#game-update
1 messages · Page 30 of 1
I only wish they nerfed white ball phase a bit. The rest was fine lol
they did^
Continuous Uncoloured Masses phase was my favourite part
Ik
I'd say either having a minimum def that sticks through the invo levels would be a nice compromise that keeps Jagex's desire for capping def reduction, but also making it not shit there.
Like Baba has 80 def, which can be reduced to 60. At 300 raid level, it's 176, which can be reduced to 156. Make it so you can reduce to 60 regardless of raid level.
That should also help get rid of the "Higher invos become more of a slog" issues people complain about.
Or at least have it scale. Like if Ba-Ba's def goes up +120% from 80 to 176, minimum def should have the same +120% from the 60 instead of -20 from the 176 (for 132, or max reduction of 44)
Yeah I'm fine with that
Encourages not soloing higher invos too
Although with horn the def reductioh is too easy
Does surge pot reset between ToA rooms? IIRC it doesn't for ToB
Probably
Because the raid timer is ticking between tooms
Gegix buff horn
Plea gegix
@fading token buff horn DUMMY
gnome monkey freaking out about veng because toa will reset your stats at the end of the room is so funny
he is active in oldschool chat rn
Not necessary 
@winged ledge sirs do something. Can the dev do something.
Horn stinks
Huh - didn't think bank space was such spaghetti code
cooldown keeps ticking yeah
Sorry, this makes too much sense to do
More the data storage piece of it than anything
They’ve talked about it a few times before
Last bank space expansion required some engine work iirc
God please do not nerf TOA Purple drop rate.... I just got my first purple (a ward) after 107 raids mostly 250-265 invocation with some experts and after that experience I never want to go back. Sure, the answer is do higher invocations, but when you're getting stuck a lot of the time because you don't already have a fang, that's a problem. That problem would only be worse with nerfed rates. The rates there need buffed NOT nerfed.
This just isn't true
If toa had less stat bloat, fang wouldn't be such a crippling weapon not to have
i understand your frustration
but the drop rate is simply overtuned
Dang being mandatory sucks
that's like objectively true
Fang*
Maybe at high invos but at low invos they are HORRIBLE
They're high
they're high, even at low invo
At 260 it's the highest in the game
esp for the skill requried to do the raid
It's higher than cox and tob
Your issue is you need fang
Which should have been a quest reward and only worked in the raid
The reality is you went dry
It sucks
It happens
Then lower defense across the board there. Having the rates lowered without a fang as is would make me never go back.
It's not a fun place for irons no fang
I went 130 before my fang
I did 350s with a hasta
And it sucked
Skill issues everywhere
I believe you
But the rate is generally too high vs other raids,
Defence is too high too
But that's a problem with invos
Well that needs to be addressed before the rates are cut then at the very least. The fang being mandatory as is for stepping into higher invos is just terrible design imo.
100% agree but shadow is also required
Giving base Keris Partisan the reroll accuracy check of Fang, only when you're inside the raid, but not the reroll enemy def effect Fang gets in the raid would cover that I think
Toa has many issues for irons
L irons
I'd be fine grinding for a shadow at 350-400 invos but those invos are horrible for someone without a fang for sure.
Fang is required to progress the raid
And not that useful elsewhere
Shadow is overtuned and tied to the raid
masori dead useless for irons might be the wildest statement
Lightbearer and fang are realistically the only two good items for irons
Until you have Tbow, masori doesn't mean much
Can't use d darts on bp
Tbow is too rare
You use bowfa
Bowfa is the iron weapon
Nex is also too rare
Masori isn't really used on an iron the same way other endgame armour sets are
Toa is not fun for an iron dry on fang/shadow
until you get past the bofa portion anyways
That's just luck tbh
thats the entire ironman gamemode fwiw
Just choose to spoon a tbow
where can i post game update suggestions?
That's why I say masori is dead for irons
For mains it's great
i assume all irons if they play the game long enough will go to cox
I got very spooned the masori set
And then they deiron when they realize how shit it is or burn out 😂😂😂
But yeah I wish fang was less important
For toa runs
But not sure that'll change
ty
Playing with fang vs without is night and day lol
Yeahhhh
Yellow keris too
Seems dumb they're straight RNG for irons
Whereas cox you don't NEED anything from the raid for completions
Especially now with giant prayers
It should help though with baba nerf and akka changes
I saw your suggestions about it in the other channel where I replied to you, actually - thanks for your clear passion about the item being updated, though 🙂
I'd still prefer stat deflation and leave the mechanics just as 'difficult'
Maybe tone back the 1 shots
😝 thanks king
It’s definitely a balance because I know people don’t like one shots or near one shots for messing up, which is why toa is so rancid
yo ash the BONE CROSSBOW community is forever indebted to you. Will there be a look at zebak's hp/def scaling at toa as well, it's a bit of a slog considering best accuracy u can get there is just a bit under 75%
Please look at the tank stats of toa in general
If fang is that important for toa, hopefully the change is not too severe. Have not done toa..
More than just zebak needs stat removal
with fang and shadow's accuracy kephri/zebak/akkha/warden you're fairly accurate on them
there's nothing u can do at zebak
but still agree it needs to be taken a look at in general
just woox walk zebak with a fang /s
it doesn't have to be tob 0 defence accurate but also not 70% accurate
and that's being generous as well
What an insane slap in the face to everyone that worked hard for GM. Why would there be improvements for master tier and not GM?
Infinite zuk attempts did counteract it a bit
it should actually go up a decent bit with the delve boss
since you can use the new wand's spec to lower zebak's magic def
We get free inferno speedruns, so there’s that at least
but yes, I do agree that GM tier does need more qol shit
For those who don’t enjoy that tho, gg
Whether it’s for speedrunning or pet hunting
reducing mdef is not as effective as u think
0 mdef is really good, but arguably better to spend that spec on ZCBs
Not 100% accuracy, no?
zebak's magic level isn't very high
but he has a very high magic def
Maybe decrease the drop rate of fang/lightbarer after the first drops?
Gm should let horn work with claws as polled
unfortunately no
And give 2x bolt effect chance
yes but reducing mdef by 20 doesn't affect dps as much
it's something though
plus avernic treads and confliction gauntlets
yes and ppl have calced it and ur still starved for accuracy
shadow's definitely going to be better there after the delve boss
confliction gloves have more accuracy
passive aside
likewise with the boots
you do just get some more stats
yes and u still have dogshit accuracy
relatively minor from what I can tell
but zeb stats are egregiously high
agreed on them being egregiously high
not to mention you're not supposed to be maging it in the first place. Ranged is supposed to be good there but even in full bis, max def reduction it's like 74% accuracy
i feel like allowing us to reduce it for -30/-40 def would help a ton
or whatever the person above suggested, allowing us to reduce it to the base defence
Damage cap isnt a thing btw
it's +13 magic accuracy, or +52 when accounting for the shadow passive in toa, it's not nothing
relatively minor
eg u barely notice it
shadow suffers from hella diminishing returns on accuracy as is
98 > 98.1 accurate 
lol not at zebak at high invo
You prob right
looks like it's basically like 58% to 61% accuracy
60 to 65 would actually be a very good boost
The eye spec is notably bad, it and accursed sceptre combined will be like ok but use so much spec
58 to 61 on its own is already a 7.5% dps boost
just from the accuracy of the confliction gauntlets and avernic treads
I’ll see how it feels, but god I want delve more than I want Yama 
all I'm saying is not to sleep on the bonus stats
they're better than you might think
not really good enough to make zebak great
but I'd hardly call a 7.5% dps increase insignificant
the issue is you're in pisslow accuracy so room variance is way too high
and the room is low skill ceil
so ur just stuck hitting the boss at 65% accuracy
for 4-5 minutes straight
well sure, as I said, it's not going to drastically change things
but that's an appreciable dps increase IMO
well not really because ranged is still better
and ranged is dogshit

