#pvp-discussion

1 messages · Page 12 of 1

fringe fjord
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Used for rag wars by clans lol

scarlet tree
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Personally did think wrathma was a bad idea, wasn’t hella polished for its consumers but not far off either

fringe fjord
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The 54 teleport area

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Or w/e

thorn tapir
scarlet tree
next sequoia
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Look at pvp arena. Lmao

thorn tapir
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wasnt the whole point of mod manked joining jagex to fix wilderness/pvp? lol

next sequoia
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If by some miracle a pvp update or a wilderness update passes, you need to do your best to give feedback and have them add changes. Otherwise it's done and you're stuck with whatever u got

glacial gate
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pvp updates are center by for and around streamers point blank period.
Johnny pvm's reddit posts also shape it infinitely more than any of our posts or thoughts here sadly.

next sequoia
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If it wasn't for streamers, no question we wouldn't have pvp in osrs. lol

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Streamers are the last thing making pvp hang on by a thread

glacial gate
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funny how its the best content there is.

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yet its shown the absolute least love

fringe fjord
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Nothing makes fighting back fun or worth it for average players

glacial gate
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sure w/e lol

fringe fjord
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Pvp vs pvper is good content

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Fighting pvmers is terrible content

next sequoia
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Disagree

thorn tapir
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now singles + being a thing, pvmers have a legit 100000 X easier escaping than before

fringe fjord
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Not gonna happen

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You'd have to convince them to die easier

next sequoia
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It certainly won't pass with the proposal/layout manked gave. Not throwing any shade or anything, I even dm'd him and gave him an idea on improving it. You can't just poll multi revs with Zero incentives, less escape methods than the original caves, and a different cave layout and expect it to pass

fringe fjord
next sequoia
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Nah it wasn't terrible. I'm not going to completely trash talk his idea

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It just needs adjustments.

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It all comes from good intent and I respect it

glacial gate
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I liked the concept but not necessarily the execution. Multi revs should have an even higher incentive than singles though by a considderable degree.

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And the entire cave needs to be one or the other or people will abuse the single to multi line

fringe fjord
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Tbh the best incentive to do wilderness content is to threaten to make it worse

next sequoia
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Thing is, you need to do wilderness pvm updates the right way, especially these days. If you don't consider the survival of the pvmer and giving them a fighting chance at tanking/escaping teams, updates will never pass

thorn tapir
# fringe fjord Yes so how would you convince them to make revs multi again

I see where you're coming from, but let me explain how RuneScape PvP works. If PvPers only wanted to fight other good PvPers, they would go to the PvP Arena or join Discords where they can match up against each other. There are already ways to arrange fair fights.

RuneScape isn’t primarily a PvP game .PvP is just one part of it. It’s not like games such as League of Legends or Call of Duty where the entire game is built around competitive PvP with rankings and strong rewards.

In RuneScape, PvP works more like a food chain. PvMers go into the Wilderness to do PvM content → weaker PvPers try to kill those PvMers → stronger PvPers hunt those weaker PvPers, and so on.

If there’s no PvM activity in the Wilderness, the weaker PvPers won’t go there, and if they’re not there, the better PvPers won’t show up either.

Do you see what I mean?

fringe fjord
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Tell pvmers it's gonna be multi next week so they all rush to the cave to do it beforehand

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Genius

glacial gate
next sequoia
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Correct

fringe fjord
glacial gate
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then they can just not go to the content big dog

fringe fjord
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I know how it works

glacial gate
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i doubt that

thorn tapir
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okay do you actually have the trust that jagex can make osrs pvp like leagues? i think we all can say NO. so other option is to just delete pvp because you dont like it

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lolo

fringe fjord
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Knowing how it works doesn't mean you respect or like it

next sequoia
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Like I'll give a small one. They have fluid stepping stone shortcuts at Yama that is somewhat skill-based. Why not add a shortcut like that inside the multi revs caves as an escape method

thorn tapir
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can someone explain me when it comes to pvp update, lots of people have this feeling they are forced to do wildenress content

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i am not a pvper (max iron grandmaster btw)

next sequoia
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Nobody is forced. If it were up to me I'd remove all wilderness clue scroll steps too.

glacial gate
thorn tapir
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i never seen it the otherway? avernic treads from DOOM is bis for pvp too. i never ssee pvpers comp[laining bout doing doom

glacial gate
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Im a pvper and i think doom is great content.

fringe fjord
thorn tapir
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i know lots of pvpers that dont pvm at all. but they need pvm gear to do ANY pvp activity, i dont see them complaining as much as pvmers do tbh.

i guess its just a mentality thing

next sequoia
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Unpopular opinion. I think jagex should poll removal of all wilderness clue scroll steps

thorn tapir
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items like barroww gloves, infernal cape, quiver, void are all locked behind quests/end game pvm and minigames. just imagine for 1 second if some BIS pvm items are locked behind PVP

i really dont understand it bud.

naive ore
thorn tapir
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I get what you're saying, but I think the mentality that every update has to be applicable to you is a bit crazy. Some updates will suit you and you’ll enjoy them, but others might be too difficult for you or simply not something you like and that’s fine. we have to cater to all kind of players

naive ore
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If their goal is to bring more pvmers to wilderness they do still have to at least somewhat take the pvmers into account when designing content in wilderness

thorn tapir
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I think the key is giving PvMers a real incentive to do Wilderness content or making the GP/hour worthwhile enough that regular mains actually want to participate.

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best wilderness money making is killing venenatis which is 5.6m/hr according to wiki. meanwhile we have cutting marlins (90+ cooking req) is around 7m/hr

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why would any regular main, besides collection logger do wildy content

naive ore
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is it actually that high or is the ge price false ancestralhmm

fringe fjord
thorn tapir
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okay my point still stands 🙂 there are 22 money making methods that are better than the best wilderness money making/hr

naive ore
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it is like 20% lower but still about same as venenatis, assuming you have the best facility on boat and 99 cooking

fringe fjord
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Nothing in the wilderness is better than zulrah at it's current rates

thorn tapir
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ye thats the problem tho. if jagex is always telling us, the wilderness is all about high risk high reward...which high rewards are they talking bout

naive ore
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82 sailing and 99 cooking requirement to deal with limited supply item, so 5-6m gp/h does sound about right

thorn tapir
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ye if i was a normal main account who need money, i probably going to cut marlins and watch a movie than enter the wilderness and do multi venenatis haha

naive ore
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the down downside about cutting marlin is that you need 70m+ starting cash for each hour and have to buy marlins for few days in advance to do multiple hours

next sequoia
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Crazy how medium wilderness diary completely stopped the rogues chest bots, huh? Wonder how strong a wilderness elite diary requirement would do for deterring bots

next sequoia
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Once in a lifetime pk right there. Chances of finding that is crazy

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For a clue scroller.

thorn tapir
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dont tell me it was an ironman

glacial gate
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threw my boy the oathplate helm who showed up and smacked him once. gotta support the homies

inland marlin
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I have given up on trying to pk in revs, instead i am now farming the revs on my pure

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with a gmaul+colo blade for anti

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3 trips without any interaction at all...

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maybe i should learn a lil spanish ya know

thorn tapir
glacial gate
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unskulled believe it or not

thorn tapir
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whatt

glacial gate
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i couldnt believe it lmao

astral coral
slate spindle
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whats the best guide to learn pking

astral coral
slate spindle
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ive done a few i rlly jusy need to learn very very basics

glacial gate
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i really dislike lms myself. cant help it. You get hit so much more often than when playing mains lol.

inner dew
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u could practice switching to staff after every bolt

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so that mage is a two way switch with robes, and range is 1 way switch to cbow

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setup f keys

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switching late to 1 tick attack thru their prayer

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make sure robes arent on while not casting spells

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food/potion mechanics good to understand

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greg2007 and rhys both have guides that cover a few subjects for LMS

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on yt

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momentum is a important concept to understand

wide crater
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these are all really good tips and things to practice^ make them habits, even now i still struggle with some basics lol. ill camp robes till i catch a freeze sometimes and get railed

inner dew
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yea i think a big list of them would help even if its vague just so ppl know what to ask

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ive just been mentally noting stuff as i watch top players lol

next sequoia
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Vet'ion is so dead, I killed this guy for 2.6M, this is 14 solo vetion kills worth of loot.

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There are no pkers out here.

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It also takes a long time to find any pvmers. Nobody is out here.

cloud hatch
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Depends on time zone. Aus prime time is pretty dead, things feel a lot more busy on na servers during prime time

brazen fox
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F wrong vid

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Sec

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Oki got the right vid now LOL

https://www.youtube.com/watch?v=6G3QwBRpMso

10 Old School Runescape PVP Tips that will completely transform your game. Leave a comment if you have any questions and please SUBSCRIBE if you want to see more! #oldschoolrunescape #runescape #osrspking #pking #osrs #sailing

Shoutout @OSRSBeatz for some of the music

00:00 Intro
0:31 Fundamentals
01:36 Magic
02:35 Camera Movement
03:39 Brew...

▶ Play video
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Download “attacktimer” plugin and wait til it says 1 before u switch gear and attack

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Ez 1ticking

granite sphinx
jade ledge
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Damn resorting to killing bots, rip wildy

fast cradle
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ooof.

