#game-update
1 messages · Page 18 of 1
The fever dream let us combine justiciar and inq already 
New content releases near gear or consumables and you take it back to cox/tob pipeline
and to- nvm there's barely any customization there
You mean toa with all these invos? Where they said they'd add more? And turns out high invo runs have almost no customization?
Just learned about mining infernal shale without a pickaxe or meeting the level requirement.
It's not something I wanna do for a long time, but had to do for a bit cause it's just too dumb
Toa could have been better if they added invos every 3 months or so
I know that's TALL order but it could have made it more interesting
Its tanked hard
I believe it. RIP
I planned on doing it earlier, but realized I was 5 levels short, so I didn't
Then learned I could just do it anyways, but I learned that too late for the good profits
it's about 12 times more valuable than your game will imply it is
death cofferable?
Still waiting for Bandos str on justi man
I support the bandosian justiciar idea on Reddit 
it honestly shouldn't stay very valuable for long
you can 3t enough to make a full oathplate item in like an hour
so its going to be one of those things where if people actually start doing it it'll just die as soon as there aren't like
2342342 people killing yama
and god forbid bots get down there
i really wish they went for a more accessible 3t angle with shale and not 'skilling NEEDS a moneymaker!!'
I’m happy it at least requires AKD unlikely nightmare requiring basically nothing
like they were so close but the xp is 50k/h and you have to manually click each shale piece
is it tooo much to ask for something thats just like 3t fishing
yeah the shale in the inventory crushing part was honestly kind of
idk man you click a lot
and then you make the 9 plates and that takes a totally excessive amount of time
and then to top that off
there is a cutscene of you smacking an anvil
like you're just forcing the apm on people thats a part of the turnoff imo
just to waste more time
i swear it took like
20 minutes to make the 9 bars lol
maybe it didn't really but it actually felt like it was taking that much time
lol you combine the shale and the shards into 10 fragments that you then put in water and watch a bar fill up
click it when the bar is full to get the cooled down lump
then you put it on an anvil and click once per tick until the bar is depleted
then the bar regens and you do it again for awhile
and thats 1 bar
thankfully i will never do it again because once was definitely enough
late on this but this is genuinely so egregiously absurd that i cannot believe this comparison was being argued genuinely, so I have to break it down
The problem isn't that the contract costs are consumed "up front", or that 1.7m is bigger than 700k
Even ignoring that the 1.7m value was arrived at beyond questionably, using that many supplies in inferno is probably a 2 hour+ learner run, where there's not even death costs on failure
You wouldn't compare 1.7m in supplies in the Inferno to one Contract attempt just because they're both one attempt at a piece of content, that's ridiculous
The comparison would be 2 hours of an Inferno learner run vs 2 hours of doing a contract
If you look at that, it's painfully obvious why Inferno supply costs are irrelevant pennies compared to Orb/Contract complaints.
Well see the point was about getting to the crux of the complaints. Why do people hate contracts so much? The slogan people chant is that it's using GP to gatekeep content. The 1.7m inferno run comparison was to show that content has always been gatekept by GP so it's not about GP gatekeeping content it's something else about contracts that make them disliked.
I don't think a reactionary response to everything by saying "It's shit, delete it" is healthy. You should investigate why it's shit and try to make it not shit, if you just get rid of things without understanding why people hate it then you'll just make the same mistake again.
Geekaleek and you just now made the argument that it's not the same because of how long the content it. The inferno costs don't feel bad or is "irrelevant" because you spend a long time at the content.
So does that mean people will be happy with contracts if you got to spend more time at Yama before it got consumed?
Yeah, they both cost GP, but the quantity of GP isn't in the same league. It just isn't an honest comparison, and that's obvious once you step back and look at it more critically. Pound for pound, minute for minute, contracts and orbs are significantly more expensive to learn than inferno. Inferno really isn't that insanely expensive to do.
Like, Contracts and Orbs being too expensive is a valid criticism. Responding with "well, should NOTHING cost GP?!" is insane. Inferno and Contract GP costs aren't in the same universe. They feel worse and are absurdly higher. It simply is not an honest comparison.
Not related to the game update, but since I've been chatting here a bunch lately, would like to direct attention to #achievements message
So your argument is strictly that GP/hr, contracts are significantly higher and that we should be comparing gp/hr instead of gp/attempt?
Oh dang gz on the sigil dude 
This isnt a gotcha question btw, I'm just wanting to be sure I understand your point correctly
Yes, because the only reason the Inferno number "looks high" compared to Contracts/Orbs is because the Inferno attempt is basically assuming someone is doing a full 2 hour+ learner run, as opposed to a single fight that probably ended in minutes.
Would contracts be acceptable if they allowed multiple attempts then? or even unlocked the content for say 24hrs?
Just a thought on how to improve them
Not to mention that the Orb/Contract fights are also probably draining you 500k death fees a pop every time you fail
I mean, allowing multiple attempts is kind of just a different way of making contracts more common, tbh
Instead of dropping 3x as many keys, you make keys give you 3 attempts
The "as many attempts as you want for 24 hours" thing has...negative externalities, I would say, lol.
Basically encouraging anyone getting them to have to set aside a day to doom-send attempts until they win, lest they "waste" their key.
You're right, so I'm leaning towards the time lock rather than attempt lock. A point the other users brought up earlier was that it sucked dying immediately and losing the contract price.
to be fair we're playing a subscription game so we're constantly living that 
But more seriously if the contracts weren't too expensive then it should be alright?
They wouldnt doom send since they know they can make the cash back after like, an hour of vorkath or something
Kind of? Like, if they were like 50k, then they'd functionally be pennies compared to the 500k death fee you're eating every time you fail
But the problem is, at that point
Why do they exist at all?
true, since the entire point is to transfer wealth
Like, the reason they exist is as a way to extract GP from richer players
To screw ironmen
Yeah
Effectively, yeah. If they're too common, they're just annoying for ironmen while being pennies for mains. If they're too rare, they're insufferable for ironmen and mains still don't really like it.
500k I feel is a reasonable place right? It's not completely insignificant but not debilitating.
If a sweetspot exists, it's really hard to hit.
Especially if it gives 24hr though that might be much, maybe 12hr or something idk
idk it just feels redundant
At that point why not just 2x death fee
again, if we go with that example
For the wealth transfer bit
I wonder if it would be more acceptable if the price was higher but there was no death fee?
