#game-update
1 messages · Page 57 of 1
like the "im 2k cg dry" guys
lmao that shit is getting somewhat unhinged but
thats really unusual
i've only hit the 4x mark, but it was like a 250 hour dry streak

i think if jagex could come up with a good way to do bad luck protection its like
probably for the best just in general
i just have no idea how they'd do it
like i dont think anyone cares if someone goes 2x but it probably should have a mercy rule basically at some point
i can see how it's going to play out already
jagex implements some form of blm at 7x -> piss casual irons complain it's too high -> reduce it to 2 or 3x
-> impacts entire economy

as u can tell i love ironman and its grip on game design
well i think the bad luck stuff would be for everyone
i dont even know what the most unlucky i've been was
14 unsired for a bludgeon was the most recent one
thats not that insane though
No Masori chaps while on rate for 55 purples :/
@winter hearth
sorry for random mention but did you guys actually update the yama elite clue rate, me and my partner both have a 1 in 100 elite clue rate
What's it supposed to be, it's pretty likely to see a lot of variance
ironman tag
masori leather + arma component
im just waiting on them to try something really crazy
not the first and last time jagex have made a mistake of drop rates, its on the <1% chance so im just asking
like a raid coming out and all of the drops can break down and be turned into each other
lmao they try to reinvent the wheel for drop rates every time some crazy idea is coming
Time to mine amascut shards to make Masori strips to combine together into Masori chunks to make into Masori slabs to make into 1/10th of a Masori item
im not even kidding after looking at vials of blood
im surprised they didnt add like twisted arrows and shadow runes to cox and toa
yeah the only possibly reason you guys could be dry is that they changed the rates
no other answer
i mean if they're both sub 1% chance of the rate being what they're seeing and they have a decent amount of kc to get those numbers
thats probably the best you're going to get from players to ask if something might be wrong
short of like
getting the wiki involved
i guess you could seek more people with significant kc post change
for someone with the name data you are incredibly thick
not here to speculate which is why im asking an expert community jmod who could find the answer 😄
The rates 1/30 you're just unlucky 😊
indeed
Ty
Has there been a statement on if they're keeping akkha final phase the way it is?
goblin responded on twitter to a clip of akkha final phase saying that they may have overcorrected on the amount of orbs removed
thank you
It did seem a bit excessive, but will they change it prob not.
i hope not
also the raid doesnt overall seem faster at all...
as fast as they claimed while gutting the purple rate in half lol
does anyone know why Bryophyta takes so long to respawn after killing? feel like needs to be a edit to spawn timer for it.
she doesnt naturally respawn, you can leave and reenter the boss room, or you can attempt to open the chest (doing so will respawn her)
bryo/obor update is a mess
monke hp fix wen
ohhh makes no sense why they would coded it like that.
change seeds back to herbs at COX!!!!!!!!!!!!!!!!!!!!
no, go do yr farm runs
already done
does having a moss giant task while killing bryophyta incur the same droprate changes as the iorwerth moss giants? ie. 1/16 + 1/60 (slayer bonus)
or does having the task treat it like all the lower level moss giants, where your key droprate is not cumulative and set to 1/75 statically
probably unaffected entirely by your task
not sure about that because bryo is a valid moss giant task target
was, rather months ago
well the rate was unaffected by moss giant tasks before, and they didn't say in the update that they changed it to be affected
if they did change it, we have no idea how yet
before december 4 2024 you could stack the bonuses and get 1/150 + 1/100 + 1/75
not at bryophyta
bryo's always been 1/16 for a key, unaffected by slayer tasks
if they shadow changed it, we don't know the details
yep and if they changed how it works at bryo yesterday, we don't know what they did
ancedotal evidence suggests they might have changed it
need larger sample size
bunch of people saying the drop rate doesnt seem to be 1/16
a good amount of those bryo kills were no task, a good amount were with wildy moss task
i've only opened 3 chests and got 2 keys from it so far. could just be on the good side of luck
i do have the wildy moss task rn
granted i'm f2p at the moment
yeah thats such an extremely tiny sample size there are no conclusions that can be taken from it
Does anyone know if the drop rate for keys is still 1/16 from obor/bryo?
according to jagex it's 1/16
Thats what it was before the update. I hope it is the same, but I am going dry af for them, and sounds like im not the only oen
we dont know any details if it was changed
moss giants should still drop the keys too
yea im 3x dry if its 1/16 so im gonna hold off until they confirm
and yea they do but this is more chill. I hope im just dry
i'm gonna test a little bit on the wildy moss giants in f2p with a task. hopefully it's 1/33 again (:
ohhh yea I heard about that, gl
i'll be in 301 at the wildy mossys
omw
they updated it?
also cool crab
probably not, but I am going quite rare if it is 1/16. and thanks 🙂
why the extra d?
Someone already took Maryland lol
does Maryland_ not work?
because " _" its at the end right
thats taken too. Ive also had this for like 8 years so I just keep it!
very nice state
Agreed 😄
one of my good rs friend lives outside baltimore
wen monke hp fix
fixed how?
no when..

