#leagues-general

1 messages · Page 7 of 1

rich rune
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Yea I'm not in to this ARG shit, I just want to see the relics and start theorying. Don't love the spoon feeding, don't love the puzzles.

solar nacelle
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i had fun with the puzzles i just hope the layout isnt like this ingame

silent garnet
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I literally copied the text from the middle node

restive saddle
potent quail
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Air spells have a +1% chance to max hit for every 1 prayer bonus, this chance is doubled against enemies weak to air spells
Air spells deal +7% damage for each active prayer
Smoke spells now count as 'air' spells
Whenever your combat spells Regenerate air runes, you have a 15% chance to restore 1 prayer point per rune regenerated
so smoke barrage ina 100 Prayer setup

always max hits
and you can turn like 8 prayers on and dont run out of prayer points
and aoe

smoky raft
#

me picking the absolute worst possible path to get a 140% chance to regenerate

restive saddle
# silent garnet I literally copied the text from the middle node

but you didn't, the middle node is:

50% chance to Regenerate* runes, ammo and charges

*Regenerate: Whenever you use runes to cast a spell, fire ammunition from a ranged weapon or consume charges with a charged weapon there is a % chance to generate an additional resource spent

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if you mean just the generate terminology it means you get that back

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so if you use a charge there's a % chance you get the charge back

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or if you use an air rune you generate/create an air rune

smoky raft
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think ava's accumulator but also for runes and weapon charges

restive saddle
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yeah

toxic vortex
#

There are additional nodes that give a flat percentage to regenerate ammo/runes/charges

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So it says x% because that percentage can change based on what nodes you take

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And thinks like avas and other items that save ammo/runes probably affect it as well

restive saddle
#

Might be first league I go mage, all the branches have insane stuff but mage seems particularly wild

restive saddle
#

running around with 114 def mage tank

molten gust
#

Someone needs to go into a inferno and see what spaces you can attack Zuk using a 7 range weapon.

restive saddle
#

oh didn't see this perm +15 def oh my god

potent quail
#

builds:

Magic:

air: smoke barrage with 100 Prayer setup: always max hit, have 8 prayers active and probavbly never run out of prayer

water/Ice: increase your max health over ap for more damage and heala ton with each cast.

Fire/blood: regenerate a ton of runes for higher damage, burn yoruself for damage and burn enemys and aoe attack

Earth/shadow: get more defence, lower enemy defence, deal more damage based on your defence

restive saddle
#

defence maxing

potent quail
smoky raft
#

it's not about needing it

potent quail
#

so magic air and fire seems crazy
water is nice for afk stuff and freezing enemys
earth seems the worst, not sure how worth it is to stack defence

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Attack rate with combat spells in a spellbook is sped up by # ticks
this is a must get though

restive saddle
#

funny I have the opposite feeling, my main concern with earth is accuracy

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but once you hit doing an extra flat +130 damage seems insane unless I'm reading it wrong

potent quail
#

mhh no idea how powered staffs will work

shadow badger
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I'm skipping magic all together since it seems so overwhelming

potent quail
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i thought it was %

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yeah max hit increase of 130 seems solid

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they gave powered staves super fast hit rate? shadow is a 2 tick weapon and ayak is a 1t weapon

oh

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powered staff may be solid

restive saddle
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it's funny cause with the attack speed increase -8 max hit don't feel so bad when you're getting insane flat max hit with earth lol

meager mango
#

ayak is a 1t weapon that will be funny LMAO

potent quail
tacit oyster
potent quail
potent quail
lone bloom
#

What do u guys think of the 3 relics revealed today

restive saddle
#

ah we don't have the # well then it really depends on the #

shut hollow
#

which discord is this in?

lone bloom
#

Transmutation, butlers bell, soul harvest? They all seem pretty lame to me

gentle rune
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So do you get 100% in all combat styles this is even more goated

regal spindle
#

Will some 1 explain to me how the dragon scimitar answer was discovered?

restive saddle
#

but with def maxing you can get

99 def
+15 perm
+5 perm
+X whatever you regen in 30 ticks

gentle rune
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Or does prayer do anything

potent quail
latent ravine
potent quail
gentle rune
#

Pocket kingdom

potent quail
gentle rune
#

Honestly you would only get tokkul since no shops buy dragonstone

smoky raft
potent quail
gentle rune
#

And it takes time for newbies who havent played rs3 yet and think its a good relic its not

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Divination is a super afk skill

smoky raft
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now here's what I'm curious of-

will effects that trigger on rune regeneration still trigger if you're using na item that provides infinite of that rune?

potent quail
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i do think clue one will be much more improtant to get thoguh

we normally get so many league points from clues

gentle rune
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Which means time consuming

vocal plover
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i wonder how good the thermy staff is

tacit oyster
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so if you want to you can crossbow for guaranteed max hit and then swap to shadow for +35% damage on next hit ancestralhmm

restive saddle
smoky raft
potent quail
gentle rune
#

Onyx doesnt high alch for much

potent quail
restive saddle
#

1 tick ayak to lower enemies def + magic def by 2 every tick kekdoge

restive saddle
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PER

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there's gotta be a cap that's insane

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running around with 999 def

ionic dust
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255 prob

shadow badger
shadow badger
potent quail
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so yeah the 3 builds i see as op as of now:

magic: powered stave 1 tick attacks -> maybe combine witha element?
ranged: crossbow: slow af attack but guaranteed max hit for like 150 damage+ (and echo weapon is a crossbow!!!!)
melle: Blindbag: have 5 strong weapiosn in your inventory (including echo weapons) and jsut punch the enemy
melle with lots of range: big min and max hits and spec energy

gentle rune
#

Defence is boosted not stack

potent quail
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Whenever you attack an enemy from at least 2 tiles away with any style, you restore 2% special attack energy
huh it is in the mellee tree

but that works with any style

inner zenith
#

when is the combat mastery board gonna be up, minus the puzzels

potent quail
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soon

shadow badger
#

This shit threw my entire plan into the dumpster

potent quail
smoky raft
#

that's on you for making a plan before this

potent quail
#

and we got final boss Echo Echo yama teased

marble ocean
#

blindbag is only with heavy weapons though, so punching won't work.

potent quail
#

so we will need to be op

mellow iris
#

2kg*

potent quail
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that would be the build

smoky raft
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I was planning to go melee this league but honestly mage seems tempting now

tacit oyster
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next we need information how the skill tree points work scronglydespair

shadow badger
#

I think I'll stick to blindbag

potent quail
#

blue ones are qol (more spec, healing,damage)

shadow badger
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but crossbow buffs are tempting

potent quail
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dont forget enchanting bolts

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Diamond bolts (e) have a 10% chance (5% chance against another player) of triggering the Armour Piercing effect. This increases the maximum damage by 15%

tacit oyster
shadow badger
potent quail
shadow badger
broken haven
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how many end ones are we able to get?

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like, can you complete the whole magic tree?

shadow badger
broken haven
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pickles

dusk kraken
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do we know how many masteries we can unlock? would help with the build

molten gust
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So since the nature’s reprisal from last leagues was also 7 range. The nox with the halberd pact should work plenty fine for Zuk.

shadow badger
sleek gust
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I'm guessing 15-20 points

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8-9 to get to a max tier

shadow badger
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There's so much

potent quail
# shadow badger Thanks for talking me out of going ranged

crossbow build
always max hit
basicly always hit
insanely large max hit
big chance to hit TWICE or up to 5 timex with Ranged echoes

Blue ones for: more damage but be below 10 hp or more accuracy

and you can proc the op enchanted bolts

so potential to hit 5 times in 1 attack for 130 damage each (ignoring the double hit mechanic from the echo crossbow)

shadow badger
#

Jagex gonna rake the money in from the multi-accounters

tacit oyster
#

wait we can own slaves in leagues now?

smoky raft
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the only thing we know for sure is that you get at least 8 after the starting node lmao

shadow badger
potent quail
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ok how do powered staves work

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are the spells you cast with them elemental? or linked to blood/shadow/ice?

