#game-update
1 messages · Page 55 of 1
ya uim problems
good news, I think they did hotfix chainmace spec
i mean i can fix it with ddarts
Oof
but its still fkin dumb
cuz my chainmace spec did carry over finally
i refuse ranged prepots ill just ddarts but man.........
i'd still mind it if i could 2shot with amethyst
They will probably tweak it
like 3shot barely happened before changes
wait if they make it 40, atlatl will save ticks compared to blowpipe
?
they will very likely tweak it
yea i know im a highly intelligent game designer with good takes
hotfix wen......
atlatl can hit 40 so it will beat blowpipe for shamans?
u can wait 
Is jagex open to fixing Colo wave1
the colo hp fix took months
any masori piece + quiver will get you 25

ya i know
granted dont you want 25 max bp for baba anyways
but unfortunately...
After delve 1
i need to get masori for that....
you can get venator/zvambs too 
hell yeah
very easy grinds really just do 100 hours of nex
i'll just use the ddarts i think but ty
Wonder what the overall timesave is
grim
And if toa is still worth running high invos
ok really stupid tech
lizardkicker from shayzien for ranged boost prepot
webweaver can also hit 40 but it would require new boots+salt+void
invest in atlatls since theyll be bis for speedruns based on rumours from goblins messages
any boost at all (with anguish + dizana + rigour) will give 25 max
i know but man
this is like the time jagex made me pray augury to get 2 max hits during slayer that i had before.. they hate me fr..
without dizana you need 101+
why would u make a uim if not to do colo with New Melee Weapon
could technically venator bow shamans right?
which'd be faster than ww+bp accounting for thrall spawn
bringing venator into toa brb
Are there new weapons out right now? Or are they a future update

actually could be cracked at akkha if it bounces off ghosts
new ring and new keris were added this update
o ur right theres new keris
What is the new ring?
New keris?
it goes shadow > akkha > shadow but you cant really do the reverse
I missed that lol
+24 all melee defences
keris is between fang and zhasta
stabby boi
(but closer to hasta)
i would love to see spears (not hasta) get a 2 tile range also...
anyone else not getting stalled anymore when barraging / tridenting?
that was in the post.
cant see it when reading now
Various spellcasting animations have been tidied up to reduce 'visual rubberbanding'.
thanks 🫡
Is this correct for TOA drop rates now?
For 400's it is 1% for every 2300 points earned in the raid
busy trying to make the sheets they gave us to have column organizing...
I’m really sad about the removal of animation delays tbh :(
One of my favorite aesthetic things about this game
oh god does veng not stall anymore
dont know, guessing for pvp?
Not sure but spells and tridents don’t
Veng already only stalled in PvP areas though iirc didn’t it
wen monkey hp fix
so is the baboons hp increase intentional or will there be a fix for it?
i know they said slightly but cmon
xd
if you're in groups have 1 guy camp blowpipe, if you're solo, just swap blowpipe, its still faster than and more consistent than before
yea i did some solos
i was just wondering cuz not being able to one shot them sometimes, it feels weird
xd
i was more curious on wether there'll be another change or if it'll remain so
what darts you using to kill 'em
amethyst
lul oh
poor man iron doesnt have dragon darts xdd
amethyst + ava + anguish + rigour + any range boost will two hit
good thing this raid will give them in more quantities than you'll use for the raid
@austere mulch
using keys no longer gives a beginner clue (at least in ftp)
are items intended to drop on the ground when you open the chest? just did 3 keys after doing my last beginner clue
(giant keys at obor)
Any news on key droprate from bryo? Doesn't seem particularly high to compensate for the very bad drops
well the whole point is to generally keep the loot the same
it's not meant to be super profitable to kill them
don't want to devalue the club or bryo essence
wen monkey hp hotfix
Anyone else just get major lag?
It didn't load the skulls for a few ticks in 4th skulls
So I went to skull skip
And then it just didn't do the animation for skull wave until after I was already dead
w415 east coast 2.2k world, only 660 players online
Someone in the lobby was saying they had issues with their prayers too
I saw like 4 people come out the entrance with me dead lmao
Yeah, just had kind of hoped there would be some incentive to kill bryo itself, e.g. good key rates, but guess I hoped wrong!
It is officially, according to Goblin, at 1/16.
Which would be fine, canoning in the wildy would still be faster if you don't show up in endgame gear.
Anyone wondering about the DT2 mechanic, it just takes the base loot you used to get and now gives you a gold ring.
Gold ring is how many more chances you need for ring drop
really?
1/3 is 1 ring. 2/3 is 2 rings
Yessir
well i got a vestiege last night before the update
was this your first vardorvis kc since the update?
well either way you're 1/3 now
Yea it shows if you hit the table an roll ring you now get 1 gold ring or 2 gold rings
so i started 0/3 after the update
i just hit table now and got 1 ring
so it does takew the base looot you used to get and replaces it with a ring now
I like this update. Pretty neat. Good to know where im at
I was just going for a replacement ice quartz but now magus
submitted a but about it, but some how my tome of earth dupped while killing mithril dragons
same pages and everything
thats crazy llol
that is going in the bank till i get a response... (if ever)
hope it doesn't happen again, im grinding out a d full helm...
"Skull bombs during P2 can no longer land underneath the active Warden or the Obelisk."
wait so does this mean u can just go under boss to dodge skulls
i hate p2 its the most stressful part of toa for me did they make it easier
i dont even see that line on the update post i just found it on reddit on an unrelated post
did i get baited is p2 wardens completely unchanged
dodge 5 things at once while praying 3 things at once and attacking with all 3 styles 😭 and also chip damage 😭 im way too bad for that
p2 warden melee's so prob not idea lol
i hate p2 wardens 😭
but what if u just do the melee one and pray melee anyway
idk why they had to copy olm for the "force all 3 styles" man its like olm but u cant null any of the specials. and i hate all the puzzle rooms too. why couldnt they make it more like tob, or make the puzzles invos
No, the area of effect is larger than the safe zone provided by stepping under
Just means there's no tiles where it's not possible to see the shadow coming beforehand
Before you could get giga unlucky and a skull lands literally inside another object and it was impossible to see
im too bad to grind toa, im just gonna do like 47 300's and like 3 higher invos for the cas and forget about it again
why do the normal mode CAs require a party of 2 when theyre doable solo? does the other person have to enter the boss or can an alt just sit at the red teleporter thing
is that just to encourage boosting?
idk it encourages antisocial play imo, what would actually encourage social play is a pride event. i think im gonna have to be sending another membership refund request on july 1st, it feels bad to support an unethical company
Making you play with other people encourages antisocial play... ok
And ye good to send that message, best of luck 👍
Anyone else notice Nardah statue not restoring lowered stats since the update?
antisocial and asocial are different, i meant it encourages boosting and also yelling at eachother for mistakes or whatever
also this games playerbase can be pretty antisocial too but thats not a problem with the system itself
It never restored lower stats
Huey tail still has 400hp 😦
ironmen 
it's just an outdated plugin
I recorded an instance + non-instance kill earlier and tallied up the damage
it's 300
you are not real
this cannot be not bait


