#dnd-specific
3487 messages · Page 4 of 4 (latest)
he shouldn't just be reading from it
but i don't expect him to know it by heart
that's unreasonable
Referencing the book too often affects pacing and flow
Pacing out of combat has never been an issue for me
yeah we're here to have fun
players will sometimes doublecheck their sheet before they do something too
Most delays are usually player-side I'd say
and again, i would rather my DM reference the book and break pace than misremember
đ€· I lean on the side of making shit up on the spot.
for a homebrew adventure, sure
The improv aspects are my favorite
but for a prewritten one, i would rather a storybeat doesn't get misremembered
since I was introduced to dnd through larp
You can't misremember the adventure book if you adlib replacements that are fact
it might be a result of my original group sometimes doing 12-15 hour sessions
Our sessions are more like 3 hours
oh, my current group is too
Our sessions are like 5, 8 if we eat dinner together
Because adults have jobs and kids
Back in college we had longer sessions. No responsibilities to force us away
We just have less sessions, same length
yeah, i mean these were like
a weekend every month or two
we also had weekly sessions of more reasonable length
đ€ we meet twice a week for different things.
My introvert-ass could never
It's easier to find a day you have a free evening than a day you all have a whole ass day
It feels more like a creative pursuit
If we are missing a person we watch a movie or play videogames or whatever
yea
It's about who you spend those hours with, not what you're doing
Bit of both
I cast geas: you must play d&d every Friday night
Take your 5d10 psychic
I die
Understandable, your raised corpse will keep the session going
Primary issue with tile system is the need for physical props
How do people feel about dungeon crawls? To me they're the core of dnd
they can be nice
but
as a treat, i guess
i don't want every session to be a dungeon crawl
i would rather have a mega dungeoncrawl every other "arc", than a minicrawl every session
keep it feeling special
Megadungeons are the way to go imo. Keeps the threat alive and their secrets special
I sprinkle in ruined areas.
Only if the players want to spelunk.
Humans are the enemy here. Not the kobolds.
Are there any magic items in D&D that do a mass-stun or paralyze? Deciding to design an item a player is petitioning to make in order to balance it
I believe there's a painting that casts Hypnotic Pattern
best bet would be hypnotic pattern or softer effects like web
A root shield. Like the immovable rod, you pin a creature to Earth.
portable cover basically
Robe of scintillating colors is a very rare
Hmm I will check them out
players are level 7 and one paladin-smith player made their own hammer that when struck into the ground creates an area of stun or prone but I am still deciding
I'd do prone for sure, maybe even difficult terrain after
What are people's favorite creature(s) that werent adapted for 5th edition?
firbolg
Which kind?
the race
Uhh.. the fey version or the giant version?
the playable race
i know that there is a player race referred to as "firbolg"
but it isn't the same
compare
they used to be like classic folktale giants where they're smart and powerful, just in a smaller version
but now they're weird blueskinned hippies
I like the koala faced folk.
Yeah man. Gimme two minutes
i just turned on the oven to heat a frozen pizza
Common misconception due to the chosen art. I believe that's a firbolg from the Moonshae Isles which are known for being ugly. Similarly the orc art only shows a grey orc which isnt even native to the region it was introduced in.
it is the only official 5e art of firbolgs afaik
Yup afaik as well
spoilers for the Storm King's Thunder campaign for 5e
||Surely Iymrith isnt actually dead and is coming back as a statue or something, right? Like she's too iconic to die in such a wack way (and in such a wack adventure). And she's way too smart to just fight someone head-on.||
That's up to yooooou~ ooooh~ you see our selling model for 5e is a do it yourself diagram.
Wiggles fingers menacingly.
3.5 had plot points, finished arcs, choices the DM or players could make per outcome.