What what
A couple people are upset that despite the guaranteed max hit for the correct style, shamans and cursed baboons at Baba puzzle room are now 3 and 2 hit respectively for the blowpipe using less than dragon darts and without boosts. These were previously possibly 1h pre-update.
It's not bugged or anything so "fix" is very inaccurate. They moreso want a nerf to baboons.
Shaman are terrible now and they absolutely slap with the magic damage
It’s not a bug; it’s a feature!
I usually bring chins so there usually arent enough thralls for the shaman to start slapping
was <2hits before usually often 1shot almost always 2shot
plus using volatiles to blow em both up
Yeah i usually ignore melee nd let volatiles kill them for so i can focus on everything else (when i solo mainly)
Which basically means range everything and poke the rangers
had to start using dragon darts to kill shit unpotted
need masori to fix
jagex i demand masori top next chest as an apology
Oh UIM I see
nerfs a nerf 
I just feel like it’s the same issue you’d have with boulders anyway
again, you can use lizardkickers which is probably like 1 minute to get tops
u can put bp accurate with avas
brother im not detouring 2 minutes each raid
+1
Ok then use it on accurate in monkeys idk
or they can fix the room
It’s not broken
Lizard wat?!
It’s nerfed in the sense you take way more damage but the rest is fine lmao
Needing good gear to go faster is perfectly balanced
so its nerfed glad we figured that out
i need much better gear than before to get the same results as before
actually, still worse results than before
not just me btw
everyone
you literally already got answered by goblin and you keep spamming the channel every hour
Believe it or not, I have done ToA, I’m aware it affects more people
I have a midgame GIM as well
so y u yappin u gotta join the fix monke movement
why are you talking to me as if im wrong in asking if they can look at it
not when
They looked at it and intentionally put it in that way
yall mad over nothing
im a paying customer asking when they are gonna fix the bad design that nerfed the room for almost everyone
Is baba room easier or harder 
right nerfed room where theres -2 waves and baba does zero damage so you can fuck up the room infinitely more now
Brother, the entire point of the sweep-up was to nerf ToA, just look at the loot changes
literal skill issue
I’m pissed they made Masori 20% rarer in 500s but it was necessary
Is hoofi Rays alt?
clams
whatever behaviour you're showing here
im a simple man i ask when fix monke
yeah it shows
Alright I have chosen to define your behavior as hostile, gg
xd
lmao
it is in reply to hostility
If you think that’s hostile then idk
yeah it shows
if ultimate ironman is too hard to play for you or the content is too chafing, there's the option to de-iron
gonna nuke my ddart stack
I guess if you thought you were being hostile you’re pretty bad at it is what I mean because I didn’t even notice
its clearly impacting your quality of gameplay
My reply was entirely a joke
dont think its hard just dont wanna nuke my ddart stack where i didnt have to before
gl on your midgame gim chief you'll get there some day
?
i am wishing you the best of luck on your midgame group ironman, hope that clears things up
Just confused by the last half
yeah it shows
Been watching my TOA friends say baba is harder now.... so they go back to red-x im like????????
one literally died trying to sit on the coffin an then baba did a shockwave an he ran off it to dodge an got hit a 99 XD. im like bro stop trying to setup red-x an sit on the fucking boulder.....
Boss does no damage and the monkeys have no tick delay on killing them..... how can you literally not have an easier room lol
The person they were replying to was talking about Baba. Please dont lash out at everyone because of your frustrations with the update.
People dont have to like or support your feedback especially other players. You of course don't have to support their opinions either.
Tassili didnt comment on your feedback at all
i'm aware but the fact of the matter is they started being rude about it
So lashing out at them is completely unrelated to the negativity towards your feedback
it goes both ways
yes, sorry tassi
speaking of baba theres no indication of where the bananas will spawn and they spawn 2 now not sure if intended
maybe moderate when others do it too then 👍
can't take this seriously now unfortunately
Lol
Then commenting on your feedback is different from randomly telling a user "No one is talking about baba" and just lashing out when they havent even said anything to you
Same way I didnt moderate on you early harassing others because I tend to give people a bit of leeway. I understand things get heated.
But Tassili was completely unrelated
source?
ya and i said sorry
now you're just making stuff up
time to be consistent chief
What do you mean? I just replied to the comment on you insulting others
i understand i come off as crude sometimes but again that goes both ways
they can not like my feedback or disagree but no need to be rude about it
leeway for thee but not for me
Where is the comment of them being rude? I see etube telling you to range pot, use accurate in monkeys, and needing good gear being fine. What was the insult?
I just said I gave you leeway earlier for your insults is that not leeway for you?
How was the room nerfed for everyone? It's easier than ever before across almost all metrics
Shamans and Cursed require more hits to kill and thats about it
more hits to kill on average
Its moreso a problem for bp than people using bowfa or something else
Yeah but it's consistent and that's really not a big deal
I also dont find it a big deal but it is for some users. This user is UIM
according to you
So it impacts them more
eh you also cant oneshot shamans with bowfa for example
it's just a straight up nerf
Asking you "what do you think hostile means" is not an insult, while "skill issue" can be again, I give people some leeway just as I did give you.
people can get heated in a discussion
kk soz
its all g, I get that you're frustrated but like Goblin said it's something they'll consider changing
Hopefully by next week they have enough data from the changes to justify nerfing the hp a bit
I do think it was a bit... weird to say they got a slight hp increase when it went from 12 to 50
not particularly frustrated with it anymore mostly with what i said earlier
They can maybe add a "critical hit" mechanic so that sometimes it rolls a chance to 1 hit with bowfa? 🤷♂️
have to use ddarts its shit but not the end of the world
technically we already critical hit since max hits are guaranteed now 🙃
Since max hits get that fancy hitsplat
True true
I mean like with keris on scarabs. But imo if the whole path is overall easier, i dont see why the puzzle should change
Im personally fine with it since it does give incentive to bring more switches or use bowfa
Despite the hp changes I did find the room a lot faster which was a common complaint iirc
a common issue with this is removing skill expression from certain aspects of the raid
So thats nice, baba puzzle doesnt take as long
adjust for 1 or 2 shots is much more skillful than 2shotting every time
same with baba just completely getting gutted with no prayer hits
kinda just removing methods
i get that it can be bullshit sometimes tho
Id say the skill expression now is from rapid gear switches rather than just waiting and reacting by clicking again or something.
Do volatiles have a chance to 1 hit summoners
To be fair, with backpack and dragon darts you maybe are going to lose 5 ddarts per raid at baba puzzle, not the end of the world
It’s not a nerf when the room is faster though
going in circles here
Funnily enough, the time for waves is faster for both solo/teams
Now you’re able to get 1:2x waves in solo, saving like 10s-15s
Only really impacts non bp users or weird accounts
While bowfa did 1 hit them before, killing with a bp varied hit wise, which has been made more consistent
i feel that is more a product of the -2 waves
potential speed will always be higher with ability to oneshot
i hear you consistency can be nice but i feel the current hp values disproportionately affect some accounts or lower geared people, or even higher geared people with always haved to 2shot cursed and could with some tweaking (hence im asking when)
could be better from a design standpoint
trying to put it more succinctly
for our avid reader
which is always gonna be a problem with guaranteed maxes in cases like these, specific breakpoints (as opposed to before)
Tbh I don’t mind 2 shotting them because it’s consistent. I don’t think their focus should be for interesting accounts is all
Overall wave times are faster so it’s still a buff
In teams it’s just as nice
gotta seperate those
even higher geared irons can not always get 30bp max for cursed
Removed 2 waves and I’m not wasting extra ticks killing the shaman (which wasn’t consistent)
making it guaranteed 2shot as opposed to like 60% oneshot most of the time
but you dont waste extra ticks, was like sub 50% to oneshot shamans
so 2 hits almost guaranteed and 3 is rare
i feel ppl are just ignoring that fact
Rather go for consistency over rng
We simply disagree is all
I don't think 1 hitting them consistently is good game design either though
Having both is just way too strong
If they wanted to change it, I wouldn’t mind it yes. But I also don’t mind if they don’t as well due to faster waves in general plus a consistent shaman/cursed
Yay i was looking for a TL;DR and you read my mind