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can you cast normal spells with them

smoky raft
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we don't know that powered spells count for the final tier but there are available pacts to make powered spells regenerate any of the elemental runes

potent quail
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damn i never owned a powered stave

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i ndo think if we are limited on points it must be ranged + mellee

shadow badger
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I hope there's enough points to double dip into 2 builds

potent quail
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Whenever you max hit from at least 3 tiles away, your next hit from a different style deals +25% damage
this one is hella weird

it requires you to max hit
So basicly only usable with air mastery (100 prayer) and crossbow

potent quail
sleek gust
#

it's 9 for each path and the relevant options. I'm guessing the final tier locks the others

potent quail
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so 1 final tier for each combat style

sleek gust
#

ranged just looks too obviously set up that way

smoky raft
potent quail
sleek gust
#

they probably don't want everyone picking 90% of the options so the points will be low

toxic vortex
#

Huge FAQ time on some absolutely banger relics.

Soul Harvest
Does not produce 10x soul shards with nature's accord,
Tithe farm does not generate soul shards,
(Don't shoot the messenger on these),

Butler's Bell
Works while you're offline, you just tell him what to do and we'll check how many minutes since you gave the order and run the calculations at collection time.,
Does not care about your levels,
You ONLY get the XP if you ask him to process the items, this is less actual product and you get less XP than if you did it yourself but it is 0-time.,
All of the droptables have weightings per "gather" at them. Here they are
Fish: 26% Salmon, 21% Tuna, 18% Lobster, 13.5% Swordfish, 9.5% Monkfish, 8% Shark, 2.5% Manta, 1.5% Angler
Flax: 100% Flax ,
Herbs: 21.7% Tarromin, 19.6% Harralander, 6.5% Rannar, 13% Irit, 13% Avantoe, 6.5% Kwuarm, 6.5% Cadantine, 6.5% Lantadyme, 6.7% Dwarf Weed,
Ore: 6% Clay, 50% Iron ore, 30% Mithril ore, 10% Adamantite ore, 4% Runite ore,
Wood: 20% Logs, 30% Oak Logs, 40% Teak Logs, 10% Mahogany Logs

potent quail
potent quail
#

and some points for inbetween nodes

sleek gust
#

15 points does that

toxic vortex
potent quail
sleek gust
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and 5 to reach one beside it

potent quail
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i say 20 points if they are stingy
25 if they are generous

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oh yeah

split wave
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(e) x (t) + (p)³ - (d) x (g) has this been solved yet?

potent quail
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that works

sleek gust
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I can take like 90% of an entire tree with 20

potent quail
#

yeah

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but the nodes dont synergize

unique smelt
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Ranged seems super awful?

coral basin
#

Butlers bell or transmutation is gonna be an interesting choice for me

split wave
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what is it?

smoky raft
potent quail
marble ocean
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Wonder if transmutation can make onyx's? Like how high does it go for stuff?

coral basin
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Caps at dragonstone

smoky raft
coral basin
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Everything else is uncapped iirc

winged trench
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Conniving Clues it is

marble ocean
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where is that? Even dragonstone is great

unique smelt
coral basin
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Husky said it in other server

smoky raft
#

how so

toxic vortex
potent quail
smoky raft
#

just the lack of "guaranteed to hit" or

unique smelt
#

Yeah, no hit guaruntee, but also

marble ocean
#

get it back reloaded

lethal raven
#

I scanned the QR code in the video but can't get the website to work on my phone. (Stuck at work)

smoky raft
unique smelt
#

Melee and mage seem like they're doing much cooler things

potent quail
toxic vortex
#

fair warning, its not very mobile friendly

potent quail
smoky raft
potent quail
unique smelt
#

so maxes out at 15% chance?

potent quail
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so 1000 defence lvl you are immortal?

unique smelt
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From what I can see

uncut raptor
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wait i thought we would get a whole new roster of echo bosses

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so sad

toxic vortex
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depends on what the defence level cap is

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I would assume there is a level cap

unique smelt
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No, I think taking everything gets you to 150 defence

potent quail
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probably 150 ish

smoky raft
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currently I'm thinking earth mage with a bit of thorns on the side

toxic vortex
smoky raft
#

since you're already leaning into def for earth spells

potent quail
coral basin
#

They should make that have a hidden synergy with bulwark

toxic vortex
#

255 seems like a reasonable/logical level cap

tacit oyster
toxic vortex
#

so that would be 25.5% chance to reflect

unique smelt
#

How much difference does 10 ranged strength make if you go to 199 HP with all the overheal

wide veldt
#

anyone figured out more?

potent quail
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thorns is 3 base damage

how much is ring of recoil again?

toxic vortex
stoic marsh
#

any theorycrafting channels I can snoop in?

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I'm too lazy to come up w my own teehee

tacit oyster
toxic vortex
#

@lethal raven

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Those are all of the answers

smoky raft
unique smelt
toxic vortex
#

@wide veldt see above

unique smelt
#

If the dual crossies are 3t, that passive is horrible

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If they're like 5/6 tick but they double hit

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Absolutely incredible

smoky raft
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another pact

toxic vortex
#

Combined with the double crossbow from kbd

potent quail
# tacit oyster 10% +1, rounded down

defence sounds fun
combine it with healing and you may be basicly immortal

at 150 defence thats 7.5 + 3.75 damage from thorns
and 25%+1 of damage taken from recoil

per hit you take

toxic vortex
#

so you are always hitting what, 100+?

potent quail
#

yeah

toxic vortex
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plus ice barrage

potent quail
toxic vortex
#

oh god, what about ruby bolt specs?

unique smelt
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So it looks like none of the main ranged perks benefit the blowpipe from desert Big Sad.

potent quail
potent quail
#

you want diamond

toxic vortex
potent quail
# toxic vortex unless it counts as a thrown item

Diamond bolts (e) have a 10% chance (5% chance against another player) of triggering the Armour Piercing effect. This increases the maximum damage by 15% (26% when under the effect of the Zaryte crossbow) for that hit and guarantees it will be a successful hit.

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so yeah crossbow is:
Diamond bolt for guaranteed hit
increase ammo regen chance for multiple hits if you hit

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deal 200 damage per hit

smoky raft
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ok so the max theoretical overheal is +90%

toxic vortex
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holy fuck

smoky raft
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kinda curious if that scales with this

potent quail
latent magnet
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I hope hespori bow has good sustain.

potent quail
latent magnet
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Im gonna laugh if it ends up being better sustain than mage

potent quail
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eh

latent magnet
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2 tick short bow with auto heal

wide veldt
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so is there a similar combo set to where range attacks never miss?

latent magnet
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Possibly but we don't know

potent quail
toxic vortex
latent magnet
potent quail
latent magnet
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It was posted on the blog

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And on Twitter

potent quail
latent magnet
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I'm gonna do melee and range

smoky raft
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part of the original release tweet

wide veldt
latent magnet
toxic vortex
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Which was a terrible mechanic btw

potent quail
wide veldt
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guess i'll go back to my orginal plan of picking kourend, desert and mory

potent quail
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so hunlef can die before he can prayer switch lol

latent magnet
# smoky raft

I'm picking zeah just for this but the new dark shards relic just made it even better

potent quail
toxic vortex
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Yeah

wide veldt
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is there a place telling us the points avilable in each reagion i might just go with the ones with the most points avilable

potent quail
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each region gives the wame amount of points

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around the same amount

smoky raft
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I'm starting to think the main restriction for pacts is not going to be how many you unlock but rather which ones you unlock

"The ink has set. No further bargains may be written here."