5 is... Uhhh shrugs.
well I mean surely when they skip ahead 10 years next time they'll give us an answer, if we dont get it through mtg first
I hate how right you are.
an unfinished skyrim quest that modders fixed up
How we feeling about the new chromatic dragon designs? (Cant find the art for white)
Personally, the only design I prefer over the old ones is the green one
Are they all that different?
blue one is the most different (looks unrecognisable)
wings, tail and headpieces are the most changed aspects
Having the front horn be like a lightning rod makes sense
they donât really have the charm that the old ones had imo
they really dont
the green one I can accept cuz I didnt like the 5e deisgn either
New? Don't really even look different to me.
have a look at the black and green dragons' wings, the blue dragon's everything, and the white and green dragons' heads
also I just realised the white dragon kinda looks like a snapping turtle
and as humble pointed out earlier the green dragon looks like an iguana
I'm sorry when I'm playing im not imagining the stuff wizards has drawn, a dragon is a green dragon as long as it's green and they don't all look the same
I'm big on monster ecology; I assume the reason they look so different is because they're moving away from forgotten realms being the de facto dnd setting
Make your own dragon ecology based on your setting. Monster manuals are a guideline if even that
Bronze dragons are bioluminescent because they live in the deep sea
Me thinks there may be some bias towards the old because people don't like change.
Think these are kinda cool being made to be more distinct.
dnd players are usually grognards whether they like it or not
some people grognard the system they learned in
other people grognard the edition before the current one
and some grognard the system they have most recently found
but they all, ultimately, grognard
they kind of just look like metallic dragons imo
im making random encounters using a variation of the d6/6/6 method.
This is leading to some interesting outcomes. Opinions? (ignore the numbers)
how does it generate?
I dont think I'd mind if they provide an explanation for why every dragon just suddenly looks different
But also I think that there's a case to be made for history and legacy of the game being important. At least for as long as we continue to call it d&d
@high cave I made a list (20 in this instance) of 20 monsters, their behavior, and a complication. Then rolled 3d20 to come up with a scenario for a random encounter
was told to ask here, I \made a "player folio" for an IRL game and just would like some feedback. be critical and thought out, not dick/asshole comments please.
This is for 5e2014, and a the game will have alot of PC backstory, and will require most people who need it to have a mount to get around.
https://drive.google.com/file/d/1DBbzZT8-aA0q70uIwtHIJdDQ7--xNdWS/view?usp=drive_link
5e doesnt have equipment slots
they use an overly complicated encumbrance system
isnât it just 15 x strength score and then you forget about it until the gm says this object you want to move weighs a ton or something
I track encumberance, I dont find it complicated
Attunements replace slots... And possibly other things... Like, I think you can wear two pairs of magical boots by RAW, but logically it makes no sense, so treating that as a limitation makes sense to do
Unless your table hates itself and uses variant rules
Unless you're an elf.
Elves can't wear boots they're legless
raw actaully states you can do whatever as long as it makes sense, so there's a nice middle ground there
Wear a belt on each leg
a hot topic amount of magic belts
Have you seen 3.5e and 4e character art? They have more buckles than braincells
imagine not covering your entire torso with belts
wrestlers really don't know how to sell anymore
Nah, like
They'll throw a powerbomb and then immediately go into posing
Throw a few kicks or an elbow drop
Sell that you just got the upper hand
Then do your powerstrut
What the fuck?
People still believe that is real?
yes thats why I made my own sheet to have a place for people to descrice what somethign may looklike that they make.
They body slots are only for what any item looks like not only magic items
Found a blogpost that explains the origin of monsters from mythology and folklore
@deft acorn We eating

be not afraid


5 foot cube visualised
27 1.6ft cubes visualized
Thats as tall as MEEEE
Short đ«”
Every forgotten realms dragon that has been mentioned in 5e
Censored version includes source
how many of them are still alive
I only know of 4 that died, 1 of them being depending on the route you take, atleast 5 og them are dead before the camaign starts
So i made purple ube and white cocoa swirled brownies
Since our party was mostly drows I realized these i can market as Drow-nies

Tryna think of other clever alliterations for bakes and stuff to sell at our convention stand
oooh, that's a good one
drownies sounds like a tiktok era word for drowned people
you're not wrong
That's amazing dodo!