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gm

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throwback to spider afk spots in singles and south + west lures @granite sphinx

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dead as f in 2k worlds

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imo... the wilderness bosses and how they've been changed is sad

inland marlin
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bro bring back black knight castle / west drags NHing from the good old days

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everyone out there on their trash gear pures just having a blast

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i mahatma i videos blasting in the background

fast cradle
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west drags pre-eoc in pvp worldss

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with my wolper on my pure

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goodtimess

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go kill frost drags all day with yak+cannon

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then go pk

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good times

inland marlin
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yea im reminiscing the early 2000s era, pre summ/dungeoneering

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god how bad everyone was back then, i long for simpler times lol

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<- old man i guess

fast cradle
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2007 .. i was a near maxed initiate pure

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06 .... 60att pure

inland marlin
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training combats at the experiments near fenkenstrains castle cus they had more hp than rock crabs

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felt so smart at the time lol

fast cradle
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yep

jade ledge
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Kinda missing when we had RS in other languages, hopping with your team/clan to real other worlds lol

fast cradle
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couldn't afk them

inland marlin
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12 year old me didnt mind sitting there clicking ugly npcs for hours to get that 90 str

fast cradle
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waterbirth island 3 crab spawn rocking dlong like a boss

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afking

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caged ogres for 99range

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killing blue drags for money in the ogre dungeon south CW

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killing zammy mages for dboots back when they were 1.5m ea

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when GWD came out

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sometimes you'd get 3 boots a trip in 2hour

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my idol became my friend @inland marlin

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Hiei the pk

inland marlin
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lol thats sick

fast cradle
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yep from watching his videos to standing there 98cb in summer of 07 nearly maxed 20def

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pretty much pk'd a whip every 3-4 days id say

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edge pking on 5,9,18, 21

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then wildy removal happened dec 12th IRR.

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was hyped to pk over that christmas break and then boom gone rip

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oh 10th wasn't far off just looked it up

granite sphinx
fast cradle
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ah

inland marlin
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dont think theres a lot of pures with 2k total so thats pretty sweet

fast cradle
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theres plenty tbh @inland marlin I had 2k back in 2018

inland marlin
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yea im just saying most pures are pvp focused builds, of course theres outliers but i'd wager a huge proportion of 1 defense accounts are purpose built pvp characters

fast cradle
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suppose yea

inland marlin
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wild being dead gives me time to focus on grinding my stats i guess. currently training str at the crab for 82k per hour. currently 60/91/1 with 63 pray (titans prayers acquired) and 95 mage/range

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might as well max in hopes one day wilderness is saved 😄

granite sphinx
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now Roq leaving jagex too, its really joever for pvp 🙁

glacial gate
granite sphinx
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the guy who made lms into an actual game not prayer flicking simulator with a starter staff lol

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on his lunch break

cinder lagoon
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Well everyone, after a week of getting rid of my fear of pking

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I went in the wilderness and reminded these fools where they were

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#69 keys

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12m so far

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and i died many times with my 300k risk lol i think total profit is around 7m

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but i learned alot and now am no longer clueless 😄

winged thorn
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The pick me up we needed this morning

fast cradle
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roq leaving tho @winged thorn ripper

winged thorn
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Hopefully off to design content that will be enjoyed

halcyon kraken
wide crater
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But did you have fun

cinder lagoon
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yeah it was super fun

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gets the adrenaline pumping lol

minor aspen
inland marlin
cinder lagoon
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Ancient staff, rcb with dragon stone bolts

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Zammy book uhhh that’s top my head haha

inland marlin
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No TBs? Nice man

cinder lagoon
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Ancients they kept getting away lol

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I would send screenies but I don’t have permissions

quasi parcel
fast frost
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anyone wanna pk at ven ?

low mesa
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Bofa so nasty in the rev caves but boy if you die I’m sure it hurts

brazen fox
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pvpcord I come bearing good news

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My fixes for attacktimer have been merged

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U can now cast spells in PvP and it uses magic attack speed instead of staff bash attack speed

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U may once again proceed to 1tick mage the lazy way

glacial gate
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huh?

brazen fox
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Attack timer plugin gives u number countdown til u can attack

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It’s goated esp when learning

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But for longest time when u barraged it just used staff melee speed which sucked

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Now it’s fixed

granite sphinx
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im lost

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what are ya talkin about lol

glacial gate
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a plugin apparentaly

granite sphinx
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ahh ok lol

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i was gonna say im clueless lol

jade ledge
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Glad they also fixed the animation/small delay difference between casting from spellbook and selecting spell from staff interface

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Been a while though

tropic root
# thorn tapir thats the isssue with jagex and wilderness. instead of going back and polish the...

Yea this is one of the biggest problems with PvP - it requires rapid iteration and changes sometimes to get it right

Imagine if they released raids, or sailing, and just did not change anything about them afterwards, no bugfixes, no feedback based rebalancing, etc

But Jagex has to put everything through polling and a level of quality assurance so they don't run a poll that gets all no voted thus wasting another week, and they surely won't make anything that's not really going to be liked by a majority of the community

And even within pvp itself, a lot of pvpers don't have a 70% concensus on many things.

The lack of jagex actually sticking to polish it is hugely damaging, and the community's inability to agree on anything prevents Jagex from digging in

tropic root
# next sequoia Like I'll give a small one. They have fluid stepping stone shortcuts at Yama tha...

I love that idea

I mean, the whole concept of chase/escape gameplay I think needs to be looked at as a whole in the wilderness because the gameplay being "I need to get out of combat for 10 seconds to log out" is goofy

However, in an "encounter" between hunter and escaper, both are participants in the PvP encounter.

So if we vote to change the gameplay away from logging out being the meta, hunters will love that, but runners will hate that, you can't get better than a 50/50 for the 70% polls.

On the other hand if we vote to give runners more survivability in food or defence, the runners will love that but the hunters will hate that, again a 50/50.

Because PvP game balance is inherently one against another, there can be no concensus, so everyone is afraid of change

Normally in PvP multiplayer, the developer has to have the bigger picture that accommodates both sides of the hunter and runner, and normally in pvp games polling isn't a thing, because each side on its own only votes in favor of itself.

I've read some of Manked's posts in the pvp discord and I see that he understands that fairly well.

So the problem is either because the community or the polling system or both.

Developing for Deadman Mode must be nicer because as I understand it, the devs aren't really needing to poll everything about how they develop that game mode, or do they? I don't know.

Arrrg I could ramble about this for hours.

brazen fox
next sequoia
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Nvm saw what you said.. Hell yeah man. Wish people would stop over thinking and just jump in and try out pking. They're so worried about dying, when dying is all a part of the process and to be expected. You turned a big profit, so that's awesome

next sequoia
# tropic root I love that idea I mean, the whole concept of chase/escape gameplay I think nee...

I could ramble on it for hours too. The point we are currently at right now is that the community does not want "loot pinata" updates anymore.
In order for something like multi revs to pass a poll, you need to heavily cater to the survivability of "the runner". The hunters are strong enough already, the runners aren't. If you can design an update around giving the runners survivability options (such as escape shortcuts like the yama one I mentioned), that's a good start. Not just that yama shortcut, I came up with another that I shared with manked that I won't get into right at this moment. The runner needs to have a fighting chance at escaping and not just thinking "Welp, I'm going to die..." As they see a team rushing into the caves

cloud hatch
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The problem is that pvp in runescape has a crazy high skill ceiling and there is no structure in who you are fighting, it's going to be random each time. Investing your time into gearing up and then fighting in a totally random encounter where you can lose all that time isn't what most people want in a pvp game. There is a reason there are only a handful of full loot pvp games that stay around a long time.

next sequoia
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People need to get over the efficiency brain rot mentality of "my time needs to always be a net positive". You're just not going to get that with the wilderness, it's never been that way.

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Just don't do pvp if that's the case

cloud hatch
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Which is why so few new people do it in osrs

next sequoia
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That's partly why, amongst many many other factors

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Not the only reason why.

cloud hatch
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I can go pvp in a fps and get in a matchmaking match with similar people in 2 minutes

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Same with fighting games

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Same with even wow

next sequoia
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Same can happen in osrs. If jagex developed a system for that

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Or added updates to the wilderness worth going to

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What you see now is not Osrs's potential. Far from it

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It's been neglected for years. No wonder nobody wants to do pvp

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Have you seen Pvp Arena. What that's like

cloud hatch
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Find someone who's never played osrs before to pvp for a week and see how many fights they win]

inner dew
# cloud hatch The problem is that pvp in runescape has a crazy high skill ceiling and there is...

full loot is fine, problem usually becomes when gearing is prohibitively expensive to the point that good players just have a straight up advantage over already worse players. the other issue is usually just terrible new player experience which comes down to settings, plugins and a sense of gatekeeping of knowledge because theres no official resources and u have to rely on some veterans word (if they even bother to teach).

next sequoia
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No duh.... find someone new to osrs and throw them into Jad or the inferno? Its the same thing?...

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You need to practice any game to get better at it

cloud hatch
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jad and inferno is the same thing every time at the same difficulty.

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That's the difference

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osrs is just totally random on what you run into in the wilderness

next sequoia
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Your argument doesn't really hold up the way you're thinking it does. Throw a noobie into WoW pvp. Or Counterstrike, whatever

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Its the same.

cloud hatch
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And they get put into matchmaking matches

inner dew
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in 1v1s for sure its gonna be a skill check

next sequoia
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Right. that's my point. Osrs could be the same as any other pvp game if Jagex PUT THE TIME into developing something for that

cloud hatch
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They have lms

next sequoia
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Does that have a match making system

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Closest thing jagex did towards putting a matchmaking elo ranked system was pvp arena. Which was abandoned and hardly worth doing.

cloud hatch
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Do you want wilderness pvp to be about making money off of other people or about seeing how good you are against other people?

next sequoia
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Both.

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Wilderness is fundamentally risk vs reward.

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If it isn't what exactly is the point of the wilderness

cloud hatch
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It was a cool idea 20 years ago when people didn't meta everything to death

inner dew
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i think elo systems are a band aid to a game that has a hostile or unfun design. if your game is simply not fun to play because the skill difference is slightly too big, its flawed i think.

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i play fps games like team fortress 2 and its alot less serious than tactical shooters like cs, the skill disparity doesnt rlly matter 90% of the time.

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despite it being a cartoony game for kids it has a wildly high skill ceiling too.

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whereas cs you have 1 life per round and a single bullet kills, ofc it will be extremely punishing and unfun when skill is different.