wide veldt
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right, i just want dragon trophie this year, missed first league took part in every single one since the second and still havent managed to get dragon

smoky raft
toxic vortex
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unclear

unique smelt
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So get Zaryte crossbow, then go grab the melee daggers or other fast hitting melee weapons

toxic vortex
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oh, big information for all you farmers

#

Transmutation ♻️

  • Part 2
    • Seeds (Hops): Barley -> Hammerstone -> Asgarnian -> Jute -> Yanillian -> Krandorian -> Wildblood
    • Seeds (Bush): Redberry -> Cadavaberry -> Dwellberry -> Jangerberry -> White Berry -> Poison Ivy
    • Seeds (Tree): Acorn -> Willow -> Maple -> Yew -> Magic -> Redwood -> Spirit
    • Seeds (Fruit Tree): Apple -> Banana -> Orange -> Curry -> Pineapple -> Papaya -> Palm -> Dragonfruit
    • Seeds (Hardwood Tree): Teak -> Mahogany
    • Seeds (Cactus): Cactus -> Potato Cactus
    • Compost: Compost -> Super Compost -> Ultra Compost
    • Uncut Gems: Sapphire -> Emerald -> Ruby -> Diamond -> Opal -> Jade -> Red Topaz -> Dragonstone
    • Ashes: Ashes -> Volcanic Ash -> Fiendish Ashes -> Vile Ashes -> Malicious Ashes -> Abyssal Ashes -> Infernal Ashes
    • Runes: Rune Essence -> Pure Essence -> Air -> Water -> Earth -> Fire -> Chaos -> Nature -> Cosmic -> Law -> Death -> Astral -> Blood -> Soul -> Wrath
    • Hides: Cow -> Snake -> Green Dragon -> Blue Dragon -> Red Dragon -> Black Dragon
smoky raft
#

there are only 7 days and 20 hours left!!! we want clarity jamflex

toxic vortex
#

If you want ultracompost, you need to take transmutation

unique smelt
#

Spec with crossbow, then use daggers to regen spec

potent quail
molten gust
#

Transmute is seeming better and better as I hear more.

sleek gust
potent quail
#

i dont like it

toxic vortex
potent quail
toxic vortex
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There is no volcanic ash without fossil island

potent quail
molten gust
#

Along with magic since it gives exp for it.

potent quail
#

ohhhh

shadow badger
#

Transmute seems to be the best pick

potent quail
potent quail
sleek gust
#

past content has allowed you to take multiple styles

silent depot
#

Do we know how the accuracy from pacts stack with something like crystal armor?

sleek gust
#

and there's an option for combat switching

toxic vortex
smoky raft
weary drift
#

Wait how do I see this stuff? Do we have a list of all the answers?? Because this looks insane and super focused, like you could make a max 2 combat and maybe 3 combat character

potent quail
#

the 3 builds i think will be broken this league:
**Blindsack long range: **7 tile max range attack with halberd, have 5 op heavy weapons in inventory and deal insane damage numbers from range (if only 1 mastery drop the damage one) -> lots of hits and trigger weapon effects/spam specs
Crossbow max hit: max hit over 100, use diamond bolts e and the new echo weapon, hit up to 5 times, every hit is a max hit -> JACKPOT: 600 damage in 1 hit
mage: powered staff 1 tick. thats it, the elements dont matter. have fun with 1 tick ayak

toxic vortex
shadow badger
potent quail
smoky raft
wide veldt
#

can i ask your opinion everyone. from what's been released I've been thinking of.

Tier 1: Abundance
Tier 2: Hotfoot
Tier 3: Evil eye
Tier 4: Conniving Clues
Tier 5: Nature's Accord/Soul Harvest (With Reloaded)
Tier 6: Culling Spree
Tier 7: Reloaded
Tier 8 Flask of Fervour

What do you guys think of that tier list?

toxic vortex
#

@clever trout look at my above message

shadow badger
toxic vortex
#

wait, wrong stuff

potent quail
tacit oyster
toxic vortex
#

Huge FAQ time on some absolutely banger relics.

Soul Harvest 👻 🧑‍🌾

  • Does not produce 10x soul shards with nature's accord
  • Tithe farm does not generate soul shards
  • (Don't shoot the messenger on these)
  • Soul Harvest gives you one soul shard per blessed bone shard that bone would give
  • For ashes it's approximating to the appropriate bone based on XP, so Fiendish ashes are the same as bones, Vile Ashes are the same as Big Bones, Malicious Ashes are the same as Dragon bones, Abyssal Ashes are the same as Hydra Bones and Infernal Ashes are the same as Superior Dragon Bones

Butler's Bell 🔔

  • Works while you're offline, you just tell him what to do and we'll check how many minutes since you gave the order and run the calculations at collection time.
  • Does not care about your levels
  • You ONLY get the XP if you ask him to process the items, this is less actual product and you get less XP than if you did it yourself but it is 0-time.
  • Processing planks gives fletching XP not construction XP
  • You do get Herblore XP for processing unfinished potions
  • All of the droptables have weightings per "gather" at them. Here they are
    • Fish: 26% Salmon, 21% Tuna, 18% Lobster, 13.5% Swordfish, 9.5% Monkfish, 8% Shark, 2.5% Manta, 1.5% Angler
    • Flax: 100% Flax 🤓
    • Herbs: 21.7% Tarromin, 19.6% Harralander, 6.5% Rannar, 13% Irit, 13% Avantoe, 6.5% Kwuarm, 6.5% Cadantine, 6.5% Lantadyme, 6.7% Dwarf Weed
    • Ore: 6% Clay, 50% Iron ore, 30% Mithril ore, 10% Adamantite ore, 4% Runite ore
    • Wood: 20% Logs, 30% Oak Logs, 40% Teak Logs, 10% Mahogany Logs
potent quail
toxic vortex
#

@clever trout

unique smelt
#

Crossbow max hit is not that insane, the attack speed is so slow. With Zaryte, it's a 1.2*DPS increase

smoky raft
#

trident is 4t, ayak is 3t

both will be reduced to 1t by the speed pact

unique smelt
#

With Heavy Ballista, it's a 1.4x increase

shadow badger
tacit oyster
#

transmutation seems like the strongest t4 relic, just depends on clue tasks

smoky raft
#

at this point I feel like you're intentionally doing the math wrong lmao

shadow badger
#

I think best halberd for me is dragon

unique smelt
#

Should have clarified, +2 ticks but double speed is 20% boost on 5t cbows, 40% boost on 6t ballista no?

#

Max hitting doubles your DPS, it's crushing blow

weary drift
unique smelt
#

Is that just wrong?

weary drift
unique smelt
#

5 tick to 7 tick is a 40% DPS reduction, 6 ticks to 8 is 33%

#

@smoky raft Please educate me if I'm being an idiot

toxic vortex
#

Yeah you can get crystal hally

weary drift
#

Does anyone have a list of all the answers for the thing you can enter? Kinda wanna look at them.

toxic vortex
#

But also, you can get scythe from cox

smoky raft
#

well, for one, you're completely ignoring the +70% boost from the attack speed pact

shadow badger
molten gust
shadow badger
smoky raft
#

for two, I can't actually type two, it's lunch time and I wish you all luck

sleek gust
#

if you don't have always hit for crossbow you're gonna have a rough time if you miss

toxic vortex
#

oh oops

#

grabbed the wrong one

weary drift
warped turtle
#

My brain hurts looking at that mastery tree

sleek gust
#

the faster the crossbow the worse it is though

vocal plover
#

the mage sounds pretty interesting, wonder how you'd slap with a twinflame staff

sleek gust
#

4-6 tick is -50% +70%

tacit oyster
#

ballista and atlatl are useless items in this league, neither of them is buffed by any demonic pact scronglypirate

unique smelt
#

Ballista is probably a crossbow?