Thanks
still trying to think of names or pun dishes
I was thinking dragonborn dumplings but those seem impractical to do at a booth
elaborate
it's like
speed burst is a bonus action, and requires you to be holding nothing
the natural weapons are okay enough, but overall it's 2d4 damage maybe or 1d6 plus grapple.
then poison immunity
like the usefullness of their features are neiche
and even when there is use, they're not as strong as many other races are
Speed burst without a doubt terrible, d4 natural weapon you hate to see it, d6 natural weapon allows you to grapple without hands is great, poison immunity is great as usual, poisoner's kit is only really useful for martials
Is this real or homebrew?
Real
Plane Shift - Amonkhet, hmm
I'll be wary of this one
But it seems decent for a martial, I can run it through the balance checker but I dont know if its been updated for 2024
It just seems like a bad race
Idk what the balance checker is
Having a con and int when the abilities are good for str also just feels odd
Optional rules allow you to change the ability scores
According to the balance checker it's on par with the half elf
Assuming speed burst has a point value of 0
It was a point value system created for homebrewing races for 5e in which balanced races had around 5.5-6 points, the ASI alone gave each race a starting point of 3 points, 1 for each increase
I think by now the average is around 6.5-7 which is where Naga would be
Planeshift stuff regularly isn't balanced iirc and kind of just a one and off sort of content so a lot of people don't touch them since they were more promotional than functional from the looks of things
Then again it gave us anubis people so i like that
Frost Giants from the 2024 monster manual
What a pair of palookas.
Ngl the horns are a great inclusion
Shambling Mound from the 2024 dungeon master's guide
The new Sphinx designs in the 2024 monster manual
Aside from the wyvern art
every single thing i've seen so far has been a hard 3 point landing
amazing art on their end
They specifically mentioned each art piece will be within context of a scene playing out
the mimic one is especially fun
Showing how they are also often social creatures
Gracy!
chadflayer
For some reason, I thought that was a JoJo stand at first
hello
Would yall use 2024 monsters against 2014 pcs?
I certainly would
2024 and 2014 were made to be cross compatible, so use them if you want to
I already am
i love the 2024 monster manuel
Love is a strong word, but I'm generally happy with all the changes to beasts I've seen so far
I'm mad at Wizards
I doubt anyone is happy with them
Sorry, I should've specified; people
yeah, stockholders
In the great words of Tyler, the Creator.
Fuck em.
Silver lining, credit where credit is due: all 3 books are 80-90% improvements
Are they though?
I run games full time and even the DMG improved the quality to run the game and many shared the same goes for a large majority online
Interesting, I agree that it's an overall improvement, but my experience is that the changes are almost negligible
Is also what I hear online
And reflected by sales
I read the new UA for the Artificer's new teleport all you want & never fail concentration Cartographer subclass, and it feels like it makes the biggest problem I have with Artificer worse... Too many options to slow down all your turns with.
Thankfully thats what feedback is for, they know this version is right by their eyes but not the community's yet
I sat down with some folks before to weigh in on how much we didnt like the new Purple Dragon Knights being a dragon rider fighter; it beats the purpose of the lore behind the group in faerun
Hey guys I want to post my campaign on Campaign info chat but It doesnt let me do I have to do anything first?
id:customize grab the dungeon master role
Thank youu
N e v e r
I saw Laserllama's ranger and man
ever since 2015
I never looked at a Ranger
and said wow I am excited to play one
much as I did theirs'
They have a quarry feature where they mark a creature, get a die they add to all checks and damage rolls against their quarry. Eventually getting benefits that play off them from subclasses, never being able to get disadvantage on attacking them
and the capstone level 20 feature says you can expend the quarry on a creature and forgo damage dice rolling and instead take the maximum possible result (If you are dealing 10d6 in a single attack; that's a flat 60 instead of rolling)
And on top of that
They get Invocation-Style features named Knacks whom play a lot into the preparedness to different locations and scenarios
Quarry was also the name of the 4e version of Hunter's Mark, but it was a Minor Action to use (equivalent of Bonus Actions in 5e). It designated the nearest enemy as your quarry and gave you +1d6 on all damage rolls against them until either they died or you used the feature again. It cost no resources to use, so there was no limit on using it (beyond the 1/turn limit), and there was a feat to increase it to 1d8. At levels 11 & 21 it increased to adding 2 or 3 dice instead of 1.
