#game-update
1 messages · Page 58 of 1
I'm aware
So to round back to the original point
It's good for the overall health with the surgance of new players for accessibility
As I said it's already been addressed
I don't see why removing the uniqueness of the game and good aesthetics is good for the overall health of the game
You just jumped in guns blazing like a clown
My favorite things about the game are the quirky things
Ok
To be clear I never said I was talking about what you were at all, I just said that I don't like them removing the delays on drag
I never intended to join your argument, I was making a point that I thought of because I saw a mention of delay
You made a claim "tridents aren't even used in pvp so it's a non issue" making an absurd claim in the middle of a conversation. So I addressed it
If you don't intend on joining the argument why make a direct comment to it 🤣
This is mostly what I was responding to but I did see you mention pvp stalls, I didn't read the rest though
The animation stalls I was referring to when I said "a lot of animation stalls get removed because of pvp", aren't even combat related items. He was specifically talking about fishbowl helmets, there are other transmog items, as well as non combat spells, and it's s used in conjunction that incurred animation delays and abused in pvp.
Even so jumping in and making the claim about pvp and tridents was just like brain dead
Surely that's going a bit far? Don't have to insult
You were talking down and hyper superior complex till you realized you jumped the gun now you're playing koi
Let's be real, this is #game-update, and it's always been filled with bizarrely hostile and insulting people
Did you mean playing coy? Because playing koi sounds extremely different lol
they used animation replacer to have shadow animation on their trident 
https://youtu.be/-uuxf_QsSeg?t=76 this is what it actually looked like
I'm new be nice or I d claw you
no response yet on the bug yet, dont know if i can sell the item i got from it...
when monke hp fix
are ppl struggling with monkeys?
feel like its gotten easier with changes and faster atleast for me
probably not before wednessday, if it happens
not struggling, they just want optimized 1 shots of all monkeys
Mainly UIM or unique accounts that only want to use BP
And not dragon ammo for bp
wait what? are mains brining in bowfa now? not just tbow/bp?
idts theres no reason with shadow
Nah mains just use dragon ammo and are fine with the changes
even with ammy darts/dead eye it was fine
i needed 2-3shots before changes on it either way
got nerfed from 1-2 shot to 2shot...
what monkey?
tbh i havint played main in a while didint even know u could 1 shot
no ddarts/bowfa life
shaman cursed 
i had a dream i did monkey room and died
Max gear, 2 ancient god swords, 0 mistakes, died to chip damage..... lol
you have an entire inventory of food my man
you made at least 1 mistake: not eating
ngl i was focused on dodging literally everything and praying to remember to eat XD we got kinda fucked on spawns and he never did the downtime of the captcha game.
yeah, vard can get kinda hectic
i didnt get meleed though, you can see its still green
i got lucky on pray disable, he dashed the fuck off an didnt come back an melee me lol. but ya that was the mistake but not punished for it.
Fair
Still didn’t click a single piece of food
So that’s entirely on you
If you got to eat mid kill, you got to eat 
Yeah I explained it much earlier to them but it doesn’t matter in their case as they want to 1 shot with bowfa
Mostly preference for them, as it’s objectively faster (2 waves removed) and consistent on shamans
bowfa does 1 shot though. if your salted.
so they can simply change their route and do baba last with salt tbh
then youd always 1 shot monkey room and the baba boulders
Doing baba last with salt is maybe a pre fang thing or a mog run
baba dont do any damage anymore lol
Otherwise salting at baba is worse
Personally i know zebak with salt is better, but zebak has a much higher chance to kill you than baba does
They’re both stand still bosses for the most part (baba is truly afk now)
If you stood sw then ne for rocks then it was solved for the most part
what plugin shows the gp/kill gp/hr?
Boss info
ty
I don't like two-shotting the monkeys
I have no opinion on whether this change is good or bad for the game
I just know I get annoyed having to shoot the monkey twice
Before it varied
Could one shot, could 2 shot or 3 shot
only shaman is 2 shot
which is sensible
u one shot everything else
how much more wheelchair can it get
You’re hitting 30s with blowpipe?
I don’t onehit cursed
I’ve been using amethyst though on my iron but if dragon oneshot then I’ll probably switch, I don’t use my bp anywhere else in the raid anyway
Well boulders obv
I don’t have chaps idk if that makes or breaks
pretty annoying you can still noodle on the thralls
Yeah I’m gonna be real the thralls have always been the worst part of the room lmao
But making Shamans consistent at least makes them slightly more consistent too
Do volatiles still one-shot cursed and shamans?
Volatile explosions will still kill all yeah but it’s usually a lot faster to just kill them yourself
I try to save the explosions to deal with thrall clumps and such
I still haven't figured out how to get the volatiles to blow up the thralls without getting me too
When I move out of the way, they move off target
Wait until it decides to explode then I run through it 3 tiles
Also has the bonus of stacking a few more of the thralls up when you have like 50 on you
've killed 31 Obor, and 378 hill giants without getting any giant key. Is there a bug? Obor should drop it 1/16 and hill giants 1/124.
