#game-update
1 messages · Page 54 of 1
only -500m
Might as well
y tho
yeah it is funny
join me in making 2k enh crystal keys
But feels a little weird
I think it might be a slight waves nerf but can just camp ranged mostly now without using brain
I'm still in the boat where if they're fully committing to making toa the billybob raid, then the rewards shouldn't be nearly as good 
Wonder if it’s worth running high invos
Could probably get s30 545s with the changes
i think its funny how unfort masori is so fuckin strong
But is that worth to do now? Idk
like fort just adds defenses 😭
dude, imagine if melee
wawaweewa
had masori equivalent
i mean theres blood moon and oath does that count
tanky as shit, bis dps without any sacrifice between accuracy/strength
ezscaping
has anyone looted a mossy key from moss giants today? im 2x rate on one and crying
oh AND barely any negatives on masori is fucking wild
Has anyone done checks for ice demon things yet
scroll up
the pieces to add that defense also cost more than masori itself lmao
4x bclaw
emberlight hitting 61s
LOL
holy
appearntly you just 4 burning claw him with spec pot XD
lmao
Hahahahahahahaha
tyvm
Thank god, it was very unfun to fight ice demon without a tbow
not even a max
Even with a tbow the boss still sucked
Not gonna talk about harm, because normal spellbook sucks
they really can't give harm a single fucking W lol
oh no it might be stronger than shadow in some places fuck!!
its almost like you can control elemental weaknesses
What if harm was a elemental powered staff that shot spells based on the monsters weakness.
why does shadow need to be bis literally everywhere for mage 😭
what if you shoved a pipe up ice demon's butt
melee/range arent this bad
No harm for solos is interesting
because of pvp
Wonder if team tech changes
tass
Hear me out
Make default spellbook damage scale with mage level at a fixed amount 
its not even buffing harm
however the reason harm sucks, is because normal spellbook sucks lol
its just like letting it hold elemental spells to autocast OR increasing weaknesses where relevant
like idfk make harm bis at wisp/nm please
Same reason dragon hunter wand fucking sucks
its why i was hoping they'd just disable thralls at yama like they are in chasm of fire
because normal spellbok sucks
its 100% an option they have to make harm more viable in spots
except this fucking makes ZERO sense because elemental weaknesses don't fucking exist in pvp

DHW is now 3rd bis barraging weapon in the game behind Kodai and NM staff
Which is really funny
oh true
I'd wager jagex doesn't want to force more people to PNM if harm has 5 meta locations and elicit complaints
100%
meanwhile purging staff being psuedo-bis at yama
Time to disable thralls and still have Arceus pull ahead with double dc
The drop rate is no longer 1/16. Mod goblin replied to me on reddit saying the drop rate is nerfed and is now a little bit higher than the base drop rate from normal giants. It just makes the boss useless to kill because its so much slower than killing normal giants. So nothing changed at all and its actually worse than before because the boss no longer drops loot
exactly lol
Double dc is so good
arceuus is just going to keep being the dominant book lol
indeed
adding 50% ele bonuses to things is just literally doing nothing
Just wait till they buff thralls by removing need for the book
i dont think 100% even does anything 😭
It doesn't
WHY did they even propose buffing thralls
Idk they love the Arceus book
i cannot fucking wrap my head around that
that was fucking 30x alching at fountain tier 😭
Add a new tier of spells at 105 magic req
Can't wait to get mega thralls upgrade from next boss
the best thing about arceuus spells even is that they're just way more compatible with sbs than standards
like good luck doing death charge w/ harm lol
wasnt even a qol thing it was just flat out buffing the dps lol
at most have a thrall upgrade make them run instead of walk
yeah im going to trade my kitty in for death runes if they don't lock this behind GM 
only people they force is irons and even then the benefit would have to be astronimically better than shadow due to the page cost, wrath cost, the fight would have to have no adds for death charge and the loss of thralls.

sir
think

Do you have a link to this
if harm becomes valuable, people go there to grind it
even though they're voluntarily going to grind it
they'll still bitch and moan
you're nto wrong about irons though.
jagex has consistently done stuff to keep nm uniques worthless and I do think it's because non-zero amount of them play irons and don't want to grind out nightmare
phosani could become more popular if the base loot wasnt dogass. i feel the boss is hated, because one its not rewarding and the payout takes an extremely long time.
the fight itself is good

phosani having the same table as normal nightmare is silly
like, bass drop is not designed for a solo
only 3.6x 
been 4x on a few grinds and they're arguably worse
nah hes 10x
he hasnt had a single roll in 3600 kc
full ring is 1068 lol