I think rangers would be infinitely more viable and fun if such a thing were to be re-implemented into 5e
Could make quarries a thing that opens up moves you can do damage the creature further, punish certain actions, ensure your safety against it, or that of other companions' safety, and other fun things that reflect on how Rangers are a Wisdom class derived from the fact their senses are supernatural and thus their ability to lock on and keep tabs on a target despite the whirlwind of movements, events, and developments in their surroundings within and outside combat
Seperate from the Hunter's Mark spell or even conjoin the two into a single feature
I think even simpler than knacks
you can make the effects or range of options you can give to a ranger be similar to metamagic options
and different ones would affect the quarried target
Could have a weakening one, control quarry, exploiting wounds to do damage, defending allies from quarried creature and so on
Removes all the exploration features, and is otherwise just TCoE Ranger w. its pseudo hunterâs mark buffed to scale + knacks which seem like pseudo feats, mind you Ranger doesnt need damage buffs (being already Fighter âbut better)
It fails at making the Ranger feel more like a Ranger instead feels more like a Fighter
This was basically given to hunter Ranger
Agree to disagree cause knacks are the said exploration features but added in a manner that feels much more in tune with the way dnd 5e functions as a system
I wouldnt allow it at my table
Some optimization can be fun, but it's certainly possible to optimize the fun away, especially if you just land on the same few builds.
there's a difference between optimizing and pointing out bad designs
an optimized build will always be way stronger than others
you claim there isn't
someone who is minmaxing (optimizing) is trying to make the game unbalanced
someone pointing out bad designs isn't
using the railgun isn't minmaxing
no it isn't
you seem to clearly misunderstand what minmaxing and optimization is
it's using MULTIPLE things to maximize power
you can't optimize by using 1 item
that's just not a thing
Youâre missing the point
- that's just wrong
- have you SEEN any fighting game?
they all hate the meta characters adamantly
HAHAHAHAHAHAHAHAHAHAAHAHAHAHAHHA
no
they do not
He goes in this rant every few weeks or so, just ignore him
no
I genuinely see nobody blame the devs in those games always hate the players
also not to mention fighting games are a horrible example
what are fighting games?
a pvp game
let's look at minecraft a game that would be more similar to ttrpgs. very VERY few people use the meta strategies
speedrun tech is almost only used by speedrunners
farm design is done by a miniscule part of the community
hahahahahahahaha
no
many of them are basic as hell
for example finding where burried treasures are
your first premise is that players are ENCOURAGED to use them
in a game that isn't competitive like minecraft NOBODY is
then explain to me why even people who do know don't do the burried treasure strat?
nope
cause they don't care to
your entire premise is that someone minmaxing is the devs fault
if players in a noncompetitive game don't minmax then WHY is it not the players fault they minmax?
they choose to do it
the speedrun tressure tech is actually abusing an exploit
so yes they quite litterally ARE playing wrong if you consider exploiting wrong as most do
and it's always in every single game seen as bad
and people don't like the player
minmaxing sucks the fun out of it for OTHER players
?
again in every game people see minmaxing as bad
bulllllllshit
never heard of it
pve
they do
pve
they do
logical cause people in pve games don't care as much about minmaxing cause it doesn't effect them
I don't see minmaxing as bad... But I wouldn't want to do pure minmaxing. I like finding some interesting combination or intersection first... Something less commonly considered, and then working with that as a base.
minmaxing tends to suck the fun out of the game for other players
it's a PLAYER choosing the suck the fun out of a game for other PLAYERS
and dnd while not pvp, having one player better at everything than you makes you feel bad
?
a wizard isn't a better in every way than a fighter
neither is a rogue
tell me how a wizard can take hits like a fighter
I've decreased my stats before on a character that just felt too powerful... They were too good at everything, so stuff wasn't challenging. We rolled stats and I had no stat under a 13.
