#dnd-specific
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no
Sad
Hey guys i have a question
Would you let someone get a spell that isnt in their spell list in exchange for having to learn it and not being able to change it?
im trying to make a funny creation bard build based on animate things, but i cant think of a way of getting tiny servant before level 10
Depending on the situation and the spell, I would at elast consider it if asked
of course ask first.
so yeah, what do you think about tiny servant?
you can use a 3rd level spell slot to animate an object for 8 hours, and can do it to more if you spend more spell slots
its a worse dancing item, but it last longer
Defnitely not the worst spell (balance -wise, as far as I know), and its super in flavor of the subclass, so personally I'd probably just allow it 😛
im trying to make a chef bard with this build
making all the cooking utensils help as servants to make a great banquete real.
also its funny reflavour a club as a frying pan and a dagger as a butchers knife
but now that i think of it a shield could also work as a frying pan
though of grab something like booming blade but too much feats and too little space for them
cant be a sword, lore and creation bard all at the same time
Imagine if it's thr other way around
A pan that functions like a shield
Is a dark magic user class who gains power from the knowledge of universal chaos, decay and entropy who travels with the help of a custom unliving aid a good concept to warrant a new class
sounds like warlock with the tome boon
They get a cool pet like an unliving necronomicon or a spirit cat or a ghoul if you want, basically necromancer on easy mode
Boons as sentient things, the tome one being a book
Or you can just get the chain one for a familiar idk
What warlock patron best matches the gm depending on alignment?
What
if the gm is ur patron, which would they be based on their gm alignment
I'm chaotic good, but I gotta fall into the evil bin.
Chaotic evil fits fiends or great old ones, chaotic goods sound like a genie patron because of Elemental chaos or a Trickster fae
i think the best one would be true neutral or neutral good
Then how do they bring the feels?
idk
Killing downed players, yes or no?
Depends on circumstances and enemies
If a Ghoul downed that player? yes
if the enemy has multiple attacks and the first one downed that pc and nobody else is available as target? also yes
Gnoll hungee. Gnoll want meat.
Meat for ghuul
Assuming you're referring to the player characters, it's not like they're likely stay dead long anyway, so it barely even matters,
Builds a sense of fear! 😁
Imagine just saying "you take 87 damage you are downed" and then end it with "Not your character, you"
Here's how I know dnd beyond staff are dog ass
I made a complaint and report about a mod because they refuse to engage in civil discussion and only said one line over and over so I reported it for spam. The mod I complained about... was the one who reviewed my appeal because they gave me a strike for "report abuse"
I also got a strike because I said I felt the decision to combine the dnd beyond server and the and the official dnd server into the smaller server, was a bad idea
What does that have to do with d&d tho
If you nerfed the renegade fighter, would you let it into your games? Why or why not?
The what
let what
What do you think of this video "How to Play A Dragon in D&D 5e (2023)" by Enter the Dungeon?
https://www.youtube.com/watch?v=QEKqfIkThF4
This is the best way to play a dragon in your next D&D campaign. It took hundreds of hours of work to make this video so, if you like it, subscribing would mean a lot.
Disclaimer: This video is made from my own opinions and experiences. It is filled with my own bias. You might have a different opinion. Great! Leave it in the comments. However,...
It's literally dnd beyond
Wotc
The parent company that owns the entire franchise
The company itself is super shady. Like the whole Pinkerton situation
I don't think that word means what you think it means
And there's more to that story that wasn't public. But whatever. You do you, homie. 
Which word are you implying I don't know exactly there bud.
Also not publishing the full story doesn't change the fact they sent them to a person's home because of their own mistake
fine here's some d&d
be resistant to basically all damage by playing kalashtar bear totem
nice, but what do you do when your companions take their full damage
Last man standing and no writing utensil, means something gets lost in the history books.
Be 'loud' enough and the fireballs can hit everyone.
It's nice to have a min-max build. But tables need cooperation.
ya'll are the biggest batch of buzzkills i've ever met in a d&d server
obviously all builds are situational

that is an unsaid obvious
I don't play d&d for builds.
I don't either
but like I said, whatever is fun - you do it.
I'm a DM. I target the shaking wizard.
I play a half orc paladin
I try not to define characters by their class and race.
but the person I'm portraying and the kind of story that gets told with them
if I were to actually type out all of the shit going onw ith my char
it would take 5 full scrolls and several messages
then you'd have something great to put in #storytelling
fair, you don't have to share. some stories are best kept to your in group
I'm a writing major. less i'm being paid or it's for me I'm not writing that much for fun
I played a hunter ranger thief rogue with tavern brawler once
gm was nice enough to let improvised weapons proc sneak attack
fast hands for ball bearings, caltrops & hunting traps was fun
I saw that man kill someone with a pencil
He was yelling something like 'I am the Yabba Dogga'.
