#game-update
1 messages Ā· Page 8 of 1
yes for everyone, every bis should be untradable
Chisel superior bones into d dart or arrow tips adds relevance to vorkath past prayer
you wanna use the strong arrows? you make em
Before Yama I committed myself to getting the Skeletal Visage from Vorkath... I'm 3000 kills in, no jar, vorki, or visage š yama feels amazing in comparison
yeah man that's exactly what the people crave, vorkath being more relevant š
Donāt got a method to obtain them and thatās what the problem is lol
Do you have any in your bank
Ofc I do
I donāt use them or I might run out
5k hours of end game pvm sure
So again, your problem is you want to use them everywhere
Ye that's my solution
Another reason why it might not be the worst idea to just push all the irons onto their own server.
If you want to play an iron for the self sufficiency, you can play on that server with whatever drop rates.
If you want to play with mains at the normal drop rates, you opt for that.
Thatās called entitlement
New bis ammo etc that's only untradable skilling item

colo is a consistent method i doubt u can go 1-2 hours without getting arrowtips
Make skilling worthwhile >:(
I'm maxed so adding skilling checks doesn't impact me whatsoever and I have time to do these skilling grinds
but a non-zero amount of folks play main because it's less chores
untradeables being mostly reserved for key skill unlocks was the norm
Make the helmet for those worlds bright yellow
it's why i dont want overloads in this game
because there's literally no way to balance overloads in a fair manner
what if huasca herbs were untradeable :3c
you make it untradeable? that doesn't impact shit, look at surge pot.
you make it ultra expensive? it's just rich folks using.
how fun would that be as a main!!
some potions are just not meant to exist generically
Project zanaris GIM is gonna be a fun little side quest
It would've made more sense to require 94 herblore to USE
besides that why the fuck do they need to be untradable
and kept tradeability
especially if they want to quote them not being that powerful in the same breath
Jagex finally trying to release overloads is gonna be Ruinous Powers 2.0, lmao
like ok if its not actually strong (it really fucking is) why is it untradeable??
It's been a while since I did CMs, but one of the most annoying shit is forcing irons to prep so they have overloads 
Pures have to train herblore now, so players (bots) now have a profitable skilling method makinf unf pots
Just let them pick up partial ovls if they're 90 herblore
i do not get why raid pots arent tradable without restriction
Just remember, no matter what, most people truly won, because pkers are malding and angry as fuck over surge pots
mostly the carrying aspect but that's sadly still very easy
as if it could be for boosting reasons when cox exists as it does
making unf potions can literally never be very profitable bc it's always hard capped by Zahur existing. š
kinda funny ngl
Fuck
surge pots arent even that high requirements
I had a pker get very very mad at me just spamming d mace specs lmao
Herblore is now a pvp stat, and it breaks the combat meta hard
I dislike the mentality that everything must be accessible to 1 def
Horn being super cautious and pre nerfing (breaking) claws, while hitting full send on pvp surge pots is the most wild priorities
everything should be a combat stat
cant you do like 8 dmace specs in a row in BH
with lightbearer
cause you just end up regenning spec you are doing it for so long w/ pot 
which is also dumb. I dont like npcs letting you bypass reuqirements after you set them 
on that note, is there any clarification on how the horn should work with irons? the poll blog doesn't seem to be what's implemented
Zahur is the first jagex supplied bot
ok 9 mace specs in a row
The summary is basically "In instanced group content, it should work"
I wanna go run like 6 dds specs with a horn alt in multi, i crave the spades
just do the rush setup of like volly dds gmaul or w/e it is
Is Abby dagger better than DDS with horn? IIRC its spec only rolls 1 accuracy check
Oh yeah you right. Well same thing
reminder horn only doubles acc in pvp
Double accurate abby dag is pretty damn accurate
No1 cares about drop rates. I just want to have a method to use my skills to produce or obtain end game ammo for my end game items.
OSRS lore says dragon ammo is crafted from their fangs, not their bones so gg. No vorkath forced content
P1 dark bow > pot > ags
P2 horn after dbow > vw > gmaul
sounds nasty and unblockable
Fangs talons technically bone
Bro, you literally care about the drop rates being rng
wws

Vorkath now gives a gauranteed 2 dragon arrows per kill
Is that what you want instead lmao
I only care about rng srops on consumables
Yes, 2 dragon arrows per kill gauranteed 
20 per kill would make more sense this comes out to 500 per hour
Which is 1/3rd what amyethyst is
20 
20 is literally 30k lol
honestly, doesnt' sound too bad tbf
reminder that if anything ranged needs to be more expensive
you can easily do 7 kills trips at vorkath 
isnt it like 130k/h to use tbow :3c
I know I'm being penisy with the 2 gauranteed arrows example, but it just goes to show
how your statements dont make much sense

As I said give me a method to produce dragon ammo and Iām happy
Fangs and femur are different
in the end, you just want a consistent source of arrows
Amyethyst was made as a band aid
regardless if it's guaranteed OR rng
you wouldnt' say no to a 5000 dragon arrow roll that took 10 hours to land on 
Dragon dragons or riot
I want the ability to farm them when I do my prep phases
crystal dragons 
Currently we donāt have that
You need a better reason other than āI want to be able to use them everywhere just because mains canā
Wiki links found:
https://oldschool.runescape.wiki/w/Crystalline_Dragon
they can use it too
they just dont want to grind for it
from existing sources 
Sounds like a fair reason to be able to produce end game items when your on an end game account
you can, it's just pvm grinding tbf 
Are we talking about arrows again
I donāt consider rng drops a method to produce
yes
its that time of the week
month
year
I donāt even know how we got on this discussion lol
The main reason it sucks right now is because you grind for the drop longer than it takes to shoot the arrows
u started on yama lootboxes
It's trash lol