its like saying fang zebak got better with rancour
like yes but the room still sucks
Just gotta Horn -> Orb -> Surge Pot -> Accursed (with a partner of course) 
this is actually why I want them to make it 100% guaranteed accuracy
because mdef reduction is capped at 0
(which it fucking shouldn't be at 0)
yeah that is weird
(cap it at -30)
Does it still use 100% lol
Progress* at least
watch it increase an enemy's magic def if they already have less than 0
eye functioning like bgs (1 dmg reduces 1 mdef) is what just makes it worse than zcb
should be 1:2 or 1:3 even if they want it to see use
better off doing seercul -> 2x zcb at high invo OD on
Could be similar to Ralos, lower their mage def bonus by a % of their reg def level
That maybe work?
% was my suggestion too

dont fucking jinx it
dude you know it's gonna happen
you know this shit has and will happened before
I like the Ralos idea because of how it works the combat triangle in

yeah, eye should've been 25% max if not gauranteed accuracy
really though the absolute limit should be what
Where is my fucking ether update
-64?
oh well
its exponential below 0
at least the eye is good as a normal weapon
the entire problem with eye and defense reduction in general
even if the spec is absolutely an afterthought
is that they rely on the existing stats fucking
not being shit
cuz imagine hitting bgs on a 500 defense + 500 slash res monster that is melee-only
like ???
Mage def already has a really high static variable, it could be 100% reduction and still not used everywhere
yeah exactly, i feel like u need to release a maul-equivalent first before coming up with bgs
even if it is guaranteed, ud only use it at a place with high mdef, and then u need to invest a lot of spec into eye before it actually becomes good to use
what if the seercull spec actually worked with ranged strength improvements
like prayers and gear
rather than scaling on literally just ranged level and ammo
we already have the niche of 100% accuracy magic spec 
Yeah but if it's a % of their reg def level, like Ralos and mage level, plus allows you to put it into the negative, it would be good I think
well it would be better
😂
I think jmods said its like not possible in current code to go negative, i could be wrong
i have been bringing seercull to yama 
Is it good?
like uh .1-.2 more dps if it lands
cause some monsters have negative bonuses stock
seercull doesnt scale with switches
Ill sgs or volly at that point
I see
doesnt even scale with rigour iirc
I dont seercull at toa so idk anything about silly bow
WUH
A seercull upgrade component 
you know what I'd really wouldn't mind. 100% acc, 50% mdef, but you need to be in melee distance.
The spec would be lightning-based and we shall call it "static field"
(iykyk)
Best we could do is death charge now reduces mage defense of the slain enemy
dunno what made them think making baba brain off, no prayer swapping, just clicking boss and going to rubble each time would be healthy for the raid
like 5:1 exists and is a good example of emergent gameplay that would be getting removed
because catering to billybobs is more important
baba becomes more brainoff than zebak 💀
yea bf face tanking also works really well in 500s
but if u wanted to minmax, 5:1 always worked
if we're going to make melee 0 chip damage, add some fucking mage/range
like scurrius