ty boss
Can you be more specific about what you want "fixed" and what you mean about "news on how droprates scale"? Since the numbers were kinda already posted on the news blog weeks ago.
@rare grotto you basically did it again. So don't do that.
they only posted on very specific invos (with no info on which invos were used), and nothing above 500
grow up
the only thing people are unhappy about is not being able to 1-shot the shaman at 50 hp 
Excuse me?
which goblin has said they would look into feedback about it
kinda forces chins, idk if thats a good thing
solos invens too full now
which is funny because before this we had plenty of space, and were even debating sbs
or just tap twice with BP
yeah but bping twice gets u for sure an extra thrall
so end the waves with quite a few of them
I didnt have much trouble bringing chins even before the changes
will have to do a run to test 🤔
it's an issue at 500+ if u wanna play efficiently
too much stuff u wanna bring but u can't cause u need supplies
and u also wanna go double power

@plush gull I think those CAs were just poorly thought out. Valid complaint though.
I don't think difficulty should come from hoping another player doesn't mess up 🤣
Hopefully that stuff becomes solo viable
Nah, both of you didn't even consider that solo has mechanics that duo doesn't 
If they hard required duos, people would bitch even harder.
Them leaving the option open is nice of them
at toa? what are the solo-only mechanics?
It's gotten to the point some people have the other afk and yeah boosting is a problem and should be eradicated
plinxer do u live in a fantasy world or something
Are you going to come up with an actual reply?
And it's something that should be mitigated where reasonable
monkey room doesn't have corruption in solo, akkha doesn't have white-out in solo, croc puzzle technically is faster in solo by 1.2s and less reliant on teammates, kephri doesn't have double dung in solo, baba has less monkeys/rocks, kephri puzzle doesn't have to solve all of the puzzles in solo, just to name a few.
It goes against the spirit of the achievement
I want it to be eradicated but the only way is solo only
not really
I want it to be bannable but it's not enfoceable
ppl will login and thats worse than current way it's done
Ban account sharing even more
yes ban ban ban what could go wrong
and that results in basically solo gameplay because with that logic, no team activity should exist
and team activity is some of the most fun in the game 
you've just described a bunch of mechanics that don't exist in solo, which was the source of my confusion. i get what you're saying though. they are different
Hard to draw lines between what is boosting and what is getting carried a little
master baiter has arrived
In a perfect world there wouldn't be false bans
hear me out, you bring ven bow in and 1 shot the shaman + thralls and whatever else it bounces to.
uhh dude
@rare grotto let's not provoke insults
do u know how venator bow works 
If we're talking fantasy land I want to be a princess
Perfect world stuff is useless lol
it might!
not gauranteed
lol
😂
I'd make shamans like what, 20 hp
since u are one shotting everything
well u could blowpipe the shaman, and then all thralls but one and then use venator bow
They're 15 right now?
there 50 right now lol
Or 20
they're 50
No I mean before today
16
can 1 shot with rigour bowfa
doesn't change anything though, u'd still 2 shot with bp
if salted but no1 does salted baba
Won't require prayer change
correct, but most of the people complaining are bowfa andies
u should be camping rigour anyway
And yeah bowfa one shot
let them be inefficient if they want to be
Just revert the entire monkey room change then. It was fine how it was

dude
-2waves
is faster
yea
-2 full wves is way better than just no1 s hotting shaman

i'd rather the consistency
over fucking
1, 1, 2, 3, 4
Now if they do the same to nylo we can be cooking
😑
Like, reverting the monkey changes is not it
just lower the shamans hp slightly
since we're doubling the dps by max hitting
it should be at most 40 HP
or even 56 HP since that max ranged bp no salts

32 hp so ur forced to bring void etc to one shot

actually idk if u can get 32 rn
Maybe with quiver
the humble venator ring rises up
But seriously, the net change to monkey room was good
it's just med level bowfa andies that are crying, which you can fix by just lowering shaman hp to 30-40 
I think everyone was expecting to no effort oneshot shamans
people saying revert this shit because of 1 singular issue needs to get hit with a baguette