almost as if the hp fixes are weird
Plus I have no sympathy for folks that bowfa waves as well 🤝
same but ppl with bowfa in general
is bowfa BIS anywhere?
according to bowfa users, its bis everywhere 🙃
Bowfa is never bis. But its always top 3 in places that its useful
No
yeah why tf were shamans so low hp even
aren't they meant to be tanky
pretty sure their design was deal with these quick or suffer
sunfire splinters below 200gp
but who knows
what a time to be alive
just blessed my quiver the other day for 33m
I spent like 140m on release to bless 😭
Then they said hey what if blessing it is pointless and you can just shove shards in there and it'll eventually bless itself over time
Jagex we need splinter sink immediately

Quiver needing to be blessed was so dumb
I spent 66m to bless mine about 3 months ago
Everyone knew it was just gonna be bot farmed to fuck
time to remove splinters from wave 1
I was so excited to get double DC last night only for me to realize splinters are 198gp
I mean it’s still good money i guess
yeah on the mmg its still the “most consistent” money maker. 9.8m per hour. But it was 15m per hour not too long ago
Should of been done ages ago tbh
surely bots wont figure out wave 2
they're not guaranteed from wave 2
and completing wave 1 and wave 2 is twice as long as just doing wave 1
👍
no stopping the bots, can only make it not as easy as it currently is
its a good place to start but it wont prevent the botting
which means it only affects actual players
well i mean it does actually mean a lot more work is required for botters
and IMO, a bis cape being also one of the bis money makers is dumb as hell anyway - no matter what it will always go down in gp
Are there dead ass wave 1 colo bots? Is this why sunfire splinters are sub 200gp?
a script to farm colo is a lot more complex and has higher level and gear reqs than basic ass scripts farming wave 1 with cheap gear
"more work for botters" just means simplifying something as much as possible once and letting a computer do the job for however long until ban
if they combined wave 1 update with something like you pay 500k per death no matter what items you have, then maybe it works out
"more work" means more time they have to invest into the account, meaning more time for them to get caught and banning, meaning more time required to get a new account ready to do the content again
again, would be a great first step but at the end of the day nobody is wasting their time doing this, it's a computer
even if it manages to get rid of botting at colo, they just go elsewhere, where someone else complains about bots ruining their gp/hour
you're pretty much just arguing that there's no point doing anything to combat bots

