#game-update
1 messages · Page 60 of 1
It's not 'screwing over' in our eyes though right? They were changes made with a specific goal, and are delivering on that goal
Tricky, I mean that concept can be used in multiple ways with the changes
killed it with colo imo
Ehh sometimes you over complicate your own pitches.
TOA getting new invos wont do a lot and its a astronimical ammount of work to slightly have people take whats meta anyways.
Endless colo wouldnt be very fun, the waves are the worst part of the content and there isnt a lot youd benefit from having endless wave of monsters that are very hard to code or balance in a fair way that you wont just get deleted. flicking 1 manticore is the same as flicking 10.
I will say that the glory system should have been expanded to scale rewards or have more to it than what we got.
So the goal is to not touch lower level loot at all but make raid log completion time 20% longer?
Because my 500s did not get notably faster and masori is 20% rarer
500s are more accessible
Ty people rarely understand that the vision and then the actual functionality or getting it to work is two different things lol.
The ToA changes were a massive buff pre shadow and a slap in the face to anyone doing high invoc
Whether scaling above 500 or drop rates/raids to complete
I agree with fewer fangs and rings
And with fewer seeds tbh
The goal was (which we've chatted about in 3 blogs at this point) to improve the long-term economic health of some rewards from TOA, particularly from a player journey perspective. Interestingly, the average setup cost for 400/450/500 raid completions is decreasing on average, suspect it's still a little more meh for high-end mains chasing GP/hr (though prices will rise and perhaps absorb some of this difference), but Irons are less reliant on things like 'having a Shadow in the first place' to push raid level up
"I agree with the thing that doesn't affect me but disagree with the thing that does" funny how that works out
The whole raid is more accessible at any level, good update overall really put TOA in the same speaking tone as chambers, also really made it more relaxed.
I have 3k accounts running lms as we speak buddy. You can’t stop me
But I feel extremely punished personally
For being over 4x dry on masori chaps
And just not getting it before the raid got updated
Well I don’t think they dropped a whole game update for you my boy. But maybe they did let’s go to Fally.
Raid feels way worse knowing that my efforts aren’t nearly as worthwhile as before
the journey now though is much less aids @chrome lantern
@winter hearth Very happy about the rune change for monster inspect. Just out of curiosity was lowering the lvl req for the spell ever considered by the team or was it shot down for some reason?
Monster inspect has to be a mobile only thing right
Its a spell its new
Like why would you ever run standards unless fighting vorkath especially when you can just wiki it
It was, but we decided to keep it where it was at because of concerns that players might over-focus on things like 'oo this NPC has 5 less Crush defence than every other style, better get some new gear'. That kinda 'over-focus' on numbers that are tiny in reality is something we've noticed a lot with the new WoW folks
A fair few sizeable WoW creators have been jumping in (mostly) blind, it's been a cool case study for us
Very cool, and yeah probably better to avoid new players getting too focused on such things when they only have like lvl 20 in combats
I’ve spent hundreds of hours in that raid and grinded it really hard before the update precisely because I knew just how much the update was going to just screw everything over for time to complete for me, and I was right. Made the worst raid feel even worse somehow with minimal timesave. The scarab defense was super nice, and I can even zcb akkha, but the timesave is not remotely proportional to how much rarer everything became for me
WoW is in between seasons, theyre getting sick of doing the same reset over and over again. coming to the game where the devs understand the players
@winter hearth do you know anything about beginner clues not dropping from byro / obor. not from the boss and not from the chest, tried both f2p and p2p worlds. they used to be 100% drop rate. i havent seen anything in patch notes the past 2 weeks about it.
Jagex didn’t give the destiny players a study
Yes I understand I’m being selfish but I just feel royally screwed over
Trust me they should of we need help
understand the players or at least dont ruin emergent gameplay*
my buddy is at 851 experts without a shadow he has had 93 purples. this update hasnt changed that but he says the raid is atleast better, i do agree with him that p1 oblelisk is absolute nightmare if you dont have a shadow, he is using giga max blowpipe d darts and fang and he can sometimes get dps checked by the falling orbs. when they did a pass at TOA obelisk should have been made a lot less tanky. he is currently waiting for the new gloves + boots + eye from delves before he goes back for his shadow.
Historically it's really difficult for us to get actual opinionated feedback from brand new players, because they're so new that they're not really engaging with the wider ecosystem (e.g. posting on socials etc.), so having the likes of MadSeasonShow, Savix, Guzu, Soda, Payo, Graycen, sunglitters and others check the game out and stream their full thoughts as newer players has been pretty handy
Yeah watching soda freak out about sheep was peak
Like I said, update was a massive buff pre-shadow and a mega nerf to anyone trying to actually finish the rest of the log or do high invoc
Savix will bring a good ammount of viewership, he is very entertaining and funny guy. so if he likes the game his following is pretty good.
im a long time wow player as well
i love this
I like how bird nests with clues automatically move the clues to inventory. Not sure if thats intentional but its welcomed
wym by that
Best part was when he got a fang in a 500 after the update XD
hes like it wont be a fang right?
So like am I gonna have to interrupt my tob trips to drop clues or put in boxes still or can I just grind the bloody theatre in peace now
do u have to turn on the scroll boxes? have clues in my bank
I got a clue drop. The nest went to ground while clue auto went to my inv
No, you already have clues - you'll now get boxes as drops, but can't open them if you already have a scroll
Oh that’s super weird idk if I like that at all
when the point of the update was to lower purp% across the board and reduce the weighting of fang/lb to try to make all the rewards from toa be worth more in the long term then ofc you'll have a harder time aquiring the items after the update. We can't have it both ways with lots of purps and healthier long-term prices
They could, if they actually nerfed the rates for low invoc too instead of ignoring it entirely below 350
No, you can just rack up the scroll boxes and could in theory juggle if you've got 5 elites sitting around too
i see so, i have to complete these ones for them to scroll up
Fair enough 5 is a good amount that would cover a day of smacking verzik
They nerfed the spots that produced the most purples........ why would you nerf below 300 lol
Also shadow weighting went from 1/24 static to a scaling 1/16 at high invos thats large buff on obtaining the shadow when you roll a purple, but purples are slightly rarer.
Nope, you can still stack the boxes, you just can't open them if you've already got a clue of the same tier
earlier i said 6 months of work down the drain. it was 8 months.
I think people interpreted "stack able" different
46% of purples from 350 and below low invoc raids is a massive part of it that was entirely ignored
they literally outlined what goblin just said in the proposal. they didnt mention clogs tho
@winter hearth random but if your interested in extremely creative WoW players can recommend checking out Rextroy. He would be a menace in a good way if he ever came to osrs
Brother the raid takes less time and you will die less
That represents 70% of completionss though
I did not notice a significant change in my 500s at all
Lmao
350s or 500s pick one
And those raids got massively faster so an even bigger problem left unaddressed rates tbh
ya they dont understand the concept of lower amount of completions but higher % of the uniques that the high invo's is the issue lol.
