#leagues-general
1 messages · Page 20 of 1
is ring of shadows locked behind desert?
Hard locking in on dihns bulwark thorns blind bag build, probably zeah tir mory, might swap the order of tir and zeah
what "build" you going withy that?
be more detialed pls what you want to know and yes we ahve clarification combo runes
Yeah @cursive edge
jsut quadrant fire or earth probably?
quadrant isn't a powered staff
I think our best choice is probably gonna be be suffering lol
This does look busted, I’d do this if I didn’t want to meme with a 2h shield build
man good thing there is the lithic scepotre in Morytania
Just get to 100% regen and use a single recoil infinitely. Does that work? It's charges.
and later on stack magic% damage nodes and go for shadow
when you take both melee healing nodes and every melee hit you do - which averages to 1 per tick, has a 20% chance to heal you. Stacked up with a 5% hit rate for the spell, you heal 4 hp, while in theory the fire spell consumes 6. So while you do bleed HP, its rather slow.
For example, if I use ice barrage with steam runes. Does that trigger regenerating water runes and fire runes?
no, surely not
basically on average every 6 seconds you lose 1 hp while attacking. normal food will cover that.
So combined with the 0s heal you, really might still work out neutral
no
sad day*
Yeah that would be busted if you regen combo runes lol
I'm starting to wish we could exchange mega rare vouchers for respecs
if you want infinite sustainability a good idea is to bring a healing spec weapon, with spec energy being extremely easy for you to come by
really the biggest fuel here is just that this fairly high dps main thing is one of the fastest ways in the entire league to fuel specs - thatll be some fun im sure
Yeah I’m gonna be swapping myself between shadow, mory echo weapon and mandarin echo weapon
Kandarin rather.
Warped sceptre is basically mandarin trident
Temu trident
If you d claws main hand you can take the 2h has double range and 2 tiles away regens spec xd
He isn’t really wanting it for a style. More for having the raid to do with his iron friend since they don’t wanna do tob or cox.
the actual fastest way to regen spec is a 1 tick powered staff but an actual magic attack spec gets less out of specs in total
But I probably wouldn't do that lol.
I mean if you enjoy toa sure. But that’s literally all there is to do in the desert for bossing.
Kq is just …. You know.
you could do normal kq 😄
No hate just saying lol
Yeah brew chug simulator. It’s basically nex v1.0
Idk i regretted the shit out of the league i took all 3 raid regions i wish i hadn’t taken desert lol.
quit the league
a nice bit im noticing in this dagger setup is that it actually leaves quite a few spare points - which might sound bad, but is in some ways good, allowing you to guilt-free spec into high defense and pray pen. nice stuff
@wanton pine is this confirmed by jagex or are u just throwing random talk out there
dvils offhand
Should have just sent it. tob is super easy in leagues
Are barrage spells better dps than surge?
Even hmt you could ignore most mechanics last leaves
at that point I had never entered tob before and i was super tilted
Bro use the reply button wtf
Probably not @wary egret
why are you mad in someone elses name?
I’m taking them anyway. lol.
So grimore a waste for kandarin mage build?
kinda
I wouldn’t say that. I want thralls and spells.
Is that trident from the smoke devil echo count as a stave?
And augury
it is not a powered staff
Kandarin -> Tirawn -> either Kourend/Mory/Desert looks like a fun build
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
It’s a staff not powered
I’m going minion and zeah I think
How fast can you get that thing to shoot then?
When do we get info on rewards cost?
Then it may not be for you lol it depends on what you want to do with ir.
I was thinking the same
why are you taking the earth/air spell buffs for powered staff build?
i am only taking several points to get to full prayer penetration
So with the elemental weakness from thermy staff - does that mean things like olm head can be maged now?
Yeah it seems most people taking either air/earth for tank/max hits vs water/fire for sustain/still big hits
i picked air/water for sustain with powered staff
https://tools.runescape.wiki/demonic-pacts/?n=1-100-117-118-119-12-134-135-136-142-143-144-146-157-161-162-163-57-58-60-61-62-63-64-69-72-74-79-8-80-82-85-86-92-93-94-96-97-99 cerberus dagger build. 39 points cause i wouldnt be able to kill awakened whisperer
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
also doubled hp bar
@spare osprey i was initially going to do that. Good thing we get 3 respecs
think I saved u 4 pts?
Come to think of it if you spec into air water and fire you could smoke barrage ….
smoke barrage is fire and air yeah?
Tha would probably go hard af
it doesn't benefit from quadrant tho
I think sang + water regen sustain should be enough tbh
is the only downside
It benefits from quadrant damage percent. Just doesn’t get the “second hit”
by the way its nice to consider your regions before you assume pray pen is nessecary - only some regions have any requirement to penetrate prayers at all. Morytania suprisingly has hardly any praying going on at all, even in tob
I think I’m okay with that
starting to put together my usual zero hour plan for what to do immediately as soon as leagues starts
initial testing shows I can get this full set in about 10 minutes
Well we also will have wrath runes at 95 rc with that soul syphon or whatever it’s called so i could always try that too
my plan is to walk in and figure out what im doing on the spot on day 1, like Yama intended
Same
oh! I should be able to get anti dragon shield too
to me half the fun of the new region is figuring it out on the spot rather than doing the same old tired methods from 10 limited time events ago
King's barrage does full damage to corp, updated the post with it
to me half the fun is optimization
we're doing the same things just at different times tbh
still no confirmation if king's barrage is 1 max hit split into 2 or 2 separate max hits 
what do you mean?
ill optimize all i can, ill just do it on the spot
Will corp be mageable with the thermy staff?
im more of a think-on-my-feet than a planning type
Part of me imagines the 2nd bolt from kings barrage won't be a crossbow max hit since theyre making it all elemental and shit
if it rolls max hit once and splits it 50/50 to 2 bolts its worse than zcb, if it does double max hit its very broken
they confirmed both bolts benefit with the max hit crossbow pact
as long as you spec into some nice accuracy corp should be manageable by just about anything
corp takes full damage from mage; the main issue is accuracy, since corp has 350 mage level and 150 mage def
thermy offhand is +30% weakness which means you have +30% accuracy too
so youll have a relatively easy time hitting when you stack base accuracy from the pacts on top
Ice/blood mage
Even with the weakness passive?
whats with the dip into staves?
I'm just pointing out why mage isn't used in the base game
you'll 100% be able to mage corp
@glacial geyser shadow as well.
