon vibes

Trials looked clunky as shit
Exploration is too broad imo (it'd be like just having Artisan as a skill instead of Smithing, Fletching, and Crafting) but it also means they'd have to retrofit Exploration into the entire world
whereas for Sailing they just needed to update ports and add docking locations to existing islands
lot of people think the scope of Sailing is too big to begin with, can't imagine the scope being twice as big with them having to add exploration content and training methods across the entire land section of the map too
too limited and too big at the same time 
idk how you can think it's too limited when it's opening up an entire half of the map we could never explore before
They could have released islands or dungeons without the skill
It's the on water content that is unique to sailing
Map size doesn’t dictate function
i agree, woodcutting is too limited because you can only cut woot
they should rename it to cutting and just let you cut anything you want
new training method: cutting webs in the wilderness
completely negated by wildy sword or aranea boots.
yeah the wildy sword is required for the best Cutting xp rates
aranea boots are useful for level 1 cutting pures who want to pass through webs without training the cutting skill
So you just go to the forthos dungeon and mindlessly cut webs.
yeah, and its because we gotta expand the woodcutting skill as its too limiting
Surely we would need to upgrade Firemaking into first, that skill is very unutilized
making
Over under 70% chance there’s a major issue with varla p3 update
most likely its with the delve boss
naw, good chance its on time
boss digs into the ground, doesn't resurface until it's fixed next week
doesnt include content that needs entry keys and is more difficult than any of the jmods can test even with jagex accounts.
i think varl p3 will go off without many issues
There’s more than just delve and also there are members on the team who will comfortably be able to do the content
Would definitely be surprising if for nothing more than the sheer size of the update
Nox has been developing and playtesting delve along the way iirc so i doubt it will have similar issues to release yama contracts
I hope it goes smoothly and requires no hotfixes, but realistically, going to have some.

inb4 woox breaks it like sol
If pets are gonna be free to reclaim, then a dupe pet roll is gonna feel pretty bad.
well, people weren't bringing pets to dangerous areas anyway, so functionally the free reclaim wasn't seeing much use, i'd wager
just more numbers in clog i guess
i got all these before reclaim tokens were a thing

i honestly think
i insured my like 4 pets before they were auto insured
it will probably be an okay boss and people will have a meltdown when its not the new hardest content ever before seen on twitter
the delve i mean
or
they will have taken that feedback to heart previously when they shouldn't have and it will be obnoxious and terrible like contracts were on release
i wonder what the rarities will be of the drops
because thats the easiest way to make something very hard
the gear is kinda cracked
2% extra magic dmg on the gauntlets is nuts for shadow
even without the passive
its also 10 extra accuracy
idk it depends on the dev doing the content
like
this is going to sound toxic but i feel like they simply do not learn when it comes to drop rates
I feel like they'll be relatively flat in the drop rate vs difficulty curve
and high end players will be disappointed in that
thats my prediction
that with all of the content in the game and the expected time to complete
that they would look at this giant list of what works what doesn't work
what feels generous what feels too rare
and be able to just say
we should aim somewhere here in the middle
but that never happens
Cant wait for the people who suicide with pets in inventory to happen all the time soon
nox was working on this one right? so the tuning i kinda expect to be ok
not the drop table tuning
and i mean as far as difficulty
i believe their original stance was like
a player roughly capable of getting their first infernal cape but not as hard as the inferno
and tbh
i feel like that means nothing lmao
if i were guessing i'd think like
more like pnm less like yama
i just wish they hadn't used the inferno as an example specifically because i dont really think most inferno skills or things it asks you to do are relevant to anything except colo
so its kind of a crazy comparison
unless they plan on you standing behind something and solving stacks during the delve
fire cape 😮
kekw
should they make more colo/inferno gameplay?
They rushed yama and did not provide decent polls to outline for community to vote
Yama also had the same primary devs that made toa drops too common, the raid too accessible, invocations and orb system, etc
So it’s not too surprising, or maybe it is, to see variations of the same problems from each of those pieces of content
Wonder if the comment on how the team was averaging 8-9 minute kills was missing context of “on our 1600 total ironmen”
I dont agree with anything regarding TOA but the orb system was not good and to redo it for contracts was shooting yourself in the foot twice. the only place purples were to common was the high end being 400+ raids the scaling from a 350-400 was astronomical jump from about 6% to 10%.
Because it’d be really hard to get an 8-9 minute kill with like… moons tier gear and Arclight
moon gear and arclight would be like 9 min solo kill
Different options are fine. I don’t think 0RL should be able to get uniques regardless of rarity
Same how I don’t think entry tob should roll uniques
X
wsnt a 0 rl only able to get fang/lb and also it was like .5% chance?