150 should definitely be entry mode
i dont think anyone ever has done a 0 entry unless they are brand new and wanted to slightly learn.
Some would say 500s are entry mode
150 is mostly when people start off raiding
Idk what ur tryna say
Why should Jagex not reward higher completions with better rewards? The stats shown to me felt like a confirmation that things were in a good place on that count
We do!
high invo does give better rewards..........
3% 500+ for 7% purples was extremely reasonable
Just not so disproportionately
Because Chambers doesn’t, TOB doesn’t
3% for 7% is not a good ratio lol.....
Yeah and CM and HMT should be more rewarding than they are lmao
That’s the reverse issue
thats 3 people out of 100 producing almost 10% of the uniques in the game
Naw naw game would be too free
the scale doesn't change the purple chance anyways. but ye
Increasing it by 50% is not a slight round up but thanks for trying
CM's need a scroll weighting change
It's 50/50. You either get the drop or you dont.
Facts
Your idea would just make the drops cheap and not worth grinding and no one would do it anyway
For mains
Irons would just get flexed on more and complete raids faster
The vast majority still come from under 400s, but those are left super untouched
This is like asking for 2 aces every hand of cards your draw. Your not getting 2 aces every hand regardless if the deck is shuffled everytime
Would be a lot easier to maintain if you adjusted 300s and below
Because 300 is expert man, that is the threshold jagex is using. they are not considering 450+ as being entry toa.
295 masses when
Expert doesn’t start until 400
they adjusted the rates above 350, because they were to damn high
300 is the same as a 150
going from a 350 to a 400 made you go from a 6% to a 10%
from a 400 to 500 went from 10 to 15
Sounds like you just want shadow nerfed
?
I don’t see how that’s related at all toanything I said
But I would not be upset either
Because a 300 feeling like a 150 is because the shadow is busted
Using a sang staff on a 150/300 you’ll notice
Even pre shadow the raid is the same just more hp
think u need to just send more raids mate
didnt tzhaar monsters get water weakness last update?
what changed this update 
this
@winter hearth how do you guys feel about the obelisk in p1, its rather extremely tanky and often dps checks players without a shadow or bowfa. ive watched max irons with blowpipe d darts and miss their BGS and they should have basically teleported out. could we see a change to its defense or maybe reduce its scaling with invo on defense?
fang is also good on it
no way.. i just did a 2 hour water bolt/wave firecape like 2 days ago and thought it was fast enough 💀
not bowfa lvl but alright
What yal need to do is make HMT / CM kits not rng thanks. Did you know it’s possible to go 300 dry for a cm kit welp it is.
Fight caves were adjusted reg tzhaar were not
Last week
ah gotcha
idk why they buffed bowfa on it but iiwii
For what?
Seems clue geodes are just gone, i assume the same with clue bottles
obelisk has lower standard range def now
wasnt in the patch notes
standard as in bows
Ahh
thats the only bottleneck for sending consistent 500s without shadow
surely we keep as is and lock certain raid levels behind a mega 
I noticed wcing this morning clues just go straight to inv while nests drop to ground
Did you know it’s possible to go 5000 dry for a cm kit rare but it’s technically possible
it doesnt prevent you from doing it, but if you miss your bgs then rip lol. bowfa is good enouh without defense reduction.
yea thats why i said consistent :)
i mean they did buff bowfa on obelisk
what more do you expect them to do for non shadowfolk
did they? 
ah
Technically it was
That’s more of a blowpipe nerf no?
was in the spreadsheet linked in the newspost detailing changes to NPC defence
what
huh?
oh yeah fair i guess
I mean buff
Oh, yeah, but it's standard
I see
All over the place today, well cleared-up beast @timber drift lmao
🫡
When is next game jam, i want to see what mod necro is cooking
I genuinely don't know
it only really affects exactly bowfa tho coz tbow isnt good on it and theres no other bows that are good enough
They're usually around October-time but it's a super busy period this year so I'm not sure what'll happen to it
Gah
wheres my msb irons at 😔
Can we see the same change to light to make it less aids to kill with blowpipe?
Thats prettt solid I think people need to tank the obelisk a bit more buy them some more time people usually don’t properly tank the orbs trade off isn’t massive but taking 21 damage from the obelisk delays that 30+ damage from the ball and gives more time to not get checked
I guess it's possible that bank loadouts make it into summer sweet pt 2 🙂 🙂 🙂
I bribe you with all my money goblin
It's not! Save your money!
nah strat is to tick eat and only tank the minimum amount to effectively tickeat
tanking more doesnt help a lot 😄
Pt. 2 is mostly Slayer and some other small bits, it's much smaller than part 1
0 plans on having kids and the government pays for it in the UK
Noooo
This for solos? I mean I guess a group could all tick eat
yea you can tickeat in groups too 👀
the rapid heal tick eat also helps a ton
Interesting
Im a main I can just triple zcb with surge potions and camp shadow and watch Netflix on the side
Triple zcb on toa goes so hard
there is bug, when you drop more than 5 scrolls on same location, you pick up 5 and others dissapear
Yeah it’s been kinda nuts
That's intended, you can't have more than 5 at a time
from what i gathered this is intended
And it's not possible for us to 'split' the stack, so any picked up in excess of your limit need to be destroyed
yeah, but i dropped 8 in total and picked up, got 5 other 3 just disapeared
Correct, because your limit is 5
yeah but why other 3 disapear
If you want to juggle, open the boxes, juggle the scrolls
i see
8 - 3 = 5
Because we can't 'split' a stack on the ground. If you drop 10 coins, we can't let you pick up 5 and leave 5 on the ground, it's just not possible in-game
The only option the game has is to delete the excess
I should avoid stacking a bunch of masters from caskets on the same tile then yea?
Yeah
clues are fine scroll boxes are not
are scrolls on ground 1h when dropped?
ye
I guess it’s time to explore and find a bank with a giant open area 😂 this is gunna be interesting
so if you hit the limit you can open x boxes and then just drop the clues
go desert bank 😄
Ty btw for the clue update
well there’s always the one by KQ
I mean like way open area
@winter hearth are scrolls also 1h time?
I mean a whole entire desert ain’t too bad
when dropped
ye tikker
Scrolls are 1h, boxes are not
^
oh 'also'
It was in the spreadsheet which was in the update notes
thanks @winter hearth, you were helpful ❤️
ye fair
didnt really think to check that for toa specificalyl when it was in the newspost
uups
olm might be stab weak now for all i know.....