If you have the devil's element. Does it make all air spells double their max chance regardless?
it does seem like this will be mage league if king's barrage is worse dps than zcb
So I’m not limited to one play style
with corp's inherent 10% weakness making a total of 40% and relatively easy access to 60%+ accuracy on the tree, youll hit WAY more than in the base game. If you're really really worried then use earth spell spec early on to reduce corp's defence and magic levels at once.
might be worth dropping some utility and going for the %dmg nodes if you have shadow
I’m wondering if the higher regeneration has a second chance to proc if above 100%
I’m probably barely going to use shadow but i still will wanna try it lol
You can already eye of ayak corp in main game. It's a non-issue
I’m prettt sold on Crystal, and kandarin echo items with ancients as well as that ggs staff to nuke nylos haha
Maybe I’ll fuck around with even dropping a few nodes to spec into air as well because i feel like smoke barrage is gonna be busted
as like 5th best option but yeah its possible
they dont let me input the new items to the wiki calc yet but a setup which uses no other region dependant items locks in at 40% accuracy vs corp, using twinflame and book of darkness as slot filling stand-in items
once you add in the elemental weakness and raw power of the new items that number will go up
by a good margin
the thermy staff?
it explicitly says normal spellbook for the first line
You can still use ancients, you just won’t get the second hit from what i was told. It’s not like it won’t be powerful af
its not super accurate but is it accurate enough to handle corp? sure. add in the 5% chance to roll max accuracy per tile distance if its still unsatisfactory - you can camp as high as 8 tiles with the termy staff, for a 45% chance
it also says it can auto cast from all spellbooks
you just only get the double hit from surge spells
well, normal/elemental spells
yeah its just a relatively strong staff slot filler on other spellbooks, still works
so you're only as strong as a person autocasting ancients with virtus, as surge spells are weaker than ancient spells
Yeah it still has mega strength bonus
?????
you are using the offhand from the region as well so you're +30% weakness stronger
Surge spells use a ton of runes. If you regen multiple runes surge is gonna be cracked
builder spender water/fire mage stonks did indeed go up
Can anyone confirm you can regen multiple runes ?
yeah rune use is a completely ignored metric.
Does a Tzhaar slay task work on the special challenges?
surge max hit is 24. ice barrage max hit is 30.
its explicit that you can, every effect listed is per run regen
which implies you can regen multiple
or it would be pointless
yeah they said in a discord faq thing above 100% regen can regen more than you used
is there anywhere people are posting their full builds?
the 40% you gain is not because it's overpowered, but instead to level the playing field 😂
but yeah sure spells are COMPLETELY ridiculous rune costs, which is good here. Think 10 water runes and 7 air runes at once
But the multiple regens of runes. Compare the rune cost for surge spells to ancients.
if you're using water surge realistically the only thing you'll get from this is prayer and a small bit of extra healing
every single surge spell will always regen you 1 prayer point as they always use 7 air runes
I’m not tryna be a hater i think you’re underestimating the value of the nodes for mage
But does tzhaar slay task work on the special challenges?
you're also doing like 35-40% more damage when you max out the overheal nodes though. Fire is still sweet, I think they are best used alternating
1 prayer point per attack is actually rather strong for a universal benefit on a 2 tick attack
Not from what i remember
Ancients still do this.
I was also thinking that about alternating
just not the prayer part
Ancients uses less runes per cast — less node proc
ancients can't double up spells with the kandarin staff.
really fire spells are the star of the show for surge rune cost perks - you increase the damage of all your attacks by 10.
so no, I don't think ancients is always better
Again, water surge is 24 base damage and ancients is 30. Ancients also benefit disproportionately from virtus.
Even the arceuus grasp spell at level 79 with the single fire rune regen node is stronger than base ice barrage
I think they’re both equally strong in many ways but i wouldn’t count surge out at all
24 * 1.4 is 33 so higher than 30 by 10%. But you're failing to consider that the 40% multiplier isnt to just the base, its on top of EVERY multiplier you have
Again you need to factor in rune regen. If surge uses 6 more runes that’s 6 more damage on fire — that makes up the difference
You mean every other multiplier than ancients also get?
every additional damage, every multiplier, everything is multiplied by that 40% as it uses derivative damage from the first hit
yeah, but theyre all 40% stronger
so basically every bonus you get is 40% more than it otherwise would be so long as you use surge spells
Will the 30percent extra weakness still apply when using ancients to autocast from echo staff ?
Yes
If you have the ancient node on pact tree that makes them water spells
What’s bis mage boots for zeah kand wildy? Treads?
the twinflame works like this too and for much the same reason its stronger than staves with faster APS and higher inherent damage bonus
Prob avernic treads reg
Treads are BiS everywhere, no?
cause a 2nd hit is just multiplicative with absolutely everything in the entire game
its just strong
Yeah no ancients are completely in the bin guys I don't know why this is even a debate
treads bis or echo boots if you're thorns
Unless you're going for defence
I don’t think so, but I’d like to hear your reasoning
ancients are still killer for non kandarin mages, especially an earth spell tank who benefits from inherent shadow spell effects
also, harmonized nightmare staff is STILL better than the echo staff if the enemy has no weakness or is weak to the spell type you're using
as it's a 1.5x multiplier rather than 1.4x
nvm, fire still better
The 15.5 flat damage on fire surge plus the 12 flat damage which is multiplied by the 40% bonus damage gives it an average hit of 63 vs ice barrage averaging a 35
Sorry, ice barrage on 35
How about ring? I guess brimstone?
The flat damage is multiplied by 40%, which is absolutely massive
And yes that was taking into account the extra 9% magic damage from virtus, and isn't even considering that crystal makes the gap wider
not to interrupt the conversation but this is my first leagues and was wonderginf what yall are doing for relics or any tips??
its not a 1.5x its a 1.33x by pure attack speed bonus, though with arguably higher utility, but also higher risks as you would for example burn yourself more with fire for the same output. im not sure where the 1.5x comes from. The trouble though is you need wrath runes for surge.
well crystal does nothing for you
soooo
note how it says powered magic weapons
and is equal to virtus in magic %
if your objective is just damage then all rivers will lead back to shadow
Lmao shadow is trolling
water mage at least has its own fun gimmick
Fire spells have like 45dps, shadow is 35
Man there a no good mage rings outside of fremmy huh
i think fire spells have higher dps than shadow if you can solve health cost concerns
whatever you think is fun tbh. it can be hard to grind out points without the clue relic, so a lot of people will say pick conniving clues or pick reloaded into conniving clues. but pick whatever keeps you playing longer, you might not necessarily totally complete the leagues. Before making a build with the pacts, I would go check the task list on the wiki for unlocking skill tree nodes because it's kind of hard to get a lot of points.
And that's before elemental weaknesses
and before multi targetting
And the health cost is easily solved by casting a water surge every 5 hits
yeah it should be easy though does the 1 water hit per 5 get countedin ur dps numbers
Reduces dps by like 3 since water surge is still good dps
No it doesn't that does reduce it but it's still way better than shadow
And doesn't require you to max magic damage
im wanting to try out pvm finaly im not great at it ive done a few bosses here and there but never really raided or anything thought about maybe picking wildy and zeah but idk about a 3rd one
Has anyone ran the numbers on the cerb dagger? Looks underwhelming
yeah it should be bettr than shadow but i like accurate numbers
its high attack speed hard carried pretty much
Are clue scrolls limited to unlocked regions still?
eh, sounds fine I guess
yes
if you use a different spec you can pull higher dps than speccing with the item
However, you can do cerb dagger+thorns making it compete at more like 40dps
and utility too
And yeah with claws more like 42dps
I'd still fully expect there to be certain steps that are bugged
there are always a few
cerb dagger + thorns + diff spec weapon should dominate
I am curious how that works for beginners clues because there aren’t any clues in valmore or the jungle
Cerb dagger+echo boots+dfs+full thorns+claws is like 50 damage recoil + 35dps
Potentially as much as 50dps if you have something decently fast attacking you
not sure, but there are no tasks for beginner clues this time
Ah well maybe that explains it lol
Wouldn't you also decimate your own health bar?
anybody already got their leagues all planed out for regions and whatnot>?
