#leagues-general
1 messages · Page 17 of 1
so in normal game im seeing a max hit of 66 in max range
with zcb and onyx dragon bolts
so thats the starting point
so add 70%, then add 10% to that amount
What about early game? can you guys make a great build under 15?
you have 123 maxhit purely from 2 pacts.
then u have multiple others that boost is further
whats the extra 10% from?
offhand giving u additional 5 range str for example, thats 4-5 maxhits at that dps
the 1% boosts for range
5ranged str = 1 max hit before multiplier
then u have the slayer relic, adding a further 16%
yeah also get +9 range str from being 1hp or 190hp
etc etc
it all adds up
but downside is, its a purely range rambo build
best dps there is gonna be, but ur limited to range
so +14 range str from tree, thats 80 range str, 30% stronger rigour, 78% incr dmg from tree, 50% chance to echo
someone mentioned yesterday about kbd crossbow having a water based attack
so if u paired mage water effects maybe that would also stack
but i havnt looked into that yet
lets say 14 range str takes you from 66 to 71 max hit, then 30% better rigour like 74 max hit
we dont know if the "ice barrage like effects" on kbd xbow just means a freeze or if its aoe or if it counts for water based spell with the ice barrage conversion pact
74 * 1.78 * 1.5 = 197 gaht dayum
for all we know it just means it freezes people in place
we will know tomorrow when they release all the details tho
maxhit, every hit
no possibilities, your getting that dps 100% of the time
one splash and ur mage dps takes a nosedive
giga
or b2b2b low hits likewise
i assume we cant take both capstones
very occasional vs high def
in each range tree
No it doesnt lol
depends what youre fighting, but its a reasonable statement
mage does have confliction gauntlets
Mage has higher base accuracy over anything
whats the total mage boost in accuracy
jagex in livestream allowed taking both for crossbow build without saying it doesnt work so probably allowed
a large percentage of npc have very high mage def/mage lvl
wtf
Stats mean nothing mage accuracy only matters in pvp or tumeken shadow
Ur not fighting sara with a trident
U would only use shadow on hogh mage def npc
shadow is technically lower dps than barrage
due to how pacts are working this time round
Shadow is not lower dps
nah honestly if crossbow is max hitting 197 every time with double accuracy rolls
nothing can touch that shit dps wise i reckon
shawdow is 2tick
most elemental spell/barrage builds have out dps'd shadow in peoples builds.
Y tho
because i bet t6 relic will be recall
well unless that
Na
depends if they remove shadow %mage cap or not. normal shadow caps at 34% mage dmg. if league allows it to go to 50% then shadow will be better
possible
but even 34% is hard to get with 3 areas
not impossible, but hard depending on picks
you are sleeping on blindbag 7 range nox hally with ranged echos i think
idk how i feel about flow state. seems kind of meh
i think most stuff will be very close dps wise
or a trap to not use reloaded
just depends on how you wanna play
there is a melee build mentioned yesterday in relation to this
crystal halberd, full crystal, crystal blessings
dont you need both elf and kandarin tho?
But where is the fun in 1 hitting everything
nox hally will be better than crystal
and if its the echo item like last league then it applies to all weapons
^
so nox haly would prob be better?
also specs dont work on blind bag
cant proc it
so nally is just a lot better than crystal
i plan to grab spec side of melee to spam d claws or dooger while i blindbag with nox
it depends how blessing works
crystal hally is better for the hally/spec tre hybrid rather than hally blindbag
they did say they changed it but last time it worked on all melee not just melee crystal
is it better than d claws? with one hand 1kg or less pacts??
yeh we gotta wait nd see
possibly possibly not but that depends on regions
true
im taking trin mory frem (likely tho fremm has room to be replaced) so i wont have access to dclaws personally
right now i got zeah, asgarnia and mory. debating on dropping asgarnia for trin
cause of crystal echo
is it worth specing into pacts to have over 100% accuracy? wondering
What is the best mage dps setup people have come up with? I have 29.2 dps with smoke barrage (assuming 100% accuracy)
as it stands my melee build has liek 160%
zeah + varlamore is already 17% +8% from pacts, so +25% from 1 region. Hard to go much over 34% without echo items giving % mage dmg though
does tumeken beat that?
unclear
it's + accuracy bonus, so it's not like you have over 100% chance to hit
yeh thats always been the issue with 3 areas, is upgrades
100% is double accuracy
if you plan on having low accuracy weapons then you probably should get more
yeh im lost on how it works then. when i read accuracy % i hear better chance to actually hit and not splash or 0
Dont forget about confliction gauntlets for mage
yeh 7% is huge
ok yeah looks like shadow can do 40 dps
say your gear givesd you 50 mage accuracy, you get 150% bonus accuracy, you have 50 + 75 accuracy now
i feel more accuracy the better for +10% chance to overheal based off distance
or maybe I'm on crack or something but I believe that's what it means
am i wrong in thinking that?