X - sounds like entitlement for a game mode where you opted to gather resources yourself, have a large supply of them in your bank, but intentionally pick and choose where you use them. A decision that is unique to irons
It would be like if doing a birdhouse run actually took 40 minutes of attention
And was the only reasonable way to get nests
Oh the guy mad at about having to do wgs for synapse weps and surging pots to do Colo once he got his double death charge. Was compared to me wanting d arrows.
it reminds me of the whole uim thing
where technically it's not affecting me
but some uims want to be able to store all armors 
granted amethyst could do with not sucking so much ass
and it's fun to watch uims fight each other about this
Yes

Not entitlement. Itās a functional process of end game to have end game items. Some items are not produacable for irons which is a design flaw.
cant even target farm the shitter ammo because its afk method 
the "flaws" is why you play an iron.
It's why uims play uims
lack of a bank is not a flaw 
and you get half the amount of amethyst darts because why not 
and it has like -4 range str to ddarts 
Idk it's really obvious what's wrong the process of actually obtaining arrows just sucks and takes way too long to be like
farm it on second monitor while playing another game 
Something you would actually do
Itās not fair that mains can just buy scythe. It should be made untradeable
Not being able to craft the highest tier ammo is pretty sucky, but then again I didn't make my ironman with any intent of chasing speedruns so pink ammo work good
All d arrows are just accidents going into your bank
People just want a method actually worth doing to target them
the only issue is that if you are able to convert dbones into arrowtips, it negatively impacts mains who get it as a drop because it ties the two items together
Arenāt current max gear amethyst on equal footing with pre bp-nerf dragon
Itās just multiple hours of green log content to obtain something with no garuntee you obtain it when you start
which is why i rather they jsut add more sources
Or is that with treads
instead of making a conversion method
You donāt understand if you never had a prep phase
Idk about the dragon bone thing in general they just need something
doesnt change it being -4 over dragon 
also the main thing i think about there is that you get fucked over with baba boulders from the max loss
like u gotta range pot to one hit really or just have like full masori on
Ez fix with treads š¤£
Yeah the completed version
Conversion methods are better, because it removes things to add consumables
What the hell did I just read
Are people actually upset you can't have consistent d darts or d arrows on an iron?
But yeah idk if I had a way to intentionally go for arrows I would actually spend time on it jagex just didn't provide a way to do so
So I just dont
Many end game irons are esp ones who care about records or times
Conversion method isnāt always a great solution tho. In the context of superior bones, you get the following:
Faster method of obtaining than amethyst - so now amethyst is effectively useless. This crashes price of the ammo + the bones which is negative for mains
Or you severely limit the number of ammo pieces per bone, which again crashes the price of bones as more ammo is generated from content drops
hilarious quiver was extremely conservative w/ range str boosts to the point where it's +1, +2 with charges and not on every ranged weapon
And now they're just dropping the Treads on us LMAO
I just like to make it a problem, but idc either way lol. I see it as an issue and it is.
Rune arrows and rune darts have been good enough for most content. You only ever need to use d darts or d arrows for speed cas and awakeners orbs
Assuming you're not some kind of like
Itās not about whatās good for most content. I dunno why you donāt get that.
No, it's just that people want different things
It's not something that's ever going to be craftable sustainably
It's just there is no good way to go get it
Itās about the principal of using a tbow which is weaker by default due to having no methods to obtain end game items
even at the cost of other game modes
"weaker by default" 
Why would an iron care about records when mains will always have a significant supply advantage and have some records be outright unobtainable because of trading, Veng, etc lol
Yes having ameythst arrows or darts makes your weps weaker than they should be when you a end game account
Thatās like āman, I really want to get the 1def only record for tobā
Nobody cares about that
CM recs rarely have irons for that reason
Like hell I'd love a way to break down dragon chain skirts to make dragon ammo but I don't think they will
No1 cares about your records literally for mental illness players to obess over.
I wouldn't be surprised if dragon bars were a thing in the next 5 years, maybe with the smithing rework. So ammo crafting might be a thing
are you dumb
you literally brought up records and times
yourself
Everything else is basically free especially for mains
???
You just said end game irons care about records, what are you talking about lol
They do, but Iām not one of them. Iām using it as an example to sustain my claim
Dude, I've literally had to fight off other irons' commenting that you shouldn't be allowed to pick up others' overloads, even when you have 90 herb 
Idk why records etc it's way more simple than that
CM 5s with irons is inferior by default to CM 5s with mains
I wanted an avernic because it's better than a d def
I cast ice barrage over burst even if it's a little more expensive
The game design is just dumb when it comes to specifically arrows
To me dragon arrows and dragon darts are a luxury item that you use sparingly. Not really an ammo you spam at every piece of content
Yeah and that sucks if they did that to other consumables people would freak out
Did you shoot dragon arrows at Whisperer Ghosts because "it's otherwise a downgrade" 
any endgame irons i know who ended up caring about recs/speeds to that extent deironed, because as they pointed out, you just can't hit a bunch of recs fundamentally on an iron
what if you miss on them!!
and it's not just bc you run out of dragon ammo, lol
Makes no sense to be an end game acc and have no access to the same as others. All because you have to get it yourself. But given no methods to get it.
deiron
not being able to accept venge/pot share/heal other is detrimental as fuck
for speeds
same for trading items like pnecks
Theyre honestly probably going to change that
You adapt to how the iron game is
he doesn't want to 
Tbh
I have more than you so pipe down you literally donāt know anything lol.
Idk why they dont just make scar essence ammo
"nah"
or bowfa
Priced higher than for mains
levi prime bowfa angle
prob bc dragon ammo isn't tied to floor prices like runes are
Lol
are we really suggesting scar mine 2.0 š
Iām bringing it up as an issue as a whole not a personal problem
i think its neat but at the end of the day holy ironman catering
in just 1 year Dragon Darts have gone from 900 each, to 3k each, to 2k each
It sounds like a personal issue
Itās not
Yeah I mean I already shopscape everything anyways
setting a hard price for something with price that volatile isn't really great
Then phrase it in a constructive light
āEnd game irons care about recordsā
this is false but whatever āNobody cares about records. They are for mental illnessā
āEnd game irons do care, just not meā
This is why I brought up the 2 guaranteed dragon arrow per Vorkath kill - partly because I know it's not about it being rng or guaranteed.
Tass will complain regardless if it's not 10 hours of usage per 1 hour of effort.
Don't demand things
Crazy progression there
i think we just need ammo higher than dragon at this point to ignore the issue 
If jagex has to do those gymnastics to fix something that sucks fine at this point
everyone benefits!!1
Better than doing nothing
I literally donāt care. I state it as a problem, because it is. If it gets changed then ok.
prayer regens :erm:
Amethyst Darts are literally 1 hour of mining for 6 HOURS of usage
people still complain
Iām fine either way. But if no1 says anything then it never gets addressed.
this I agree with to an extent
Suggest ways that people could access them š
The only part of amethyst darts that is kinda weird is that
You make half as many and shoot them faster but at the end of the day
which is why, again, I'd rather more dragon arrow and dragon arrowtip sources 
its dumb that dragon ammo is as cheap as it is despite not having decent sources tbh
like its wild tbow is so cheap to use compared to the other megas lol
almost half of its benefit 
If they make the highest tier ammo craftable, it will no longer remain valuable as it'll be mass crafted
They won't release untradeable ammo
The ultimate best of both worlds would be making the gap in power between the two types as small as possible while not to the point of making dragon pointless
But is this not where we are at now?
Now that they can ge tax and attack whatever they want
They dont really need to sink items with weapons
no worries they balance this by releasing 1 tbow boss every 3 years
It is where we are now, except amethyst is the tradeable downgrade
I don't know much about calc sheets, would making amethyst -2 from dragon instead of -4 be impactful?
Also end end game iron is actually a bit broken
Not as much, but it will drag down the value of ddarts
Hmmm
ge tax is a bit iffy to rely on bc the more they use it to tax items, the less it's doing its job of being a gold sink
and inflation is already p. bad in the game currently imo
Jagex hasn't caught up with those players at all and basically
You just buy charges from shops with gp
Bots is the reason for this
For like everything
Brutal black dragons and vorkath bots
And they really could use some actual gameplay instead to do stuff
ok yeah fair
it's beacuse arrows don't vanish when shot
yall are always sleeping on assembler
that's 99% why ranged is so cheap
1% of it is bots
Soul runes for example are busted currently
bots would not be able to keep up if arrows didn't get saved 80% of the time
but do you really want that?
my personal idea was just the dragon ammo sidegrade stuff; gets to hold an actual value easier and isn't just iron content since you'd want it for certain scenarios
Wouldnāt care if itās 1 arrow per shot if I can actually get reasonable amount. The only reason assembler exists to save ammo is because itās so scarce.
Scar essence price is wrong so you buy from shops anyways
Arrows are not related to game update and nobody is gonna change tass' mind lol
do not underestimate the cost save nature
They need the true soul altar and like soul essence
Runes are already shop price lol
:erm: and thats why i made my sidegrade concept always break
And bosses like yama should drop it
its stupid that we have to point out the obvious and tass immediately shifts to blaming bots
Why argue with a brick wall
Legit
When all ammo is saved 80% of the time you're just not gonna have expensive ammo
Darts are only expensive because of how fucking many you go through, but a 5 tick weapon that only loses 1 ammo every 40 ticks is cheap as shit
95% of whatās said in here doesnāt pertain to game update
it's frustrating because im not arguing with ignorance
it's intentional density
Javelins were old weird game stuff they just didn't fix for a decade
he's purposely ignoring shit because it doesnt suit the agenda
You used to throw them and throwables were weird
Its not worth your effort
ragebaited easily