500k for a day of attempts, the keys themselves are of very minimal value. Most of the money would be in death fees.
It would also make you feel more comfortable sending attempts with BiS gear
In order for something like that to retain a price of 500k gp, it'd have to be obnoxiously rare
like 1m cost for example, 24hr of attempts, no more death fees.
Which means that...it probably wouldn't transfer much wealth, since there wouldn't be too many
This could work for wealth transfer, kind of. But at the cost of losing part of the sink that death coffer exists to offer at all.
(and it would probably still end up super annoying for ironmen)
It'd basically be a tradeoff.
Thats true but thats what the point of the contracts should be anyway right? instead of gp sink its gp transfer.
This would probably be too good, since in the case of hardmode bosses like awakened/yama, it would probably actually make them cheaper for people to learn than if death fees were just normal, lol
Hmm i think it could be balanced with the 24 hour bit then, maybe 2hr instead?
Yama is like 8m boss how long are the awakened?
You could send a good amount of attempts with 2 hours
looks like awakened levi is 6 minutes ish? we could round that to 8 as well to be super generous
like 4-6 minutes, other than whisp
Vard in particular you can die a lot at, because the fight isn't very long at all
hmm if we assume 8m to be generous then 2 hours would be 15 attempts. Could reasonably knock that down to 12 or 13 to account for downtime and stuff
The main issue with a 2hr key like that is the rarity it'd need to be to maintain a 500k price point
Definitely
Orbs are 800k each rn with people guzzling hundreds of them for a single Awakened Vard KC
For a 2hr attempt key to retain 500k it needs to be comically rare. Which also means not many people are getting it, which means the actual wealth transferred is totally insignificant.
It's a cosmetic that requires you to be skilled and geared enough to clear it. I don't see why it's not unlockable with 1 contract (maybe with increased rarity from dossiers) and freely repeatable, so long as the drops aren't enhanced.
The other contracts should be massively scaled down in difficulty and be distraction and diversion content for duos. Like oh cool we got a (untradable?) contract let's run it real quick for slightly enhanced loot.
Also the Aether runes are crazy
i'd be surprised if they don't change that tbh but it is so funny that it was put in lmao
The other contracts are just as worse as the radiant ones
Which makes even less sense
I think tweaking the drop rates would be the easiest part. As long as the price isnt too expensive it's fine.
They have tradeable loot though ;)
500k was just a number picked to make it still be worth existing to transfer wealth
Wow!
That's my point, though. Is it possible to design a drop rate where it stays at 500k? Yeah, absolutely. But at that point, what do you think the daily trade volume would look like?
It's not much of a wealth transfer if only like, 100 are traded at 500k, for example.
At the end of the day, they did this system twice and got it wrong both times
Really hard to tell to be honest. Orbs are going at 32/hr right now and contracts up to 321/hr being bought
depends on the contract, was quoting glyphic just then
Yeah I agree with that
Im curious how it can be improved though rather than just trashing everything
It can be improved simply by using it once to unlock it. Think of the brittle key for dusk/dawn
I dont think there's enough accounts being created for it to maintain value and to fulfill its purpose of transfering wealth with that approach
I mean, put another way, if we assume, say, 20 Awakened vard attempts an hour, the hypothetical 2 hour entry key is effectively 32m in Orb at current prices (800k), not counting death fees. So, 40 orbs.
They could have made it untradeable and have it come from a dossier, which should have been on a different table
So it wouldn’t gatekeep anyone really
if it costed 30-40 contracts of a kind to permentately unlock the kit fight I would grind out contracts for that on an iron
I just don't see how the hypothetical time-limited key would transfer significant wealth, tbh. If it lasts any significant amount of time, it drastically reduces the amount of keys needed to learn the content, which also drastically cripples the demand.
That is an interesting idea... and not something that doesn't exist already in osrs.
Once to unlock and untradable, probably.
If it's a duplicate you reroll for a random untradable acquisition contract.
Not every little item that drops from a boss needs to be profitable.
I mean. Am I the only one here like...I probnably won't even interact with Yama because it's explicitly designed for Duos and I barely complete solo content?
We do have a few chargescape items that become perm after contributing a large amount
On irons sending this content, it would legitimately take thousands of Yama kc to warrant it
Which is bizarre
Like....I get having challenging content for even the most sweaty crazy players but like. Zulrah and regular gauntlet are challenges for me
With current rates and the difficulty
regular yama's honestly not that bad, fun fight
contracts are sort of the issue of the day
The demand will be for the cosmetic and for speedrunners. I think the time limited design would give players a reasonable amount of attempts but still have a reason to buy another one.
I do agree that it'll be tough to balance the drop rate and the access duration though
definitely something to tweak
Look I (currently) struggle to clear regular gauntlet without choking near the end of the fight. I went from a 1/10 clear rate to about 55% and it'll probably improve. Zulrah....well I just want that god damn snekling
Speedrunners aren’t going to engage with a poor system
Nah you can do it solo fairly easily 
And I'm almost maxed. I guess that's just getting the flow and mechanical aspects down.
i mean
<--- I struggles with "easy" bosses
its okay to admit the improvement is the removal of it
I mean you say that but havent there already been awakened speedruns and port khazard being instane doing that 54 orb run?
Majority of them already hate toa speeds and it’s the most unpopular one. These contracts are toa on crack
not every idea is a good one
That’s not a speedrun
pretty sure the orbs/contract thing has shown which side of that the idea is on for this game
That’s a self imposed challenge
Thats true, but it's the lazy approach imo. It's fine to try to improve things and just ditch it as a last resort.
lazy might be the wrong word
easy?
honestly just orbs proved they really shouldn't
but i guess we had to try it again for science
Awakened “speedruns” aren’t really cared for in the community
yeah but sometimes easy is also correct like
They might have the numbers that we dont see to justify their multiple attempts at orbs tbh
gatekeeping people from challenging themselves might just not be a good idea in general
Like maybe there's the whole 95% of osrs wealth is held by the top 5% of players or something
I mean yeah
Feel like the point's being missed here. Here's the fundamental issue:
- People do not like the prohibitive GP costs to learn content that Orbs and Contracts enforce.
- To address the above, your suggestions are effectively different variations of significantly cutting down the gp/hr cost the keys force on the content.