Yeah, they didn't buuff the drop from before. Which was 1/16
That's not them saying it's a nerf to the key drop rate
They're saying that the key drop rate (as it was) is increased from base hill giants (like it always was)
No they are saying the drop rate from the boss is now the same as the normal mobs but slightly better
That's definitely not saying what you said it was saying at the very least, unless you decide to interpret and re-word what he said
No, and Goblin specifically said in here it's 1/16
This
This was after the Reddit message you got, it's 1/16, you're just unlucky
I see but what did he mean with the message on reddit then
Its in context of the drop rate from the boss, not the normal mobs
Definitaly not bryophyta unless im EXTREMELY unlucky
That they took the normal giant drops and buffed the key chance for the bosses
i do see jad has a 40% weakness against water spells but the outside tzhaar creatures dont... is this meant to be like this or just a oopsie ?
An oopsie
Might be bugged
preaching to the choir buddy if we think its bad were the idiots
no winning
just chirping in cuz im trying to farm bryo for the 5 keys for the ca too and im almost at 1 key for 100 kills
I mean you're just reading it wrong, it's very clearly 1/16 still and also the system is just flat more rewarding overall
seems wrong if its happening to a lot of people already idk
I dont understand your comment srry
If it's a bug that's one thing but the system as a whole isn't somehow worse
Mr Pink for some reason thinks it's worse than before, despiet them just adding something new
Before:
Grind out 16 keys from giants
Kill 16 boss
Get 1 key from boss, and loot from 17 boss kc.
Now:
Grind out 16 keys from giants
Kill 16 boss
Get 1 key from boss, and loot from 17 boss chests
better off going wildy or kourend
It's the same loot
You just get it from a chest instead of directly from the boss drop
Mr. Pink is just not understanding the change
Have you actually tried to go for the uniques? Cause i can promise you killing nothing but moss giants for months is brain-melting to the extreme
i got the bryo essence before the change
What is the odds that in 74 kc I get 1 key if its 1/16. And someone else I talked to had 100 kc no keys
56kc grinded them all in wildy
50/50
the droprate seems bugged. done 50kills for 1 key when in the blog post they said it will be increased drop rate for keys. up from 1/16
He just doesn't get the change has put the loot into chests instead of from the boss, while the boss drops keys at the same rate and is thus an option to farm them
Before you didn't have the option to farm the boss for keys, you HAD to grind keys out from normal giants and then kill the boss for the loot
I know how drop rates work it just seem very unlikely that its 1/16 if multiple people are reporting not seeing drops multiple times over the rate
yeah sure but the drops are so ass from obor there is no point to key farm even with increased rate
Holy shit
thats the point im driving
Just don't do it then!
that is also my opinion
If you don't like grinding normal giants, you can grind the boss. It's as simple as that.
you are better off doing to wildy or kourend
You are probably correct. But this is an alternative option
They didn't intend to make farming the bosses be the best method for keys
Nothing about it is worse, it's an extra method for getting keys.
It's literally just an option to do while getting kc
but its an alternate so ass it mayaswell not even be one
If you want to do it, you can
It's not
You can kill Byro in max gear in literally 2 hits 80% of the time
they said in the blog. boss will give increased droprate for the keys.
It's MUCH faster if you do that
I will 100% not be doing moss giants and will just kill the boss.
For people going for clogs, boss is the way to go
Why would the most difficult method of obtaining keys not be the best way. They literally just want to lure you to the wildy and get pked is my opinion
im not talking about bryo im talking about obor
🤦♂️
it also summons growthlings 80% of the time :)
miserable boss 
Obor is not a profitable boss to grind, what is neww
Ok and at Obor you can kill him with Shadow in a few hits
This literally just gives people the option to kill boss for kc and some keys
Instead of being bored out of their mind at hill giants
I know you talking about obor but I was more bored killing bryophita than killnig moss giants in catacombs
so far youve mentioned having a shadow and being maxed
at bosses aimed at lower people
n1
Yes
For people who don't have that stuff, kill the normal non-boss variants like you always were forced to do before
For people who do have that stuff, this provides an alternative
The keys have the same value as a boss kill did, without having to kill the boss
It's literally just a system that benefits everyone
If Bryo actually gives keys on droprate she should still be at least as quick than outside of wildy moss giants
Im sure its bugged, atleast for bryo
any clogger is going to farm kourend for potential totem pieces or wildy for increased rate
@winter hearth do the purp weighing change post 500 invo? as in 550 is different and 600 as well
or does it just stop at 500
@winter hearth now that we shifted most herb drops into seeds, is there any chance we get a revisit on the demonic spade? that was a very much looked forward to reward that was scrapped for basically no reason.
If exp is a concern, then make it give reduced exp
Anybody else unable to kill growth kings at bryo? 50/50 she dies to double vw specs before they spawn and they I’m soft locked
@obsidian venture @hard axle How's scobo at Ice?
I am unsure what specs you are talking about, but you made sure to equip the axe, not just use it? They changed how that works
havent tested, at work

Yah no matter what I try they regen 1 hp the same tic they hit 0 hp and are immortal
@winter hearth Help is there a bug with combat achievement rewards???! I just claimed from ghommal but didn't receive any exp lamp
Can’t test till later
But I can ask folks

