#game-update
1 messages Ā· Page 31 of 1
its not really that obvious, they've already done what you're asking
and are making further changes to make it not awful
@tacit pendant has a great viewpoint on this here
#game-update message
definitely agree on combing inq and justy
and giving us a properly tanky crush set
like how oathplate is properly tanky
and it works extremely well thematically
considering inq literally is a set of justy armor in lore
i agree it cant all be fixed at once. im just so curious why we take so many steps to make the boss have x,y,z changes when in reality- the simple problem is just the drop rates suck š hahahaha
it's a problem that's been glaringly obvious for even longer than toa's issues have been
i'd take more enjoyable boss that inherently makes the grind shorter, similar to what drop rates would do, rather than just buff drops tbh
yeah, i can agree with that
One thing they should do is either
- make slepe tele available automatically after beating sotf
- put it on the regular nightmare's drop table as a common drop
- make it a guaranteed drop at 1-5kc pnm
The long trek is one of the key factors in people not doing pnm
even if they make pnm 50% faster, that still only takes it from 600 hours to 300 hours :/
the whole rng tablet and 100 kc tablet 100% needs to go its insane
that'd still be atrocious even with double the kph
it's not just off by a little bit
it's off by whole orders of magnitude
fully agree on the tablet
well, comparing the drops at phosani, what else inthe game takes that long to grind- and if it does, is it of comparable value or stats? thats my ???
their whole objective recently is to get more people to pvm
giving a shitty chance at a drop for a 2 minute run, guaranteed at 100 kc is literal insanity
broo stop they did agility rework so now we can run the whole way there without prepot stam
TRUE
pnm, torva and cox are usually cited as the more unhinged grinds
I worked hard for my 99 agility, damnit!
however we shouldnt forget 1 thing, just because it takes 300 hours to complete something- to be fair, you dont have to complete anything. rare drops are supposed to be rare. i get that. but still- like @analog crow just said... should PNM be on the same completion log as Torva and CoX time wise? I think no lol
ideally I think inq + mace should be somewhere in the 100-150 hour grind
inq + mace should be way easier to get. i can understand the staff being rarer. but,
pnm in general should be like 3x faster to finish than it is now IMO
The pnm run ain't that bad
like 100-150 for mace + armor, 200 for staff?
I think that'd be reasonable
hell even then
Ppl over exaggerate how bad it is
the staff isn't that useful
It's literally 1:45 of straight running
no it really is that bad
Oh no not 2 minutes
can you name a boss with a worse run
dks š¤£
Dks
okay yes
hahahahahahahaha
that's fair
dks is shorter with agility shortcuts
isn't dks faster now with shortcut.....?
Idk
2 mins would be fine if you were doing something but it's just dead time
dks is 1 minute with all shortcuts
artio is longer after the cry sesh from being pked
don't even think it's a minute lol
idk i personally dont care about the run i just care about the drops being so rare when they arent really even that good
its exactly 1 minute
rather have 1 min longer ttk than 1 min of running to the boss
You did the āmost minimal effort for all your TOA kcā and you talk as if your opinion on the raid actually matters. As if you know how these changes actually impact the raid. Youāre probably one of those guys who hops in a 300 mass on 329 and sips his soda while someone else butterflies.
^
im sure that one is exactly timed bc theres a clue step

fighting bosses is just more fun than running
its funny cuz by the time you get the tablet, you are good enough to get several kc trips and need it less
but then how will i check instagram ^
Chill out on the neckbearding my dude
the 2minute run time killed pnm for me i just did the ca's and dipped
yeah no reason to be toxic lol its just a few people talking about game changes tbh
Imagine gatekeeping opinions about a video game
I just hope that if they do poll the changes that people like you have no say š¤£
Ur only allowed to gatekeep if the topic is tob
he just mad cause i did more 300's than he did
No point gatekeeping toa
I bet you don't even have enough experience gatekeeping to have a valid opinion ||/s||
he has literally less experience in 300 raids than me
toa is already gatekept- by if you have a fang or not LOL
so really, its my opinion that matters!
I've been gatekeeping for far longer than you, so your opinion is irrelevant
lvl 84 girlbossing required
what if we use sailing to get to PNM faster
Lmfao this is either rage bait or straight delusion š¤£
im a genius

surely it can't be sarcasm!
yeah, which does make the idea of severely nerfing fang drop rates a bit spooky to me
I'll shoot my cannon into the cave and it'll ricochet into the boss arena 
if they're going to nerf it, maybe it could be nice to see some dry protection like for the gems, but for your first one
oh I already got my fang + lb
wow the bot deleted my comment
on my iron
but I have a clanmate with no fang yet
so we're probably gonna try to get him one
i just got my fang on my first solo toa completion . 150 invo. i cant wait to vote yes for fang droprate being harder to get
jk
abuse early and waiters always win
I got pretty heavily spooned at toa so far on my iron and I'm still just a bit nervous to see what they come up with
#waiter
i'm waiting for them to make toa fun^
Make toa fun again, again
They could do stuff like make the fang + lightbearer less common at higher invos
I agree entirely on fang being rarer, itās far too common for how good it is
like how the avernic hilt is less common in ToB
that's another avenue
then the market doesn't get flooded with as many from people looking for shadows
Good shout but I reckon bots would still bleed it dry
eh, maybe
fang doesn't need anything like that. if anything, fang maybe shouldn't be so hilariously better than alternatives in ToA, which could be addressed by nerfing the hilarious defense scaling in ToA and making it so Fang isn't stronger than normal specifically in ToA.
lower invos don't print out purples the same way
this I wouldn't hate
Even then, a lot of the pain points of hasta ToAs aren't going to be as bad now. Ie, Ba-ba being literally free
Is it possible to die at baba with the update?
Mind the gap!
LOL
plus you can camp bowfa at Akkha 2/3 of the time
baba minions bananas hardest part of baba
and akkha enrage is getting nerfed
True, but Iāve seen a lot of bots in Toa run 300s
and scarab defense won't scale anymore
yeah, those will help things out a bunch
basically every part of the raid that makes Hasta ironman ToA runs insufferable is getting directly nerfed
there's also still 1 place in toa where hasta > fang
and always has been
the good old core
it's still annoying fang is mega good, but it really won't be as miserable anymore. Just slow, as opposed to slow and miserable.