- If the gp/hr cost from the key is significantly reduced, then the wealth transfer is also significantly reduced. Yes, with a hypothetical 2 hour key, they could make the rate like 1/10000 or whatever to get at their desired price per key, but the rarer you make it, the less enter the game. Which means the less players selling it. Which means less wealth transfer.
making the hard content inaccessible to the majority of players that could enjoy it is stupid
when they barely make content for that community anyway
It's a problem alongside merch clans actively manupulating prices
and tbh
Other than the idea of making the keys remove death fees and instead "offloading" that cost into the cost of the key itself, nothing suggested changes those fundamental issues.
i dont even think the wealth distribution in osrs is actually a huge problem at the moment
i could see it going that way if like
gp/hr stays static and we start actually paying like 10b for real items to use
yeah, I think inflation is a bigger issue than wealth distribution, really
Wealth distribution kinda means fuck all tbh
- I agree with that point, no arguments there.
- Correct, this is to address the first point
- Yes I also agreed and said that tweaking the drop rate and the access duration would be the hard bit.
which is best fixed with better/more gold sinks
orbs at least dropped at a much higher rate than contracts while doing the content
People are rich from doing content
What point did I miss?
it would just be a problem if you had like
Yes
the starting point of this discussion seems to be you assuming that wealth redistribution is a necessary thing
incredibly insane gaps where only doing the new content could get you anything and all old content wasn't worth the time
instead of questioning whether it has to happen in the first place
but thats never actually happened
you can make quite a lot of gp by just potting pretty much anything
I mean
Hahah but don't let that hold you back! Not saying you should go straight to yama but try out the bosses like scurry, moons, royal titans, and work your way up!
The point is that orbs are already like 5-10% of DT2 boss profits. Again, any suggestion that significantly eats into the cost to use them would mean they are either worth too little to meaningfully redistribute wealth, or they're too low volume to do so.
I gotta admit there is a lot of content that isn't worth much GP/hr
It’s very hard nowadays to not make gp doing some piece of pvm content
Orbs are very expensive, but they're still not actually redistributing that much wealth.
yeah but even content thats bad if you do it to greenlog or whatever you have hundreds of mil
in the bank
and thats for stuff that sucks
That is the point. Like, you kind of can't really lower them that much without the wealth distribution thing being kind of sunk completely.
Like I remember back in the day when my buddies dad was just casually camping steel dragons because the d legs/skirt was good enough gp/hr
if you do the same thing to a raid for example you're well on your way to having a max bank
Like, 99% of players block those tasks now
I understand that but I see it as "It will be difficult to balance to make it worthwhile" rather than "it's impossible"
A big thing that would help is further eradication of skilling bots
Orbs are an extremely tiny portion of gp/hr from DT2 bosses
^
Amethyst is only profitable because it's -highly- consumed, and almost requires 50% max exp to mine at all
yeah its like 10% if we're being generous but realistic
or at least it was when i did the math
idk when that way
was*
I don't even have DT2 done. I just got sote done and that was a slog
like why is jagex incentivizing people to kill black demons
it's not fun
whats the point of rewarding people excessively for doing so
Black demons being more money than some bosses is laughable
its because they were trying to cater to everyone
And they shouldn’t
Sarachnis is effectively no GP/hr
it's boring and no one wants to do it
its the same reason they went crazy and tried to create a whole skilling method
which means its bot fodder
and the oathplate shard mistake happened
It's a fun simple, entry/mid tier boss. Cool pet too
due to them wanting mining to be included
sarachnis is ~1.5m / hr after supplies
I would say because one of the original complaints about orbs was price too high.
Contracts from demons means more contracts (lower price) and people who can't do the content (yama) can also get in on the wealth transfer.
like realistically
I got my leggy pet so ....
I mean, it kind of is? Like, the removing death fee thing to make it more palatable to learners and making the higher price tag more approachable kind of works. But I'm not sure that's really an upside, because we're getting rid of a sink in exchange for wealth transfer in a game that desperately needs more sinks of all kinds.
the wealth transfer thing is just such a useless goal
they should just come up with fun maybe secret ways of permanently unlocking things like contracts and stop trying to create some kind of wealth transfer admission ticket drop
This is mostly petscape to me now. I do activities that have pet chances.
Nah trust me it's great and definitely not bot content, just like Zombie Pirates!
(Not even accounting for Ironmen btw, which are a whole different nightmare to balance around)
It was high and didn’t warrant a good reward minus a cosmetic. Effectively 1nd content which is what endgamers dislike
people would have a lot of fun figuring out how to activate them and then do them
jagex would get their spectacle event on twitch for a few days
and the players actually doing the content would have fun
I definitely understand your concerns there. To be clear though the normal version would still have death fees so a sink is still there. We could also just use this piece of content as wealth transfer and have other pieces of content be the GP sink. It doesn't have to do everything.
Personally I like sending awakened vard for fun, but only outta pure boredom because it’s simply not worth to do so
because stuff like that is the real value in doing end game stuff like the inferno
its kind of a community event where people watch and try to figure things out
and it draws a bunch of attention to the game
they really dont need skilling methods or anything
I think what you said is a whole different point but a valid criticism for future content. I think that's why they added the acquisition contracts to yama so it didnt feel like 1nd content.
Obviously that didnt work out either though since people still hate contracts
Endgame content should simply focus endgame players. It should be content that early/midgame pvmers aspire to do in the future
Why are the acquisition contracts harder than oath recolor
You don’t need for them to make gp off this
INSANE challenge (it was actually just not tested and bugged)
honestly testing and lack of interest
I agree with that, maybe they should just stop making hardmode bosses and instead the content should just be designed to be hard.
By focusing multiple groups, they made a poor update overall
No easy version and just focus on it being a good experience for HLC
like
Anyway, I think most of this is largely a futile thought experiment either way. I think it's pretty clear that both orbs and especially contracts could have been done better, 100%. It's not like they're the absolute best possible implementation of a ticket system.
