#game-update
1 messages · Page 37 of 1
Ive always said that i feel like top 5 contributors for corp should recieve alchable drops or something, while mvp has chance at unique
remember the lv3 93 slayer gimmick?
vw + fang minimum spec method is fun
im pretty netrual uniques seem garbage so i dont think they have to make it something everyone can get
only trash because ely doesn't want to work on most modern damage sources
like
why is throwing a rock at a tile not reduced
instead of player

it's totally worth 700m, it's bis for volcanic mine
its bis for coping on day 1 release

to an extent i really like defence isint insane if u could giga cheese things to dmg reduction/defence
i dont see a way they can make it insanely good personally without trivalizing things
irons boosting is lame. but people are going to do it regardless.
i dont think we should really care about it much
people will always find a way to cheat
the game isnt really a competition
i dont have any issues with this i geninuely dont even know what works/doesint work with it
i never see anyone use it much
jagex made pet contract duos not work for irons unless they also put up a contract for a reason 
sure, they can do things if they want
but even if they did that idt ppl gona get for ely for any of raids grinds etc
but that doesnt mean it actually amtters much
it was likely on their mind, because they were originally having them as tradable pets
ya it won't make it good it would just make it not a joke lol
technically it is optimal to ely flick most content rn but only the sweatiest of sweats would consider it
i still do think its wierd cuz if corp came out today it definitely woud be something u can join up together for as ironman
eh. I don't like this train of thought because like it or not, competition and being able to compared to others in a grindy game like this is part of the fun 
im not saying do nothing
i mean more that it, itself isnt a good reason to not do something
devs should always do what they can, but 'oh no, people will boost' isnt a good enough reason to not
'the challenge' of ironman isnt that pure to begin with. people have cheated it in many areas for ages, theres many situations for multi-accounting
oh yeah, absolutely

otherwise you would basically go down the rabbit hole of "can't do teams because boosting" and "can't do super hard content because parsec"
it doesn't end until the game is dead
balancing around parsec is a silly argument lol
parsec?
ohh, fair enough. yeah, people are always going to do stuff like that
but really, they are just cheating themselves.
noone cares if they 'win'
but skipping the game means less game to enjoy
Was kinda their thing for solo only contracts
Which is bizarre
wdym?
They didn’t want to make it duo, to avoid people malding or boosting, but that solo service exists and is more feasible for folks to get by
It’s one thing to group up for time, and another to tackle a challenge
The latter is significantly harder
that being said, services like that are easier to track and ban
easier not meaning easy.
yeah, if sigils were duoable, it would be easy as fuck
Not true
Hence why it’s easier for folks to get by as I stated above
their logic was very twisted
i mean more, its pretty hard to work out if someone is boosting or just has a gamer friend
rather they just say "its harder to solo"
almost impossible
and leave it at that
unless they talk about it in game
yeah, im with the devs on solo though
but maybe they have the wrong reasoning

This challenge would be tilting in a duo. Getting boosted for it would be more cancer
im riding the high now
They do
yeah, the devs lately are just... weird
idk, they are doing really weird stuff constantly
Idm challenges being solo only. But the logic behind it this time didn’t need to be said
very inconsistant, and listening to very weird niche groups
for their decisionmaking
they really need to do more 'this is how we wanted it, this is how it is'
Weirdly enough, endgame folks still only wanted this entire boss to focus strictly on the duo aspect
'breif reasoning'
some did, yeah
but those same people need a reason to complain
Which it does only concerning kph
they'd complain if it werent
At least in the communities I’m in for endgame pvm, it’s pretty unanimous for wanted it to be more duo focused and a tad bit harder
the loudest people are generally people that are good at being loud, not a majority, and not necessarily people with actual concern
They should apply their logic of a longer p3 to regular yama
i cant really speak for the fight unfortunately
too caught up in ffxiv patch to have done it
maybe ill throw in some kc tomorrow actually
That’s the only remotely engaging part besides a tick perfect judge
ouch
like, contracts skipping p1 and starting with all mechanics would have been the play
I sent this for like 2-3 days and left after double dc
Only sent 1 solo just to practice p3, and now sending contracts
entirely depends on p3
I learned donofly/facetank and it crippled me
They are way more feasible than on release. You pretty much have to adjust to the p1/p2 quips (slight variations in addition to the “rules” placed), then have to do a longer p3, which is a set + fun pattern
hard
Mage campers stay winning?
yeah unironically
For contracts yes
I ended up doing like 5 mage p3 solos
and then got p3 down
kirby's tiles help immensely
especially the wave skip for BB
ngl i just do melee p1p2 and mage p3
Same thing with awakened. I didn’t care to send the regular to learn. I learned the boss mainly in the awakened
u mean for contracts?
Same
I walked around on p3
Just to get a feel for it
How to adjust to orbs and reset position
can you explain this more for someone who isnt familiar with the fight 'that' much, other than a brief read
stalling p1-2 for spec timing?
i tried some chaos p3 melee solo and it was kinda fun but definitely way less dps since i am not good at nofly
complete guess that is
I think it’d probably be better if you watch a friends vod
yep, happy to watch
As again p1-p2 are slight variations per contract. For example, one contract drains prayer, and the glyphs correspond to that. Another drains stamina every tick
which contract is this?
oh yeah, 8mins
I have only potted like 10 contract attempts been busy. Did fortified and like 4 divine attempts
Idk p3 is just so long it drags forever
sensory seems like the only real hard one and imma do the Joe watermelon method I think
Complicated at first but it’s totally solved if u do it right
Joe watermelon 😭
Glue eater approved 
I’ll prob leave that last
Still think all sigil contracts should be CAs
I have low motivation because the white armor looks so ugly
I just took like 30% of kirbys
Is that solo?