Currently tho, b claws is tech
Just bclaws with spec pot?
Will raise with the team beast!
if it helps I had the tier completed before update but didn't claim the rewards, only claimed after update
Ye
In general for solos, bgs has more potential than maul as well due to oathplate
Another thing to note is that d claws with oath would be better than a maul
Just gotta compare bgs to claws and sim that
ah, goblin responded to me earlier confirming it was 1/16 still so I was basing it off that - either way though I think it's bugged as my rng is coming out closer to 1/100 which is similar to others in here 🙂
goblin, any clarification on if the purp weighing changes at 550/600 as well or if it stops at 500
(it's good that keys might be 1/100 from obor and bryo as at 1/16, killing the bosses would be the best way to get the keys, making it faster to get them than before)
Yeah, but goblin said it's 1/16
@winter hearth Despite the herb box being 7 herbs now, checking a full herb box says that there are 10 herbs inside.
Will make a note
change the shaman monkey hp back to 15 😦
Not for me, I wasn’t expecting the loot portion of the sweep up this week. I just lost about 30K herbs from herb boxes
goblin, any clarification on if the purp weighing changes at 550/600 as well or if it stops at 500 
technically you don't NEED to have gm
I mean I get the sentiment, but I’m not an iron
u do
as long as you were gm once in the past and made a zuk helm
i think it stopped at 500 but is was still worth going higher because of other drops i read something like this
u need to wear the zuk helm inside to get the boost
you can show the zuk helm
that's how its unlocked yeah
need to be wearing it
you dont need to be gm to unlock it
you do need to be wearing it
yes
but you dont need to be gm to unlock the perk
yeah but i'm specifically talking about the weighing
cause those change every 50 invo
but it's unclear if they change at 550/600 as well
ok so you unlock the perk with a retroactive zuk helm
you can unlock it (and be unable to use it) without being gm
but you cant wear it inside inferno/fc
so you dont get the perk
so you still need to get gm lmfao
.
what was the point of that bro are u bored
You can unlock it but not use it seems like not unlocking it lmao
i respect it honestly
wen monkey hp hotfix
goblin never promised any changes or a hotfix
he's simply going to bring it up to the team and they'll discuss if they want to change it
Goblin should get jagex team to sort out yama as the content is dead
yeah werent you saying yama was going to keep getting updates every week, weeks ago
and then there hasnt been a yama update since you said that
think they just need to fire who made that change and hotfix it
sulphur nagua's loot changed, is it intended for them to be dropping unnoted coal? was always noted previously
Yep, i can see they listened to me. Now lets go back to updating yama
whats minimum def level for steel ring? 10 def?
goblin sorry to spam but can u clarify how purp weighing work at 550/600, does it still change past 500 or
You’re the first person I’ve seen not like Yama
Skilling raid where the mega is demonic spade
Stay with me now
Fix TOA skulls jagex! Cant 1 tick them anymore 😭
I do like yama, am just saying its completely dead
did they add earth weakness to p2 wardens if not why not
should be fixed already
Ohh nice! 😎
harmony contracts bad and sensory clouding too expensive go afk demons with demonbane
dang harmony and sensory clouding are both down now, 4m to try a boss is still too much tho
Sensory clouding is 200k? Lmao
a few days ago it was 500k and all others were 50k. glad to see people are afking demons with demonbane to finish the job
Anywhere I can read a complete list of loot changes? I notice nagua loot has changed, and I don't see it on the blog. 
Think they had a spreadsheet in the blog iirc
Iirc it was click here for spreadsheet
For seeds and fish at bosses & stuff, I saw that one
Ah I skimmed it
is there really no chance harmony contract becomes more expensive than horn? harmony contract is rarer
...?
roathplate
maybe they can just make pizza contract the same as harmony contract
Or just do the 4m contracts till you're good and make money back after?
Its great you are disappointed in dossier when it rolls contracts now. since if it rolled teleports it would be a 3m+ drop XD
pizza contract more expensive than 4 of the oathplate contracts but its not 4m
Yo you're a straight up loser lad, imagine hating something other people choose to do that doesn't affect you, POS
teleports over 200k+ right now
l0l0l
Its because its a cosmetic with 1 time completion with no repeatability
the teleports still teleport you into a danger zone for mobs right? are there any other teleports like that besides burning amulet after zombie pirates were added
Don’t even think about you
my bad!
but what if harmony contracts become more expensive than horns
They wont?
but harmony contracts are rarer and u dont get them back on completion
horn is piss anyways, surprised it hasnt been buffed lol.
Because no one will buy them if they're more than horns....? So the demand goes down
o thats fair ur smart
The cost of that and oathplate acquisition is linked to the items
well on brightside the contracts and the shard system has all 3 oathplate items around same price
rip oathplate helm dreams
Will happen 3 years from now for raids 4
they should nerf horn so harmony contract gets cheaper
Horn will find a use with future content/buff. When? Who knows.
The problem is it won’t
No shot they leave it useless as an item from an "end game duo boss"
Always blows my mind how many of yall have clairvoyance
Because that scope is limited to the following dependencies:
- Content needs to have insanely high crush def
- Content also needs to have high base def
- Content needs to be susceptible to melee
- Content needs to have its defense be drainable by a cap that allows the full value of maul and has to be greater value than other def reduction methods (bgs, Ralos, etc)
All of which go against their goal of stepping away from def reduction meta, as they’ve been attempting for years since nightmare
If all 4, technically 5, of those metrics aren’t met, it’s not worth using horn. And that’s because horn is only good with maul or hammer
Had they just released it as polled, where it worked with the first accuracy attempt for claws, it’d at least have like 2-3 additional niche uses
But they scaled it back prematurely - seemingly without too much thought
Obviously they would hope for that to be the case. That’s not the problem though
The problem is the requirements to make it even remotely useful are extremely specific and against their entire general design goal
Which is phasing out def reduction meta