I disagree
I would revert it then add perfect accuracy instead of max hit

Zapdos is right. Don't waste food.
No
I'll eat the foie gras with the baguette
or just the right style 
I was thinking just range but all styles sure?
prior to this, monkey room was already pretty accurate
he wants to change from max hit right style to gauranteed accuracy, no max hit right style
and im confused because before today, our hits on monkeys were already really accurate
that's why im confused why plinxer wants 100% accuracy over gauranteed max hit
but 
NGL having to BP cursed sounds aids to me
thats y u should prio them and just one shot as they pass by
Wow my mind is actually blown lol I guess I never noticed
can someone explain shark lures to me? seem exclusively inconvenient given how much they ruin the xp. Mains just sell em and buy sharks so they are basically a shark drop and irons get forced to go fish sharks for token xp?
Idk how much HP they have now tho
I cant remember the max hp of the shamans prior to today. It was 25?
Oh I thought they got tripled
Unsure if a Jmod might see this, or if someone has already asked. Obor and Bryo kills not being tracked for the Combat Achievements, and now needing the chests - is that an oversight or was that intended? Seems you don't get the kc message now, but instead a chest opening message. This, for example, happens with the Obor Novice kc task, which only completes on the first chest opening. #269673599554551808 message
They didn't want to devalue current kcs so now we have this wack mechanic
So, just to verify, giant keys and mossy keys are still needed for the CAs?
they were pretty clear from the start that only chest openings where going to count for hiscores with the update
KC ^
Yeah I think its for the kc cas
I typically just look over update blogs, not as much dev blogs. Wasn't aware until now, so I appreciate the response!
The actual bosses dont get tracked I think. But would that mean u can get the CAs getting key drops from non boss monsters? Wack...
Yeah, I just started Obor for the CAs and needed a giant key to perm-open the door. That's how I figured out the kc CA thing, as a result from using that one giant key for the chest.
Well - you still need to kill obor for the chest to unlock
Can you grab a lot of keys outside, kill obor once, then open all?
I don't think so, he resets after you open the chest
Correct ^
Alright, I haven't tried Bryph but Ober respawns too quickly. Grabbed his drops and the chest and booked it and he still respwned and hit me before I got out. Just needs a bit more leway I think.
I was able to get out and get to the top before he respawned, but yeah
It cuts it pretty close even when you do make it.
Agree
Ah so u need to kill one boss to use each key
Also there seems to be a bug with bryph where if you kill the growthlings and attack the boss too fast they just end up respawning immediately
i thought when i died at nm, i was going to respawn outside the instance?
at PNM
are you doing regular nightmare
gotcha. thanks, was tryna use this faster respawn to learn it lol
The PNM changes are so goood. Grabbed my pity-rate slepey tablet and the easier time CA today
Still no mace though, so that’s a ripoff
Similarly you need five opened chests for the Obor Champion task. Also, Obor doesn't respawn until after you click the chest (even if you're keyless)
Yep, that was my thought, since I did it for the first kill task.
Those sound like valid criticisms but it's only day one and is something for a rebalance. A "Fix" implies something is broken like a bug which this isn't. Rebalancing should happen after a while so they can gather data first. They should not be done in a reactionary way.
Is the question for purple rates or specifically individual item rates?
So, to be clear. It's still intended to grind out 5 keys for the CA?
Because the news post could be read two different ways.
"It's no secret that the key system used to fight Obor and Bryophyta isn't the most well-liked, particularly if you're gated out of Combat Achievements because you've not done your shift at the Hill or Moss Giants."
Is this change designed to add a new key source or to effectively reduce the need for five keys down to one?
pretty sure its the latter
This for the obor champion CA right?
Kill obor 5 times
I think people are just upset about change in general and need some time to get used to things before valid feedback can be taken. For the most part anyway. Maybe people will start bringing in chins or venator to speed things up and variety in strategies for speed in general is a good thing.
Yeah
Should be the latter iirc how it was pitched the first time and how it works now
Ive already got the CAs so i cant test it for you sorry
While I think its a strong exaggeration that "a lot" run 540s since in the same blog it mentions only 3% of completions is 500% I made an image here as a very rudimentary prediction. At 540 you should expect probably 7.5-8% purple chance.
You need to weild the axe, you cant just "use" it anymore
Wiki has not been updated
awful
how are you trying to kill em?
Wielding and spamming left click is faster than click use tho
use is much quicker
was, rather
imo allowing both methods is preferred
easier for mobile
Use option on both secaturs and axe don't work anymore. Just did it 10 mins ago myself.
Well the situation really is changing your strategy. Being cautious of where you walk is more important now, opting for a longer range weapon over BP is another consideration now so something like Bowfa has more use in ToA. As aforementioned venator bow may be more of an option for baba puzzle. Chins are also something to consider for clearing the room. Heck even ancient magic might be more viable now.
These are all things that "slow down" the raid for a more comfy safer raid and imo it's a good way to add diversity to playstyles in the raid.
Unfortunately I havent heard any other info from jmods about 540+ sorry
growthlings can still spawn immediately after being killed
Not really. If you want to kill them as fast as possible you do that with your weapon, than you need to swap, wait the ticks till you can attack again, and then hit them. This takes just as long as just using it, if you swapped axe to left-click use.
Also if you don't kill them all at once, but as soon as they're low, the weapon swapping is significantly slower
Maybe its personal preference then because for me moving the mouse to inv and back multiple times made it slower to use. Having said that at the time when I was doing bryo CAs I dont think i had menu swapper then
You're probably right on that. Definitely interested in seeing if they rebalance it again next week.
I can see how wothout menu swapper it would be a pain. But as is, i need to wrangle the fucks in a position where i can conga line kill them. And god forbid i attack bry with the axe instead, then we all just stare at eachother
does having the moss giant task while killing bryophyta change the mossy key droprate to 1/75? or is it 1/16 + 1/75?
I thought that was always how it worked
nope
mage thrall on pray melee fails it