Wave 1 farming by bots more than likely provided a majority or supermajority of the splinters, which is why they’re so cheap as it’s a one time infusion and quiver charges don’t decrease 1:1 otherwise.
Arguing for wave 1 farming to exist in any form instead of being better to complete colosseum is a bit 
Guarantee 1k-4k splinters at 11 would be better than 50 at wave 1 for longevity and more real players are bringing that in.
Dumb argument. Less people care if bots devalue boring content
But bots farming w1 heavily devalues one of the hardest content in the game
It makes no sense that w1 farming is even an option
What I'm concerned about is jagex has not commented on the splinter issue at all
Someone needs to ping goblin the next time he's on or smth
they're well aware of it existing, you'd be silly to think otherwise, they read reddit and chats on the regular and play the game themselves 
They certainly are aware of w1 existing but what they haven't done is commented on how they are losing 50gp value every week for the last month
While they have commented on specific items that will be addressed in the sweepup, the free fall here started after their plans were announced. It's likely the sweepup will do nothing at all for it
And most jmods definitely don't have quivers
Not having quivers doesn't mean they don't know the content exists, or if it's botted (or just gold farmed) heavily etc
It's a much more urgent issue than shit like manta rays
The sweep up also wasn't aiming to clear up botted content
it was aiming to rebalance drop tables etc
it's like, an entirely different issue 
Okay well they still haven't mentioned that they are going to address the issue
Ok
Why do they have to
They don't mention they're gonna adress shittons of stuff
W1 is a drop table issue
yeah theres only couple examples like sw where botting is the reason for drop table being changed but its different issue tbh
It's not - a drop table issue is something being too common from a source. Currently the only source (realistically) of splinters at all is colo
if you think otherwise that's fair but I think that's silly and there's no point arguing with silly 
Splinters are too common from w1
W1 and farming the real Colo are not really the same content
Thought you weren't going to talk to me anymore 
Also their dumb fuck unpolled iron change is half the reason for this problem
You're right I'm out
Standard main upset his bank lost a lil value so he needs to grind for 20 hours more to afford his next upgrade, get in the hamster wheel goldie 
The antelopes that drop the shards were also being botted like crazy last time I was there :/
i mean are you sure that's not just people doing hunter rumors
I mean im not sure that x123uxasdwa might be doing rumors
would make more sense to see a bot just doing it to train hunter rather than specifically to farm splinters
wen monke hp change
Is still like an 800k/hr or something content to bot
And adds a decent amount of splinter into the game
really? its that many splinters?
so not that bad then, ive done some sunlight antelopes but not a lot, thought it was worse
Completing the actual Colo is about like 12-18k depending on your rate
So wave 1 is still hella unbalanced
To the point where likely more splinters come in from w1 than people doing the content
so outside speed running colo is dead content now, real?
Still by far the best gphr that isn't unique reliant
Probably about 12m/hr still with decent clear time
not bad yh
Maybe, but i'd argue that people care about the content their doing and I'm sure its safe to assume that more people doing things other than legitimate people doing wave 1 resets, or colosseum as a whole, for money.
Probably a pretty safe bet to say that more people care about zulrah uniques going from 6m to 3m because of bots vs colosseum making 20m to 10m because of bots
Either way its bad but at least its funneled somewhere where it affects less people
Game integrity is far more important than brokies being able to afford stuff
Also just to reiterate in case it got lost in the sauce, its definitely still worth doing
Could maybe even make the argument that wave 1 reset bots are better for the game than full colo completion bots because they dont affects the hiscores and both still bring money in the game that wouldn't otherwise be a part of it.
Zulrah uniques impact almost nothing at the boss
And it's a 10 year old boss
Colo is speedrunning to 1gp splinters
Within 2 years
The situation is much worse there
and we think thats because why? Possibly its because more accounts use things like trident (which cant be blessed) than the amount of accounts completing colosseum and/or making sunfire runes in order to maintain splinter prices?
surely that cant be why
bots help, sure, but its not the reason splinter prices are going into the dirt - its the reason they are going in to the dirt faster
The two major reasons are bots and the stupid infusion change
if it werent for ge tax, the same thing ultimately would have happened with arcane/dex prayer scrolls.
items that are one time use for perm unlock, eventually a majority of the players who are going to consume the thing aren't going to be able to maintain the price since there is a cut off of when they need to keep consuming
pretending like colosseum is immune to that is wild, regardless of bots
But when you look at the supply of splinters it's definitely mostly the bots that are the issue
The amount going thru the GE is significantly higher in the past month
And that coincides with them crashing
Bots have been running rampant the past couple months
Look at aldarium
The only reason it went up was cuz it was name checked
So people expect jagex to take action soon
But last I checked it still was gigantic volume
Mixology has been bot paradise for a while. Biggest slap to the face was when the jmods went there during the bot busting stream and it was empty 
Fire and true as fuck
because even if it was affordable from the get go due to good drop rate balance,
lack of game integrity would just makes dogshit since bots
Part of the issue is that they want shit to be accessible to prop up numbers, but that invites bots
Always for game integrity and longevity over other things
Correct, but how long did it take for cox to reach that point and why does zulrah bounce back more than anything else?
It’s because they have item sinks in game that are ongoing and not one time sinks. Splinters are effectively a one time sink because they don’t drain 1:1.
Hence why I look down upon some folks chatting here 👀
Yup bots shouldnt be replacing the grind of players trying to make some money
^^^
And if they are because people are so lazy, maybe we should look into fixing it
Like blood shards, add a blood shard source to a vampire boss for morytania grandmaster
I'd argue that most new quivers anymore aren't blessed and that the sink still exists but my god quiver consumes them super slowly and it doesn't work on half the weapons
80 hours of pvm and used 5k charges
Like why is it acceptable that venbow doesn't even use quiver charges?
Despite benefitting from the buff
Quiver charges are insanely slow to deplete
And they don't need to be blessed anymore to not "waste" charges
At this point just drop them blessed and delete splinters
They're used by Tonalztics (lmfaoooooo) and Sunfire runes. That's it lmao
i feel like jagex balanced the quiver charges around the assunmption that most people would bless it even if it wasnt worth it to do so
They could just up the consumption rate by triple or something
my take on this tbh
I’ve charged them once on release
And it’s barely dented
im 5% infused
I have to believe that the people who do bot work are busy with other stuff cuz they've been rampant
i think it would probably be like 15% if venbow consumed charges
Spent around 150m for the blessed quiver
It should be all ranged weapons if it benefits
It’s so dumb
300m because I died twice unparched 

They could just have made them a recipe for more things and also made them more common from other places, with quiver turn in guaranteeing a large amount
i think quiver should always consume charges, and just have it only give the extra +1/+10 if ammo is consumed
or whatever
No wave 1 farming, but have activities across Varlamore drop them in decent amounts
so that blowpipers are paying the tax
blowpipe not paying charges is a big part of the problem
Nooooo bp can't get +1 ranged strength from difficult content it can only get +3 ranged strength from buyable content!!!

I hate what they’re doing
Like why the fuck is it always +1/2/4 for difficult content
And then even more buyable
Gaps literally need to fucking exist and there’s no better place to raise the ceiling than buffing the likes of quiver and infernal cape
is it so you can exchange it for splinters or something
No
why woulkdk u ever want to give up your infusion
You trade quiver for splinters at npc
yeah i know
but i was assuming maybe u cannot exchange a partially infused quiver
i cant see any othe roptiont o have a dialogue that just loses your infusion lol
Like, let’s be real, fight caves and inferno have a massive gap and if they buffed infernal cape to 12, you could add a middle ground minigame that is 8 
personally dont have an issue with inferno cape, +4 str is decent
+1 rstr is dfumb tho
i guess it does have the multiammo utility
which is quite nice
altho still not what it was proposed as lol
Quiver should have never been permanently blessed 
its cuz fo the ironmen
id pay sunfire shards so i could run old monke room
Quiver is +1 over assembler
okay i'm not confused, it's +4
And the accuracy doesn't
Extra accuracy
Basically they wanted it weaker on bp
So for bow and cbow it's +4, for bp it's +3
they could done +3/6 and it wouldn’t have been an issue lol
but that would mean they can't do +5 for next upgrade
it does seem weird for bis ranged cape to not even guarantee a maxed hit
compared to infernal cape, which always guarantees a max hit over fire cape
Range has better scaling
With the weapons they made
BP, tbow
And much less strength available
Since anguish, have we’ve even gotten a single slot that was +5? Masori as a whole exceeded this, but I don’t think anything else has even that high
Half a max hit is really small though I agree
Even melee often gets +2
I'm not even sure tbh
Twisted buckler
Instead of 4
I try not to follow bis upgrades and just rock w/e looks cool cause, most times, its usually the same thing or at least not enough of a difference for it to matter lol