Dude on Reddit posted his 600kc with Arclight and blue moon and dwh, starting at like 87atk 93str
And his avg kills were near 7mins
Across the 600kc
Firecape too, if it matters
P sure there’s been some Reddit posts of like s100 or s50 RL shadows and whatnot
Exceptionally rare, but I still don’t think it should be a thing at all
Benefit of entry level tier should be exposure to mechanics
Not the uniques
i dont find that possible, as many of my friends in max average 4:30-6 mins solo thats with a maul alt.
Mage camping i had something like 5-6 mins with absolute worst being 7 mins.
A lot of the time was inside p1/p2 and if you had no purging staff your p3 orbs would be ass.
Then ofc they hella overturned 400+
i mean thats like saying a 1k point tbow/7 death scythe shouldnt be possible lol
It all starts at the foundation.
Even with HMT being better drop rate, no one does after kits because it's ass.
If 150 RL was the same rates as 250/350, who would bother? No one.
Like a house, you can decorate it all, but if your foundation is fucked, it's coming to crash down.
If CG was identical to normal gauntlet instead of 5x, who would do it?
Not the same, no. Bc it’s not an easier version of the raid. That’s just unique potential lost from mistakes on the base version of the raid
id argue no1 does HMT, because the gate keeping and ability to find the people to do it over normal tob is not worth it at all.
CG bitch
If they made reg cox with 40% or greater reduced stats and/or simplified mechanics for entry level, then that shouldn’t get uniques either
why do irons do CG over normal gauntlet?
Is it because maybe the rewards justify the difficulty?
because its 1/400 vs 1/2000
exactly
congrats, you just learned what incentive and motivation is
CG is barely 2-3x harder, but because its 5x more rewarding
people do it

Nah it’s mostly bc hmt takes most of the fun aspects of tob and adds minor inconveniences to all of them at no real gain outside of cosmetics
its 5x chance with better base loot with minor difficulty increase
HMT could’ve been SO much better than it came out to be if they took greater effort in consulting with the actual tob community
Parts of it are fine/good, a lot of it is bad
maiden ramp up is annoying for learners
3 hits is too little imo
but like I said above, difficulty should reflect rewards and the base rates do impact how the harder rates are impacted
You dont want them to look at tob, next time they touch it will prob be to make it reasonably soloable.
its like how awakened bosses are 3x unique rates, but that was moot
because each boss is effective 3x+ hp
well the 3x unique chance is countered by some shit entry key system
and pet rate is 1x
that too, but more importantly 4x hp
It already is reasonably soloable, just not in meme gear
Dunno most people say solo tob is a achivement thing that you do then never do again.
Considering multiple thousands of players have done it, asaradomin being one of them, says enough
It stopped being an achievement with bloodfury
Hence why tracking stopped
they should add it to CAs ngl
Solo hmt is the new solo tob achy
but yeah, this is what i mean by poor balancing 
Just like CG, top difficulty (with reason) should be more rewarding or people have no reason to do it.
You wouldn't make normal guantlet bis rates for bowfa and call it balanced by any means.