Isnāt new akkha gonna be hell at solo 500+?
why would you do it at 500 when you can just do it at 300? š
for real though, no clue - gl hf
I mean really
I do hope that they tone down invo scaling for purples such that you don't feel the need to spam 500s
500s are chill solo just never give me purples
Same I'm at 70% of expected purples
yeah this is basically the pvm equiv of wildy altar - you don't need to do 500's for purples but it's so damn good you feel obligated to.
I'm at 500% of expected purples on my iron which, gotta say, pretty fucking fantastic
Yup, flying akkha perfectly would mean heās less likely to switch and you can use shadow for most of the room. With the proposed changes he will switch every time he throws a special which means youāll be switching gear/prayers more often.
needs fundamental changes cause just blanket reducing the chance at high invo is dumb
Wouldnāt agree
how not
Just do group raids at lower invo and mvp every room
true, but you can also use shadow for 2 phases, not 1 now
so it may not be nearly as awful
well, not as awful as some fear
i guess fair, but if you're truly looking to just get the purples - you can't really beat solo
average player discovers double trouble
2/3 of the time is less than 100% of the time if you fly perfectly and he doesnāt rng switch on specials
oh yeah for sure
but 2/3 of the time with fang the other 1/3 isn't completely awful
It is with dehy on
Taking chip 2/3 of the fight is significantly worse
touche
In 500s it will be awful
Even if they reduce chip
Exactly
ignoring double trouble the change isnt that bad though
And also still need overheads you wouldn't otherwise need on
Yeah but I run all the boss invocs except medic :(
This is exactly why waiters never win
I mean ugh
I guess it could just be that I haven't waited long enough š¤
What happened around March 1?
The second drop is at Yama release
zcb in the bin?
nex goes down, so zcb goes down
zcb affects armadyl cb
quick stock up on zcbs
time to panic buy acb abd zcb
will probably go up soon due to delve boss
Oh gosh, akkha transmog with the proposed changes will be such ass
watch delve boss have a +255 range weakness
Wow
Rip to the poor souls who bought
Itās easy now but with the changes where he switches I can imagine it being way more ass
Did anyone see any heavy ranged changes that matter in spreadsheet?
Ill go look brb
I saw a recommendation in my own clan
Make PNM deaths spawn you outside like Yama
Would be massive
Yeah that would be pretty fair
I prefer the walk of shame if you die, it feels more oldschool to me.
Can we not change the Phosani's fight itself? It is my favorite boss and I think its length and endurance requirement are fundamental to the fight itself.
If people still think it takes too long to get items (fair take) then why not just buff the rates again instead? Reducing kill times is effectively the same as buffing drop rates, in terms of how easy it is to get them.
So bloodreaver weaker to zcb. Drakes, dragons weaker to dhcb thats all
The fight itself is too long
Phase 1 is extremly easy and the same as phase 2. The endurance test is multiple kill trips anyways as is
The reason they don't want to buff the rates is because that will decrease the price of the uniques
So removing phases just means longer trip on average higher intensity
Making the fight shorter also lowers price of uniques
And for those that have did the 100's of hours of grind to get a harm orb will be our of pocket
Not as much though
waiters always win
Making the fight shorter might mean more people will do PNM, but reducing the rates will definitely have people doing the fight more
honestly they just need to increase the tablet rate/add it to regular nightmare and that will increase people doing the fight more
We cant let people already doing stupid grinds prevent us from making them unstupid
I don't really care one way or the other about buffing or nerfing the hours to complete the log, I just don't think the fight needs to be changed. That's just my two cents, I know most people are probably gonna disagree
This is a valid opinion, i disagree with it but its valid
add dupe protection there 
add 4x rate dry potection to everything!
Tradeable inquizitor shards when
I agree with you mic, I think there is a lot of people who gatekeep the content that they like, and that makes it less appealing to everyone else
i think a better step to making it accessible so ppl want to do it more is making the tablet easier to get
That as well
drop from regular nightmare or just buff the rate
maybe this is "gatekeeping" but improving upon my PB is one of my favorite things about the boss and all my kc up to now becomes meaningless if you change the fight
As much as people say the runback isn't bad, that's what stops a lot of people
And the drop rates, the trash loot
It does suck to have your pb wiped, but tbf, surge pots and death charge just invalidated that so its a great time to change it if they want to
I will say the same thing I said to the guy who was worried about the obor high scores
Just fletch during the run back
i mean i know buffs happen with gear and everything, but that feels different because it's still the same boss fight
You will still get p1 in p2, they arent removing any mechanics
The want of the few should not impact the need of the Many
Ppl still aren't gonna do pnm after they remove 1 phase
Inq and harm fundamentally fill important roles in elemental weaknesses and crush armor. The drop rates need buffed and the fight needs to be less exhausting for irons
That's what I'm saying, I don't think it's gonna affect it a whole bunch
Just like increasing the drops a bit didn't either
Which is why they removed a phase and didn't reduce the rates, so as to keep the items high priced
I mean i think they will and do already
I've seen people say they should make the rates 50% better
this is hard to judge for sure without actually changing it, but removing a phase (increasing KPH) is in theory identical to just buffing the rates
The gear is very good. It needs content
Inq is super strong at all crush content?
In theory yes, but I guarantee you if they cut the drop rates by a third, more people would do it
Well I speculate it would
But they need to try something, NM is basically dead content
Not having content is sort of the same as the gear being bad
Not counting banking and walking in the kph conversation
And doesnāt have pillars after
Nobody cares about being good crush gear if there's nothing to crush
You can crush spiders
Yes but also there are more crush bosses than stab
Inq has more uses than torva atm lol
\s
LOL sad but basically true šš
Its close though
That's true if you consider Torva trash at all the places it was bis up until 2 weeks ago
Torva didnāt get any worse just because Oathplate exists, itās still really great armor.