They have to give half as many range upgrades as melee to keep the parity between megas
Cuz BP so fast
And tbow also scales harder than scy
And that's why mage gets 1% magic damage... Cuz shadow is dumb
mage getting 1% mage damage isnt even true
they are shitting out mage damage faster than any other style
You aint catching me looking like a fool with mismatched armour, I've done my time sir!
I'm just looking at ancestral vs virtus
ancestral is 3% tho
You're right that they're not being restrained about magic damage in the delve
for some reason, delve is only cautious for melee
Gauntlet and boots
I feel like melee is the only progression they're happy with lol
Gear gives bonuses at low levels
Range is something for bis or basically nothing
Mage damage is like a farce outside of shadow
(and occult and torm)
Ranged unfortunately threw most of its str bonus on ammo that’s why
as the initial balance measure
Oyeah I forgot ammo
But there's zero progression for mains you just buy the strongest ammo lol
Which also makes it so funny why people cope about not using dragon ammo
Which gives more strength boost than the entire rest of their gear
Idk, the scaling in this game is a mess imo
Shadow was a short term fix that long term screwed them over
I'd rather they like doubled the available mage bonus on gear and scaled the weapons back or smth
Ranged and melee were simply balanced differently 
If they want to similarly distribute the ranged str bonuses from ammo out like they did with shadow/occult, Jagex could
But ranged is fairly healthy atm
And you can always make ranged gear that is X ammo only
nah buff quiver
Plinx made a suggestion for it
Preach I been saying this forever. Not using d arrows is same as not wearing an anguish.
Buff sunlight Hunter crossbow!
Yet jagex won’t give a method to irons to obtain d arrows
Thats fine
Always can deiron
Whats the point of d arrows if you can perma use them
Soon as you said that anything that follows is discredited
True
Just deiron yeah
What’s point of ameythst arrows if you can perma use them. What’s the point of having sharks and brews and other consumables if you can perma use them.
If mains can get dragon ammo then irons can to
I mean, i think skilling resorces are way to easy to get
The methods exist
But thats me
You can say that when a new bis ammo comes out that is not buyable.
Won't happen
They don’t, not one that is not rng based.
Mining amethyst is RNG too
Hmm, i guess i wouldnt mind a way to get dragon arrows, but i like gameplay where you gotta find whats best using your resources on
No it is not, if I set aside 1 hour of mining I will come out with atleast 1k arrows. If I set aside 1 hour of duke or Colo I will come out with possibly nothing. This is not a healthy or good way to do consimables.
True, technically possibol to not get a amethyst on 10 hours
You're not guaranteed to get a single amethyst in an hour
Just do 10000 hours of colosseum and it will even out just like amethyst does
Not even sure why they are protecting d ammo so hard for arrows only, meanwhile bolts darts and jav heads are shit out everywhere. And d bolts are like 4.3k each atm
You say that but a new ammo is something they can power creep next. And it’s about time we got new consumables outside of gear.
That’s not what he’s saying at all lmao.
Not matter what, you will need a difference in ammo strength or there’s no reason to use dragon over rune.
What Como was saying is that there’s little to no progression because most of the str bonuses is on the ammo itself and not gear.
even if you reduced dragon ammo from 60 str to 30 and then split it up amongst ranged armor and the ranged weapon, you would still need a gap between dragon and amethyst
Ofc all the range str gap is on ammo
But 5 str between Amy and dragon is same as not wearing an anguish or 2 pieces of masori
Melee has all the str bonus in neck gloves and ring the armor is piss weak
Which is why the gap between oath and torva even using a non slash wep is very tiny
Magic has same issue as the gap between blood bark and ancestral is also extremely tiny unless you have shadow and that’s because shadow triples every bit of scaling
So if a piece of magic armor has a 2% gap the shadow makes that a 6% gap
Me not having ancestral and using virtus with my shadow is same as missing 9% magic damage 😦
You’re still not getting it - this gap you complain about will still exist on dragon ammo vs amethyst ammo even if you moved part of it to armor.
It’s like complaining there’s a gap between Blood Blitz and Blood Barrage or Fire Surge and Fire Blast.
No u see Ironmen should be allowed to use iron arrows with no DPS loss
B/c they are iron men
Irons should be given a way to process end game ammo to not suffer a dps loss
If I need dark crabs I go fish them.
If I need p pots I farm the mats
If I need runes I craft them
If I need arrows I ????
It’s interesting we have an entire skill to creating arrows and you can’t actually make d arrows without rng drops
Except you can fletch them
You just don’t want to gather the materials

But on average you'll get the ammo expected over a period of time > 1 hour
If they made a method that wasn't rng, but was 1/2 the rate of current dragon ammo acquisition, are you saying you'd be happy with that?
It was the same for runes too lmao. You had a skill for it, but most just defaulted to shopscape/pseudo GE.
Like, where do you get seeds from? That’s right, PVM.
Simply because it's "not rng" is that what makes it acceptable
Because I think that's just kinda ridiculous
Go do the content to get the ammo, the rng we're talking about isn't a 1/500 drop it's like 1/10
There’s functionally no difference between hunting dragon arrow tips and ranarr seeds side from the fact you can’t steal dragon arrow tips from npcs
You can’t gather the materials they are rng drops.
so are ranarr seeds

The only difference is how common vs rare they are, which wasn’t your argument at all
stop obitching an run some colo
I prob have more Colo kc than you lol
1/9 from ToA for a few hundred ddart tips
1/3 for like 250 dragon arrowtips from Colo
The sources are there and the rng is not very rng
Going dry is like 10kc
Long, sure, but do enough and you'll be hitting the consistent rates for ammo
Right forgot it’s one of the best normie money makers
Going back to this, even if you could make 50-100 dragon arrows from scratch an hour, you would still complain.
I know this because runes were the same situation.
Irons just love to complain until they're back at shops buying shit like a main to get their resources 
it’s never been about it being craftable from scratch for you; it’s about how many you get can per hour.
If Duke was shitting out 1k dragon arrows an hour, you would be elated.
I know the dishonest ass mentality you have, Tass
He shits out like 200 an hour tbf pretty good source
Since you don't use them at all there
If the complaint is I'm sad I have to do pvm a lot to get the best pvm items then sorry man that's just like
How it should be
The 2nd bis is easily farmable from consistent places
Just go do the consistent slightly worse thing if you're afraid of going dry on the best thing
it's okay for everything not to be a common, grindable supply
Tbf its just a him issue
that's why the original game mode has trading
You are right, it’s not enough to justify doing and thus everyone ops for ameythst. And if a consumable invokes that mentality then it’s not in a good spot. Ex scythe charges and blood runes.
It's a big reason why those 2nd bis things were even added
And let’s play with the idea of convertible dragon arrow tops.
The main reason I don’t like the idea of any bones besides superior dragon bones being converted is because of how common dragon bones are.
It would kill amethyst if you converted 1 bone for 2+ arrow tips.
I’ve probably pumped close to 50k dragon bones alone just from noted pvm drops.
Ameythst is already dead lol it’s an Ironman ammo
Lolwat
what
You act like broke ass Irene mains don’t use it lmao
plenty of mains use ammy
are they stupid? Yes. But they’re broke.
If you can’t afford 1.5k per arrow then I dunno what to tell you
Esp if you have a tbow
most mains don't have a tbow?
i don't even understand what the point is you're making