Soulflame Horn was only 4t instead of the usual 3t too.
it wasnt even good for 3t since it had a 4t cooldown
if you want a 4t one click cycle starter use celastrus bark
Do they just want this item to have no use? XD
i guess for chins it could be used
im guessing they want the pvm item to be useful for pvm
and not have niche skilling uses
Haha yeh ur right but still, cross integration go brr
theres alternatives anyway for a 4t cycle starter
Wasn't an intended use-case for the horn, emergence is cool but emergence that could be filled by future reward space sometimes gets a bit iffy because reward space is a struggle
like it had a small use a 3t cycle starter that you only needed to do once every 4t but lol
just got a beginner clue nest, however, the nest spawned as empty and the scroll box automatically got put in my invent
Aah ok I see what you're saying, it would be cool to have an item that fits the purpose exactly
exploring it for future rewards is nice, 🆒
Intended?
i could only think of chins and maybe gems personally but idk
But we don't have it yet so it seems a shame
Is intended so long as you're on a Members world
is this intended - clan broadcast
any chance the clue boxes could be changed to look like the sealed scrolls in the nests? and perhaps have a stacking graphic kinda like keys or currencies?
Bizarre, have made a note
That’s weird special loot
its definitely special
Special loot 20k
eh, guess no one has time. the clue box graphic always looked private server to me
me last week receiving 462 irit seeds and saltpetre
YES
@winter hearth What’s the word on the Bingo update to offer support for clans within the game?
@winter hearth are we getting soemthing for summer event like rs3??
Would be something I'd hand off to Sarnie but he's OOO, not something I'm super in the loop on atm
I don't think we've ever done a Summer event, so would wager no
Talking like Sweep-Up isn't the smash hit of the Summer, featuring Kygo
Ah okay, I remember seeing that a while back. That will change the game for clans and members, making events more prominent.
We have some super small CC tweaks coming in Poll 85, but they're nothing big/fancy like that yet
tweak the clue box graphic to stack like keys/currency? 🙂
They're small enough that hinting at them just tells you what they are, they're not super significant, but some are for sure nice/welcome
Should we allow fossilized dung to be broadcast when received as a raid drop?
No plans to adjust graphics afaik
What needs love is the guesting option for another clan. Always resetting on logins and stuff would be better if persistent
honestly if we just sneak in the whole administrator being rank 3 instead of this weird "gives admin privs" that would be lovely
np ty for reply
if thats the kind of small tweaks we are talking, then im in
temp kick/mute option
allow us to sort admin rankings how we want
make guesting not so terrible
and we are like 50% of the way there
@winter hearth at runefest they said there will be a slayer point shop rework coming soon? Any eta?
Slayer tweaks due for Sweep-Up Pt. 2, which is due week-commencing Monday, July 14th
At least, the blog if
The keys from Obor and Bryophyta are now more common, dropping at a rate of 1/16 instead of 1/32. Thank you :)
owkey, now be honist. was the droprate decreased to prevent the market from getting flooded, or was it just a "bug" 😜
Implement a Quick-Enter and Quick-Leave option for Obor and Bryophyta, to speed up farming if you're not using keys to open the chests. And as you mentioned the other day. Thank you very much :)
Totally my bad for giving people incorrect info last week, asked a member of the team to check and didn't specify from the boss themself, so think they likely checked the chest
Was just a miscommunication. Not sure there's any real concern about the market flooding - think even at a 1/16 you're better off cannoning regular giants half the time
are the boxes meant to be deleted if you have too many and pick up some juggling?
Yeah, we can't split stacks so can only delete the excess
Have spoken about it a few times today
mmm interesting
https://x.com/JagexGoblin/status/1940370286777713052 for a rundown
@Im_Lyfe @OldSchoolRS We can't 'split' a stack on the ground. If you drop 10, we can't let you pick up 5. The only option that the game has is to let you pick up the lot, and delete the excess down to your cap. Same way you can't drop 10 coins, loot 5, leave 5 on the ground
goblin, slightly off topic, but how do you feel about the feasibility of clan leaders having access to setting for discord webhooks so we can do things like the "live loot" broadcasts in discord without needing to have everyone set up plugin stuff?
No worries, happens! I thought the rates felt more like 1/32
No feelings but sounds like a nightmare to implement something like that specifically for a clan leader and to properly safeguard it
welp
@winter hearth yama needs updating dude content dead
Content gets quieter over a month and a half post-release isn't uncommon at all
it's a massive upgrate for irons. who not always have the resources to maintain cannoning. and no worries, glad your a human that can make mistakes;)
I think Yama's engagement drop-off is actually a smaller decline than most content we put out
Could we get some more numbers/specifics about what the concern was with soul wars crates now that they've been nerfed? I'm still pretty upset about it but if I could see the numbers I could probably wrap my head around it
Look at nex
Nex always busy
Yama item prices are so low
Not rn obviously, but sometime in the next couple weeks
Thats why nobody doing it
Check out the summary blog for a quick overview of every announcement:
https://osrs.game/RuneFest-Summit-Summary
Timestamps:
00:00 Introduction
02:05 Varlamore the Final Dawn
07:40 Game Client Tech
16:03 Sailing
21:40 Summer Sweep Up
25:00 Project Zanaris
31:02 Yama
33:45 Outro
36:26 Blood Moon Rises
Old School RuneScape is a retro game versi...
Rationale is also explained in today's blog and the initial sweep-up blog @heavy ledge
Nex is busy because people hate the boss so much that prices are high
Nex also feels busier because you can fight it outside of an instance
Weird for some reason I don't remember that at all lol
ty
@winter hearth 2 years nex still high everyday every timezone, yama items aledy 100mil each bro pls do something
Yama is still 7.6m an hour at Wiki rates, which are usually lower than efficient rates, which is on-par with team Nex and somewhat worse than duo Nex
haven;t finished going through today's blog tho
wonder why the guy named "NEX OG" is comparing yama to the "gold standard" of nex
How dare you not make it bis money per hour 😂
Also like if you want to say content should be better, usually the bare minimum is having any form of recommendation
And posting in #1022203837265756231
“Make it better” isn’t helpful
So… your complaint is no one’s doing Yama but your complaint is also the items prices are too low. And you think more people killing Yama would help that?

Fixed sole flame horn for those who were using it to skill is a bummer man a big bummer. I was looking forward to that.
Yes like 300s are entry

Personally agree that Oathplate is too cheap/common for how strong it is, but Yama sees maybe 4x as many kills as Nex per day, don't think 'it's dead' is solid reasoning
sorry to come back to this, but that video seems to be the only specific number we've ever been given. just went through all 3 summer sweep up blogs and todays blog and nothing else is mentioned (and the blood runes are only mentioned in the video). As I mentioned, I like to look at numbers and specifics, not "players can cheese the game with FCs and we don't want that to be lucrative"
thoughts on giving torva set effect instead to make it more cool
let oathplate be simple ++accuracy
and torva be ++coolseteffect
That reasoning is effectively it, the volume of resources being pumped into the game by players effectively determining their own rates of reward acquisition isn't healthy and it took us far too long to fix, especially when some of those resources are added in quantities in line with every other source of them combined
adamant bolts going from 180ish to 17gp per bolt because of soul wars shows how massive the dumps were
But in terms of specifics, if we've not shared them already then I'm likely not able to
5 clues max for a stack still seems really low. Any ideas if theres room to increase that in the future?
maybe I'm not being clear, but I'd like to see more about how badly this was affecting the economy, e.g. what the quantities were for other items than blood runes and how that compares to other sources
Hoping my previous reply is clear enough - if we've not shared them already then I'm likely not able to
300m for slash bando's is a pretty good price point......