31 yes
with ranged pot
not even venator ring either
^
just lb
or zvambs iirc
Interesting
i might be thinking of slayer task max though
Yeah I'll probably upgrade then
Fun fact I have never fired a dragon dart before
wen monke hp fix
Confirmed tomorrow
In all seriousness though
curious if they'll fix the scaling past 500, update kinda killed pushing invo past 500, for most 400/450 is comparable to it in pph
I would not be at all surprised if they do push it down to 25/40 hp cursed/shaman
Think something like 40 was mentioned
I meant 40 yeah
Or this one guy that doesn't want to use ddarts on his uim ig
But ye buff purple chance past 500 🙏 is dumb that 400/450s are comparable
I would say there's a 0% chance they lower them to be 1hit with blowpipe
They'll at most make you need less gear to 2hit bp them or bofa 1hit them
i know
revert the room!!!
tbh im not asking for shamans to be 1shot
but i think cursed oneshots at lower gear would be more in line with prev room
and yeah shamans at 40 to throw bowfa campers a bone ig
but dont really care about that
prev iteration -2 waves would be goated
shamans and curseds just kinda shit now
Mfw raid requires good gear
i am bringing one
Then what's the issue
room turned from <2 hits for shamans/cursed to always 2
That's a disingenuous way to frame it
I had a ton of shamans that took 5-6 hits to kill lol it's all rng
This just gets rid of the rng part
this is just straight up not true
?
😂😂😂😂
the numbers exist you can math it out yourself gl
ye its called averages
This guy thinks shamans died in 1 hit before
heard of it?
A single unlucky shaman throws off momentum way more than twohitting
ye about 40% of the time
less if ur in doodoo gear
At 16 hp you're not 1hitting them the majority of the time
curseds died in 1 hit almost 60% of the time
false
And you're very likely to kill them in more than 2
less than two yea
bro the math exists
40% is less than half
you didnt check
Yeah so curseds dying in 1 hit every time is more timesave than shamans maybe dying to 1
Cursed are still 1 hit so that's fine
Doesn't incl u chasing a cursed one around and losing million ticks
ye and if you kill something in 1 hit 40% of the time almost always in 2 and almost never in 3 or more how much is that on average
yea this requires really good gear as opposed to b4
i mean ur anecdotes dont change numbers
Good
soz
Use divine prepots and gz ur one shotting it
completely pedantic
It's objectively faster but ur coping
Even if cursed are slower to kill the room is faster so it's a nonissue
wrong
This isn't even including the chance of zeroes btw, which was not remotely negligible
same adjusting for x hits is much more skillful\
go ahead math it out i got the #s right here ill wait!
we can crosscheck our homework
Wouldn't trust the numbers of someone who starts at the conclusion
Avg bowfa user
(braindead)
no need to be rude, dont even use one
i get it though calling names is easier than doing your homework
Ur just whining that u can't one shot shamans when it wasn't even close to guaranteed before, u were expected to 2 shot them before. So that is unchanged. Plus added benefit of one shotting curseds
Ain't rocket science
It'd make sense to complain if it was high odds of one shotting it before but it's not even close
Esp not considering ppl were hitting shamans in piss range gear
using earth bolt on earth warriors, a 12 is registering as my max hit (and I haven't hit higher), despite supposedly getting a 50% earth weakness with the sweep-up
I did the math and it looks like it was a 44% chance to kill in 1, 31% chance to kill in 2, and a 25% chance to kill in 3 or more shots, with a max hit of 29 (my bp amethyst max without having masori chaps). All in all, the expected number of hits to kill is extremely close to 2 if you do the math out, and this just makes it way more consistent. A single 3-shot shaman slows down momentum a lot, not to mention that if you know exactly when it dies, you can extremely easier transition to your next target/action, especially with bp that has limited attack range and a fast speed
If you go to even worse gear, then the math shifts even more towards >2 shots
But overall at an expected 1.9 shots per kill, a guaranteed 2 shots is way better
Good job coming to the opposite conclusion
ppl dont use ttk for nylons for a reason
i have to speak ur language
That's tkt. Checkmate.
also here i clarified it's about x-hit odds
tldr shamans are unchanged from before in what u expect, and curseds are just faster
doesn't include timeloss from having to avoid poison chasing curseds
@timber drift didn't u have ur numbers at hand

Are we still talking about monkey puzzle room?
Unfortunately
yeah hoofi's not understanding it's a buff no matter how u slice it

It’s a nerf to potential at least, but idt that’s what he’s arguing and idek if toa recs are at a point where the value of that potential is worth more than the value of 2hits
Doubt it is
u lose more time every time u enter a room and don't get placed next to the crystal
It definitely doesn't make potential raid time slower than pre-changes when you look at the other changes anyway
Even just scarab defense is more than that
don't think the room should be balanced around perfect RNG pre-changes anyway
Did they not remove 2 waves and make other monkies 1 hit?