Downgrading your anguish to a fury would be less money and same dps as swapping to d arrows
i use dragon arrows with my bowfa and i actually end up using 0 arrows, its a cool trick
Why the hell would you downgrade anguish??
You wouldn’t but it’s the same dps
No seriously, why the hell would you down anguish and INCREASE your hourly cost for the SAME dps
???
Poor mans ammo
i confess i've lost the thread here
He’s lost the plot ages ago
think about how many dragon arrows you can buy if you sell your anguish
Only 5x the traded amount daily as dragon ammo definitely dead iron only ammo!
I’m gonna sell you to the cartel

🥱
If you own a tbow and can’t use d arrows on a main then I dunno what to tell you.
if you never acknowledge that you were wrong and just keep saying new wrong things, it's like you were never wrong at all
it's brilliant honestly
There's a shitload of people for whom the minor dps decrease of amethyst is "worth" the cost difference
In many places it's actually efficient gp/hr to not use dragon ammo at all
Who. Said. Anything. About. Tbow.
Jesus PirateSoftware 2.0
we're all still out here talking about the last wrong thing, but he's already danced past it and is on to something new
You don’t need d arrows if you don’t got a tbow
we are FOOLS

venbow can fire dragon arrows just fine btw
What you gonna shoot them from? Venator bow I guess
scorching bow exists too
Unironically true
Ok yea scorching and ven bow
3rd age bow
Idk why people expect restricted accounts to have access to the same thing as unrestricted.
UIMs are permanently crippled in terms of gear and they’re mostly happy about it.
There's also this super accessible weapon with really good dps that can use a different dragon ammo
And yet a LOT of people still use amethyst because the price difference: dps difference is just very often not worth it for anything less than raids or top 10 moneymakers
Amethyst is a fine middle ground for people of all account progression
Whether that means endgame irons who cba to grind out the numerous dragon ammo sources
Or mains who don't get a gp/hr increase from using them
Restricted from ge and trading is not the same as restricted from accessible end game ammo esp if you went though the grind to get to end game.
Ngl, i'm surprised amethyst is so cheap for how awfully slow it is to collect
it's because people use amethyst as afk mining training
You seem to confuse iron restrictions with them being ok thst the game world itself is restricting them.
i would assume someone who makes an iron wants the world to restrict them
lmao
otherwise they would make a main
Tassili won't be happy until there's a shop selling dragon arrows and dragon darts for 1m/500 pack (so he doesn't have to click as much)
just deiron
You seem to be confused about Ranarr seeds and dragon arrow tips both coming from pvm.
and you don’t bitch about potions.
the point of iron, i thought, is you see the game, and say "i don't want to trade," and then play that version of the game
Ngl, it would be pretty offensive for him to use d arrows to get reddit tier times. It’s good that you can’t always use bis
no theres genuinely people who want this
I see I need to add 2 more to block list as their only meaningful answers is de-iron and go farm rng pvm drops.
not that you look at the game and say, "i want the game actually to be completely different in drop rates and item availability to suit me"
break down dragon alchs into ammo 😭
If your argument is they should drop more ammo sources, then yes, I agree.
But craftable from scratch because you’re too lazy?
Remember that time Tassili said "It's sad you have to block people who disagree with you"
I do
That was funny
If the shoe fits
🤣🤣🤣
More sources is bad for the value of the ammo to mains
Not true
More sources is fine
i block people who disagree with me all the time
Which is why they took the scar ess approach
It’s a good non-gp drop source
tbh i think ammy darts should be easier to get
alright but those people deserve to be blocked
how could they be any easier, they're 230 gp a pop
crafting half as much and being guaranteed max diff is 😭
scar Essence is dumb as fuck because it’s just GE for runes since irons didn’t want to craft runes and insisted on shopscape meta
Yup
1 hour of skilling shouldn’t last 100 hours of use
Irons r the problem
Scar is literally just GE for irons who don't want to rc
yeah, i'm continuously baffled by how many iron updates are just recreating the ge experience, only more expensive
at this rate, you could just make an iron-only ge with a 50% tax and call it done
Irons just wanna b mains so bad
would scar mine be fine if you could obtain the essence through any method other than spending gp
Yea they should get rid of ge and all shops. If you want anything in game you will get it yourself or stand in fally park with an auto typer spamming.
i don't get shopscape and scarscape
That's fine
But paying gp is hilariously dumb
i just don't get what the value is
mb something like the oathplate smithing so you NEED to sink time to get the item
i guess it's for irons who don't want to trade but also actually really want to trade when it's convenient
It’s because it was the only way to balance the iron’s shitty desire of not having to skill post-99 on a self reliant account.
But then you'll just cry you don't have a consistent way to get things without rng 😢
It’s almost like mains aren’t the ones self restricting 
It is
It's for irons who don't want to "get the drop"
Or "do the skill"
No it was the only way to keep main rune prices from being floor value due to all the runes coming from pvm or bots. If they made blood runes 50/k an hour then it would have been botted to hell.
It wouldn’t have been an issue at all if we didn’t entertain the idea of making 500k runes an hour
I think they love the progression and how fast it is on account creation, and after that they just don't realize the game isn't fun for them
nerf shops 
But cope nontheless
No shit dude if they made a method to get 10x the resources with no input it'd make that resource worthless
But turning that into "just buy them from a guy that's totally not just the GE"
Is so silly lmao
It’s funny to see mains paying scar ess price for soul runes now after the great soul war bot nuke
Like if you could go "buy" anglerfish worms from Yama
Before scar people weren't making runes in bulk they were buying from shops lol
Scar is just more thematic
Copium
scar is technically useful on a main depending on margins
but that rarely matters lol
Scar capped the price of runes even harder than ships did
Scar is also just significantly faster for irons who have had time to build a gp stack before needing bulk runes
Before scar, runes would occasionally exceed shop buy price lol
Guys let's start at the conclusion (scar is good for irons) and work our way backwards
They also killed the only other reason for mains to use scar, which was extremely easy rc pet
It's going to be so funny on sailing release when dragon cannonballs are only dropped from some rng source via sailing
i would kill ten men for a faster/less annoying rc pet method
Ya and bots bought out the shops to take advantage of the margins lll
maybe irons should only be making 13k blood runes an hour and be happy that it’s not 3k an hour
oh wait wtf is extract giga cracked for aether rc?
Like it or not your entire economy is heald up by bots and what they do. When bots get nuked things they botted go up drastically
Except no bots would do this because it’s not a regularly occurring Th ing
Yes
ic
It was like 40m/hr near release
They did this when shops had margins
Are dragon cannonballs a thing?
And that’s a good thing that they get nuked.
Irons always rely on this idiotic notion that mains benefit from bots, but they don’t. Bots are always always always worse for the game and implying otherwise is stupid.
Short term and long term bad.
There's a beta going on right now
For ship combat, crew members, and salvaging
For sailing
Yes and now one account can do the work of 100 because scar exists.
It’s not a good thing.
Rune cannonball first please
excellent source of bar sinks if they allowed this
Yeah with runners it's bis by far for xp
no runners too
Jesus
You need some heavy capital to get started
And more runners than lava for same rates
But if you can afford it
It's insane
you also need to overcome the buy limit of aether catalysts
That’s what friends are for
damn is that even more than rcing banked dark essence blocks?
I thought it was cool that to get the fastest rc xp you had to save up like hundreds of hours of shit lol
Just buying all your supplies off GE and hiring runners isnt as cool
wen monke room fix
yeah
to my knowledge, it is not broken
Can we finally get a discard button for the cox chest? Idk how many lizard fangs, rubies, sapphires, dynamite, actualy most things on the table other than purples aren't worht keeping.
Just has the reg iron tag
just assume everyone who says something crazy/weird is an iron