i cannot deal with illogical folks well
it's like how people were bringing in their feelings and vibes during the bp nerf discussion
Zenyte arrows
I think there should be a slow way of getting dragon ammo items, but that does already exist by doing Colo
That entire update basically solved dragon arrow problems for irons capable of running even just up to wave 6
and its already processed from CG
Rng is rng but over time it's an average amount that's pretty damn decent
I mean it's not solved unless you think grinding for the ammo longer than it takes to shoot it is solved lol
Plus collo is so fun. I need to go back and do cas š
Could just do duke and be happy if that's what we like
like i said above
i dont think folks will ever be happy
until its like a 1 hour grind to 10 hours of use
1:1 is not enough
for those folks
I mean id be happy if I could grind ammo for like a day and shoot that for a week of similar play time on the other days
we have folks sub-99 rc piping up about rc bad and based on the fact that a certain someone is barely 90 rc, he has likely never crafted a single soul rune in his life pre-scar essence 
i am a 1:3 sort of person
It could even be less than that
i dont mind if dragon dart source is added but colo already gives consistent dragon arrows
But if it's 50/50 or worse id hate it
i think the rc loop is just shit more than the xp
bank presets when 
this is how i felt about like, 3t4g too and i was happy about infernal shale at first
turns out they were desperate to add bot content instead