Oh I see what you mean

Unfortunate
So, is scaling now just entirely removed from baba unless I'm missing something ? Seems like an oversight.
wym scaling
His chip damage scaled with raid level
Yes chip is gone
did tzharr water weakness not get added?
only to fight caves/inferno mobs
After seeing the MTx vid for RS3, I have even more faith in Mod (Chad) North. I'm excited to see RS and OSRS booming together.
Hopefully it’s the kill shot for rs3 so they can focus 100% on the greatest game ever made
hopefully not since both games are good 
Thralls are cheese
i really dont understand why this is in the patch notes? they have always been able to drop their keys
but why mention it like its a change?
drop rate feels worse, but i guess getting 3 keys in 75 kills beats 0 keys from regular moss giants
has jagex mentioned anything about changing arcane procs
this is not fun to say the least
also am i going crazy or did they break using axes on the growthlings?
You have to attack with it now
cringe
getting 4 or 5 back to back growthlings even after they said they stopped that from happening is also really fun
nice looking like a cool 4k+ kc to get the unique from this boss at current key rate
This the same guy that didnt understand giant drops are the same as before?
Why is it not fixable? You guys literally developed the raid
I guarantee you that it's fixable
excuse me?
Nah, sorry, someone else was saying very similar things last night
But yeah, giants are the same drop rates as before
You just have an extra, potentially slower option of knly killing boss for keys as well
what was the point in updating them if im just going to go back and kill the regular giants
They added an option which lets you get CAs, and thats great.
except not the kc one
Not every update needs to allign with every single person's goals
Sure, but it was alwaus going to be hard to beat the current rates of spam killing moss giants with cannon or whatever for em
I say they should just renove keys altogether, but oh no, prices might go down a little for a boss almost noone wants to kill anyways.
truly such well designed content
Yeah, the content isnt the best
so my question stands, why bother updating it if you are not going to make it any better or even just worse?
Well, they did make it better, just not in a way that benefits you
Only marginly better, but still
absoulte waste of dev time
Probably bone dagger code is cooked
An item from 2006 could have very weird spaghetti code
At least with something like rhat, they could delete it relatively easily and remake it
Doesnt matter if people lose their dagger, its a cheap quest item
Sounds like the job of a software developer to fix what's been broken
especially when it was promised in a blog
You know what i mean though. Its just a cheap reward post-quest
But yeah, could be misleading, its not free regain
And some spring rolls
True, its f2p boss mostly, none in member would ever farm these bosses most likely
Outside clogging and cas
I think it's a fine update for f2p
??? the update does nothing for f2p?
It lets em access obor and bryo easier for CAs and have to farm less keys which is a lot slower in f2p 
im sure theres 10s of f2p players giddy at the fact that they no longer have to kill hill giants to get the combat achievements that do nothing in f2p
True, maybe they just want a fun boss to fight then or itll count once they get members 
just assuming the drop rates are bugged right now and a fix is coming soon
Just mentioning this was so hard to do correctly now, was too used to the before version
@winter hearth can we please get the new TOA formulas and weighting?
has there been any info released about toa invos over 500 and how the purple rate there has being impacted?
woah yea what fe stod said!
wen monkey hp hotfix
yo ever since the update you cant spec aviansies with eldritch nightmare staff. it says "target it too high to hit with melee". if there's somewhere else to post this lmk pls
What a terrible update in regards to chambers loot
12/12 raids were seed drops, all less than 50k worth.
Doesn’t even cover supps anymore.
Another superb update by jagex👎👎👎
Yeah, i cant even touch ToA atm cus monkey room is harder than bosses with my current gear 
Was excited to play yesterday
Im ngl
I think their chambers loot change was incredibly weird and not really okay
I could see wanting to give fewer herbs and replacing some of them with seeds
Or just doing fewer herbs
But lol
Dragon stab def got lower to zero
I dont really think you can just do a full swap and give people peanuts for a raid
I think they did this for bot. Make it harder with low level gear…
Objectively its also super weird because the logical conclusion of their swap to seeds is just that they now produce tons of those seeds making sure they have next to no value
Which is why they nerfed seed drops in the other raid
i feel like it can balance out
noone gona want to plant seeds but eventually price of those herbs will rise
cuz noone planting seeds
then demand for herbs and those seeds will go up
Im pretty sure most of those seeds have never been worth anything
Before cox even existed
So big doubt lol
to me overall it just seemed like they wanted irons to do more herb runs then anything else
They picked the wrong herbs then
ye it was mostly just passive irits anyway though i prob profited snaps/ranarrs i think
Wrong content to adjust.
They basically are dumping seeds on you that you already have more of than you'll ever use and likely stacks of those same herbs
giving content dogshit common drops finally strikes the heart 
End game content should be rewarding, at the very least
Not the shit we’re dealing with now.
Ya like you shouldn't ever do a raid and get the equivalent of an inventory of lobsters
you cant even get through the seeds it gives is the thing 
I get an adjustment sure, but entirely changing and the majority of drops being sub 100k for end game content is broken
They basically just supplied troll drops
this makes me think of the 'quit having fun' meme but inverted
It would be different if you like actually would or could use those seeds
'man its just kind of not fun to get bad drops' QUIT NOT HAVING FUN DO SOMETHING ELSEE WAHH
End game content should be rewarding, period. If it was like Vardovis, and the kills were 1 minute long, sure… but being 15-25 mins a raid (depending on skill level)
ye im pretty indiffrent i feel like seeds were gona be free unless they removed them entirely
And receiving sub 100k consistently
tbh dt2 tables could use some adjustment
U cant have consistent money and mega rare money at the same time
thats the thing it is consistent and megarare money right now
Lmao
i personally was just hoping for cox purp buff
its just consistently bad 
i really only get exicted at raids when i get a purp
it'd be like removing blood vials from tob
We aren’t talking bout toa
oh right toa wasnt adjusted for the shit it crashed was it
mfw coconut milk and cactus spines
if it is making that big of an impact then like im not against reverting it
Next raid is going to come out and drop like raw materials that are irrelevant to everyone and also drop like
A megarare that can only be charged with the bark of a sailing exclusive wc activity
yeah making skilling enhancers (counting seeds here) doesnt really work when you cannot get through the supply on your own
see: rs3 spirits literally just rs3 spirits
i think silver lining is there isint gona be another 700hour mrare like tbow
So that sailing and wc can be profitable
shark bait is a meme what main is doing this over anglers
27.5 xp drop 😭
You'll have to find a map though to get there
Thats consumed
And pay to recharge it
already happened [[infernal shale]]
Wiki links found:
https://oldschool.runescape.wiki/w/Infernal_shale
i genuinely think shale would be fine if just oathplate shards were untradeable
I mean it would be worthless but
like literally give the average yama kcer a reason to buy shale lol
irontent strikes yet again
It already is worthless tbh
They made one massive error after throwing to make a mining activity in the first place