5:1 isnt super hard to begin with
or redesign the room
people complaining about the 6t red x is so weird
like its the same as doing 1:0 olm... yes its braindead but theres better methods to make it faster and better
We have people bitching that donofly is skill-less
Just give baba the nex jump fuck it
I mean, that person has generally bad takes on everything, consistently so
Grain of salt
i thought it was dumb at first but then i remembered its an entry level raid 😌
ape brain content for ape brains
tank and spank is v funny though they should still have something happen
Toa being less infuriating is a win for me. Its already the ez raid and was designed to funnel players to more pvm
mb something like baba also hitting sarcophagi when attacking you
so u gotta move around a bit so they dont break open
im fine with that, but i really really really really really hope
they pull through with the drop rate rework
especially if they upped the tax to 2%
They want our opinion on drop rates, someone pointed out that it should be ward<LB<fang which makes sense
I want mage + melee combo to be more viable without needing to dono P3 
Not because I think it's skill-less, but because I find it hard to get practice in and learn, and I think mage/melee seems intended, & should be abit more encouraged
Drop rework is imo the more inportant thing by a large margin

I would be down to dono while you mage later. If melee forces tank its really a pretty great method
Man, I would kill for a 4-room sized room in PoH where you could place a stationary or chasing infinite HP mob of any size, so you could practice stuff like Dono and GWD strats with the actual click box
I'm really hoping they look into tob rewards as well because those are relatively shit compared to either other raids
Especially since in a lot of ways, TOB is more difficult

rapier should've been the original fang
or fuse fang + rapier for 8 more str bonus idk
swap the two 

Oh for sure. I also want to melee, and have been doing melee p1/p2, mage p3 in duos, cause I can't dono rn, and no mage partner wants to deal with the rapid orb spawning.
I'd be down to pair for mage/melee later with you dono-ing tho. Unfortunatly am at work for quite some time still 
Goose u shadow or pstaff?
pstaff
5 hours for me, but gotta help my lil brother with car stuff, so probably another 2 1/2 after that
I got accursed too
Sounds good shoot me a message
Mager should really use the accursed, so melee can just send Emberlight specs IMO
Toa changes this summer
So, it's not live yet?
Not like magers use specs as much as melee at Yama anyways (other than Purging which doesn't count cause free)
Accursed is good for solo mage, duo mage, and mage + Melee duo
it's like a 5% DPS increase for me on mage solos lmao
I had a mager veng other me during donfly once lmao
they are going to be 1.2b each
Fang would still be worth at 1bil lol
Esp if more stab content comes
OG fang? not wrong. Current fang? a bit much, lol
Itd be better than torva at 1bil
ehhhhhh, weapons are basically always more "worth" as individual upgrades than armor is
i don't think torva vs fang is a reasonable price comparison
So you all think its gonna be more worth than 50m?
Or at least somewhere close to that
I would hope 50 mil tbh
i heavily doubt it, but we don't know how rates will settle
we don't even know how exactly they're changing droprates
like, at all
Hmm
Its not fair, and thats kinda my point
Torva is giga inflated for its value compared to masori and anc, of course. But fang is bis and 2nd bis at a lot of places. I don't want it to be 1bil, but plenty would buy it at that
Youd have to ask the homies if they chose to have a fang or have a scythe however
Fang will take a long long time to reach 50m+ there are a fuck ton of toa bots and also a fuck ton of them in the game already
I would be happy with fang at bowfa prices, not 1 bil
yeah drop rate changes will be the main thing
It's not really BIS or 2nd BIS in that many bosses, though. Just usable in a good amount.
You can use fang everywere
exactly
Toa, nex, corp, and then very useable a lot of places. Likely best any new stab boss
We could easily be looking at the 2023 scythe convo, where next year fang gets 4 new stab bosses
Or we could not, jagex works in mysterious ways
Nex/Toa/Corp is basically the list, yeah. Other than that, most of its other use cases are mostly notable because of how cheap it is.
Vorkath also
Like yeah, it's good against vorkath/hydra, but that's much less relevant when it's like, the same price as Lance instead of 20% of its price
Lance only good when ur att is 90
I agree with you mostly, those first 2 places are very relevant though
I will say that future Stab content is relevant, yeah. I just mean in the current game
I think were on the same page mostly. My 1 bil statement was extreme lol
Extreme is good sometimes
lance vs fang is weird bc lance scales way harder with stats/gear, fang is a very good weapon with dog stats/gear
but that's a different plate of cookies
yeah that's basically all I was saying, lol
Iknow but fang compared to Lance on 80 att is big difference
Its still mostly true. People buy elys still
Less useful and 700m. I dont want fang that rare, its a great addition to the game for busting open old content with shitty stats
And honestly with stab content coming, id like it to be 0 def-able and rapier
I really hope they take a look at rapier, it doesn't have any use cases. It's not a common drop from tob and doesn't even really have a niche for itself
Rapier is a cheap core weapon ig
raids having boring drops that get outscaled seems fine, they still have som banger drops
wait a sec i gotta check something
Also Saeldor. Being tied to Bowfa on a 1:1 ratio kills it.
Making Bowfa require X enhanced seeds, with Saeldor only requiring 1, then upping the seed drop rate (1/400 -> divide 400 by X) to keep the same # of average kc to get a Bowfa would work
He was shadow camping while i meleed, full orb skip everyphase
Does venge work on orbs hitting you?
ok damn i was checking if purging spec doesnt clear sbs
it does clear it 
wouldve been kinda huge if it did
The meleer has to purge if p3 goes too long
unexpected merch
Did it? What is the benefit of doing Zuk again btw? I have 50+ kc there. I didn't get GM to do pointless Zuk kc, I did it for the benefits which have now been moved to a different tier.
reduced pet chance, but much faster runs
off-task
and u can do certain strats easier
zooming overall is better than standing there waiting for tbow to not noodle
Speed runners happy. Maybe i shouldnt say the word speed run here tho
Also someone pointed out ?fluffy? that you get the benefit of not losing the perk you worked for immediately after new CA's come out.
That said, maintaining master after getting it is sort of just a given so idk
I'll def stand by the fact that rapier needs looked at
It doesn't have a place currently, and it needs something for it to stand apart
considering it's a raid drop, and not common from the raid. It's rarity and usefulness don't line up
All tier 80s could stand for a 2-6str buff. Rapier and mace need content, sally can be deleted, we have halberd
please, give it a 3t spec that refunds on kill and min hit
Purging rapier goes brr
that actually would be so sick
that alone would make it so busted for nylos
and people would love it
instead 3x in price
instant
Really interested in where harm goes. Were getting 20% faster killtime but it is more useful as an item
I'm actually stoked to try pnm and see how it feels
I might go pick up my tablet this weekend
pnm owns
I got spooned an eldritch orb and never went back
been saying for ages they should remove a phase but never thought they would
Now just make it teams 🙂
Phase removal was the drop rate increase i never knew i needed, or wanted.
Phase removal is a great change
Solves alot. Arguably not enough to the drop rates. But at the same time some are already against making shit more common
Yeah it's definitely a '1 lever at a time' situation as to not over do it
they updated rates, they are still meh
they are updating phase, to be determined how good it feels
As it is today, its very much worthwhile for mains to do. All the uniques hold dece value.
The armor and harm are too important in style specific weakness design space to not be relevant in future content eventually. So making irons lifes a little easier here is good
Unrelated. Making surge pots is kinda cracked xp?
I wonder how many i need to be setup for life
also unrelated i really hope the baba change is rolled back 😩