I assume blood fury would not work on the spell portion either
Basically Dogger+Thorns=50dps
Fire surge+kandarin=50dps
Crossbow+full regen and echos=50dps
you can do the classic dragon claws spec swap as they count as both a light and 2h weapon making for a very strong spec option to capitalize on the exception spec regen rate of the dagger
Thorns doesn't require you to take damage, torva+dfs and you're not gonna get hit much
Why couldn’t they release this today. Now I gotta sit around all weekend wishing it was Wednesday
+you get 2hp regen every time they hit a 0
spec is free so go grab a healing spec weapon, and you're all good for what damage you do take
But yeah xgs/sgs will completely negate that
but then you're standing there for the next like 5 ticks doing nothing
Okay?
and the damage you'll take is not so insignificant that sgs will even heal you fully
So you take a blood fury or some food
i mean sure but its just eating food but sustainable
sure but there's not a lot of healing specs in the game
the damage you take is not as significant as you seem to imagine
Fyi, the spell portion of the cerb dagger is so utterly shit I've just discounted it entirely
yall goin melee/range this leagues or range/mage i havent heard anyone goin mellee/mage yet
“The King's barrage deals full damage to the Corporeal Beast” wildy is awesome this leagues
I'm going melee/mage
I see
its something like 1 per 6 seconds average from the fire spell effect damage boosting effect when using both melee healing nodes
KAZ Dogger+Elemental spells
you arnet exactly taking unimaginable critical damage
really thatll be interesting cause im taking wildy so good to know
I still don't know how the king's barrage actually works
Do you roll 2 full hits or is it split in two?
I’m stoked to limit test. I’m going mage build though so won’t really have good range gear
im waiting to see if the barrage is entirely derivative damage or if it works on weaknesses
its a crossbow right so id imagine range and melee would be peak there
the passive proc on the cerb dagger is only 5%, so the thorns healing alone should cover that, unless you're constantly spamming the spec
“The crossbow always shoots 2 bolts at once. The first bolt counts as a crossbow attack, while the other counts as an ice attack which will always freeze the current target in place for 24 ticks (14.4 seconds). The freeze effect can be toggled on and off with the weapon.”
Yes, but I don't know what the actual damage is
thats why im chosing zeah as well and thinkingmaybe asgarnia for armadyl maybe idk yet
yeah they just didnt explain how the multi hit works in a game with several competeing multihit mechs
so we can only guess
Does that mean it does the damage of an ice barrage? I don't think so, I saw him max a 29 on the video. It doesn't make sense
I’m dropping Asg for kandarin
Kandarin just seems like easy points and synergizes well with mage
Thermy staff is broken
really kandarin i was looking nothing really there ahhh gotcha
Yeah for a pure range build I can’t see kandarin being the play
Same with the tecpatl, does it do 2 full max hits, or max hits split in two? If it's 2 full max hits, then it's genuinely fully competitive with blindbag (which is otherwise shite). If not, then it's shit
i want to dip my toes in more pvm for once normally a skiller so this will be good for me to test out bosses
Full range id probably go zeah desert asg
asgarnia is a noob trap for everyone planning 40 point builds as whisperer might as well be the great wall of china placed directly in your path
awakened that is
Pure range build wilderness desert whatever you like
desert could be good with that blowpipe maybe from queen
i wish the goddamn sub 1kg weapon subspec stuff had better support. I don't think the dogger is going to cut it for me.
Jokes on you, I'm doing a full mage asgarnia build I'll melt whisperer
you cant. you couldnt in gridmaster, you cant here
(And also I know how to do whisperer properly)
(And yes I'm talking about awakened whisperer I did it like 6 times in gridmaster)
whisperer force phase changes to invuln at hp thresholds and has an anti-sustain mechanic, unless you can do the awakened fight special attacks consistently you wont win
gonna do melee/range so zeah asgarnia and wildy not necessarily in that order but yeah
but eyah if you do, obviously youll be fine
which is why its a noob trap and not a pro trap
yeah and you regen 4% spec per attack minimum with the 2 tile away node if you take 2hs have double range xd
Lotta noob traps this league
you do lose the blindbags, but you still get the speed bonus and the ranged echoes
streamers will take asgarnia cause they know they can handle awakeneds, noobs will take it cause streamers took it and be unable to get all 40 points
your build probably shouldn't need 40 pts
no confirmation, answering was avoided even on leagues discord. based on video could be 1 max hit split 50/50 between bolts but impossible to tell for sure without jmod info
thats fair i prbly wont get all the points but its good practice still
even compared to gridmaster no last stand is a crazy nerf to awakened whisperer
Faux is planning KTM
it should be 6% per swing, the ranged spec regen specifies on attack, but the master node says when a melee weapon hits, so the extra 40% splat should count again?
faux is smart im talking about the other streamers
Zeah is a noob trap in general, blindbag and bluetooth hally are shit, fremm is as well, thrown wepons unless the wiki is right and I'm wrong (it's overestimating the effect of echos)
what do you recommend then instead of asgarnia for noobs then if you dont mind me asking?
blindbag dharoks sounds extremely funny though u gotta admit
Mega rares also a noob trap, they're all shit except tbow which is just normal bad
blindbag/echospam looks like a fun if unreliable option
Since Shadowflame Quadrant counts as inifinite elemental runes, does that mean that i cant regenerate them since no elemental runes are being consumed?
why is blindbag and bluetooth hally shit?
Absolutely, and yet shit
for the record im not counting noob trap as 'less than perfect build' but as 'you will encounter extreme progression blockers that streamers are prepared for but you arent'
the echo bow is one of the few ways in the game to regen resources. it's not bad. and there is tons of content and gear.
regeneration is based on the spell cast not the runes used
depends on ur setup. if asgarnia is good enough to compensate 1 point and you're fine with that, by all means
Because it is? Nox hally does like 15-20dps, blindbag only procs 25% of the time so adds vanishingly small dps. No huge effects or attack speedups is just not good enough
as long as you know what you are picking its fine, its a trap cause it gets people who dont know what theyre picking
@dull tusk what are the main prgression blockers from going zeah?
as of now im thinking of going wildy first then asgarnia then zeah but again i wanna do pvm which i dont normally do and i think that combo will give me a variety of bosses
well i didnt say zeah was a trap, but radiant oathplate is still pretty hard to get
No the echo bow is great, I'm talking about radiant oathplate
where are you getting these dpc calcs from?