Does pizza count for the contract CA lol
Was it 1:30 or 1:00 for master tier
1:30 then 
They’re gonna make whiteplate even easier to get soon
I have 1 minute thralls, that's surely the only reason I'm bad
When they buff ward of arceuus to 5 minutes
I think so
Ward is 5 mins if you have purging equipped
What does ward even do
Goblin sounded okay with it
Think the only thing I care about now is the botd being removed
If botd goes with gm im gonna lose my mind
Oh wait Ward not mark
Basically what Ely should be
Please don’t make me get gm
They mentioned a quest
I’m almost sure
Pls make it a level 90 quest midgame content reward
Gm quest probably
I want to say something ultra toxic but it’ll get me times out
Idc about quest difficulty lol
Yeye
is a certain screenshot 
Whar
The idea of doing toa makes me physically ill
Also the idea of having to upkeep gm forever is horrible
Waiting for all 8 contracts to be CAs

Dude
That would be atrocious
-50m each time
Radplate should have been a req for GM
Yeah it’s not super hard
I play game to have fun and some of those cas are the most boring unfun content imaginable
I firmly believe GM is more of a knowledge barrier than skill barrier
Ya that’s my perspective too
there’s a reason why I can redo basically any CA after one completion
It’s knowledge that stays with you
20+ perfect tobs 
Def not too much of a skill barrier but can’t comment further
Which is why it’s nice rn that there’s no must have gm rewards cause it doesn’t affect my gameplay
Unironically I’ve sent perf tobs and other CAs repeatedly
If they made book of the dead not required as a gm reward though I’d basically have to get it
Should focus on myself 🤣
O
or let you shove a book into ammo slot
Prayer is barely an issue but would be insane qol yeah
i hope they change their mind on this
whiteplate only took me like 20-30 hours from scratch 
one thing i liked about gm is having to learn everything to a base lvl now they are skipping their own challanges
They should’ve waited to release CAs imo. When blorva came out everyone was like “this shit is too hard to be a CA” but then after a month everyone had it
just needed to wait 2-3days after the changes
I mean, they still refuse to add blorva and purifying sigil to clog because “it’s too hard for the average joe”
Although we shouldn’t wait 9 months for cas like they did for dt2
That was egregious
It’s funny too because a decent amount of gms cannot raid properly
Stop rushing them
they should just release the easier ones quickly
and add the master or GM ones a bit later
And by proper I mean just basic gameplay down pat
I mean all the gm raid times are glue eater times
You can just leech cox times they’re so easy
like i think they just want to cash in on the hype
Being a gm means nothing about ur ability to raid
which is why the CA comes out quickly
Which I dislike about that tbh
but they could have the baseline CAs come out early
Do u think ppl actually get hyped for CAs?
I feel like most people think of them as a chore
The infamous nex nex 1500 attempts for 5/6 jads b2b
and set GM ones or time ones after
the GMs all rush to do them
so it gets the perception of people doing the content
Theres raid speedruns and kc so unless they paid for boosts I would expect pretty food competency
Gms do it for the thralls for for tasks
feeds into people talking about the content
Not like super sweaty speedruns but just completing with no deaths type
The speedruns are completely free now though. They’ve been gear creeped a ton
You can just leech cox times they’re so easy
bruh no matter what camera angle i do, i cant see every void flare spawn from every mark
Wtf is a sweaty speed run? You running on a treadmill or something?
I could afk in a room with 4 decent raiders and get gm 5s time
this boss is awful
CAs are excellent content when the CAs are actually hard as shit
like truly hard
On release first to GM was great, but people previously potting a lot of content and having preexisting KC gave an unfair advantage
I think every single item in the game should be on clog
If it's obtainable it goes on clog
What’s the mega rare helm
lets not have random quest items
That the dropped with Varlamore or something
Moon piece
polluting the clog
Or something
I just can't see myself ever caring about doing speedruns, even if the speedrun times are easy. If I don't get it doing normal play I probably won't ever go for them
I’d daresay even limited time items should be a separate section
They’re pretty much money times
It's really dumb that it's not on clog just because it's "hard" or "rare", like it's a log for what you collected
Everything collectable should be on it
Sure, if I were good at raiding :)
clan chat would be a mess if they announced every new quest item someone touched
on new quest release
It was never meant to be 100%ed
@chrome lantern legit say when we can get the GM time
Normal tob times are not money times lol, maybe cox ones if your teams max gear
Money now
They are wws
Don’t die and you get it
Money tob 4s are like 13:30. that’s a minute and a half faster than gm
I wouldn't say no if that were a real offer lol but I'm pretty rusty at ToB
You’d have to play with your tongue to not get the times
toa is like 16 minutes with strangers
Point is that GMs probably are decent at raids
lol the "HLC" boogeyman
I think my ToB PB is Master time
They are not mate
(Not a scyther)
What’s gm 3s tob time @obsidian venture
Believe me, they are not
1730
You have cracked standards because of the circles you're in
I'm painfully average

Average for the top .1%
It's all about reps and I've only put in like 210 reps
Ya they’re fast but the point is they aren’t reset times. They’re consistent
You’re not just resetting for rng or something
The standard is basic gameplay regardless of gear. I can get learners gm times without pushing too much
yeah i get it
For example insulting the 17 minutes is a really case in point
i just wanted to say time is money for fun
Do not speak out of your ass please
You can get a 15:30 3 man tob time basically every raid
Which is 2 minutes faster than gm
This is just wrong
a competent team can consistently clear that time in profit strategies is what is being said
Well that’s near max but ye
If u pot with good people ya
Doesn’t require anything special
Good to you is not the same as good to me tbh
I’ve potted in Wdr with randoms and have gotten them the time
does it require maze skip stuff
No
lol
This is me lol
You don’t need to hit max eff thresholds to cop time
and good specs
Not even
aka knowing how to spec
guess you bad then according to bane
Sure if you mean in order
I am
I am bad too 
You can have your standards but I think its really overblown how insanely good you need to be to be considered "alright" at a raid
lot of times for tob are just having good teammates
you should see how many mistakes I did for <930 trio cox
According to the discussioners here
i dont think etube disagrees particularly? he said he was not great at that content, hadnt put in the reps
i have this 5s time 30 seconds off nearly from gm on the iron cuz friends carried
He’s not bad, he just hasn’t tried and or doesn’t have the team to support
"bad" is honestly a mental state
And that’s ok
I've had good teams in my opinion and 17 trio is really really fast lmao
After Avernic I've done like less than a raid a month probably lol
At tob
I would say I'm rusty at best
Yeah I’m not saying you NEED to get these times. I’m saying from experience over the years, and from doing learners, it doesn’t take much to actually get the gm time. By learners I’m speaking from scratch
I also don't even have a scythe which is a huge DPS
There’s just basic room procedure, without having max gear, without sbsing, and without doing fancy tech, that you can cop the time
this is why i dont think ur bad
cuz this makes a huge diff
it does
Then again the point about gear is true I havent had a lot of teams where everyones scything usually
If I went out at learned like how to properly run nylo waves for example though that alone would push up my contribution to faster raids a lot
I mean tobs been out what 7 years now?