a bit offtopic but rs3 literally had some game health changes announced 2 days ago
and of course ironmen complained
here's a funny highlighted statement from jmod
it's true af but ppl are so much in denial :shrug:
too many drops on bosse smakes iron boring anyways
shouldnt keep those drops there
Baba nerf is fine
Toa sucks in general not just baba
Crash out more i guess 
why should people have to learn red X for a shit boss in a shit piece of content?
Baba nerf is fine, this video addresses solo issues, raids should be teams
Is the double ash drop in Chasm of Fire broken? Seems like I'm getting it when I shouldn't... 🤔
well for one, it's not even required
ppl just do it cause they're :dentge:
reducing one of the raids' boss to giant mole level of difficulty is a head scratcher regardless
Toa being set up for solos was a mistake and makes the raid less fun for teams due to a lack of actual team mechanics, see tob
The problem with baba nerfs is that they're not adding anything new.
there is no world where a boss should do 0 damage with 1 style only
like there's no prayer flicking
u pray melee and boss cannot kill you
Most common death from baba is and will be gap lmao, then rocks
Yeah that wasnt a crash out at all
Baba being perma step-under / red-x is uninteresting and boring, the same way that akkha being butterfly only at high invos is lame.
too old for inferno? xd
I for sure think jagex has done too much to help irons not have to grind their own shit.
Usually if you have to grind a lot of supplies, it will make content faster, at the cost of having done the requirements for those supplies.
Thats often just skipped now, and you can go infinite.
We do have things like d darts, and other dragon ammo, where its not really feasable to use them, and there is no very slow method to make them should i run out, thats just done by camping a boss
Butterfly not as lame as 5:1 and 6:0 are
Reality is irons today just play clog mains
And they lose their mind to it
bloat flies are the most common death 
Yes, and non-learners arent dying at all
And when they do its rock or gap flubs
Nobody dying from baba melees
https://youtu.be/kipxteL_5wg?feature=shared&t=107 this is 5:1 baba
very different from red x baba afk
See rocks
entered room with 101 hp and ended on 64 btw
Just give baba the nex jump unless he hits you every x ticks. Keeps 5:1, deletes red x
Summer Sweep Up will be very impactful and doesn't have a survey, would be nice to have one to submit feedback. Feels like a way of submitting feedback that actually has a chance of being acknowledged, rather than pot luck if it gets seen on social media (and who wants to use the cesspit that is Twitter?)
I hope it doesn't get a survey
Like if no melee attack have hit in the last 35 ticks, baba jumps. Thats the red x nerf
I think a survey would be useful so I can yell at them for still being stupidly overcautious about nightmare
the actual fight is fine and very skill-testing, it's everything else about it that sucks
I wouldn't mind if PNM was the same, but the Tele was dropped at 1kc
imagine just digging up random shit to try to discredit someone