I feel like most people here dont know about them gloves
youd be suprised
can u run dps on thrown weps
thrown weps got a massive boost with pacts
and 2t echo chances sounds interesting considering they hit high and never miss
blowpipe should be pretty strong dps wise with dragon darts
dragon knives will potentially beat it
purely because of the melee str bonus application + off hand range str boost
Dragon knives are so damn strong
In pvp they are
like if u use str ammy, infernal, ultor ring, ferocious gloves. u have almost 40 range str alone
I don't see how that surpasses 40 dps
then pair with buckler for 10, with additional 5 from pact
bp will have more str than off-hand + darts though
you dont see how attacking with up to 6 weaposn with 1 weapon and with all of them able to trigger echos potentially surpasses it?
im not saying it will
and ofc its rng
not with pacts
Nox hally in max gear with Kourend + Mory, max hits 65, add in 20% so 78 max hit, then add 21 min hit, so 99 equivalent max hit
That makes it 50 avg hit lets say, every 3s, so 16.66 dps from your own hits
blindbag has to somehow add 25 dps?
but even with 25% chance to trigger those weapons are strong
melee build is obvious and unga bunga
me have 2h weapon. me see big numbers. me happy
they dropped 2 relics today
blindbag and echo hits
yeah i know, i havent calced blindbag yet, but i cant imagine any situation they add 25 dps
does flow state seem op?
i feel like its meh at t7. ill probably be near 99 in those skills already
2 tick skilling means your base speed without anything else is 2-3x faster
not accounting for any skilling relics on top
tbh both tier 7 for what they are as a TIER 7 are meh
yeh it being t7 is bs
25% chance for a free hit, best case scenario that's gonna be like 25% more damage lol. Maybe 30% adding in the small echo proc chance and the 10% max hit boost to blindbags
its blind bag + echo hits, hard to actually calculate accurately since we do not fully know mechanics
but the relic itself is extremely op
i meannn....actually...if there are alot of 50m+ tasks this league
i may have to get that
Guys i know its blind bag + echo, but 25 dps is an insane amount to add from this small chance of a free hit mechanic
just depends what tasks are there
its just not happening
3 tick claws that regen spec are underrated a little
with flow state u can essentially do xp tasks for certain skills and skip 99s in others for dragon cup
its not plus 25 cause blindbag hits can trigger more blind bag hits
want to see that cerb dagger in action ngl
Yeah we need stats
ok fine, 33%
which all trigger more echo hits
do you need freminick to get the dt2 rings?
no
just relevent area for that dt2 boss
so 33% chance for a whack that does 10% more damage, and this meme 5% ranged echo thing. Lts be generous and call this 50% more damage
what about boots from cerb?
vestige drops as ring instead
16.6*1.5 = 25 dps
cerb boots is asgarnia
not 40+ you can do with range or mage
Unga bunga heavy ballista is also p cracked, shit hits 100 every 8 ticks always
20% not 5%
crossbow hits 200+ 😛
and kandarin is horrid range area
do i need desert for infinity boots tho?
eternals drop as boots from cerb
Do rubies actually get that buff?
20% chance for range echo, echo can never miss and echo has 20% chance to max hit
I think a lot of pacts were designed to support echo weapons. Look at the -1Kg node only dragon claws fit that but it doesnt work on special attacks why would that be? Something tells me echo items will play a vital roll in all our builds
Someone wants to form a trio to kill Hueycóatl.
I thought eternals dropped as is
onyx bolts do
but you need dboots and rangers for the others
Ahhhh
massive
Yes
no
nah they drop as eternal boots
Mage training arena is desert
asgarnia gives the boots not the crystals
Yeah onyx bolts zcb seems cracked as hell
cerb eternal crystal drops as eternal boots*
no the crystal drops as completed boots
you just get eternal with cerb
But i dont think it procs the onyx effect everytime?
Your talking about two different boots lol
he was asking previously about cerb boots in general so thats what he meant xd
Ohh just typo i guess
Chat goes brr
im tryna find a mage/melee build someone has that puts me off range
cos rn crossbow taking lead, and i wanted to go melee originally l0l
Have mods talked at all about bolt proc chances and their interaction with relics? My assumption is your max hit is only raised when things proc
Mage reflect build
zcb has an overall 32% bolt proc chance according to calc
see i saw that range seems op again compared to others but i made up my mind. im doing melee this league. i havent done melee for a league since twisted
nothing that we've seen that would increase bolt proc chances
someone went through it yday
i dont get why, but it was there
What actually makes that chance increase? Am i being dumb?
only thing that could increase bolt procs is zcb spec and spec regen
Like echo hits i guess, but those are weaker
Hope
kandarin diary
i think they factored in spec + chance based etc
Yeah spec obviously
but they caled it out at 32% overall
ok so with blindbag you have a 33% chance and it does 10% more damage, and ranged echoes have 20% chance and do 20% more damage
So id say the combo works out to:
- 33*1.1 = 36.3% more from blindbag
- 20*1.2 = 24% more from echoes
So 69% more damage from the combination.