Nylos waves are probably the last thing anyone truly learns
And people still don’t
It’s moreso being potted to 118 stats
Just doing that can cop you gm time I promise
No megas*
Or at least near gm time
Speccing right, staying potted, clicking crabs and not afking sote maze for 30 minutes
Fast maze is fun
The funny thing is that the more efficient tob methods and stuff u learn the easier the raid becomes
Like if you learn p2 and p3 boaks Verzik becomes completely trivial
learning how to do the raid makes the raid easier yes
i hate this boss so much, are they making death charger scroll tradeable soon?
People skip this step
People assume efficient raid = sweating but it’s the opposite is my point
Efficient raid = chiller because you have no chance of dying
I do think there's a huge thing to be said that it's way easier to learn the raid right first than to learn poorly and scrape by
Except for Bloat
its kinda hard if ur team doesint do them
Well yeah but that's more of the same issue just widespread
on wdr esp ppl dont wana stack and stuff half the time
efficent channel might be really good since they added that recently
Easier to send the common strats than save 10 seconds off a maiden
Since finding the team will just obliterate any possible timesave when pugging like that
boak is another one
kinda have to find like minded ppl to practice which will happen natrually if u care about imporving
The eff 3s channel is actually very nice
Or I guess it’s just eff but everyone runs 3s
I don’t know if I’ve ever seen another scale lol
ye i hope they give it a guarnteed at like 50kc or something
not having that on main still is
dc scroll is guaranteed at 100
100+dossier
Eff chillers means I’m dying at least 3 times
you just have to keep a dossier banked until then
is it? i swear i had friend go 215 kc for his
Was he doing duos and doing piss dmg
Going 215 dry for dossier sounds weird
idk tbh
The word “chill” literally scales with your experience. Max eff is chill for me and I barely have to think about procedure. Positives are it’s a faster raid than avg and engaging
depends when he got it
I didnt get a dossier for 200 kc
I went 170 dry for double dc but it was before we knew dossier rates
random number generator moment
well tbh rates were rarer to before
That’s why tob is so fun. Even doing more advanced methods it’s rythmic and just becomes muscle memory. Vs toas you have to pay max attention
Tbf in toa 540s I don’t pay much attention either
Just something you kinda learn
Cox is the most brain off for me
this boss is driving me insane and it takes 10 minutes to heal my stats at ferox and regear and it doesnt even heal spec
But tob is fun for me due to how much you can optimize it
my guy, general chat
tbf yama is still recent and most of this conversation is offtopic
the real question is why don't you have da4 or a poh pool 👀
there was literally updates to yama today
its gonna be months before mods tell me to stop talking about yama here
no the real question is why doesnt yama heal spec like colo
cuz its not colo
Seems like you play the game a fair amount. Just get a good poh?
because training con would take time away from doing colo and complaining about doing yama with no purging staff
What do void flares have to do with stepping away?
You have plenty of time to react to a range or mage
If he melees u p3 he spawns a flare
Oh p3? Learn one of those cycles then
!sanifly
I think the context was about a normal kill and didnt seem p3 specific, huh
He said p2 void flares
Yeah this isnt a p3 problem idk whats goin on there
I have 0 clue what they’re talking about then
the context was glyphic contract i thought
Gnomefly 
nope
1/10 go brrr
He was going on about trying to get the dc upgrade so didnt seem like a contract to me
Damn imma have to pot glue Yama before they nerf
they brought up rubies I should have considered its ren doing ren things
Glyphic attenuation? Need to get that done soon them im panicking
abuse early abuse often
any chance we could see more functionality for boss jars in the future? They’re incredibly rare but don’t do much right now. Would love to see them used for more than just POH flexing!
Would Jagex consider giving boss jars more functionality due to their rarity?
So question, did they add a few tick delay to the surge pots and say nothing about it lmao?
gz, hope Jagex makes you redo it with melee though
lmao people are luring black demons to the boss npc so people can get double killed if they afk 💀
it's in the patch notes from last week
Oh I thought it was this week my b
Explain
heads just forgot to come in at 25%
do you have any ideas?

arent these solely for clog items and thats why they were added
In Viking lore, the statue mounted on the front of a ship—known as a figurehead—was believed to offer protection and embody the spirit of the vessel. Integrating boss jars into this tradition could give them new life as ship-bound relics in Sailing, turning rare drops into meaningful figureheads that carry the essence of the bosses they represent. This would not only honor their rarity but also deepen immersion, connecting a player’s journey across the sea with the foes they’ve defeated on land.
ok you're kinda cooking i'm in
im intrigued
maybe even just unlocking specific sail designs by showing them to a ship hand
like heraldic shields from that falador guy
I’d be fine with putting more cosmetic locations for them sure but definitely no actual uses
big old hydra head on someones sail sailing toward u in the pvp area
it'd be super nice to have a pretty strong variety of designs
the only problem with unlocked designs is that you'd tend to see a lot of people just using the hardest to unlock one
Idk I switch up my jars every bit of time
while true, i dont see it as a bad though
yeah, its not necessarily a bad thing
and you can combat it easily by just having a bunch unlock with the same 'achievement'
i don't really think that is a problem any more than people walking around with their hardest-to-acquire pet is
guilded unlock potentially.
oh for sure, its just cooler when theres variety of design
makes you feel more unique/special
and not sure how hard it'd be to take their 3D display and make it 2D and place on a sail
probably not hard
my duo has now done 91-99 str and 91-98 attack at yama
have to click one of the things in id:customize i think
thank you
When using mage/range setup at demonic gorillas and you have a melee thrall out: Attacking with range (praying mage), melee thrall forces gorilla to swap to melee prayer. If you then switch to mage to attack the demonic gorilla you will splash indefinitely. no idea where the bug report channel is but yeah
I feel bad for you if you're maging gorillas
thralling demonic's is a thing?