#

Really upset they didn't let Atlatl be affected by things

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We're hoping that Ballista is Cbow, Blowpipe is thrown

tacit oyster
#

i guess ballista is technically 2 handed crossbow so could work

ripe turtle
#

I'm split in whether Butler's bell is good or not

sleek gust
#

The image on the crossbow relic is a Balista

unique smelt
#

If they really leave an Echo weapon not be affected by pacts

#

That's moronic

ripe turtle
#

I don't think soul harvester is good

low cloak
#

Wait, transmutation is busted

tacit oyster
wide veldt
unique smelt
#

@sleek gust Yeah. so +2 tick is -40% damage, then +70% then +100% from crushing blow (always max hit) comes out to basically double damage

#

From the cbow tree

wide veldt
#

and unsure if it works side by side but if u have soul harvest and the butler collects the soul fragments for prayer xp

ripe turtle
#

I wonder if it's just XP for processing or XP for harvesting AND processing?

toxic vortex
sleek gust
toxic vortex
#

but its probably still a lot

ripe turtle
#

Also do you need to give him seeds for picking herbs will be another big question

#

If not, infinite potions for free basically

toxic vortex
tacit oyster
simple oak
#

This league is a bit tedious

molten gust
#

says a uim

potent quail
wide veldt
#

Can someone explain to me what transmutation actually does? I'm not fully sure what it means

shadow badger
ripe turtle
kind viper
#

Im confused about the final Earth pact

tacit oyster
kind viper
#

Does that mean if you have 99 def, you just do a flat 100 dmg extra?

ripe turtle
kind viper
#

"Earth spells deal additional flat damage based on your current Defence level (+1 damage per # Defence levels)"

ripe turtle
#

Or rune ore -> Adamant -> Mithril -> Iron

wide veldt
ripe turtle
#

Yeh

wide veldt
#

wait does it work on gear or only resources?

upper jackal
#

what even is leages and why are there 2x the negative reactions then the good ones on the announcment 💀

ripe turtle
#

Only resources

kind viper
#

Resources

tacit oyster
#

only resources

simple oak
ripe turtle
#

You can also presumably turn stuff like bones from normal bones into stuff like Vorkath bones

#

But I wonder how many permutations it will take

wide veldt
#

then butler is better for me. cause if u get kourend and asg most recourses are avilable

tacit oyster
#

transmutation feels way too broken... like i dont want any of the t5 relics if i take it scronglyeugh

simple oak
#

They should have made it cost 10x more nats for every tier upgrade seems op

sleek gust
#

imagine killing iron dragons or something and making rune darts

tacit oyster
toxic vortex
simple oak
sleek gust
#

transmutation has ways to train a lot of skills easily

ripe turtle
#

Ok waitwaitwait

sleek gust
#

you can buy bronze bars

ripe turtle
#

Before we all say transmutation is crazy busted

ripe turtle
#

Consider the fact that to turn one bone into a superior dragon bone

wide veldt
#

if u get soul harvest you could stack them up from bursting monsters if you use reload and gets natures accord you can get more shards

ripe turtle
#

You could theoretically have to alch it 21 times

#

Depending on how they do the upgrades

#

That is a LOT of alching for ten resources each time

sleek gust
#

it does 10 at a time and recasts it

toxic vortex
#

transmute a bunch of dstones

#

make dstone bolts

#

enchant

#

alch

ripe turtle
#

I want to believe it will be good but how much time are you gonna spend alching vs actually getting the stuff you need

sleek gust
#

I'm gonna buy bronze bars from karamja and max my smithing

toxic vortex
#

i suppose you could just stop at the dstones and just alch them

toxic vortex
#

sorry

sleek gust
#

source

toxic vortex
#

mod husky

#

leagues disc

sleek gust
#

rip

toxic vortex
#

"bars are not included. this is intentional"

shadow badger
#

There's a store on Shilo Village that buys for high alch price if you have karamja gloves 1

sleek gust
#

then I turn my copper from endless harvest to RUNE

ripe turtle
#

Also what is considered an "upgrade"?

#

Is it what takes more XP to process, or to mine?

wide veldt
#

I still think making a butler mine, chop wood and such for you is better.

ripe turtle
#

Like with ore

shadow badger
sleek gust
#

^

ripe turtle
#

A lot of "upgrades" for XP cost to mine aren't actually processable

tacit oyster
ripe turtle
#

Same thing

wide veldt
#

I am so interested to know the second relic from tier 7

ripe turtle
#

Well, as in same thing for the issues it could cause

wide veldt
#

before deciding on reloaded

shadow badger
#

Right now T5 seems to be the reloaded tier

sleek gust
#

transmutation does let you speedrun tasks like "Plant a banana tree"

#

without waiting for your butler to rng it

wide veldt
#

wont lie hoping for bust cause i dont want my chocices to be harder lmao

ripe turtle
#

Oh God imagine how many times you'd have to transmute seeds to get a specific variety

kind viper
#

Okay, is Regicide auto completed from the start? Otherwise it seems sad that halberds are locked behind tyranwynn

sleek gust
#

he can't even get seeds

shadow badger
#

Imagine how crazy T7 will be

tacit oyster
#

wait transmute is even more broken, it also solves your runecrafting

kind viper
#

Also, crossbows seem busted

toxic vortex
#

butler bell is basically a mini pocket kingdom

shadow badger
# ripe turtle Oh God imagine how many times you'd have to transmute seeds to get a specific va...

Transmutation ♻️

  • Part 2
    • Seeds (Hops): Barley -> Hammerstone -> Asgarnian -> Jute -> Yanillian -> Krandorian -> Wildblood
    • Seeds (Bush): Redberry -> Cadavaberry -> Dwellberry -> Jangerberry -> White Berry -> Poison Ivy
    • Seeds (Tree): Acorn -> Willow -> Maple -> Yew -> Magic -> Redwood -> Spirit
    • Seeds (Fruit Tree): Apple -> Banana -> Orange -> Curry -> Pineapple -> Papaya -> Palm -> Dragonfruit
    • Seeds (Hardwood Tree): Teak -> Mahogany
    • Seeds (Cactus): Cactus -> Potato Cactus
    • Compost: Compost -> Super Compost -> Ultra Compost
    • Uncut Gems: Sapphire -> Emerald -> Ruby -> Diamond -> Opal -> Jade -> Red Topaz -> Dragonstone
    • Ashes: Ashes -> Volcanic Ash -> Fiendish Ashes -> Vile Ashes -> Malicious Ashes -> Abyssal Ashes -> Infernal Ashes
    • Runes: Rune Essence -> Pure Essence -> Air -> Water -> Earth -> Fire -> Chaos -> Nature -> Cosmic -> Law -> Death -> Astral -> Blood -> Soul -> Wrath
    • Hides: Cow -> Snake -> Green Dragon -> Blue Dragon -> Red Dragon -> Black Dragon
tacit oyster
shadow badger
tacit oyster
#

dont need to farm pure essence from enemies

sleek gust
#

free spirit trees is huge considering there's ALWAYS like 5 tasks for them

shadow badger
simple oak
#

It says both spells cost 1 nature rune, they should make it be 10x nats/ tier up or down starting with 1

Cause im seeing another runners relic but im also tired so maybe not that op

shadow badger
toxic vortex
#

yeah

simple oak
shadow badger
#

Wish you could choose what item it will upgrade/downgrade to

ripe turtle
#

OK

shadow badger
#

So iron straight to rune

ripe turtle
#

So much better than I was thinking it could be

wide veldt
#

when it says "share a 10 xp(before league xp multiplier)" does that mean i'd only get 10 xp in mining then with say a 8x multiplier it becomes 80?

shadow badger
ripe turtle
#

No 21 upgrades for bones, just 12

potent quail
#

btw if you want to farm echo bosses, you will probably be required to take some prayer penetration

shadow badger
ripe turtle
#

I still think it's gonna be a lot of time alching, yeah it's automatic but I think it's gonna be kinda problematic eventually with how many you'll need

#

Not that it's a bad item tho

shadow badger
#

So 1600 xp per cast at final mult

ripe turtle
#

I'm prob taking it

potent quail
#

Butler's Bell 🔔
Works while you're offline, you just tell him what to do and we'll check how many minutes since you gave the order and run the calculations at collection time.