so your 16.6 nox hally dps (if you are maintaining 7 tile range which you cant do reliably vs many bosses) becomes 28 dps
Its way stronger then that get 155regen and 5% chance to max hit per distance with double roll accuracy and you 50% chance max accuracy and a 50% chance to double 2 seperate echo procs that each can also echo proc
this also is assuming your blindbag wep max hits same as your nox hally, which it is on avg gonna be lower id say
yeh the melee hally route is heavily dependant on range distance which is why it puts me off massively
yeh i put 200+ as a base guideline
Yeah it seems uncompetitive on paper, and harder to play optimally
as lots of people dont look at other options
i know crossbow will hit much higher than 200, but to quantify it for people who havnt checked into it is difficult xd
yeh lool
I dont think itll hit much higher than 200
Heavy balista go grapeshot
I got to 197 with like optimal conditions
the other thing called out on the stream was that husky said he was able to get the cooldown on flask down to around 1 minute
i guess theres also bolt spec procs
but thats base hit, not any additional echoes etc
Yea but its about the 50% chance to echo shot up to 5 times
echoes do full damage correct?
and guaranteed to hit
And with 155 ammo reg you could get 2 seperet procs for 10 more hits
heavy ballista is lower max hit than zcb without spec, with spec heavy ballista is actually better. Well i guess no bolt spec too would make heavy ballista slightly stronger. ZCB better dps since faster
No gaurunteed unless you go bow
yeh its absolutely insane l0l
yeah sounds about right
40 dps would mean 4 ticks reduced every 1s, so in 1s, 3.4s of cooldown pass.
And im assuming max hit echo since dahrok echo hit had passive
might have to go flask as an offensive weapon
nah 197 in my calc was assuming echoes add 50% more dps
you guys think soul harvest for rc/pray is better or larcenist for theiving/gp?
I cant resist minion haha. Unless the other t8 is absolutely cracked
echoes could add that x10
Yeah ballista and zcb seem cracked, held back by mobs with small hp and being 7t/8t
which is why i didnt factor them fully
they dont do 20% more dmg its a 20% chance to max hit, also with the echo echos its more like 28.8% rather than 20%
not saying that makes it higher than 40
20% chance to max hit is equivalent to 20% more damage.
if you do 100 hits, max hit of 50 say
80 of them hit 25, 20 hit 50.
80x25 + 20x50 = 3000
vs normal 100 * 25 = 2500
3000/2500 = 1.2
sure, just specifying since what you said is not what the pact says
Problem with onyx bolts honestly is fucking getting them shits ass
yeah i was simplifying but the math is unchanged
dont you only need a single bolt?
with >100% chance to regen
also you can add 12% dmg on melee hits at 7 tile, dunno if you account for that with your initial nox hally max hit
get one and duplicate it to 1k 
but also that applying to all your blindbags too
yeah i did account for it. Added 20% dmg from 8% small nodes and 12% from that node
What its ez just make them
ah it was both right
How far along do we need to be to get over 100%
and factored into blindbag too since it was applied as a multiplier after the 20%
yeye
could you do a pact route for this? so i can check it out
I might just go atlatl cracked bullshit and have it online day 1
ok yeah so 150% regen means crossbow echos are not 50% chance, but 75% i guess?
so the crossbow dps is even more nuts
Sent
74 base max hit * 1.78 * 1.75 = 230 effective damage per shot, every 4.2s
thats 54.7 dps lmfao
legend thanks
ahhh ffs hold on
wiki dps calc max hit number assumes a bolt spec
procs
onyx drag bolts have 48 max hit, onyx drag bolts (e) have 63
ok so i think its more like 41 DPS assuming no bolt spec procs
similar to shadow
most things are balanced around 30-35 dps. it is possible to min max higher though
Okay
like only going for crossbow and reaching 150% ammo recharge for 50% of 2nd echo
you have 50% of first echo and 25% of 2nd echo right
i reckon the cerb dagger will be the highest melee dps setup
yeah
max melee + d scim max hits 50. Lets assume the dagger has d scim str bonus
50 * 1.4 + 3 so 73 max hit effectively, 2t speed, thats 30 dps or so on its own
then add in the burn effect, the instant specs which youd be able to spam, and some thorns dps
and ele weakness stuff on top
oh plus the 20% incr to melee strength thing. Not sure what that means precisely, if its like add 99 * 0.2 as extra str bonus
last year we could imbue rings/slay helm/etc at soulwars, is there gonna be a way to do same or will have to pick a region liek kandarin/desert to imbue?
just kand
Any idea if the elemental damage on the melee is affected by kand echo off hand??
yeah i reckon a cerb dagger + thorns build can pump out 40 dps (with perfect accuracy). But accuracy might be where it suffers
we will find out tomorrow
There wasn’t a reveal today?
This is like atlatl scaling off prayer and triggering hella echos while it charges up any melee spec weps
#leagues-general message todays relic reveals
@manic prairie the other t3 relic is bank heist, the other t7 relic is called flow state. Speeds up most all gathering/processing interactions to 2 ticks
Confirmed no bankers note
Only "1" reveal today?
I mean we got two relics and a lot of great info from the stream
there a vod?
Yes, at least on twitch
ah yeah i found it, they put it on yt
My current path:
EH, Hot, evil, transmute, larc, unknown t6 unless its shit, flow, flask unless last t8 is godlike
The stream was also on youtube. So you can watch it there.
flow seems iffy if you have EH and transmute imo
Yeah flow seems if you feel you got everything covered. So might as well make them all faster.
also woodsman devalues flow
Really? I think woodsman leads nicely into flow
In terms of time saved, 4t fletching a full invy vs 2t fletching a full invy
is saving very little actual time skilling
I think I’m doing alright with my idea.