I just think for things other than dragon ammo especially runes
150 dragon arrows per hour at collo. So 500 shots or about half an hour of tbow usage
It's interesting how jagex can't make content to compete with making gp and spending at shops
whats ur math for 150 per hour
Dragon arrows aren't intended to be a mass consumed item for irons though
It's like their whole deal
You pull them out when you need that slight extra boost but it costs you a lot of time to get more
and thats not half an hour of tbow usage
Like their tuning is so bad they're scared to allow players to actually have gameplay that's faster than shops
even with constant firing u use 1200 per hour or 240
Wiki shows 198 per hour at 2.5 wave 12 completions
Drop rate of dragon arrows, assuming 2 kc per hour
and how is it possible to fire 240 in an hour anywherep
Even the wiki mmg shows 200 dragon arrows/hr with only 24 minutes completions
Avas assembler save rate is roughly 3.5 ammo/shots fired. Tbow shoots 1,200 shots an hour constant 5tick use
Im calcing some theoritical u never ever stop firing bs
yep, the theoretical endless fire is always ALWAYS making it look even worse
Im being conservative in literally every part of the equation
its enough to sustain dragon arrows if u use tbow+venator
once you factor in practical downtimes, you're basically shooting it 10-20% of the time max
How is it 3.5 btw
0 cost/h
Assembler it's 5/ammo
So at worst an hour of collo = 30 minutes tbow nonstop. But realistically you get better at collo as u grind so
bofa colo š
You know how long I spent burning through a white stack (100k) of dragon arrows?
8 months of WFH with venator bow slayer.
You can look at my skotizo rank
Ope 3.5 is accumulator lmfao
nearly all of my skotizo totems, which I despawned like 20+
were from venator bow dragon arrows

So it's basically break even time investment between shooting and obtaining
It's a way better value proposition than bloods used to be where it was like 4 hours of blood rc for 1 hour of scythe use lmao
And giga gamer can get those dragon arrow per hour numbers way up from collo
Not to mention you get other stuff at collo
100k dragon arrows lasted me 8 months of WFH, which IS constant firing outside of turael skipping
the average player will never play as many hours as I afked

i'd argue the average hlc will never actively play as many hours as i afked
bofa is so much worse dps than blowpipe at colo
i mean technically i was able to do a sub 26 bofa run so it definitely offsets the 2m per hour in dragon darts and makes more money
but anyway bofa badd
also fuck i want to do colo instead of dying to yama enrage after 15 mins of mindless p1 p2
Soulreaper axe the whole thing like a real man
i mean ive done that, also got sub 26, but the early waves are more than a minute longer without venator
Whats scythe upkeep these days 500k an hour?
u mean the xmas thing? it doesnt cost anything to use
Yeah totally, thats the scythe im thinkin
At 7 ticks and no stats they should just give it the 3 hit splats lol
I wonder if/what content scythe cost per hour makes sra/ember technically better for mains. Maybe duke?
idk i think people would pay a lot per hour to not use painfully slow weapons
Must just be vard/yama then lol
Pet hunting if you don't want to spend lots for scy?
you may slightly want scy switch at yama just to fill in ticks
But then again any place where you don't spam blood shards?
yeah scythe is 7t so its easy to use at yama enrage
Scy is 5 tic?
Wrong one
yama is 7 ticks attack with 70 ticks wave
i wonder what 7t methods would look like u shouldnt need complicated fly stuff
dh is 7t too
7 tick in enrage
Ah i thought you mean the whole fight
Dh butterfly, somebody please lab it
what am i supposed to do against this boss šš:sob also his p3 basic attacks do chip damage through prayer??
- Identify the hourglass pattern
- React to the pattern
A. Vertical: left/right, diagonal, up/down
B. Horizontal: up/down, diagonal, left/right - Change prayer
- Reset to start tile
Adjust based on wave timing, may need to pause after skipping one wave if the hourglass is horizontal, if vertical, shift back to start tile but left/right to dodge
If you get hit offpray, stay on the same prayer for next auto
yes, exactly this
you're running around like a chicken š
also cast mark of darkness
Find the tiles for wave skip, you click when the X crosses the tile
But you do care if you keep mentioning it every time someone says darts or arrows. Donāt play dumb mate
Videogamebot guide is great
uh
so
you know there's an updated method right
Videogamebot has some tragic guides in general
0 damage outside of small chip which you can reduce with ward of arceuus

for solo and duo
For this one specifically it helped me a lot for mage p3
He didn't explain some stuff I figured out myself but the example is good
wait does ward always give -1
is current bis method gregfly or
i was praying mage and the mage auto hit a 3 š¦ DH dreams ruined
i think it reduces by 2

watte
Any chance they let us break down dupe oathplate pieces for any amount of shards? Just got a dupe helm...
Doubt it
there's already like 2 different forms of dupe protection, so probably not
If it was untradeable maybe
^
if it was untradeable shards, no issues
the standard 1:3:2 ratio for head:body:legs components for masori/torva works well tbh
untradeable shards that only work with other untradeable shards
it just feels pretty bad getting a dupe on the iron. I'd even be cool with it being significantly less than a piece's worth of shards like 100 or so. Anything to make this feeling go away lol
That do be rng
Yeah I got 3 bcp 5 tassets before hilt at 1394 but we move on
5 rings 5 leathers 5 tails 5 axe drops 5 knives drops before lance at hydra too
š¤
Well played, you seem to be improving, horrible ui btw
Iām neutral if it donāt change then ok. If it does then ok. I bring it up as a problem so that it gets attention
"Im neutral"
"I bring it up as a problem" 
i guess u have to move every 3 ticks for the hourglass instead of faster?
If youāre neutral then you simply wouldnāt talk about it š¤£
Instead we have multiple discussions with you on it, literally favoring one side
Iād take some time to breathe in and out a few times and then re-read what you have said. Hopefully you can see how youāre contradicting yourself everytime you type
I think this sums up tassili's opinions
2nd horn no oath
if you're maging the last phase of yama
those two tiles are the entire guide
you can use others too but lol
you legit just post up on the one closer to the throne dodge all the waves by moving 1 tile to the correct spot
and step onto the one in front just before the waves touch it to dodge waves
until the boss dies
there is an awkward overlap where you'll have to run a diagonal right out of a wave skip due to the fireball pattern you got
but you can honestly just tank that hit if you mess it up
Well, and learning to step the hourglass fireballs.
I learned today that you can end back up on your starting square to dodge the 3rd set, which is much better than the up and over I was previously ending on
yeah but dodging that is kind of reactive and the same no matter where you are
like on those two tiles the only bad thing that can happen with those
Yeah. Only thing that takes any thought to learn with it is wave skipping when it start on a N/S line instead of E/W
is if you get the north south fireball line when you have to step forward to dodge waves
okay so
you'll have to take another step diagonal to really fix that
do you want to know the trick?
For wave skip with N/S fireball? yeah
1 tile perpendicular to the line
oh
no
that one u really just want to facetank melee 
thats like the one moment where you kinda gotta play the game a bit
melee is significantly more chill because he does not drop fireballs
even 1 melee/1 mage is better imo
Vertical fireball line I skip wave then immediately run back south but one tile to the left
uh that one i think so long as you havent lost ticks you can start next to throne and run like 6 tiles south 1 west 
or it is tick loss idk
Yeah I know the one tile perpendicular, I just hadn't pieced it together that you can effectively walk in a circle (triangle I guess) with the 3 steps instead of away each time
i keep fucking up enrage 
the most deadly part of this boss is honestly p2 when you're checked because you're at almost 600 kc
talking about wave skip for fireball set thats after orb spawns right?
Yeah ive been doing a pattern where I need to take one more step to get back to the tile. But if theres an easier pattern I need to work that out and relearn
lmao its easy to do something really silly with the meteor
The red x escape?
Hows that work?
stepunder yama as it happens then red x melee i think
Lol
no red-x needed