Yama fits this description perfectly. If Yama didn’t have 333 crush def though, and instead had 80-100 like its slash/stab def, horn would no longer be worth using
I'm sure there are scenarios where they could fit it in.
1 and 2 in your points, while probably more likely than not, can be ignored if there is a mob that is likely to be one shot but not guaranteeing a hit would be detrimental to the fight.
I'm sure there are more than just that as well.
Would they make something like that? probably not but as an example - it's not out of the realm of possibility to come up with things where it could still be helpful.
Even in that instance, you’d likely be better off using a multi hit wep, like Macs, for two acc rolls and using the spec elsewhere
Unless they made the mechanic absurdly punishing to force it
Macs don't have 2 accuracy rolls, the second is contingent on first hitting
DDS I'm not sure about
If the goal is to land at least one DMG*
Can you roll 0/25?
Yeah
Looks like a harmonized nightmare staff with earth surge is kinda getting close to a shadow's dps at whisperer, which is neat
Macs cannot though I'm quite sure
Its two completely independent rolls
then you would probably use other guaranteed hit specs
Macs are kinda like chins
or poison dynamite /s
Or fast hitting weps like bp/swift/eye etc
oh ok longbow spec is 35% neat
to be clear, macs do have 2 accuracy rolls
it only attempts the 2nd roll if the first one hits, though
Yeah I wasn't clear
so 0/25 isn't possible, but 25/0 is
very true
Advantaged
sulphur blades might be though
since I believe those just have 2 independent rolls?
Are the other double hit not the same?
nope
But it’s like, the whole point around stepping away from def reduction is to let players feel like they’re not forced into using specific specs
that trait is unique to the macs
I didn't know that
And anywhere you can remotely make horn viable
since it mirrors how the moons themselves attack
It’s got to be to the degree of being forced more or less
other ones are just straight up 2 separate attacks, at the same time
that's also why the macs have to have such a high accuracy bonus
I only read the macs wiki page and assumed it would carry over to the double hits
yeah, but they are indeed special
Then yeah you'd just use sulphur
the other nagua weapons can indeed roll 0/25, as an example
In this theoretical case
macs are like reverse claw specs
just like ralos did lol
So sulphur could actually be better than macs at stuff like nylos?
Outside of set bonus
I know people drop sulphur in speeds but having diff accuracy mechanics
Ralos is hilarious bc it was released as it was described, and then nerfed to be released as intended, then “buffed” aka fixed to be as originally released (again, as described) so that they can have a niche use that’s not limited to one piece of content
Which is… suspiciously close to what’s happened with horn
Yeah I guess you only use it at tob/olm head
Except it was never released as described/polled
I actually don't know how the ralos spec calcs, just know people use it at maiden
[[tonalstic]]
Wiki links found:
https://oldschool.runescape.wiki/w/Tonalztics_of_ralos
10% of target magic def = this value is drained from target def
It was blogged to have a cap of never draining past 50% of def, but ppl said that sucked so they removed it in a later blog and released with out it, changed it back, got the same complaints again, and the fixed it
Uno reverse x3
Oh scaling off of magic lvl is wacky
its meant to be an item to compliment tbow.
Perfectly designed for maiden at least 🤣
I was saying to tm
He said magic def, which magic basically is
however the downside is it fucking inaccurate as fuck
i tried to bring it to tob in place of a melee wep
But it's a separate stat that's often kinda lower?
and it just dont hit lol
Yeah meant magic lvl woopsie
Yeah no worries
using it at corp for example that shit misses so much
Wasn't trying to be obnoxious about it, just it's an important difference
they should have made it 4 tick double hit range wep
then it be useful outside of its defense reduction niche
Its very sad that place like colo uniques are just lol
prayer armor, niche shit boots that have 1 recoil effect cap for some reason and then a ranged dwh that is awful
It being a flat reduction but percent scaling is actually really cool
Haven’t don’t it
When 0def
at all lol
echo boots should have a damage cap increase from 1 to like 4
should match the recoil
I think horn and ralos both suffer from it being good in the places group content is good
And there's just not that much group content on bosses
It's good for alt content but meh
maybe if it was flat 25% spec regardless of whoever it hit
then you can have 1 horn guy buff everyone
That and Yama mauls lol
It'll desync the spec timers
Imagine doing toa and having 1 guy with horn and 1 guy with red keris and the horn guy buffs everyone and the red keris guy debuffs the boss
And trolling lvl 3 skillers training slayer
woulda be pretty cool
For the time to trade
Nah you just work out the timing with ring flicks
But yeah it’s a 4 invent save in 5 man speeds, which is literally the best thing about it 😭
But that makes sense
And it's cheap enough to trade to randoms lol
Trading heart to randoms is something someone mentioned and like
Imo it really should be buffed
- Should work with claws as polled (adds like 2-3 extra niche use cases)
- Potentially add functionality to use solo
- Potentially allow it to work with other combat styles to a degree, but only giving the guaranteed hit to melee to keep its primary identity
2 and 3 should not both happen though, should be one or the other imo
Solo horn is the likely place it ends up I feel
I don't think jagex particularly like alt requirements
6s makes it harder to alt with ngl
People are able to get it into muspah right
But I guess Duke isn't possible
Ya solo might not be allowed now that I think of it more
I would need to test muspah with claws/bgs/maul but I personally can't see it over zcb
Lol it would be funny if they let you mount horn outside a boss
So you could click it to get horn buff
And skyrocket demand for horns
While also not letting you smuggle it into some instances they don't want you to be able to guarantee maul
imo soulflame horn is too strong and needs to be tuned down a bit
also solo horn would just be op
would bring it into sol if it happened tho
some sort of npc to burden carrying it
a beast perhaps
the taming timeline
i think i voted for taming but if i voted now id vote for sailing just on the off chance they let u melee zuk by sailing the shield to him at the cost of not being able to block zuk hits and having to pneck instead
would be cool
im a little disappointed that beginner clues dont get dropped 100% from obor's chest anymore. ive done like 4 and havent gotten a single one sadge