EH,forester,eye,bell,harvest,culling(or the other one idk) reload into larc, minion
This is assuming the prif echo is good so prif solves my crafting and smithing
and woodsman = 0 time firemaking
Ehh I wasnt looking at flow for fletching anyway lol
so no benefit there from flow
Or firemaking
yeah but woodsman is fletching + fm
Are we getting full echo weapon deets tomorrow?
so it devalues flow
Just give us the dang info jamflex
should get them unless they forget to update reveal to other places and we are left with only the scritic video about them 
and to me endless harvest devalues flow, since my intention is those 3 skills are things i leave my char logged in doing when i get off
so speeding them up doesnt really matter
check that out, i modified it slightly
oh shit i totally forgot about echoes triggering themselves..
so 50% is really 66% i guess
also crossbow 15% chanbce for additional seperate echo
so u get 3 rolls per hit
50/25/15%
effectively
oh?
as regen is 155%
i thought the crossbow 15% was additive
so 100% + 55%
with the other 35%
anyone know where i can find how many points will be needed for each relic tier?
And since balista can hit from 9/10 tiles away thats a 50% chance to just max roll accuracy
ah yeah youre right
ill be going zcb honestly, dps is far higher
the 15% is not dependent on regen
and kandarin is a terrible range region
what about wildy
I just like the idea of this cannon of a shot
oh yeh
the wildy cbow sounds fun
Its like last leagues melee
im looking at kourend/asgarnia then 3rd is dependant on echo release
Waiting for that 1 time everything lines up for a 1hp 6 hit dharok
either wildy, if kbd crossbow is broken, or frem if the battlehat dps outweighs void
I’m in the same boat, probably will end up doing prif if the echo affects other styles
im doing kourend, mory, wildy
if battlehat is for example 20 melee, 20 range str then its clear chocie frem
melee range hybrid
sadly we missing the monarch/emp ring, so hat better make up for them both
wouldnt it be 35/17.5/15?
base yeh, but factor additional echoes off the echoes
as that pact gives u echoes from echoes
l0l
the only real question is... what is the maxhit of these ranged echoes
do they share the wepons maxhit, or are they capped low af like thralls
do we knnow the exact release time on the 15th?
iirc it was like 3pm uk time
there is no clear info about echo hit mechanics. They said they will not benefit from weapon specific pacts like crossbow always max hitting
i think the 35% becomes 42.4% effectively when factoring in the extra chain procs
yeh i just wanna know the actual max hit of them
because if the echos can hit the same as the weapon they were fired from...then gg range is the only way
17.5% is 19.2% and 15% is 16.2%
echoes also cannot proc bolt spec iirc
I have 3 reasons to belive its based on equip weapon so max hit if it hits
I think its all up 78% extra dmg from crossbow ranged echos with 150% regen
dont hold me to that tho lol
i mean technically, even if the echoes capped at say 20
its still beat literally any other build
in terms of raw dps
anything more is a huge bonus
im assuming its just a repeat of the attack that triggered them? i.e. as though you attacked again
but a fresh damage/accu roll
most likely echoes rolling with your ranged or melee str stat and using your accuracy stat to roll for accuracy check
Melee. Ranged echo specifying that it will benefit as if we have all 3 equiped. Last league melee included armor set bonus on echos no dmg cap.
like kopesh
was based on ur maxhit
if this is the case... you could effectively hit 200+ with ur hit, then echo 12 times in a row for 200 each time
Hence the name grapeshot
l0l
XD
my poor minion gonna be lost looting everything
How come you take the thrown weapon 80% str bonus thing?
it doesnt apply with a crossbow equipped
you thought about thrown weps too? the amount of echoes that will produce would be insanity
because thrown weps have good use on low hp npcs
Usless relic to get 30% ammo save
Either that or climb through melee tree for it
flow state vs reloaded?
like u dont wanna be crossbowing 7t vs npc with 50 hp, when u can 2t thrown weps
yeah valid
and with these bonuses/pacts you can hit 50-65 with dragon knives
spicy
each hit having double chance at echo 😛
that in like max melee gear?
Honestly thats what melee or msb is for
i wont be using any other style ngl
You do a hybrid. You take nox hally into kbd cross into nox hally blindbag
Bang bang bang bang bang
Im running cox with friends so i need SOME tri setup
if i go melee/mage id make a diff acc
But we all going each style so
Im going flow i think its better qol for what im trying to do with item processing
honestly, the amount of dps ur gonna do.
even accounting for olms damage reduction your probably doing more dps than they are if they aint range
so oathplate, fury, regen brace, avernics, ultor, antler guard, infernal cape, dragon knives. That the setup you had in mind ragger?