But I really just think the system is fundamentally flawed. It just has things pulling it in too many directions at once. Is there a sweetspot where people don't hate it as much as orbs/contracts? Absolutely, there's definitely a much better implementation than both, but I'm not convinced it wouldn't be a better use of dev team to just shelve the idea and pursue different implementations.
the oathplate acquisition contracts might have some good solution or problem that jagex should address
but we'd never know because almost nobody will send one to begin with
It doesn’t really fit with what they said, the debate for mid/endgame content is in the air, the raidiant cosmetic is disliked by a good amount of endgame pvmers
yeah idk what they're gonna do about this
people just do not care to attempt those
which is genuinely depressing
new endgame boss content and people just...don't wanna do it
Even gnome said this is shit content and he won’t make guide or engage with it unless it’s fixed a lot
jagex just took the awakeners orb concept to its natural conclusion and proved that if the cost is prohibitive
people simply dont play
Don't forget it's a "duo" boss too :p
thats actually common knowledge as far as mmo design goes
the majority of players do not rise to an excessive challenge
they quit
they just proved it again
cant believe you cant duo yama
It would have been so simple to force duo Yama, just require 2 sigils to be activated in a short window
It also would have been simple to make all duo contracts
I don't think it's futile since it's an opportunity for lesson learned. Hopefully this highlights what the core design issues were with contracts and orbs and Jagex avoids those pitfalls in the future.
Not that I'm saying that they should bring Orbs 3.0 but this was a good discussion to highlight player concerns that Jagex might not understand from a developer's perspective.
tbf
Which they easily could have been
i hate to say it but the contract yama fights aren't even as advertised
they're not bespoke boss fights that are interesting
So many mechanics aren't mentioned on the contract
They’re genuinely dull and long
they're literally what would happen if you could have a 600 invocation yama
its everything that was wrong with high end toa
condensed in a single step
Just you have to pay for the privilege
I mean, I definitely don't think learning from it is pointless, I just mean pursuing this particular type of key system is probably best avoided.
It's a bit moot anyway, as Goblin already said they were planning on avoiding it from here on out regardless. But yeah, I get what you mean.
which tbh thats super concerning lol
They keep learning the wrong lessons
Next time they will just not make high end content
They actually took the worst parts of toa, the ones where only high invo folks deal with, and added to this boss and scaled it some more
I also say that since a lot of the "parts" of orbs already existed in game.
Entry fees existed (wildy bosses) and entry items existed (brittle key for gargoyles) so maybe they thought it was a bright idea to combine it all and make it wealth transfer.
they just need to figure out how to do complicated instead of numerically terrifying
It's a bit sad that I don't think we'll ever get commentary on how the Yama development ended up looking like this, since the jmods will get absolutely piledriven by the community if they do.
Because I'm genuinely very curious as to how Contracts ended up as they did, tbh
And not that effective
they do a lot of this boss is supposed to be hard therefor a single mistake should hit you for at least 75 damage if not an outright death and the boss should be an absolute brickwall of hp that takes forever to die
and they need to stop
like just never do that again
they need to make interesting mechanics that are hard and maybe a bit complex
It very much reads as contract fights were designed by someone who said ok now I gotta make it hard, let's just throw everything at it
I hate to burst your bubble but I'm pretty sure someone just took a quote out of context and lied to you about that goblin thing 
I'll double check to be sure but iirc the quote was something more like "We'll avoid locking hardmode behind orbs in the future without significant player feedback during its development"
instead of just going off the rails and adding big numbers to everything
until it makes people struggle
Hit harder, tankier yeah that's the trick!
yeah that's what I'm referring to, it wasn't out of context, I saw the thread itself 😭
Ah then you know it's not completely off the table 👀
It's literally regressing to kalphite queen gwd balancing
And then proceeded to literally not even poll contracts?
Jagex is freaking terrified of people saying no
I mean, I'm sure we both know that player feedback is so outrageously negative that if player feedback is involved at all, it'll receive immense pushback.
We already know what’s getting a good amount of dev time 🫠
And having wasted time
I understand why they did it. But if they did it in the future thats still a win for you guys
But hey, we'll see, I suppose
it feels like someone running out of time that they were given to do something so instead of coming up with something interesting
they're just like
Vote no 
We would have voted no if they put the question forward correctly
I vote no a lot, it doesn't really do anything
Would have been the easiest downvote in osrs history
Fair tbh
Another tragedy of the state of the polling system, leading questions with insufficient information, and people not reading polls at all
Orbs was universally disliked
tbh
Finally something that isn't pvp getting a failed poll 
Contracts wouldn’t have seen the light of day
i would've taken 1 singular contract over the entire set they made
if it meant they spent enough time on it to make it interesting
You know what's interesting
pvp polls are some of the funniest things in the game tbh
Big if ye
I dunno about 1 single contract but I totally agree with there being waaaay to much
I'll never forget them polling "should it be easier to get PK'd at larran's chest?"
You literally sign a contract to fight Yama in the first place, why isn't that one gatekept by consumables :^)
like how did they think that was gonna turn out LMAO
worms and aether catalysts definitely didnt need a contract 
So now folks are not even looking forward to the Mohka boss
Because endgame, per usual, gets shit updates or none at all
i am scared of their attempt at yet another system though
i dont want to experience another unique loot system
lmao
250 worms 
It's ok the levels 1-4 will be balanced for early midgame and level 8 will just be the same but with 5x more hp and chip (please never do this remotely again)
Minus colo…
yay 
1-4 shouldn’t be for midgame at all
like yama's base fight
Don’t even want them to think about it
Yeah that was sarcastic
with no context
I agree with you
Bless
no loot systems or contracts or anything
Yeah colo was designed specifically for endgame and I think thats best
i actually think its a pretty good addition overall
I shouldn't write that without clearly labeling in case they take it seriously
Rewards are ass (minus quiver and ralos) but yeah
the loot systems attached and what they did with contracts and how the contracts actually came out
idk it kinda sucks
Much feels
I edited the message ;)
As it should be, beat it to get the moneys 
I didn't think all contracts would be prohibitively difficult and require bis. Like only the top .01% can even interact with it.
Truly for end gamers
i kinda think rewards being ass is okay in some ways
Mid gamers get chump change (except for that w1 sunfire plinter nonsense)
Endgamers are 1nd'ing
yeah tbh I find the most frustrating part about yama is that it felt like a really easy slam dunk, but it's surrounded by what felt like easily avoidable mistakes
like i wasn't pissed at the inferno because all i got was my cape
Gnome won't even make a guide on it
1nd logging off yes
What, 1nding colo?