#

omg

fierce heron
#

do we know how many things we can take with the skill tree? like if i go hally and blindbag could I also get the chance to roll max acuracy based on distance from target?

wide veldt
inner zenith
#

is the demonic pact chart out yet?

#

or we sitll gotta solve

toxic vortex
#

waffles is still using IE

fierce heron
#

we have all the awnsers

potent quail
#

There's some cool stuff here like air runes turning into noted pure essence
so wait you go to a altar bring 100000 air runes
and can jsut make them all into pure essence -> your rune -> RC exp

#

thats neat

toxic vortex
#

chat rank stonks

inner zenith
#

ty sir

tacit oyster
ripe turtle
#

Melee ontop..

toxic vortex
#

you just don't have the chat rank to post non-whitelisted domains

#

which I believe is at rune

tacit oyster
#

yeah its rune

potent quail
#

so transmutation solves:
prayer exp (upgrade bones to superior)
RC exp (noted pure essence)
Crafting exp (black dhide)
seeds for farming
get all logs and ores in basicly 0 time

#

thats a solid list

sinful swallow
#

any idea how many skill points we getting

wide veldt
#

Yeah I think Kourend, Desert and asg are gonna be my picks.

Desert for ancients (hoping its auto completed) so I can burst monsters in kourend for the soul harvest relic to collect fast soul shards or prayer and runecrafting

potent quail
proven laurel
potent quail
# proven laurel Does this have any foundation?

only a theory
to reach 2 masterys from base you need 9 points each so 18 total
2 flex points to get the sidegrades

so 20 is reasonable
25 if they are generous and allow us to take additionally some of the inbetween nodes

potent quail
shadow badger
#

How many nodes are there in total?

potent quail
#

i very much doubt anything above 25

toxic vortex
#

that seems reasonable

potent quail
#

would allow you to get mastery in all 3 styles way to easy

sour pawn
#

Does anyone know if we use transmutation with the toggle to bank noted products we get them unnoted in the inventory?

unique smelt
#

@fallow dew If you ever get back from lunch, my final number, disrespecting accuracy, is 3.34x damage boost. 40% boost from echoes if you always regenerate, 1.17 from prayer and small nodes, then 2x from max hitting, -40% from decreased speed and +70% from the main crossbow perk.

shadow badger
simple oak
#

Do we know how many points we get?

toxic vortex
unique smelt
#

My guess is gonna be 40 points to encourage bridding.

simple oak
#

Give us this board with 25 points would be horrible fomo

potent quail
unique smelt
#

Respec is allowed.

simple oak
#

Unless we can respec which would be cool

shadow badger
unique smelt
#

And confirmed.

toxic vortex
#

well, we don't exactly know how that will work

#

they said its covered or something like that

potent quail
vocal plover
#

respec confirmed? hell yeah

toxic vortex
#

but they didn't use the word respec necessarily

vocal plover
#

ow

#

un hell yeah

unique smelt
#

I mean I think you’ll be able to grab the barebones of all three styles, or hit one more heavily.

proven laurel
#

25 with respec seems reasonable ig. But I'd still wager closer to 40

wide veldt
#

defo going for crossbow build early double accuracy and and always max hit with 70% increased dmg you can do quite well at the start with the moonlight hunters crossbow

simple oak
toxic vortex
simple oak
#

This is just try everything

potent quail
toxic vortex
#

most you could do was 6/4

unique smelt
#

Sunlight hunter cbow is HORRIBLE with the 70% -2

potent quail
shadow badger
toxic vortex
#

yeah thats the wild card

potent quail
wide veldt
#

until u get asg unlocked

shadow badger
unique smelt
#

Keep in mind we are much less powerful in individual styles this league.

potent quail
#

oh maybe thats it

you can take only 1 Mastery for the ENTIRE TREE

#

but we get more overall points

#

i stay on this
25 points
1 Mastery on the entire tree

unique smelt
#

That seems bizarre?

wide veldt
#

Relic 7 or 8 get double combat tree points (including already spent)

shadow badger
#

I would not mind if it locked you to 1 combat style so less choices to try and figure out

potent quail
proven laurel
unique smelt
#

Like why would you ever take certain masteries. Thrown items mastery 2 lets you throw one extra knife at a different target?

potent quail
wide veldt
potent quail
#

my earlier theory was
1 Mastery** PER COMBAT STYLE**

shadow badger
#

I'm gonna guess there's no mastery limits

#

If you have points, you can get them

proven laurel
low cloak
#

How do we know each node is 1 point each?

#

It's possible that stronger effects cost more points

proven laurel
#

Idk like 40 lmao, not looked in depth enough to make theories stronger than a semi blind guess

potent quail
#

would be dope

low cloak
#

Also what's the theory on how we're getting points?

unique smelt
#

If you took the whole ranged tree, it would still be about 1/3 of last league. Without a big speed boost, I’m not sure melee gets even close to some of its power last league either.

potent quail
unique smelt
#

Mage still has 2 tick shadow right?

naive lodge
#

hey gang, just joined, whats the easiest way to see the full tree or what am i inputting for codes 💪🏾 TIA

shadow badger
#

Fr tho I think you might be able to pick at least 4 masteries total

potent quail
simple oak
#

They went full ARPG and im digging it

potent quail
unique smelt
#

Yeah? Every 7 ticks.

proven laurel
simple oak
#

Evolution of leagues inc

potent quail
potent quail
unique smelt
#

Someone link him the .io site ?

toxic vortex
shadow badger
#

It's in the pinned messages

potent quail
fierce heron
#

i would think you have quite a few points becasue there are a few skills in here specificly for multistyle

naive lodge
simple oak
#

I want to be an earth battle mage in full justi and dfs and nightmare staff cause why not

unique smelt
#

Just consider your chance to fire an echo as a normal crit.

potent quail
potent quail
unique smelt
#

So if you max out your regen chance somehow, that’s only 40% damage bonus 😦

potent quail
#

but yeah 1 tick powered staves seem BUSTED for 6 skillpoints

unique smelt
#

That means doing wildy though, and I just finished my voidwaker grind on my GIM.

fierce heron
#

for the crossbow what would yall consider the best one to use? balista for the meme, 8 tick on rapid seems awful but also 10 million damage per hit,

shadow badger
#

Do the echo crossbows fire as separate weapons?

toxic vortex
#

the one from KBD most likely

shadow badger
#

So double the damage

potent quail
#

other question though

we have tons of prayer penetraton, do you guys think these will be mandatory for echo bosses?

unique smelt
#

Shadow is going to be as excellent as usual.

#

Assume not.

unique smelt
#

It’ll just let you brute force your chosen style.

potent quail
#

does require you to move inbetween the trees though

fierce heron
#

i would immagine if they do have prayers its only 50%

toxic vortex
potent quail
#

we also have lots of health regen hidden in the trees
mage with water spells, melle weapon based on distance

seems kinda mandatory to take though unless you have infinite food somehow

alpine terrace
#

Wasnt prayer pen just a way to forcekill something with 1 style?

unique smelt
#

40% chance to roll max accuracy with crossbows might actually be insane though.

shadow badger
potent quail
shadow badger
potent quail
unique smelt
#

If your max accuracy roll is doubled from crossbow m2, and you have 40%chance to max acc, against a lot of bosses that’s almost a flat 40% chance to hit.