as you put it "Why do you have to be such an ass to a fellow player who is passionate about a part of the game.."
fucking pot calling kettle black
PNM still needs like twice as common uniques after being made 30% faster
Even more for orbs
Instead of scaling ToA drop rates with invo, have ToA defense scale down with invo
Enable all the mechanics and get a faster raid
I would rather have these toa changes than not have them, but it all could be better
better option is to just nuke TOA from orbit
Make Key Master Teleport Scrolls tradeable, in line with other Teleport scrolls.
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I go offline for 12 hours and big gameupdate post happens D:
cap the rewards at like 350 invo and leave everything else for challenge runs and CAs, the loot issue is 100% with mass 500s
then swap the rarity of the fang and the ward and ignore the irons mad about it
so many proposed changes! some of these look really good
Darn.... I should go do a TOA and try and snag fang before (if) they change rate
they haven't decided what they're doing yet so you have time still
they'll be like voidwaker
decide to do 1 thing
community cries
revert change
and leave it again
oh wait i'm at the end lol
I like the idea of shorter phosanis but same rate
someone I think suggested that in here the other day before the post too haha
Ppl saying you need a fang to do ToA r forgetting that post change baba is afk and you could probably get by with partisan on kephri
@tender harness it’s basically because it makes the boss more afk than zebak, which is another issue
I would say thats the main issue I have with it personally, what do you think the bigger issue is?
The Grandmaster Combat Achievement reward that increases the duration of summoned Thralls to 2 minutes will be moved down to Master. This is probably the reward that feels the most impactful and the most frustrating of the rewards to lose on a new release, so we'd like to bump it down to alleviate frustrations from GM players and make something that feels impactful just a smidge more attainable.
fuck, does this mean i have to get master now
I mean as a starting point shorter phosanis is fine
will have to see how the numbers work out with drops after that
makes sense
i've been putting off master forreeever
it's not infeasible for me, just annoying lol
I don't get the hate for red x
Red X isn’t really needed till maybe 450+
It's like the only tech in the entire raid
And an engaging form of red X is the 5:1
Let's remove necking bloat too it's too many clicks imo
At least they can go ham on the gm cas now
So basically taking out the only skill expression in that room
I mean without a shadow fang is insane buff for almost all the rooms over the next best option
lol
the boss location is really rough, the non-unique drops are insulting, and the uniques are a rough combo of niche but so good at their own niches that jagex making them more useful needs to come with making them easier to get
why would u cap it at 350
Is this actually true outside of baba tho
Idk what kephri looks like
raid is missing half of its mechanics at that invo
A good solution would be to further have defense reduction
Kephri and Akkha are insanely higher fang dps
because jagex is mad that people are making like 17m/hr and this is a way to deal with it
Akkha is weird now tho
awful way to do it
u can farm 350 really fast
I guess you'd still melee him while he prays range
Should lower rates sub 400. Nerf team rates about 20%-30%, so that 410 8 man isn’t capped. That itself would help as folks would have to do higher invos to cap and not everyone will want to do that. Increase solo rates slightly post 300
Yeah and if you don’t have shadow you fang akkha 2/3 of the time and bofa the last
I agree on the non-unique drops being insulting, wish it was atleast somewhat decent. Yeah location is terrible until u get the tablet, could do with a lower garunteed rate for it than 100kc
On akkha yes on shadows no
it's fine if there's a blanket nerf on purp chance across the board, and teams being less favoured
it's essentially a 50/50 chance to roll a purp in 8 man 400s
which are very easy to do
I think it should actually be teams favored but like favor around 3-5 is the sweetspot
Capping the raid at 350 is bad for progression in general. Should push folks to go higher
I dont think this is the answer
I hope it's not actually a uniform nerf to purple chances at every invo
Instead of going backwards
I'd rather it scale less aggressively with invo
it needs global reduction
it should be nonexistant at sub 300 invo 🤷♂️
High invo puts out way more purples
I really wish I could enjoy the full extent of drop rates but instead I’m at 70% of my expected drops in over 500 raids (over half of which are above 475 solos)
than low invo
pulling a shadow at low invo shouldnt be a thing
which is why the scaling shouldn't be as aggressive
I don't think irons grinding 150s for a fang matter at all economically, so a flat purple nerf feels like nuking the raid from orbit instead of killing the stuff jagex care about
like I don't hate it but I feel like you can do better than "rates are worse, done" lol
They can nerf it globally but they should reduce the team impact more
issue with making people push for higher TOA invos is they really arent fun
I think rate should cap at 450ish
yeah those soloers doing the 500s shitting out purples definitely the problem
definitely not the 8 man 450s 
Yeah that's why high invos should remove defense not add it!!
That’s fair but capping the raid at a pisslow lvl is just as boring
500+ increased chance for pet
high invo is fun, it just has some issues that prevent it from being better