is nally really that low? I was doing some calcs with rcb and the crossbow tree and it was like 18dps
hardest raid to get mega rare vouchers and 1 skill point is behind radiant oathplate
The wiki? Just do it
Rcb and the full crossbow tree is like 30+dps
yeah sounds chill as long as you can pull a reasonably strong build in those regions and are fine having a few goals you likely wont complete (But maybe you will! All it takes is mechanical execution)
yh I was just doing like my first 10 ish pts to see what it would be like
by itself yea, the calc doesn't really figure in the blindbags or echoes into the dps i don't think, it just throws them on as maxhit potential which makes it look weird
16 points will get you a 30dps rcb
Oh shit I think Wind Surge can do 46 DPS vs anything
not worried about 100 percenting tbh but appreciate the honesty im not great at pvm i get kinda panicked somtimes in high stress situations which is funny cause i play dark souls regualry and that does nothing to me xD
the real frustration with awakened whisperer though isnt that its just that hard though, its that every pass needs you to farm another drop, and unlike gridmaster we cant 1 tap spec vardorvis (well, some of us cant)
unless i'm on the wrong thing, the dps calc doesn't show the leagues items?
yeah they have to update it
It does do blindbags now, they're shit except with either 2-3t melee weapons, with a 5t weapon it does like 4 extra dps
unless it's been updated in the last 4 seconds
give it a few hours and theyll probably be up
yea i was planning hally but it just doesn't seem worth it
those wiki guys work fast
much rather just mainhand the amox echo
Imagine trying to get blorva in the main game as an iron with no main...
honestly i would say you should plan your build less around being the strongest and more around what personally interests you. we will all be strong by the looks of it
jagex hinted towards this with all the previews in the video. bluetooth hally into blindbag ain't shit compared to fast multi hitting weaps like that
Bluetooth hally is unfortunately just bad, I was planning on doing it for me mory/tirannwn run, but now not so much
i dont need to. i tried
and failed
but tried
What do y’all think would make a good third zone after wildy/desert?
what style are you going?
Was planning around ranged.
kinda whatever you wanna actually do, asgarnia gets you vambs, kandarin gets you neck, but neither would really be necessary
Kandarin for anguish and good mage options, zeah so you have lots of stuff to do, tirannwn so you can get the full ranged tree, whatever you like really
whats desert for? blowpipe?
toa I imagine
Masori
ah checks out
Toa
im sure the blowpipe doesnt hurt either
Yeah
i'm personally thinking wildy/asgarnia/desert
am less enthused about a blowpipe with no speed boost
KTW looking like silly machinegun fun with accursed
hmmmm well it sounds like you're ranged should be strong enough already, so maybe consider what you want on the side. or in abscence of anything, just take fremenik for the cool helmet. stat sticks never failed anyone.
Fremmy also gets the backpack
helm looks super mid unless im missing smth
backpack?
it looks great for tank/thorns ranger or mage
im so happy with the kandarian echoes, theyre better than i ever couldve hoped they would be lol
Ava’s assembler
its the slayer helmet pretty much. if you arent taking culling, its one of the only ways to actually acquire an imbued slayer helmet effect
Do you think with the map of alacrity, someone could reach the obelisk of water without unlocking Asgarnia (but having Kandrin)?
cant wait to not get confirmation about the king's echo double attack before league starts 
lol, i guess that just depends on what the mods figured the "weaker" side was
I will be doing bluetooth chally. It procs ranged echos, blindbags, and melee ranged echos. Ranged echo can then proc other ranged echos up to 4 times
yea, the melee ranged echo part in general looks quite nice for any 2hander build
is anyone looking at throwing build or is xbow just way better?
I mean, it’s a one-way shortcut and the map will start to on the less favorable side or the starting end of a one-way
🤔
Well, water Obby shortcut is one way
worst case you have a tele to a beach i guess
If they code it properly, the ranged echoes procd by melee 2hander should count as bow, xbow, and throwing. So you can get all 3 big pacts for ranged echos
there are only 3 ways to acquire an imbued slayer helmet effect this league - culling, which inhibits taking grimoire or the unrevealed 3rd relic, that helmet, or kandarin AND morytania at once. to my knowledge. So i think the helmet effect is stronger than most realize
the way its worded i've been assuming you can get all 3 of the first nodes for each to work
so +15% from cbow, never miss and 20% maxhit
yeah its clearly intedned to give you all 3
they hard confirmed that on stream yesterday
the wiki for shadowflame doesn't understand what gagex said about it
And i have to use chally cause chally uses charges which procs more ranged echoes
Is devils element going to be a better offhand than arcane spirit shield?
to me it seems like the staff pretends any element you use is the element your target is weakest to, regardless of which spell you really cast (but still lets you benefit from the elemental nodes you selected in regards to what you cast)
probably
Yes that is how it will work
yeah the video showed them physically casting air spells but doing earth spell dmg at huey, and a few other explicit examples
its purely a damage modifier
so standard caster looking better and better
as a mage enjoyer I think I must go kandarin this league. makes selecting other regions tough. I don't want to only have 1 raid to do with my friends, but it's tough not also taking tirannwyn
yeah I think standard spellbook with maybe 2 main elements is the way to go
keep in mind the crystal bonus says powered staves
ohhh only powered magic weapons
for the traditional crystal armor bonus at least yea
you'd get the 20/+2% per, but wouldn't it still be a net negative magic attack bonus?
I can't math, it's still a net +20
oh I thought the +20/+2% was on the item itself
no you are right
its per armour piece equipped
since they made surge spells good too kandarin is really a one stop shop. wrath runes included
Does shadowflame recast also proc rune regeneration?
no it doesnt use more runes
so i guess it'd still be a .. slightly better virtus
but surge spells have inherently very high costs associated
so not a terrible choice if you hate farming DT2 guys
yes it procs rune regen
no the recast doesnt
based on the wording of the staff I think it doesn't
rune regeon on the recast would be weird for fire regen effect...
regarding rune regen
#leagues-general message
it 'fires an additional spell' you do not cast it
its not a recast, its a 2nd hit, like twinflame
twinflame wiki 'Note that the second spell does not give Magic or Hitpoints experience, nor consume runes'
https://dps.osrs.wiki?id=BlackSealedThieves
this is my 48 DPS wind surge setup.
Gotta add 30% to the 37% magic dmg (forced air weakness from devils element)
so 24 * 1.67 = 40 damage
then a 56% multiplier from 8 prayers active
40 * 1.56 = 62 damage
Then 40% extra hit from staff
62 * 1.4 = 86 damage
And 100% chance to max hit every time
So 86/1.8 = 47.7 DPS vs ANYTHING
I don't think the 40% hit is cast though
regen is in fact based on the runes used, that was just a wrong statement
that implies you could use combo runes then
'whenever your combat spells regenerate earth runes' explicitly describes proccing on regenerate itself
i think if you used combo runes it would proc nothing as you arent using either of the specified runes
Is the EKBD crossbow one handed or two
they count as those runes, but the regennerated rune isnt either
2 handed crossbow
they make it very very clear on every regenerate node that it scales not with number of hits, but with times regenerated and number of runes regenerated in those times
btw this has been on my mind. If Asgarnia isn't available how do you get anti-fire shields
leageus tutor?