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and in terms of MMOs specifically like osrs, i dont think ELO has much of a place at all. MMOs generally thrive on open world pvp which is fun precisely because its so unpredictable.

cloud hatch
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The difference is that you lose your stuff in osrs. If tf2 made you go back and re-unlock your weapons after you died no one would play it.

inner dew
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yeah thats the issue with alot of full loot games (even regular mmos too), gear becoms essentially an advantage that veterans have over new players.

brazen fox
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Why would I wanna be forced to fight mid pkers if I wanna be good at some point

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Also if am alrdy good why would I want some ego number thing when I know who I beat and who I lose to

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The nature of it being open season out there means if I get better then I go from beating 90% to 95% of pkers and I only lose 1/20 encounters now

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That’s p big

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If I want to fight sweats like matchmaking I’ll go 304

inner dew
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queueing into ranked would only really work for a solo gamemode anyway. ur not gonna have a proper team fight if theres zero coordination happening and no comms either.

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and nobody would fight honorably so all ur left with is 1v1 NHing outlast fights

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plus players themselves just setup their own tournaments which means they can set their own rules and so on

inner dew
inner dew
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and then for gear specifically they should do wilderness weapons or whatever, which degrade or something like this so they arent just a GP sink (like most gear that u get off GE) and instead u have to go out of ur way and get it urself

brazen fox
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But ye I don’t like it in general

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And ppl do set up nh tourneys

inner dew
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they r good but it wouldnt be everyones cup of tea

brazen fox
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But no one cares ab number and ego

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Everyone knows who is in the running to win those

brazen fox
inner dew
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yeah u have fame in the game already, besides ppl who double name change and play on diff accs to be sneaky kekw

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theres this old talk about some dead mmo, i love how the guy presents the game with one of the 3 core pillars being "players as celebrities"

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i forget what the other 2 were off the top of my head tho xD

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and that was long before twitch/yt even

inner dew
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also i like assymetrical modes and team modes like infected/zombies in games too, they really dont have any skill issues because its so dynamic

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for example in halo with juggernaut, one player is the juggernaut until someone else kills and takes it

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and infected where one player starts as a zombie and has to infect the whole lobby

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and minigames like stealing creation where u can contribute to ur team not purely by pvp are good too

inner dew
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lol nice one

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i have a ton of nostalgia for this old zombies game from like 2010

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the zombies would get slowed whenever u hit/shot them so u could kite them around but if u get cornered or run out of ammo ur screwed

tropic root
next sequoia
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The reward shop has 2 items in it. You should see how buggy pvp arena is too. Instead of polling or gathering feedback for new rewards, they just left it there.

tropic root
# next sequoia If it isn't what exactly is the point of the wilderness

Wilderness isn't just risk vs reward

It's that in combination with many other things such as hunt/escape gameplay (albeit done very poorly), it's a big unpredictable explorable landscape where you don't quite know when and where you'll run into someone (albeit dying in activity by the year), it's one of the only places we have a concept of PvM with PvP possibility (albeit also maybe not done as good as it could be).

It's also one of few places for clans pvp huge multi gameplay.

There's so much more than just risk vs reward, you can get that in a pvp world or bh too, but the wildy has a lot that those two don't.

However it's the risk that makes me just not interested in a lot of the wildy stuff.

I'm not saying to get rid of it, but I think it needs to have different options.

tropic root
next sequoia
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I think pvp arena is the only update ever where jagex released and chose to leave it in an incredibly unfinished and buggy state. I can't recall any other update ever that has been left buggy and them not fixing it at some point.

tropic root
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:(

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I had a whole concept for a pvp arena years ago

I'd love to just make it myself!

Jagex hire me :)

next sequoia
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And if the answer is "its too risky for the reward" would greater reward to balance that risk, make you enjoy the wilderness more?

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Why would someone want to take on a lot of risk and not be rewarded for it. You'd think that if someone is choosing to take on more risk, or be annoyed by taking on risk, they'd want to be at least rewarded for doing so

tropic root
# next sequoia Be honest. Do you feel there is a GOOD balance between risk and reward? Right n...

The risk absolutely outweighs any reward.

The only place it balances out is player versus player where you can PK their bank, but they can PK yours.

I think everyone is tunnel visioned into one viewpoint that risk vs reward needs to only work one kind of way (the 3-item vs skull system).

The answer I have is NOT greater reward to balance the risk.

Rather, we already have that balance when we have 1 player vs 1 player and they are choosing their fights - that's PvP worlds.

The Wilderness is waaay different.

Risk is too high for any reward there.

In fact most guides on the wiki and YouTube are about how to do wildy content with MINIMUM or zero risk while 3-iteming. They are about negating risk.

My suggestion was always to make a system of medium risk, medium reward.

Risk is also not only a matter of how much GP value we risk.

Risk is:

  • Player GP value risked
  • Wildy level / depth
  • Monster level or danger
  • Time risk - staying in longer increases risk of running into a PKer
  • Singles, multi risk - multi increases risk to infinity making it completely not worth engaging in for most solo or small teams
  • Location hotspot risk
  • Risk of being found
  • Escapability risk

That's a complicated subject.

My full answer to all this stuff was this:

  1. We just need a good PvP minigame
  2. Fix the wilderness starting with this:
    https://www.reddit.com/r/2007scape/comments/ud7x9t/how_to_actually_improve_the_wilderness/

But honestly there iThe risk absolutely outweighs any reward.

The only place it balances out is player versus player where you can PK their bank, but they can PK yours.

I think everyone is tunnel visioned into one viewpoint that risk vs reward needs to only work one kind of way (the 3-item vs skull system).

The answer I have is NOT greater reward to balance the risk.

Rather, we already have that balance when we have 1 player vs 1 player and they are choosing their fights - that's PvP worlds.

The Wilderness is waaay different.

Risk is too high for any reward there.

In fact most guides on the wiki and YouTube are about how to do wildy content with MINIMUM or zero risk while 3-iteming. They are about negating risk.

My suggestion was always to make a system of medium risk, medium reward.

Risk is also not only a matter of how much GP value we risk.

Risk is:

  • Player GP value risked
  • Wildy level / depth
  • Monster level or danger
  • Time risk - staying in longer increases risk of running into a PKer
  • Singles, multi risk - multi increases risk to infinity making it completely not worth engaging in for most solo or small teams
  • Location hotspot risk
  • Risk of being found
  • Escapability risk

That's a complicated subject.

My full answer to all this stuff was this:

  1. We just need a good PvP minigame
  2. Fix the wilderness starting with this:
    https://www.reddit.com/r/2007scape/comments/ud7x9t/how_to_actually_improve_the_wilderness

But honestly there is more to it than even all of this. s more to it than even all of this.

Hey all. Here's my thoughts on Wilderness Improvements. Massive TL;DR - just read the bold parts really. I hope you actually…

knotty orbit
#

Risk is too high for any reward there.
yeah pretty much

tropic root
# next sequoia Why would someone want to take on a lot of risk and not be rewarded for it. Yo...

So yea, here is something I hear over and over from PKers

"More risk needs more reward"

I feel like everyone gets stuck into thinking everything needs to be a design of more of one, more of each, more of the other.

Jagex has to balance with the economy of the entire game in mind, not just the economy of the wilderness.

As we saw jagex cannot just throw tons of alchables into the wilderness. We know that it would revive the wilderness overnight, but it will do so I'm the wrong ways.

As a thought experiment, if they added to the wilderness a "25% chance 1 billion gp treasure chest" but you can only try opening it if you are risking 10m

Even if with that reward extremely above the gp value risk, there's no way I would engage with that content, because 10m is just way too much to start with.

Plus if it were that good, clans will abuse it. Even if I could risk 10m then it won't be worth.

But then if it is worth it, it's overpowered even if it's just doubling my risk instead of just giving me 1b lol.

That's just a thought experiment I gave myself.

The point is even if they skyrocket the reward, that's missing the point.

I don't like risk gameplay or I could only see myself doing it if I were so stinking rich in runescape that losing 1m or 10m or 50m feels like nothing to me.

It's going to take a very long time for me to have that kind of in-game wealth.

My compromise answer fir the wildy is again, medium risk, medium reward.

And also just good, risk free pvp minigames... that don't get neglected and left in a terribly buggy state.

Because not all PvP has to be about risk and that part that is about risk goes to extremes too much.

inner dew
#

"zero to hero" and "ratting" are good ways to do risky content without reqs in games

#

like snowballing in survival games, or getting loot then depo'ing it asap

minor aspen
tropic root
# minor aspen I think it’s a bit harder to nail down as “high risk high reward” because those ...

Indeed thas what I'm sayin'

There's also another aspect of: if the wilderness became heavily more active and players did frequently PK there, the "mice" population would die out because then the risk would outweigh the reward too much.

Then it would die and it would be dead.

Though there is also people doing mass agility course, again negating the risks. I'm not saying that's inherently good or bad though.

I had this thought when I tried the wilderness altar.

I never experienced rev caves multi, but it sounds like it worked except for the effect on the economy, the clan domination, and the rwt/botting.

forest kraken
# tropic root Indeed thas what I'm sayin' There's also another aspect of: if the wilderness b...

I think your view is extremely flawed. You’re saying risk vs reward isn’t worth it for most players but I think that’s completely wrong.

For example you can bring literally 100k risk to vettion and make 5m+ per hour.

Same at rogues chest and wildy agility. The reward comes from the activities pumping out gp, and the PKers get to skip doing the activity by killing you for your loot

#

You don’t necessarily need to bring any risk into the Wildy at all

winged thorn
#

More reward would help imo. As mentioned a lot, larran’s keys are the best money maker in the wildy. That’s pathetic considering how “frequent” (/s) people pk at that boat

inner dew
#

wiki said u get negative money per hour there lol

#

wiki illuminati trying to keep it secret kekw

winged thorn
#

Omg wiki has been updated & keys are no longer bis money maker l0l

#

First Wildy method for gp is still #20 on the list. Seems like an issue imo when it’s the only place you die & lose your stuff

inner dew
#

greg07 was doing it for his new acc series

tropic root
# forest kraken I think your view is extremely flawed. You’re saying risk vs reward isn’t worth ...