OHHH
MINMAXING
multiclassing is not normal wizard
HAHAHAHAHA
wotc killed it
you are a moron if you think the community killed dnd ngl
I don't keep much in touch with what wotc is doing and holy shit they're being terrible
genuinely you're coming off like a wotc ceo with that statment I didn't think anyone could be soo out of touch
a 1 level dip into a class specifically to get perks is not playing the game the intended way
let's not forget that dnd is a ROLE playing game
I don't think a 1 level dip is unintended
In one of the games I'm in, one of the players has 5 levels of Bard & 1 of Warlock... The level of Warlock came about because they were pivotal when we helped out a powerful being and is very much tied to their character's RP and development.
Talks about Tekken in a DND conversation.
Posts Dragunov, instead of King.
You might just be angry at someone who ain't us.
A whole boatload of rage bait and falsehood.
Sure, Wizards may have let the plot go. We're getting Lego sets, another show and a potential for the heroes of Faerun to come back.
Sure, we're not getting the supplements like we used to and I don't like Wizards as much as you do.
But I'm not here taking blind swings at folk that want to sit at a table for hours at a time with a singular plot rolling through their minds.
Stay mad, youngin'.
glad I was asleep for this. would've been a massive waste of my time
It ain't coming from me. /block
Ahh they banned now Sean and Cryo look like they're arguing with nobody

I was waiting for long downloads so I didn't really care had nothing better to do
I just realized
Command doesn't say anything about hurting OTHERS
Cast command 'regicide' on a guard defending a king
Guard attacks king
Kings gaurds are likely really strong. The king probably themselves are weak.
please remember that all commands beyond the ones listed are up to the gm if they're valid
I know but raw has nothing against this and it's funny
Raw says itâs up to the DM yea
2024 version removed that
it also removed the limitation on language, self-harm and now affects undead
flying creatures when you can use command (grovel) to make them fall
Silence wotc
if the guards are really strong then arenât you at risk because you are w/in 60ft, verbally cast a spell and said a command word that they can understand?
Found a character creator thing and made my D&D 4e Avenger in it
https://reroll.co/
Reroll is a visual character sheet app that allows you to create and customize your characters in pixel art.
Makes me happy to see people use these instead of AI
She's a skeinwricht, which translates literally to thread carpenter and her purpose for existing is to ensure that fate is not disobeyed
Sometimes though that means good people must die and bad people must live
In a cosmological sense I'd describe her as neutral
Idk if I'd give her a personal alignment
:3
Out of curiosity how useful do yall think a magical bow that only requires one hand to fire
A person attuned to said bow can will the weapon to knock an arrow and fire as long as they are holding the bow
Therefore someone weilding the bow could use a shield with it or any other item in their offhand
I feel like more than anything the visual is unappealing, I'd do a gauntlet or a wand etc.
It doesnt really affect object interactions etc. so I think the main benefit would be dual wielding yea
+2 AC
So a hand crossbow without the reloading property? Having a small cannon strapped to your arm? I feel like having a bow and just waving it around like a bubble wand is awkward. But balance wise? I donât think youâre going to make a fire ball wizard blush lol. I think itâs good.
Wouldn't it just be a Dex based javelin at that point?
technically there are a number of mechanics that look at whether you're a ranged weapon or a melee weapon versus a ranged attack or a melee attack
so a one handed bow would not interact the same with those effects as a javelin would because the javelin is a melee weapon
darts though, yeah. yeah it's darts.
arenât monks able to use javelins as dex based weapons
Still wont affect effects for ranged weapons or finesse weapons
You have to pick a javelin back up
the magic -re-creating thing would be the javeline spawning
Not needing to load just means you can use a shield for +2 AC
Why not go for a monster hunter world inspired sling arm or something?