All monkies were already guaranteed max other than shaman, cursed, and thrall
monkey room complaints in 2025 is crazy
Now cursed is 1hit and shaman is 2
I mean tbf it's still the slowest non-boss room in the raid
It's not exactly thrilling content
they nerfed it like 3x
remember when ppl were getting 4-5 min monkey rooms
pepperidge farm remembers
had to actually switch gear and use prayers

Sorry that's too hard for 2025 irons
I do still use prayer obv but yeah just a weapon switch
maybe if they decide to change hp u won't even have to use rigour
True
It legit affects bowfa users and that’s truly a non-issue 👍
bowfa users who camp vents
Then just a piety flick for chunkier rangers 3 times
wiki says no ele weakness atm
I would rather them get rid of the hammer and potion minigame than to keep nerfing the actual monkies
They avg 2-3 min regardless so idk why this would matter that much
i would prefer static spawns but maybe that's a bit too much with all that we've gotten. Would trade it for a lot of changes though
kinda
when double ranger wave and they're both in narnia
Yeppers
that could turn the room into something like cox crabs, like fully scripted etc
I also have a ton of muscle memory for wave 1 but now the shaman is right next to me and the melees are on the opposite side of the map lol
Sometimes
What's weird to me with these nerfs is they're applying them globally across all invo tiers
Instead of smth like akkah final has less orbs in low invo etc
When are they changing toa to normal hard and expert instead of just 2
Like genuinely I think jagex has lost the plot on ToA
anything to drive up the numbers
do we think they're gonna adjust the numbers on these changes, or run some changes back
or just gonna leave it at what it is rn
I’d love for them to rename 300 toas as normal mode 😬
I'm just sad that my raid barely got faster and masori is 20% rarer in 500s than it was before
Yeah true, make it "entry mode," "easy mode," "normal mode," and "expert mode"
that criticism doesn't make sense to me
the point was to nerf purples coming out of toa overall
that includes higher invo
think if u nerf the top end so much it's not worth doing those invos then it's a bad change
u should be incentivized to do the harder version of the raid
they didnt do that though afaik its still better
naw
Also an issue where people don't feel worth hmt
no point going past 500, its just worse than doing 500. And for most ppl 500s are too inconsistent so they're better off doing 450
going from 500 to 540 ur adding invos that increase raid time by too much for small % increase
it's criminal how common purples were
isn't that how it already was
im pretty sure the best purples for almost everyone were like 450s
Yeah but they're still criminally common from low invoc relative to raids done
naw 540/545s were by far best option for gp
in terms of effort/reward
u actually had to push for rlly good gp/hr
rn it's just binary choice, either pick 500 (best invo) or 450
From a personal perspective, as someone very dry on Masori chaps
I now have to do 20% more raids expected for Masori chaps
i don't disagree that purp scaling was too good before, but it's just so bad rn
And the raids are barely faster than before
It was a targeted buff at pre-shadow and just screws over raid completion time
You being dry on an item isn't a reason the change was wrong
also like
I know but it's an example
actually kind of dogshit in reality 
you're supposed to get less purples
they aren't trying to make it so fast you get the same number of purples
why push invo then if ur at 400/450 is my question
Yeah but the intent was explicitly less fangs and rings and they didn't raise the other purples enough to compensate
they didn't intend to
they wanted to both reduce fangs/rings and nerf purples period
which they did
push to do other better content simply 
I wish I could
im not saying its fun though
nerfs are never fun
but they did what they said they'd do lol
they probably had to decide where they thought the scaling started to go off the rails from where they would've liked it to be
They made them significantly faster and no worse loot
like
blanket nerf was best way forward but they don't want to anger their casual playerbase
they probably looked at it and said
we dont have an issue with 300s loot but 350+ is too generous
and we got the nerfs we got
i don't think there was any thought behind how toa would play out after these changes at higher invos, cause there's no reason to push hard anymore
No, if you read the words they wrote, it's always worth pushing the invocation higher :^)
i mean technically it is
they hit higher invos way too hard when they couldve nerfed lower invos a bit so higher invos didnt have to take the whole hit
its not
i dont think you ever hit a point as long as the scaling is still in effect
where you're getting less loot per hour by going higher
assuming you dont die anyways
pushing past 500 is just worse pph, dont get it twisted
The scaling for purp dist ends at 500
yeah thats what i mean of course thats worse if its no longer scaling
the only thing that increases is purp chance, but that's becaust stuff has more hp
ur legit griefing ur time if u add 5 mins of raid time for 1% purp chance
which is how it is rn
all of that is intended to be personal challenge and not worth going for if you just want profit
But it shouldn't be
it's backwards when invocations don't reward being pushed
u can be contrarian as much as u like, but 400/450s shouldn't be the way to do toa
This also is just the opposite of what Jagex claims
tbh i disagree i think generally speaking toa is less fun and they shouldn't be trying to convince you to perma farm over 500s
i think its a good reason to stop loot scaling at 500
it stops at 450 for most ppl
Always better to push up is what they said
u have to play well to make 500s worth it, and they're barely worth it over 450s
that was never true though
even before the change
you could turn on a bunch of stupid invos that would make it basically impossible and that obv wasn't worth attempting
idk how u can argue that higher invos should be less lucrative than lower invos
the whole point of invo system is to make it harder for better rewards
Because the raid was designed and balanced for low level casual
that is how it is, but it shouldn't be
So they made a poorly designed scaling system to try to appease the higher level people
idk devs are just clueless, i don't see it being changed either
gonna be content for pisslow irons that get to 400 toa and never go past it
Reminder that on release Jagex thought 300s were really, really hard
Drop rate scaling was just a bad idea

Hard enough to balance a drop table without the extra bullshit that invos add
wym by drop rate scaling
The purple formula's reliance on invoc level
Like the entire premise of toa
Id rather enabling extra mechanics that in exchange make the raid faster with the same purple rate
An invocation that speeds up the raid?!?!