Perhaps, but aim for the system were to retain some sense of distraction/diversion while cutting down on the amount of context-switching players were expected to do when rolling through a Slayer task etc.
5 feels good tbh
unfortunately it did nothing new for me. was hoping you could ask about getting more numbers out in the future, not rn (I specified that a while back but mayeb you didnt see)
Enough to not have to leave right away
can stack 10 master clues even!
Think castle wars loot crate and apply that to soul wars. In general loot crates from low effort pvm (mini games) shouldn't be giving absurd amounts of money/resources
11 actually
@winter hearth Soleflame horn sneaky hot fix for the skilling method… but why? That might have gotten me more into tic manip skilling.
@winter hearth Are there issues with the new clue items not registering correctly for the Collection Log? The additions have pushed me over 900 Collection Log slots but "The Collector" in Varrock Museum doesn't have anything new for me
Will raise
Disregard already, user error
Ah
Can’t you add something to change it being cheap? Like a boss where its needed to increase price?
@winter hearth have you tried delve boss? Is it fun? 👀
There's loads of places where Oathplate is 'needed', it's just that I feel it's still too common for how good it is
Not in a little while, last I played I was having fun though
@winter hearth Was the defense reduction meant to go to blowpipe also?
No, Standard Ranged defence
I was also wondering if the possibility of making soul wars more engaging or harder to boost was ever raised? the minigame was already effectively dead and this seems to be the final nail in the coffin
maybe a smaller crate nerf paired with what i mention
Not particularly, the game played properly is engaging, but it's more a player culture thing than anything else imo - players won't engage with stuff that isn't rewarding, and making minigames like Soul Wars rewarding is a balancing act that's often more trouble than it's worth to get right
Oathplate is just too common at the end of the day, vice versa torva is probably on the other end of that spectrum.
Would be interesting to see a middle ground where oath plate is adjusted, but torva in a sense isnt as miserable to get? The problem isnt inherently oathplate but nex just for many people isnt fun to do and the torva rates don't help.
Is it not possible to make it more rarer? Drop rates ect
id pref if the oathplate shards was untradeable and the armor itself was more common.
1/120 in a solo is not that common
unfortunate. killing a minigame instead of tweaking it seems to be counterintuitive to the summer sweep up
It is possible, but am merely stating my opinion as a player
Outside of boosting it was already dead, it's not been killed
fair
No changes to Akkha today
I didnt notice any changes to akkha when I ran it post update
I think the prices on some of the items could be looked at. like reducing the cost of the blighted pots/sacks/up the exp a little? there is more to soul wars than just the crate gold farmers and bots was producing.
There's an RNG pet locked behind it tho, so I feel like that alone warrants a closer look at making it better/more engaging rather than a flat nerf. Perhaps it could be looked at again in the future?
If you're hunting the pet specifically then you can still boost for the same rate - anybody pet hunting was boosting, people playing for fun didn't really exist outside of clan events (which are still possible). It sucks for pet hunters to leave with less GP than they would have pre-nerf, but still a net positive on game health
XP output already gets pretty insane tbf, and still is with current dolo tech
Think you can hit north of 170k Combat XP/hr even on a 10HP Iron at Soul Wars, would be apprehensive about adjusting the XP values
my volatile nightmare staff deadman spec still doesnt work at kraken, i have reported a bug, i thought today fixed it?
You missed my point, but whatever. You guys seem pretty adamant about not putting in any work to make this minigame enjoyable
Soul wars is kinda enjoyable
giving you gp while doing soulwars is not the way to make the content good lol
either you enjoy pvp minigames or you dont
The minigame is enjoyable, it's just not worth doing - but it's never really been worth doing properly either. There's always room to try, but getting the balance wrong even a teeny bit can be problematic
SW needs more mechanics imo
i'm not talking about crates specifically anymore, but bigger tweaks to the minigame
correct playing soul wars properly is a slog that is not rewarding.
Yes, the point cap on kills and in general is not okay
this was way to much shit getting dumped into the economy
it encourages afking after you cap out
I found it enjoyable on Leagues 
by large bot farms
Cuz it was fucking uncapped in leagues 
mains are paying scar ess price for souls like irons lmao XD
True but it was also whacky with the relic builds people had
Runes shouldn’t be cheap ngl
we've (i've) moved beyond this
Wait souls is bank right now this is 34gp per rune profit
We’ve had so much gp inflation and them being so cheap is fucking stupid
the section in the blog
"We also rolled out a hotfix late last week:
Fixed a bug where Magic Special Attacks weren't working correctly against 'Flying' enemies." how come my vol deadman spec wasnt working last night and still doesn't work against kraken today? its literally the items only pvm use case and apparently eldritch spec isnt working at the same time you increased the amount coming into the game. you cant have items just not working for weeks wtf
It’s a sign of them being too common
Make skilling profitable again 
currently every scar ess you purchase you will profit 2k lmao
if you runecraft with them
nice
uh huh whats the initial investment cost
a single trip to soul altar will net 5.6m in soul runes
with intial cost being around 4.8m
this is assuming its 200 scar ess on trip it might be more like 250 ish
i just know you make over 13k soul runes a trip with scar ess
pretty sure invo can only do 100 on first trip and 98 or something on second

ya so around 200 scar ess being intial investment 4.8m
i guess it would be 96 cause its 4 per
I really should do more rcing and finally unlock wrath runes 
yea big profit right now in soul rune crafting with scar ess
its around 500k minimum profit per trip
not including the runes you craft yourself
earth warriors still don't have their weakness from the sweep-up
sorry one final thought: could we at least get a broad poll question about whether we think it's worth your dev time to look at soul wars and tweak it? If so, one specific suggestion I'd have for you to look at is killing the dolo method completely. This is supposed to be a team minigame, so there should be a minimum number of players to earn rewards imo
... why would you want to take away the dolo method? it doesn't affect regular game play
i know you won't be able to answer that right now, but please at least talk about it with your coworkers
just seems punitive for people who play differently from you
Why are you so strangely obsessed with soul wars lmao
if you don't like it, i'd say just not do it, it's not hurting anyone it being there as a pet-getting method
I'm talking about a broader rebalance of soul wars, dolo is completely against the point of the minigame
So are loot crates giving a metric ton of supplies
If the pvp is the issue they could possibly do something like LoL with the lvling solo affecting team top 3 losing team get a small damage boost overall to offset team mates losses maybe
If they add a feature that's possible to do, and has been for years, it's not "against the point" for it to remain
but it is. They're literally citing the dolo method as part of the reason to nerf everyone's crates. And I don't like where soul wars is at to begin with (dead)
Dolo isnt the reason 
Lol what
can you point out to me where they mentioned dolo as the/a reason? i missed that
Dolo is absolutely not the reason lmao
The problems required to fix soul wars are likely more work than making a new minigame.