Slayer shops
oo
any slayer master sells antifire and elemental shields
Thats basic info on the leagues page
misthalin, you mean
ya I kno for some reason I mix those two up all the time
im trying to think what my magic build even needs after already having kandarin and varlamore.... i guess im just free to pick my favorites
varlamore start frees up quite a lot, is nice
T works with magic this year
probably mory to get the free slayer helm
Happy that we got a mage sunfire spear for solo tobs
because you will need a lot of slayer for thermy
may be a dumb question but is there any utility in Zanaris to be aware of? Its free for everyone from the start right?
then you can take grimoire
yeah it does but i dont need a magic armor gear set, moons already gives a serviceable one
its the only place at the start to get slayer tasks, so yes
Culling seems like a stronger and stronger pick if going wildy and kandarin
but as someone mentioned to me, the set effect is for powered staves only
i can find a better upgrade in kourend if i were to go for that
So if you do kandarin for elemental, it's not as good
sure, but its a consideration still
are you taking grim?
its not much of a consideration for ele spells since the set bonus isnt much better than just having moons
little higher %magic, but the accuracy loss is a decent chunk
hardly justifies a whole region, though its a fine upgrade if you just like the zone
it's definitely tankier though? could be a good option for a thorns mix
with our general accuracy level being tanky is a worthy consideration for sure
grim?
grimoire id assume
ah
i cant say cause it entirely depends on whats next on the relic reveals
they said the next relic is tankiness - if it is, ill just slap on that and take kourend cause i like kourend and it happens to be good
am hoping the last t8 is something fun, i've never liked the guardians, nor the invuln/autorevives :/
Am I gonna have to reload soul harvester or is ouriana altar and transmute enough with kandarin?
transmute sounds like plenty to me
do yall think it's worth it to go for a stronger early game kind of thing like fast melee + thorns and then respec into a preferred build after you get into some of the late game content to actually start getting decent pact points
first tree being something for one specific boss seems very practical to me
I worry going mage early will feel bad compared to something like that
like you don't want to mage moons
like entire spec around mid-tier gear so you can do awkened whisper or something
then swap out
it wont be speedrunning the skill but what transmute does do is make the skill chill if it works how i think it would work
So I think minmaxed Wind Surge does 48 DPS, minmaxed Fire Surge does 55.5 DPS
moons you will do mellee even if you have no mellee pacts
the benefit of mage early is prayer and healing sustain
for kandarin is this really all you need for standard spells? fire for dmg and water for sustain
https://tools.runescape.wiki/demonic-pacts/?n=1-112-113-114-117-118-119-44-45-46-47-56-59-60-68-69
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
There's already a dps calc?
mage only into tirannwn 1st selection so you dont need to care about mage gear and can just do gauntlet for bis mage armor 
but do you actually switch between the 2? that seems like to much effort
I'm doing them
missing the 2 tick speedup
its more like leave it on fire and manual case some waters if you get low
if you reach 100% regenerate rate you only need 1 wrath rune and can perma surge
Holy shit good luck lol 🙏
Just a note. Any essence transmuted from runes is auto noted so you cant sit next to the alter and xmute essence
ok so 17 pts for a serviceable build
one manual water surge every few hits would probably keep you topped up yea
that might even be the way to go for cerb dagger
just blast with ice barrage every once in a while
Question for people who played in last league, if my hardest pvm encounter ive done in the main game was Moons, is there any chance I can do echo bosses or am I lacking experience
you'll learn
should be fine
worst case, you die, and go right back
That is true
with the right setup you can smoke most encounters
https://tools.runescape.wiki/demonic-pacts/?n=1-10-112-113-114-117-118-119-122-44-45-46-47-55-56-57-58-59-6-60-61-62-64-67-68-69-70-9-94-96 this is how it might look around 30 which is still a fairly easy number to get just later in the run
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
I really like the hespori bow
echo cerberus might he hard if you go melee but otherwise i think they are fine if you take some time to learn mechanics
i do think 100% regen is something your 17 pointer should invest into on the way to point 20 though
or youll bleed runes and get less effect of regen perks
if only undead grasp counted as a fire spell
Is it fine if i dont know what all my regions are off the rip if i know my first one
still gets the +12 damage from regen i guess
Do we know if def pots scale the Permanent Defence Levels you get from the pact tree?
yea, especially with karamja being an unlock now, you'll have a good amount of time to figure the rest out
or the whole weekend if you wanna sit around and figure it out before league starts too
https://tools.runescape.wiki/demonic-pacts/?n=1-10-112-113-114-117-118-119-122-44-45-46-47-56-59-6-60-62-64-68-69-9 22 pointer with accuracy roll benefits to compensate low accuracy % investment and 100% regen
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
I think it was stated somewhere that they do, as well as the earth regen proc (but not both together?) (not potion and the earth regen bonus together i mean.. i think)
this is the earliest i think you can get the 'full package' while covering all your bases
can someone help me understand something about the devil's element please? it just means that if it already has an elemental weakness then it gets another 30% added right? like it doesn't just apply 30% to any monster even if it doesn't
it does both
it applies 30% universally, additive with whatever it may or may not have
^
it shows in the video it giving 30% to a 0% mob, and then an extra 30% to a mob with some already
i'm still probably going to attempt to do a mid game blue moon blindbag build and abuse grasp procs
it used to just straight up double so if an npc had 50 it would add 50
now its a flat 30% right
ok, so you can reach >216 defence level, giving 18 flat damage. Decent chance that damage is not reduced to 40% on the 2nd shadowflame hit
maybe, idk if the potion will give boost based on the 159 or the 99
Unclear if the 18 flat damage is scaled by %magic dmg and %earth weakness. Anyone know?
yeah i dont think potion will stack
though even the 14 flat you'd get with 188 or w/e would be really nice
additional flat damage sounds like unscaleable, though it will be used as derivative for the second hit from the ele staff
which scales it up by 40%
yea, i'd guess it's seperate final addition, since it's worded differently than the fire rune regen node
so at minimum its value would be 25 with proper earth spells and that staff
which sounds good to me personally
fire isn't that much higher
thats the main draw, the damage is to keep it leagues level power
though i guess you also get burns
well fire is giving 27 flat damage
even for your damage part of it will surely come from thorns
yeah but fire costs hp meaning you have to heal
how, pray tell, are you expecting to reach 216 def
There's +60 passive and the earth regen pact only scales up to 20% of your base level (ie... 19)
im thinking though mechanically the dmg for fire and the dmg for earth are not functionally the same
is tommorow the reveal for the final two relics?
assumption is potion works. i doubt it, but for maths sake we're going with it
its possible the earth damage is not reduced by the 2nd shadowflame hit
fire has more utility for sure, with burns and the aoe bounce
earth seems like a very nice stable option though
I'm pretty sure they said potions won't stack with the passive levels as they're both visible boosts
ok well im assuming both def pots and earth regen pact scale off the 159, though dont scale each other. So +31 from each
ah ok
ok so 15 flat damage then?
Can I get some clarification on the Conniving Clues relic?
Is it similar to past leagues where is still includes perks of least steps+most rolls for clue items?