If it IS worth it for most players, like you're saying, then

  1. Why is pvp only 10% or less of the playerbase
  2. Are thousands of other players who've been saying they don't like risk and that's why they don't wildy, which they've been saying for 10+ years, are they wrong about their own feelings?
  3. Is the PvP community growing or dying?

This argument has gone on between people for 10 years

As I said before, risk is not just a matter of the gp value you risk. Imma repost my list.

Risk is:

  • Player GP value risked
  • Wildy level / depth
  • Monster level or danger
  • Time risk - staying in longer increases risk of running into a PKer
  • Singles, multi risk - multi increases risk to infinity making it completely not worth engaging in for most solo or small teams
  • Location hotspot risk
  • Risk of being found
  • Escapability risk

The balance of types of risk vs reward is just not in a place that allows the wilderness community to grow instead of decline.

Beyond just risk, a lot of the gameplay around certain activities in the wilderness is just fundamentally not fun or doesn't scale - in other words could be better and needs a redesign.

tropic root
forest kraken
# tropic root If it IS worth it for most players, like you're saying, then 1. Why is pvp only...

I’ll answer your points directly:

  1. pvp is generally dying because (imo) the game has transitioned to a pvm focus, and there are much more exiting pvp game options like Fortnite, Csgo, league, dota, valorant, I could go on.
  2. That’s anecdotal, I would agree generally that most players don’t like pvp but thats due to this game going in a pve direction for so long that it just doesn’t make sense to engage with pvp for most people.
  3. I’m sure it’s dying but I don’t have the numbers
#

I would generally agree with you but I don’t agree with your opinion on th Wildy not being worth the risk, it’s some of my favourite content and I can go there on a level 60 account and make just as much gp as maxed main which I think is cool for some players

winged thorn
forest kraken
#

But could there be massive improvements? Of course

tropic root
#

Wildy agility is a great example that the problem isn't solely just the risk too

And that people misunderstand risk, most just break it down to just GP value

You can do Wildy Agility with 0 risk technically, and earn free money, technically.

But that doesn't mean there is "no risk" - you still have the risk of getting PKed and losing what you earned, wasting all that time

And some people do it, but it's not exactly a wilderness activity that is popping off nor is the thing in the wilderness that is growing the pvp community.

And is it even really fun gameplay?

forest kraken
#

Depends how you class fun. I’ve been in multi clans for a long time and it’s some of the most fun content I’ve ever done in this game.

#

Bare in mind my main is a maxed iron with thousands of hours ehb

#

And imo multi pking is the most fun thing in this game

tropic root
#

True, it is fun for some people

But not enough that it grows the wilderness

And the problem is that most activities in the wilderness are like that

winged thorn
#

What’s sad is you can’t really approach the community about this “issue”. It’s looked at as a way to “bait” ppl into wild rather than an issue that needs to be dealt with

tropic root
#

My tl:dr view is that the wilderness needs some highly conscientious design that has areas that are good for solo players, areas that are good for small teams, and areas that are good for clans, and some areas that kind of mix them together, but others that let them be apart

forest kraken
#

And none of that is very inspiring

inner dew
#

its funny ppl do wildy agility masses but it doesnt even help because u cant defend anybody bc of pj timer kekw

forest kraken
#

But when you think of pvm content, there’s constant new bosses being added, literally on a quarterly basis there’s new bis pvm challenges being released, constant new game modes to keep people entertained, etc

winged thorn
#

There has to be something to be said though about the best wildy gp method being #20 on the list & only 5.6m/hr when it’s the only place ppl die & lose their stuff

forest kraken
#

Like a big team can pk daily Elysians, zcbs, harms, voidwakers pretty easily

#

But I would agree that there should be more of a lure to the wildy

#

But that’s on jagex for removing revs and not giving us anything to replace it

#

We’ve been begging for rebs to be readded for literally years

winged thorn
#

Daily ely’s? kekw I only know of one clan that comes close.
I think revs worked for its times because it was one of the best money makers. Even if they brought it back at the same price point it is rn I think it flops. A lot of it is because of the mindset but also because there’s other activities I can do for more w/ less stress

forest kraken
#

There’s lots of clans that have the numbers and regularly do that but only one that shows it off…

winged thorn
#

Unfortunate, they should broadcast & encourage pvp

forest kraken
#

Agreed

#

It’s on jagex to facilitate it though. The point I’m trying to make is the demand is there but jagex just need to push it along and encourage it

#

At the moment 90% of the player base sees multi as something toxic that shouldn’t be in the game and actively discouraged

winged thorn
#

I wish they’d grow some cajones & say “We removed multi revs with an unpolled integrity change & we are bringing it back with an unpolled integrity change”

#

Or whatever piece of wildy content for that matter.

next sequoia
# tropic root The risk absolutely outweighs any reward. The only place it balances out is pla...

"In fact most guides on the wiki and youtube are about how to do wildy content with minimum or zero risk while 3-iteming. They are about negating risk".

That's because 99% of wilderness content encourages risking the bare minimum because utilizing the bare minimum is not punishing. Most content in the wilderness can be done with zero risk because it doesn't effect the rate at which you can do the content. It's designed that way. 99% of activities in the wilderness does not incentivize risking more for greater reward and that's something I don't like.

I'm not saying content should be designed to force people to risk more. I'd like content to be designed for both types of players.

Here's an example. With the Multi wilderness bosses (Callisto, Venenatis, Vet'ion), imagine if I could change my boss entrance fee from 50k to 1 Million risk. In doing so (risking 1M minimum), killing the boss gives me a 15% chance at 1 boss kill dropping 2 loot roles. This would only work for Solo or Duo players, not masses. A feature like this gives brave players who Opt in to risking more, an incentive for doing so. Anyone who doesn't wish to, can kill the boss like normal. Something like that could be fun and cool imo.
Could even add a little twist to it where let's say I opt in to the 1M fee, 500k of the death fee can go to the pker, the other 500k can be a gold sink and wiped from the game.

#

Just random incentives for people to opt in to risking more and being rewarded for it could be cool...

You can catch black chins in 2k risk, and do the content just fine.
You can go to wildy altar with 1 inventory of bones and do just fine.
You can kill revenants in a magic shortbow and do just fine.
You can kill vet'ion or calvarion in monk robes and a zammy hasta and do just fine.
Wildy activities hardly incentivize people to risk more.

cinder lagoon
#

like a big part of my learning was doing chaos fanatic and just anti pking

#

thats how i learned how to spec correctly for example

next sequoia
#

The only content that incentivizes risking more in the current wilderness is Revenants with amulet of avarice and Wildy weapon, chaos altar noted bones (which nobody really does), and zombie pirates with avarice and a cannon (also which nobody really does)

#

I want more content that could encourage risk vs reward.

#

Because there are players out there who wouldn't mind risking more instead of the bare minimum

#

We're just not rewarded for doing it.

naive ore
#

anti pking gear just isnt worth it most of the time unless you are already used to pking. you are better off teleporting away before the fight even starts and in multi situation you are not winning against teams. the increased risk for increased loot could make more people think of anti pking but it would basically require singles situation with no easy tele out for most people

forest kraken
#

You are rewarded for risking more though, especially once you consider parchments and rev weapons. Someone risking 2m will be getting many more kills per hour than someone risking 150k at vettion for example.

#

But generally I would also like more content that encourages risking

#

Like multi revs the team with more players and in better gear would beat the smaller team

#

Everything boils down to just add multi revs back

naive ore
#

giving additional risk option for solo/duo in multiboss is really just going to make it a hotspot for clans and teams to hunt those solo/duo players

forest kraken
#

Also true

cinder lagoon
#

two easy spots for a tele out, and you have mage up all teh time already

#

so its max 2 min 30 teleblock

#

survive for 2 mins or use one of the two ease tele's out next to you

#

or try to anti pk

#

its not multi either

next sequoia
forest kraken
#

Personally I would always rather bring my 3 items to help me kill the boss faster than to anti pk

#

Not only am I an iron so I don’t care about the anti pk but I want to maximise my gp:hr

next sequoia
next sequoia
next sequoia
# winged thorn Daily ely’s? <:kekw:997907574034792498> I only know of one clan that comes close...

That's a good point. I definitely think multi revs wouldn't be as popular as it was back then due to a couple of reasons

1: Way more worlds now than there was back then
2: Single revs would be an option alongside multi revs. (It was ONLY multi revs back then)
3: Better money makers across the wider game now than there was back then.
4: Lack of additional incentives to choose multi revs over singles revs.

Protect clans and every world being "locked down" would not be an issue like a lot of people are freaking out about.

naive ore
#

with it being both multi and singles revs most pvmers shouldnt have much reason to go against it, outside fear of them removing over 80% of revs from singles and putting them in multi

#

They just have bad experiences or heard to rumors about protection clans from their worst time

tropic root
next sequoia
#

I can only dream. Lots of things they could do to spice up the wilderness but I doubt it ever happens unfortunately

tropic root
next sequoia
#

If I go kill venenatis and I get a 1.4M onyx bolt tips drop, anyone in their right mind just automatically thinks to bank it. You'd be dumb not to. What if there was a feature where I could choose to stay and risk those bolt tips and be rewarded for doing so?
A risk vs reward feature, maybe a boss kill streak feature.

#

Things like that.

#

Nothing incentivizes risk vs reward. WhenLifeGetsAtYou

tropic root
# naive ore They just have bad experiences or heard to rumors about protection clans from th...