I'm kinda impressed they managed to make the monkey room worse with these changes
no idea why they thought they should increase shamans' hp by that much lol
16 hp to 50
Just did a Chambers and got 15k worth of seeds. Need to revisit these loot table changes. Less herbs fine. 15k for end game content not fine.
Yeah the loot table changes seem unbelievably misguided in general
Where all is steel ring going to be useful outside of ironmen?
based entirely on the reasoning of "back in my day, torstols were 50k"
and that's the end of the reasoning
I'm not sure it's even useful for irons
but at least the deranged arch finally has a unique
the sole use is for early/early mid irons to use it at moons basically
Wait till you get a sexy double rolling of the saltiest petre you ever did see
Already had that plenty of times
Pvmers in the wildy only place I can think of besides low level iron content
it'll be useful in the same places the granite ring is
they should have filled the loot tables with more rune item drops since we basically always high alch them and they cant really go under high alch value
They explicitly said they want to avoid that bc it contributes to inflation
Not enough viable gold sinks
They have essentially turned it into get purples to make money the way these raids are going post update.
The result of 10+ years of contributing to the same problem before taking a truly meaningful step toward fixing it unfortunately
well going to have to revisit the table entirely in this case because when youre going 100kc+ dry it makes raids not viable
As long as, on average, cost of supplies are covered without uniques, that’s generally fine imo
Tob has a really good rewards chest
Ores, battlestaves, vials of blood etc
Alchables too ofc. But a good bit of not end of line production items that hold value to their end line alch price
really do hope they go back to the drawing board with today's monkey room changes
everything else at toa was at least a bit nicer
but the monkey room is a pretty enormous step back
they dont need to go back to the drawing board though
quite simple to just lower the increased health a bit
Problem is basically just shaman hp scaling isn’t it
yeah
to actually match their description of "slightly increased"
because I do kinda want to hear from whoever thought a 212.5% hp increase was a "slight increase"
though the waves also do feel worse IMO now
even putting that aside
I'm not 100% sure but I think there are fewer volatiles now
so you get fewer of them to blow up the thralls with
Just revert the monkey room changes
This is just guaranteed 2 shot right?
If ppl were struggling with 2025 monkey room it was entirely a them issue
with a bowfa, yeah
Blowpipe I was thinking
Slightly hp increase btw
with a bowfa, you cannot 1 shot them without rigour now
which is kinda wild
considering that at 16 hp
they were a pretty reliable 1 shot
Yeah
even without the max hit guarantee
It's crazy to 3x
more than 3x even lol
Double would make sense
"slightly increased"
the poison monkeys also went from 10 to 35, though that's not such a big deal imo
it's a 1 shot with a bowfa, so it feels fine
I'm wondering if their reasoning was "doubling it isn't an hp increase, so we need to increase it beyond that"
since a guaranteed max hit is double the damage of an average non-guaranteed max hit
How much faster are garg tasks going to be now?
Yeah basically I expect that's why
it's 2 hits with a prayer switch
and a bowfa
unless you have rigour
with deadeye, crystal armor, assembler, bowfa, anguish
you max hit... 49
guess there's no reason to ever use my ranged prayer in there anymore
iirc mods mentioned that the hp increase in monkey room, as well as the addition to max hitting, will prevent the low roll possibility of hitting more than twice to kill them. and tbh for everyone complaining about the change, its just a skill issue. toa is a raid, which is late game content. if you wanted something as easy as chopping wood, go play rs3
How about we actually look at what they said in their blog
Where they said they expect this to feel better
I fail to see how it being objectively worse makes it feel better lol
They did cut out 2 waves
and it's still slower with the increased shaman hp, pretty sure
consider that if everyone who has done the monkey room says it is worse
LOL this would be hilarious and also not surprising as an oversight
then they failed in their stated goal of making it feel better
toa still easier than its ever been
nah, it's not
since that's more time for them to spawn thralls
which are even more ticks
and I don't think we get as many volatiles now
so you'll need to spend even more time killing thralls
it's not just 2 extra ticks and that's it
bowfa chads win again
lol no
bowfa chads lose unless they already have rigour
with deadeye and an anguish, bowfa max hits a 49
not a bowfa chad if you dont have rigour
ring doesnt give magic or range defense, its kinda shit in the wild.
Most pkers spec you with voidwaker
so defense isnt going to help you lol
Maybe I’m thinking granite ring
One of them is 24 imbued range def
lets be real, the changes are a million times better than what monkey room was at release. 100m isnt that bad of an upgrade for a raid that was made so incredibly easy, as well as drops an item worth over a bill. you can only make it so easy before it stops becoming end game content
granite ring (i) is 24 ranged def now yeah
ya gran ring i
just glad they kept the imbued granite ring doubling the negative magic bonus
funniest stat in the game right there
I got a b4b growthlings spawning at bryo, also it seems like the drops are the same as lvl 42 moss giant. The mossy key is around ~1/100 it appears.
It’s already not end game content wym 🤣
let's be real though lol
they stated their goal
they failed in their stated goal
pretty considerably
that deserves criticism
and I hope they actually address it in a way that's consistent with their stated objective
I would love to see a new chart of the waves
first wave is now 2 meleers + shaman
Removing volatile and increasing shaman hp is hilarious lol
Wot the
they might have just deleted the first 2 waves?
Yeah could be
wasn't sure whether or not there were the same number of volatiles, it felt weird
but 50 hp on the shamans is just kinda stupid
if they actually reduced the number of volatiles in the remaining waves in the game
thats funny
they may or may not have, I'm not actually sure of it
So what’s happened with obor now, is it easier to get the club now?
pretty sure it's the same
I don't think you get it from his normal loot, only from his chest
monkey room feels so awful takes me 3 hits to kill shammies, 2 hit for rangers, 2 hit toxic monkeys etc
which requires the same giant keys as before