step back 2 tiles right as he says "infernus"
and then attack move in
the moment u attack
manual path 2 more tiles away
sec
The clip I saw had them running away & towards Yama, so I think it was just red X with run on, when the text appears but the meteor hasn't yet
Here I showcase how to skip Yama's meteor special attack in several scenarios in order to take no damage from this attack.
This method allows for no damage to be taken from both the meteor and the damaging fire glyph, which would typically be used to block the meteor. This is particularly useful in solos where you would often have to lure Yama ...
it's legitimately braindead
ya but that implies you're paying any attention

So a red x
yeah ive died plenty not paying attention
I'll learn all this when I eventually melee him.
Which will be in about 75m, plus several attack levels or additional gear improvements
Remove chasm teleports from the dossier idk what intern wanted that in there but it shouldāve never been added
āMore common than orbsā yeah okay
Chasm tele not skipping agility shortcut makes them so dumb anyways
Hardly a timesave for those with the agility level, and useless to the agility haters
please teleport it downstairs 
the quantity makes sense if it's good
Make armor shards untradeable and change the guaranteed item contracts before friday please jagex
I love killing 50,000 black demons for contracts to transmog endgame armor to re-grandmaster
I love it so much
what great amazing fantastic endgame content
I am glad I am doing literal 2004 pvm instead of the new hard mode of the new 2025 boss
Maybe path of exile mechanics would be better off left in elon musk game instead of forcefed into osrs

Fuck it make it 60,000
i have some faith that it will be better than orbs as long as u dont lose contract before completion
+100k death fee though
True glad im not a zuk helmer lol.
I normally would say that's cope, but frankly, it's just a time sink and you've got plenty of that 
i mean
if you can repeatedly attempt it until you succeed it would fix everything people are upset about
but theres just no way they do that
they have contracts that give guaranteed loot
im waiting obv to see exactly how it works but
I cant get awakened bosses down
it really looks like the whole "we learned from orbs" thing was just straight bs
they did say the only CA that requires contracts will just require any 1 contract so like
that at least can't be that horrid
thats pretty lame in its own right
if the CA is just go grab the worms contract because its easy then its like
idk lol why even make it
i do understand the resentment some people are starting to feel so hopefully its not the flop it looks like its setup to be
because if it is bad
they better never say "poe" again
lmao
the poe updates will continue until morale improves
I'm assuming ur not a bad player skillwise and it's really just bashing ur head against the wall to get zuk helm
Correct. its a wall im not gonna run into.
at the end of the day a lot of those CAs are pretty idk
achieveable i guess is the best way to put it
they're not hard, its just knowledge gap above all
its just about if people are willing to deal with the consequences of trying to complete them
like
finding other people or resetting until you get a certain time or just being willing to learn some bosses you might not really care about
25 perfect tobs done for the homies
u need to know a psychopath like me
iron
and? 
if it doesnt vanish, u get enough dossiers just by farming oathplate
Ye i got masters and im happy. zuk helm is a wall im not run into an then they start shit like this contract stuff that you know its gonna be on zuk helms lol.
I am 99.9999% sure it a consumable
one contract per attempt
that is what it is in the blog maybe if we complain enough they will backtrack and try to gaslight us instead of admitting ever being wrong
But the oathplate and horn contracts are even wrose
You get 1-2 of them per pet rate
Complaints still haven't got them to remove surge pot
Nobody has or will one and doned an awakened tier boss
So it's either practice on main, drop, or service
that's why im hoping they dont make it consumable upon death
instead of moping and groaning
im coping
Watch contracts be 1nd do it till you win and never again

it's a rip off of path of exile which apparently it is always a one off in
ym is a rip off of poe
they have compared it to poe directly lol
Maybe if he loves poe that much there is a different game studio he could work for
lmao the thing that i think is going to go wrong
is that theres nothing wrong with inspiration from other games but the way he gave his thoughts opened him up to the whole
"THIS ISN'T POE" type of mentality when it doesn't go well
Oath plate contract will accidently drop torva
Calling it
this is a dentge response