Player perception is a big factor

Who wants to get into PvP when it's only known for being toxic, dead, high skill floor and skill gap, hard to learn, closed off by skilled veterans, expensive, unfair, clan dominated, etc

And also neglected greatly on case of PvP Arena and Wildy

At this point PvP needs some kind of successful change to help start to turn around player perception

It's all about the message

It's not like Jagex hasn't been trying, but it seems we've missed the mark enough that now it's been abandoned

After things not quite working out year after year, if I were in the decelopers shoes I could understand being demotivated

forest kraken
#

No, jagex hasn’t been trying at all

#

It’s much easier to work on a pvm update that will be engaged with by 90% of players, always passes votes with flying colours and is marketable compared to fixing the wildy issues which is none of those things

#

ATP we can’t poll wildy updates anymore or they just won’t happen

wide crater
#

Gm pvp cord. Glad to see some interesting conversation popping off, skimmed it a bit cant wait to catch up after work

tropic root
# forest kraken No, jagex hasn’t been trying at all

Now that's just disingenuous to say.

They've been trying for 10 years, it's just it hasn't been working.

Though it IS fair to say that for these past few years as it kinda feels they stopped trying after the PvP Arena.

tropic root
forest kraken
#

By definition they have tried

#

PvP arena having no significant rewards was unacceptable

tropic root
#

agreed brotha

forest kraken
#

I was actually hyped for pvp arena

tropic root
#

I came back recently and heard about that and I'm like whaaaaat

I really want some answers as to why that happened and then was just left in the dust?

forest kraken
#

PvP arena could’ve easily had bounty hunter cosmetic rewards at least

#

But again it’s just a complete lack of any care from jagex

#

It’s now just an Ironman place people go to suicide to their alts for imbues

tropic root
#

I'm sure they have more reasoning behind it than "lack of care"

I'd guess it's more of "they can't see any solution to it that will pass a poll so why try"

#

If that's even the case - I don't know what every developer is working on in the background or what their priorities are

#

I really hate to just write them off as "don't care"

forest kraken
#

Well there’s multiple issues with how abusable it is for points right so they can’t have any significant rewards because it’s a botters paradise

naive ore
#

the thing about pvp arena polls is that they even had 20 wilderness/pvp worlds* kills requirement to vote, still only 50-70% yes

tropic root
#

exactly

#

and knowing that, why would they even try to develop it more or poll it more, knowing nobody can agree to change it?

#

even if they care about it, the community will stop them from fixing it

forest kraken
#

They don’t care just means they don’t care enough compared to other projects or priorities. If raids 4 was released dead on arrival they would look to fix that pretty quickly

tropic root
#

yea true

forest kraken
#

Obviously no one wants any content to arrive DOA

#

I think pvp arena had great potential personally and I’d love for someone to tel me if they disagree or why they voted no

naive ore
#

Like these polls 2.5k people had the requirement of 20 kills and they always got 70% yes, everyone had access to vote for the wilderness npc part and those are basically 50/50

forest kraken
#

They didn’t add them because of the voting backlash in feedback right?

#

People weren’t happy with the restricted voting

#

Or was that when polls were 75% to pass

naive ore
#

its 75% threshhold to pass

forest kraken
#

Ok

tropic root
#

yea

naive ore
#

later changed to 70% but at that poll it was still 75%

tropic root
#

That plays out to exactly what I said before how the cat will always vote for what works for the cat, and the mouse will always vote for what works for the mouse

So it will always be a 50/50 if you let both vote, and the cat will always vote in favor of itself

#

And neither situation is ideal

forest kraken
#

Having polls on this content is just deeply flawed

#

Unless the content is a win for both the cat and the mouse

tropic root
#

If you let only PKers vote on wilderness stuff, they will vote in favor of themselves mainly, so much that the mouse gameplay is neglected and that population dies out, then the PKers will die out too

But if you let both vote, nothing changes, and it all dies out anyway.

Multiplayer PvP requires rapid iteration and response to balancing problems that have to be enforced by developers who are looking at the bigger picture

Indeed - polling does not work for this structure

tropic root
#

Like I have come up with something that can turn wilderness content into something that is a win for both the cat and mouse even if the mouse gets PKed

#

it is long and complicated to explain in detail but simple in execution

glacial gate
forest kraken
#

Oh for sure big respect for that too. Small organised team not clumping and barraging the correct piles is so much stronger than a big disorganised team

#

But that’s part of why multi is so good

#

It’s a shame a lot of people will never experience that

verbal ore
winged thorn
#

Good luck finding such individuals in an already divisive space

#

Probably looking for a smaller team of friends rather than a clan peepognomeblush

winged thorn
#

That no matter what happens to me in wild, I still have x loot waiting

verbal ore
#

shameless

glacial gate
#

im like 100% sure my clan doesnt have advertisers or maybe the channels hidden from me because i flame them /shrug/
But also you're not getting into an established clan as noone with no references.

forest kraken
#

Ye pretty much ^

#

I mute and hide all those channels immediately

#

And I flame them so hard if I get a ping or god forbid they pm me

#

Last time I joined the server flamed the admin for a bit then got insta banned

glacial gate
#

As is tradition

verbal ore
glacial gate
#

oh you must be tryna join those open cc clans lol

#

Gl with that!

glacial gate
#

a lot of places do have that stuff though. Just ignore the channel block the person posting in it.

#

Works wonders.

verbal ore
#

but why would i want to associate with folks that need that kind of help

glacial gate
#

its in a lotta the pvm discords too brother idk what you're getting at.

verbal ore
#

like joining a counterstrike team with cheats in their dis, like they arent even good

winged thorn
#

Every clan advertises

tropic root
glacial gate
#

like stack up rewards on a boss or somethin i think

winged thorn
#

Regardless of if pk’d

tropic root
#

oh yeee

verbal ore
#

i come back from a break with a long history of being in clans without ts and now every clan has it

glacial gate
#

its been this way for like 10 years bro

verbal ore
#

sad

glacial gate
#

ik the pvm clan i play with have def turned down some mad offers for it.

#

they pay very lucratively to my knowledge.

forest kraken
#

It’s just the clan owners getting that bag

#

Just don’t engage with it it’s not really that deep

#

They pay about 300m per month

#

For literally just having their own channel and spamming in it

#

It’s freee money

verbal ore
#

i want 0 teammates that need that kind of support

forest kraken
#

Why do you see it like that though?

#

Genuinely

#

You think that everyone in that clan, because a services discord advertises in jt, uses those services?

#

You can’t genuinely believe that right?

verbal ore
#

but again, its like applying to join a counter strike team and they have cheats in their dis

#

i would just immediately think they are dogshit

forest kraken
#

I can kinda see that logic but advocating for cheats is a bit different to having a services discord advertising

#

Services discords aren’t always against the rules

#

But cheating on CSGO is straight up illegal

#

Also, again, if I joined astralis discord just because they have 420 aim bot channel being advertised doesn’t mean I’ll think any less of astralis main team

#

It’s just the discord admins collecting free money

tropic root
# winged thorn Time spent in wild = reward Time spent doing activity = reward

You're not gonna believe this, I had a similar thought about my whole Blessed Status thing

Like, I had a eureka moment about it a week ago

For those who haven't seen it: Blessed Status is basically like PvM death coffer in Wildy, cost 100k to activate, prevents skulling because it's a different overhead, but there is no 500k maximum fee on expensive items, so the cost of expensive gear still scales a lot.

The death fee goes to whoever kills you. There's a lot of other rules to make it fair around Skulling/3iteming plz don't judge too hard haha

Using it a player would find themselves wanting to participate in content where they can break even against their death fee of 100k +- 1%-5% fee.

There's a part of this system where I realized it could work out great for both the "cat" and "mouse" of the equation.

One of the premises I started with for Blessed Status is that your death fee (5% the GE cost of your items) is only paid on items you bring into the wilderness.

If you gain items in the wilderness however, such as an Amulet of Eternal Glory (worth ~40m), at first I thought to say those items would be 100% dropped to any player who kills you, excluded from your death coffer.

But I thought about it further: What if gained items also get the death fee?

Then the player who got the 40m glory would get to keep it, but they would incur a 2m death fee which the PKer would earn.

In this situation, technically, both the cat and mouse come out positively. The mouse still gained a 40m item (minus 2m), and the PK got a kill worth 2m - still pretty good.

Thinking further - I realized I could just raise the death fee for gained-in-the-wilderness items, and it would still be a positive for the mouse even if they died to a cat.

So I would settle on a 25% death fee for gained items. In this example, the mouse comes out with a 40m glory minus 10m, and the PKer comes out with a 10m split.

Both players still come out positive.

This scales to everything you could do in the Wilderness.

If you get a Voidwaker blade drop (1.7m) but get PKed during your escape from the Wildy, you're still up 1.2m and the PKer gets 425k on top of the rest of your death fee.

Essentially, a PKer is killing you for a "split" of what you are earning in the Wilderness. It's not everything you have on you, but it is still substantial.

Even at a 50% fee or split this still works out.

This kind of balancing is not possible with skulling or 3iteming, because you just lose all your items outside of what is protected. There is no middle-ground with those systems, it's very all-or-nothing. Great for people who like it, but not for people who don't.


And also tiered blessed status had a premise of rewarding players for staying in the wildy longer haha but the whole blessed system is what would enable someone to do that without feeling like they could just die near the point they wanna "extract" and lose and waste all of that time.

#

damn that message got longer than I wanted it to be

glacial gate
tropic root
#

Kill someone who's skulled or 3iteming if you want that

glacial gate
#

it only empowers ragging

tropic root
#

I haven't explained the full system but that is addressed

#

Blessed players can only freely attack other blessed players. Against skulled/3item, they can only retaliate. So they cannot rag those players. As blessed are not allowed to attack in scenarios where they would gain a skull - except against other blessed players.

Plus 100k minimum risk means they can still be killed for something.

#

As opposed to real ragging where you risk literally 0 and protect item.

glacial gate
#

100k is akin to 0 but i cant destroy the key so it actively rags me more tbh.

tropic root
#

100k is 0 to you, but a good bit to me. and also won't necessarily be just 100k.

The target audience of this idea is not seasoned PKers who treat 10m deaths like nothing lol. It's for people who might be on the fence about getting into wilderness activities and are put off by how the current mechanics of skulling work. It's intended to grow new blood into the activity.