#

That’s actually reallllly good.

simple oak
#

Blindbag sounds hilarious

fierce heron
potent quail
smoky raft
#

alright back from tacos and voting

#

what did I miss

potent quail
#

BOY

#

when did you leave?

smoky raft
#

about 45 min ago

#

on the hour

potent quail
#

we solved the entire tree

smoky raft
#

yeah I got that part

shadow badger
#

We cured cancer

potent quail
#

powered staves seem busted
rest people are unsure about damage wise

#

utility wise healing and spec regen looks dope

fierce heron
#

powered staves seem goated and they seem like something you could sidegrade into from another tree becuase its early on and the later mage effects only elementals

potent quail
#

onyl 6 skillpoints needed

naive lodge
#

melee mage hybrid build might be making a come back for me

potent quail
#

you probably want the 4 side nodes though to get the runes back per attack

simple oak
#

Battlemage is the way

fierce heron
#

now the question is the morytania echo item gonna be a two handed 4 tick or is it going to be a one handed

naive lodge
#

looks one handed but idk

potent quail
#

dont we havea picture with all weapos?

simple oak
#

Earthen tanky mage and blindbag burst melee

potent quail
fierce heron
#

because it lowering the max hit on every weapon outside of the shadow is kinda disapointing

smoky raft
#

and flat damage is very good

potent quail
#

that is solid

smoky raft
#

increases both min and max hits

potent quail
#

ohhh

fierce heron
#

last year was tank range this year tank mage

potent quail
#

ok thats really nice then

#

and can be combined with thorns

smoky raft
#

flat damage is just straight up "roll your hit and then add this number"

potent quail
#

thats a lot of consistent damage

fierce heron
#

and also halberds having shortbow range at full mastery

smoky raft
#

twinflame staff ftw?

potent quail
#

also it all depends on what that # number is

inner zenith
#

twinflame aint in the game

shadow badger
inner zenith
#

isnt it misthalian?

cosmic trout
#

How do people have so much unlocked?

shadow badger
#

It's in the Asgarnian ice dungeon

potent quail
cosmic trout
#

Do you just have to answer all the questions?

fierce heron
#

i dont associtate it with misthalian but it might be

inner zenith
#

ohhh

#

asgnarina my b

potent quail
potent quail
#

shadow barrage does reduce stats by a ton

smoky raft
#

eh

#

I mean it can only happen once and it's not guaranteed to happen

#

honestly smoke and shadow both need a pretty significant overhaul to make their (base game) versions up to the ice + blood par

blissful fjord
#

Is there a revealed pacts tree yet??

smoky raft
blissful fjord
#

I want to read them

smoky raft
#

though honestly it doesn't mean that much until we know how they are unlocked

fierce heron
#

pinned messages has them

potent quail
potent quail
smoky raft
#

here's the gist of it though

  • crossbows attack slower but have a much higher max hit, much better accuracy, and will ALWAYS max hit

  • bows have scaling min+max hits with each hit you deal without being hit off prayer

  • thrown weapons scale with melee strength and bounce to additional targets

  • all ranged weapons have access to ranged echoes, which are effectively free extra hits

  • having a shield equipped gives a bunch of recoil damage effects, even if the received attack did no damage

  • melee weapons below 1kg attack faster and roll an extra hit

  • melee range is drastically increased and has effects scaling off of distance from the target; at max, halberds have a range of 7 tiles and a min hit of 21

  • attacking with a heavy melee weapon has a chance to deal extra free hits from up to 5 other heavy melee weapons in your bag

  • magic provides a variety of boosts whenever you regenerate specific runes (or powered staff charges, with the right pacts)

  • powered staves are 3t faster than usual (1t for most of them) but have a lower max hit

  • fire/blood spells apply burn and bounce between targets

  • earth/shadow spells deal extra flat damage based on your def level

  • water/ice spells heal for 60% of damage dealt

  • air/smoke spells have a +1% chance to force a max hit per prayer bonus, doubled against targets weak to air

potent quail
#

maybe i am not seein it but bow and thrown weapons seem super ass

grim venture
#

Safe to assume ballista counts as a crossbow yeah?

fierce heron
#

thrown weapons getting strength max hits is fairly solid

potent quail
#

you also forgot:
everyone regenerates resources used while attacking as the start node

smoky raft
#

thrown scaling with melee and also bouncing seem like they'd make for a good choice to hybrid with melee

#

... do chinchompas count as thrown weapons?

toxic vortex
#

Would assume so

#

but unclear

potent quail
fierce heron
#

and also crossbows attack way harder but slow attack speed even with higher accuracy needs to do a lot of damage to be competative because it takes average TTK down a lot by misses

potent quail
#

Chinchompas are one-handed, multi-target, stackable Ranged weapons requiring level 45 Ranged to wield.

toxic vortex
#

especially with the double crossbow from KBD

potent quail
fierce heron
#

balista will be an 8 tick weapon which is nearly a 5 second attack speed without a never miss option is going to feel awful in a lot of content

#

but funny damage number is funny

potent quail
potent quail
#

hypothetical 600 damage in 1 shot

#
  • echo weapon bonuses
shadow badger
#

Aren't echos half damage

potent quail
#

i dont know what the echo does

fierce heron
#

half chance of triggering them

tacit oyster
#

echo crossbow revealed on 10th, i wonder if the ice barrage shot counts as mage hit ancestralhmm

shadow badger
#

Ranged echo: An additional ranged attack which rolls with your ranged accuracy against the targets ranged defence. Echo attacks cannot trigger additional echo attacks

potent quail
#

oh i missed this:

While a thrown weapon is equipped, Ranged echoes have a 20% chance to max hit

potent quail
toxic vortex
#

^

fierce heron
#

a later one makes them able to chain echos up to 4 times but the chances of that happening is LOW going crossbow

potent quail
#

someone needs to math the odds out for that

shadow badger
#

Doesn't say anything abt damage so it could be same damage or their own damage rolls

potent quail
#

but its reasonable to get 1 trigger

#

its 15% base chance
and 10% on regenerating ammo if you take the nodes

fierce heron
#

i think its individual damage rolls

toxic vortex
#

the real question is, for the double crossbow at least, are the two hits calc'd separately for echo

shadow badger
toxic vortex
#

I would think so

tacit oyster
#

maybe atlatl counts as crossbow since both bow and throwing weapons say specifically they dont apply to atlatl scronglypray

potent quail
#

i am reading trough thrown weapons and it does sound really nice, they seem to be focused on raging echo stacks:

While a thrown weapon is equipped, Ranged echoes have a 20% chance to max hit
While a thrown weapon is equipped, ranged strength is also increased by your 80% of your melee strength
as they have fast attack speed

potent quail
#

so you take thrown weapons and all the ammo regeneration you can

and hope you trigger 1-5 ranged echoes on your throw that always max hit

smoky raft
tacit oyster
#

really depends if drygore blowpipe counts as thrown weapon

sinful swallow
#

wouldnt this give you like 190 min hit earth spells

#

why cant i send immages

potent quail
sinful swallow
#

ah

potent quail
#

still amazing though

sinful swallow
#

heavy ballista is considerd a crossbow right

potent quail
#

at 100 defence thats 20 falt damage

tacit oyster
sinful swallow
#

sounds good to me thats gonna go hard

fierce heron
#

going max into crossbow you get 95% ammo regen, with a 50% of that to be 1 ranged echo with each echo after that being 25% which means you have about a 12 percent chance to get 2 echo hits and each successive gets MUCH lower

sinful swallow
#

yea but heavy B should be max hitting over 100 dmg

weary drift
#

How does mage seem this leagues?? Idk what to make of all the rune regen stuff

fierce heron
#

i think we will have to play with it to see because its so out there compared to max hit increase or bluetooth melee

toxic vortex
potent quail
shadow badger
#

What are the melee builds other than blindsack and thorns?

gaunt thorn
#

I hope echo hunleff drops melee/mage varientd :v

weary drift
potent quail
#

anyways bows
seem bad?