I'll just let you see her and her Baulders gate version to get a general idea of how long I'd be talking
oh yeah Cliff
you remember that magic school I mentioned years ago?
one of my tablemates really wants me to run it next.
the one where I'm premaking all 700 students so I can look at a chart and know who is where
not fully making them, but atleast having the basis of what the character is so I can freeform the rest.
I mean, it's all good.
I still got a lot of work to do but one of the other tablemates is doing a spooky adventure for spooktober
so I've got atleast a month to keep prepping
sounds good, im happy for you and your players dude.
hope for the best outcome.
yeah for now I'm just trying to give the first years their schedules.
I doubt too much overlap with the 2nd-7th years will happen in first trimester classwork 🤔
It's a bilgewater subclass
Oh. I liked the TF subclass, if I recall.
The wut
Twisted Fate. The rogue subclass that uses cards.
Oh, the gambit guy nice
Cool flavour too, though I would change tge force damage thing to possibly psychic to make it less energy based and less poweful
Yeah I'm basically asking if you would allow a nerfed renegade fighter. They basically make customised hextech guns
It's strong, but fine. Took me awhile to refind where I put that supplement.
Wait what?
A while back the official dnd server was shut down to be merged with the much smaller dnd beyond server. People were upset. I made a complaint on the site about it as not everyone who plays dnd uses dnd beyond and I was struggling to find other servers to go to. My dnd beyond account received a strike for it
I'm looking for a campaign that likes to integrate character backstories
I have a character and I put a lot into her backstory but i don't want it to just get glazed over. So I'm not using it until I find the right campaign. If anyone knows anyone looking for a new player with a ready backstory, please reply or dm me. Thanks
This isn't the lfg chat
Lfg?
looking for group/game
Nuggit
https://www.dndbeyond.com/posts/1582-you-have-until-october-10-to-claim-lost-mine-of
It's October 10 now due to an error on Wizards of the Coast's part.
At least we get 2 free adventures
Got 3 character ideas:
. A halfling mastermind rogue who was nor a criminal genius but instead a wedding planner who had to run after a disaster involving his crush and the groom.
. A noble transmutation wizard who had to run from his king after they wanted to take his prized philosophers stone but was put close to death and had to save himself by implanting the stone into his skull at the cost of forgetting the formulae for it.
. A dwarven Lore bard/fiend warlock who had to absorb a demon to save his village at the cost of it slowly burning him until he eventually blows up. He now travels to write his last song
Everything sounds good to me
Thx
Qn: should I let my blood hunter burn stuff with her crimson rite?
If it makes the game more fun for you and your players, let it happen. Almost everyone can cause a fire somehow. Cantrips this, a tinderbox that, searing smite my beloved, etc.
Those are raw options they did not have with tinderbox exception but she wanted to burn a crop field owned by a random farmer
Also qn: should I allow healing spells to damage undead? Kinda op when handled badly. If implemented I'd make the undead have to save Charisma or Constitution or make the healer roll attack
i think using a damage spell will always be better than damaging undead with a healing spell
the only exception may-be Heal or Mass Heal, but its too high of spell slot to be worth it when you can just fire ball
If you had players that wanted a fully underwater campaign, would you add houserules to accommodate the change or leave things as is?
Most likely specific to some situations, but overall not really anything comes to mind that I'd change right off the bat 🤔
Here's an example that doesn't come to mind immediately:
Looking at race options, if you want to breathe underwater you have 15 options.
Of these, the ones that also have a swim speed are the 5 different merfolk from the Plane Shift pdfs, triton, sea elf, water genasi, locathah, & simic hybrid with the Underwater Adaptation option.
3 of the 15 options can't get a swim speed, so they're going to be slow. (grung, warforged, & autognome)
The 2 remaining options are Lineages (dhampir & reborn), and to give them a swim speed you need to pick one of 12 base race options (10 mentioned earlier, giff, or lizardfolk).
Is that enough options for players to have?
Depends on ur players
that's more races than the players handbook has
How come a cantrip gets its 4th dice of damage at level 17, but a fighter gets their final multi attack at level 20 in 5e? One gets four attacks, while one gets one strong attack. And how come clerics and paladins and things can swap spells whenever, while your martial characters just get decent melee options?
Where’s the ability to spend my action trying to knock the wind out of a guy and make them suffer the stunned condition? The wizard can just make them pass the heck out at level 1 with the sleep spell!
Sounds like the sorts of Martial abilities you might see either as a Maneuver (which limits your subclass options) or in 4e.
the way i saw pathfinder 2e fix this is by creating skill, class, subclass and general feats, because spellcasters have already spells they get less of them and martials lots more
and spells take more action economy to cast
Advancement for characters isn't generalised
Do I have to make my own system again so it is?