you won't always be right, but you won't often be wrong
Can anyone confirm Bryo's drop rate for mossy keys, like not from the chest? Swear they said it would be better than before, but I've had 3 keys in 170 kills lol. Did they make it the same as normal moss giants?
But an iron would want to keep random shit even more than a main!
and uims should be banned from expressing opinions altogether
bryo doesnt drop the essence, it was moved to the opening of the chest
Yeah I know, but I thought she was meant to have a better drop rate of the keys themselves than normal giants. Unless they meant the keys coming from the chest as well.
just meant to be more accessible
wen monke room fix
ya just relooked at both blogs and update, nothing mentions that they were going to have an increase to their key drop rate, just that bosses will still be able to drop keys and chest should have a key rate (previously bosses dropped keys)
It's this bit in the changelog:
Obor and Bryophyta no longer require a key to be fought.
Obor and Bryophyta can drop their own respective keys.
To compensate, each of them now has a reduced, simple loot table. It’s similar to regular giants’ with a chance for Giant Bones (members only) and an increased chance for their keys.
Guessing the wording is wrong here, because Bryo drops Giants Bones every kill and I think the old drop rate for mossy keys was 1/16 .
Or they mean increased chance compared to moss giants, but still like 1/100 or something
yes previous loot from boss could drop keys (now moved to chest)
bosses now drop simplified loot and can now drop keys
so u have a chance at a key from the boss kill and from the chest
yr confusing the chest rate and the boss drop rate
Yeah I guess so. That's why I was asking if anyone knew the boss drop rate haha. Probably better to farm them from normal mossies
Nah Goblin has said multiple times it’s intended 1/16 mossy keys
From bryo
Same as it used to be
And specifically clarified that the intent is to be a higher rate than normal moss giants
It's very explicit if you look at the messages he replies to
Disagree entirely. Should still be 1/16. But Obor's loot table has moved to the chest.
lmao
Again, if you read the messages from Goblin, he literally said they will look into it if it continues to look wrong
oh thats good to know
thx
wen monke room fix
if u keep asking, never
You can make 700k/h profit alching contracts XD
have you tried to alch one
Hint: You cannot
nope but it would be funny XD
never got why they add alch value on things you cant alch 😦
It's not alch value
That's just RuneLite telling you what 60% of the item's Value is
no thats alch value
All items are required to have a Value attribute which is related to protection on death and general store value, among other things
HA value 45k
Brother
That's a RuneLite plugin telling you that
It's not an actual thing they put in the game