WHAT?!?!
xd
Reminder that Colosseum was supposed to be "roguelike" which suggests things that actually help you too
remember when they accidentally made totemic totems have no attack cooldown like in the echo sol fight and then they fixed it
Yeppers
Was it even an accident though or was it just a result of doing it for echo
Like it was probably just the same totem enemy right
probably
Like if I were to design it I would probably have invos add mechanics and lower the bosses defense or something
im betting baba baboons having attack cd reset is also unintentional
I thought that was explicitly intentional
But they did the exact opposite where every invo you add makes the raid shittier
i mean that'd be nice but pipe dream, they're never redesigning toa
just bandaid over bandaid
Yeah
It's just doomed
They will won't even consider to look at or cap defense scaling
sooomehow yama achieved this
oathplate acquisition is better gp/h ofc but like i think bloodied blows is actually decent compared to normal kc?
its like what 3 minute kills solo
cause you do giga juicer dps
funny they say they learned that high def is not fun and then won't change it
like mf
change the number
I blame the people whining about accuracy not mattering
Problem is that they would need to rebalance the drop table entirely if they decide to decrease the time to finish raids
its not "that" easy
Well the big thing is they could undo the fang's special passive in toa
To give room for using literally any other stab wep in the raid
If they lower the defense
The entire raid is balanced around release fang
not sure why that gem came about without adding the fang passive to it or something, its basically non existent in the rooms it sucks to not have a fang
ironman opinion "it sucks to not have a fang"
😭
yeah u shouldn't be gifted the best stab weapon in the game
They did basically redesign the raid to mitigate the reliance on fang and shadow though. Like they're still massive but you can ignore mage pre-shadow other than p2 and you can keris kephri
Only part that really sucks without shadow is akkha final
Bofa baba
tbf they did kind of walk in to making a far too op weapon when like, wasnt it meant to basically be a corp weapon 
That's like changing tob to not be reliant on scy
Like it's supposed to be a raid, shit items aren't supposed to be good
Like dhcb of toa
Wasn't there on release, but can't imagine a weapon that's better than fang rn lmao
i wonder if 2.33t fly is useful for people w/o bowfa
What's that
method made on leagues for 2t weapons
Just rcb at that pt
Ppl w/o bowfa will have eye of ayak for akkha
And if they don't have that or a zcb then why are u at toa
You really think that's a pre-toa/bofa angle?
I guess before you go back for Masori/shadow that's probably reasonable
uhh is there a 3t fly?
Atlatl probably ass af ngl
saves slots on range gear 
just rcb ruby then
its honestly workable
the real cringer is gonna be zebak at that point
thought atlatl maybe better
atlatl seems to be bis up until like 350 invo at akkha
although its always better on shadows i thiink
ya dont doubt that
i just dunno why anyone would put themselves through it
just do cg unlock relaxed methods for doing just about everything you probably want to do at that point on the account
bowfa is like really similar to vw in that its probably not the actual best thing for almost anything
but honestly its great at being pretty decent for just about everything
Bofa isn't bis for literally anything is it
yeah if you include zcb and stuff i think its not the best for anything
realistically its probably the best option a lot of people would have for levi
and thats about it
After they reduced heavy def psure even acb is better
yeah im just sorta assuming if someone is at levi
theres a good chance they didn't get an acb yet
but thats just because they can change how they're spending gp and have things like
masori bp relatively easily
and that'll delete a lot of the reasons you'd want bowfa
would be different though if enhanced seeds ever crash
i wish they added more invos but itd be alot of work instead of focusing new content
The issue is adding more invos is also an indirect drop rate buff
hate how everything past 400 just has to slow down raid
So idk how they could ever do it
i honestly think they should've made 0 changes to the orb phase
erm actually it is BIS for levi for the 150 hp between zcb rubies falling off and enrage phase 🤓 👆
Wish we could !sight here
like the main problem with most of toa is that you just die instantly and get giga punished for a mistake
so they get one phase where finally you can fail and not instantly die
Isn't BP bis on that part
they didint even fix solo skulls though 
Ye
I mean is it even broken, maybe group is just way too lenient lmao
Group is afk
for all practical purposes it is, but bowfa technically better dps
its just to much 1shot imo like u die if u miss more then 2skulls
i calced this out at some point, i'll go re-check
I think it might depend on stuff like quiver
honestly idk what there even is to fix for skulls you can hit them for healing as long as you're not gonna like fumble
otherwise its afk where you just spam click to skip
Also new boots should push it further towards pipe I assume
just make it afk like groups
i am assuming BIS gear including LB
wn monkey hp fix
group is prob dumb but im not a fan of having a big 1shot at end of raid
i do think its a little bit insane though that its just like hey heres this really easy thing to do with 2 options depending on how confident you are
but god forbid you mess up
If you kill all but 1 you don't die, they could maybe move that to killing fewer of them needed to not-die
you can kill all but1 in solo and if you fuck up you can still skip
i just dunno how you fix that now without just kind of changing what skulls even do
because if you took away the damage then its just ??