14 or 15 yea, idk how they round these things
makes earth regen thing pretty useless tho..?
anyways half of the 'earth tank' damage is inevitably thorns
so 21/22 counting shadowflame
14 or 15 depending on how they truncate
if youre using brews you already get more than a 20% boost tod efence
you are scaling defence to be tanky not to deal the max dps with hits, which can be applied into throns
so its a waste of a point if they dont stack
you cant do thorns with devils element tho
and devils element is 36% dmg boost
and 30% accuracy
It's still +19 def levels, and it likely will be further increased by prayers
you cant do thorns on tree, you CAN do echo boots
yeah but my point is, you could just drink a potion instead
crap I didn't think about that. Devil's and Thorns wont stack
and spend that 1 pt elsewhere
the defense total to recoil damage doesn't require a shield 😄
I mean, sure, if you don't have the passive def levels picked
ehhh, so forced into melee range, and to get hit. I guess it works
but yea that's a relatively minor effect
forced into like 3 nodes in melee area that dont interact with any other melee
and any non meleer can attack you from further, which is actually better for you
prayers dont impact your 'current defence level' which is what earth scales off of
So with the crystal blessing, full crystal and tumeken shadow:
I assume that the 6% magic dmg from the blessing gets tripled by the shadow passive?
But the crystal armour buffs would not
okay i see why mage build is so big now
no, but they impact your def rolls
yeah
probably yes
yeah ur kinda forgetting that half the draw of this build is facetanking, and only considering the dps
any defence bonus at all buffs your facetank
the facetank in some situations could also buff your dps
yeah im just trying to find the best dps mage setup
IF earth flat damage is not reduced on the 2nd shadowflame hit, it actually could be the best dps lol
its fire for sure, especially in multi enemy situations, notably collosseum and inferno. you just gotta heal up sometimes and you will be less tanky
May be dumb question, but does the crystal blessing apply to all range weapons? Or just the bowfa?
Just the bowfa
RIP
it doesnt follow with anye xisting mechanics to assume that. derivative secondary hits dont scale with anything at all, cause they already adopt the scaling the first hit did
With gear with the absolute highest defence bonuses I think you can get the recoil to hit like 90 total with each hitsplat
if they did, they would double dip like this and quickly become OP
24 base * 1.4 from shadowflame, so 33.6
Then add 15 flat damage to each hitsplat, which is equivalent to 30 max hits to each hitsplat, so 60 max hits combined
so 93.6 max hit equivalent
Then 30% earth weakness, and 55% inc magic damage from gear/tree
93.6 * 1.85 = 173
(173/2)/1.8 = 48 DPS
Same value I got for Air, though Earth is way tankier
the only known double hit scaling that stacks like that is flat armour, which is different as its an enemy side dmg taken modifier not a player side damage increased modifier
Flat damage is an existing mechanic, and it does work this way in the main game
yeah i covered that
it was made differently to ensure it works exactly in this way, specifically
using suffering+echo boots yea, though the actual recoils will only trigger on you actually being hit
Flat armour is handled player side
What’s the solve for con?
you wouldn't get the xp from the boosted hits otherwise
but its a quality on the monster which is a difference in design
im not saying its a technical level im saying its a consistency in design level
does anyone know if the drygore blowpipe counts as a thrown weapon?
it does
it should yea, regular bp does
- EH + teaks
- Any region with mahogany homes
- With enough gp, stonemason in varlamore
It should
they dont want you to double dip on player side mods, but they introduced that new form of monster side mods to say that these are the specific places you can get this double dip mechanic, in specific ways
on a design level it paints a clean distinction
ty all
so we can assume they maintain that distinction unless otherwise specified
butler bell will throw planks at you as well, would be an option
I see no distinction, let alone a clean one lmao
there is one. its the only mechanic in the game that works like that
that alone is a distinction, it being an exception in explicit purpose marks the rule
so i wont assume another exception unless that explicit purpose is also marked
You can get wildy slayer tasks from shilo right?
Anyone found/made a good potential build around the tecpatl?
you can get normal slayer tasks which you can happen to complete in the wilderness if you also have it, but it wont count as wildy slayer
Any slayer task from any master done in wildy counts
i think they referenced a solution to getting wildy slayer tasks but we dunno what it is
Any region that has homes has access? Doesn’t have to include asg?
How good is “elemental balances” for construction exp? The league planner I saying that’s my best method
Any slayer task from any slayer master done in the wild counts
Correct, assuming it wasn't changed since the last league
hmmm
I still think my powered staff + thorns build beats all ele spells in terms of DPS
but its close
and vs anything with actual ele weakness then ele spells win
seems pretty cheap and good. i dont think it works with any regen mechanics but in general runes will be easy to get and will not deplete
close enough that ele wins from the side spec into tanking lmao
was gunna do a earth mage thorns build but didnt think about it needing a shield. So can't use devils element
well the fire/air setups are def not tankier
So like larrans keys are live?
earth is tankier, but the assumptions giving it competitive DPS could be totally wrong
yes
most things seems to be capping around 50 dps, so i guess safe to assume king's barrage is not doing double damage for 90+ dps 
and I mean the powered staff setup is very tanky still, it has actual healing which earth does not
whats the demonbane solution if you go elemental build?
and way better aoe clear from thorns + GG staff spec
I click the shark
i want to solo raids and whatnot
don't need one
and do long trips
lmao yeah theres no way its doin 90
Ladies and gents a quick question. Will for example tomeken take advantage of both the normal damage increase of crystal armor and the 2% magic dmg and 20 acc increase per piece with the Crystal blessing equipped?
what is this setup you mention
whats the planner ur using though? i can see if the why they say its good is accurate
if you physically need demonbane for a fight they provide one in echo amox
you can get ayak from doom or even use demonbane spells if arceuus/zeah
ayak isn't demonbane
you can easily brute force doom to like delve 50 without even killing grubs
Random thought, the 2nd hits from the sub 1kg melee node can enable the dogger's 2nd hit to increase the damage from your dogger's fire spell
Hey is the dps calc for leagues correct???
It's also probably one of the weaker powered staves
if you take the 25% damage from max hitting node I mean
Because I think thrown might be a lil strong
Mostly! Some of the pacts don't work
Dragon knives on my set up seem to hit 100 max hits??
elemental builders, what areas are you gonna go?
for doom's grubs it will act as demonbane and oneshot them. Not actual demonbane yeah
since it's calling it a spell effect, i would think so?
assuming you maxhit
Mory + Wildy + Tirannwn
https://dps.osrs.wiki?id=MaulThickCracker
From what I can tell, the GG staff is around 5-7% more dps than Sang, but I'd be using both. Swap to sang for healing or attacking from >3 tiles, use GG for when I'm up close or need AoE.
Wiki calc ofc doesnt factor in the Crystal Blessing effects, and is missing the bit of extra damage from fire regen.
But accounting for these things manually, its 40 DPS with Sang, 42 DPS with Lithic Sceptre. And then 8 DPS extra from Thorns vs a 4 tick enemy.
Also gets lots of spec for Thammarons and Ayak to drain magic/defence vs bosses super resistant to magic.
Oh lmao I know very little about the Doom fight
.