Thralls are very good there
thralling everything is a thing B)
feel u already do so much dmg, that it'd be a waste of prayer
no such thing as too much dps
purging staff with dark demonbane and mask of darkness slaps hard af
oh for sure but $$$$
In my dps calcs it was like, .1 dps above atlatl for like 50x the cost/hr
its just soul runes and fire runes
And that's not even considering good weapons
Like scorching and tbow
Emberlight is insane
personally just sit with those chill 3 way switches
ember and scorching just do work
all the demonbane shit are so cracked
I wish dragonbane scaled nearly as hard as demonbane
and hope dragons/dragonbane have a similar year to demon/demonbane
They did mention buffing the dragon wand for olm in the summer sweep I think 🤔
having it come from a mid level boss and being mid level gear does feel like a bit of a mistake though
Its a shame dragonbane weapons seem to come from all over the place unlike demonbane
its not like the wand was particularly useful where it is, and the strength it is atm though
its basically not used at all
its at the similar point of progression to twinflame, which is kind of a bigger deal
Wont save it, because it uses normal spellbook
It might be better than trident but you will have to 2-0 with it because of its range dont work with 8-1 or 12-0 shadow running
it does kind of need to beat thralls, yeah
But if olm has a earth weakness, twinflame might actually work well
it would still be a 2-0 but youd have two hits instead of 1 to turn the head
yeah, though wand should be beating twinflame
at least for solo olm you almost always want to be on Arceuus spellbook
otherwise the head doesn't turn consistently
Wand an stuff might be decent outside ofsoloing
not just dragon wand, dragonbane in general
its crazy just how big the difference is, too.
we've only got 1 dragon boss in....
5+ years
and that was because people asked
not because it was intended
I can't see twinflame ever competing with a trident at olm
Really? interesting. Coulda sworn it was just the wand.
it can
Huge if its dragonbane in general though
no no, i meant dragonbane in general
should get more uses
the new wand will likely beat trident if the changes go through
oooh
idk about summer sweep up
yes that would be nice
If you ramp up the weakness super high but the weakness isn't very high on top of losing thralls and ovl scaling
This is the summer sweep stuff for the wand
only reason twinflame would be is because strat allows.
what was the weakness they suggested?
thats rags, not bis and with heart. without heart is actually kind of close already.
olm gonna be a little biased towards staves coz of overl
its kind of why the boost would need to be big if thats the intended use
but its proposed extra dragonbane effect and earth weakness.
those together means its a calc worth doing when we have those stats
problem is though, you need to slap on thrall damage as well
i think their elemental balance is just 25% off globally
you didnt factor in elemental weakness
i didnt intend to show it there, obviously
Also factor in that you will need wrath runes to use dragon hunter wand XD
correct
it wasnt a 'this is exactly how it is' picture
theres some math you need to do yourself atm
but yeah, i kind of agree.
its a big difference
Wand fails because its tied to normal spellbook
make it a dragonbane trident an it will fucking slap
like, 1.5 needs to be made up assuming no wraths, and thats without considering thralls
if it's better enough it'll be worth using even if you lose thralls
yeah, but it then needs to go from 4dps to over 6.
wont be due to cost of wrath runes an earth pages
actually wait, heres one with ovls
tangle and fire are nice to have for mutts and ice respectively so standards aren't exactly dead at cox
it is, but i doubt we're getting almost 2x damage from them
wraths might win out, if you can sustain them
scar essence mine my goat
but you're also dealing with the attack speed
same as shadow
(but you can't drag hit so ya the cycle would be weird to dodge damage solo)
if the damage is enough, people will find a way
its just so hard to see it being that big
theres only so much more accuracy you can get, so its mostly going to be damage
and that still wouldnt be enough. it makes it really close to wraths
but thats just way more expensive and not really feasile for 'enough'
change dhw back to 3t dueling wand and shelve eye of ayak
For full transparency, we were hoping to make this a 30-minute timer, but we hit a little snag along the way. We wanted to get the timer out to you asap, rather than holding it back until we had the extra 5 minutes, but we will continue to work on the issues we came across and hopefully get you the full 30 when we can.
I am curious what technological speedbump they've hit. How can the server keep and idle connection for 25 minutes but not 30 🤔
Cant be sure. Could be a million things they've slapped on thats created some sort of conflict, and then built upon so that they arnt easy to change/discover
May be some kind of timer that runs something else in 30 minute intervals or something that conflicts with that
Ya I was thinking Apache2's KeepAlive configuration or some similar config... other timers could interfere too
damn sweep-up part 2 alraedy?
Au contraire, Goblin, you have already made the fix for KQ, it's called Echo KQ. Just put it in the game please 😭
oh wait its an update to the part 1 blog
Literally turn the worst boss into a great one with a bit flip (half joking)
It's just hard to figure out how to properly implement that and have it feel worthwhile, it's something we've spoken about a bunch though
Very happy to hear it's being discussed behind the scenes! 😃
Nice, this confirms 300 as the intended experience innit
Naturally for the Irons among you, alarm bells are ringing. Pushing past Raid Level 300 without a Fang in your hand can be tedious to say the least. To address this, we'd like to add a new jewel for you to attach to your Keris Partisan, turning it into a viable mainhand weapon somewhere between the Zamorakian Hasta and Osmumten's Fang, specifically within the Tombs.
i'm quite impressed yeah
they're even protecting the integrity of bryo/obor hiscores
Y'all are sweet!
massive update. curious with butterfly update though...does this mean that in order for akkha to be praying mage it needs to hit you twice (1 per special)?
This sweep up has been fantastic in both editions so far
Yeah, but obviously you can't really butterfly if he's ranging because bro's still hitting you
Adjust Bryophyta's Growthlings to be left-clickable if you have an axe equipped, rather than requiring you to use the axe on them.
this is pretty much a non-issue but I would say it makes [[quick cutter]] more of a easy tier CA than a medium tier one
Wiki links found:
https://oldschool.runescape.wiki/w/Quick_Cutter
Dunno if you fixed it yet but it says fangs will be rarer at higher raid level and conversely shadow will be 'rarer'
That's not conversely that's the same thing
yeah but fangs will be a lot rarer while shadow only slightly
took me a few reads tho
ahh true forgot bout that bit. still quite a bit punishing imo. especially if learning butterfly. not as big of a deal with other changes but yea
W jmods with those adjustments
This is really getting me excited to get into ToA
Just curious, with these changes would you guys ever entertain the idea of locking shadow behind 300s? Since 300 is completely realistically achieveable for most people
but but the meme value of people getting shadow while doing the miniquest is too good
Like, with the toa changes and fixes, people will be grinding it a ton more
yeah i just do 0 invo runs to print shadows
pnm changes also very nice
would have liked to see the tablet as a guaranteed drop after 1kc honestly, but big improvement
shouldnt that also mean that anyone doing bad to some extend in cox/tob not to be allowed a mega there aswell?