You know it probably should take more than 1 hour of mining to match 700 yama kc to create an item
If you want the shale to be worth anything
tangent on shale mining, did you know the cloth is just straight up worse than normal manip
good learner content
why didn't they just tutorialise 3t fishing lol
like thats clearly what they were going for (and failed)
napkin math content concept
piranha fishing
they eat bait super fast so you have to cast fast and reattach bait
use bait on rod, cast every 3t
Lmao I have no idea why they did most of the stuff
then bam you have people doing the 3t cycle in an understandable manner
Like I can see why but I cant see why after they thought about it more
hell piranhas would fit right into the tlati rainforest
you can even have attaching bait be a complete placebo lol
cause you'd just intuitively understand that by doing it you are catching fish faster
cause the cloth for sure isn't teaching 3t4g
Tbh
When I mined to make my irons helm
I was basically appalled that people would sit there and do this and shocked that jagex thinks that its something they should add to the game to make it better
i immediately noped out seeing that you have to chisel the shale
If that's their vision for like
there is a big difference between doing something to make money, or doing it because its your way to finish a grind though
https://www.youtube.com/watch?v=4piUBy7FKHo&pp=0gcJCc4JAYcqIYzv it absolutely did for some folks!
The Yama Update Introduced the Chasm of Fire Infernal Shale Mine. In this area, you can use Jim's Wet Cloth to 3-tick mine. This sweaty item can EASILY teach you how to 3 tick in OSRS and lowers the barrier for everyone. This is my experience learning how to tick manipulation from scratch.
0:00 My Journey to Learning Tick Manipulation
0:27 Infe...
Skilling content and tick manipulation id rather just never get a skilling update again
Honestly think its that bad lol
replace cox seed with more saltpetre
I also genuinely think dropping skilling supplies or tools is better than dropping products
wen monkey hp fix
But
Haven't chatted about it with the team yet, work day hasn't even started beast
theyve been asking like every hour i swear 😭
nahhhh
more like.. every 2
I think its really weird to end a solo cm and have the equivalent of a single pair of rune platelegs delivered to my inventory
its not teaching me
!!!
call me a man with a mission
Or less potentially
like I'm kind of surprised that there's not a lot of content thats asking me to click like 3t4g does
as in herb -> tar same tick
i almost think you can get gm only clicking once a tick 
invite me to the meeting i will supply a powerpoint presentation why monke hp change can use some fixes no discussion needed
Not quite but youd get kinda far
you can ofc transfer the knowledge from the cloth, but its not particularly teaching me to click better
granted. how do you teach someone to click better 
Ultimately you do have to flick prayers a lot
killing levi no stun and rolling the sourhog drop table
u can preclick knife/herbtar usually
The thing that I think is really wrong with tick manip skilling in basically all instances
guy rolling gold bars sapphires at toa: first time?
Is youre just working really hard to get nowhere
This is insane to me idk
Think about it you can afk skill or you can sit there and lock in for hours or days likely weeks
if I'm chasing a particular skilling goal and can shave 30-40% or in some casus literally more than half of the time off
as opposed to afk
To arrive at the same place at relatively the same time
it's not the same time 😭
Relatively
relatively (whatever that means)
is there any chance solo skulls at toa can be looked at? feel like its extremely punishing for no reason
its like 30 to more than 50% faster in some cases
Who cares about a couple of days if it takes you from 100% effort when you could've given 1% while doing something else productive
Some people do, and that's fine
people who want to make it faster?
my issue with skilling tends to just be like,
if the skilling loop is the same from like 30-50 to 99 its kind of miserable
That just won't make sense for most people
i'd rather play the game than sit at stars all day for 100k xp
i dont think theres anything wrong with that
mining has a toooon of different stuff which is nice
If you'd rather progress without putting in the extra effort then that's also fine? But it's like, you could sit at Stars for 4 hours or 3t4g for 1 hour - that's a choice that you get to make, and that's fine I think?
stars/vm/3t4g/powermining/mlm/bone shards/otherthingsimforgetting
blast mine yeah
BM and VM are so sick
cant wait to get stackable clues zzz
poor forgotten blast mine
Ya I'm just saying if you put that same level of effort into anything else
Your rewards are incredible
i need to find a better solo vm guide
i feel like im not doing it too optimal when im getting like, 50-70k/h i think?
have you got any examples
some people do
Yeah take pvm for example
1t chins one of the greatest methods ever albeit unintentional
Lock in and do a raid as perfectly as you can for a month
love 1-tick chins
ye then you're about 20% faster than someone doing hand on hog gaming, that's less than the skilling example
really sad about rumors/bh being so strong id love to do chins
you're often forced to lock in at pvm, sure there is a lot of small optimizations which definitely add up
but there's like a baseline you have to play at
buuut with something like fishing I feel like theres a lot less variety for decent xp. i am the lone fishing complainer
3t fishing, drift net, tempoross
then every other fish is somehow like sub 50k/h 😭
I REALLY wish aerial fishing was viable mainly, its so not rewarding for the effort that I'm surprised it didn't get changed when the other meme content in kourend got removed 
which is 100% fine btw but its a big diff with skilling
agility you are at sepulchre 52-99
aerial could be so good if they just made the pearls get triggered with rada's and make the fish left click to gut them
I don't mean just how fast can you mine being the reward its deeper than that
not even a huge buff or anything just less annoying
What did spending your time mining give you
@winter hearth Can you confirm rate on new giant bosses keys from the bosses please ? It appears the rates and even the drop tables are more similar now to actual normal hill giants /mossy giants.
What did the mining levels do for you
bigger number more ore
The answer is nothing but mining exp
yeah the point of mining is getting mining xp
you can do it faster with more effort
It sounds to me more like your issue is with Skilling just broadly as opposed to specifically tick manip if I'm honest
eh i feel mining is fairly rewarding unlike some other skills
Like if you don't value XP for levels or milestones etc. then it's fine, and I agree that from a more 'conventional' reward perspective that Skilling is far behind PvM, but I don't think that's tick manip's fault?
skilling could def be more rewarding in general looking at RS3 but
But it's not nowhere? The number goes up, you unlock new stuff - that's the point of the skills no?
Its not like if I mine it really matters and opens up the game to me
it all adds up
Its just a forgotten skill in a corner where you make number go up for no reason
what is a single thing that opens up the game like that
fullllllllllllll
fulllllll
my personal hope for shale was that it'd be a bit more xp focused (like maybe a bit below efficient vm) and basically just 3t fishing but for rocks
with a deposit box for slightly less efficiency if you don't want to drop items
try 3t gems
At least it would be rewarding in its own way
It’s a different type of 3 ticking how is that not rewarding
What if it’s not meant for that
Ngl if its not meant for either its probably not meant for most people to play
Is that wrong for everyone or for just you though
I would wager most players when presented with an opportunity to get no exp and no gp but click a lot
Theyre probably gone before theyre done reading about it
Agree to disagree
what method does this
Shale
Are u even mining it correctly