Imagine arguing daily where you’re always in the minority and or incorrect
Must truly be a life
I tried to alch a brimstone key once, was disappointed 😦
what about now
Nope still not yet
goblin responded to a tweet saying they might have gone overboard on the amount of orbs removed
which they absolutely did
give akka some viagra
i actually dont even understand why they would change that of all phases
it was one of the few moments in toa where you can have partial success instead of a mechanic just being pass or fail in the sense that if you fail you're likely dead
cant have skill checks in this game
They should just put it into the double trouble invocation to go back to the old orbs
makes sense thematically
Maybe reduce the damage you take from the orbs
Being nuked for 30 damage due to a slight mistake or some unfortunate pathing
They're adding back exactly 3 orbs
i don't know why they removed the ancient magicks delay on certain things. it's stupid that they removed it completely from other spells in 2018 or so but it's such an iconic animation I want to conserve it.
spell cast delay more generally
i noticed they quietly removed it while casting barricades in castle wars, but maybe it's a side effect of a more general update
God i love making -800k an hour doing raids yay
They didn't silently remove it they did it publicly last year on the first combat rebalance
ill try to find a clip of me but i swear it was fairly recently i could still cast delay a barricade (npc)
and i noticed just today i coudln't any longer
All auto casts had a 1 tick delay up until last year. Then with the update all spell books auto casts 1 tick delay were simultaneously removed in an update. If there was still an animation stall, there was probably some spaghetti code that caused it. And likely with sailing and them cleaning up code across the board. That spaghetti code got fixed and it probably wasn't even on their radar or scope.
Thanks for this. Only joined the discord yesterday. Tried searching Bryo but it didn't work like this.
Glad to know I'm not the only one having problems lol. Hopefully they look a bit deeper
It's an animation stall and goddammit I liked it too. It was janky and old school 😦
right i knew about that autocast update but the animation stall is what im referring to. Such an iconic thing that didn't need to be mesed with
yeah i figured it wasn't specifically targeted but probably an artifact of them working on something else
still sux
Oh if you're talking about that, the team has been openly talking about cleaning up magic animations and removing the animation stall, because they were introduced with the tick delay being removed.
So that must be trickling in with engine work
I looked through the latest update and this was posted in "other boss and PVM related updates"
-Various spellcasting animations have been tidied up to reduce 'visual rubberbanding
I can't post a picture else I would
wait what was introduced with the tick delay "being removed"?
the actual animation stalls are classic animations
Yes classic animations but removing the 1 tick delay introduced a 1 tick stall
and by tidying that up that might remove it ?
That would be visual rubber banding yes
okay thanks
Honestly I wouldn't mind leaving it in the game but it brought complications
In the past before the removal of the 1 tick. You could left click auto cast behind pillars in inferno and be able to play normally, with the update, your character attack drags and animation stalls behind the pillar and your timing for prayer flicks are off.
i see
I think they're also making it less jank and more accessible with this boom in playerbase. Normal player count is nearly double now and we might see more "iconic jank" slowly come out of the game
from my perspective pre-update that delay had the unintendeded effect of incentivizing manual casting in pvp activities.
for instance castle wars is almost unplayable with the auto cast fix
Yeah. But then you could argue manual cast was an unintended bug from spaghetti code and it's an artificial barrier of entry
For the greater overall health of the game this is for the best. As it stands pvp already has a slew of barrier to entry with ruleset changes. It's kind of overwhelming when you look at the list on the wiki and read it (because that's the only spot that tells you). There's no good infographic in the game that guides you on all the differences
"the greater overall health of the game" is matter of values. I've been against a lot of things, esp since 2016, but more generally upon release, that could be argued good for the health of the game but i push back, There was a lot I believe Jagex preemptively gave up on osrs launch that they didn't have to to get players back
and it's causing this endless chase for players to stay in the game, to what end??? game's already been made extremely tolerable with 3rd party clients and other things
You gotta question. Did opening a spell book, and clicking an icon add any value to the game? Does animation stall add anything besides iconic nostalgia?
Sure it artificially inflates a skill gap, but if you pvp a lot you already know that you're still gonna do that because of gear swapping, and no auto cast saved in pvp. What you're kinda upset about rn is an animation stall when camping magic gear and spell instead of auto cast.
To be blunt. 80-90% of the game and players to have to deal with jank for something that small is actually what I meant about overall health.
Runelite does make a lot of QOL and offers a slew of crutches for players. I see a lot of people with more tile marks in a boss room than empty tiles and I have no clue how they can even see anything to play... I've seen people with audible warnings to eat food and drink a potion... Sure it may help get over the initial boss shakes but it's their choice to use a crutch, and odds are they won't improve with it.
However, overall Jagex is winning this "chase" because for the last 3years or so OSRS has sat at 80-90k players and at peak times they're sitting at 170k for the last couple weeks now, no Leages, no events, just good updates. So I think they're doing a good job
there's still a lot of things they could have done differently and more conservatively (not fixing what ain't broken) and I think that's important to consider too. Cause in the big picture over the span of years you can point to profits and engagement and average player activity. But I consider that a convenient dodge to our criticisms over the years. Game can be popular despite its flaws or criticisms. The details some of us fight for on classic content get missed. Regarding classic BH, wilderness, item changes, etc.
The only people I hear complain about the animation cleanups and auto cast cleanup are PKers. It was janky to have to manual cast my first magic attack or incur a 1 tick penalty. This cleanups are great for pvm, being able to do techniques (butterfly) that were otherwise only possible with powered staves (excluding ibans staff). Up until last year update you could only butterfly with warped sceptar, trident and shadow. The update now allowed you to butterfly with any magic style (even though you really shouldn't if you don't have a shadow). I rushed low level toa and would butterfly for my noobie main friends with an ibans staff after the update.
And now with the animation cleanup, I can now auto cast ancients from behind the pillar without fucking up my prayer timings
i remember the first animation stall they fixed, maybe not the first, was fishbowl
now i was pised about that but perhaps it wasn't such a bad idea
2018
A lot of animation stalls get fixed because they get used and abused in pvp. Look at the sunlight hunter crossbow. That was like a 3 tick stall and let you AGS into a Gmaul and your character would be like 10 tiles away still stalled. Tbh it's probably also good for pvp to stop using animation abuse to kill someone for mils/bils
Animation delays were one of the best parts of this game's aesthetic, and I don't even PvP
And tridents literally can't even be used as powered weapons in PvP so it's not a PvP issue
Well it's probably good it didn't have a delay and wasn't part of the cleanup
They literally removed animation delay on tridents this week
Tridents, sang, etc.
Spoken like someone who's never done solo olm
It's extremely noticeable
They always caused you to pause visual running during the attack animation if you get dragged while casting lmao
Here's a link from 6 month ago of Akkha 4 tick butterfly with no animation delay
Not perfect, but pretty smooth.
The tile markers are from the Tile Packs plugin, marked ToA Akkha Butterfly 4 tick. Re-marking the attack tiles with my own tiles so they work with the rainbow rave plugin. Fancy!
Hope this helps
That's not what I'm talking about at all so it doesn't help
If you're talking about the attack drag animation delay
We already discussed that and agreed that it's good for overall health of the game
Because it caused inconsistent times with prayer flicking in inferno and other content in which this deal causes issues
You just jumped in with no idea
Who tf is using a trident in the inferno
Not specifically tried t
Trident. But auto cast delay of ancient magiks
Which got cleaned up with week Along with all animations
I feel like if you've gotten to the point of doing the inferno
And you don't even know what your attack timings look like
That's a skill issue
Have you attack dragged with auto cast ancients since the update?
And I don't think changing the movement delay changes the difficulty/intuitiveness at all




you need like 100m capital first but w/e