Because hand crossbow>sling
Except in reality, where slings were great
Still mad at gygax for doing slings dirty
Bolos.
Slings have potential in 4e 
Hm
Yes I was told didnât know my situation counted. I apologize
i used java to list every single dndwiki class and homebrew in numbers, to roll randomly
2140 Ă 1733 = over 3,708,600 Possible combinations đ
Are you gonna be broken? OP? worthless? or not even your class finished? WELL
ROLL NOW AND SEE WHAT HAPPENS
The Files for anyone that wants to roll
Let me know if you think it's cool or dumb, do @heavy coral or DM or replay
I also put it into a 2140 wheel spin
guys i have an idea and i wanna see if anykne can guess what im doing
A human beast master ranger with a crow as its sky creature and mainly uses a katana magic and i forgot the rest of it in the middle of typing this but ik they had fire ball and illusion magic and their main goal is to kill demon lords and tieflings created by one demon lord specifically
damit
iâm looking for help at picking a name for my dnd character đ iâm extremely new and donât know what name to give my bard plasmoid thatâs specialty is the circus
is this the right place to ask
There are some who call him... Jim
Stretch Armstrong đ€Ł
Grouse
Kenomi
#977311273668714586
Under the creation spell, would you all say that holy water is a magical item like adamantine? Where you could in theory make a 5ft cube of it for a minute?
I know that most tables that would even humor that, that theyâd say how particular fiends and undead are immune to holy water. Like poison immunity thrown onto anything cr10 or higher. Just the idea of 7.4 gallons in a cubic foot meaning almost 30k vials of holy water and 60k d6 on just an imp or something seems volatile and hilarious. Summon just The Cube of water and just shape water afterwards to give them the spin cycle.
There are few things less holy than the Shadowfell, so probably not
⊠did I just roll standard array?
How to curve your dragons
Welcome! I have spent the last four plus hours in a burst of energy just crunching the numbers on these things for... personal reasons. I thought it would be interesting to share the results.
For the recipe without the backstory, please feel free to scroll ahead to the final part. I really don't mind, go ahead.
Essentially, I wanted to make a dragon for a campaign I'm going to run in a few months. Chromatic, blue by anccestry... but the statblock provided in the 2014 monster manual wasn't really speaking to me. I wanted to make my own. This was a decrepit past-ancient dragon who was using forbidden technologies to keep himself alive. For obvious reasons, no stats exist for this, but I wanted to be meticulous and make it like WOTC would.
So, of course, I plotted all 48 non-wyrmling non-special dragons (including gem dragons from Fizban's treasury) based on their stats, challenge rating and the sums of all six of their stats.
I got two formulae out of this that I'm looking to share.
The first is for, like mine, when you're beyond the spectrum of young, adult and ancient and doing something special. In that case you roll four of the six stats, then choose the other two to add to your total.
Rolling stats is with the formula 2d12+5, you do this four times.
Then you take into account the desired challenge rating. Mine was 10, for example. The formula for the line of best fit for your stat total (without the yucky decimal places) is 78+2x, where x is the desired challenge rating. Then you choose the last two stats to fit your output of that formula, making sure those are between 6 and 30, and then assign them to your heart's content towards all six of the stats. It worked really well for my purposes.
Or you could roll all six and just make sure they're within 14 of the 78+2x line, I'm not your Dad I don't mind.
However, if you want to stick to the framework and simply create a new type of dragon within the young-adult-ancient framework... I picked up on a few things.
YOU START AT THE ANCIENT PHASE.
I'm not going to go into balancing anything but the stats, but to make a new ancient dragon you use the formula above. There's a little slop at the top end so don't feel bad about being slightly off.
When going from ancient to adult, you dock fourteen points off your stats and reduce the challenge rating by seven. Same again for adult to young.
If you really want to follow the rules, dexterity is usually the dump stat and stays the same-ish across all three of-age dragons, with strength and constitution usually being deducted by four with wisdom and charisma being deducted by around two. These are definitely not hard lines though.