Slash > stab + crush content because of 300m scythe
Torva is great all around
The future will have to solve this inbalance
Also a lot of the crush content is just bleh slayer bosses
And phosanis lol
Inq has PNM, nm, sarachnis
Torva has toa, nex, and⦠general slayer maybe? Idk bp always king and anything you canāt bp you usually scythe. Blade may also outperform Torva rapier
Yeah
If you introduce just 1 endgame crush where inq really makes a diff
Then phosanis might take off
Araxxor isn't really enough for that
oathplate is better than inq at sarach now, although for KPH im pretty sure you bring masori top and maaybe 1 piece of oathplate just so you dont get shredded by the mager
Not to mention, Oathplate is ugly. It looks like Hardcore Ironman ornamental
Gets even uglier when you bleach it
Y'all are forgetting cave bugs are weak to crush
Phosanis is good money right now, both that fight and the armor are relevant currently
The changes help irons
Then why do people think we need to fix it
Because of the time to get it
The time to get it is fine if the armor is good tho
Time to get effects irons not mains, because a main will just sell the 400m orb and quit
The fight is long, tied to drops that are similar to shorter boss fights lol
The armor is good
If we're concered about drop rates, prices, gp/hr, ironman, then the conversation needs to be around drop rates, not changing the fight IMO
Either or
Thats fair. Personally i think the first 3 phases are a slog similar to yama p1 and p2 or a lot of toa
I think both is definitely the right answer
Having 3 phases of identical PNM isn't really valuable
Well by the looks of the GE, people are buying them, they've spiked in prices, so I don't think people are worried about the price dropping
I think do this, wait and see
They aren't identical tho
Sure there's another sleepwalker
Not just that
Explain the differences
No
Phase 1 and phase 2 use the same specials, phase 3 uses other set, phase 4 prayers, then enrage
He will for example either use parasite in p1 and P3 or use it in p2 and p4
Well I wouldnāt go as far as to say the armor is good, but itās also weird bc like⦠itās got more use than Torva atm š„¶ assuming you have all bis
But like
If you had to choose one armor set
the spawn specials alternate
It wouldnāt be inq
Sure but you can just as easily spread that out across kills randomly and have the same outcome
husks p1, parasite p2, husks p3, parasite p4, or the other way around
If you think the phases are identical I would question if you have farmed the boss
For sure but if its buffed anymore inq DOES become bis alot more places than it should
Its very strong as it is
The specials are random throughout phases 1-3
that is mostly correct but like i said the spawn specials are guaranteed to alternate between phases, but it can start with either one
Which specials are in p1 is random
Give lil more hp to pnm phases and have it just be p1, p2, and āenrageā if youād call it that
Husks, parasite, enrage every time and call it a day
And then after that it's deterministic
Sure but taking one phase out as an example
Who cares if you go para husk para or husk para husk randomly and miss out on a second set each kc
The phases use alternating a1 a2 b1 and b2 to randomize specials. Functionally if you have 2 "easy phases" (phases 1 2 and 3) you will see both A sets and B sets
1/2 kills you could see duplicate sets, the other half P1 and P3 could be different
So in a 4 phase pnm it would be
Specs A1 or A2
Specs B1 or B2
Specs A1 or A2 with prayoff
Enrage
Bringing it down to sub 4 mins is perfectly fine. its actually to fucking long currently.
Finally a good tass take
Tass has been fighting for his life today
Fairly sure it would be closer to 5:15-5:30 average kills
If anything this change makes a trip HARDER, 4 more intense fights > 3 longer less intense on average fights
Ya no idea why anyone would be like, torva is dead now, because a slash armor with 6 less melee str has come out. meanwhile torva only had 6 str over bando's/blood moon lol
Torva is not dead. We could just use more stab and crush bosses. Melee armor is in a good spot (droprate of oath aside)
I back my takes with data, numbers and non personal feelings. but you seem to not really agree with it. so you write it as bad without providing a counter arguement.
Drop rate of oath is fine, my duo an i are a combined 1400 kills and we saw 1 helm and 2 horns
I mean oath hasnt crashed yet. Although using a personal anecdote after that whole "i use data" thing was
I agree on that
Rework kbd!
But i dont think oathplate is to common
10 kph or 15 in absolute max an duo + factoring in banking. = on average 12 hours to hit the table 20 hours to see a oathpiece, 60 hours to see a unique piece.
It is too common in relation to the drop rates of Torva. Jagex stated theyāre targeting 70-80 hours for the full Oathplate set. While Torva is at the 200-300 hour range.
oathplate combined with torva helm at the moment is the meta for almost all scythe content which kinda makes sense being a slash weapon. But generally the use cases of torva got drastically reduced by the introduction of oathplate
Torva was always too expensive for the dps it gave, that was common consensus in every gear progression raids chart ive seen
Torva wasnāt ever bought because itās a great dps/gp value. Itās one of the last upgrades a main should make
trio nex is 5 min kills, drop rate in your name is 1/43x3 or 1/129 give or take. meaning its around 10 kph. or 4.4 hours to see a unique and 13.2 hours to see it in your name, torva piece is 1/258 meaning it takes 8 hours on average to see a piece of torva and 24 hours to see a unique with it being 72 hours in your name.
Seems more common to me, yall must be killing her wrong
Nice legs
Shhh the legs arent real
Nice pet
Smh. Back i go
Why can't I post a picture?
I'm only missing legs for green log
I was so giga spooned here, and bodies were still 400m
Also only missing chaps for ToA completion
Etube lets pot
I need to get my chaps first
Also this might be the funniest picture ive seen of its gonna be an in out adventure.
Surely one of us wins
Especially with them ragging ToA loot
Hopefully they hit high invo toa with a hard cap of 30%
Because even if the raid is accessible, its not the billybobs doing 150 toa's printing the uniques.