Yea but tekton exists T-T
effective 78 ranged str
will be interesting for tekton for sure
not so much, id go with some accuracy lol
flow better overall help to skills, reloaded if you need specific skill solved
Unfortunatly tekton is immune not prayer nothing i can do
Is anyone able to share with me a word doc containing the full list of pacts?
would the bow having guaranteed echo hits change that
like echoes never miss
Im probably reloading for herb saving secondary is nice but really dont want to decanter by hand 4 doses
could tekton with the hespori bow
can get potion storage 
i mean worst case for tekton, just dont to tekton l0l
Unfortunatly challange mode is static
let the melee bois handle that while u make a drink
Feels wierd going range and not looking for tbow
what bis for melee region wise
eh I think dragon knives are maxing out at maybe 25 dps
and with fairly low accuracy
You want tyr or mort atleast
yeah i was thinking tyr asgarnia and mory
Halberd gose REAL hard 5 tick with 7 max range
So crystal or noxious main wepon
Then load the bag with scyth some godswords what ever else you want
crystal halberd is also decent even without access to noxious since it is changed to 5tick instead of 7tick. still lower dps but at least usable
the only bad thing is the echo weapons dont help me
The range gives you the 5% chance to max accuracy up to 35 and the healing and dmg from ranged
Blindbag
Put the echo weapon in your bag
XD
Then go melee zuk
i love the nox hali
Honestly if gauntlet gives the same crystal srmor bonus as last leagues may want crystal
but it would take forever to get
Having crystal armor work on melee is great
gaunlet supposedly does
i mean its from gauntlet
Ye
i have a weird feeling blessing may work range and melee this time roun
round
if so, range go brr more
crystal blessing has same effect as before so works on all melee weapons, some unknown extra effect too
Unfortunatly i cant see that the case since its ammo slot
quiver 😛
Maybe
varla is the best starter area you could ask for
https://oldschool.runescape.wiki/w/Module:Demonic_Pacts/data
I'm on mobile rn so can't see properly. Is this the full pact list? If so, could someone copy and paste it into a word doc for me please and send me it? Would really appreciate it 🫡
has every shop, all skills, all resources, expanded combat
ragger, what regions you thinkin of doing for ranged? Desert + Asgarnia?
I guess asgarnia would be replaced with wildy if the kbd cbow is op
Would work for charged bow (bowfa, potentially zeah echo bow, webweaver)
I guess but are any of those better then bofa
Yeah duh i forgot it already does that for bowfa lol
XD
I actualy hope the kbd crossbow isnt azing
Not a fan to take wildy
We have all combat masteried osrs wiki dps calc needs to update faster
its hard for me cuz gauntlet is probably my favorite content but i want the Nox hali
Someone poke holes in this for me... Kandarin > Tiranwn > Zeah (CoX is favorite raid and have friends taking it to raid together).... EH > FF > alacrity > clue relic > larcenist > culling spree > reload into soul harvest > minion or new relic
jk this one
Atm my plan for it. Only a little dip into range atm with it but getting all I want for the blind bag nox setup.
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
hmm, if the GG or Thermy powered staves have a better max hit than sanguinesti, then a 1t powered staff build could be like 40dps too
sanguinesti already i think can reach 40 dps
it'd be around 55 max hit, -8 so 47
47/2 = 23.5
23.5/0.6 = 39.2 dps
desert isnt worth (unless drygore is obscenely op)
oh really? figured just for masori/venator
it doesnt benefit as much from the tick increase as trident or sang either
venator is 2, masori is 8
but void is almost 3x that damage increase due to it being % over ranged str
i figure the healing from water spells is better than sang so switch to that to overheal then back to trident
ah ok
for example 10 ranged str base vs 10% ranged damage overall on hits that are hitting so high is a huge difference
which is why void is so good with tbow vs masori
well 1.5 water runes per attack so 1.5 healing per tick
and sang healing on top
also, im going slayer relic. so my slay helm effect will work with void on top
prob not much need to throw out water spells
frem battlehat alone beats all desert ranged upgrades combined, x2
if its bosted from grid
vs 60% damage heal, just hit 3-4 time overheal and go back to hitting. Sang is prob better, I just would rather do Zeah and tiranwn than mory
I'm hoping Sang isnt actually the best 4t powered staff
+water wrath spells use like 10 water runes and air runes for prayer regen
Thermy or GG boss one should be better
another thing im benefitting from with relic choices is, i have no intention on maxing.
so my relics can reflect comnbat progression better over long term skilling
hoping thermy staff makes the elemental weakness typeless
yeah im tempted to go frem for mage actually, for saturated heart and magus ring
Elemental spells count as all subtypes in the same tier
if that battlehat is on par with monarch/emp ring combo, it will be arguably bis area
No
The staff from GGs is powered
the thermy one idk
Batteries are powered
ah ok, just gg echo one is powered
They haven't said anything specific but given that it pairs with the devils element, it's fair to assume it's a regular staff
I'm talking about thermy
both
gg echo looks like melee, some kind of halberd
It's not
no its a staff
oo
They said it's a staff
This League, be rewarded with a new 4-tick staff for slaying the Echo Boss Grotesque Guardians. Charged with earth and body runes, build power with every blow and shatter your enemies
Prob some mechanic where you turn enemies to stone
Fits thematically
So I think for mage, powered staves are the best dps (sang or shadow), for range its crossbows, and for melee its echo cerb dagger + thorns
all 40+ dps setups
Does Flow State guarantee action-success every 2 ticks? Or just make it possible every 2 ticks?
A shame, was hoping regular spells would be competitive
Cause it looks really fun to 2t fire surge with harm staff
harm staff is prob viable but pretty sure elemental spells are 3 tick
no they'd be 2t
is it just harm staff that casts elemental spells 4t normally?