should kinda be skipping anyway which is fucked but whatever diff topic
Wish they removed points for ss
scaling damage
One shots would be less necessary if chip damage was involved
But everyone bitches and moans about chip damage
Realistically they should just get rid of skull skip and incorporate the points into the boss itself, maybe make hitting the skulls give you points for the damage they do
Well
ya if its not a 1 shot it isn't a mechanic because there is no other damage
Ye
All the best encounters in this game have chip
if ur doing groups skulls arent really a mechanic thats what jagex decided on it
then solo they make it this super tight punishing thing
Yeah this is weird to me too, it's not hard but it's dumb that a single wobbly click just ends the run there
well yeah thats how the game is supposed to work
i stand corrected - with ddarts bp is slightly better. i think i was calcing with amethyst before
like
fundamentally the game kind of needs you to need and use your supplies
or weird shit happens
chips is fine as long as it isnt obnoxious
see prenerf akkha
something like vard is fine
like toa is a great example of the weird shit happening in general
otherwise you get hydra shenanigans
ahh yes nothing can do damage but if you mess up now to introduce any chance of failure
i think verzik p3 is the perfect implementation of chip dmg
i have to end your life instantly
Verzik,.olm, even nylo boss
pre nerf akkha more reasonable then vard imo
Chipping 16 was not reasonable lol
i don't love olm's chip since you can get absolutely fucked by rng jad swapping
i think it kinda works for olm because of how we do olm
atleast he doesint heal like i face tanked him fine just occasional keris spec
stay vigilant akkha with trident and he camps melee and chunks for you b4b 15s
you cant actually lose to it without making crazy mistakes
hell yeah
even if he does max you on his jads
you definitely can in solo CM
like vard also heals as well
but ya i agree it's fine enough for regs
he heals maybe 50 hp over the encounter
Vards chip feels really bad if you noodle when he's low
its really not that bad
i mean you kinda cant
like lol if we created some insane scenario where olm would max every attack and it was always off prayer
akkha can just decide you're using 2 extra brews or an extra keris spec if you're unlucky
well, could
the player can be equally insane and just 1:0 olm and take literally 0 damage
in response
kinda saw it more like baba changes where removing chip is like more of skill issue like p3 verzik
dmg is very reasonable if ur doing good dps and not panicking
that's true. just feels awful to get RNG-ed into cutting your DPS in half or worse
im only really fine with it cuz of hm they nerfed/required u to push raid lvls in contrast
true, but i'd counterpoint that people run nhn vs. always getting supplies in tob
nhn is fine me and friend were duoing 400s none of us had mrares i didint even have fang
akkha was fine
Wouldn’t be surprised to let you flick pray on as a reaction in a future update
Like they did with nex
honestly content that flicks prayer off for you 🔥
i wonder how that would go
lazy flicking with even less effort 
i feel like you'd have to be pretty quick to turn your prayer on with olm
that might actually be kind of better
it genuinely feels like a buff w/ divine severance lol
it would be a 1t react like redemption flicking it yeah
since you're likely trying to move when it attacks and you see the attack animation in the air
Felt weird at first to me bc muscle memory lol
and you'd have to click the right prayer
idk tbh i love solo olm so much it doesn't really need a nerf
clutching the kill with 16hp poisoned is so damn fun
im ngl i bet a lot of people would make more mistakes trying to react to olms attacks lol
like they'd fumble their 4:1 or whatever
the 3:1 enjoyer casually strolling to thumb with all the time in the world 
Take Torva and ignore range pray max chiller angle
But !potential
i'm getting the same numbers using earth bolt, chaos gauntlets, and slayer helm boost on task
i heard bclaws beat dwh i think
fr? i didn't think burn worked on hand
ye idk
Wasn’t it that bclaws beat a second hammer
Or was that CMs
i believe the mossy key droprate from bryophyta is wrong. its supposed to be 1/16. its actually 1/32. pls fix. did 1000 kills, got 32 keys. should be at 62
yeah many people are suspecting the drop rate isnt what they claimed it is
The plot thickens
pecan calced it to be
What level are you
when monkey hp fix
I did monkey puzzle 2x today first time since update and i didnt feel a difference at all
Confirmed tomorrow
Where did u see that?
goblin said he was coming in on sunday to fix it
he was personally moved by hoofi's constant requests to "fix" the hp of monkeys
Is this true?
all monkeys in the game will be having their hp increased
F
demonic gorillas are going from 380 hp to 475 hp
That is the worst thing you could have said to me
even after proven wrong that it's actually faster now he'll still complain

he literally got answered by goblin in like one second and he still does it
mods should just mute at this point
naw u can freely disrupt any conv and constantly bait in here, no biggie
but don't u dare call someone fat
Monkeys are fixed at 50 HP
They can now never have lower HP by any means
thats where we draw the line
no real why did they change that in lunar diplomacy
I have my theories
wait
so billybobs are getting 120 base hp?