I just know there's something called car phase
a drop from doom to farm doom seems really backwards. im sure many will wanna do doom really early its worth considering
so its good they added this tool
I'm going kandarin and zeah for my core, then prob morytania for tob with the boys
allows you to get by on mechanics rather than pure OP stats, before you've scaled up
thank you
thats what i was thinking too
yeah with the idea being lower max hit is easier to proc, and it's attacking so fast it's not that crazy to see often
still prob not amazing
a lot of people seem to have the conception that you spawn in at 40 points and all relics and all gear and dont have to consider what/how youll kill things while weaker to get there
alr yall
Do you think I'll be able to reliably kill blue moon by bashing her with a staff in addy plate
yeah straight up, looking at the task list changed my plans entirely
if you stack flat defence levels early on for sure
oh true
you should really farm for amox first i think
just cause that weapon will be so good for em
Is leviathan accessible without misthalin?
whats solution for wrath runes? if you dont go frem
leviathan is desert
desert has it
Aight im outta here. Cya all
Yeah but don’t you need gotr to access
plus i think rushing the new echo bosses makes for the most fun encounters. so i wont waste the opportunity to do it in rags
thank you!
desert has teleporter to gotr which is used to also access leviathan
yea, plus the fact they seem to want to keep people in varlamore a bit longer to start
all the more incentive to push the amoxliatl kills
varlamore has a lot to do i dont mind chillin there for a good bit
I'm not pushing amox early
yep, did varlamore on 2 chars last league, love the place, and now its even bigger
Kings barrage splits its max hit between both attacks. Its a multi hit weapon like the infernal tecpatl
nice actually got confirmation about the king's barrage
I dont have to go Wilderness* now 
that's useful on several points
Wind surge build that has 100% chance to max hit 86 each time does seem pretty fun lol
But not very tanky
Now all i need to choose is going to zeah or reloading into grimoire
well, you'll have infinite prayer
just run redemption
and hope nothing ever hits over a 10
lol
honestly could just do the same as with fire
manually cast a water surge when needed
all surges can get infinite prayer with 1 point into air rune regen
Yeah prayer is easy
that is a fair point
How effective do surge builds get vs raids and sol though? Just concerned about the endgame on a mage build
water regen is so absurd yeah that you can just cast 1 spell and go back to it
raids? absolutely no issue? Sol? your concern isnt sol its getting to him
he goes down like a stack of jenga blocks
I think 1t powered staff builds with wildy do the best on that kind of content. Getting 2% spec per 1t attack, with Thammarons + Ayak specs to drain stats
I'll be maging Sol Heredit with this shit
max mage probably like 30-40% accuracy on sol, without magic defence reduction
fire surge builds target bounce which should make solves on colo very very simple
yea, definitely doing KTW, just seems fun with accursed
both with the hits and spec
u guys think a dhins door blindbag thorns build is bait?
i think it's 100% viable and will probably never die
yeah
it will be tanky. thats all i promise
whether or not it's enjoyable is something else
KTW? no raid?
if you're fine with a build that has still better than maingame dps but is ungodly tanky, shoot for it
gonna probably do 2 chars and have my other guy in mory XD
it just wont be high dps competetive
dinh's with thorns + V's helm + flask should be hard to die, outside zuk and yama
i always end up doing 2 or 3 chars anyway, better to just accept it now
Do we know of the dagger spec works with devils element??
i mean thorns will do around 35 dmg per hit flat. + any recoils
ya it does
not every subspec should be about trying for "max dps". a lot of the fun is in unconventional but powerful playstyles. Door build is totally strong enough
Fang of the hound's spell does count as a fire spell for the purpose of pacts, it does benefit from having a devil's element equipped and it is considered a light weapon
the recoils each get the flat damage added independantly btw
but yeah ur just waiting for the npc to attack you, which makes it fundamentally inconsistent
eyp, so as long as things are actually hitting you, potential is pretty high
yea and u can 2 right? echo boots and suffering count seperate right?
in certain scenarios it will pull out more dps than anything else does
but with defense that high, you won't get hit as often
soooo
actual damage may vary
i mean u still hit stuff with door and blindbag
yep, that's true
yeah ur just using dihns and tank gear which means you wont be doing as much damage as someone else
zcb build with only healing being onyx bolt (e) and flask, unless last t8 replaces flask 
oh yea
will probably still see fun cascades occasionally with the blindbags/ranged echos
its leagues-appropriate damage numbers, but it specs more into tank than top level damage
just as long as you know that, its great
yea
also, lots of raid gear
went range last league. dps was insane but 1t knifes were giga boring
all of the builds this league are cool thankfully
all stacked with flavor adding special effects
pure recoil builds are gonna struggle hard at Sol
they did a good job of making it so everything wasnt 'you pull out shadow and attack gooder' while making that still be an option but not an outlier in power
i mean ur still meele with blindbag
recoil for solves and just normal meele for sol
u always carry 5 extra melee weapons anyway^^
some attacks might not even be able to recoil damage, like does sol spear or shield even count as sol damage. Things like warden p3 didnt count as warden damage in gridmaster
true, just have hally in bag and swap if you need to lol
thorns should work well enough as it procs even if you get hit a 0, making it a good baseline
(or i guess if you've already got justi+door, you've got scythe)
yea depends on what order to do stuff
time to find out if you can actually melee zuk i guess
no rule against pulling in a weapon swap for when the thorns is totally useless, in fact you have to for blindbag
not sure, i think 7 should work for most of it though, if not the corners
it definitely works, it matches the distance cap of other ranged weapons which can kill zuk. though youll have that same low range awakwardness yes
for most purposes a 7 ranged halberd can effectively be envisioned as if you have an RCB on rapid
though im not sure you can go over objects in the same way, need to see ingame
id put my money on 'probably'
probably? the same as if you were gonna hally a varrock guard over a fence
but... fence... giant rock.... what's the difference really
yeah thats what i mean by see ingame like id need to open the game and try doing exactly that
i didnt remember if it worked
it will work as ranged over things that do not block line of sight
all 2 range weapons can also hit flying enemies according to jmods
Any improvements? Dinh’s bulwark rush. ZTM
Endless harvest
Woodsman
Evil eye
Transmutation
Larcenist
Probably culling spree? Depends how much I feel I need piety (I dont)
Almost certainly reloaded for soul harvest
Almost certainly minion
id still take range echos can retrigger for shits and giggles
going hard for the defense nodes feels slightly counter to wanting to be hit for recoils
thorns will trigger either way
Just dont wear armor lolol
unless you are taking fremmy or morytania, culling spree is objectively better dps than grimoire in any slayer applicable monster
also culling spree stacks with slayer helm for anyone taking mory
If I’m taking mory anyway and using crystal for mage you think slayer helm and crystal or just crystal?
no it does not
'Wearing a slayer helmet while having this relic unlocked will not double the effects of the slayer helmet'
wtf lmao
did they change it?
you absolutely want culling spree
strong helmet + slayer helm effect, its a good combo
They already said it doesnt stack
no need for slayer helm
Oh true, I can probably drop a +5 defense boost for it
Wrong reply but it doesnt stack
Yeah but Crystal will have a full set effect anyway won’t it ?
also if you are a mage you cant Just take more, you HAVE to also take asgarnia for the slayer helm. or just fremmy
cause you have to imbue it
I’m going kmt
so you wont get the imbue, so its worthless
It’s to mix with the “gain a 0.1% chance to reflect all damage for each defense bonus” trait
it literally will do nothing for a mage whatsoever
Yeah i figured
The echo item and the relic are both imbued
Versions
^
yea i didn't see the regions, makes sense, and having the hally bonus to swap chally out where needed is nice, would definitely pick up the 15% extra echo chance from crossbow if possible though, and the can't miss one from bows
also the range str = 80% of melee str to actually make them hit well
that's like 6 points at that point though so maybe not
no its not the echo item
fremmy is the echo item
this is the base game out the box slayer helmet
They’re talking about mory the OG slayer helm not culling spree
i would say v's helmet if i meant v's helmet
Not fremmy
What's Asgarnia for? (unless you meant Kandarin)
nmz is kandarin
imbue enables the ranged and magic effects on the slayer helmet
Kanderin imbues
one of those i always get em confused
Have changed my starting relic path.