1 tick faster
ranged echo never misses (hey found the never miss)
15% increased max and min hit

fierce heron
#

ranged halberd with a partial spec into ranged for increased accuracy

weary drift
#

Yeah range with melee one handed spec seems okay

sinful swallow
#

melee weapons under 1kg always hit twice

fierce heron
#

minimum hit is really good esp with higher attack speed and its much lower investment than crossbow at least at first glance

sinful swallow
#

throw that in with the spec energy generation and you could do somthing funky with specs

weary drift
potent quail
#

yeah 2 tick magic shortbow will probably the way
95% ammo regen
50% chance to trigger raging echo that will always hit

weary drift
#

Easy to get and never miss

potent quail
#

but you can trigger multiple

weary drift
blissful fjord
#

Wtf is the one where crossbows always hit max hit

potent quail
#

but yeah i say bow is viable, no idea how it compares to crossbow

blissful fjord
#

How is that not busted

tacit oyster
#

if the echo does same damage roll as your normal attack then bows would still be good. just hard to know how it works

potent quail
blissful fjord
#

Like insane

potent quail
potent quail
blissful fjord
#

Sunlight hunter cross bow is goijg to shred...

sinful swallow
#

should roll accuracy with crossbows but still max hit

blissful fjord
#

Like insanely shred

weary drift
potent quail
fierce heron
potent quail
#

crossbow is 7 tick

fierce heron
#

it increases the ticks by 2 but increases damage

blissful fjord
#

Seems kinda nutty i guess we will se3

shadow badger
#

Yo guys is hotfoot still good for t2

fierce heron
#

which means inconsistancy and also standing around for 5 seconds to get a 2nd attack off

potent quail
#

bows decrease by 1 tick
so you can get 2tick speed with sunlight hunter

sinful swallow
#

what is the area needed for heavy ballista

potent quail
#

so yeah
bows: guaranteed hit with raging echo, 2tick speed
throwing weapons: aim for multiple raging echo hits and big max hits
Crossbow: insanely large max hit

fierce heron
#

karamja so everyone has it if MM2 is complete

blissful fjord
potent quail
#

oh snap

#

yeah

#

meant magic shortbow

#

mhh 5 tick sunlight hunter

fierce heron
#

sunlight crossbow is going to be ok pain in the ass to get though

potent quail
#

jsut take the hunter relic easy

weary drift
shadow badger
potent quail
weary drift
#

Well doesn’t bell solve cooking and smithing so hotfoot would be for agi and that’s it??

potent quail
blissful fjord
#

Hot foot seems useless with butlers bell

#

Like genuinely dog

potent quail
potent quail
blissful fjord
#

Who cares just 1 tick karambwnas in an hour for 99

fierce heron
#

also bell is cometeing against make low tier resources higher giving everyone access to every raw material no matter the region, and clues,

cosmic trout
#

Is there somewhere to go to get all the answers for the pacts?

potent quail
#

you take hotfood for the agility lol

#

bell si for people who cant play

#

its tiny kingdom

#

pocket kingdom

shadow badger
#

Transmute is best T4 relic

potent quail
#

bell: afk cant play
Clues: play a ton want max points
transmutation: solves lots of resources (and exp for RC PRayer and crafting)

hardy sail
#

Anyone got a link to leagescord

potent quail
toxic vortex
hardy sail
#

Ty

tough finch
#

no details have been released for how to advance through pacts/how many we can unlock right

sinful swallow
#

so who is gonna beat inferno passafist with full thorn build

fierce heron
#

the new tier five also solves RC and prayer but not sure if its worth it over natures accord giving an actual teleport on top of solving farming or larcanist

shadow badger
potent quail
#

btw you never take Transmutation and soul harvest

transmutation completely makes soul harvest 100% irrelevant

sinful swallow
#

wait what category is blowpipe gonna be

potent quail
#

blowpipe

sinful swallow
stuck coral
#

Do the pacts kinda make Kandarin a bit more viable now? (Still not picking it, but it looks nicer)

fierce heron
shadow badger
sinful swallow
#

so there is no benefit at all for blowpipes

potent quail
#

shit

#

nvm then

#

tier 7 relic REALLY needs to be bankers noteXD

fierce heron
#

we might just not see it this leagues

potent quail
#

like the other t7 will be big

tacit oyster
#

bell is mainly for offline gathering,resource processing can give 500-1600k xp per day depending on multiplier and resource. crafting from bow strings seems to be op from butler though, 2.9-5.8m xp per day

potent quail
#

but if we dont get it runecrafting will suuuuck

shadow badger
#

I guess I'm sticking with Zeah RC

fierce heron
#

i mean if you go moritania and the agility teleport its good, but also agility teleport is just awful

potent quail
#

stll sucksXD

stuck coral
#

Naguas give some RC exp, and if you pick desert, you have access to GOTR, so that's at least one solve

potent quail
tacit oyster
tardy terrace
#

Soul harvest is the RC solve if you take it

potent quail
#

forces you into transmutation

#

we are trying to solve it without taking it

#

but that may be it
map + transmutation
solves prayer and rc
making sould harvest a easy skip

tacit oyster
#

transmutation = unlimited pure essence, soul harvest can use fragments on rune altars

tardy terrace
#

I was going to take larcenist and reload into soul harvest unless tier 7 is broken

potent quail
left osprey
#

if shards stack you wont need a way to alter

fierce heron
#

temple trekking gets you a shit ton of essence with minigame rewards multiplied

potent quail
tardy terrace
#

Because I just like it. Auto thieving was so fun last league

tacit oyster
#

both transmutation and soul harvest make prayer and runecrafting easier, soul harvest best rc. Soul harvest just only works on prayer and rc while transmutation helps almost all skills

tardy terrace
#

If you take tirannwn then larcenist is busted

potent quail
tacit oyster
#

transmutation also makes farming easy since you can make all tree seeds into high xp ones

simple oak
#

Dont even need endless harvest now just log off

tardy terrace
#

I figured demon bell would be my herblore/farming solve so I don't want the farm one anymore

tacit oyster
#

wait transmutation is also only way to get ultra compost kekw

fierce heron
#

yea but farming relic makes it unnessicary

simple oak
#

Does demon xp give coins with abundance

tacit oyster
potent quail
#

my route so far:
Enldess harvest: easy 99 for WC, mining and fishing
hotfood: easily agility, cokking, smithing 99 (or close to)
teleport: unsure
Transmutation: prayer, RC, crafting 99 and all farming seeds
Natures accord: farming 99 and tps
Culling Spree: slayer 99
tier 7: no idea

only skills missing:
combat skills (trivial)
herblore (get enough herbs from farming)
thieving (need to do that one per hand)
firemaking (jsut realized hotfood doesnt solve this???)
fletching
hunter
construction
how to get money

left osprey
#

wait does transmute make pure ess out of air runes?

sinful swallow
#

you would want both wouldnt you natures accord and transmute

potent quail
#

yes

potent quail
#

There's some cool stuff here like air runes turning into noted pure essence

left osprey
#

i thought the noted part was toggable no ?

tropic mantle
#

no

#

the banking is

low cloak
#

Wait, you could just infinitely train magic with transmutation

shadow badger
#

"When hitting a target with a two handed melee weapon, you have a 5% chance to trigger a Ranged echo as if you have a bow, crossbow and thrown weapon equipped"

Does this mean all the three ranged pacts at the start affect the echo produced from this?

tacit oyster
#

10 xp (before multiplier) per cast but yes can cast infinitely

stuck coral
#

I'm thinking barb -> hot foot -> map -> maybe transmute->larcenist.