games should borrow the best parts from other games 
every mechanic in this game was in other mmos already 
Poe contracts suck though
yeah ofc, but im saying they can tweak it
Which i agree they can
i think they're just honestly on the wrong path in general
they're doing all of this shit so they can give more gp to noobs
thats it
Huh
contracts exist exclusively so you sell your contract to port and some of his gp enters your bank
thats the whole idea
they are making it so hard on themselves lol
I didn't know contracts would be this rare. Would've voted no.
But seeming more of a do once kind of deal just like orbs
if you actually dont believe that though about contract for real
just read their blogs
They seem more rare than awakener orbs lol
it's just so hard to square away the claims made in that contract blog post
they talk about wealth redistribution specifically
with the drop rates
thats the whole idea they're stuck on
they're like 5x rarer than orbs or smth?
I dont think they even know what they want contracts to be
It's crazy
They're just there
im pretty sure they just gave us a bs drop rate while they contemplate what they should actually do
i expect the real rate on thursday
for ONE of the cosmetic contracts
Its invocations v2. Make the boss inclusive to all skill levels
that's why i think it might be consume on completion and not death
You get contracts from greater demons though not even just the boss
like the rates are so bad and not in line with what was said
you would simply challenge yama to whatever difficulty of fight that you wanted
and do the content
the contracts exist to interact with the games economy and they're just a barrier to actually playing
idk why they keep coming up with stupid ideas like this
Like u dont lose contract til u accomplish it?
thats no different than perma unlock
that would work if they didn't have uniques on the line
yeah
It probably is knowing jagex.
The blog made it seem like they didnt even know what they wanted
POE system is fucking terrible, i interacted with poe2 for 500 hours and gear rolls and consumables on SSF was so bad that i just decided id play trade. untill i gave up sick of sitting on a trade website messaging bots and scammers.
Theyāve already said its one contract per attempt
Like the keys to unlock difficult bosses in that game are so unreasonable
they also said other things
like that yama would be the main way to get contracts
that's cooked
even tho at current rates demons are way faster
They've said about 30 different things
ngl though
and that contracts would be cheaper than orbs
everyone knows they're 99.99% cooked
and we're just coping and theorycrafting how they could not be
and like.... how??? given it's like 10 hrs of yama for ONE cosmetic contract
i stopped opening my dossiers
it's 1/33 x 5 from dossier....
praying for someone at jagex to like
do something to them
before i open another one
lmao
The only fix at this point is something like
- Scrap everything, remake 5 transmog fights and 1 pet transmog fight, forced duo
- convert all current non transmog/pet contracts into gp at wiki price guide value
- transmog/pet contracts stay at current droprate but are a permanent fight unlock
im guessing the acquisition contracts are intentionally rare, and that they expected people to farm chasm demons for the radiant contracts
That would fix everything
tbh
There are nearly 200k people already 99 slayer.
if they expected us to farm demons so we could do an end game boss fight for cosmetics
i will get banned if i let them know what i think about that
lmao
no i think they expected noobs to farm the demons and sell the contracts for the end game players
how is that relevant?
I'll join you
this midgame progression bullshit is so overdone
yeah but like 30% of their players are ironmen so nobody is selling them anything
I am an endgame player in a game full of endgame player the average account is like 1900-2000 total
they have to know how terrible that would be lol
They griefed every aspect of this update to add a shitter moneymaker
Tradable contracts are the reason the DUO ENDGAME BOSS is actually a solo boss
Demon bots about to make bank
i think the whole duo thing is partially just because of how jagex does feedback and updates
how does that relate to the 99 slayer comment though
like
That this concept of making shitter .01 ehb slayer good again is a dead end
they didnt make a cool boss they thought of and figure it only really works the way they imagined in a duo
chasm of fire is not a task only area
and that expecting maxed accounts to do chores for 50h of time padding to play the new content is moronic
they basically decided a duo boss should exist after a poll then tried to like
my tinfoil hat theory is that the whole "duo" bit of yama was a complete kneejerk reaction to the relative success of the titans release like a month before the yama reveal
just make it happen somehow
Yama is a cool boss, its just not rewarding an contracts are a failure before they even come out.
and someone just said "hey... people like duo titans... what if... we make later game duo boss...?"
Also oathplate helm needs a buff
the chasm used to be a slayer area but it's not anymore, you dont need to be on task to farm contracts from demons
If you think it';s not rewarding wait till we get 15% more oathplate and 25% more horns dumped into the Ge from contracts immediately
I done 250 kills and got my first drop at 244 yesterday
usually you'd just have ideas and make the boss and sort of figure it out
as you worked

and i only got like 80 BLP protection shards
I got a horn
just let us fuse it with a torva component
useless item
and be bis melee
but they're in a weird situation where they're being told what ideas they should start trying to have
I bought horn and elder on my main to alt for my iron solos
Same horn was my first item
only use for the thing
lmao idk i think i might not enjoy that so much if i worked on osrs
Anything not ripped off of POE please
horn is great 'cause it's effectively an emote
Horn is so bad......... even landing a eldermaul is whatever, i can just emberlight spec it twice for same effect
bis for emoting while running agility laps
I knew horn would be bad, because they to worried about people utilizing it to crystal hally or d claw or scythe with it.
also irons cant even use it to land eldermaul on like corp lol
only cuz ur a solo andy 
its also 3.5 emberlight specs to 1 maul
The worst part is that the Yama visuals music and the actual gameplay itself is great! It would be a great endgame solo boss. It's just everything else they royally fucked up
Ember is 15%
They did everything possible to make a good design fail and succeeded
2.333