If they dont block nmz
what places is prayer pen going to be relevant?
but either way you need two whole regions dedicated to slayer helmet imbueing morytania isnt enough
Woodsman over hot
nmz has always been blocked but you can buy points with gp for imbue
i think they do block nmz but you can pay coins instead for imbues is the deal
raids and certain bosses
some of the echo bosses probably, demonic gorillas, raids
Toa, cg, tob
Mory is black mask u can buy rest of components from any slayer master imbue is kanderin which any mage will be going
Unless ofc they block nmz again
Then i got no idea
Lol
Okayyyy hold on. Smoke Barrage might be the top DPS. I'm calcing 53.3 DPS with it
powered staff mages wont nessecarily go there its just an elemental thing
"Access to the Nightmare Zone is restricted. To obtain Nightmare Zone points speak to Dominic Onion and purchase them for 1 GP each."
Oh yeah im just assuming spell book mage likr im going
i dont think many spellbook mages are going morytania
Should i cry in emojis or voice message
that on the wiki calc? they have the echo items on it now? or just swapping spell to compare, shadowflame will boost surge another 40%
Oh wait no crying
so theyre kinda 2 regions at odds a bit, unless u want nightmare stuff i guess
They have gp trade nvm
I'm doing a bunch of manual calculations to account for missing things
ahh
Im also going for that 🙂
whats the draw?
My calculation is I'm going to stab things with a halberd.
I have just realised though that minimum damage (like from the fire regen node) does nothing for air spells
Because it always max hits
i guess i can run 2nd account for echo items... my main build ignores all echo weapons since nothing is worth for crossbow, wilderness would be basically same as zcb in asgarnia but wilderness is dead content with raggers 
Kill the pkers
what minimum damage from fire regen
wilderness xbow is if nothing else an excellent swap to overheal
it adds min and max damage
overheal and freezing, even if you chose not to main that crossbow, i would find a worthwhile echo item to have on hand
if it adds 5 dmg, thats equivalent to 10 max hits in terms of DPS, unless youre using the wind spell capstone
Takes 10 points for 3 tick mage with the 60% heal, can do a crossbow for damage and water magic for heal as an option
in whcih case its more complicated
I forget, did the dragon sq shield half just drop as the full shield last time or nah
it should just be +4 damage
Nope
or 5 i guess if 125% regen works like that
Not a unique item

true but your water magic will do less dmg cause less investment which means less healing and also means your dps is being dragged down. compare that to faster healing at comparable damage
I'm goin 150% regen, 4 rune consumption. So it adds on average 6 damage
harm for +1/14 dps boost vs specifically no offstyle weakness is troll
For a non-air spell, that 6 damage is equivalent to adding 12 max hits in terms of DPS
but for air, its just 6
if you have 50 prayer
There is actually only a few damage nodes you can access without wasting points
if all you're doing is casting a water spell with no other investment but pacts and in ranger gear, i very much doubt your healing rates are any good
plus in this scenario you dont have wrath runes nessecarily
i'm lost, where's the distiction from non-air to air, smoke counts as air, and also gets the +6 from the fire regen, the fire regen does not specify type of spell, it should work for any spell that uses fire runes
the early in the tree rune regene ffects work as long as you use the runes, not based on your spell type
the ones that specify spell type later on need that spell type specifically, even if they otherwise have scaling with runes
yea, i'm not seeing where varlamoon is seperating smoke barrage to non-air in whatever he's calc'ing
that would certainly help push smoke up in the figure though, plus the natural higher maxhit
I got your set included but I’m 2 over budget, I might not need the bow perk since I have such high base accuracy already https://tools.runescape.wiki/demonic-pacts/?n=1-11-139-140-141-145-146-150-151-152-153-154-155-156-157-161-3-4-43-5-58-6-61-62-63-64-7-71-73-74-8-80-84-86-88-9-92-93-94-95-98-99
plus virtus I suppose? for higher %magic on ancients
smoke counts as air with the node for all purposes i can think of, except the 2nd hit from the kandarin staff
for the kandarin staff the difference is it specifies not element, but spellbook
actualy is crystal still best for air surge? magic attack, magic%, and prayer bonus
why are you taking the ranged stuff when you go melee?
crystal bonus from blessing only applies to powered staves
it only applies when he has that wep equipped
but you still get +magic accuracy and +2% magic damage per piece
There’s a perk in melee that creates ranged echoes, and with the crossbow perk it’s a 20% chance to trigger them per melee swing
So 11 points and you will outheal any other styles healing. I would not call that a waste even if you have rag gear to heal 3 tick mage and water surge hitting roughly 30s would be healing 18s per 30 u would have 29 points to play with + also have the ability to utilize range node for the +25% damage for weapon swap
ranged echoes from melee count as all 3 weapons
read the melee triggers ranged echos node, it pretends he DOES have all of those equipped
yes but the ranged ones only apply when you have that weapon type equipped
which it explicitly makes you count as
they list em all out one by one and say yup, you count as them
the multi procc woprks yes but not the other 3
"as if you have a bow, crossbow, and thrown weapon equipped"
virtus is also 2% per piece and crystal armour has negative magic attack bonuses
ohhhhhh
Reading the tile explains the tile. Ranged echos from melee count as if you had all three ranged weapon types equipped
sorry
brother it literally says "triggers as if you have a bow, crossbow, and thrown equipped"
yeah any node thats specific to ranged echoes or ranged echoes with any weapon type works
sorry sorry
as long as its effect and not rate of proccing
yeah crystal is only good if using powered staves
the crystal blessing adds +20 flat accuracy and 2% per piece worn
excpet the crossbow one
so it comes out to +20 , ain't crazy for accuracy but still overall good?
It would be really decent for anything thats not tumeken
that bumps it from -40 to +20 total, virtus is +69
It’s better than any other set I would imagine. Crystal goes fucking crazy with shadow too
So it seems like Smoke Barrage and Wind Surge have identical DPS. Just comes down to getting Wrath runes vs Ancients. Smoke Barrage also AoE so generally seems better
Transmute solves wrath runes easily
Yeah, but that's a decision
Nope it wont
and there's always reloaded to grimoire if you dont want desert
fire surge is ghetto aoe with kandarin staff
- nodes