I dont think it would be beneficial to have an extremely broad question like that. Maybe if the community raises concern on specific aspects of soul wars then it could be polled. If it's just balancing then it wouldn't be polled as per the polling charter.
where are you seeing this
dolo is incredibly uncommon
it's a pet hunting strat at most
Loot crates are unhealthy for the game. They have literally zero reason being as OP as they were. Its a simple concept
Look at castle wars crates and what happened.
People literally suggest afking castle wars still in iron chat
As a way to get things.
The problem is that bad.
golbin mentioned it earlier in chat
Also bots running 24/7/365 farms in soul wars but hey pretend that doesnt exist
Saying dolo is too much money is really funny because there's about a dozen other moneymakers that are much much more afk that are much much more money lmao
tbh I feel like if optimising points weren't an incentive then people would enjoy just playing it more, an activity meter more like pest control
Im not really a huge fan of the activity meter in pc.
i don't even remember making much gph doloing for pet
barely covered my supplies
it was not exactly lucrative
tyvm
It means legitinately active people at low level sometimes get unlucky and kicked.
I don't see anything from Goblin about dolo being a problem, just that he doesn't like it lol
He did not say the dolo method was the reason it got nerfed. He very specifically said it was the crate's effect on the economy.
Maybe thats due to the balance being wrong.
People read what they want to read even when nobody else interpreted it that way, wild
You're assuming the guy can read
He said, as a response to Tassilli saying to changing the xp rates, that with the dolo method its a very good XP training method and people would get angry if there were any changes.
from a game design perspective, i think if dolo is meta for pet, that's something that could be improved to where it's meta to actually engage in team play for the pet
but i don't think the answer is just removing the best method and leaving worse lol
Trouble brewing fletching is dead can we fix that too
nerf it again 
to be clear, i actually dislike that dolo is meta for pet
He specifically said "it's in a good spot, we're not going to buff or nerf it because you want it to be more rewarding"
@winter hearth I'm afraid to ask but do you know about the 🚙 at SW
Car

i still literally have no idea how to play soul wars properly
Thats on you, you have to do a mandatory tutorial to play SW 
yall talking about reading comprehension but assuming im talking about crate nerfs and not soul wars rebalance
Crate nerfs are fine
No, we know fully what you're talking about but it just doesn't make any sense and isn't what Goblin said at all 😭
ehh i'm sure the tutorial doesn't go into metas
but you're right, i remember literally nothing about the tutorial
I dont think they're assuming anything when you specifically said that dolo was the justification for nerfing crates.
"part of the reason"
If u capture graveyard in your team's color, u respawn closer to middle. You capture by remaining in the area with more people than the enemy team.
If you capture the obelisk, your soul fragments do 3x more damage to the avatar
i remember i really liked the sounds the ghosts or whatever made when you killed them
oOoOoOoOoO 
that's basically the minigame
damage the avatar's defense and then kill it 5x before the enemy team does
sorry i pissed off the sweaty pet hunters
@heavy ledge im new here, do you just complain all the time or just today
Why are you calling people sweaty now 
That doesnt add to the conversation or help your point of view
The minigame is to right click follow on your teams lead gold farmer and cheese the activity timer, or if its leagues you run around fighting people while you get flamed 
except the sweaty pet hunters aren't impacted at all?
It's literally the casual pet hunters that got fucked slightly

sorry, just feel like im being brigaded for an offhand idea i had and people are putting words in my mouth
you're being piratesoftware 2.0
scroll up and read what this is about pls
Less than half the invos are on. How this is classified as expert is comedy
Im really not seeing the putting words in your mouth part but getting pushback should be expected. You just gotta explain your point of view so they'll understand better.
I had 5 elites and 8 ish hard cluses stacked on floor and after this mornings update they are all gone, is that intended?
I get lots of pushback all the time here 
Another update, another miss of having Soulflame horn work with dragon claws as it was polled and communicated on up until two days after release
I’m tired, boss 
I like your penguin
tbf EfficienCzar you did say this to goblin "You guys seem pretty adamant about not putting in any work to make this minigame enjoyable" which a big stretch
I like your cat 

sorry i've decided to no longer participate constructively in the conversation and instead am just giggling thinking about ghost sounds

Blaming dolo and maybe less than 2000 people in the entirety of the game are actually doloing for pet 
This is piratesoftware scapegoating/misinformation up the wazoo
i wonder how many people even have the pet who aren't bots
(i feel like sw is mostly populated by bots, but i have literally no data to back that up, only vibes)
not a bot, i swear
But it was last years most popular minigame! 
he literally said they didn't really discuss anything to do with the minigame besides nerfing the crates and shot down any suggesiton i had
hold up
you kept going on about it though, even though he said to move along
#1022203837265756231 is a great place to make suggestions
okay this haaasss to be a pet owned by a ton of bots, because there's no shot sw is more popular than all this other content
oof, i guess 2x rate, could be worse
though actually a lot of that content has absurd pet drop rates (as in very rare)
"Sole reason for nerf" vs "part of the reason" and all the people assuming im complaining about the crate nerfs instead of a more thoughtful rebalance to a dead minigame with a pet
mine was dolo, like 3 weeks ago, because i wanted the rewards before jagex nerfed
doloing sw sucks
damn has it really been a year and a half since the last time we got a pets stat update?
it's extremely boring
Loved it when they did more stats for randomt stuff in general
EVscape had a series recently where he had to get to an "average" account from 2017's lvls in all skills.
data like that is just fun
i still really don't understand the clue updates man
i may just be too stupid to get it, but i feel like it's very hard to understand
Overhauling minigames is just not something JMods are keen to do for basically any minigame. There's almost always very tightknit communities for the mini game that have developed specific things to do and they don't often change it. Which is good, most of that content is legacy content anyway.
and also, unless i'm very much mistaken, it feels like we got some shadow nerfs stuck in, possibly out of spite because jagex didn't really want us to have stackable clues in the first place or to be able to juggle infinite clues easily
i am not happy with the clue update at all
turns out that when you buff the content of a minigame, people still dont want to do that minigame, people only care about the rewards (most people)
i feel like everything i used to do is harder and clunkier now, and also with the possibility i can accidentally destroy my clues
i genuinely wish it were togglable. i'd like to be able to turn it off so i could keep doing what i was doing without worrying about destroying my clues
what shadow nerf?