idk i think 300invo toa is comparable to normal mode cox
Not quite the same thing though
Goblin can I have confirmation on something related to yesterdays update, if two gims do a pet contract do they both get the boosted rate
Toa's floor for entry is exceptionally low difficult compared to tob or cox
idk, was in a raid with an iron with 2 deaths, very low dps and he got tbow around 30kcs in, thats still under a 300 toa tbh
Not super convinced that it's 100% necessary. Currently ~78% of Shadows come from 300+ raids, despite 47% of completions being >300 Raid Level, suspect that % might increase with the change in weightins towards the topend
top tier proposals all around
Now we just need a hint on when some of the p1 things are planned to be released 
mole digs through the earth but that doesn't mean they'd be immune to a cave collapsing in on them, just like it doesnt mean they'd be immune to having a magical rock thrown at them
So if 500s are 8% purp chance and 300s are 4% chance
And you can do 3 300s/hr vs 2 500s/hr
I think 300s are just better now?
Feels likea massive nerf to 500s that just sorta removes the need to do 500s 
However I think moles are prone to drowning in their tunnels? So water weakness makes sense.
But your odds of hitting a big payday (Shadow) in 300s are way lower than in 500s
580x 300s vs. 216x 500s for a Shadow is a pretty big jump, coupled with more purples in general at the top-end
Oh didnt reqlize each unique gets affected by rarity too
Let me go back and calc
goblin can you explain why 400+ took such a big hit for having 40% of purps but nothing significant was done to 300-400 where they have 39% of purps? These changes will just make 300s speeds meta vs pushing invo
3*4% = 12%
2*8% = 16%
3x4=12 and 2x8=16 or am i missing something
True why can't we drown monsters with water spells
yeah imo any element but earth makes sense for mole
spell that summons a rag over a monster's face, increases damage they take from water spells by 50% 
I mean even at 350 it's a noticeable reduction. Data that we had (especially baking stuff in with respect to average completion times) suggested that the volume of purples output at those raid levels was more okay than the volume from 400+, but still warranted tuning down
Also some element of 'we know we're making the raid easier and will likely see the avg. Raid Level for completions shift upwards as a result of the changes' too. Other side-effects are time-save from stuff like not missing ticks if you're no longer Red-Xing Ba-Ba etc.
Actual math should be 1-(1-0.08)^2 = 0.1536 chance of getting the drop and 1-(1-0.04)^3 = 0.115264 chance
I guess yea 500s are barely better but i do think for efficient max gear players this likely means grinding 300s because the benefit from 500s vs the time and effort in a 500 is much higher than the reward
I agree that there needs to be tuning down, but i can't imagine if you're an efficient player that you'll push invo instead of just doing zoomy 350/400s or whatever vs the current meta 545
just seems weird to punish being good
and reward being bad so u can stay at easy invos
where chance of completion is way higher
Additionally if the purples from 500+ are indeed 7% with 3% of total completions being 500+
I dont think it needs a nerf at that high raid level
Akkha change good from last proposal, unfortunate that having to do a DPS skip now guarantees he will change style next spec though but better than the earlier proposal
When thoze are actually challenging invos
as goblin said you are not being punished for being good when your chance for a shadow increases
Its barely an increase tho even withthe numbers goblin provided
Average Loot per raid at that invo is what matters - rather than purp chance
Interestingly the Success rate for 400-499 is higher than the success rate for 150-399
Though largely from people getting comfy at 400s and camping
Considering how fast 300s are in efficient raids
400-449 Raid Level is the highest success% bracket there is
All I know is that even with this (good) loot distribution change my least favorite raid is going to be even more annoying as I now go even more raids between disappointments with a longer rate to get the last item I need (chaps)
what about succes rate from 300-399, 150-300 is ppl learning the raid imo
Better get cracking now then!
I mean I would argue anyone below 400 consistent runs is still learning
around 55% or so. 400s are about 65%, 450-500 is around 51%, 400-450 is around 65%
Btw Goblin how are you feeling now? You said before the Yama release into the summer sweep up was a bit rough.
interesting data. Could be nice to put it for every bracket somewhere.
I didn’t go to 405 until I was confident in 380, didn’t do 475 until I stopped using emergency brew in 405, etc, one step at a time to 500. Lower invoc is still learning
Anyways we'll have to see the numbers but if meta ends up shifting down the best invo (say from 545 to 350/400/450) then it's not a good change
Even at 500 plenty of room to grow/learn tbh
Still rough, desperately want some time off - going straight from Yama into Sweep-Up was good, but loot table tweaks are never fun
I just hope drop tables aren't going to be barren of resources as a new philosophy to live by

I see. Hope you can get a nice summer holiday!
looks like the droprate for shadow goes from 0.53% to 0.46% even though the droprate for any purple gets literally halfed, thats quite a massive buff for shadow rate
my only concern about the raid is zebak's hp/def. IMO needs some tuning as even with best setups you're 75% accurate there. Would be nice if it could get looked into
can't rly compare drop rates in a vacuum
need to check completion time as well
500s can take quite a bit of time, also it depends on which invos were used (QP 500 vs PF 500)
Halving purple rates seems crazy to do 3 years late but at least the ratios are improving in high invoc, would like to see even higher Masori though personally
i mean im not comparing between invos, im comparing between now and after changes for that specific invo
just to counter the point that somehow now you are punished for doing harder raids, that doesnt seem to be the case imo
how can you not compare invos if u want to figure out what's best
i said punished if it means meta invo ends up shifting down rather than up
tbf with 15 rings on my log now sometimes I would prefer normal loot. This does reduced the rate for purples I do want though and that’s even something they themselves say
the guy said that the shadow droprate "barely increases", that is just not true as i showed
you are almost as likely to get a shadow as you are currently if you are running 500s which is pretty massive if you consider how much the general purple rates are changed
so i doubt we will see the meta shift down
@pallid gorge could you tell us what the proposed/old purp chances will be at 550
graph is missing that bit
I don't think it will shift down
For reference:
Avg. time per purple is still far and away 400 or 500 favoured, but 500s see considerably more shadows - it's still worth running 500s if you're capable, because they'll still be the best moneymaker
Do each unique's weighting shift with raid level?