I've had four people in my clan get shadow, 3 was 150's, surely that means you're wrong \s
I mean I only get 15% in 500 solos so idk what you think for solos
Statistically so many shadows are 150s just due to how many raids happen but man can it be annoying to see
Solo is not that high yea. but solo also takes considerably longer
8 man 500 is printing a purple every 30 minutes
It's funny, there's a guy in my clan who does constant 400-500, did 200 before seeing a shadow, three noobs all got their shadows under 10kc doing 150's
He was jealous lmao
Yall dont wanna see my toa log, that raid do indeed shit out purps
i stg
for some reason
its always the normal mode noobs

The 265 raid level prodigies with 3 shadows somehow
Please don't use the hand shushing the duck moji on me pls
Money 150s
fang might be too far gone to where it's gonna be like occults and whatnot where jagex is like "nah there are so many in the game there's no point in making a sink for it" lol
I made more profit off 50s than I did off 350s when I was new
no, it's still recoverable because if the price goes up, people will sell to replace for other gear during rebuilds
its just how much do you want to psuedo-alch
via ge tax
Yeah you can pretty easily fix the damage via ge tax
I mean, fang doubled in price today just by the mention of loot changes
It just means reducing inflation left
Lsss
But now that they have double the funds
Should be easy
Fang already up to 20m
LB is 4m
Lb is so strong for 4 mil holy moly. I guess having a spec weapon is the cost
Lb might as well have been a prayer at that point
could be an overreaction (ge prices reflect sentiment more than reality at least at first) but we'll see
It'll probably calm down as people remember jagex is slow af
This always happens
It kinda has, it went to 20m, now 18m
Price spikes and then people remember that time is a thing
Be sick if it were tbh
Well it's probably more like some guy buying 3k fangs
fang's still gonna be piss cheap when it's all said and done
And if you are a flipper, quick flips are the way
Lb should have charge scape attached to it imo
for merching/flipping, the early adopters/holders make the majority of their profits off the bag holders who buy in super late after the news comes out
Tier 90 spec prayer + yama spec drops gonna have us bringing every single spec weapon in the same inv for mole
If they sink enough fangs, and make it more rare, fang could soar
yeah the amount of spec creep we've gotten since toa is crazy
only problem is TOA is fucking cancer without a fang so the harder fang is to get, the more shit TOA is before you get it. Not an iron but that's what i've heard
I dont mind spec weapon creep really its fun to spec.
lower the defense
of the toa bosses
stop fucking capping defense reduction at 20-60 less than base
So with the toa changes
Bowfa against baba and akkha and keris against kephri should carry non-fang irons most of the way
Just have all the bosses changed to giant moles
Bowfa hits baba fairly hard lol
In toa
At higher invos, def cap should atleast be proportionate to the def increases
Fang still better than bofa on akkha and when it's praying ranged you just do nothing at that point
Like 20 def reduction rips at 150 info, but is varely felt at 500
please
always cap at 0% or 50%
I've seen this enough today that maybe Jagex will listen
Listen, im just trying to keep jagexs silly no hammer rule

I feel u
I legit don't understand why jagex hates def reduction so much
It makes sense in context of history
Hate is a strong word
When tob was the newest pvm update and both raids had you hammer spamming
Loathe is better
It made sense
Even tob has a balance inside it
Whats funny is that now
Not every boss is 0 defense and you can't reduce verzik at all
With spec pot and dc and lb
U get to 0 def, and boom u get to use the other stuff
So it was all for nothing
everyone complained about warhammerscape/defense-reduction-scape before toa
same with salve-scape
i think baba was originally supposed to be undead
Now its demonbanescape
Wow rs players complaining, never heard of that
Def reduction is a complete non issue in a raid where your spec resets between encounters
jagex has a tendency to listen to complaints and then overcorrect
Aka tob and toa
for example scythe having no content and being 300m, people complain, it gets buffed and given use cases constantly for 2 years and now its the most expensive
Now I've not done tob, but isn't it the hardest raid?
I thought that's why scythe was so expensive
Well its more that jagex only focuses on a few things (in pvm meta) at a time
If we had multiple teams releasing multiple bosses every season instead of 1 boss every season, wed have use cases for everything
I hope we get more dt2 updates, bosses drop like 1 or two good things thats it. (No orbs, ingots, etc)
i supported most of the scythe buffs but by the time araxxor came out i was like "ok that's good for scythe" then even titans is a scythe bis lol
Huey is scythe too
yep
Very important content
Everything is scythe bait
all it realistically "needed" is colo
I feel like Colo was way more impactful than rax anyway
I'm surprised that they didn't make zulrah hittable with scythe
It's weird, but I feel like I don't hear about Colo as much as I should
at least scythe doesnt beat emberlight, that wouldve been weird
scythe is bis for crush contract right 
pretty sure mace is better but idk
you need the accuracy, scythe's accuracy is kinda garbo on crush even with inq
Delete zulrah put bp on tob drop table its time
Scythe has the crush accuracy of addy mace for context
I've heard people are kinda liking the melee zulrah
So youāre basically forced to use inq
addy mace also doesnt hit 80s 
Vs mace you can use soul for more boom boom
Ostoayak crush please!
A few in my clan are saying it's pretty chill
it wasn't meant to be meta at all, i think they didnt realize how powerful it was gonna be because zulrah has no melee defense. It was just meant to be a fun niche thing you can do, not an efficient thing
not yet
good thing jagex is good at predicting whether smth will be meta..
Melee zulrah is fun tho
make nox 6t
mb chally for obv reasons keep 7t but w/e
Make it 8t
5t chally would hit so hard
Kill the hype for melee zulrah
Fun fact, when Jagex release Zulrah, the trailer had a character with a dragon hally attacking Zulrah
Who wouldāve thought all these years laterā¦
I did not know that
Make nox hally spec deiron others on hit
Then again, I only started playing again 2 years agoish
That 2015-2019 era was insane
I missed all the hype of eoc
We got Zulrah, fossil island, wildy bosses, slayer bosses, cox, inferno, tob
All in just under 4 years
That is insane
I'm liking a lot of the content they've been releasing as well, varlamore is really nice
I'd be down with deleting p2 varlamore
i started in 2019
i remember when 4m/hr was crazy money, now you can get like 6m at vorkath lmao
If huey could just be competetive with fucking muspah id be happy with him
No, the seed slug needs to be superior unfortunately
My problem with huey is, it has so many interesting mechanics
Crazy we got venator bow from muspah, but team boss huey got nothin
creates antother problem with scythe now bis
But it just doesn't do it for me
cant stand huey
Think I have 100kc, I was at the area waiting for the update to fight it
But I just got bored
it just seems like a boss that has no business existing, no unique mechanics besides the prayer thing but that's basically just a buff for being in a group without actually adding any interesting teamwork
I feel the mechanics they have just doesn't go together
you have to decide who will pray what!!
i liked scurrius, huey just seems like worse scurrius
It would be fine if it was rewarding
Yeah
all the drops were pointless besides the seeds
Which one, huey or scurrius?