Is there somewhere we can give real feedback or just yap
if i wanted to faceroll the raid i'd do 400s
Further def reductions can help speed up the raid considerably
lmao
Reddit but only if your feedback is the same as the hive mind
I think reduce shadow rate from sub 300s
it's weird that they openly admit in the blog that they may be just too late to do anything about fang/other prices of toa drops
but not impossible
like, why did they wait so long then
I legit haven't found a single reddit post criticizing the shit ToA changes
were they just sitting here going, yup, this is a problem, for three whole years
Everyone is just happy that baba does no damage now
its not a horrible change per say
Be the change you want to see
Baba is just a boring room now
May as well delete the entire boss
It doesnt feel like the right change imo
jagex have a very weird workflow and they consistently abandon new content until 2-3 years post release, after a month or so of changes
perhaps killing monkais should offer healing
like, of course it's too late now
instead of this
fang could quintuple in price and still not be correctly valued
boulderdash rework boulders so they explode and leave rag tiles or some shit idfk
I was thinking to just change babas swipe attack to be like muspah melee or something
And you only take 0 damage if you dodge it
At least that gives something instead of prot melee take no damage
^
baba chip could have been fine if they would have tuned it.
otherwise like yeah just make his melee stuff more engaging
or make his damage typeless 
or have shadow slam/sarcophagus disable prayers
did u see the vod i posted a bit ago?
i entered the room with 101 hp and finished at 64
boss does no dmg as is
People really exaggerate how much red X is needed ngl
legit
5:1 also seems like very fair for tech
It is
that's a 545 too, like if ur in the 300-400 range the boss doesn't even get that many autos off
But I think people just think of the 1:0 brain off
Like if you need to red x go for it
Think they mightve messed up the proposal spreadsheet, unless olm is getting water and earth weakness?
I do like using zero supplies before Wardens
Baba auto damage is also kinda weird in that it doesn't even matter in groups
I pointed this out earlier this morning, spreadsheet says earth
Also in the DHW section it says earth
So probably earth
I don't really get the point of elemental weaknesses because every element is the same
Id assume earth but putting it under water section def coulda been an accident
I guess if you needed multiple elements in a raid you'd need to bring multiple times?
Times*
Tomes
Ways to buff standard spells, but keeping it thematic?
Yeah they’re only relevant if you’re an iron without all the tomes or you have multiple weaknesses in an encounter
But like otherwise it's just busywork to swap spell between bosses
Which I think would be quite annoying to do in an actual raid
Just bring Twinflame and even then you don't have to lmao
Solve one problem create another
I wonder how long until we see some of these proposed changes applied
I hope reddit wins and every room in toa is braindead afk
the roadmap had it after varlamore p3
I could see a few things going through sooner
Amazing that with all of these change they still haven't considered just fixing ToA defense
Surely summer sweep up is just a lot of updates coming out whenever they are ready
these 2 blogs are just the "big" reveal
It's like a typical qol poll, without the poll part.
We already got sire update aswell, which was a part of the orignally proposed sweepup
Can't wait for them to change corp drops so irons start paying mains to chicken their corps
like the old days
I think game could benefit from doing a survey on why people actually play iron. I feel most mains just assume its to play solo when that's obviously not the case (to me).
I actually think that you will find that its inflated with the more casual ironmen now
No, we assume it's to DIY
I think we would benefit from having real feedback avenues instead of a reddit thread
Isn't it so that they can complain about everything
those just arent voicing their opiinions
Since that's the posted reason for the gamemode
I play iron because I don't care about clog number or pet hunting and want drops to have any meaning beyond gp
All benefits of DIY. Totally fair
Like the irons who r complaining about supply drop nerfs could go play bronzeman
Legit like 80% of the problem
I do think that if this was an actual gamemode, without ability to unlock from pvp. That most irons fit in this category.
irons who are complaining about supps are guaranteed 1500 total
Bronzeman is a pretty cool game mode
Sure, but there's nothing stopping them from playing it as an unofficial game mode. And so trying to change the official iron game mode to fit that, when they could just play that, is ridiculous
I don't think its rediculous at all otherwise we wouldn't have gotten official ironman to begin with.
Then try to get bronzeman brought in as an official gamemmode instead of trying to change ironman
And honestly the little helmet icon is just a "verification" badge. Nobody would believe anyone, apart from a long youtube series, that they obtained it themselves
Bronzeman offical mode is just cheesable
Who said to change iron
Besides u
Wouldnt work
I'm not trying to do anything lol
I'm talking about the supply/etc complaints to make the non-PvM grinds trivial
Also, if I did imply anything, this is exactly what I implied.
Oh I see
Yeah
I mean ultimately some people end up caring more about keeping the helm
Than having fun
It's not complaining they can't trade for them, it's complaining about having to do a big portion of Ironman. The part that bronzeman lets you not have to do