Mory staff teaser description has me so curious "builds power with every blow to shatter your enemies"
Execution staff incoming?
I assume it means it's 2t cycle
ok wait fire surge might be solid too
overheal with water then burn it for dmg with fire
24 base max hit, regen 15 fire runes adds 30 max hits effectively, consume 6% hp adds 24 max hits effectively
any good spreadsheet planners?
thats 78 max hit already... then 40% incr magic dmg from gear/tree
so 109 max hit, at 2t.. thats 45dps lol? before including the fire burn? am i making some incorrect assumptions or something
but ofc not sustainable cause you eat 6dmg every hit
No just hadn't done the math
Yeah the burn does start to get a bit uncomfortable at that point huh
Mage doesn’t have a guaranteed max hit pact like crossbow though
Oh it's not max hit that gets added it's flat
well max 5 burn stacks, so thats 5 dmg per 2.4s, so adds 2dps
yeah im not assuming it does
109 max hit, so 54.5 avg hit, divided by 1.2s
gives 45 dps
Ah fair
the 109 max hit is 'equivalent' max hit, as its really 24 max hit + 27 (guaranteed??) damage
and then *1.4
Right makes sense
I hate drip feed reveals because all it takes is one reveal to complete turn a gameplan upside down
so you roll between 1 and 24, then add on a flat 27, then multiply the result by 1.4
So (12 + 27) * 1.4 = 54.6 avg hit, equivalent to 109 max hit
idk if thats any clearer lol
could you sustatin if you made blood spells fire spells?
perhaps but dps would go to shit
Worse damage and slower cast
blood spells consume 0 fire runes
ph yeah that makes sense
and 3t vs 2t of fire surge + harm
You can just sustain by casting 1 water surge every 10 casts or something
i'm not doing grim or desert anyway
better bet i think is as some1 mentioned, water spell to 190hp then fire spell to 90hp
but might remove some accuracy for fire/water combo
Is the 1 kg "Heavy Weapon" thing a typo? Most things are above 1 kg
dragon hunter wand with water surge is going to go silly at CoX
also that 45 fire surge dps was assuming 0 fire weaknesses
my assumption that what jagex means by 'the damage of your next spell hit is increased by 1 per fire rune generated' is that it just adds that flat damage as guaranteed damage
but i suppose it could mean 'increase your max hit by this much'?
hmm though
the 6% burn one
is worded differently
it says 'increase your damage dealt by double the amount burned for' which could mean, apply a 12% increase to your base damage
not add flat damage equal to 12% of your hp
That would be a very weird interpretation
yeah and would be super shit too
so cant be it
ok so yeah these really do just add the equivalent of 30 max hits and 24 max hits respectively
burn adds 2dps basically
kind of
in a slayer situation where youre letting it tick for longer
its more
At what point in the ramp up is it 2dps?
after 5 attacks
Ah kk
its doing 5 dmg every 2.4s
Right
does anyone know if butler will award you with processed xp when you login, as it works whilst offline
would assume so?
if so, thats huge
rates on gathered items has been added to wiki now from butler, and its better than i thought
Does anyone have any idea if thorns will be useful in the HMT spider room?
Can't remember source but apparently it's all as a single xp drop when you resummon
yeh the xp is a huge bonus tbh, butler is the easy choice for that tier
nah im goin transmutation most likely
Idk all of the t4s are crazy
im not a fan, doesnt really fit into it
but i think herblore/con its 1.1m xp/day
I'm taking clues and reloading transmutation
eww clues
i suppose it does give u 1.1m con xp AND a bunch of planks to go use after
without compass i wont even consider clues ngl
Clues is so many points so quickly
And you get the teleports so you basically have better compass anyway
but nah transmutation has endless use cases
teleports youll hit 0 stock very fast
its like an item spawner almost
Does clues actually matter for people who aren’t going dragon cup?
go thieve a guam seed and bam you can spawn any seed you want into the game
It’s pretty easy to hit T8 without clues
its just that, butler basically gives you downtime use
At least in previous leagues
the amount of resources u get from butler while u sleep is actually nutty
Tithe farm + FF don't need seeds 🙂
i wonder how exactly it works, like
It's my first league and I want more points so I can buy the old stuff 🙂
if you set it to pick flax and process it
it gives u 1.5k bowstrings per hour
after 100 mins has it picked 5000 flax and then converted 2500 into bowstrings
so you log in and see 2500 flax and 2500 bowstrings
in the invy
might be a stupid question.... but does flow state work on cutting gems? cause it doesn't mention them?