free hp
with the new update elemental weakness update they nerf zaro spiritual warriors which use to have 200% weakness to fire and now a 30% weakness to air.....
loool they did
are you sure they're not still 200% weak to fire, because I think they had the fire weakness before elemental weaknesses existed
oh my god harm is actually fucking useless
nail in the coffin
oh my god how was bis nex kc too offensive to keep
are you serious
@winter hearth is it intentional that the zarosian spiritual warriors had their 200% fire weakness replaced with a 30% air weakness?
They were given 200% fire explicitly to give harm that niche lol
Surely it’ll change back 🤣
Unfortunately true
okay fatty
wait lol what?
guessing its just a big joke
lol anyone we can complain to about this lol i unblocked my spirital task cuz of the 200% weakness lol
Yea, with dragon hunter wand and weakness. You really don’t use harm staff at all.
T82 weapon? Just for giant? Maybe other weak monster that either 30% weakness or so….
Should allow 3 orb combine together.

have done 3 bryo keys this morning and 0 clues dropped, arent they supposed to be 100% from the chest?
i had beginner caskets in my inventory, but no clues so its not that
https://www.reddit.com/r/2007scape/comments/1llzy7s/do_obor_and_bryophyta_still_drop_beginner_clues/ looks like someolne else had the same issue
Not sure if this is due to a recent update and if anyone else has experienced this, but I've now experienced this "bug" b2b across 2 inferno attempts, thankfully very early on on wave 4 & 5..
The 1st scenario (image) was a nibbler showing as still alive on the mini map (indicated by the yellow dot, and the fact it was chipping away at the pillars HP) - But, it wasn't actually there so I couldn't attack it..
The 2nd scenario (video) was one of ther mini blobs (ranger) still attacking me, but not visible..
On both, after a short while the NPC did reappear so I would then be able to attack them, but obviously is some-sort of bug.
EDIT: After writing this, I realised I'm unable to upload images or videos to evidence the above. Can someone let me know how I can bypass this, or send to a mod so they can see it for themselves?
shouldnt be today but tomorrow instead for monke monday
Do any of the jmods know of the bryo mossy key droprate yet? i really want to get this master clue done.
wahts the clue step?
i dont know about droprate from bryo herself, but i got this from moss giants with wilderness slayer task in varrock sewers https://imgur.com/a/59Ra21n
update on this, i tried killing on f2p world, still didnt get a clue, either from bryo or the chest
how long did this take you? this is what im going to do now since the mossy keys from bryo are not 1/16. takes forever.
not sure, but this is what my tracker looks like since that post https://imgur.com/a/3WZmkxd
i got a moss giant wildernes slayer task and cannoning them in varrock sewers
doing every clue that drops
everything on that tracker is post update
wen monkey hp fix
Thanks for having the discord logo as pride, we all love bumming each other and glad you support it ❤️
Serious question though. You used to be able to run through boulders for baba the moment you get an xp drop, and your teamates shoot the rock same time as you.
Now you just get pummeled for running too quickly. Has anyone else experienced this?
what wep are u using
Bowfa
bowfa is slow projectile
thats why
does it work if u are 0 tile away from the boulder
ur teammates must have been killing it for u before then
if ur a few tiles away with bowfa u need to wait for projectile
Zcb doesn’t have this issue, idk about shadow but logic should say it doesn’t break immediately same as Bowfa

But yeah it ain’t new
Idk it just feels new to me because i used to immediately run at xp drop on solos but maybe i was just close enough for it to work
great news, just got a ddart drop so i can do nerfed monkey room without stressing a bit longer now
thank you for your attention 🙏
Ironman moment
thank you mr Bondie i hope the bots keep all items nice and cheap for you 🙏
.... ironman moment
Do baba last, salt the boss 1 shot the monkeys with bowfa
If you require d darts for ez puzzle you're doing something deeply wrong
are you suggesting i should 3shot shamans 
i dont bring range pot
dont have space
bondies dont know what they're talking about avg..