shamans being 2 hits for bowfa feels bizarre and deeply wrong
tbh though
in some ways its pretty fair
there isn't even in the boss in the next room so like
lol
idk lol
monkey room is indeed the actual boss of that path
i mean you should just obviously bp shamans now no
yeah if you always max and always 2 hit with your setup
I would if I had a bp 🙃
you want the fastest weapon that can do that
orrr atlatl
ehhh
yeah atlatls a 1 way 
I really wanted to try toa out now, but monkey rooms is too hard now 
and if you camp melee gear you dont need to flick on rigour
nah the volatility exploding one was the peak monkey room
everything after that was stupid
they should've honestly just increased the number of exploding monkeys
instead of giving people max hits and changing hp
unironically that room would've been peak if thats how they had nerfed it originally
baboons spawned during the baba fight? best believe they're volatiles
you kill baba and don't remember to move away?
that's right
just exploding monkeys climbing out of the walls that you kill everything with
the rock baba chucks at you? believe it or not, a volatile
But I guess killing him over and over for the key is faster than 1/64 hill giants right lol
how often does he drop it?
1/16
huh
might be faster?
hill giants are probably still faster though
you can cannon them if you really want to
Fwiw mod goblin was talking about tuning it down so bowfa can 1 hit them
Avg statement too
4 total now
Yeah peeped
how many more updates before they delete the entire room 
bro came up with a whole story about me
over 1 statement
Also, I'm sure they'll tune down shamans, but it's also disingenuous as hell for some reddit nuts to say "monkey rooms got worse" because you have to bp shamans twice when previously you could noodle 4 hits until you hit the numbers you needed 
Reminds me of the time when colo enthusiasts were asking for fremmy melee to have its 50 hp pool lowered slightly post mage rebalance and the same redditors were like "just two shot it or bring X more switches"
And guess what, they lowered it 🙂
Bowfa 1 shot seems like a reasonable adjustment. But yeah it's definitely already a consistency buff
people don't remember the times when you could hit 1s and the shaman had like 400 hp each
😭