Also fwiw I do think the devs who made those pieces of content are capable of making fun and engaging fights
There are just common problems associated with a lot of the usual suspects? I guess it a way to put it
Like Yama is great, awakened fights are amazing (minus whisper)
has the pet insurance change happened yet? am i safe to bring out my pet or nah
nope
ty
im really hoping they make it 100k retrievable from gravestone and free to retrieve from probita
I would gladly pay 100k a death to not have to go to ardougne each time
i die too much, my ass would be going ardy non-stop
yeah and if they make it free to reclaim, just let us keep it at that point

100k to auto insure and keep on death
Take my money
I doubt he’s learned
yeah im coping
bane with the cheap shots
Brain still churning out how to illogically refute it
If you make over 6m/hr, it’s better use of your time to auto insure and keep on death for 100k than to tele to ardy and go to probita
literally cannot refutre with the CG example because its up his alley
I mean if you’ve seen him chat for 1-2 years, it’s more true than it is a cheap shot
then block and move on, like we did with ren
Unfortunately no because I need to spam modmail for being ie
People read his ie takes and a discussion spawns
I also didn't block irene as much as I raged at him
Friendly reminder that:
- Soulflame horn should work with first acc attempt of claws as polled
- Surge pot cooldown not ticking between rooms at tob is unnecessary and locks you into only being able to use it at bloat and verzik p1 (outside of duos)
- Avernic treads should be 7 str. This still doesn’t give any notable max hits to melee weps, including spec weps, and would allow the full oath set to be used instead of mixing, until we get another 2 str where we’ll have about a 50/50 split between TTT and OOO content
Thanks for coming to my ted talk
I think that’s fine tbh, it’s more so still releasing an item while making changes to it with no communication on those changes prior to release
Like surge pot not resetting on death in tob and toa, that’s great but still should’ve been talked about on a blog (also it still resets on cox deaths lol…) and then they could’ve also collected valuable feedback and actual data on the net negative impact by having them not tick between rooms
Or with horn, “well we thought it’d be too strong” - ok, based on what information and relative to what other weapons
And you can reset it with house pool for tp instance bosses
i mean it probably could if it wasn't what it is
like
the problem with entry is that its not even really tob
its a super inconvenient practice mode if you know what you're doing
Reminder that entry mode on release was even worse and more useless
And that they also called completing 1kc entry a “quest” before they decided to write an actual quest plot
Entry is and has been great for what it’s supposed to do, minus a few quirks like nylo
Maiden is good, bloat is excellent, nylo is terrible, sote is great, xarpus and verzik are both fantastic
You can practice, indefinitely, how to properly do each of those rooms and that translates 1:1 to both reg and hmt
With the exception of maiden from a complete view. But key mechanics like weapon flicking for drain, dodging blood, etc
Of course it’s mostly used for learning to melee Xarp, p2, and tank p3 tho.
But even at the high end, used to learn bloat methods and maze skip practice
Could use it to learn tick eat timing for sote, locator orb for verzik (lol), etc
Boak practice, redempt xarpus using a enhance
Just let people pick the room they start after 1 completion and it’s absolute cinema
i dont really think its great as a practice mode lol usually with those you can just start wherever you want
but they make you pretend you're actually doing the raid to clear to the room you want first
if thats all its intended for you should just be able to talk to an npc or whatever and spawn into the room you want
also
along the same lines
Yeah, that’d be better. But it’s also a non issue for the most part since you have an indefinite number of attempts per room
So you just die, and restart the room
theres absolutely no reason for it to do no damage and be missing some mechanics by the same logic
Nylo is the glaring issue with entry
it should just be normal mode tob without reward or hmt even if they wanted it to let you really practice
for some reason they just wanted to dress it up as like
a real mode
But objectively, entry tob is the single best resource for learning how to deal with crabs, how to melee Xarp and verz, how to tank verz, how to efficiently run sote maze, and how to learn/practice advanced methods like humid bloat, maze skip, and 3t p1
but also made sure that it isn't actually a real mode
idk its just weird how they went about doing it all
especially the quest part
Yeah the quest was… a choice lmao
If you had the option to choose which boss you start at, after having a regular mode kc, then it would be perfect imo
Well, in addition to fixing nylo
Raise the room cap, lessen the natural stalls, have the boss be 10t cycle as usual. Give guaranteed max hit during waves for entry only if it becomes an issue
i think honestly most of the decisions they made around it are because of the quest part
Boss being 15t or whatever makes literally 0 sense
like they wouldn't need to give you a practice mode against an npc that can hardly defend itself if they didn't also need you to be able to solo it for a quest
Like I get the waves - don’t want ppl to get overwhelmed. Execution was poor but intent was there. Boss baffles me
Entry Tob sucks because literally no one ever runs it
It's probably easier to find a group for hmt than entry tob
BRO COOKED
RETWEET
RUN IT BACK.