Make huey drop hella bone shards for bis prayer xp or somethin
nightmare must be fun as hell then
while i do agree the fight is a little long solo, it wasnt that bad for my 400kc
its not the worst thing ive ever done, just doesnt seem like it needed to exist
another nice place where learning to dodge mechanics while also dealing dmg
right, i think scurrius did that better though
the wave skipping part is fine i guess
Yeah you right
scurrius is just enough brain on to make sure you dodge teh spew but not interesting enough to not make you fall asleep
you can afk it with guthan's, or scythe blood fury if you hate money. that's how i got the pet
still with guthans u have to dodge, ive tried
you need amulet of the damned too
but ive done it comfortably for like 3-4 minutes at a time afk
when is this summer sweetup thing gonna be in the game?
guess ill try that the next time i have a bit of afk time
between now and later
probably going to sprinkle the updates in as they finish
you can still die if youre unlucky but it's basically 0 death cost
Infernal cape, primordial boots, ultor ring, and ferocious gloves are NOT required. These can be replaced with fire cape, dragon boots, berserker ring, and barrows gloves.
Here is a low-cost and highly AFK method for Scurrius. Good for pet hunting. Guthan's with an amulet of the damned allows for frequent overhealing to above max HP. You can CO...
will have to try, hopefully i saved some ammy's of the damned
Nope, not true. Solo Fang will still be bis or comparable.

Especially if you keep the bonus defense stats the same
saw someone say reduce defenses and make fang calc like normal in toa as a tradeoff
Yes yes yes
If your super accurate weapon has to be even MORE accurate
The defense is fucked beyond belief
cant remember where I saw it, mightve been reddit, but I saw someone suggest that the keris paristan should work like a baby fang for toa
Never thought id see the helm pass the plate body (its more because its more plates to fortifed the body than the helm)
Is that summer sweep up stuff to come in future? Or stuff theyāve just changed now?
its a blog, so stuff to come
Itās crazy bc helm slot also competes with slayer helm, so is generally less valuable than other slots
Bc bc Torva helm is basically the defacto item and top/legs are replaced with Torva, even something that is worse on any slayer task to another 1m item is more valuable
š
Oathplate āis a sidegradeā btw
Adding more nonslash content and buffing/upgrading torva a little would solve that problem real quick
hey can u check to see if i had my react permissions removed?
Maybe flat armor could help
But it's gonna take a couple months, maybe even a year or two
For more melee based content and or melee maxes
So def not real quick by any means at Jagex's pace
I don't think so and you have steel rank so you might need to restart
hmm k, ty for checking
Mine no longer work on the troll because he blocked me
ahh that might be it
well you cant really buff torva you just have to depend on jagex to actually make non slash weapons and content
well you could buff torva but
then you'd delete the point of oathplate existing in the first place
the hardest part for people to accept is that you're supposed to replace torva with oathplate when you need slash accuracy
that part is working fine except for the helm
the obvious flaw is that jagex hasn't been making non slash content and that they simp extremely hard for specifically the scythe to be the best melee option a lot
which if this is the type of game design they're going to go for
they cannot do
I hope Jagex reconsiders the soul wars crate changes. Just started an ironman and losing my only access to runite bolts is gonna really suck considering I just got my rcb drop earlier this week
runite bolts kinda suck tbh
addy bolts are peak
reality is it was too strong of items vs where you should get them at that point
I was gonna make them into onyx bolts and alch them using infernal eels
bone cross bow is sick
Well the only style left is stab, so they would have to make stab content for torva to matter, despite inqusitor being dogass its still better than torva on crush.
Biggest issue is the gap between mid game melee and end game melee is absolutely tiny.
going from bloodmoon to torva you gain 6 str thats technical 1 an half max hits
Eh the thing about torva, inquis, oath. Torva is relatively useful everywhere. Where as oath/inquis peak in specific places
look at this btw
i mean the steps are obviously too small
Melee armor is far to weak
jagex has a really serious problem a lot of the time with making upgrades actual meaningful upgrades
the gaps are so absolutely tiny
they pretty much get people to hop on and drop a billion hours to get .1 dps
and the item thats just below it is usually essentially free lol
Then this is absolute giga max melee
i mean another example is the gap between barrows gloves and zaryt vamb's, where they couldnt even make huey vamb's better than barrows
Someone asked me why masori was so dirt cheap
This was why if you hit more than 2 ralos even void is better than masori lol
Masori vs billybob d hide
They really should add more to range. Like heavy range sets, long range sets, short range sets. Change up how range dps works
its because of blowpipe
but they did add light weakness and stuff to counter that
so i think they are setup to be more free on how to adjust blowpipes power
is there an official channel to submit feedback/suggestions with today's blogpost? like when they usually do those responds surveys? not really in the mood to try to make clickbaity rage reddit thread or tweet
not yet
ahh kk, will look forward to it
This was always the problem when it came to melee because melee has 0 hyperscaling weapons and lacks accuracy compared to mage/range armor + weapons.
Even Lance is considered pretty moderate.
We have 5 armors at +4 STR bonus lol
Anyone else feel slayer helm is outdated. seeing the new zuk helm perk with getting bonuses off task. and having additional slayer points to unlock perks to be immune to the effects of slayer monsters. i feel they could just have it where you give a slayer helm I to a slayer master to grant your helm slot the perks of slayer helm while on task. the current system does more harm than good to helm slots and set bonuses.