If the people this content is designed for hate it and won't even do it a second time to teach, you know it's fucked
no the contracts
oh, yeah understandable
colo is actually great as far as being repeatable for loot
Midgame is so buffed that you can spend years doing so, and then you can bash your head on a wall for endgame
Colo is op cuz it's gated by skill
imagine a world where colo had real uniques 
Nerf w1 rewards though 
Just like oath contracts if anyone could actually learn to do it consistently
Make it feather and tar or something
Wave 1 farming shouldn’t have been a thing. Yes
Too bad it would take bils to do it
I mean you can send worm contracts to learn it
But nobody wants to do it bc it blows LMAO
Its only been 3 days so maybe people will develop a strat so they're actually farmable... they did look pretty nuts though so who knows when that'll be
It's kinda tragic when they literally design contracts for ironman consumables and nobody even wants to consider touching them tbh
This is one time where guides are literally in the air
As in, doubt they’ll be made
I couldn't even find people streaming them, much less many videos beyond basic attempts, tbh. I feel like they just have horrifyingly low engagement.
Or folks will splice up their attempts over a clean orderly way like most guides are done
I feel like very few people are even attempting it
But then why do the contracts still cost so much 
Surely that means people are still sending attempts
anyone that could conceivably do them can just watch people trying and like
understand
the bar is actually that high
just not streamers
No
Worm contact costs more than the reward rn iirc
I’m in different endgame groups
Catalyst too
No one gives a fuck to try these
I mean, I think a lot of people are just expecting them to be changed/nerfed considerably, straight up
they're also relatively simplistic
they're just insanely punishing
like you dont need to see a guide to know demon man is shooting fast or that the waves get offset in random directions in p3
If we get confirmation "hey, we're definitely never changing these, git gud", I expect the Oathplate/Horn contracts to fall through the floor
the problem is actually staying alive and not trolling yourself over something small
i literally CANT find videos on the non recolor contracts
I definitely heard people saying that in the short bit of stream I watched (before I got bored)
yeah you have to lock in like its toa and not do anything wrong
no one is doing them
yeah dying to 1 mistake in the 10 minute fight and losing 70m is a bit of a tall ask
I want to put them all in deaths coffer but I can't yet 😦
Because they’re pricey
And people are fed up with the radiant ones
Which are much cheaper
So why would you try something that’s probably going to be another ass fight
if you can actually complete the oathplate one its +50
so im just suprised no one has tried it
yeah honestly idk who would even do the oathplate and horn ones
maybe someone could talk oda into it since he has enough gp to like
actually not care
but most people aren't just gonna throw away 70m in 30 seconds repeatedly for a bit
People with over 10b banks do not care to try them
the problem is the fights are so punishing that even if you know them it's very easy to make a single mistake and instantly eat a giant loss
to be clear, oathplate contract is the same as worm/aether ones, which are like 600-800k
it's entirely possible to "learn" it on cheap contracts
Keep in mind that folks would rather reset maiden a couple thousand times over doing a contract
the problem is that for it to be worth it, you have to approach a very high, consistent success rate. and people just do not want to do it
seems like a failure of a mechanic as a whole then
most people are just not going to lock in on some really boring stuff and just
never mess up
It’s been a failure months before release
people were already pretty frustrated to get 1 clear for the Oathplate recolor contracts, sending worm contracts until you get an 80%+ success rate to send oathplate contracts is just 🤢
Wow I just read the wiki description on the acquisition contracts, that really does look like the worst possible experience to ever expose yourself to
we kind of did know
Contracts? People already knew it was going to be be orbs 2.0
we knew what we thought of awakeners orbs
I would genuinely not be surprised if not a single oathplate acquisition contract has been completed yet tbh
we knew it would be orbs
and jagex knew they were doing that 2.0
but not that they would be so unfun
they just gaslit us
cause at least some people think orbs are fun
by saying they learned and it was different
I also find it crazy that duoing the acquisition contracts just makes the duo get literally no normal loot roll
nono i had the requisite knowledge to know if jagex had properly explained it
they just concealed the facts
they knew it was ass the whole time
they were making it
gotta work for that 250 worm split 😭
i wonder if this ever gets exhausting
If they explained it correctly it would have been a massive no vote
yeah then they leaked it
god bless honestly
and we got a blog that made me pretty sure it was ass but i waited
and then it released
Yeah
and it was what we all thought
i can unstand knowing it was ass after the leak
but before then
i had hope
but they were untruthful
;c
i didn't realize that contracts were tradable until that jmod mentioned it
anyway at this point I'm really curious what they're gonna do next update
which was a long time after the content had already been voted on
same
I'm expecting some pretty major changes
i thought it would just be invocations
Did we know the fights were going to be ass? No? But folks could tell that it was going to be a challenge to make 5 unique fights
if i'd known it was a tradable contract, i would have probably voted against it
I genuinely have no idea LMAO
if thats learning please stop learning jagex
Which we also hate
Varlamore p3 fletching activity requires fletching contracts from farming baby wyrms in moon dungeon /s
Yes but still disliked
To the point where they said no more invocations
i kinda thought it would be like a menu lobby that opened up
and you selected which fight you wanted
Feel like invos are hated more because of how they scale
but instead
invos COULD be done well
Than because you can choose
Could
orbs bad 100%
I don't think invocs are worth trying to do well is the thing
invos are just unbelievably hard to do well, yeah
Who knew that adding hp/def means it’s less fun
if i knew it was orbs and not invos i would have voted no.
they require obnoxious amounts of tuning
In the time you made an invoc system that's thorough and works well at all levels
Just make another boss
well
Do one fight well rather than a million versions of the fight
if they want to do stuff like colo better
they need to play roguelikes and actually study it
they totally miss the basics like
things that help you
Throwback to "Colo will have an endless roguelike mode"
instead of always making the next thing make it all worse
yeah colo's fun but it ain't fun in the roguelike way people hoped for
after all this time i still have no idea what a roguelike is
Endless mode?