Also I didn't even mention the key mechanics, there wouldn't necessarily be an indestructable key. But blessed gets its own Blessed Key separate from the Loot Key.

I actually don't know why Loot Keys were made indestructable. I just know there's like a 30k or 1m limit about it. Anyone know lol?

Since Blessed Keys will probably primarily be GP keys I was thinking they could just merge into 1. I had a thought that if the KOed player wants to, they could give up some items at death's office, then the PKer would get it. Dunno why they would want to though lol.

verbal ore
#

it is in their best interest for you to die and lose your stuff if you are putting money in their pocket to get it back

glacial gate
#

how would you factor untradeables into the blessed status.

#

Or is full void just going to be free to anti pk in

tropic root
#

I think trouver parchments need some kinda different tuning

glacial gate
#

They have for years lol

tropic root
#

haha

#

Well

forest kraken
verbal ore
#

its the entire business model

forest kraken
#

You’re not forced to engage with it though

verbal ore
#

name 1 clan without it and i will happily shut up and apply

forest kraken
#

You’re saying that as if you have to go and buy services if they’re advertised

verbal ore
tropic root
# glacial gate how would you factor untradeables into the blessed status.

The way I remember it in 2010 was that untradeables dropped a certain GP value on wilderness death, and broke.

I think every untradeable needs to be given a unique price based on how good/bad it is, and they should just break on death regardless of wilderness level.

Like early on, untradeables were OP in the wildy because you got them back for free. Then I recall they made them completely disappear beyond 30 wildy which was unfair, and I believe got broken in lower level wildy. And then they added trouver parchments to keep them beyond 30 wildy, but then it costs 1m+ no matter what level that is and is an insanely negative sum game for PKer vs PKer.

So simplifying it to just breaking and it drops a GP value for the other player is simple.

This is regardless of blessed/skulled/3iteming.

But I was thinking Blessed could bypass the whole "breaking" equipment thing, and let you just buy it back for its value through the death coffer, and that value just goes to the PKer. It is functionally the same as how I'd want it to work without Blessed Status.


There is one alternative to dropping the GP value though.

Say I die with my void knight stuff in the wilderness. The equipment gets broken on my side and I have to pay the repairguy 500k to fix it or something. The PKer also earned 500k GP. from your drop.

I was brainstorming an idea where I have my broken void knight stuff, and the PKer is dropped a void knight equipment shard instead of 500k GP, and this shard is tradeable on the GE.

And the repair guy says, well, to repair this you're going to need 100k and a void knight equipment shard.

And so you'd want to buy this shard on the GE or something. And if you can't get one that way, you'll have to buy it for some set price from a Void Knight NPC of maybe like 500k.

Why do this? - Because Jagex might have some kind of concern about the economy.

I haven't really thought about that idea too deeply though, it's just a jumping off point for brainstorming.

I saw a post by KempQ in the PvP discord about items beyond 30 wilderness getting "mangled" but costing 5x to repair, basically an alternative to the trouver system or so.

Mod Manked replied asking if people could abuse that by dying with dragon defenders or something. Here's his quote:

"E.g. Dragon defender is 240k normally, deep wildy it would be 1.2m... This would mean getting dragon defenders and dying to your friend could generate ~3m per hour? Other items will potentially have similar issues, but the dragon defender is the most obvious one to me."

So combine with my idea and perhaps at 30+ wildy, your item would get mangled, and the PKer gets a "mangled void knight equipment shard".

This mangled shard can either be bought on the GE, or from a Void Knight, and it costs 5x the normal shard. It prevents GP from being generated from the system, leaving GP to only be sunk by the repairguy, the Void Knight, or the GE, but in a more controlled and fine-tuned way per item than trouver parchments.

The price of getting the mangled shard or normal shard controls the price it sells for on the GE, giving an untradeable item a tradable value.

Perhaps that solves it? Haha.


Extra note:

Personally, I don't know/understand why items would need to be more expensive beyond 30 wilderness though, or why they can't just be a set price all across upon being broken.

Like if we really don't wanna see people use voids in deep wildy but it's more fair in edge/pvp worlds I suppose? Since that de-incentivizes using it any deeper.

But the answer to that goes up to people who really understand the specific balance of items in certain parts of the wilderness.

glacial gate
tropic root
#

@fervent crystal @fading tiger hope you two don't mind some pings but here is some feedback I have on a very old idea I read about in the PvP discord lol

latent relic
#

Clans don't have to do it just because "every clan advertises". It's your reputation if you advertise it people will rightfully assume you support and use it.

forest kraken
#

Only thing that matters regarding reputation is who wins the war. Sit on your high horse all you like about not having them advertise but if you back down when the big dogs are warring and you’re too scared to show up then that says it all

verbal ore
#

wallet battle

forest kraken
#

I’m not even in a clan lol?

tropic root
#

Meanwhile me who isn't in a clan:

kekw

forest kraken
#

But I know who’s winning

tropic root
#

Neither side has any reputation with me!

#

And neither do I :D

forest kraken
#

And I’m an iron lmfao

tropic root
#

heh

forest kraken
#

This guy is funny man

#

Apparently irons can buy gp kekw

verbal ore
#

and you defend the practice, you are "them"

tropic root
#

thats cool can I have shadow + gauntlets

#

pl0x

#

:D

forest kraken
#

I’m a realist

#

And I know the clans at the top

#

All do it

winged thorn
forest kraken
#

I havnt stepped foot in a clan in 5+ years and this guy thinks I’m in a clan buying gold

#

Goodness me

tropic root
#

I don't recall anyone saying that

forest kraken
tropic root
#

oh well psh

verbal ore
#

you are them bro

forest kraken
#

I’m not defending the practice I’m saying who cares

winged thorn
#

What he said isn’t wrong though. It’s just a matter of fact statement

tropic root
#

I think mods don't want you guys to have your argument about whatever here lol

winged thorn
#

What matters to ppl who clan is who wins

forest kraken
#

I think it’s scummy but if you’re actively not joining clans because of it you’re the only one losing out

winged thorn
#

On top of community etc

#

So he’s not really wrong in what he’s saying that “ppl don’t care”

#

Becuase it’s the truth

#

Some do, obviously. Most engaging in clans, don’t

forest kraken
#

^

#

People wanna be at the top of the food chain

#

There are clans who are there and those clans all do it

glacial gate
#

having a few more sets isnt going to change if y our clans good or bad lol

forest kraken
#

Exactly

#

Its all in the callers and the leadership

winged thorn
#

If you’ve multi clanned long enough you’ve also seen clans cheat & how it ends up biting them in the ass anyways lol

forest kraken
#

Yep the clans who cheat end up getting everyone teaming on them because no one likes a cheater

verbal ore
winged thorn
#

Interesting to think that the normal player looking at clans from the outside inward don’t really understand the politics of it

#

Someone tried saying that every multi clan lures their new members

#

Like logically, how would that clan survive…?

#

You don’t think there’s a social aspect to that..?

tropic root
forest kraken
granite sphinx
tropic root
#

Now - other people saying that, screw those guys!

winged thorn
verbal ore
tropic root
#

So as the outside-of-clans-normal guy here

It sounds like you guys are arguing about clans advertising for people to join their clan?

What is wrong with that lmao

forest kraken
#

The doxing is what turned me away for a long time

glacial gate
forest kraken
#

Finding peoples family members and employment places over a game

#

Is so cringe

verbal ore
glacial gate
tropic root
#

oh well fuck that lol

winged thorn
tropic root
#

ahhh

#

well those clans need to be banned lmao

verbal ore
tropic root
#

lmao

#

hahahahaha

#

god damnit

#

I'm trying to keep an open mind about clans

winged thorn
tropic root
#

hahahaha

winged thorn
#

But “organic drama” in the multi revs era would be like 2 clans that pull 40 each going out of the same time of the day

tropic root
#

I think people tend to get bored when things are getting "too peaceful"

Now if only the solution were to just do fun events or something instead of get angry at each other over nothing!

verbal ore
#

just as an event type thing

forest kraken
winged thorn
#

Ahk in multi is a myth 😭

#

Ahk in a minigame 😭 😭

tropic root
winged thorn
#

l00”

latent relic
glacial gate
#

high end content albeit pvp or pvm always has these bad actor nerds.
I think people should really REALLY take the time to level up and not be shit at things before they comment on the state of communities lol

tropic root
#

What does their level have to do with the integrity of the community?

forest kraken
#

But good on you for not engaging with it

glacial gate
forest kraken
#

That’s refreshing

tropic root
latent relic
verbal ore
#

and will resist criticism of it as its in their interest monetarily

glacial gate
tropic root
#

ye true

winged thorn
#

I don’t really care personally ngl

#

People are gonna cheat regardless

tropic root
#

also true lol

latent relic
#

Yeah I mean players cheating is jagex problem lol

winged thorn
#

Like an adult nuanced approach should be taken rather than “ban every clan that advertises lol”

#

That’s literally the entire pvp scene like gl I guess ?

#

(Minus WG)

tropic root
latent relic
#

Yeah that's too far imo

#

Let jagex worry about it

forest kraken
#

If jagex supported clanning and regularly added more content then there would be more positive multi clans but I feel because it’s been ignored for so long it’s let the bad seeds grow

tropic root
latent relic
#

No that's what the report function is for

tropic root
latent relic
#

Depends on if you trust randos to get things right

glacial gate
#

you're going to video someone servicing?