Sound like u just click rock anyway no skill will give u instant 99 regardless how much u want that
i think shale is like 200k more gp/h than gem rocks for less xp/h right now?
its also used for irons to finish off their oathplate
Ya that's why I used it
I wouldn't have considered it a highlight but at least its only about an hour of content
I’m sorry you don’t like it, if it’s not for you that’s one thing but…
eh its a cool little method that lets irons finish off their oathplate and maybe let people mine it for gp idk
theres more mining methods
not everything has to be top tier xp top tier rewards
something has to be the best but options (with variety!!!!!!!!!!) is always good
Yeah its just that the other mining methods are actually just better and more accessible
stars best afk, i think blast mine/zalc/gems best gp (maybe even shale), granite best xp
Its really mostly just an attempt at teaching people how ticks and skilling work I think but
They need a compelling reason to go to begin with
They don’t need to do anything they do things like that for people who it helps and appreciate it
Un called for to put them in a weird spot over personal opinions
Part of me feels like shale mining isn't on the mining guide on the wiki yet for a reason 
like its surprisingly hard to find info on it
Well yeah
It's not part of the Mining guide because if you're reading a guide on going from 1-99 Mining then it's not really worth doing, and the prices aren't exactly where we'd suspected they'd be, but there was a decent period where it was multiple millions of GP/hr to click them in fairness
I found it pretty easy if you know how to 3t anything or are familiar with game ticks in general
But
U can literally mine every single shale in one fluent motion
You can get to all of the activities where you would want to do those things maybe before you can get to shale
So its really only there as an intro to people who actively avoided learning
mining guide chart for reference, i think shale 3t fits in like lower middle section?
the guides generally have info for a lot of methods viable or not, and shale definitely isn't the worst thing to do
Yes aka me
Probably around there, think you can do around 75k XP/hr
Hi
im shocked calcified 3t is so much xp 
I cant believe they list vm as high intensity
@winter hearth Can you share if the blog for summer sweep up p2 will land before or after varla p3?
Lol you are not clicking or thinking for large periods of time at vm
its high intensity because i have to interact with people and will hyperventilate
Very close to around the same time so idk for sure
fair
tbh done a bit of solos its definitely not suuuper afk
Ty 4 the shale mining btw ❤️
its like. tempoross tier id say
I guess vm is like some kind of arcane secret for a lot of people though judging by how leagues go
More people should try it
people never touch vm or blast mine and wonder why mining sucks 
Pick a role and find 2 people and its easy
I thought about trying to make a video guide for it because most of the ones I've seen when I first started to do it
Make it seem like so much is happening
And nothing is happening you go click rock dont fall in lava and check a vent at certain %s
The hardest part is actually continuing to watch the screen at the appropriate times
I want to say there's prooobably a fair amount of people that don't see sitting at stars for 4 hours as actually being there 4 hours, when you only need to tab in every 7 minutes or so, so it ends up feeling more rewarding than clicking an hour straight at granite? like a value-per-click sort of thing
I don't personally I'd bloody die inside doing stars; I want to be actually playing the game 
like redwoods are insane xp for the afk but I was still so mentally drained going to 99 cause i wanna pvm
Thats exactly what is happening
I watched sick nerd trying to mine infernal shale with the cloth and he actually hated using it versus normal tick manip
People find something else to do and load up the afk method in the background
And now theyre getting their exp and being productive in some other way
I think the main interesting part about it all though is that its super disconnected from the game in general
Like someone could sit there and ask themselves if they're actually even progressing when training a bunch of the skills and reasonably could decide they aren't
Can you guys do something to make yama alive again? Content seems dead nobody doing it worlds r empty
@winter hearth
@fading token @winter hearth is there any chance either of you could please shed some light on how toa raids over 500 invocation were impacted by yesterdays update? I have been running 540s and would love some insight in how invocation lvls over 500 were impacted, if not i totally understand but thought i would ask! Regardless, appreciate everything yall do for this game, thank you ❤️
When is Summer Sweep Part 2 coming?
If so can we change the Chivalry prayers drain rate and stats to match up with the Royal Titan prayers and can we adjust the accessibility to the same as it currently is on w345?.
no new weighting threshold beyond 500, but purple rate still increases with each raid level as it usually does
awesome, thank you for taking the time to reply! have an enjoyable day!
it is like non peak time atm
@carmine ferry@winter hearth for the Bryophyta update, could somone clearify the changes?
"- To compensate, each of them now has a reduced, simple loot table. It’s similar to regular giants’ with a chance for Giant Bones (members only) and an increased chance for their keys."
atm 1/16 is the old rate, and after almost 400kc it seems the rates are 1/30-1/35. that does not seems like a increased chance.
"Bryophyta's growthlings cannot spawn back to back, they now have a short cooldown."
on multiple occasions I still get btb spawns. is the cooldown times stared at the time they spawn of after they are killed? atm even with a quick kill of the growthlings they still spawn again a tick later or with slightly slower kills, the same tick.
Sorry, I don't have that kind of detail on it - haven't been working on this project.
no worries, thanks for taking the time to reply! have an enjoyable day, and thanks again for your work on the game ❤️
Should still be 1/16, the 'increased' was meaning relative to the 'regular giants'
Have already got a note that the growthling cooldown seems a bit hit or miss
Far too soon to have much data but it's more or less what you'd expect? Raids beyond 500 have the best weighting shift towards shadow, and higher raid levels still have more purple chance. Need more time and a lot more raids to start baking in stuff like timesave from the changes etc.
in light of my recent monke room negativity i do want to mention duke changes are really nice
something to grind while they fix monke hp..
yea, this is fair enough. I know the idea was to reduce number of purples coming in from higher raid lvls. I wasnt sure if the reduction in purples has been a flat decrease dependant on raid lvls or if higher raid levels have been more heavily nerfed. If the later, many people may find the now only slightly increased purple chance to not be worth the additional effort
i am curious how the bryo growthlings spawn has changed. I did a bryo kill with 70 ranged and rune kinives and she re-spawned growthlings instantly around 3 or 4 times in a row. it's still seeming kinda rough, but this is better than a 10 minute kill (bronze arrow oak short) i did a month ago lol
Absolutely butchered COX loots. Did 14 raids. 13 out of the 14 were seed drops, valuing below 100k each drop. For end game content, the regular rewards are absolute dog shit now and makes chambers more tedious than anything. With over 2k kc, this is a pretty shitty update.
In reference to chambers loot
thanks for the feedback. than it seems that 400kc is still a low sample size to get a acurate rate😬
Is there an issue that the assembler doesn't pick up darts from blowpipe anymore?
What chest piece are you using with the assembler?
now ahrim top, just for getting kc at zammy gwd
doing last achievement with demonbale spells