-2 waves alone saves you more time than shamans got
dude, nothing is more frustrating
than hitting 1-4s

and then u switch targets thinking you got the kill
then having to swap back
consistency is a massive buff
1 hping them was the worst
im kind of hoping accursed being bugged even more rn means they fix it
please
speccing the meleer would be cool budget to one hit
explain
yama pet contract is supposed to 100% accuracy all specs
aboba
purging staff does not 100% accuracy
on yama himself
accursed not working at monkey room has been busted for years at this point too
something about mage weapons and not being able to gauranteed accuracy i stg

but yeah, I agree with this
the ice barrage one is fucking toxic in leagues lol
even 40 hp would be a solid middle ground
so you still need to two hit with BP no matter what

If you gave me a zcb knockoff that guarantees accuracy, but only hits 55s with ruby procs, more people would use that than zcb itself
as an example of the benefits of consistency
plus, old shaman on average needed 2 hits regardless lol
have you done the new monkey room yet?
i believe reddit about the monkey room, im not going to bother trying to do toa and 1 shot shamans with salted bofa, im just gonna wait for it to get nerfed
yep, tested a bit 
Because it basically just guarantees mediocre-bad luck
not 1 shotting shamans with bowfa, prayer, and a pot is kinda just stupid too
they should make venator 1 shot
it felt shorter unless you're saying they didn't remove the 2 waves as promised?
well, back then it wasn't gauranteed either
not necessarily longer
well yeah but now it's guaranteed to be bad lol
if you noodled with bowfa, prayer, and pot back then
you could spend 4 hits with bowfa
same with bp
previously I had a very high chance to 1 shot with a bowfa
now I have a 0% chance to do so
the average time to kill a shaman has gone up considerably
like I said above and fluffy mentioned
make them 35 hp so u can 1 shot with venator, as well as full max blowpipe with new boots
or umm 32 ig uess
they're going to likely lower it so its also gauranteed with bowfa
for no salt
but still 2 hits with bp
I'd be fine with that
They did this with colo too
but is there actually any indication that they're thinking about that
Where?
in this channel
He even mentioned bowfa 1 shot directly
here you go
but yeah, feels worse ain't it - shit is even faster in teams 
only could do a solo early
monkey room even without 1 shot does not feel worse
@frail nebula what’s your waves time?
since the waves are shorter and consistency makes it predictable
don't remember off the top of my head and I'm not about to go back in right now
That piece of info would help a lot if you remembered
Given that a lot of people are complaining about it, I think it's safe to say that it does not, in fact, feel better to a majority of players
But on avg what you get
Yeah with bp it’s like 1:50 avg. lower if you focus the right things
1:4x, or the uncommon 1:3x
For me, this feels pretty strictly worse since I don't have a bp yet
And bowfa was a reliable 1 shot for the most part before
Pretty sure atlatl would help speed that up ngl
I hope they follow through and lower the hp so it continues to be
That’s fine too
atlatl would be a minor time save for an inventory slot
like with it right now, I could 2 shot them with a blowpipe
40 huh... that will make venator good wont it?
and that would be worth bringing IMO
but an atlatl isn't that huge of an improvement
and it's not useful anywhere else really
bp still has value at stuff like akkha shadows
a solid amount of comments were actually from you 
You also had a bunch of people being unreasonable and expecting it to be 16 hp so instead of 4 ticks on average to kill, they wanted it even faster
Are you really saying it's unreasonable for people to not expect 16hp to 50hp when they described it as a "slight increase"
Bp is strictly just better for toa in general
But bowfa might have more of a use due to akkha changes
Have yet to see that
yeah if you dont have bp what are you doing
what is new thrall max hp
nope, I'm for lowering it to 40 like I said above, or even 30.
But if that's the only change you're focusing on to determine if monkey room is "worse" and ignoring the consistency + shorter room as a whole, then I disagree.
Akkha last phase is good for blind folks
I'm saying that it feels worse
cuz I think it was you who said they fucked up monkey room as a whole or something
and the fact that there are a number of posts from other people with hundreds of upvotes, I think it's safe to say I am not, in fact, alone
But if it's just a matter of overtuning the hp increase, lower it
What’s bowfa max and how many switches is it with
they didnt change thrall hp
one hitting shamans with bp would be wiiiild
lower the hp and the monkey room is fine
do not do 30
you can still hit 1s on thralls though, iirc
which is weird given the changes to everything else in there
what if they made it 35 so it requires full bis with salts
I'd kinda expect them to make thralls a 1 hit kill with basically everything
dont reward people doing zkab 
lemme check
I didn't see anywhere near hundreds of upvotes about this matter tbh
Tbf majority of players are ass at waves anyway
just a few sporadic comments, which goblin responded to here
So their opinion on it is kinda moot
here's another one
3 hit... i mean even entry mode has 50 hp now and toa is often done before max combats so thats fair
it's really not just me
I’m sure it isn’t
I think it'll be fine when/if they reduce the hp a bit
but the hp increase is so extreme that it really does significantly worsen the feeling of the room
But folks who aren’t doing good waves to begin shouldn’t be surprised
so if they change it to 40 hp next week like goblin said will venator be worth bringing?
No
when my setup now maxes out at precisely 1 damage short of max hitting them, it does feel pretty shit tbh
Just for waves? Low prior when bp/chins exist
goblin didn't say they were changing it to 40 hp next week, he just said he thought 40 hp would be reasonable
unless I've seen further posts
why are people using bowfa on shamans 😭
but u can just bank the venator after now with the thing right
because it used to be a reliable 1 shot lol
Tbf they have no bp
what about 300s where u dont need supplies
why!!!
anything above 32 hp or whatever salted max ranged bp would be fine or it would just be an extreme buff since shamans started with 16 hp and max hit doubles the previous dps
But the bigger crime is salts at baba
I have no bp yet and it was a very reliable 1 shot before
I've usually done baba after akkha
and I have salts from akkha still active