I would upvote that if it was in game suggestions
you are right that its a problem but wrong in suggesting that we should powercreep by making the slayer helm bonus damage not require wearing the slayer helmet
to some people this will be controversial but they should make the slayer helm not work on any bosses period
tbh
the slayer helm shouldn't even exist lol
you should just get more exp from slayer
thats all they were really trying to fix
well my proposal fixes the problems with slayer helm an set balance
will also sink black mask
as you sacrfice it
just once upon a time they realized they were being kind of annoying with all of the various nose pegs and shit you had to remember to wear
and that slayer was slow
But you won't have a reason to get another, so not a meaningful sink
so they just made a helm do all of that and put a damage buff on it to make you go a little faster
black mask prices are perfectly fine so there's also not really a need to sink them
The biggest downside is ofc the slayer helm cosmetic upgrades are now useless
thus zuk helm means nothing
But they could make it some other cosmetic that you would actually wear while pvming
zuk helm is something you were when on task and nowhere else lol
Slayer helm is def an ancient system that needs to be looked at. it has caused multiple problems with set balance and having them move each piece to have the set effect.
They could even make it a slayer blessing, since they dont get much use tbh
they know being able to kill bosses on task just causes problems, which is why they have to make it not apply to some bosses and/or make some bosses not count as monsters they should count as, and they have to make speedrun CAs specify not being on task
Honestly feel like wearing slayer helm only makes sense for th ethings you need protection from, the buff itself should just exist
doesnt need to be on anything you wear IMO
Facts but how do you make GM valaidation seekers happy
I was gonna grind for my slayer helm inbue damn
make gm helm a mask
like for example Bloat could count as zombie or ogre task and you would get slayer XP for killing him on task, but you wouldnt have to worry about the slayer helm because it just wouldnt apply to bosses
slayer xp from soteseg on a dark beast task, slayer xp from nylocas and verzik on a spider task
yerp
btw if yama was a slayer task it would give like 25k slayer exp a kill
This is probably the main reason why they don't do it. It's a lot of legacy code to sift through and undo
he has a 10xp exp multipier lol
slayer xp doesn't normally get the combat xp multiplier iirc
oh right its combat
im so excited ot see what they have for ideas on slayer tbh
guess the easiest fix for the slayer helm cosmetics is to have it be a toggleable effect overlay
your armor white yet?
I know all the negative yama stuff was about contracts, base yama is great
They did fix some of the issues, but overall, it got harder 
my only issue with yama atm is the phasing
"The Hitpoints on the Obelisk on the Path of Het are slightly reduced, so that 1-downs don't require boosting above 99 Mining."
im still just out here wondering what this means
if you're a cancer patient, bloodied got harder, otherwise not splashing on orbs made it so much easier but that's just me
sensory 
ok y eah I got cancer from that one
like
more than any other
that's literally the main one that got harder
do they not know about walking in for the extra hit on pillar
that would explain why they typed that out
because they made enrage even longer
but lol that would be insane
yeah
It means they don't want to make people do it to 1 down which means 0 skill/effort
"skill"
ya you can 1 down with 85 or d pick axe with 99 an 1 down regarldess of the extra tick mechanic
the skill got removed by the plugin
you would've just looked for a different animation to click with
instead of the progress circle
The only reason I grinded 85 mining and a dragon pick was for the 1 down
im still confused though about the boost above 99 part
do you even have to do that if you miss the first hit at 99
yes you did
It's RNG to 1down it without speccing and without extra mine
Probably like a 1/20 chance
Or less
yeah i mean i just click the pillar from the right tile
i just couldn't believe i was sitting there reading that like people actually got to 99 and used a pick spec to be able to do it
lmao that sounds toxic but like who the fuck would do that
Yeah on release it was a whole thing
last resort or just non solo situations
You just assumed you needed to spec
And also if you miss
Again, before there was a plugin
also im ngl
theres a good chance i would just do a 2 phase pillar before i dumped my spec for it
unless this is like a really easy version of akkha or something in the next room
would be a shame to try to use it for the mining room then make a mistake and have problems on akkha because of it
Ya thats not a big change tbh
anyway get on it
The problem with this is leaving masori in the dust. We already see this issue with torva. Sidegrades become the upgrade basically...
Don't try to bandaid shitty weapons with overpowered armor, how about make the weapon actually meaningful on its own
Good thing every boss will have flat armor and +900 dart defense going forward
And it's not like blowpipe doesn't deserve to be bis at bosses forever. It has a niche and that niche should be in new content.
masori is better than void in most places u range
slayer helm is part of that for inferno/fc
but like zulrah muspah shamans vasa akkha warden levi
idk like mole
void is pretty niche
dont worry soon they'll make a 1t ranged weapon that scales even better than bp
and forget to disable it in pvp causing a shitshow
also when do we get gem studded throwing axes
Hot take if it were possible to properly balance a 1t weapon I think that would be sick because movement would instantly mean massive dps loss
with enchantmentsl
Ngl, mega rares should've been balanced around less ticks
They're currently stronger AND easier to use
Instead of stronger and harder to use
Also wouldn't need as many conditionals to control/balance their power around
5 tick attack cycles are long enough to find someone, fall in love, marry, have children and send them to university in-between attacks
@winter hearth Would it be possible to get stats (%) for number of clears or purples for a few toa raid level brackets/scales? For example duo 400s or trio 350s are around the same purple rates as solo 540s, and surely 500+ invo clear counts are a tiny tiny minority overall. I'd hate to see the few high end runners getting disproportionately punished by drop rate changes when I suspect the majority of toa purple flooding comes from how accessible and rewarding team scale low invo runs are. Especially with how 350-400s are doable with dcb/bowfa trident while 540s have much more significant gear reqs and are much less fun.