it 2 ticks all skilling actions listed
so 1.2 seconds per item
but gems aren't listed :/
i think the issue is the bell gives no gathering xp
if you want to train those skills youre gonna have to go train em and gather shit anyway
honestly, unless for some reason u want a max cape
gathering is kinda meh
well just points
You aren't gemcutting for that long anyway, nbd if it doesn't work
u dont need max for dragon, u can easily get with fast skills 50mers and combat
base 80s with all fast skills (afk etc) 50m u can easily get dragon
with the crazy pacts we have, majority of ur points will come from combat/loot equips
relic picking for the sake of skilling for max cape for dragon cup rn is like a pointless action xd
i go EH + woodsman + transmute
leave my guy afk at an oak tree before i sleep. Wake up and transmute em to magic logs, instant fletch
What's your plan for smithing without HF
eh is golden god when afk, selling the runite ore is big $
Legitimately curious cause I'm thinking of going EH with either woodsman or FF
gold is non issue with thieving relic
well smithing i 30 min afk an iron rock, transmute appropriate ores
especialy if prif
theres a lot of talk about what peopel gonna do for skills etc, but at least half the skills u wont need past 70/80
EH is also an agility solve if you have kandarin for barb fishing
some people have different goals. I max every league so solving all skills is important
yeh i mean if maxing is like ur goal then it is what it is
its a goal
but logically maxing is kinda pointless comoared to combat based instead
far more points from combat and loot equips than skilling
i'm still taking FF for potions and culling spree, don't really miss out on anything combat relate
yeh forager is probably the best t2
Endless Harvest > Woodsman > Evil Eye > Transmutation > Natures Accord > Culling Spree > Reloaded (Grimoire) > Flask of Fervour
This is my plan. EH for a lot of 30 min afks to get easy points and feed transmutation, woodsman to deal with fletch/fm/hunter, transmutation for crafting, prayer, GP, smithing, cooking, farming. Natures accord to solve herblore and the teles seem neat
People maxing in the first few days and completing the league in week 1. Meanwhile, I’m lucky if I get to tier 5 on the relics before I grow bored.
What if max cape is your bis mage cape tho 😛
admittedly agility/rc are gonna be cooked
Damn these tasks really seem to push the tree to taking a while to come online
then condolences haha
but if i wanted to max i wouldnt be reloading grimoire
EH > FF > tele > clues > larcenist > culling spree > reload (soul harvest)
idk, transmutation + natures accord makes it redundant in my case
not at all
Uh
making potions will be a drag on you entire league
Kandarin > Tiranwn > zeah so I have all prayers, don't need grim
a lot of people underestimate exactly how many potion you end up using
I think tier 6 is recall crystal and tier 8 is a special attack relic
if i go mage then i dont need ppots
@cursive edge you gonna rc as intended?
or boosting pots
mage would solve some pots issues
xd, if i must
im not trying to max
U wont need any mage level boosts unless ur going powered staves
just max out a pvm setup
I'll most likely respec to a hybrid build after i get bored of pet grinding so having pots will be nice
i remember last 2 leagues once u start raiding, u end up rinsing pots
(unless mage) in this case
strong chance i would go powred staves but yeah
ill be going abundance t1, as the benefits of it are insane if u dont plan on maxing.
Even if i respec into something stronger im still going full water mage build
but transmute also solves gp so abundance isnt needed
EH solves GP too
hmm i suppose
Abundance is for the gigasweats, gl to them
but like if you leave it afk at rune rocks its gonna be pretty slow
runite ore whenever you are afk
success rate is still very shit
Im having problems with mid tier relics
rather mine way more iron, get way more xp, and transmute it up
they have to go to sleep sometime
abundance > base 60/70s and never skill again other than butler
I play a lot but I still afk like 5-6 hours a day (i will wake up to keep the afk going lol)
I know some poe players who would disagree
youll have to click every 30 mins
yeah EH such a no brainer if you have any RL stuff to do
Oh yeah i got nearly 40M mining xp on main game all from iron
but you have to wait for it to transmute, and you still have to mine it
Fastest way up for xp without tick manip
I was definitely underestimating how hard it would be to start stacking up points, I'm looking at the task list and trying to plan along with tasks and it's rough looking
transmute 12k items an hour
from iron to rune is 4 tiers
so 3k iron into rune per hour
I guess but like, how much money do you really need
and sell 1920 ea to a shop, so 5.7m an hr
U can then sell them to shops and what not
This is why I'm just going clues on 4, I don't want to hit a wall in progress and feel stuck
or i smelt it
True
as a comparison, thieving elves with larcenist is in excess of 110m per hour, unlimited gold ore, crystal shards (craft/smith) 😛
is elves that good of gp?
I still cant be asked to mine non afk tbh lol
youll effectively be thieving 60k elves per hour with rogues, 30k without
as its 10x
and ur ore problem? solves with ore stalls thieving
i was just going to do it for smith/craft xp materials XD
now we had stalls added and x10 to thieving relic, thieving is the only choice for that tier
If you have rogues outfit u wont see half that without rogues
free moneyyyyy for constrution
Wait they did have 10x this lesgue
i dont need 1/3 that lol
yes all loot is 10x
from stalls/pickpocket
Yeah i forgot
i calced it, elves is 110m gp per hour raw gp
Yup
and 99 craft/smith in 1 hour
Ill be thieving bat ladies from darkvalr or whatever its called
Honestly the larcenists are kinda winning me over, if I just ignore rc and transmute prayer, then soul harvest can go
its the stalls that makes it good
What do we need rc for anyways
we have gem stalls, ore stalls, fish stalls
makes endless look like the short bus pick
yh xd
What's your math for 110m raw gp per hour
I was just going in assuming I wanted to have every skill accounted for
Means u can perma afk any stall
check it
Can't check if you don't show it
I have no need to make runes as i just need to find a couple of each and my pacts will generate them
you can check same way i did money making calc
how important is accuracy in the tree think its worth taking some
endless is the free 50m in 3 skills pick
I think without trying to you should be able to hit 80%+
personally im hitting 100
Imo accuracy is worth going out of your way for early on, then in lategame trees you grab what's convenient
butler gives u 50m in 5 skills 😛
Im rushing spell speed boost asap
not until 2 months into the league tho
7 pact points
u just gotta login on final day for the xp drop
Can you imaginr
What are we assuming is the successful pickpockets in an hour
does the weight for temotli and the other boppers get weighed separately for the purposes of the demonic pacts? i.e. they weight 1.8kg but because theres two is that under 1kg each?