Yeah that’s bad is the point
baba not first is criminal
the only time i've seen it not be criminal is zebak first to avoid the lv4 zebakchatting
tbh I haven't actually done much toa since I got my fang
so I probably should adjust the pathing
I was originally doing baba with bowfa
in which case you really want salts
Yeah but logic is, salts help mage/range more than melee. Scb goes to 118, whereas mage/range goes to 112
But yeah, overall - Agreed with lowering hp and toa was made a hell of a lot easier and is definitely not worse like these redditors are claiming.
yeah but when I'm ranging baba
So salts being used for melee is a waste
the salts make a lot more sense
if ur doing 300ish with no path invos does order even matter with the akkha/baba changes?
Right but you have a fang
its objectively not worse when 2 bp hits is the same ticks as 1 bowfa
Bro, some of these comments are fucking ridiculous 😭
they're acting like jagex killed toa by overtuning hp instead of making everything one-shottable with a 2t weapon
downies
wen monkey hp hotfix
also just like two phases outright removed
I'm not seeing a single fucking praise about akkha changes
baba dealing 0 damage meaning you can absolutely blunder monkey room anyways
because it's not negative
and not be punished
Its reddit. get off the website for osrs brother
dont care it sucks now just make it play well
I only got summoned back on because apparently hundreds of people were complaining about shaman hp 
not hard to grasp
wait so with the akkha changes u can literally do toa without melee now right?
What
uhhhh, core?
kephri?
do u mean mage?
still need for p2
unless u plan to kick the core
no i mean melee, yeah u wouldnt max on core
Mage is monkey room and p2 tech
melee has more uses than mage
Apparently people are dropping down mage switches too
ye u would prob cut some mage switches since its legit p2 only
osto eye yak
People will bring 8 ways again pre shadow
monkey room 1way trident kills
So little need for supplies as is
They 100% should've added range/mage attacks on baba and then removed chip damage so it ends up being like scurrius's big brother
And baba is now afk
You sadly do lose more prayer at baba unless you 1t flick
But it’s alright as I’m dumping a pot anyway
Interestingly, Obor kills only count if you get a key as a drop
What hp would you want
ok i calced it and bofa is too bad at kephri, but maybe with shadow u can not use melee besides core?
literally just blowpipe the shaman
40 and 20 or smth
20 no, 40 yes
40 shaman 20 cursed
they're all bowfa andies
shaman would become 1shot with bowfa. cursed would be 1shot with bp
Yeah that’s their problem then ngl
or 2shot shaman with bp
Bowfa waves when bp exists 🤣
its 2 shot at 50 hp 
ur just assuming shit
unless ur basically naked
with no gear
eagle eye + ddart bp 2 hit
deadeye + amethyst bp 2 hit
rigour + rune bp 2 hit
atlatl 1 way 2 hits
holy yapping
bruh why does kephri even have a fire weakness if she has 200 mage def? add that to p2 wardens instead
earth
giving up thralls
earth ig
i mean everything was basically <2shot before so i dont see why stuff has to be guaranteed 2shot anyway

Did they not fix the 400hp huey tails? Says fixed in the blog but watching Jcw do it atm and they have 400hp still
i was thinking p2
Someone mentioned private instances not having hp reduced
oh
cursed at 30hp is actually so fucked lmao
🍝
Unless they change it on Friday
its the plugin
not the actual hp
the actual hp i tested and summed on excel
it's 300 hp

ty, blaming RL then
rigour + amethyst unpotted is 24 now i have to use ddarts to 2shot monkey room nerfed stupid game jagex ass design