i think its an improvement for sure
im kinda curious about the fixation with fang/lb though
avernic/dex are similarly extremely common and at least for dex
probably the biggest upgrade in the game
They are far too good to be as cheap as they are and kinda warp progression
Dex is also probably too cheap these days
yeah its just that while i agree they're too common it happened 3 times in a row too so it seems kind of intentional that one of the better upgrades in each raid is also the most common
I think only issue people are having with fangs being rarer is that they are kind of crucial for higher raid levels at toa which makes it so much worse for irons 😄
Surely to fix KQ the easiest way is to make her not 100% accurate or the attack damage calculated on hit so you can change prayer for it or something? I don't know if something like that is easy to implement or not
I know it's not being worked on for this update but maybe something for the future
That's why they are adding a new gem and making gems more common
Well proposing to
idk where we even want the prices to actually be though
like if it were me i'd think like 80-100m but
that seems kinda far away
Hmm will have to see what the weapon is like
honestly kinda wish you guys didnt cave and made scrolls more common ages ago
hindsight is a bitch tho
You could make it so if you get a gem from ToA, you can trade it with an npc for a different gem. This could help with dry protection for yellow gem
i mean its good that those drops exist i think
im sure the intent is that getting something cool feels
achievable to newer people to raiding
its just that by being the most common they also get nuked eventually value wise
honestly
kinda seems like a ge sink fix more than anything
seems like you might have to cheat a little bit to make them sit where you want long term
and thats what the ge sink is
i think they're gonna run into some different kind of issues when its time for cox
right now if you just do a standard raid so no scaling or anything either cm or reg
you can make an argument for why you'd want either of the two
if they reduce scrolls for cms
that whole idea dies that day
and you're just wrong if you aren't in cms
idk what they really think of that in general
i low key kind of want a cm rework where its not just the same raid but longer
Thoughts on slapping the proposed new keris jewel buff onto the blue gem as a ToA-only buff instead of making a new separate jewel?
but im scared it would actually get worse lol
Theyre adding a new gem? I only seen that theyre going to make gems more common
Nah, new gem as well, in-between fang and hasta
You mind copy/pasting that part here?
Naturally for the Irons among you, alarm bells are ringing. Pushing past Raid Level 300 without a Fang in your hand can be tedious to say the least. To address this, we'd like to add a new jewel for you to attach to your Keris Partisan, turning it into a viable mainhand weapon somewhere between the Zamorakian Hasta and Osmumten's Fang, specifically within the Tombs
i dont know how to do it the other way, apologies
Thats cool. No yeah i think they should just add to blue, i agree
yeah, i know it will kinda balnce out with them being more common, but adding a gem kinda just makes that change less effective
Yeah more drops to pool doesnt help
It will take up a slot whenever you roll a gem I would assume
If you roll a gem, it will have one more possible roll
They could also add it to red because i find that one most useless
what's the reasoning behind higher invos getting a bigger % reduction in purps? when the data in the blog shows majority of purples (and thus shadows) come from low invos
From what I've seen, they want it so shadows will pop up more in higher invos
a flat % across raid levels would still affect higher invos more, but this is doubling down on it and i'm not sure why
How'd you draw that conclusion?
based on this
Thats the one gem that can be used outside of ToA so that's a no from me cause then it's like... this weird almost BiS stab weapon almost everywhere? It'll be a baby fang.
Percentage wise, you have more than 2x purps coming from 500+
in terms of purple chance yes, but also if purples flooding into the game is an issue, 500+ is a tiny tiny portion
78% of uniques come from Raid Levels beyond 300, despite it being about half of all completions. Analytics feel the healthiest approach here is to taper off 300+ slightly because it's too generous, and still make sure that pushing Raid Level is worthwhile - which it categorically still is
@winter hearth
Regarding the akkha change the blog mentions that akkha will only swap on a special if he has attacked you with a regular attack.
Does a regular attack in this case also include special?
Because the way it currently works is, and im sure you already know this, just a reminder 😄, akkha does a special every 60 seconds if he hasnt hit you at all. On the first special, akkha can not swap styles if he hasnt attacked you before. But on the 2nd special he has a 1/3 chance to swap because the first special counts as an attack event.
Does this mean in the new proposed akkha, he will guaranteed swap on the 2nd special and consequently even if you didnt get autoed?
The buff would only apply within ToA as with the proposed gem. While the kalphite specific buff would work as it does now anywhere.
Maybe red then? That one is almost extremely useless
No, this means that if Akkha melees you on your first butterfly, he'll swap when he next specs - if you butterfly perfectly off the rip, then you're chilling to butterfly the whole kill
Awesome thank you
@winter hearth Can we expect to see some of the P1 summer sweep stuff before varla p3?
It seems weird and a bit janky so I'm not a fan of it. Too many different buffs and also X doesnt work outside ToA while Y does work feels like it'll be unnecessarily confusing.
Timelines aren't at all clear at the moment so I wouldn't feel comfortable committing to anything!
all good
Dont people use red at higher invo teams since its a significant dmg boost?
Lowkey I wouldnt know 😭
1 i don't think it's fair to have a "beyond 300" categorisation given how vastly different in terms of difficulty and accessibility 300-400s and 500+s are, and 2 if for example all 300+s got a 30% reduction on purps it would still nerf the higher invos more due to higher base purp chance, so i'm curious why it was specifically made that the purp nerf is basically exponential with raid level instead of flat
also while you're here, slight tangent, any hopes of nerfing zebak's (magic) defenses? he's pretty much the epitome of toa slog, even worse than post proposal "pray and afk" baba
That's how most of the toa uniques have their passives though. Fang for example has a unique passive within toa and another unique passive outside. Shadow as well.
The idea is mostly that the blue keris is already the "main hand"-keris. So it fits that it becomes a better main hand within ToA instead of adding another gem where you potentially end up bringing 3 different keris' into ToA as an iron before you have fang.
To be fair, if they add the deposit box in, you can get rid of them as needed
Just a thought
300 seems to be the difficulty where jagex balanced the raid around, 400s and 500s are more player driven than jagex driven. That would be why they didn't gut 300s
their data is also heavily skewed by 450 mogs and 500 kit runs but that's besides the point
i suppose
seeing their average clear time data
those are not human numbers 
The fang is just a buffed version of the same passive, same with shadow.