TM — Yesterday at 4:12 PM
Friendly reminder that:
- Soulflame horn should work with first acc attempt of claws as polled
- Surge pot cooldown not ticking between rooms at tob is unnecessary and locks you into only being able to use it at bloat and verzik p1 (outside of duos)
- Avernic treads should be 7 str. This still doesn’t give any notable max hits to melee weps, including spec weps, and would allow the full oath set to be used instead of mixing, until we get another 2 str where we’ll have about a 50/50 split between TTT and OOO content
The last point is weird because it's solely focused on the present, strength bonus will fluctuate with updates so focusing on hyper specific numbers is odd
So.. Obor's chest has 100% chance for the ensoul giant head, but bryo does not drop the ensoul head at all
Also the mix and match only looks ass because people refuse to remove their kits
This is true, yeah. Ideally, there would instead be an 8 str difference between Torva and oath as the sets themselves, because this almsot always (there are some rounding points like 135 -> 140 str) keeps them at a net 2 max hits apart from each other, which accomplishes the same and won’t be variable based on existing gear
Without that difference between the sets themselves, you’ll always go through seasons of mixing them
The other issues are with other gear slots that change as well, and that the max hit is really only super relevant for scythe, other weapons aren't as sensitive
Personally I think having the bis helms being separate to armour like with the face guard is better
Fuse Oath and Torva for 7 more str bonus ty
What if instead of inq set bonus and stuff we just had style-specific melee str bonuses
Honestly more melee gear gear accuracy buffs, it would differentiate melee so much more cleanly
Yep gotta do something about Torva though cuz no acc and I don’t mind melee getting more str bonus since it doesn’t really have any runaway scaling problems
Well PvP will soon be an issue with strength bonus
I also wouldn't mind flat armour on defensive gear
how does adding melee accuracy gear differentiate it 
unless you mean like per melee style and not vs. mage/range
It’s inevitable that gear will have to continue to function differently in PvP than pvm and idk why this isn’t generally accepted tbh
Like
pvp is not a good reason to hamper gear as well 
Monsters have thousands of hp
Players have 121 at best at the start of the fight, and 115 at best after combat begins
Hence why we gotta get clever with it, I propose shields have flat armour and you need to flick them on
whyyy do we not have mushy anglerfish that go in the chug barrel
that or a way to neutralise divine pots
I think PvP’ers are more likely to complain about pvmers using flat armor to survive than they are to use it themselves to negate powecreep on max hits 🤣
tangent on pots I had an item concept;
Cursed Heart
- Pauses active/gained buff timers for 5 minutes, or until you enter combat
Can't have people who dont want to participate in pvp, be tanky enough that they can chose not to participate in pvp, those poor pkers
imo it creates a reason to use diffrent armors at very least
Thx
They'll still get pked don't worry most wildy pvmers are dumb
Myself included
If you would like to not participate in PVP you should refrain from entering the one place in game it's allowed
Its pretty clear the game has been designed around the Gathererer getting huntet by the pker, and the pker getting huntet by the pvp'er.
And in that trio, there the first part isnt interested in that, just bad game design having the wildy bring out people who dont want to be there
I also would like to do my clues, and not get pkd
I don't think it's bad game design to have incentives where the risk aspect is other players
i have done over 600 hard clues, i have been pked once, and have logged from 5
not hard to do wildy clues
I cant even remmember the last time i met a pker doing a clue tbh
has to have been before the pandemic
nah i think locking the voidwaker out there was a bad move. All the like high gp/hr fine, its just bottet anyway.
Atleast it got somehow fixed with burning claws being added
I have also spent way to long out in the wildy to be fair. missing scorpia pet, 2 elder chaos robe pieces and 1 rev weapon and 1 8m emblem, to have the entire wildy greenlogged
4344 spindel kc
i have done my time in wildy, doesnt mean i dont think there is some design mistakes
ill tell you the biggest design mistake, allowing people to quick hop in the wilderness (the ability to hop from 1 world to another in basically just a few seconds)
these hop limits do nothing to solve the problem that is, you can clear the entire list of worlds in basically no time at all
way more then that
most stuff is under level 30
so its one click teleport
the level bracket is just stupid
if your level 80
and awnna do wildy, in +30
gl tanking 110 levels
quick hop + teleport
Add more safe zones and kill teleports so it's an escape with your loot type shit
sure its to make bots need high level to do content?
but when way profitable things is around 20 wildy
whats the point
your never going to make a bot farm for wildy agility, scorpia
multi bosses
multi is such bad design
it would be enouhg haveing those better loot bosses in +30 wildy
and those single plus bosses in under +15
Do you play primarily at night at like 3-4am a lot? That’s when I see you active here lol
i do primarily play doing NA night, EU morning, AUS evening yeh
Oh interesting. So your sleep schedule is flipped lol
True, why theirs a clue step in kbd lair… nobody knows
tbh the only wildy clue step where i fear getting attacked is the one inside chaos altar, but even that doesnt happen
but its multi, and thats never fun
that’s not even bad
there are 2 for me, chaos alter (both outside and tri wizard) and rogues castle cuz of the theiving spot now
rogues castle has always been the thieving spot
since the thieving spot update there
Is this the only clue step in a boss room let alone in wildy etc
its ez to get to and costs nothing to enter, so dont see the problem with that one
Yeah, I understand what the step is. I’m just stating that it’s not nearly as bad as you’re making it out to be
🤷♂️ bad design
Bad opinion ¯_(ツ)_/¯
Fair 👍
bad design would be having to go to rev caves, attack the boss, be skulled and then do the uri emote
talk about bad design, the rev boss
I’ll be the first to call out bad design. But that KBD clue step ain’t it. I believe there’s even a hidey-hole in there isn’t there?