Good thing osrs hasn't had a lower defense through special attacks meta, good thing they know we all hate high def and won't intentionally do it again /s
does the term still really have meaning
yeah its a genre of games
it's extremely broad as a genre but it definitely still means something
i feel i see so many games described as roguelike, but they have nothing in common that i can understand
Even touhou phase in yama would have been better
typically what they're referring to is the basic idea of upgrading a skill tree or gaining abilities as you progress into the usually short play through
and the next time you play through you might get totally different options
so it keeps being a little bit new or different
jagex's take is that every time you get a choice you decide how you'd like to fuck yourself which
technically fits but
This is from this blog btw https://secure.runescape.com/m=news/a=97/fortis-colosseum---first-look--rewards?oldschool=1
usually those games have player buffs too
Ngl, it felt like awakened Yama should've been phase 3 from the start, with extra mechanics on top instead of what we got
sad the contracts are ass cause i actually like the base fight
most ppl like the base fight tbh
I like the base fight but it doesn't feel like super endgame fight it was hyped to be
I honestly didn't expect the fights themselves to go as bad as they did
like you could create a wave based minigame in osrs and lean into the roguelike thing where instead of choosing how your enemies get stronger
Like, Yama starting off p3, and adding more mechanics is such a smarter idea than cranking up hp and defense. And adding 1 shot mechanics
I thought the fights were gonna be fine, just marred by the contracts
That, uh, didn't happen
I personally find the base fight, minus p3, sorta dull. The pet is cool and I like the agility/meteor attack
they just have a set of challenges that get increasingly more difficult and you choose how to make yourself stronger
to overcome it
its way easier than i was expecting at a base level yeh
for some reason jagex really doesn't seem to look towards buffing the player though
like ever
idk why
they have a weird mentality
Would go hard for sure
traumatized at the idea of people smuggling buffs out ig 😭
Generally don’t mind that but for contracts you can’t even use them
while guthix sleeps moment
So like wwd
New video, "I pked this guy by hitting a 125 AGS into 60 gmaul"
hmmm idk if thats an issue
maybe we discuss
lmao
spec pots should've been disabled like an hour after they were on live worlds
Also the point that people genuinely don’t understand what bis means
really shouldn't have been in pvp to begin with but yeah
When oath top/bottom is bis for over 85% of melee content, maybe more?
And not a simple sidegrade
And low hours to obtain
genuinely wonder if jagex is gonna nerf oathplate rates again tbh
Ruins progression
i feel like the community would absolutely lose their minds
i would feel bad if they do
Moons already put bandos in the bin
i made my whole set already but like
Now bandos is 6 feet under
«Come fight me in a pvp world, I’m in the ancient guthixian temple»
yeah if oathplate stays untouched melee gear prices/prog is a bit in the bin
maybe they can still undo that
The horn is useless
yeah there's no option that doesn't feel bad/get immense blowback at this point
i don't envy them tbh
They can fundamentally rework gear stats from the ground up tbh and make bigger differences in str bonuses across the board, aside from weapons, amulets, and gloves
Gg on using at yama? Maybe cox? I guess toa but def is capped so its easy to consistently 0 def already
i feel like their project rebalance stuff honestly sucks
they set aside not enough time to do it right and then just make a collection of somewhat impactful but random changes
Well we have 1-2 months to see another rework
It's ok mage now has a 2% book just behind the 3% ward (unf), can't make any of them any higher though!
I assumed soulflame horn was really useful, just at stuff I don't know anything about since I never do team content
This one for the shadow and slayer iirc?
like
horn's just undertuned unfortunately, yeah. Feel like it's inevitable they double back on the claw thing, and even after that, idk if that's enough
if they had hit us with one giga project rework where they just actually fixed whatever they went at
it would be great
but they half assed the magic one bad
Waiting for the 4 tick trio to get buffed properly

also did they lol even say anything about zanaris on friday
Well it is different since you can kill a couple black demons to get it in like 5 mins. 🙂
Zanaris threads are melting down
That took some good dev time too
A few quick significant issues for rebalancing:
-Not enough room to add significant gear progression, especially on str bonuses (all styles)
-Magic spellbook spells are extremely limited by not scaling in any way, shape, or form
-Imbued heart (saturated basically a free upgrade) is the only meaningful way to boost magic in 99% of situations, and forgotten brews draining melees makes them even more useless than they already were
I believe goblin said something about having no knowledge about whatever's going on with the Project Zanaris thing, since it's separate from the OSRS team? But other than that, nothing
yeah thats crazy
they yeeted the team so fast they couldn't even let us know they were gone
lmao
The first issue I wrote above shows with torso/bcp/blood moon top all being the same, and is highlighted with the oath vs. torva relationship
although tbf to goblin
Pz was leaked through the html source or something
We’ll have to assume an announcement is coming at some point
even if he did know that is not the kind of thing you just tell people
Goblin is a good goblin
Yama leak?
Contracts I assume
yeah here it is
#game-update message
regarding the zanaris thing, not the Yama leak, lol
I mean
Contracts were a shitshow because the team was trying to be both transparent and overly sensitive and turned on a dime whenever there was community outcry during development
So of course there were like bugged contracts when they came out
They had probably been changed since the last playtest or whatever
Contracts were hidden from the public until they couldn’t anymore and nothing could stop them coming in half-baked
And even when they were bugged on release jmods worked until 2am local time on Friday to fix them
A valiant effort to support the 100 people who ever attempted those contracts
Despite being made for the 100 people who can realistically complete them yeah
100 is being generous
I just wonder how they feel about it
According to goblin. "Deflating"
We will see in a week where the GE volumes balance out to get an idea of how many people are doing contracts
Like i know if I could just fight Yama and get killed trying to do the contract fights
im not sure why people complain about the aether runes honestly, if you're able to get radiant you can do 15 catalyst contracts 😭
I totally would have
like that is not terrible to grind out
ideally it shouldn't make you but like
But I am not engaging with that contract system the way it was
its not forcing you to do 500 solos bad
ignoring that it is forcing you to do 500 solos to get the catalyst contract
I do wonder what the contracts used actually is
I have a feeling watching the race for first put a lot of people off
i bet under 20 oathplate contracts have been completed
Watching streamers crash out and flame the system is of course bad pr
i want to tag on forgotten brews not having a divine variant is a bit of salt in the wound
like if that was a non-factor, people would not be using divines lol
The mage pots are trash
They suck
And why are the nex pot upgraded by muspah
That's backwards
the most i get out of them is the extra +22 prayer from whisp supply drop 
muspah also drops ancient brews fwiw
summer sweepup cant come sooner man 😭
you can also pull ancient brews from mixology
but eh
Gross
i think what jagex does next and by next i mean for stuff we haven't already heard about
will hopefully be just going back to basics for everything lol
But forgotten brews are fine for ranged/mage hybrid fights innit
they're kinda playing themselves with always trying to make a new system
because its not working out a lot more than it is working out
I mean coming up is delve, vp3 and vampyre finale
I'm sure they will cook
they've got a lot of examples of what does work
so maybe instead of reinventing the wheel and experimenting with everything
they just do what works
They probably don't want to just put another Levi in the game when Levi already exists
tbh im kinda sad that their bad luck protection got destroyed by trying to prop up a mining activity though
they might think bad luck protection doesn't work instead of realizing they made it not work lol
you mean how oathplate shards are tradable?