This new weapon would (I assume) be, buff to stats (only toa), Kalphite passive, Double accuracy roll (toa only), Spec? (toa only). So it's a lot of different things.
I do get where you're coming from though... maybe I just think it's jank because I'm assuming it'll be a baby fang when it could just be at the same power but not a fang.
Will you guys be looking into changing the pvm side of moon chest keys to be more common? My iron needs the lunar helm
I think there's some lunar key stuff in part two
Ask and ye shall receive
Please do not give dragon hunter wand the ability to use ancients. You're effectively getting ancient scepter for zero reason with this. @winter hearth any chance this can be reconsidered? Or can ancient scepter be buffed so its not, being outclassed by an easier to obtain weapon?
not so sure on easier to obtain tbh
Yeah the 450s are an outlier (people learning 500s and missing time), but all of those avg. completion times are solos
Magic gear is just in a sorry state to begin with
Eldinis F should be rocking something like 15-20% magic damage
Huey is miles easier than muspah and both are easy

Dragon hunter wand has zero reason to be 10% for ancients. Scepter isnt even 10%
I really like the TOA changes minus the Torstol seeds ( I’m down bad on iron and toa saved me and now I’m down bad again with spec pots lol)
Does new "feeling special" invo stop random style changes that currently occur after a special, even if butterflying perfectly?
But my biggest grip with the content is that it’s not friendly to run with learners because you have to lower invo so much it feels troll unlike the other raids where it just takes a little longer but don’t hurt my purple chance
Just need to pump toa until update
The toa accuracy roll and the non-toa accuracy rolls work different ways. The overall effect is "accurate outside, very accurate inside" though yes. For shadow i agree.
I see your jank-argument, and i agree, but i also think most of these in-raid specific buffs in general are kinda jank, so i don't see why adding another is "out of theme" of sorts.
ancient sceptre does have the buffs to each type of ancient magic though
I’m going to have to , do we have a timeline for this update haha
and is also untradable drop
We do not
So an untradable drop from a boss that's harder should be worse than an item that's easier to get? That makes zero sense
Also the quartz are useless
Im all for buffing Dragon hunter wand but it does not need ancients
I still fail to see why it working with ancients matters here, both options have their pros
is it just me or does this feel like a nerf? because currently its rng whether it changes on messing up. could be 1 hit or 10. odds are it wont change on first hit. but new change it always changes on first hit
The ancient icon drop from muspah is very common though.
@winter hearth do you have this but for 540 or 545s too by any chance?
Quite honestly, the whole ancient magic restriction is dumb as hell to begin with IMO
granted its only after a special but still
Because it gives an option that's objectively better much earlier for what?
I respect most of the stuff in the blog but I still dont think they should increase drop rate of wand, if its gonna be as good as they pitched it should be hard to get
Also when are cox buffs? ToA taking like 3.5 hours for a purple solo vs almost 8 in cox is 
Read the new blog
Infinite butterfly is in now if you are perfect with it
Almost like day 1 butterfly pre-nerf
Probably next summer
Slightly, but if you're rolling perfect then it makes no difference - it's a little more 'punishing' if you screw up but at least it's predictable and you know ahead of time that he'll 100% switch
Yeah but functionally it's just as you said, accurate outside and more accurate inside. With the blue + new gem effect proposal it would just straight up be half the passives not working.
But again, this is just from me assuming it's functions will be similar to a fang. They might just crank up it's accuracy and damage in toa or something and thats it in which case I'd be fine with it being on the blue gem. Honestly now that I think about it I just need a lot more info about what it'll actually be like for me to support or veto the idea 🤔
I don't have them on-hand, timing isn't ideal because some devs are OOO today but I'll make a note
tyvm
please consider nerfing zebak my goat
unfortunately i need to mention it at every chance
had 1 too many 5:30+ zebaks despite perfect play
Is it possible to release the new drop rate formula+weighting formuals so we can play with them ourselves?
Don't have full formulae atm, only target %s, will see if we can get a calc on the Wiki once we do have something more concrete in place - there's still a chance for us to make tweaks too following feedback, though the approach presented is the best-supported put forwards by analytics folks
If dragon hunter wand is supposed to be so good per the proposal. This is imo
Please leave the drop rate alone. Making this much stronger and be more common.
Personally I would rather see ancient scepter get buffed, or even something that allows to combine Kodai + wand. This removes ancient scepter from that being made irrelevant early and also just offers an additional sink for Kodai. And maybe keep ancients on it only after sinking kodai? But I dont believe it should have ancients in its current form imo.
400 - 449: 12% of total completions, 25% of total uniques.
450 - 499: 4% of total completions, ~7% of total uniques.
500+: 3% of total completions, ~7% of total uniques.
shocker it wasnt the billybobs doing 150s printing uniques XD
I'm not sure I understand why dragonhunter wand needs to be more common
60% of total uniques come from under 400 tho so theres that lol
19% of the completes are bringing in 39% of the uniques lol
If anything, its problem is that it's useless and cheap.
Please leave the Dragon hunter wand drop rate alone, if we're making it so much stronger we should keep it as rare as possible.
I feel like I'm missing something.
More common + makes scepter irrelevant. Missing something
so the majority is currently coming from "billybobs" doing <400s yes?
Are there currently complaints about wand being too hard to get? I've never seen anyone say a word about that. Is this an iron thing?
I dont even think irons use the wand
No people argued that it was people doing 150-200 raids printing uniques, but they are 42% of all raids and yet only bring in 22%
It is currently not even worth getting so nobody complains because nobody is grinding for it.
Disagree, definitive dhw 10%. It needs some usefulness
Nope. You're removing ancient scepter and making that irrelevant not an option. For something that is objectively easier to get than ancient icon
And making stuff later in progression irrelevant because you buffed something on the lower end too much is bad
I mean unless they fix dragon hunter wand to be a proper dragonbane wep not tied to normal spellbook, it will cont to fall flat and might find use to kill a steel dragon.
its dps is calced with wrath runes in mind
I don't really care if dhw casts ancients or not, but the buffs are already giving it usefulness
How, it’s passive gives an addrional 10%
So even if it couldn't autocast ancient magicks, it would still be a hefty buff
feels like an overreaction, dhw is fine
It’s still barely useful
Found the one person who likes dhw
I don't think I've ever come across anyone trying to get ancient icon in order to actively progress and is mosly just obtained for inferno overheal in my experience
so I'm not entirely sure why this is bad
When @winter hearth
Other Changes
Allow halberds to hit 'flying' enemies like Aviansies.