I might be rethinking my regions because I'm stuck between magic and melee, however I might want to go Tir to switch it up this league. Lots of choices.......

Asg and Des I think might be locked in

low cloak
#

So actually 100 xp per cast because it's transmuting 10 items at a time

blissful fjord
#

Is it just me or are blowpipes in the bin?

#

Unless they count as "thrown"

warped turtle
#

I cant wait to get the 20ft noxious halberd

blissful fjord
#

Even then the effects for thrown seem kinda crappy

low cloak
tardy terrace
#

I think the last tier 3 will be banker's heist

potent quail
#

idk

#

i think last one will be something new

pliant temple
#

im reaaally hoping they let us pick at least 2 or 3 of the final tree upgrades and not just go one path and get a couple of bonuses. being able to be strong in multiple styles would be really fun. i doubt they will, though.

The fact that the different capstones all seem to support different playstyles within the same combat style makes me think they might let us have a few

potent quail
#

they would have revealed a known one earlier

tardy terrace
#

From what we have, evil eye seems like the play

fierce heron
#

the agility one is just worse evil eye

#

it does almost nothign but get you kinda close to a few bosses + 1 or 2 additional util

tacit oyster
#

transmutation is so op that it completely destroys old plans scronglydespair

pliant temple
#

i was fully intending on going melee and i think if i can only pick one capstone im definitely going blindbag path

stuck coral
#

the teles don't seem to put you too close to banks this time around

tacit oyster
#

i was going to do friendly forager for herb + secondaries but with transmutation not sure if it is worth for mainly secondaries

tacit oyster
pliant temple
#

yeah todays reveals put a wrench in my theorycrafted route

stuck coral
#

siiiiiiiiiick thanks

shadow badger
pliant temple
#

i hope they reveal how the skill tree is going to work soon

#

i hope to god they give us enough points to be able to get a capstone for each style but i doubt they will

#

theres so many cool builds you can do with the pact system that no matter what im going to regret not doing something else

naive lodge
#

am i losing my mind or are earth spells cracked

tacit oyster
#

if they do 30 points it is fine for 1 style if they do around 50 points it would be perfect for min-maxing 1 style or doing 2 styles

blissful fjord
#

I want to know how blowpipes work because unless they are included in thrown they will be useless

copper gorge
#

Dont get me wrong i get hyping leagues up. I cant stand what they did for the pact tree

tardy zodiac
#

With earth spells scaling with def level, you'd still want mage armor though since Tankier armor doesn't give def levels correct? Since the tree itself will give def levels.

warped turtle
#

is wilderness/kourend/mory still solid havent looked at the reveals today

toxic vortex
blissful fiber
#

rn im still on Koured/Desert, and likely Asgarnia

naive lodge
#

my ass wants to take all 3 raid regions because i like to do content w homies

potent quail
cloud panther
#

Where can I read about the demonic pacts

toxic vortex
cloud panther
#

ty

shadow badger
#

"When attacking with a thrown weapon, you now throw at an additional nearby target"

Does this trigger for ranged echoes?

fierce heron
#

what 5 blindbag weapons do we think are going to be best and waht regions, mory gives 3 with nox, sscythe and greataxe, desert give colossal blade which would be funny but unsure if thats good and would be kinda a waste for my gameplan

toxic vortex
stuck coral
#

Magic does look pretty fun... I'm also tempted to go wildy to cheese with God spells, but not sure I want to use a region slot for that

lunar linden
#

Does the reflect damage only happen if the monster hits, or is it a hit for what the monster woulda hit for kinda thing

fierce heron
#

Desert might actually be a good pick depending on if thats the only way to complete DT2 for soulreaper axe

pliant temple
stuck coral
toxic vortex
#

SRA would be a good item to use, but its a pain to grind out even on leagues

pliant temple
#

they drop all the pieces or do they drop a completed axe?

stuck coral
#

pieces

toxic vortex
#

pieces

tacit oyster
#

pieces but dupe protection for pieces iirc

pliant temple
#

thats not too bad

#

i know im planning blindbag and i already want to grind vard for ultor anyway so thats fine with me

stuck coral
#

Tir/Asg/Des seems to be sticking for me. Not picking Mory this time, and Wildy is competing with Tir

blissful fiber
#

i might play thorn

pliant temple
#

so earth spells dealing flat additional damage based on defense level... what exactly does that mean bc i know it doesnt mean earth spells will get like +119 flat damage for 99 def + boost

blissful fiber
#

simply to be able to have "ranged" damage

#

as melee

bitter wagon
#

im trying to cook up a water spell/thorn build

#

twinflame staff might actually be cracked, 2 spell casts at 2 ticks that trigger all your elemental effects could go real hard

blissful fjord
#

Was going to take desert and go a ranged build with thr drygore blowpipe but whats the point in that if none of the pacts interact with blowpies

vocal plover
#

ye im thinkin bout twinflame too depending on how many of the spell mixes i can get

#

air and earth would hit crazy

pliant temple
#

i feel like i have to be reading the earth spell thing wrong

vocal plover
#

it said it increases damage by a # amount of defense, the # amount wasn't told so depending on the number it could either be insane or just pretty nice

#

like 1:1 ratio is broken

bitter wagon
blissful fjord
#

Its prolly per 10 or 5

stuck coral
#

It's 1 per number of def levels, so that hasn't been clarified yet

vocal plover
#

ye 1:2 ratio is still strong asf

#

cus u can get like 120 perm defense just for fun

blissful fjord
#

Prolly 10 then lol

vocal plover
#

that's more reasonable, but same time theres crossbows hitting like 100+ so we'll see

cloud panther
#

They've given us a lot to think about with this one

pliant temple
#

its honestly too much

vocal plover
#

i like it, esp the fact we'll have something related to a respec, idk what yet, lets you go crazy with build experiments

stuck coral
#

I want someone to test ballista lol

blissful fjord
#

Surely blowpipes count as "thrown"...

vocal plover
#

atlatl got shafted so it'd be rough if ballista and bp are useless too

blissful fiber
#

I do hope thorn will be strong

blissful fjord
#

Atalatl will be thrown

vocal plover
#

didnt a decent chunk of pacts say atlatl isnt affected by the buff

#

idk which ones tho i forgot

blissful fjord
#

Like its literally a throwing weapon

stuck coral
#

atlatl is classified the same as a bow

pliant temple
tacit oyster
blissful fjord
#

What the fuck

vocal plover
#

ye there u go

#

told u atlatl is shafted

blissful fjord
#

That makes no sense

toxic vortex
#

atlatl is classed as a bow

#

not a thrown weapon

blissful fiber
#

you WILL take desert for thrown weapons and you WILL love it

rustic prism
#

is melee just extremely weak this league?

smoky raft
#

there's a similar clause in the bow pacts that say Atlatl won't work there either lmao

blissful fjord
tacit oyster
#

bow pacts also do not work with atlatl though

blissful fjord
#

Whats next, zombie axe is actually a sword in the code?

blissful fiber
smoky raft
toxic vortex
vocal plover
tacit oyster
smoky raft
#

it is sorta limited to halberds though, so Mory or Elfville are kinda needed

vocal plover
#

atlatl will end up being a melee weapon

stuck coral
#

"Despite not being strung and using a “throwing” attack animation, the atlatl is technically a bow and not a thrown weapon. "

shadow badger
smoky raft
#

not for dhally

vocal plover
#

can you use noxious without tiranwan

smoky raft
#

which is, quite frankly, good enough

smoky raft
blissful fjord
#

Going hally build.without mory is a troll

vocal plover
#

noxious would rip mfs

rustic prism
#

Crossbow hits always max hit vs Earth spells deal additional flat damage based on your current Defence level (+1 damage per # Defence levels) vs melee blindbag

#

unless that earth spell description is wrong