they couldve just slapped on dupe protection and called it a day i feel
That was to avoid players feeling "locked into" Yama once they drop once iirc
But yeah the moons dry protection is perfect imo, just do that
im pretty sure thats just the gymnast in them saying that
they were just trying to make shale mining a reality
Dt2 bosses
dt2 yeah



yeah but
the demand for shale would be incredibly small
because it would only be people who actually sat there long enough to get 450 shards
and they honestly
might not even buy shale
You need to do like 1k+ duo yamas to craft 1 piece lmao
it takes like an hour to get enough
i think i crafted my helm on my iron at like 750 kc
duos and solos were involved
Shale on release was a 4m/hr mining moneymaker, it's still like 2m/hr if you 3t it, which is not bad at all
i think shards being untradeable is fine if infernal plate/nuggets are
cause then you have way more people trying to buy shale to offload their gp
😭
so as soon as there aren't about a billion people farming yama
there wont be oathplate shards to keep shale afloat
since May 22 it's been stable. We will see
i should probably go back to yama i think contracts burnt me
especially once people really learn
just currently i dont see why a main would literally ever interact with shards except for dumping them on the ge
like i dont think people are clued in to the fact that enough shale for an oathplate piece is actually like 1 hour of gameplay
the only thing protecting it is the lack of people mining
i think if i wanted gp from mining i would just go do like amethyst or rune because its not a pita
or well
Because base yama was a skill floor low enough that midgame players can get kc, I don't think it will die immediately
zalcano
zalcano is so fucking good now 😭
i'll rant about the chiselling again because i want to but mann is doing that just complete ass to anyone else?
like every time we need to convert an inventory of something i swear it always has to be 'oh but you can spam click it to go faster!'
its the main thing that turns me off of doing stuff like ehp duke prep / zeah rc / aerial fishing
Muh skill expression
cause the skill expression is just coal miner hands rsi
and tends to be thrown onto shit that can otherwise be way more chill in reality
or if its something like aerial fishing isnt even useful when you can spam drop items instead
Don't forget everyone's favorite almost tick manip skilling method, mixology
also schizo tangent why does fast skilling have to mean you don't actually gather supplies
Where you do more clicking than most pvm
Wait did this channel get purged?
Ah
happened a while ago so i assume it happened again just now 
It feels weird, im 60 yama kills in after the update, and ive had 0 oathplate shards.
Surely just unlucky going a bit over 3x rate, its just fun it happened after the update
I do kinda wish you could breakdown dupe oathplate into 150 shards
Dupe helmets
Irons will just sell the dupes adding more into the game
Dupe oathplate armour pieces
In 60 kills I had two shard drops earlier today. I wouldn't be surprised if rates were nerfed again 
Oathplate is trending up again now
Do with that info what you will
My duo is nearly 300 kills dry a piece or horn now
Gnomonkey said it should be nerfed so I wouldn't be surprised if it is further 
Just for how good the set is
Nex 2.0 + awakeners orbs 2.0
How good
Everyones favourites
you get 50 now and you'll like it!!1
Na I'll most likely sell the dupe for split money
i do hope you know you can break down into 50 rn though unless you mean you think it should be more
which it should tbh
It should be increased from 50 > 150

i wonder if anyone has completed an oathplate contract yet, i can't find any videos
i'm curious if they work how i assume
Dunno if people have figured out p3 for those yet
But I understand you can practice with the worms contract?
im pretty sure catalyst contract is cheaper rn is the thing
too much literal brainworming has made worms more expensive lol
oh, it's the exact fight as worms?
are all the acquisition contracts the same? that would be weird
catalyst (harmony?) was 6m last I checked
okay, i looked at the wiki description for both side-by-side, and all the modifiers look exactly the same
considering it says 4 orb spawns though i think its forced duoing
which considering the other person doesnt actually get the item
😭
How to make everyone miserable
Thats atleast quite nice to know!

i don't understand why the contract for 250 worms and the contract for an oathplate piece would be the same fight
(except one you can duo)
we take torva, we break it down into torva metal, then we combine torva metal with oathplate so it doesn't look so ugly + have 7 more str bonus 
now oathplate can be as common as it wants
and torva won't be such an issue because its just a upgrade material + u fix the torva dupe problem for irons
this is the shit that should be the default for armors/weapons in 2025.
Upgradescape
Can't wait to break down my tbow and 6k blowpipes to make the next range mega
Why did oathplate shoot up 
People stopped power farming Yama
The first 2 weeks it was grinded to hell and back, now people are taking a break
The problem is how drops work for nex
1/43 x players in the room. You can go 1500 trios easy with only getting 1 torva piece on an iron
I would love for nihil horn + torva drops to be able to be broken down. Heck even if nihil shards could be used to craft torva plate components
ok i think torva shards is stupid because its just a guys name
let me collect david shards
david shards to make john crossbow
i prefer not being able to break down items
that too
it makes them not feel special; they're just interchangeable pieces now
i think somethings gone wrong if we have to dismantle raid items to make something new
like, breaking them down for upgrades is fine, though i think we go a little far with that
masori is eh, it very fucking obviously doesnt work for eli ward
if we are having to dismantle ancestral ??????
but breaking them down into pieces that you can use to assemble other stuff of the same kind, i don't like that
Like... You're telling me this is a good system for bis melee gear
the solution is to duo
clearly
for irons, it's just part of the challenge of having to get all the stuff yourself
i'm not in favor of changing the way the drops work for everyone to suit a single game mode, especially when the point of it is to circumvent the entire reason the game mode exists
If you could actually play around nexes mechanics it would be fine
Aka why does she mage you when you are in melee distance
As a team
Nex should get a drop system patch
Give it the dupe protection at least
Nightmare/pnm too
Only drop system that needs patching is imbued heart
But there are pots, so meh but I cant be bothered making those
that’s the way the cookie crumbles 
Get to slavery
But there are pots that are so meh that I cant be bothered making those

they need to use mod rice's game jam for better heart rates imo
add it as a secondary to the new slayer mobs
are you telling me these mfs shouldnt have imbued heart as a secondary drop
Bloodmoon looking at people trying to lynch Oathplate armour for devaluing Bandos gear:
If anything torva was grossly overvalued in the first place and artificially holding up bandos by being linked to it

Torvas value come from how horrible a boss it is, so only bots and a few players wants to grind it
also BIS gets a price stick on it, but it was waaay to expensive a set for the upgrade it was to bandos
I've gotta be honest, if Jagex are never gonna go back and revise how long grinds take then they should continue to release content that invalidates older grinds
I think if I were jagex
HLC constantly complain about people never wanting to get into the space but as soon as anything touches the 1000s of hour wall it takes to get the gear then suddenly it's the death of OSRS
why would anyone use oathplate instead of void+sara sword
also why did people make up a new fake acronym?