#

im sorry what

#

if we're talking just ahk theres a report function in game for pvp cheating

#

utilize it

latent relic
#

I'd rather jagex investigate behind the scenes than base things on videos submitted by random vigilantes

tropic root
#

true

forest kraken
#

You can show jagex the discords but ultimately there’s nothing jagex can do, they don’t control discord and they’re not going to manually ban every clan member because someone in their discord is breaking the rules

latent relic
#

Report them ingame and let jagex handle the rest

latent relic
tropic root
#

we need some of that "A player you reported has been banned!" system

glacial gate
#

just bully any ahk'ers or cape buyers you see

#

they end up quitting the clan before long

verbal ore
glacial gate
#

i do my part

#

not even ashamed either lol

winged thorn
#

We gotta get deal with this myth that Ahk runs rampant in multi & minigames though 😭

forest kraken
#

If jagex added regular multi content, worked with clans to figure out what they want and encouraged clanning as a core activity of the game I bet tonnes more clans would pop up with a higher level of integrity

#

Again it boils down to 0 support from jagex

latent relic
winged thorn
latent relic
#

Like maybe you could argue they use it for eating I guess

glacial gate
tropic root
tropic root
winged thorn
#

I understand but like the perception of the ppl that play this game has never been very good… logically, why would someone cheat in a minigame?

tropic root
#

Like that's all I've been hearing lol

latent relic
verbal ore
tropic root
verbal ore
#

if you are referring to my comment

glacial gate
#

We gotta catch you up

latent relic
glacial gate
#

some of them lms bots whoop ass im ngl

#

get you sweatin lol

latent relic
#

Terminator bots make you sweat for sure

#

Doing the rackson on you and everything

winged thorn
#

Like no way in hell that’s real

latent relic
#

Some of the newer LMS bots type messages to you as well

verbal ore
forest kraken
#

That’s crazy

verbal ore
#

i think people tested in there or something back then

forest kraken
#

I havnt been to Lms in a while but that’s not surprising tbh

latent relic
#

Yeah same messages at different parts of the fight

#

Just part of the script to stop you from reporting them

winged thorn
#

I’m not disagreeing just wanna make sure we are same page

latent relic
#

Yeah ahk and client is a bit different

verbal ore
#

full NH brid and pray swapping

#

but beatable

latent relic
#

Yeah those are bots

tropic root
#

:(

winged thorn
#

You need in game playing time or a skill total lvl before doing LMS. Sounds like they were stuffing their bots in minigames for the in game time

#

Those aren’t players & you shouldn’t look poorly on PvP clans because of clients like that. That’s a bot farm, not a clan advertising

latent relic
#

Most pkers who client will do auto eats at certain hp levels, auto switches for spec and mage back into tank, overheads. So you can kind of tell that in a certain area they are incredibly fast but overall a bad pker.

forest kraken
#

Surely those players get banned quickly though?

#

Can’t be hard to detect, surely?

latent relic
#

I've had a lot that I've reported get banned

#

At least I got the message from jagex

forest kraken
#

Makes no sense why you’d risk a high level account like that for what?

latent relic
#

On pures

forest kraken
#

When you can just learn and practice yourself

glacial gate
#

the high level ones are just bought generally

forest kraken
latent relic
#

I don't really singles pk on my main anymore so haven't seen what it's like these days for mains.

forest kraken
#

Surely if people are going out their way to buy high level accounts to client on then their ip should be easily tracked by jagex and if they’re a repeat offender ip banned. Those people are no good to the game

tropic root
#

I can do wildy altar now because it's so dead, I rarely run into anyone

Plus there's the 1 inventory method

#

But before I used to never consider it because I would just go there and die.

#

Can't win with that content lol.

latent relic
forest kraken
#

Yeah that makes sense. Lots of cheaters coming at jagex from every angle

fervent hornet
#

yo anyone got a pure here?

latent relic
#

The best fix is to integrate runelite plugins into the official client and disable any client access outside of the official.

forest kraken
#

How you know smashville?

#

👀

fervent hornet
fervent hornet
#

theres so many clients

#

and ots obv that they wont fix it "too much money"

forest kraken
glacial gate
latent relic
#

Yeah it's probably their eventual goal

fervent hornet
#

OG clanner

fervent hornet
#

i was at lavas yday

#

6 hours

#

no one even tried me

#

i was even afk on my ironman while looking for fights there

#

killing lavas

fervent hornet
#

i also wish they passed the chiv prayer for pures

#

but poll got ruined by kids who are scared of pkers

glacial gate
fervent hornet
#

where has he been havent talked to him before he was in the militaryy

glacial gate
#

military yeah. Last i heard he lost track of a tank and aint heard from him since LOL

fervent hornet
#

wtf

#

bro it would be him to lose a fucking tank lmfao

#

i remember him as a youngin

#

funny ass dude

glacial gate
#

absolutely chalked

fervent hornet
#

buddies prob stuck in the brig

#

whats that tag

#

deathrow?

glacial gate
#

deathrow yes

fervent hornet
#

ahh i was in dr for abit

#

i was actually in sinister

#

then left for dr

#

but pure scene got me held up

#

and i run outlaws now

glacial gate
#

a lot of people are into it. hey whatever has content far as i''m concerned.

fervent hornet
#

fr

#

i am just on the pure these days and ironman since a bunch of the homies been on them

glacial gate
#

maybe we get multi revs and ill see you back in the main scene haha

fervent hornet
#

bro im waiting need it back asap

winged thorn
#

Unpolled integrity changes for wild omg

fervent hornet
#

uhh ohh

#

its teal

#

🤝

winged thorn
#

Hi

fervent hornet
#

hello

#

hows rot treating you big guy

winged thorn
#

Very well, should’ve joined sooner

#

Now just trying to convince you stinky pures to train def Plotge

fervent hornet
#

i should've joined once bark won dmm with them

#

i still have my main

#

but i cant leave the homies

winged thorn
#

Pures are ass imo. Pm a1v1 if you ever change your mind peepognomeblush

fervent hornet
#

even though alot of the boys are there in rot

forest kraken
#

Pures on top !!

latent relic
forest kraken
#

Multi revs on my chest

fervent hornet
fervent hornet
#

what is sad to say because i play both sides

#

i think the none pking scene should be more considerate

#

instead of killing part of the game

forest kraken
#

Yep agreed but when jagex provide no support, no new content and treat it like they don’t care then you can’t expect the players to be any different

#

When was the last time we got a good piece of thought out multi content

fervent hornet
#

nothing

#

since like

#

the 10s

#

we almost at 2030 lmfao

#

it would be cool since they forced sailing

#

to put a sailing boss in pvp

#

on an island

jade ledge
#

hi @fervent hornet

#

😄

fervent hornet
#

hello my friend

glacial gate
#

you think people cry about death mechanics now. wait until we have new ones for boat death mechanics

#

raggers on rafts

#

raftgers

fervent hornet
#

bro that would be insane

#

i am ready

verbal ore
#

leading noobs to the dark wizards was profit

wide crater
glacial gate
#

gear up in crystal bowts

glacial gate
#

it was tragic

fervent hornet
#

imagine just seeing the pk vids on boats lmfaooo

verbal ore
#

i lost a set of mith to karamja spider poison

jade ledge
fervent hornet
jade ledge
fervent hornet
#

1 def on top

#

if your a pure stay 1 def

jade ledge
#

correction 20+ def*

verbal ore
jade ledge
#

idk, clanner @fervent hornet could tell more

verbal ore
#

i miss when zerkers were the it thing

#

they looked cool

fervent hornet
tropic root
#

That's when we're going to learn the new spell "Ice Burg"

#

Just freeze up some water in front of their ship and make them the titanic if they can't maneuver around it

latent relic
#

50 def gets bullied by 60 att meds or range tanks

winged thorn
#

Clanning & BH accs will always be widely different

#

For example my 25 def pure is in the perfect cb zone to be railed by these 50 def zerks at BH

#

But in wildy in multi, it doesn’t matter

tropic root
#

I love a lot of this guy's ideas

#

He had the same idea as me with Wildy Teams lol

winged thorn
#

Can definitely tell it’s 3 yrs old

#

Imagine if they had implemented the altar changes. One of the last few active multi spots would be dead l0l

inner dew
#

this is just double speak

#

goes on to say the game should cater towards ironmen, bleh

#

not going to come up with good pvp ideas if ur premise is the game should revolve around non-pvp accounts

winged thorn
#

I noticed that too

tropic root
inner dew
tropic root
# inner dew goes on to say the game should cater towards ironmen, bleh

People have summized based on certain poll data, apparently, that ironmen are around 30% of the playerbase.

This is no longer a small number in 200k online.

I agree they shouldn't be handheld for updates, but I don't think they should be completely ignored either

Especially when Jagex is concerned with pvp being able to pass polls

Although I missed in that guy's post where he said ironmen need to be catered to

inner dew
#

they dont usually say it directly but its fairly obvious when they mention unlocks like dragon pickaxe

#

voidwaker etc

tropic root
#

Oh yea that post is probably before dpick was made available outside the wildy

I see that less as an ironman thing and more as the sentiment of wanting certain things to feel more like they come from the part of the game they're more meant for

I'm kind of in the middle of agreeing/disagreeing with that kinda stance

inner dew
#

i think ideally ironman would just be a separate world so it can have a proper ruleset like deadman/leagues etc

#

it sounds like actual nightmare fuel for devs to have to juggle multiple things in the main game

tropic root
#

I don't like the idea of too many separate rules and exceptions on separate worlds, prefer if a global rule is made that works

inner dew
#

it just creates more and more work for devs to have to make a "fits all" solution for every piece of content

#

and limits their creativity for both the main accs and restricted accs gameplay

halcyon kraken
#

got absolutely smashed at spindel time to make a reddit post about removing pvp

tropic root
#

You see that manifests in everytime they try to make a new weapon or armor and it needs to fit the niche in-between not devaluing but also not powercreeping anything else in existence

tropic root
# inner dew not going to come up with good pvp ideas if ur premise is the game should revolv...

Now I kinda agree there is still a place in the Wildy for people who aren't truly interested in PvP, with the hunt/chase gameplay

But does that really discredit the actual value behind his concepts?

I'm curious on thoughts about the Forinthry gates for example - that addresses a problem I've even been seeing some PKers bring up about how the wilderness revolves around just logging out and hopping all the time.