Not sure if this is a bug, but something I noticed with the Armadylean variants of spiritual creatures, was that I was able to melee both with a halberd AND without one.
I am assuming that they became “flying” monsters with this update, since the wiki says that they could only be attacked with ranged/magic (prior to this update).
what do you mean "or without one"? are you attacking it with a dragon scimmy or something?
I was punching them yeah
On the wiki i see them listed as "spiritual" not "flying" and the last update for the warrior variant was a month ago. Which article were you looking at?
Spiritual warrior.
The spiritual mage page mentions something similar as as well.
maybe it is a bug though, punching em does sound odd
you can send in a report by right clicking the red button in game and choosing "report game bug"
Fair enough
Before the update toa purple rate used to cap out at 550. Is that still the case?
Because it reads to me that the only thing past 500 is that stuff has more HP which gives u more points, but it isn't necessarily more pph

may i present to you end-game speedrunning: negative gp, no useful xp, all for "number (your personal best time) to go down"
@winter hearth
Perfect akkha broken?
Where you fail it immediately when you start the boss and attack with mage
thrall fails it iirc
yes but i don't think this is right
unless they specifically removed the 550 cap
i think he means to say u get more purp chance as u go higher, but that's just because stuff has more hp
purp rate increasing is different
Only melee doesn't fail on first hit lmao
But can't hit the boss so idk?
Surely we can get some blog or something explaining the new drop rate formula in more depth than just the table 
Preach
Folks just want everything in the green 🤣
wen monke room hp fix
Honestly if it’s just a step-up scaling like in the table that’s mega disappointing, in 500s on the table Masori is still 20% rarer than previous rates and the raid is nowhere near that much faster at 500s
Would be ideal if going higher let the weighting get better
Did monkey room yday and it was fine tbh
i did it yday and it was awful
It’s fine I just find myself taking like
3x more damage than before
And using more prayer
Baba I also use way more prayer than before redxing obviously
I almost never used any supplies before in 500s but now even with 1t flicking I find myself sipping in baba
Skill issue ig
I usually force down a pot for baba/keph so it doesn’t change too much there
But it does take more prayer in general yes
I was at zero supplies pre warden before
Depends on the raid but don’t need much for wardens for non od or with od, so I didn’t flick as much pre -warden
I usually ended with 1-2 full ppots but I always needed that reserve for if I made a turbo mistake and it saved me several times
I only brought in 4 ppots
Yeah haven’t interacted with mixology at all so I wouldn’t know how it is
Huasca is worse
Only thing I do know though, is that xp rates are very generous
For using shit tier herbs
It came out post 99 herb so I didn’t pay much attention but I definitely know they didn’t need to buff xp rates after release like they did
People feel way too entitled to xp rates/99s/maxing nowadays and it hurts the game