Anyway, thanks for reading! Hope this will be useful for literally anyone else going forward.
What is the number being added to?
Which number? There are a lot.
The formula for the stat total (sum of all six stats) is in bold at the lower end of the first post
So for mine, my total stats added to 98, because 78 + 2 (10) = 98 in that case.
What I found interesting was the 2x gradient. If you really wanted to, you could start with a stat array of 78 and simply add two +1s at each CR increase above zero. I deliberately didn't look at wyrmlings, but it's like they get an ASI at each stage of their CR increasing.
There are no cases across the source data that the 76+2x is over 20 off the total of the stat array. Out of the 48 stat arrays used it's less than five that even come close.
Room for improvement on the standard deviation for the dice rolling, I didn't know how to even approach that mammoth task. 6d5 was the best I could do with the technology I had available.
Interesting. If I remove the severely understatted-to-the-point-of-maybe-being-outliers white dragons, the gradient remains largely the same but the other value of the formula becomes 79. Removing the overstatted gold dragon from the table doesn't change much at all though.
Just talked with my Mom (who does statistical analysis) and they're nowhere near being outliers. Formula stands.
I have cracked the standard deviation problem! Formula updated, old formula was 6d5 for the italicized section but this one is much better and smoother. You technically can get closer by using 2d13+4, but... d12s are a lot easier to use and manage and visualise.
who designed these stat blocks?
why is horse more charismatic than an elephant
I guess the designers just like horses more?
Some of it is legacy from older editions
majestic
elephant is wrinkly and smelly
meanwhile the honse:
and horses AREN'T smelly?
has permission of the universe to say Hey
because Hey is for horses
I mean, they're less smelly
that's why it's a 7 and not a 10
so I'm doing some homebrewing of making a different games mythical creature in dnd cause whynut
if I go by how it performs vs a knight in that game full plate and a longsword to scale the combat stats in 5e the creature would have 18 ac and 400 hp
I feel like I'd want the CR to be 10-15 (don't really care too much it's not made to be fought) for an adult and 15-20 for an elder and that's just an adult not an elder
18 ac 400 hp is around the strength of a weaker ancient dragons stat pool
I uhh. feel like scaling stats isn't the most reliable metric to gauge balance between games
18 AC is pretty low for CR 15.
it is, but they have equivilant armor to plate in the game and the health pool of 8 people
scaled to a knight that is 408 hp 18 ac
sounds like a slog to beat down on it
this is the guy I'm making
'the wisest creature in the universe, it simply chooses not to speak'
I don't recognize that pokemon
it's not a pokemon
it's from rimworld
I guess they finally gave Absol an evolution.
why are your players beating up some wise beast that looks like a celestial and paragon of good?
it's not that they're going against it. I'm making a statblock of them more for fun and they COULD pick a fight with one someday as they will exist in my world
but more likely they will fight alongside it instead of against it
||also there's a diety whom is one of these||
in theory you don't need to know the health of any encounter because going by vibes is ideal.
the WIP statblock
'yeah, that feels dead enough'
I'm probalby gonna make it true neutral
they're not good, they're not evil, they just exist and like to be alone
it has an intelligence in excess of 4 it should have an alignment
alignment hasn't been edited yet
this is the statblock of a warhorse being edited
hence the passive perception of 11 and challenge of 1/2
I'm doing a 1000% normal way to make this look pretty
probably best to go to #homebrew though
Seeing this channel get use is nice tho
:P
warhorse enjoyers when I buy two elephants for the price of their warhorse
Fun artwork
werebear, wereboar and wererat?
Yup
So if acid damage is a thing
Should there be base damage as well?
Or would ph 13 bases and ph 1 acids all count as âacidâ?
It just refers to anything corrosive in dnd
I also dont think pH is a thing in official dnd settings
Are bases corrosive?
Acids and bases are equally corrosive but acids tend to react faster
All your base are belong to us so no need to worry about it