Not sure if I should poke you or ash on this one just saw you active here 
the scaling on purple rate at high invo is kind of absurd though, even if it's difficult
i think people really like the idea of faster weapons and losing ticks and stuff
but im also pretty sure jagex doesn't want to make a megarare and then tell most players they suck too much to use it
lol it would really change how people look at them
and they wouldn't be nearly as like
sought after or used when people figured out that they were actually bad for xyz reason all over the place when you actually had to move and play the game at the same time
running my vorkath trips with sharks instead of mantas now since jmods insist on removing them 
Yeah and they can lower it if that's what they believe, but it's nowhere near as big of an issue as low invo rates
If they lowered high invo rates they'd have to nerf lower invos significantly
For it to make any sense
Wouldn't be surprised if there are literally 50-100x more purps coming in from the 350-400 bracket than 500-545 bracket
10x at the bare minimum
manta rays cost 1900, dark crabs cost 1400, tuna potatoes cost 1600
all heal the same amount
then why bother effectively removing them from the drop table if the comparable options are already cheaper
just to make vorkath less profitable?
nobody is going to buy mantas at 2100 gold or whatever they end up being
you can't even earn them at an effective rate while skilling so it's not like you're boosting skilling profit
wowee they're really fixing the economy with this one
it's for the eventual method of fishing manta rays and sea turtles..surely
I don't really see a point other than to screw ironmen over because I don't even want to use sharks compared to karambwans due to the attack delay, but they're replacing all the 22 heals with sharks and shark bait... and fishing sharks is already bait, if you know what I mean
it's forced processing which big shock mains barely do that to any great degree as if they did they'd be iron
yeah like literally nobody is fishing shark unless you're going for the big shark, or you're desperate for xp/decent food and catching minnows (i doubt bait works here)
I'm still surprised mantas/turtles have no fishing method after all these years though
it's not like they are new
i'm more pointing out that people seem not to realize there's food that does the same but is cheaper
remove the supply entirely, introduce fishing method down the road, tada
oh true, but dark crabs have become a pretty popular afk method lately
quite possible with sailing
dark crabs and especially tuna potatoes both have much less volume than manta rays so you would think that they would tend to stay closer the prices of manta rays but nope
Monkey see monkey do
I didnt even know dark crabs existed until like 3years ago
funny how a fish that cannot be fished is traded more than 1 that can be
pretty sure you can die with the contents of your fishing barrel and keep all the crabs, pretty neat
indeed
turtles actually do have fishing methods
drift net fishing and tempoross
those don't count xD
did they ever clarify what exactly they're changing about the granite ring?
they said "bump its numbers up a little" and showed literally the exact same stats it has now
oh so it's still completely useless
yeah it even has a strength requirement to equip
bandos boots should also have a mild strength bonus too tbh
considering the bandos armor set was literally the melee strength set
That's what guardian boots are for
I guess my thinking is like
why does the strength bonus not come from the strength bonus armor boss lol
granite ring could maybe occasionally have uses if it had a +2/+4 (when imbued) strength bonus
guardian boots have 3 str bonus, bandos boots could have 2 str bonus
yeah, that's really all I'm thinking
that'd be reasonable IMO
it's also weird that they never made bandos boots break down into bandosian components
you use guardian/echo boots for the defensive stats anyways and those are like double bandos boots
that'd be the easiest way to give them value
like let boots be dismantled for a single bandosian component
every armadyl armor piece can be dismantled for armadylean components
The only thing holding bandos top/bot prices right now is them being used for torva. Allowing the boots to do the same will only worsen it
Thats probably ideal in some ways
And the boots already have their own upgrade path
is it a bad thing?
like
right now 1/3 of the drops is 100% worthless
It would take the price of bandos for noobs down where it should be
would bandos boots having value take some value from the other pieces? yeah obviously
but it'd give you another drop at bandos that has a value
And also make any bandos drop while farming more worthwhile
Not exactly bad, but there isn't exactly a need for that change either
Like
the only reason they've been above alch price is because they were in the item sink
which jagex appears to have given up on with them
The price of bandos is actually too high which sounds weird but
but the fact that they were in there at all suggested that they weren't happy with its place
We creeped it so hard and also made better items than it
it's really not a significant upgrade over the already much cheaper blood moon gear
It really shouldn't be worth anything tbh
I donāt think Bandos is too high I think they balanced armor progression poorly
Like
Its a super amazingly marginal upgrade over blood moon
It really shouldn't be as high as it is
arguably a sidegrade over blood moon
bandos for melee/ranged def
blood moon for magic def
same dps either way
Torva is kind of just carrying the corpse of bandos lol
In a world where there was a meaningful progression from torso to bandos to torva there would be room for blood moon to be worse than bandos aside from the set effect as it should be
Which is good but
Progression is definitely in a weird spot atm
Bandos boots should be components too
we're up to what, 6 +4 melee strength chest pieces now?
Torva can spread the love a little bit
yeah I just find it fundamentally weird that bandos boots are useless
Torso bandos oath blood yeah
torso, bandos, blood moon, oathplate, inq
I mean really bandos boots should be +4 and dragon boots should be +3 str
why am I thinking there's a 6th
it is weird that the strength armor boss doesn't drop the strength boots in gwd
and they instead drop from random trash mobs outside the boss room
Boots have the same garbage issue of too little space
Melee has plenty of room to buff up imo
I mean itās definitely not just boots yeah
could do something like buff bandos boots/its upgrade line to +4 strength, buff prims to +6, and then please all the mixed set haters by buffing avernic treads to +7
Are there any gear slots other than weapons and amulet that actually have enough room to put meaningful upgrades anywhere other than up
In any style
Not upgrades but
You know
could be space for crush/stab bellator ring equivalents
We have bandos-tier melee gear, black dāhide ranged gear, and nearly meaningless mage offhand differences
i don't envy the people designing raids 4 rewards
Mage and ranged str main armor pieces have little to no room between them
Which mean almost nothing unless shadow
there's even less room for magic gear thanks to the shadow passive crushing everything into a tiny range of bonuses
also side note but armadyl could totally get +1/+2/+1 ranged strength
Also in a world three years after Masori released where Jagex has seemed to try to put out every midgame upgrade possible
then it'd be a meaningful step between the black d'hide tier of gear and masori
We still donāt have any other ranged str armor yeah