Gib xp
Give every skill a redwood like option so I can max while playing a diff account
I think redwoods are pushing it too much
Especially agility
If you want to max then actually play
Stars are actually bad because of how accessible they are
Redwoods and amethyst at least require a high level
That comment was sarcastic, fwiw
I don’t think every skill needs a 5min afk method remotely at all
Yeah but I’m going to respond seriously because a lot of people legitimately think that way
Sure
But at 30k xp per hour its not really worth doing stars imo. That drag to 99 id rather tick granite
Agility I did side-client at colossal wyrm while playing leagues on my other acc and got 95-99 there
Idk playing iron while star mining on main doesnt seem bad
Having done zeah bloods on my main, amethyst on my iron, and anglerfish on my iron to 99 at 20k/hr (very low effort at zeah, was primarily playing the iron), I can say that it’s more than enough
You also don’t have to max immediately and 30k/hr will take you there faster than it should
I’d be fine with something a bit more afk than like mlm or calcified rocks but stars push it way too far
Yeah actually compared to other mine rates 30k for hours of afk isnt bad
The game shouldn’t encourage people to not play it
Avg is like 50k
exp after 99 means absolutely nothing and should be treated as such.
i did few hours of that shale mining for my oathplate and i wanted to go back to yama an just get the last piece. skilling is so fucking mindnumbing boring and slow.
Mainly because it has no reward incentive.
like i find wildy agility much more exciting than normal rooftops, because every lap im getting something and there is the thrill of danger logging in at any moment.
its not just oh another exp drop.....
wen monke hp nerf
we got melvor idle for that
i dont care about the 30k/h but 1 click 7 min afk isnt playing the game at that point and thats lame
What about idle games 😮
Osrs is afk af…
Wait, I'm sorry. After multiple direct questions with vague replies, are you @winter hearth saying that you guys will not be releasing the new drop rate mechanics for TOA? You guys have changed the whole meta for the raid, unpolled. I get your reasons, I support them, but I have put in 350hr at toa and still am dry for my shadow. The only thing that keeps me sane is logging each raid into an excel sheet so that I know I'm making progress towards a statistical improbability.
Or at the very least can you then give a date and time you will release the new mechanic so that I can avoid the raid until then?
What kcs are you at?
550kc expert, mostly 400-450 and 150kc normal. Run a lot with clannies without a mega so my old % was trash
Sadge
wait why didnt the toa drop rate changes go live
They did
oh
They just didn't release the new % calculation and weightings
but the kinda did in the original post right
oh they just gave the expected number of raids not the weightings
^
Is there any word on when the final poll 84 content gets added
And a vague graph that isn't an actual calculation of % chance
Do you intend to minmax for the best "shadow% per effort" or do you just go insane from not having the exact numbers yet?
Mate, are you an iron?
I'm already over rate, that's fine, we all go over rate. But yes, I'd go absolutely crazy continuing forward having no idea where I'm at on statistical possibility
Either way if you want the shadow u will just have to keep going:/
I get you want the details released, so do i, but why do they affect your desire to do the raid when you need the shadow anyways?
sigh
In practice there is 0 difference if you're doing a 450 now vs a 450 in a week when you know the rates
Just do as good as you can until you know if you need to adjust or not, 
you can simply just continue raiding and tracking your raids, and when the details are available, you can calculate where you're at statistically
Just curious about your mentality, not trying to argue that the details should not be released.
50% I would yes like to figure out if it's worth scaling vs time each raid, 50% leaving my excel sheet of raids = ??? is super annoying
If thats how you enjoy the game, then i suppose just wait - I'm sure they will let us know. Plenty of other things to do in the mean time im sure.
Fair, but as Data pointed out you can just keep tracking and stuff it into excel later.
whats better, solo tob or duo tob
not doing tob at all
based on the info they have gave us, you could certainly make a fairly accurate estimate anyways
:O
Aight I'm gonna stop replying here. My last thought, there isn't a single precedent for changing explicilty known drop rates without giving the new rate. The raid literally had its %s known before it was even implemented. I don't think it's wrong to be upset that they make radical changes and then dodge explicit questions to what those changes were. All I was trying to know is if the vague responses were intentional and they don't plan to release rates (????) Or when they would.
wen monke hp fix (i am not stopping posting)
(it is not being hotfixed so you'll be posting all week)
There was a chart of raids to get each item before and after in one of the blogs, it might not have your exact raid level as one of the columns but it should give you an idea
But you can instead have this depressing reality of statistics thrown in your face. You are no closer to pulling a shadow than when you started 😔
But you are closer to being a statistical improbability, and that's good enough for me
Also why do shaman monkeys now randomly attack with their ranged attack when the thrall limit has yet to be reached?
gotta ask, how many purples you at even
It’s not even bad, I did a duo yesterday with Bane and we got sub 1:30 despite both of us being rustier than a 40 year old nail 
Maxed ranged with lb hits 31s so you 2 tap them regardless
If you’ve ever done any of the methods I talked about you would know they’re 100x more interaction than stars, so it’s pretty obvious why I’m fine with one (at a low rate) and not the other (at a disproportionally high rate for zero effort)
You one way rapier/fang to kill range, sang 1 way with heart prepot to kill melees, BP one shots with diarrhea monkey, mage monkey
Don’t see what that has to do with the things I said at all but ok
are you blowpiping them now as opposed to before
venoming them prevents summon
Stars are actually busted as fuck for how afk they are
Theres a reason why so many people hit 99s with stars
30k isn’t even that low, this is the entitlement I’m talking about tbh. And it’s definitely not low if you consider the entire lack of effort involved
Solo and afk is a Redditors wet dream
30k/hr when peak is 140k/hr with tick manipulation that no Redditor will ever do long term, so let’s go with the next best solo or team method - VM
Solo VM is like 70k/hr and team VM is nearly 100k/hr
30-50% the best rate while more afk is insanely good
Context matters too - 30k for afk firemaking might not be good, but if you gave a 30k/hr afk agility method, that would be broken.
And like double stars rate
Yeah mlm can hit 50-60k/hr post changes
For mining in particular though
kinda insane

Stars is kinda nice in the brings people together way
Kinda reminds of the good ol days when things were crowded at resources in f2p
Ah yes the golden prospector cosmetic downgrade kit
real?
it didnt before stars. you actually forget how bad mining was before stars and mlm.
It literally did
it did not
And they were fine
I am still in the camp that they should have left duke mining alone (and by extension, stars)
duke sucellus mining
Mlm, amethyst, powermining, vm, blast mine, 3t4g, sandstone all perfectly viable
Vm very low input once you know what to do
I kinda feel like they ought to buff the XP on coal or higher ores
so what youre saying is that its unplayable now?
? how you gonna get to amethyst at 60 mining. vm? lol blast mine???? were you gonna get dynomite? mlm is only thing listed thats moderately good.
It's a bit sad that mining for rune is such bad XP
Brother dynamite is not hard to get
zalcano not good xp nowadays also?
Is your only response to VM “lol”?
Mining is one of the most fleshed out skills
It is but it wasn’t when stars were put out
i think you need to understand your expierence at max lvl/max gear/max anything is not the same as someone who is newer. this persective literally seems to exist whenever people discuss xp rates or methods or difficulty.
"oh no, teammates!"
VM didn’t get any sizeable changes aside from solo qol
I trained the skill believe it or not
It's sad that smithing absolutely sucks in comparison
It was 95k/hr
From level 1
Buddy, I maxed mining twice over pre-changes lmao
ok and that matters why?
from 2017-2023
smithing was ruined by creating automated blast furnace worlds
It matters because you’re saying I forgot
what you did and how enjoyable something is not relevent.
So people can’t have valid opinions unless they made their account in 2025?
And I literally didn’t