and the 1h timer we voted for doesn't work on the boxes
the default way the clues drop now
just open the boxes and drop the clues, and it works like it used to?
can't open box if you have a clue in bank
it's just more complicated for what feels like thin reasons
You couldn't get clues to drop if you had a clue in the bank
well you drop that clue? if you plan to juggle, you had to drop your banked clue before aswell
all these new things to think about and work around instead of simply a straightforward implementation of stackable clues
also, just went a 10 day bingo juggling the clues i got throughout it, god that was a shit idea i had
the thing is, the limits are so low that cloggers will still have to juggle, but now it's become more dangerous and complicated to do so
Don’t forget scroll cases
also stuff like dropping master clue if attacked in wildy is dead if you have a three-stepper
it's a lot of little nerfs and inconveniences in exchange for little value for cloggers
It's more just there's a lot more steps now, if you used mainly implings for clues it is definitely a bit clunkier
i don't feel like this what i voted for
And the possibility of destroying clues is a bit 
I feel like there's something big you're missing iwth this update
to be fair, it wasnt an update for cloggers, its an update for those who wants a bit of time inbetween clues, who dont want to juggle
the only new thing is you open the box and then drop the clue
instead of drop the clue
yeah, but why did it have to become worse for people in exchange for that
yeh, i guess id did add a single click more per clue for jugglers
which is a fair point not liking
not true for clue nests and geodes tho
and the 1h timer not working for boxes is huge
Menu swap the option?
Can you have 1 elite clue in the bank and 5 elite clue boxes as well?
im most likely still gonna juggle, but now i dont have to juggle as much, and thats a win in my book
no
1 elite clue and 4 boxes
alright im done in this chat yeesh
or 5 boxes 0 elites
Ah so a total of 5 regardless
before this weeks update I think with the growthlings cd bug I got a rate of 60kc/h. this weeks update coulddouble the kc/h if the statement is true about one-shot the growthlings with a axe equiped and the cd working. on task at 1/75 rate for a key from moss giants I would need 1200kc for 17 keys (16+1/16 from chest) bryothyta is 256kc for 17. even at 100kc/h at bryophyta I would need to do 470kc/h moss giants. 1 every 7,68 sec. with the need for a task, and not alot know you can keep the boosted rate without the task progress when on a Krystilia task, and alot of cannonballs.
so, Bryophyta is soo much better to do. I don't know if the rate is high or low fro cannoning moss giants, never got the chance.
i would have understood if jagex had come right out and said "we think that being able to drop clues in wildy when attacked is unbalanced and takes the space that the clue box that saves your clues should have"
but they don't do that
they poll one thing, then it feels like they sneak in nerfs
poll stackable clues, then in the implementation silently nerf mechanics that existed before
i really dislike that in general
People are allowed to have different opinions in here, we all just wants what we think is best for the game. thats just not the same for everyone
Shout out Quiver not being what was specifically described in the blog or polled as 😢
Shoutout to the horn
The previous mechanics havnt changed there’s more options
Being hot garbage but it was at least polled as hot garbage
they have changed in the ways i've described
no no
horn not being useable with claws is not as it was polled
Ah right
also, for people who do master clues efficiently, you always have one master clue unboxed that you save as a three-stepper
If you have an open clue in bank will you still receive scroll boxes for that tier up to your limit?
That was an after the fact addition
@hard axle how do you feel about the clue update?
now since you cannot open a clue box if you have an existing unboxed clue, and the boxed clues do not have 1h timer, you can no longer simply drop your clue if attacked and easily get back to it
it has a 3-minute timer
yeah I got a master with one already in the bank
will need to play around with it
Word
you can get back to it, but it's a nerf, and now you have to race back as fast as you can and hop worlds and hope you don't get pk'd again
these are nerfs and they weren't discussed beforehand
i feel like this is a pattern
poll one thing, put in other stuff that changes game that wasn't even talked about at all
and i do not much like it
Soul flame horn skilling nerf is sad, we will one day get gnome cube gentlemen
hold the fuck up
we were supposed to keep the 1 hour timer
3 minutes???
we do! on unboxed clues!
but all clues are boxed now lmao
it's basically a monkey's paw situation
i really, really dislike it
Yeah if you drop box
A clue box allows a player to keep a single clue scroll or reward casket on death in the Wilderness when it is held in their inventory. It can be purchased from Justine's stuff for the Last Shopper Standing for 5 Last Man Standing points. A scroll/casket protected by a clue box is kept in addition to other items normally kept on death. However, ...
right, and you didn't need to use those for the last year and a half
and i would have been fine with it if jagex had said, you know what, you should be using these instead of getting around them with 1h timer
but they didn't
Yes, but things change and its not too bad to adjust imo
they just polled one thing and did other things with nerfs that weren't ever discussed
and that's the part i really don't like
jagex has been doing that more and more
you are never sure what you're actually going to get delivered when you vote for something
i was nervous leading up until today because i knew there would be something inconvenient and nerfy in clue implementation
and there was!
But he's saying it is specifically a nerf to the way he did things without any sort of heads up or polling or info
i shouldn't be confident that jagex will not deliver what was polled in the way it seemed they would
but i am because that's what keeps happening
When u get a master clue and have that 3 step a]master on the ground does it come as a scroll or box and can u open the box to turn it into a scroll and drop it
just saw this ping, but in short the problem wasn't really pushback against my idea it was that people were using me as a strawman for a different idea (except maybe the 1st dude)
I have like 3k caskets so guess I’ll find out lol
people didn't like doing abby demon tasks and at the end of it running a very long distance back to it several times in a row to get their clues one at a time, over and over
if that's ezscape to you, i guess so
i think a lot of people just consider it to be addressing an unfun pain point
you do the same thing as before? only go in wildy with an actual clue scroll you can drop for an hour. and any other clues you have you drop on ground by a bank to juggle, but now you have the option to put clue boxes in the bank instead of juggling
doesn't work for master clue because you will always have an unboxed master that you're saving to replace a bad three-stepper
i think
why does someone keep sending a picture of a phone in here lol
actually i think you're right
but before you would always have that ez 3 stepper on the ground anyways
i've gotten so confused with this implementation
same thing now
it would have been so much simpler and easier if clues just stacked
like any other item
I love the new stackables, but when I voted for this I didn't know I'd be giving up clue nests. Thanks to this update activities like birdhouses are less nests, and redwoods now yield no nests at all, please give us back the nests!
i think they specifically mentioned this is not possible with how things are coded in the game
is this true? i heard they drop empty nests and put the clue in your inv
I just did a birdhouse run, clue boxes but no nests.
it was a recent change that u get to keep the nest from clue nests isnt it?
or im making stuff up
sounds like a bug, id report it
No you could always keep the nests!
recent change for beginners specifically
can u still juggle clues?
weird
yes
It was just beginners that didn't yield nests since they're f2p and nests are p2p, but they updated it so that members could receive nests from them.