I don't really think the overall speed of completing oathplate is a problem
Yeh not sure they want more people in there
Over 70 hours is like 3 complete games in normal scenarios
I mean if more people can get into HLC because they have sufficent gear then Jagex will make more HLC content
The real problem is that it's being compared to bs rates like nex
orb rates are a fucking meme at nightmare but tbh armour rate isnt too bad for a main i want to say
what are you talking about??
getting pet before an orb most of the time
lol
what do you think HLC means
High level community
But yes, I think Nex is the problem, not Oathplate
its a very old acronym at this point
Idk I think jagex in general needs to come to Jesus over drop rates
They let it go far enough but they can't keep pushing those numbers
Too far most likely already
Like
Cox rates and item list were a mistake
Its a very modern osrs problem to be like yeah this is gonna take me hundreds of hours
I agree with a lot of stuff in the gnomonkey video, but when he said that a lot of people like nex, even he had to backtrack a little lol
Thats not how actual rs worked usually almost ever
And it seems like he wanted nightmare like rates for oathplate, thats uhm no thanks
just release harder content without entry costs
like colo/inferno, even 2 hour old hcim can have fun with those bosses
They didn't start that shit with rates until corp
Before that it was like
Bandos or kq rates
what kq rates the boss drops fuck all 
I kinda agree with saebae on this. Where they eventually gotta knock a few hundred hours off the older grinds if they ever expect people to keep going
It used to drop bis
Also Bandos is like 20 hours to complete these days, not "almost the same as Yama"
At some point osrs will just have a 10k hours of pvm grind, and we'll still be expecting people to do thousands on just t bow alone
They just have to get real and realize they maxed out rates
And now since they can't go beyond that they have to fix it
you can only fill in niches with the current power level of gear for so long
Otherwise this happens
like how did we unironically get to the point of 'crush tank demonbane'
Where oathplate v torva rates happens
Like, even as a main, I'd prefer to get gear by making some small money whilst chasing big drops from bosses that drop the gear I want
rather than doing 1000 hours at Nex cos that's the best GP/HR before I have any fun
I get why its attractive to them
I want to get Oathplate whilst killing Yama, not do 50 hours of Nex get Oathplate, then settle into the 200 hour or whatever Yama grind
If you can get a bunch of idiots to sit there and do one thing for 400 hours straight
That gives you so much more time to make your next update
That's not a better system
And they pay for longer
They're extending play time on purpose
But they went as far as they can take it
i wish nightmare was more appealing 
im kinda w/e on changes to phosanis but MAN change the base fight holy fuck
a) fucking sucks
b) chip
c) bot content
Nightmare is a prime example of content extension
Both versions have filler to make the fight take longer than it should
And horrible rates on top
like personal list of base nightmare changes
- Add guaranteed maxes to husks/parasite like phosanis
- Lock it behind SOTF
- Remove chip
whats the useless new powered staff called? eye of ayak?
Like I want to get Nally, and because Araxxor is actually a decently fun boss with a reasonable drop rate I'm just gonna get it via task rather than dropping Araxxor, doing like Vork for 10 hours, then coming back to Araxxor
It's slower for sure but Araxxor's reasonable drop rates don't make it unreasonable
im not against nightmare kill time as it keeps me actually fighting the boss for longer but its not like i'd vote against removing a phase
Or just have reasonable rates on shit
Generally fighting for longer doesn't really improve anything
And make the armor actually good somewhere other than nightmare
ok honestly you want nally to grind araxxor with cause it makes araxytes so much easier
They just have you doing filler phases
And lol hilariously enough
Usually when something takes longer to kill the rates are improved so time to completion is reasonable
Eh, probably gonna lose like an hour to the 1 tick or so lost on average over the course of the grind
im not even talking about the ticks lol
its just so much nicer to not need the range switch
oh i was right
83 magic??? bruh why are they making requirements so high
I mean I just do two way SHC/Anguish + Rigour
do eet
But either way, once I get Nally I'm not going back to Araxxor until like pet grind (got lucky getting Rancour like 100kc in), and my PvE skill has improved in my time spent doing araxxor - so the grind itself has been worth more to me than the absolute GP value, and that's only because drop rates feel so fair
If Nally was like Saeldor time to get I'd never be doing Araxxor, never learning the skills I learn from it, and instead be putting off doing some other content because it seems "too hard". That's the value of a reasonable drop rate with gear that invalidates older gear imo
Better idea would be to just have reasonable rates to begin with
Then you dont have to delete older content in the process of making something faster and easier to fill the gap your game design was lacking
Because the rates were ass
Cox rates are something saebae throws under the bus any opportunity he gets.
At some point something is gonna have to compete with tbow for range mega rare territory. It'll be oathplate v torva again but worse
Unless the new weapon is a 1k hour grind, people are going to lose their fucking mind
And now we have 2 1k hour mega rare range weapons
And what about new mage gear too?
Will the mage armor to eventually surpass ancestral require green logging something as long as cox too?
I mean we see it with Virtus
The grind creep on gear has become outrageous
Virtus would have competed in a decent number of places so it has to have absolutely dogshit drop rates
Virtus has such dog shit drop rates you either spoon it going for ultor or it's a post raids grind on irons
it'll be some stupid ballista megarare that gets backpedalled into an unnerfed bp item

guaranteed 
Virtus is so unreasonable to grind you're better off sinking the time into cox instead
God forbid we ever see crush armor that can be done faster than inquistor too
mfw
Least it ain't 5 helms no bottoms
Virtus mask - "am I a joke to you"