prepot 
doesn't bring range pot
complains 
damn i shouldve known u were worse than an ironman
terrible switch to add for 1 room
its alright just say you dont know what you're talking about
too much entitlement even by ironmen's standards
git gud
what if you just left baba last and used the salt then 🤔
then i dont have a pot boost for either zebak or akkha
likely zebak
bkaz the goat
You can ZKAB for akkha boost but no zebak boost
the problem is slowly starting to become clear
But zebak is easy so surely you'll be fine
Yeah, playing UIM is very restrictive lmao
you werent in fact two hitting before
im aware its just fun seeing all the bondies struggle with basic facts
good entertainment
why am i engaging
exhibit A
one shot odds are dogshit even in best range gear, let alone no prepot and likely no rigour
blud went from avg 3.2 bp to kill to 2 bp and still complains
anyway back into the raid 🫡 have a good day pingu
smartest ironman
are u always this toxic zapdos
weren't u gonna show some numbers
the other guy did
E something
1.9 avg hits instead of 2 
i believe 1.9 is a lower amount than 2
yeah god forbid u bring gear to a raid
curious how u use 1.9 (in good range gear) but won't use same gear setup as an argument for toxic
u either have the gear or u don't
how are you not getting this
if u don't have the gear then u got buffed, if u have the gear ur getting buffed
u can't pick both sides to suit ur argument
its a buff just more annoying
and partly coz of -2 waves
and less skill expression coz dont have to adjust for 1shots
zapdos just toxic
just 1 way switch a bowfa or something to 1 shot them
gives more time to fix puzzle etc
Is my guy still crying about monkeys
I genuinely dont understand the complaining. The raid is overall easier and man is complaining about possibly 3 shotting a shamen
You don't understand youre not a superior iron Man account
uim issues
u have to have less than 25 bp max to not 2 shot shamans, which is very impressive to do
all u gotta do is sip range pot pray rigour and u have that
it is fine i will be vindicated wednesday
also if u don't have it, how are u one shotting boulders at baba
they're 25 hp as well
accurate bp
Lmao
LOL
you're an idiot, hope that clarifies it
Does bp even have accurate? I never knew that 😂
why? i think accurate bp is rather clever
i think sipping range pot is easier and less tick loss, which u seem to be so concerned about
i can just switch to accurate before and after the room
well even if your monkey room is miraculously slower, you can afk baba and save your time then gz
and doesnt cost me a spot for noted pots
or you can entirely miss a whole puzzle fix and still be fine now
yus im aware
@chrome lantern can u give us the numbers on toxic + shamans in bis gear (no range pot) and compare

before/after update
hard to be superior
Does being superior include complaining about easy mechanics?
what mechanic did i complain about
im just complaining i need to use ddarts
simply make 25 ranged pots at a time and store them in your chugging barrel, then you dont need to carry noted ranged pots
the update killed it more than the bots
U dont even need d darts
reminds me of that one chatter in here that complained about pnm being not so generous with drop rates, turns out the only experience they had was trying it out once in leagues and dying
fortunately we are already filthy rich 
If your waves are slower with -2 waves, that’s crazy
who is saying that
You
where
yush in regards to killing the monkes
Explain what “worse results than before” means
i did it
u don't know what u had til it's gone... need my 18% purp chance back asap
honestly I was ok with our purple chance being in the gutter if shadow weighting wasn't on 50 breakpoint thresholds
and stopped at 500s
ya that is so shit
should be smooth curve
wdym you say typical ironman stuff i say typical main stuff
gotta be able to receive what you dish out mate
Complaining that the raid is faster, including the specific part of the raid you’re complaining about; just because you can’t 2 hit the monkeys without taking dragon darts or range pot
Is a choice
idk i find it odd the best pph stops at 500, like doing faster raids is categorically better than pf meta from before
im a man with a mission
i don't disagree it needed nerfs
but it's a bit too harsh
don't get incentivized to push
Is your mission to look likea clown
@timber drift Do not encourage rulebreaking on the server
i mean even the 50 breakpoint system is just more convoluted than having a formula that changes per lvl, up to 550
toxicity is fine mentioning RWT is not got it
Sit
@rare grotto u bad
you shaft everyone who was running an in-between raid
like 495 is trolling compared to 450
that's true as well. Though i think even if they remedied it and added a new breakpoint at 550/600 it'd have to be a huge jump to be worth it
considering u'd add stuff like pf to get to that point
i think you should just add 5 more RL easy solution 👍
You've been doing this for a while now, baiting other users into arguing with you and calling them toxic. Do not do this any further.
they are baiting themself sorry to say
Make a suggestion and move on
now this i can get behind
thralls affecting stuff at toa is annoying lol
i like thrall making arcane jump ngl, makes it easier to swarm second phase
vs praying for vw rng
u can just attack arcane while having mager thrall up and just start swarming, thrall will stay aggrod on mager the whole time
imo, they can just make a dirty fix - mage attacks below 39 operate as before and don't count
mage thralls won't proc, ranged ones will
people can pick
do you reckon they could let us pick which monkey room we would like to run
would be nice
The technology isn't there yet
Also the old one has zero advantage
It's just slower
i'd pick it..
I'll take the OG OG monkey room for an extra 20 invo
the one where you fight for your life 
Yeah make it current or the actual original but with the volatiles damaging other monkeys
would be the icing on the banana cake
i'll take it
mods
travel distance can be a bitch yeah
This is very accurate lol
Please delete the grand exchange
No thats where i get my bonds
Make Bank Sales Great Again
No thats just bad for the game in so many ways
So are pump and dumpers, scammers, website advertisers, etc
You think those wont just move to whereever all the people who have to trade will be?
I don't think he was serious
Grand Exchange is obviously good, he was just being funny
aaaboba
Fr. Let the handless players suffer
(Good amount of players)
Back when you actually had to switch each style for good results
I dont think blood fury is working on kree'arra it uses charges but dont think its giving heals
I believe they've said they intend to apply a hotfix monday provided testing goes well
Instruction unclear, shamans now have 500 hp
take just as long to kill as before the update
gotta actually try ur best to be slower than before
no jmods are even in the office right now, it's the weekend
so it's unlikely they shadow hotfixed anything
No league this year??? This is a crime against osrs players.