there is
Isn’t the wording it’s not as bad as saying it’s bad but…
It’s not a step I look forward to doing. But I don’t think it’s unfair.
oh i have a bad one, but not that its bad per-say but just cuz you risk so many items to do it, lava dragon isle (brine obby shield step)
I’ve been filling up all of the master clue step hidey-holes and it is bankrupting me

About 100m or so to fill all the STASH init
Like storing nuts away for the winter at least. Can always go back and grab if you need it
Yup, exactly
zgs and bryo staff are the ones i dont have filled rn i think
at least thats what i have to borrow mmost often
yeah mine are something like that as well
filling up all STASH units is a goal of mine
i've got every stash unit filled except for the bgs and zgs stashes
scaredy cat!!
:P
nah i'm just not quite rich enough yet to spend money on an extra of both just to fill the stashes
especially when i very rarely ever get those clue steps, oddly enough
I've gotten the ZGS step once, maybe twice in 92 masters
not even exaggerating
I seem to get that one fairly often
I get the blue moon step and the bryophyta step fairly often
I have all the stash units filled, but zgs tripled in price after I did it
stash merch
Wildy is not a bad design area, its a alternate play style. it adds an extra sense of excitement knowing you can get attacked at anytime, why your out there reaping the rewards of amazing tables and resources, while also risking basically nothing and the ability to use high tier food/restore pots at an extremely low lvl. its probably the absolute best way to start an ironman.
Reason its heavily botted, is because its got no barriers, you can walk into the wildy at lvl 3 with no quests, no items, no stats and start profiting. lower your lvl the better off you will be as you wont see many pkers as they are not that common.
wildy agility is also on par with lvl 90 safety courses like ardy, while also printing some decent reward for your risk.
Main change id like to see for wildy is removal of parchments and only have items break when above 20 wildy.
i do think the parchment stuff and simply losing some untradable items as an alternative is very stupid and toxic gameplay
like
you'd think they would make it as easy as possible to simply spend gp on those items so that they function in the wilderness at any level
and thus increase the reward for someone that causes you to die
its one of those times where for some reason jagex put up barriers to risking
instead of encourging people to risk some gp in the easiest and most direct way possible
Also, by not locking items behind trouvers and breaking instead, you result in a bigger gold sink
This is because you encourage more people to bring untradeables as they don’t count towards the +3 limit
And thing about breakage is that you can freely set repair fees and balance items over others
Do colo for d arrows they said 😦
i did 20 kc this weekend and got 700 total arrows lol. literally hardly seen them.
wildys not a bad design area they just put their worst concepts in there 
30x alching was unironically a thing that was polled
never forget
@fading token thralls at akkha seem to be calling old prayers. So mage thrall works when he prays melee (old melee ranged) but doesn't work on ranged (old ranged mage). Tested over like 10 runs, both ranged and mage thrall.
Just did the average math and it's like 78 per run so you got shafted
But I guess you only cleared 94, and if you stop at wave 11 the average is only 38
haha shafted
I'm sorry to hear that. When you'd like to report issues, there's an in-game form here for getting your message directly to the testers:
https://support.runescape.com/hc/en-gb/articles/360001355429-Report-a-bug
... though fixes will often take time, even when an issue can be diagnosed from a report.
Is part of the game or the website not functioning like normal due to a bug? Let us know so we can fix it as soon as possible!
Is it a bug or a technical issue?It's very easy to get these two mix...
seems like average is like 70?
o someone already did the math
wave 12 gives the most but u can see reward when u clear wave 11 so if there are no arrows then its technically faster to skip it
Damn getting baited by the ping in game news for artwork stuff
would be a little early for real update news no?
Anyone else giga baited by that game news @ thinking it was slayer blog p2
yeh, im just waiting for the summer sweep up part 2
me and you both
I have basically 2 items left on my iron before im corp / pnm locked, and one is heart
major waiting room
i'm only 93 so I still got a lot of slaying to do
Idk if it has been mentiond recently, but do we know roughly when the dedicated slayer QOL blog is being released?
Rough those grinds suck, even all the qol phosani has gotten. Still don’t make that grind worth doing. I till we get a proper crush boss/wep
I need orbs from phosani but harm is not worth the effort same for ely
should be this week
Fingers crossed, I’m in the mood for slayer again