Am i misunderstanding or i dont see how this would've been possible before anw. If you had a clue in your bank, you wouldn't be able to pick up and drop the new clue that dropped (to start the 1h timer on it, otherwise it despawns like other drops). Alternatively, if you had an existing scroll dropped, all that changes now is you have to click once more to extract the clue from box before dropping.
I get your frustrations with surprise changes tho
to be clear, you got birdhouses that gave clue boxes and no empty nests?
I believe so? 1 box and two seed nests.
I'll try redwoods, those only yield clue nests, so that should be telling.
wait reading this back makes me think you don't realize: you can drop a clue and then open a clue box of that same tier, but you still cannot pick up 2 actual clues at a time
people were specifically saying they get empty nests on ground and clue in inv, but idk for redwoods specifically
I'd report it as a bug and let them look into it. I feel like they would've mentioned if birdhouses would be nerfed with this
Is it an oversight or intentional that the rogues outfit doesn't double scroll box pickpockets?
yeah i just didn't understand how the boxes work
they're very confusing to me
you would have an unboxed clue if you were in wildy, you can't do a clue in a box
so you would always be able to drop it if doing a clue
it's dicey if you got clue as a drop and got attacked (you'd have to unbox it, if you can, and drop it), but i don't care about that much
intentional
probably intentional, double clues from pickpocketing would unbalance everything.
Damn, I was looking forward to that
they specifically mentioned a while back that it would not work like that unfortunately
was lowkey hoping theyd mess that up tho lol
they didn't want rogue outfit pickpocketing to be the new clue meta
Okay no nests yet but there's a uim dropping nests on the floor so I'm guessing we still get nests from redwoods?
I must have made a mistake
i eman they couldve messed up birdhouses specifically
were nest changes intentional? lemme check blog
i remember nests being mentioned, but i don't really wc so i didn't pay attention
If you haven't completed X Marks the Spot, you’ll still receive regular, non-stackable Clue Scrolls - so that classic Old School treasure hunting experience remains alive and well for new or lower-level players. This includes geodes from Mining, nests from Woodcutting, bottles from Fishing, etc.
nope, nothing really
watson board
ty
I'll do another run before I worry about it, they were set up before the update so that might have messed it up, or I could have just made a mistake.
like idk, in 5 years we probly get a big buff to cluse again, where does it end
slippery slope arguments are not interesting to me
I kinda hope they'll add more uniques one day.
there's nothing to verify, it's not provable
Clues are fun, and so is fashionscape.
so there's nothing to discuss, just arguments based on vibes
i also like fashionscape
@winter hearth unrelated to this patch but are there any plans/open to consider a stab based def draining weapon? riding along the recent toa hype and to open up design space for potential future stab based bosses or even rapier usage :)
Please fix all tick manipulation bugs if we are doing to fix the horn tick manipulation thank you
Tbh there does eventually need to come a point where they stop making adjustments to stuff just to appease people
It doesn't make sense to me that old items are allowed to be bugged but new ones aren't
it was fun that it had a little skilling niche
Wouldn't that just be appeasing you?
me too thanks
He specifically mentioned something about nerfing items that via emergent gameplay fill a niche that could be filled with another item later, which I don’t necessarily agree with but means there may be new intentional bugs in the future
He being mod gob
Tbh sounds like they had something in the works for that specific niche and he didn’t wanna give it away but idk
A lot of their development has gone to getting rid of defense reduction meta
which is good
I like bosses with fat hp bars and no defense and low or no chip damage
like sol or yama
Just give the spec to rapier
This is fair but the horn is way too common, 99% of players will never use it outside of Yama. Demonic Gnome Cube was actually the primary use case for it
It requires too much coordination to ever be a mandatory boss mechanic
Any time it's more than purely optional the boss is by default tob tier difficult /inaccessible
I've seen a lot of people miss the spec at Yama and it's 100% accurate
It feels really strongly like jagex is incredibly opposed to the horn being used for anything other than maul
It's not allowed to with with dragon claws properly which makes the relative gain from using it with claws worse than using it with scythe (which it's also gimped)
And on top of that it isn't allowed to have 1 small emergent gameplay part
It would be much more interesting if it could be used for horn scythe
Which honestly is not taking up reward space because it's so small
Horn sra is total nuclear ass given you only get 8 swings
And sra being bad in general
yeah idk how they intended horn to be actually used
Sote.
Except it's not even good there
But that's literally the only thing they want it to be for
Also why the horn is terrible design like vw
And they stated numerous times that vw is a problem
And because of this same issue horn has to be pretty much useless
Any chance this could be polled? It seems like ALOT of people liked it, and it doesnt replace knifelog or anything because of the 4t cd
Horn is just a really bad item
It has possible use cases and those are basically Yama and an alt at some niche content
I mean it also has some uses in tob speedrunning but ye mostly not that useful
Can the horn be usable solo?? it would be nice. i know the fear of having a horn alt follow you around the entire time, but this is combated by instances and this is already the case. allowing it to have solo use lets you trade say your spec bar for 100% accurate soul reaper axe hits or emberlight hits, another option could be allowing it to work with all styles. it just really sad this item is made only to allow a eldermaul to land on yama and then thats it.
It can be forced at any new content just by making it mandatory
I have my alt horn my iron and then elder itself so that my iron can bclaw
i had my horn alt just buff me so i get my elder on iron + 3 emberlight smacks with 100% accuracy. i didnt bother using alt to deal damage, because that meant id lose potentially some loot even if its small i had it remove 1 oathplate shard once.
My iron only has dwh not elder
In and out of meetings atm so can't chat a bunch but I think we recognise the interest for sure and it's something we could look to do with another item/reward down the line
Ya you can have it follow you around in chambers or whatever lol
its just dumb item that if it dont work solo its not gonna work
its also not breakable into shards meaning its price is just going to keep going down
I like the horn having this use case a lot more than some dedicated item that does only this
I bought it at like 9m thinking surely they'll buff it and I'll be glad I'm holding onto one when it goes up
And then they decided actually it's completely fine being a dead item
I bought it at 40m for iron alting lol
I bought it at 30m cuz Yama without it is awful
I got my money worth
Horn should honestly just be 25% for any number of players (1-5)

Ita dumb that ita meta to use it for just 2 ppl at a time
yeah i got it at like 8 as well thinking no way it just keeps going down
it keeps going down..
It should just cost 12.5% per person but including yourself
I kept my second horn drop when it cost like 6
surely a unique item with infinite potential and fun doesn't just rot and die
Does any1 know if pickpocketing for clues is bugged? almost 500 pps at gnomes 0 clues
Dont have ANY clues in bank atm
you aren "only" a bit over 3x dry, so it could just be bad luck, but i wouldnt be surprised if they fucked something up with them
They also had to exclude rogue outfit from giving 2 clues
The real tragedy of this update is reducing shaman HP to 20 because somehow people could not one shot it at 25
yeh, been that dry on pickpocket clues before, but the paranoia is always higher after an update for sure
Wouldn't want people to have to bring more than a 3 way range swap to the raid
So the tragedy is that you oneshotted it, and not you still oneshot it, but some people with worse gear than you can now do it too?