first breach is about to appear for those of you who are watching streamers in ddm allstars
i'm interested now, who are we watching
pick one
I like being told who to cheer for
People watch dmm?
dmm allstars
hey when do summer sweep-up changes actually go live? or does it need to be polled still or something
summer sweep-up
some time between now and later
I imagine the buffs will be polled and the nerfs will be integritied
i dont feel any of these are being polled
They should 100% need to poll removing mechanics from toa
that'd be integril
ngl the toa changes are pretty cooked
My comment on the drop table changes for manta rays is that replacing them with sharks and shark chum is kinda zzz. I don't think it would be worth fishing/using sharks on even the most desperate ironman
the only good one is kephri
What are they changing at kephri
Arcane moves on set amount of hits
I think lower defenses on minions, arcane moves after set number of attacks against it

Oh the scarab defense change is super reasonable
That soldier is ridiculously hard to hit with sang
would be kind of cool if shark chum works with minnows
Last time they gave any kind of timeline, summer sweep up was July. So I'd guess last week of July, or final polls close then & implementation is August
These arent being polled
Tbh I don’t think the Akkha changes will go through, Jagex would get so much backlash from Toa enthusiasts, which are pretty much most of the people who do that content anyway
Again, this isn't being polled. And the fact we haven't seen more backlash in here tells me there probably isn't enough hate for them to reconsider.
I hope toa purples aren't lowered across the board. The high invocation rates can stand to come down a little
It also changes it just enough that new metas will likely happen and it might not even actually be harder.
We don’t need new metas, if people want something different, do one of the other 2 raids or wait for raids 4. I don’t see why existing content needs to be dumbed down for noobs to get in. Especially when said content can be adjusted in difficulty already
Agree. It's not like I was injecting them into the economy. I was using the manta rays as I acquired them because they replaced themselves.
Sharks, on the other hand, I have 0 use for. Except maybe wilderness food, or rations for forestry
Nerf team rates if anything
I'd argue that they originally pitched invocations and things that can be modified and added to and have never done that - this would technically do that.
Would like to see fresh invos then
I mean i would too but here we are :/
Not really a change to existing ones 3 years later
3 years later? After people have already grown fond of the content?
When toa was originally pitched, they were planning on bringing in new invocations and stuff.
They argued for modifying the content via invos on release
But that really wasn’t done
At all
I hope the Duke Speed time is more reasonable when they implement the change. The current meta of having to complete a kill before attempting and then spamming 40 mushrooms and hoping your bgs hits big is really not fun. it feels like each attempt takes 6-7mins of absolute focus the moment you step into the room.
they talked about invos changing such as for example every 3 months or so you have different options
If everyone was fond of the content, they wouldn't really be changing it would they?
Yeah because of accessibility
And target audience
This was pitched as the entry to raids
There isn’t a piece of content in game that “everyone is fond of”. I love toa but I hate tob, that doesn’t mean tob should be changed on my behalf.
toa people only did it for the money for the first year xd
I never said that.
People are still doing all 3 raids, it’s just that toa is easier and spits out more purples
what an incoherent statement
Even the best way of acquiring Sharks, Minnows, is miserable. Too high effort for a powercrept food. If i want low xp afk I'll fish anglers
Requirements for EHB Yama also lower than requirements for EHB bandos
Which is kinda nutso
Cause some of the things in the more accessible raid are still shit.
Out of everything in the blog post, the only thing I actually agree on in terms of Toa is adjusting the drop table. Maybe also the “deposit box”
Because it has garnered the same complaints for 3 years now
I’m not a fan of the akkha change and baba change mind you
I like the skill expression in 5:1 baba
A “maybe” because it would allow me to bring more items into the raid and be able to bank them before warden. Thus giving me more inventory space to take out supplies from supply bag
🤦♂️
billybobs don't want to learn red-x 
You can already do this lol
Clearly I can tell you never do toa 💀💀
Long raid, not much optimization, def cap, too many purples
If you want EHB bandos, solo on an iron. You’re gonna need heart + max mage + shadow + aug. Shadow being non negotiable and other items being replaceable with reasonable cost to ehb
Vs you can get like 90% ehb on Yama with one TD item and moons gear
bandos hard requires 70 str and soft requires hard CAs. yama soft requires arclight charges (or wgs/mega). theyre both super inaccessible compared to colo and inferno
BRUH 💀💀💀💀
Red x should have never been a thing to begin with
Are you saying they should remove the deposit pot?
Cause I don't understand, I'm sorry.
red x is the most boring thing to do imo i still do it because it's needed for high invos
wtf is the deposit pot thats the main part of the blog i didnt digest
It is a bug but something Jagex has accepted since
It's a pot where you can use items on it to bank them mid raid
No. The blog states the “deposit pot” will be able to act as a “deposit box” being able to deposit items back to the bank not just potions
🤦♂️
o ok thanks
Clearly never run toa before
Yes, clearly.
it's not toa is boring af
I understand the differences between deposit pot and deposit box. But how in the world would that make a difference enough for you to "maybe" be okay with it? No matter what you are bringing in the gear, it doesn't literally give you more inventory space.
What use case would this actually matter?
Ehh I disagree with this sentiment. It’s fair to say why you don’t like something. That’s helpful. Bashing it religiously is not tho
Fixing the defense scaling in toa would solve like 80% of the problems
I said “Maybe” because I haven’t thought thoroughly enough about use applications. With a deposit box, I’d be able to go in the raid with 3 slots for supplies. By warden I bank bone dagger, fang, whatever else isn’t used and now I have 5+ slots to withdraw one of each pot
I’m not gonna say “yeah add it” without think it through properly
So glad this is going unpolled lmao
I can appreciate you taking the time to want to think through things but idk man.
Only if doing od raids
Then you drop it usually
You don’t know cuz you don’t run toa enough to know how half these changes impact the raid. Instead you just persist to blurt out your verbal diarrhoea about something you have no clue on
Like I pot high invos but I can’t lie, toa bores tf outta me :/
You say this and make the assumption I have no clue what I'm talking about but you're in here explaining that it might be problematic to be able to withdraw one of each potion from the supply bag ❓
yeah i'll go in do one then be like nahh i'm good for the month lol
Also in high invos, you don’t need space as you’re doing double power
Or power life, just to squeeze and extra restore
But the free restore though
Yeah for qol
😛
So inv space is a non issue
Yeah don't mind me I'm just shit posting
Optimization in toa is pisslow
Hence why it’s boring
But you also won’t find me sending low invos because it’s a shit chance
yeah sub 400 invo feel pointless
In the blog they said they were looking for feedback on ideas of how to address the dropratres
If you want to save 2-3t you can rapier poke at kephri
I wonder where we will have this feedback thing
You mean you don't want to discuss why the deposit box is perfectly fine? Are you sure?
Seems useless ngl
I bring in a 4 dose divine and a 2 dose gets peaced in kephri
only thing i can see is banking bp after kephri? lol
I could bank my fang before wardens and not have to drop as many ppots at the start of p1 but that's it
Maybe if folks wanna bank horn maul
It resolves the "whoops i brought in an extra item i didnt mean to" issue when going between different raid groups/roles/invocs so it's not annoying to manage inventory.
But besides that, kinda ??
honestly idc about the deposit box either way
it's pointless but doesn't really hurt anything? Unless i'm missing something lol.
but if they want you to only bank supplies then i think thats fine too
Yeah it’s just whatever
Use it or not
but now im going to be able to bring in two dragon daggers with the ability to not screw up my invo
lmfao
are we absolutely sure we should allow this

dual wield dragon daggers when honestly
R4 bis
abby dagger shoulda been an offhand, change my mind
To go back to the ahka thing didn't they also said they were looking at a way that it wouldn't affect butterfly?
Yes
They said if it affects it they'll look into it not changing it drastically
i mean it should basically just be the same
but "allowing" more freedom to do the room "as intended" is 100% the right play
guess lower if you’re use to someone bflying
You’re going to get dps checked more
And that’s not fun
which we know they will probably do since they reintroduced it after removing it the first time. so im happy
i'm curious what their intentions are with regards to best invo, surely it won't be optimal to just send 400s over 500+
I like butterflying ahka dislike red-x'ing baba idk man
I like yama
yama bis
yama on my chest
Meteor is cool yeah
when i originally started i would have been very happy if its was just p3 for 3 minutes
but having little breaks with the judge and stuff still feels very good
in duo's i find myself kinda zoning out p1/p2
yerp
I think maybe just a bit faster paced, maybe a mix from contracts to the base boss, would have been really good.
oooh i like that idea.
but like 30 seconds between having to do anything is a bit much tbh
or w/e it actually is atm
i do really like the minion aspect
Toa is already easy asf as it is. If you wanna run something easier try 150 Toa. Don’t just jump in the deep end and cry saying it’s too hard. Learn the skills required to be able to run 500+ consistently and then you’ll realise why half of these changes are pointless and designed to cater to brain dead noobs such as yourself