i'd disagree on the good solo endgame boss
it feels like regular nightmare in terms of how tanky it is
its technically 2, i do 3 in solos. in duo we just really both emberlighted it untill my duo got a horn, now we elder for free. but it wasnt game changing or anything lol.
tbf if they didnt die on the duo hill it would scale and be really great solo and small teams
since taking 6 ticks to land a elder is worst than hitting 2 emberlights at 8 ticks with potential of 140 damage
Also it lowers his attack/str by 30% leading to less chip damage
Wonder if contract version yama has cap on reduction, if not im just emberlight spec his ass 8 times an afk while hes got no stats lol
mechanically it works well for any number of players as long as its a reasonably small group
like 1 to 5
theres really no reason this was just tuned just for duos
sometimes having focused design like that is great when it makes sense but it just doesn't in this case
Personally i dont support the donofly, it improved the kill time but removed any engagement with the boss. before that we was dealing with flares and wave skipping while specing flares
i do expect the contract solo fights to be good though
since it will at least eliminate the weird hp scaling because they just expected duo
While boss smacked us a 20 though melee protect lol
you're supposed to run in on alt, use horn, elder it, and run out
and the def is more manageable
i haven't looked but
do we have uim strats yet where they just drop tons of supplies on the floor
while their alt holds the instance
There is good mecchanics if you interact with the flares. you need to 3 way switch to kill flare into 3 way switch to emberlight to hit boss, by time the flare dies from the spec you have the reduced attack speed from the purging staff spec. allowing you to spam this over an over. weaving in specs with purging between ember hits
then farm after picking up supplies
day 1
this comes off as weird if you do anything above basics, since a lot of advanced/intermediate methods like boak, 5t xarpus, or olm methods all focus on dodging mechanics 
yep, ur right, i thought it was 20 defense a reduction, but its 33 
Yea i guess. im kinda on the fence of if your forcing the boss to just not do anything, then thats probably a bad thing.
but again its what we have to do
anything beyond tank/spank please
literally i hate that so much about toa
i know more people bitch about warden p1 so much
than not
endgame is questionable af
Yea tank and spank is bad, but some engagement with the boss besides running from tile to tile would be kinda cool.

2/3 of the fight is a sleeper
Yea and other phase is bando's
Duo mechanics are meh
shoulda made mage the primary enrage tech, it has hidden mechanics in it like reduced ticks on attacks and shit.
you can get ticks from properly using purging staff spec on the jellies
assuming no donofly, the 1 melee/1 mage method is actually just 
Wouldn't even compare it to bandos
It is what it is, its very hard to design a boss to challenge the current level of autism player base that has spreadsheets for ticks saved by banking from X tile.