Look up the max hit of a blowpipe
There was already 5-6 max hits of leeway to one shot it
with any setup?
What the heck does that mean
are we only talking masori + dragon darts?
are we talking like god dhide + amethyst darts?
If blowpipe can hit 30s in max 25 isn't a high bar
max hits change a lot
You can one shot in god dhide yes
Dragon darts with blessed
not saying you cant, was just asking what setup you wanted me to look up
You didn't even need dragon darts
Amethyst requires masori pieces
Oh wait range pot
Forgot that part
With pre pot range you can one shot easily
It's if you have to brew that you need dragon darts for boulders in my old situation
Before buying some masori
But since you should be doing monkeys first anyway, it only really matters for if you aren't praying
Like blowpipe hits a 25 with amethyst darts potted with zero swaps
Hmmm could I camp piety and still one shot with prepot now
I need piety to fang kill things in one shot
Adding anguish and assembler brings it to 27
Which means u don't need to divine wither
shaman venom and boulders none of them should be a problem for anyone now
venom was the only awkward one cause of 30
you get 29 max wearing this
now that venom is nerfed it's free for everyone
Yeah the issue for me before was taking dmg in monkeys
So brewing away my prepot for baba
And thus needing ddarts
unless you're legit 20 hp you don't need to brew
can thank jagex for that
you should be using ddarts anyway
if you're iron you use like 5 darts a raid
if you're main ge
Yeah, it's more along the lines of I was just sending learning and cheap
it's the cost of like 1 prayer pot man
And also remembering to swap darts before going in
Really?
yeah div and rigour
Oh wait I had my bowfa maxes off in my head by 5
The Soulflame Horn can no longer be used to start a Skilling cycle.
get fucked skillers 😎
Idk I didnt see them complaining just posting sweaty clips on twitter
He box jonge was doing 2 tick sailing training in the beta with it
Also I heard people saying its 4 tick anyways? So I dont see you cant just use celastrus
it had a cooldown or smth
Or if you really wanna 3 tick with one click just buy purp sweets, but skillers always want it easier
it was useful for duke
Huh? Skillers almost never want it easier I think
It's pvmers that are sad the tech is gone at Duke
Rewarded? lol so now we calling bad design which brought about change to fix said bad design as rewarding bad players?
They shoulda removed that dumbass pillar in the middle of the room
and that most likely only a small amount of pvmers
Hello! Question regarding clue update, so pickpocket ham members with rogue outfit doesnt give 2 clue boxes? is that intentional?
that is intentional
id be down for removing that stupidd pillar
when they announced it originally that was part of the blog
oh ok, guess i overlooked it. TY!
wish we got 2 clues, cuz i hate doing eclectics, and it would make gnomes better, and still not better than eclectics
yea pickpocketing ham members trying to build up my easy stuff, and noticed it and figured i would ask
but that would probably be a poll question, and not a game integridy update, so thats why we didnt get it this time around
Is pickpocketting ham members still better clues per hour than wealthy citizens in varlamore?
i forgot that wealthys give clues
so much better bc i dont have to drop every single item from ham
Looks like they changed the coal drop on sulphur naguas. Less noted coal drops, and more unnoted single coal drops
its always been more clues per hour, its just less afk and worse thieving xp
rewarded as in many irons camping bowfa and some not even bringing a blowpipe at all even before the changes
now they have more excuses
you still bring it xd
🤣🤣🤣
i never brought it
Good good
unlucky
lol
People were up in arms over monkey room taking a few ticks longer.....
Monkey room was faster post update
infact it wasnt even longer, because they removed 2 waves and made you max hit
Unless you’re chatting about in general
Biggest update to toa was purples went from 15% to 8% at 500 which is good
brings it more in line with CM and HM tob
Long term health it’s fine
But it’s still the same length so that’s unfortunate
Long term health would have been better if all invo lvls were affected
Its because they didnt tackle the parts that make the raid take for fuckng ever, which is p1 and p2 wardens
I wish you didn't have to be omega skilled to do a 500 invo raid in sub 30 mins
Idk how people do that but mine are around 38-40 mins long
guy never fails to surprise me man
content every time i come here
Yeah ngl
go do p2 warden without a shadow an come back an say its not the longest part in the raid
ok but 28 and 39 mins is a big big diff
You can ask for a vod review or just post board
you don't need to be omega skilled to cut 5+ mins off your current
39 min means you’re afking
especially now with everything much easier you don't need to do much at all
Or using shit invos, not swarming etc
just click boss and stay alive
Definitely a skill issue
people were doing 32 min 545s before changes
I've barely started doing 500s so I'm not surprised
that's fine yeah vod/board would be good if you want an outside eye
I'll post it later when I get off work and ping you two. ty
Puzzles too
Puzzles are zooming for me
bro just wants more freedom in language
I think the issue is my invos
😅
I’m restricted there too wws
My language has been more refined now
Btw is there any youtube videos that you'd recommend for speedy 500s?
Due to certain changes
reynold and warmups
Reynolds/warmups
ie
Damn I’m
Ie
Ty


ie^2
🤝
I think I need to take off the training wheels and throw on dehydration and remove OD and more overlords
like look at this title man the guy is an absolute gem
gnomonkey will say it's fine if you get 45 mins with the same gear, content is hard
like that helps nobody serious about wanting to improve
pff what a noob, cant even get a shadow from a 500
Is why lots of endgame pvmers look down on him
Whether he cares for that is one thing, but he’s quite the meme
But has a following unfortunately
its almost like gnomonkey tries to cater to a larger audience because he is a content creator
catering is one thing
It’s almost like we understand that
intentionally giving terrible info is another
Also it’s fair to critique that
you can make guides on budget and iron runs while still showing good procedure
You can cater to a group without spreading bad info
whether you have masori or bowfa doesn't change the fact that ovls/od/ps are awful invocations
but wcyd
big subscriber must be correct
Using certain language, good explanations and helping out outside of that can make the difference
At the end of the day he’s getting the bag
But he’s still a subpar endgamer for info
👍
i only feel bad for his fans who don't even know that the info is bad
hard to improve if you believe what you're currently learning/doing is already good
What helped me most going for 500 was cheesing akkha, some dude made a vid on it forget who but that was rlly good
Idk if Peekays was around, but I had to hold off on so many gnome fans in the early toa days
Most of them changed their stance tho which is good
i started toa like 6 months ago unlucky
Yeah
was doing better content like slayer and vorkath
I held those channels down mate
Now I’m retired
Since toa release.. and there was some specimen for sure
only for jagex to make a few changes and funny man to make a few videos undoing everything