I ran 600+ level 300 raids for my green log okay. I think it's safe to say I'm not a brain dead noob!
to be fair I've only done like three 500 invos and did not find it fun seeing those white lights for that effort needed would much rather send chill 425-450s
It’s a slow raid regardless
Like you can send 500s without hc on if you don’t want to pay a fee
Realistically don’t need it till like 525+
But still imo, boring
Because more hp/def is dull
Lvl 300 raids are nothing. No matter how many you run. I was at that point in time where all I ran was 300s. Once I left 329 and started pushing invos. That’s when I actually learnt more about the raid.
Yeah I need to go back to finish toa but I just find it so boring
Would be nice if they would adjust invos so you can do 500+s without starting to dig into the shitty DPS loss ones
True and real, which is exactly why a braindead noob as myself did not do that and just sent 300's the entire way 
Yeah
Like idk I don't think OD is good design
And path levels DEFINITELY need to be binned
(or not scale HP)
I didn’t type this, you did 💀
Personally don’t mind od but yeah its a big timeloss for folks
And paths suck
Not needed till 500+
Yes I know, and you must think I'm lying 😦
Yeah I just mean in the sense that like you have entire raid balanced around being able to dump out specs but then at the high level ur encouraged to give that up and spec less
I don't see camping magus as more engaging
Ultor helped with od
Cone to w508 Toa lobby, lets run some
yo in for chiller 600s
I am nothing but a truth sayer stop coming at me bro
I thought everyone liked the toa changes
508, I’m in Toa lobby rn
Aint no way he's still logged in at toa!
Ironically, no matter how much the toa sweats complain, it ain't gonna be enough, because they want to make raids easier for people who are learning it/aren't as skilled
I can't wait til next year when we get yet another monkey room nerf
sure this guy is a "legitimate" player, search eth45687
guy i found at rune dragons
Lmfao, all that talk and no action. Nice to see your true colours shine bro
alright you got me @rain fulcrum i just weapon swap monkey room ☠️
bruh, what talk - i literally told you i did the most minimal effort for all my TOA kc
what are you expecting right now
Honestly removing the dumb hammer potion stuff and leaving the waves alone would b better
He wants attention
tbh first changes was fire cause before people would hella shadow or bowfa camp the monkey room
and im giving it to him 
guilty i was shadow camping
Whats the beef monkey room nerf isnt it all around better because u dont spend as muxh time waiting for stuff to die
Where are my 7 way switchers at old waves 
We are pushing 30 bro no one has time for that
never have i ever since day 1
I got time to do that if it helps reduce the overall time

Could have just made them immune to wrong style 
Kinda did if you compared averages in some teams
The only time save in this game is getting lucky and catching a false ban.
Now it’s not needed more than a 2 way
The monkey room nerf is fine it's just funny we need to nerf it 10 times
ah i see toa as a solo raid barely ever do team toa
Nothing really fun about clicking 50 million times in 2 minutes
Honestly just delete all 4 puzzle rooms
To each their own really

but then i cant flame ppl for messing up 33.6
If I’m gonna pvm I’d like some engagement. For the most part I generally just watch shows and click boss if not raiding
Plenty of bosses to brain off
one thing under rated at yama
is the exp lmao
my friend just got 99 str from 92 from our duo;s
hes 550 kc
yea he prob gonna get 91-99 attack at this rate
150k+ exp an hour in str while bossing
he has a 10x multiplier
When they announced that they'd be making loot changes, they mentioned that they'd be redistributing loot around the game from sources where it doesn't make sense to places where it does
I'm wondering if they've just changed their mind
Because it really is just pretty big nerfs across the board
idk, theyve been talking about this for basically ever tbh
They're being redistributed to nonexistence
Like seeds
Outside of PvM, you can get them from:
- farming contracts, which are pretty hit or miss
- thieving master farmers
that's it
So if they want to shift seeds out of PvM, it kinda feels like they need to put them, well
somewhere
im really curious why we are so keen on changing drop rates for things like huey, toa, etc- but still are on the hill to die on of not changing phosani nightmare drop rates 🤣
Best way to find solutions is to show people how painful it is by making it "how it should be" and going from there.
yeah idfk
just like triple drop rates at pnm
genuinely lol
they have already AND they are making the fight shorter, definitely probably not great to do both at same time
it's what, like 600 hours to finish pnm now?
cutting out a phase is still gonna make it atrociously bad
making the fight shorter is a good change! but why.. why are we so against just making the drops better 🤣
oh yeah sure
time flies while having fun
worst part about PNM is the run there till you get tablet
making it shorter is good
its like were doing everything except that lol
but it falls a few thousand miles short of where it should be lol
its also one of those things where you can't fix everything all at once
why not
2030 will be the year of PNM!
they're trying that for toa lol
with mechanical and loot changes
and that has a lot more going on than pnm overall
lets use our brains a bit for that one
with mechanics for each boss, etc.
there are so many nitpicky things that can be changed about the game
it would literally be impossible to do it all at once
the way im looking at it is like
they just tripled the droprates at huey. so why.. not just do it to phosani 🤣
thats just my side of it i guess 😄
im more so just curious what the worry is on just making them better drops
even if it was possible, nobody would want that - it would be an absolute shit show
as its very obvious jagex doesnt want to
Jagex definitely wants pnm to be awful