I liked the whole Blighted Impling thing too, plus the decoy bead thing gives an interesting option to a "PvMer" trying to escape

That post is old and afaik the necklace of greed thing actually became a thing as the amulet of avarice didn't it? Would more uses for etherium really be that bad?


Or rather, I can't understand how that's double speak.

No matter what change you make to the wilderness, isn't it going to relate to non-PvP accounts somehow? Because either you are basing it on PvP accounts (thereby excluding non-PvP accounts which is basing it around them), or you are basing it on non-PvP stuff like PvM (thus basing it on non-PvP accounts) or you are basing on both (therefore also basing on non-PvP accounts).

Feels kinda like words are being twisted.

inner dew
#

my issue is with ppl who step into the wilderness, unprepared to fight anybody, and then blaming the wilderness instead of themselves

tropic root
#

The guy who made that post does not sound like someone who is unprepared to fight anybody

#

Rather his ideas are geared towards encouraging and enabling more fights and anti-PKing and stuff

#

What's wrong with that?

inner dew
#

because its a terrible mindset to have, pic related, to try and split the playerbase as if 'non-pvpers' are somehow incapable of pvp and should not even try to interact with it.

but maybe its just poor wording, idk the OP.

karmic meteor
#

Thoughts?

inner dew
#

ragging as a rule doesnt really make any sense but jagex has a history of not rlly having sensible rules

#

yes something is annoying but if its not actually a bug or exploit or cheat i dont see how it could be ban worthy

#

its like when they thought they could enforce muling in DMM by bans. and also boxing. rather than have mechanics in place, which would be a proper solution

jade ledge
tropic root
# inner dew because its a terrible mindset to have, pic related, to try and split the player...

I can agree there, I am more looking at which of his ideas which are great for either pvm or pvper, and the gameplay in general

I mean, half of his ideas are still skilling things and so technically would still make sense for non-pvpers as a money maker and skilling method lol

Just maybe not as much for the non pvp ironman when it comes to just mining etherium

I actually want to contact that guy and maybe convince him the non-pvper has a place too

tropic root
inner dew
inner dew
tropic root
#

I was thinking that about the worldhop too

Though that solution fits very well with my idea of wilderness activity listing

Which is another idea that is theoretically ruined by clans existing

inner dew
#

activity per world?

tropic root
#

Ye

#

I don't really think clans would ruin it but that was a concern some of the others here brought up

#

I'd rather try and see! It's all theory after all.

inner dew
#

yeah heat maps are super effective, its in a pvp mmo i used to play

#

but still need wider changes for it to matter

tropic root
#

Exactly

#

Good talk, cya later g2g

inner dew
#

venoming lmao

#

would make a sick montage with eminem venom soundtrack

brazen fox
inner dew
#

😭

tropic root
#

Which one?

brazen fox
#

I mean honestly I don’t rly get the whole forced into the wilderness thing

#

The biggest thing is chaos altar I think

#

Clues very very briefly

#

But apart from that u can def play without entering the wildy

karmic meteor
#

Oh no, i don’t think that the role fits my type of game play

brazen fox
#

Esp as iron, vw is good but its not amazing, and u prob want rev weapons to do it, so hella not worth the hours spent if u dont enjoy

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Chaos altar a diff story tho

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Half the amount of bones collected and half the amount of gp spent on prayer

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And tbf chaos altar does feel really bad

tropic root
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It's strong and risk free

brazen fox
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It’s not like revs where u just lose 1-2 slots but can anti pk ez

tropic root
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As the guy benefitting from Wildy Altar I felt it was great... for me

And probably really pointless for the guy trying to pk me before I used my inventory of bones

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But also there's hardly any pkers there

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When I saw it's half the cost plus risk free death method

I was like, how could I not do this

brazen fox
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Ye exactly, it’s the only case ur legit forced bcos it’s insane not to

tropic root
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It even beats ectofuntus on gp efficiency

brazen fox
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And u can almost always use all ur bones before u die

tropic root
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Ecto is 4x, Wildy Altar is theoretical 7x

brazen fox
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But it does put u in that “helpless vs pkers” mindset which ig is my criticism

tropic root
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I had that same thought when I tried it

brazen fox
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Bcos ur not gna fight back and it feels almost petty cuz ur dying for 0-4000 gp

tropic root
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Like if I wanted to anti pk doing that, what... would I do with an inventory full of bones lol

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Plus I have to focus on spam clicking to use it the best way

brazen fox
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Ye it’s prob not a great 1st exposure bcos it doesn’t get u thinking about hitting back but there’s no real risk to it

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Idk what the guy means by revs changes to make them actually optional

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They’re the most optional thing in the game

plucky flint
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The whole wildy is optional people are just to greedy with what the wildy offers and want the extra reward risk free

brazen fox
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Ye I was hella avoiding the wildy on all my accs for the longest time

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Didn’t really feel I was missing anything

forest kraken
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All 3 rev weapons have uses in and out the wildy

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Especially webweaver

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Maybe if you’re just starting you’re not going to prioritise it over CG or slayer

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But it’s definitely a good side grind later into an account

forest kraken
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Irons sure, but for a normie you can train prayer in down time and spend the active time you have making way better gp than you’d be saving using your active time to go to chaos altar

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I could max prayer in 0 hours at work whereas sending Toa or tob in making 10m+ per hour

tropic root
forest kraken
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Again though, probably better off spending your active time progressing your account to do high level content rather than using it up doing something that should be fully afk

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But ofc it’s up to you how you play

tropic root
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I do progress my account lol

forest kraken
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That just makes the most sense to me

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For irons it’s a bit different because we have to manually farm all our bones, which is time time consuming part, so it makes no sense to double that time when we could go to chaos altar

tropic root
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do PoH altars let you do the tick-spamming bone offering like the Wildy one does?

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I forget

forest kraken
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Yeah you can do that

grizzled lion
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how do i get into pvp or how do i prepare myself for pvp? im new to this game so i dont really know what im doing still :]

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i'm combat level 61

thick rover
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Lms is one way

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If you're new to the game itself honestly you might want to pvm to get used to the basics

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A lot of pvm skills are transferrable to pvp

grizzled lion
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understood!!

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should i try and get fighter torso asap also?

thick rover
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Torso's a good item sure but not really something you need to rush

granite sphinx
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not necessarily, one of the most important steps is to mentally prepare yourself. PVP in the game is extremely complex and will take time to learn. LMS definitely your best bet for getting your feet wet once you have some idea of basicaly game mechanics from pvm

grizzled lion
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🙂‍↕️

winged thorn
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Make goals for an acc build you’d like to create. Having a viable pk acc may take a long time. Don’t get discouraged if you decide to pk before optimizing your acc peepognomeblush

thick rover
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Over time you'll want to familiarise yourself with concepts such as movement/tiles, ticks, gear and prayer switches, healing, etc etc

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Lots of stuff but they'll come to you as you play

brazen fox
grizzled lion
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is there a certain point where pk becomes very prevalent or pointless? my account isnt really planned to be a pvp one (like a pure build or sumn) so i dont know if i need to do x or y

tropic root
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I'd say PvP is entirely up to you to do for fun!

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There is nothing in the game that explicitly requires you to kill other players regularly, though there are some where you will traverse the Wilderness (the biggest PvP area)

grizzled lion
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that makes sense. should i always be overprepared for wilderness adventures? or is it better to just not bring anything i dont want to lose?

tropic root
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Probably better not to bring stuff you don't want to lose, unless you're confident you can hold yourself in a real fight

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You can also do muuuuch more casual PvP at minigames like Castle Wars and Soul Wars where you can try out whatever equipment you have and see how strong or weak you are

There's no pressure on those minigames because you have no risk of losing your items

LMS isn't something I'd say is good for a very fresh beginner haha, people are using the highest skill techniques there all the time. When you're ready to level up more though, check it out.

grizzled lion
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noted!!!! i was thinking of trying out castle wars soon too so :]

wide crater
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Tbh theres a lot of videos that cover some basic mechanics, but im also sure if you have any friends that always pvp they can go to white portal and actually show you how to do some of the stuff, thats how i learned how to dd correctly, seeding, etc

thick rover
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yeah definitely helps a lot if you have someone to friendly 1v1 for a bit and try all the stuff out

fast cradle
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also depends if people wanna 1v1 edge style or hybrid

fast cradle
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also practice

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teaches you to 1tick switches and prayer

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LMS would be a good start for sure

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over time you'll only get better by fighting better people though

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they'll make you think differently as they have unique styles

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for example I used to hybrid fight people in pvp, some people wanted to be on top of you melee heavy hidden by fake switches

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others liked to hug

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others liked to fake switch into bolting you

fringe fjord
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you will have a disavantage against pretty much everyone until that point

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you can do lms however.

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anything that doesn't use your actual stts

tropic root
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nah you don't gotta be that high combat to do something casual like Castle Wars or Soul Wars

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but yea lower the level more the disadvantage

winged thorn
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Don’t feed the trolls

brazen fox
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Wildy he a diff beast tho

wide crater
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Cb level doesnr matter as long ad the stats are allocated in the right place. I can pretty consistently beat 126s on my 107 med. granted theyre shitters, the ones that are really good youll still have disadvantages anyway even when youre maxed

fast frost
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Been looking for people who wanna pk at ven, vet, callisto add me and we can go together

minor aspen
wide crater
open grove
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especially if you have interest in stuff like bh so ur not getting thrust against max cmb monsters

wide crater
fringe fjord
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he's already playing his account as if it's a main

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chances are he's already trained defence

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that basically means any build below 42 is already not possible anymore

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chances are he's trained attack

fast frost
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anyone wanna do a from scratch pk run start at like zombie pirates then altar then ven

whole grove
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Do we have a real 1def or 13def MAX pure mains in here that can share some words of wisdom with me?

I know 13def isn’t good for PVP, but just how exactly bad is it

open grove
minor aspen
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Also you won’t be able to get the 1 def badge when jagex comes out with it peepognomeblush

wide crater
whole grove
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do you also have a main?

wide crater