what it will be
No
tbh im not fussed over dragon. I want to hit t8 and 40 pact points asap, farm my bis gear
Bro just answer the question
i dont liek u. so do the math urself
yh thats me, rushing combat ASAP
Weird vibes dude
Then u want to make 2 more accounts and do it again
butler feels like the long game
slow and steady
transmute is gogo now now now points zoom
I'm taking butler I think
🙂
But I like the idea of transmute
transmute i think is very cool how much it changes the game
i was originally going endless, then it hit me that i dont need past lvl 70/80 in those skills.
and id much rather be able to complete tasks 10 lvls higher with abundance for faster relics
drops just become a whole different concept
Theres just so many options with transmute
transmute paired with flow state would go ham for sure.
is 3jad challenge open pre infernal in leagues?
It was last time
Im picking endless for free points and resources to afk while at work
yeh that was my plan, but dont need to afk it when i have butler
Yeah I'm going EH, just torn on hotfoot vs woodsman
you mean forager?:p
hotfoot is crappy with transmute
story of my life
any decent early valamore q's worth doing?
woodsman is wasted pick if u go flow
Im not sure i want to go butler anymore and idk why
flow + fletching knife makes fletch 1 tick
I'm grabbing transmute at 7, feel like by then I won't be upset about needing to turn off auto smelt/fish
It just saves so much time early on
i think transmute will be a novelty rather than best use for that tier honestly
Whichever ones you need for moons and amox
its like a golden god or fire sale pick in a way
I think transmute will be regarded as one of the standout op relics of the league lol
ok i shall admit i was both a golden god and a fire sale enjoyer
butlers bell dies out too no?
yes and no
the constant supplies while ur sleeping in 5 skills is more use honestly
~(processed supplies) that is
What are people's opinion on flow state?
Seems kinda meh for a t7
for me its the transmute only doing raw supplies.
i dont want to be then having to process stuff without a production master
and bank note
Im not sure flow state seems cool but i feel like all the things i need it for will be already done by the time i hit tier 7
That's what I'm saying
https://tools.runescape.wiki/demonic-pacts/?n=1-10-100-101-11-112-113-114-122-123-133-135-139-140-141-145-44-46-53-55-56-57-58-59-60-61-68-7-71-8-81-84-87-92-93-94-95-96-97-99 think this what im going for more of tank build
Plan what you will choose in Leagues VI using our Demonic Pacts tree.
depends if ur gonna skill heavy or focus combat
Transmute saves you an insane amount of time if you plan to level any of crafting, prayer, fletching, farming, herblore, smithing, cooking, plus it gives you wrath runes and anglers without needing to hope you drop them
for me, im only gonan do bare minimum skilling i have too
oh yeah transmutation does also give wrath runes
without needing kourend or frem
so thats 1 interesting use case
thats good for mage ofc
Im honestly still stuck on tier 2 and other mid tiers
t2 is forager tbh
I cant quite tell what i need or want and it bothers me
Yeah but i dont need herbs
Or herblore
unless ur mage the amount of pots u go through is ridiculous
but
and making pots the slow way is torture
Ill have so much healing i wont need protection orayers
its more for the instant make, and reduced secondaries than the herbs
So is chopping logs and firemaking
yeh
So hotfoot it is
fletching semi useful if ur range
Hunter with woodsman can be a good points rush early
Plus the supplies from rumours are nice
again though, do u really need agility
i smoehow have all of these solved between regions and other choices so it was really only golden god which between runite from EH and thieving elves... not needed
No but auto cooking and smelting is nice
cooking meh 50/50 on that one, can buy karams from shop in karamja
I am going evil eye or alacrity depending on which has more in my chosen regions
Tier 4 is next big struggle
im looking more so at processed items obtaining, over raw supplies gathering
as raw supplies come in huge amounts from pvm
Like I think hotfoot vs woodsman is do I want to spend extra time processing resources or a extra time getting early points
if your going magic id say take trans over butler
t2 depends on your t1 honestly
endless > hotfoot
abundance > forager
barb > wtf is picking barb LUL
Ppl who want to punch trees
vegans unite
t3 is evil eye unless we have a sneaky recall added
t5 is larcenist all day everyday
Again, I like clues on 4 cause it'll be turbo points and then you can reload the t4 you would have taken
t6 culling also all day
And assuming tier 7 is as hard to unlock as previous leagues ill likely go reloaded
And tier 8 is minion
t4 you can argue any of 3 realistically.
completely depends on ur goals/build
So tier is my real struggle