Why should halberds be able to hit aviansies?
cause they are long
They announced it
because jagex said it was a change theyd make at runefest
It is largely a passive thing obtained chasing saturate or vbow I feel, but some people do chase it
I know, but I don't understand it
I would enjoy dhw still being 1x its rate, but please dont strip the few buffs dhw got lol
Why should it hit Zulrah.. Oh wait it does
No timelines for anything in here at this stage beast
Halberds have an extra tile of attack range, but I don't see how that should translate into hitting flying foes
certainly it does
Appreciate the info goblin! Youve been cranking out the info lately
theyre flying a tile above us of course
Tie this to 99 strength and you lose 1 point of strength everytime you hit a flying enemy
just because you cant jump in the game (literally) doesnt mean tiles dont extend vertically
It's not like the enemies are flying 10 tiles above
"Long stick hit flying bird"-logic
Just seems weird to me
Could be nice to introduce some melee to Kree.
Zulrah made sense, it's on the ground next to you
Not really a big deal, though
Not like it's gonna be meta
We're not throwing spears, hally should and could hit a flying bird my guy.
Thank you for confirming that it’s solos, not teams, that are bringing in the most purples 
I had a feeling that it was the case, but people kept spamming “50% purple a raid onmegalul”
I did go test it though haha, turns out you actually agro the Aviansies despite not actually being able to hit them.
8-mans account for 1.5% of total completions
They're still v good but yeah, tiny fraction
Gotta remember 8 people per raid, most probably drinking, what are the chances that group stays grinding all day and it isn't usually a 1 or 2 and done
When are these part 1 sweep up updates expected to go live? Are we getting pnm/nex/toa changes all at once? And soon? Or seperately?
Add a left-click 'Feed' option to Duke Sucellus so that you can use your potions or ingredients passively rather than needing to click repeatedly.
THANK GOD. This was on my wish list the entire time doing duke lol.
Such a simple change to make it infinitely less annoying
'most probably drinking' got me. You're not accounting for a different player jumping for food or a smoke break every other raid too lmao
yeah what Sean said. When should we expect these updates and will we be getting a massive update or small things every week? (also when is the slayer tower agility shortcuts coming in. i hate running to banshees 🙂 )
We should expect the summer sweep up in the summer I reckon
Now cox buffs when
Hopefully never this shortcut was beyond stupid
I mean its also true they are a fraction of the total completetions but also bring the highest chance of uniques. its also those at extremely high raid lvls printing most the uniques, not the billybobs from reddit that everyone kept claiming.
@winter hearth We had CoX rework earlier, now ToA. And I love all the changes.
Any chance you can finish off with a look at ToB before raid 4 development starts? So u leave them all in great shape.
Personally thinking too much of the reward lies in pulling a scythe. While Justiciar in particular, but also Sanguini/rapier could be in stronger positions. very cheap raid weps atm. even Kodai is above 100m i think
Agreed, dex and arcane scrolls should get the fang/lb treatment
would be dope
@winter hearth Do you think Imbued Heart will ever get a drop rate review or something?
Even if you change them. Everyone and their mother has Dex and arcane realistically what are you trying to recover?
yeah that is true. at this point the only people who dont have one is newer irons
Not something we've ever really spoken about (at least not any conversation I've been involved in)
Heart dont need it, with the addition of arraxytes the heart grind was cut down a lot
this too
I just want to know all the changes for slayer updates in part 2 👀
Probably hard to do without a complete magic rework
Just make it not eat melee stats
I think the likes of a divine Forgotten Brew has potential, but base Magic potions probably too delicate to touch
You'd be better off trimming down some of the purples in chambers, and either shifting them else where or rebalancing them.
Because boy o boy 8 hours on average solo cox for a purple is fun. Nevermind CMs being worse to do than normals for purps
Praying for ToB getting some love with the new vampire quest. #MakeMorytianaGreatAgain
Excited to see what changes are going to made to corp eventually. These new updates for rebalancing and all has me extremely excited for the few remaining bosses needing a little love
How do you feel about being able to re-use the heart before the cooldown. its very annoying when i cast mark of darkness and heart and one runs out an i cant re-cast them both. i often just reapply mark even if i just re-cast it to try an keep them synced up. this random 5 minute cooldown also means you cant use any brews or way to restore stats and re-pot unlike melee/range.
Auto cast bug with mark has to be fixed first
Yeah, it's mostly just the negative stats from sipping it keep it from being used, which makes the gap between heart and no heart feel so much worse than it is
8 hours? That's faster than TOA purple rates below 400
ToA was like 3.5 hours on average was it not
~15 hours of solo 300s, ~7hrs15 mins of solo 400s. Obvi a little quicker because path invos and skull skipping aren't accounted for there
Will justiciar ever be touched? like what will you ever need it for when you progressed to the point of clearing ToB… such a dead unique 
Justiciar has uses... It looks nice
It's hard to say - it might make a good candidate for some combination-scape but the difficulty with defence is just that 'attrition' gameplay just doesn't really exist anywhere in OSRS, and I'm not sure it'd track well with players broadly either when you think about what people actually find fun
This just removes the current tradeoff of having to avoid brews while using a heart.
@winter hearth any chance the nightmare staff can be changed to cast arceus so that we can use our volatile orbs and Eldritch at yama without them breaking when you change back to purging?
Its good for rage bait with the most infuriating leg icon too
People like big numbers, enemies with high HP and low defence. Making content where attrition and tank feels super relevant is something that I feel would be really tough for us to get right
@winter hearth how do you feel about adding the bryo and obor system to contracts and awakener orbs. in which you lock the loot chest behind the key and not attempting the boss. I wrote something up on these two systems in the game suggestion channel.https://discord.com/channels/324132423636090880/1377990203351896125 As i felt this took a better approach to end game and keeping content relevant past 1 time completes.
a suggestion I've seen for justi is to give the player flat armor when wearing it





from port