The elidnisā ward doesnāt need its drop rate tweaked. It needs a buff man. The item is beyond dead content
I have owned an elidinisā ward (f) since like a couple weeks after ToA release on my iron
Aside from barrage on heart hunt itās almost never out of my bank
Before shadow it was big for me but that was contingent on a megarare arcane sigil
And it was only big because magic sucks before shadow
Then they made the mageās book better than the unfortified ward in most cases, where 1% more dmg on ward does nothing
Dude big facts
Unfortified ward should match the fortified Ward's offensive stats
Just like unfortified masori
requiring an item so outdated and rare to upgrade a modern day raid drop is crazy š
If it were just defensive bonuses like masori I'd be fine
1/1365 from one of the slowest solo bosses in osrs
Which they ignored for the summer sweep up too
i mean it honestly couldn't be any more clear what is happening
unfortunately someone that has a say is very stubborn
it doesn't make sense at all it should be changed
the changes are extremely slow and happen a little bit at a time because the opposition whoever or whatever group
just doesn't believe in it
but reason prevails slowly
theyre probably worried about devaluing people's accomplishments
its the same thing that happened with contracts conceptually
obviously bad ideas just have a lot of support and people would rather die with the design than accept its not going to go well
and then we get changes anyways after people get mad
we really could and really should skip all of that
its not like you have to be some kind of genius or have to test it first to know these things aren't right
but when someone wants it bad enough we're forced through that cycle
See also PNM
They are ever so slowly accepting that its loot is a problem
But that problem has been blindingly obvious for years
And they're still only taking baby steps
At least Huey hasn't taken quite so long for them to realize it's completely pointless atm
And that the crafting levels for Huey armor were indeed insane
But even with all this, they still have to spoil things with the massive loot nerfs across the board
Where despite saying clearly at rune fest that loot would be redistributed, appears to just be removed
With no alternative sources out in place
It was definitely a dishonest representation of the drop table changes
The knowledge that I will just be perpetually starved for resources puts a massive damper on any excitement that I otherwise would feel for this set of changes
do your farm runs
<--
and my bank honestly has too many farming/herblore supplies
The nerf is justified, they need to just not overturne it
I do my farm runs
But you can't do farm runs without seeds
And access to key seeds is getting nerfed heavily
Farm runs > farm contracts > get more seeds > repeat > pvm on the side for extra supplies
This change is literally just "do 40% less pvm" for me
Which feels like absolute shit
It worked fine before muspah and the other new bosses that shoot out seeds, should work fine with a little nerf still
It's not a little nerf lol
It's a massive nerf
And then they put an incredibly patronizing and gaslighty paragraph in there about how irons shouldn't care
Are they removing the seed drops as a whole, or reducing the amount that drops each time?
reducing
Reducing them by around 40%
It's a little nerf then
40% is not a small nerf
One drop shouldn't supply you for multiple runs the way it currently does, only assist with supplying you
Except they went in the opposite direction years ago
And stuck with it for years
Then I suggest you start killing bosses before the nerf and supply yourself for a long time, which is fairly easy at the moment
If they want to suddenly change all this to force irons to just do less pvm
Then that's a choice that needs serious thought
Not just "lol stop worrying you silly irons"
Torstols are the only seed I'm worried about. Since demand has never been higher and toa is one of the very few sources of it
"you may have less fun but it's worth it for the economy"
All in all I believe you are overreacting, and it's best to wait for the actual numbers after they go over the feedback they get from the proposal
I'd like to see them move more seeds to stuff like farming contracts
Otherwise you are still in time to camp pvm as it currently is and supply yourself plentiful before the nerf
which are also getting nerfed
Id be willing to bet that they don't make a single change
Yeah, I'm going to stop using combat pots so frivilously now. Idk how I'm going to recoup my torstol stack
So the 40% nerf was for TOA and Dwarf Weed for Cox. Just looking at it though that means the new quantities should be
Toadflax 36 -> 21
Ranarr 28 -> 16
Torstol 23 -> 13
Snapdragon 23 -> 13
And there's still also the 3 rolls thing so you might get multiple
They have it in their heads that this is needed for mains to feel excited when a seed drops
So they aren't going to be deterred, I fear
13 torstol seeds is still 91 super combats
You'll get more than 1 drop in 91 runs at least
So toa is still supplying surplus super combats
Just not 161 per drop anymore
So do a ton more ToA, which will also no longer give purples
But at least it's easier?
Gotta get purples first
Purples get in the way of seeds
Oh yeah I was lucky enough to spoon most things from toa already
I feel bad for later irons who will get locked out of fangs for a while
Gonna try to help my iron friend get his fang before toa loot is eviscerated
we have 2 fangs but no rings so prob sending some toa after we finish yama (soon hopefully)
Hopefully I can get a decent supply of herb seeds in the meantime
Before the great supply purge
Maybe the chaps to finish masori if I'm lucky
Or shadow if I am approximately twice as lucky
what even is eldrich on the list or am I dumb
I am so stoked to double soulflame horn hally kree with my buddy
My goal is 1k torstol seeds before toa nerf

Hopefully 7-9k super combats lasts me long enough to start using torstols on anti venom and spec pots
Jagex really did needlessly restrict torstols, and then over dumped them from toa and muspah
I wonder how many possible torstols my group has, not that we can make them yet
not happy with that yeah
esp since torstols are used for so much endgame shit
meanwhile dwarf weeds
T O A D F L A X
Torstols are 100% a problem seed. They're too much from toa and muspah, but way too little from others
Surely a few other bosses could have some tossed on their table
cerb because..why not
torstols should be rarer but herblore needs to curve out better
too many underutilized high tier herbs
It does seem like they're adding more use for higher tier herbs like torstol for surge
Adding more uses and removing sources
needing torstols for super cb, antivenom, and surge and then cutting the supply of torstols is a slap in the face for irons
do you even use surges?
yes, every 5 mins on the dot
Dude think about how excited a main will be to see a torstol seed drop for like 50k
I mean, like Fluffy said, it's still like 91 super combats? It's less but it's not a catastrophe
even more frequently if I'm house teleing
iirc people keep a 1 dose for verzik tob? I havent heard much on its usage though tbh
ngl torstol seeds were 200k in rs2
that shit was hype
Except they were expensive because they never dropped
So it wasn't actually much hype
they dropped from qbd
Ah, I quit before qbd
qbd dropped full brews 
Ngl, make elite herb contracts with 95 req, shove torstols in there
Problem solved
Let us source good seeds and torstols from farming contracts
torstols used to actually be a good drop
Hard contracts give a tiny pittance of torstols