I've made my duo afk hit boss and dodge waves
while letting me tank + solo jellyfish before
because i needed to not fall asleep
from how boring non-donofly is
Donofly actually makes it engaging lmao
Didn't know bandos had things other than minions
Thats how i did the boss in the start before donofly. we just tanked the boss and i spamed a 3 way mage switch to kill all the flares while dropping a 3 way melee switch to hit the boss. while dodging waves and making sure we didnt leave melee to have falling fireballs.
Not sure what point tass is making, but if you're saying donofly is less engaging than you're definitely a key representative in the playerbase you listed above
Might be engaging, but makes the boss way to easy. its more fun to donofly untill the flres come and then swap to your mage setup and cont the fight. but at sametime they already made a melee method that bypasses doing that and it can kill all flares lol.
Also comparing this to red x is kinda ie
Literally baba red x
What about this
It's the same type deal
as red x?
Red x to avoid damage and make the fight easier
Ehh red-x is not the same, your forcing the boss to never do anything. in this case the boss is doing stuff, your just brainlessly skipping over it.
donofly isn't using red x
No i know but it's like that as a mechanic
They tried to remove it but put it back in
They are kinda the same. your utitlizing dancing in the bosses hitbox to force it to never actually do mechanics and stare at you like its moronic.
The devs even said they had a feeling something like donofly was possible
There's an active form of red x that many folks do not do at baba, which is way more engaging
which is the 5:1
Unsure they wasnt even aware you can mage the judge from tile 3 lol
No idea but I like that tech tbh
There wasn't enough testing then
Even in a duo without skipping mechanics you can get 2:40 - 3 min kills
The people who play tested, prob didnt do anything to limit test the boss.
solo missions first video is him maging an running around the boss lol
i mean im gonna be honest
they knew without a doubt a boak type of thing was coming
i told my duo it was going to happen on day 1 once we were doing the fight for like 30 mins lol
Not my method, just an example KC using the one that Monoatomix made, full credit to them https://youtu.be/_71HmJ8a1nw?si=5YmZC-OimFsUnSC5
Had to use some of the tiles from a previous version he posted as thereās no control walk on mobile, overall really fun method to learn.
its extremely obvious what people were going to try to do
Hes just kicking him to death on mobile
and their estimations of time were like
My duo is 350 kills in and still just maging him. It works and it's consistent š¤·āāļø 4/6 and almost enough shards to make a piece
im not going to lie it was embarrassing you can get two guys with shadows and do 3-3:30 no problem
no tech
just kill boss
theres no way they didnt know
The confliction gauntlets will be nice for this boss
double accuracy roll on demonbane
Lmao love at the end of the video he gets zamorak mix and some pizza
F;s to this guy
If you told people if they prefered a donofly method exist or not, I think most would say yes simply because it's an option 
mage only, chill melee, donofly
it goes hard to have three tier of methods
I already traded my oathplate shards to my partner just in case the complainers win 
I hope the complainers don't win. Shards are easily my favourite form of dupe & dry protection we've gotten
just make them untradeable, but keep them
Theyāre fine and I think a great way to get that dry protection
Just shouldnāt be tradeable
they're honestly good and minor impact as dupe proteciton
It legit hurts nobody and benefits pretty much everybody to have shards be untradeable and infenral shale tradeable
Being tradeable means it's easier to account for them in the expected # of armour pieces entering the game, and less reliance on alchables/resource drops in the drop table
Well, if it released that way
Doesn't really benefit anybody to have them be untradeable
But going from tradeable to untradeable has some logistical problems
except irons who now have something on par with a main 
Benefits the people doing the content for profit, benefits the profit of the mining activity, benefits the overall melee gear economy since less tops/bottoms being crafted, and doesnāt impact irons at all
If theyāre made untradeable
erm don't you understand? muh economy is impacted 
Those first ones all ring true for tradeable
I think the boss being shards only coulda been a unique twist. Like someone HAS to smith the armor
Reason itās tradable is so youāre not ālockedā into the content longer than you want
Tradeable means you can have 50 teams do 10 kc, sell the shards, and 1 top/bottom is added to the market. This reduces profitability & crashes other melee gear like Torva and bandos
If they were untradeable, that couldnāt happen
And so the drop table has less reliance on alchables + resource drops
if u wanna be obnoxious about it, "erm enjoy dupes as an iron"
They can be untradeable and still exchangeable for other resources or coins (less ideal)
Additionally, the armor pieces should require varying numbers of shards to create
Tradeable means that Jagex can figure out the exact quantity they want to enter the game, and set drop rates accordingly.
Untradeable makes it more difficult to account for crafted gear, so crafted gear ends up being extra that crashes the market instead of being part of the expected gear generation
The shards thing is actually a really cool kind of dupe protection
Hope to see more like that going forward
Since theyāre not all valued equally
I hope they do review it and see how many are coming from shards 
Shards making up 30-40% of the total oath legs and chests in game when less than 1% of the people who have kc are on rate to have made one their own
That is bad for the economy
"Untradeable generates extra gear" makes sense until you think about it further and realize it's part of the overall tradeable sources for gear, whereas untradeable isn't
same reason why sra is untradeable and that's good for people actually grinding it out full amount
It's bad for the economy if there was never any expectation for them to be created from shards in the first place, and it was never worked into the overall drop rate
Tell me, what would generate more pieces, an average of 3 drops per 600 kills, or an average of 2 drops per 600 kills + enough shards to create 1 armour piece per 600 kills?
Items breakable into untradeable shards woulda been pretty good for the eco. however it would have to mean helm/legs/plate cost more shards to craft.
i agree
The thing is, this can both be true and also not implemented healthily
like breaking down a helm into 100 shards but it cost 300 to make. prob woulda been better design choice.
players are selfish and as long as it's not negatively impacting me excessively, i dont really care
Rates for the armor pieces alone, not even including shards, is already very generous
Itās the shards that are the icing on the cake
And the easiest solution is untradeable shards
i care about balance more than anything cuz last thing i want is for this game to preemptively die
But weāre well past that point so itās hard to backtrack
Easiest solution in current state*
For context
me when bank value number goes down a little bit 
On my iron when yama released my bank dropped 1b and i was like woah this must be what its like to be a normie XD
from 13.3b to 12.3b
overnight
Overall drop rate is the factor that actually matters. If it's too high, it should be lowered. But the existence & tradeability of shards isn't "the cause". It's "a part"
And in fact, making shards untradeable makes it harder to balance the number of armour pieces entering the game
literally mega rare worth of gp gone
Personally idc about gp value, ive got every pvm related item in game that can even be used for any sort of purpose and plenty gp beyond that
untradeable shards makes botting more viable at Yama, as well
But my personal care for it has no contribution to whatās objectively better for the longevity of the content
just like how torva bars/ancestral cloth wouldn't hurt prices, but it would also help irons by reducing their grind by half
the opposite actually
very few SRAs were forged by bots since they typically dont do all 4 bots
Untradeable shards = more likely to get caught botting by the time you have an impact to the economy
Because youād need ~900 kills
No, untradeable shards means that for gp/hour, those that run a single boss long enough to consistently create the pieces benefit the most
(Which bots surely will go well beyond that based on history of other bosses lol)
That's what bots do
SRA shows otherwise tbh
But youāre more likely to be caught by 900kc than by 20 kc for example
Or at least youād hope whatever systems they have in place would have that statement be true
You'd hope, but that would have to work, first
If I have 80 bots running Yama and they do 10kc each, I added an oath chest to the market.
Vs
I need each (or any one) bot to do 800-900kc
dont want to break the rules by discussing this in detail, but hours to cash in is what's important imo
You'd kind of be expecting that kind of KC out of a bot to pay off the financial or opportunity cost of buying/creating the account
But yeah, we should drop this cause it verges on rule breaking
U rite there for sure, and I don't want a ban
I think ideally, they wouldāve better accommodated rates on launch to have tradeable shards work
Just think they missed the mark there
100%
at the very least, it's 30% rarer now
but definitely still wish it was untradeable shards 
The overall drop rate was definitely too high on launch
so here's another idea that i considered
make it 300 shards to make a piece
but untradeable shards
everyone's happy 
The shards r a very big factor
If the shards were untradable then most shards would not become oathplate armor
Instead of 100% of them do
oathplate helm being mostly useless
shifts all shards to legs/body imo
aside for irons ofc
irons actually benefit from helm
Pieces would also have to be untradeable
Especially because they made the bizarre choice that all armor pieces cost the same
not always
just copies the SRA system
Shards are a factor same as raw drops
Can't wait to get tbow2 shards from raids4
What bring more armour pieces into the game, an average of 3 raw armour piece drops per 600kc, or an average of 2 plus enough shards to make 1 piece per 600kc?
Sra would tank by half or more if pieces got made tradeable
Making all pieces cost the same is bizarre tho
Would love this, Irons got double nerfed with the update
agreed
It's a good thing actually
That they cost the same
It preserves the cost of helm
A bit
How?
Nobody is turning shards into the helm ever
All shards do into body legs
Oh yeah I guess that makes sense
Yeah, so helm is more rare
You know what would help the helm price
If it was 3-2-1
Fix the fucking set so we use the helm
It's amazing that they full well knew this would happen and they released it anyway
Things are in an ok place right now honestly
They should all have the same slash bonus, at the very least
Big L to ppl who get helm drops from oath contract š
The content is 10m/hr someone said
And lose money overall
So it's not "use these exact pieces in your mix and match"
IIRC they said you get to choose
that's what i mean by there are middle grounds that make everyone happy
I saw someone mention it, but haven't confirmed
contracts gonna ruin it they should scrap it like they did with the rest of the rewards the boss is too easy
Contacts are gonna flood the market with more armor
^
It's like 10% extra
Unless people die trying to do it
But a weeks worth happening quickly once the fight gets figured out
With any luck it's a big difficulty spike, and half of them result in deaths
they already increased the drop rate on the armor
sure