Tbh its kind of a good thing
you can go play rs3 leagues
They're kinda burning people out on the area unlock thing
There's really only so many times you can run that back and like not be doing the same thing you already did
lol funny rs3 dead but actually it usually has about 20-25k players online at a time
it takes two shots
especially when its always misthalin start
tiring
if the next league is the same formula again i simply will not be playing it
Gotta keep collecting my Dragon trophies forever, love leagues
i havent been around for every league so i have no sunk cost to keep collecting trophies, and theyre not bringing the trophies back so i never will
Idk why theyre even worried about bringing them back
Yeh thats fair, after getting the first one, it would suck not getting more.
Its one of those weird items you can only collect ones and its just locked from everyone else. Something they said they werent gonna do at some point
They already made dragon mean nothing
The list of people with 5 Dragon trophies is kinda small though
It kind of made sense when you were competing against people for it
Even though it wasn't a big deal then either
It is interesting that the only slight mechanical benefit it is impossible for irons to get is the death protections of ornament kits from previous leagues
For every item at least, they're simply point limited even if a new league comes along
Now I just grab one in 2 weeks and the league is over
i think i got the echoes trophy 3 weeks in
This was the estimated number of all Dragon trophies before the latest League, list is getting smaller each time to some extend
it's hard to keep innovating leagues
is the same thing every time
better to let it simmer a bit
leagues is so fun though idc if its stale, try a different playstyle area ect ect, they should be doing minimum 1 league a year, and honestly it should run twice a year, leagues is peak osrs
we have had 3 region locked leagues now
which means you could've done a different combat style and all different regions each time
the more they do these style of leagues (and the more OFTEN) they do them, the less people are going to play them
I can say if it's region lock again there's a 0% chance I play it beyond a week, if at all
And I got dragon cup in 2 leagues
and honestly I wouldn't mind if they ran leagues more frequently for the people who really want them but the issue is they use leagues as an excuse to not release any content for months
i think the ppl wanting leagues more often are a giga minority
like even ppl who enjoy leagues enjoy it because it's a once every x thing
if they wanted to run a leagues in the background for the casuals and the people who only play leagues, sure whatever, but it can't take away from development of the main game
it must be hella exhausting if u had it every year, or even twice a year
lol yeah can you imagine an entire third of the year having leagues going on
anyways the type of work they would have to put into another area lock leagues to make is interesting is work I'd rather see put into the maingame
yeah can't say i want the devs to go do something else rn, these changes they're doing are very welcome
hopefully they adjust some things next week 
back-to-back years of leagues already felt too soon when there was so few changes between them.
I tend to not put a huge ammount of time in leagues, because i cant play my main iron the entire time.
Why would i go for an item in leagues when i need it on main game
You can, just use another acc to play leagues
point of leagues on my iron is to get the items for my iron
I got 3m agi xp during last leagues on my iron
Untill we get jagex account league points
Can get all the reward pts really fast
ill only play till i got points for the rewards
It's not that deep
Same reason i only play DMM, but im glad they started doing DMM style rewards for it like leagues
But most people play DMM to swap gold lol
Idk, why would you play a football game with your mates when it doesnt allow for you to start a career in it?
Its just about having fun, drops are way boosted, and gameplay is so different, so its not really the same imo
ngl, I don't think 2 weeks to hit dragon cup is going to damper your main game grind that much
skip the first 2-7 days until people find out the meta and then blitz it
I normally only go for addy/rune and if the league is really fun ill stick it out till im bored. last leagues echo bosses was pretty fun.
I lost my cannon in the wildy, so i needed extra points the last league lol
after my first leauge i just could not enjoy leauges long term
Leagues 2 was novel and I was a noob, Leagues 3 was amazing, 4 and 5 were just repeat boring
leagues becamse shit when they decided every leagues would be trailblazer
leagues 3 got screwed over tbh
dumbest decision
restrictions in a restricted gamemode who could've guessed people would complain
i dont really know how leagues 3 worked
wha twas bad about it
the description of it sounds fire
no area restrictions is good
you got points to unlock content like skills and bosses instead
but people bitched that they couldnt unlock everything
leagues 3 was dope
but u cant unlock everything in trailblazer either
so it was changed so that you could just unlock anything defeating the point of it
cuz of the area bullshit
exactly!
i think one of the worst things for leagues 5 is that they literally never fixed the slayer helm bug
so it was just so much more op than the other picks
I don’t even think unlocking everything in leagues 3 is an issue, you just got to unlocking everything way too soon
Like if you unlocked everything, but only got to that point at like rune or dragon cup?
That’s good
Alternatively, having more freedom than just area restrictions but still not unlocking everything would be good too
Og trailblazer was great. But trailblazer reskinned and reskinned again was tiring
Yeah I did dragon cup in leagues 2 and 3
Can’t wait for trailblazer reskinned reskinned reskinned
Both were good for their own reasons