I’ve done it half of once, and I will do it fully if I have to.
just use pathfinder 2e
Or dcc
I would allow for an improvised attack system that removes ability modifier from damage in return for other bonuses like feinting for advantage or in this case attempting to temporarily stun them against a suitable check or save
hmmm...
and you can do this as many times as you have ki
so if you burn all your ki on it you can do this 6 times in combat at level 5
oh and lets not forget you can do this mutiple times in one round
it's after a melee weapon attack so
but wait, they succeded their con save? drat!
just do it again you have two attacks at 5th level
this isn't even subclass specific! as long as you got 5 levels in monk u can stun the fuck outta bitches
ah but it's monks only, fair
but wait, a TON of martial subclasses in other classes can stun/prone/incapacitate their enemies in an action
lets see...
Fighters
Arcane Archer (Incapacitate via Banishing Shot @ lvl 3)
Battle Master (Like, incapacitate, knock prone and 15 other things via Manuvers @ lvl 3)
Cavalier (Knock Prone via Ferocious Charger @ lvl 15)
Psi Warrior (Knock Prone via Telekentic Thrust @ lvl 7)
Rune Knight (Incapacitate via Stone Rune @ lvl 3)
and that's just going over fighters
now, there are some technicalities it's usually never something you can just do there's usually a catch like a saving throw or ability check etc etc but same goes for spellcasters lol
and hey you can always get the best of both worlds and mutliclass
you only need 3 in fighter or 5 in monk
just saying...
You want a hee-hee-hoo-hoo build?
3 fighter(ECHO KNIGHT)
5 Monk(Astral Self)
Slap from a distance many times.
Stun from a distance many times.
The build is very human.
very human
whenever I see very human I'm reminded of those videos where it's like 'so I developed _ the design is very human'
after all
How do people deny the argument of casters being more potent than materials? Even in their cantrips at level 1, they have more features and abilities. Acid splash has a 2 for 1 feature, chill touch cancels health regeneration for a round, eldritch blast has an entire class dedicated to it, fire bolt sets things on fire with good range matched by eldritch blast and chill touch, sacred flame ignores cover, and there is so many more attack cantrips with secondary features. People have found ways to weaponize the utility cantrips by arguing prestidigitation can warm something up to the heat of a dying neutron star. What can a rogue with a pocket knife do at level 1? Pray for advantage somehow, or hope that the target has a friend next to it for another d6 of melee damage. There’s no “this attack produces bright light for ten feet and dim light for another ten feet” for the dagger like you see in Produce Flame, or fun gimmicks like that which you see for almost every cantrip. Hell, produce flame has a d8, double the sides on the die compared to the d4. Why can’t melee weapons have fun abilities at base rate, like a dagger being able to make its attacks against somebody use their natural armor? Why can’t I stab one guy with a spear, and stab through them into another guy within five feet of them?
“But a martial might have more weapons than a caster has cantrips, making it unfair-“
To whoever is going to say this, casters have had supremacy since day one in 5e. I get that wizards are supposed to be an imposing wall with their organ melting, brain rotting, orb scrying, scroll sniffing abilities; but in the world of fantasy, why can’t a guy be so strong they can just fist fight god to death? Why do casters have to be supreme in fantasy? The term fantasy means fiction, not that magic has to be the most strong thing with everything else being second rate. Don’t limit your fantasy because you have Wizard priorities. Don’t make crap excuses like “Well magic is in fantasy, but strong guys with magic or whatever aren’t as common-“ because things like Beowulf and Hercules have existed just as long if not longer ago than the concept of your d20 systems. Strong men having supernatural abilities existed in fiction ages before today, and will ages after today as well. Check out Guts or Baki if you’re into anime. One has a 500 pound sword, and another has men so dummy thick with muscles they can bend a police baton with one hand.
The d&d 5e weapons are like the martial variants of cantrips. You deal wonk damage. Why can’t the melee weapons have wonk abilities like the cantrips? I think a lot of people would enjoy being able to use a sword for an aoe attack, or destroying weapons and armor with other weapons. Just a thought.
I'm gonna add that though martial damage is actually not that bad, a fighter can easily break 100 dpr, the distance between martial damage and caster damage is far less than the distance between caster versatility and martial versatility
This is why I've been drawn closer towards systems that either give casters versatility or power, not both
I also allow for improvised attacks and other small buffs like rogue getting jack of all trades and fighters getting a single maneuver for free so it sorta helps but not fully.
Casters definitely lean into versatility more than their martials
A level 17 rouge / barbarian / fighter could easily dish out 100 hp of damage a round compared to casters who may never really be able to keep that kinda output up
it's closer to 50 for rogues and fighters.
less, for barbarians
really?
a level 20 rogue will probably sustain one sneak attack a round, for 11d6+5
a fighter, could do 8d6+28
that's 43.5 and 56 average damage, respectively
the fighter less likely to whiff all of it with four attacks
a level 20 barbarian does like 2d12+26
okay but that's base
a player character at lvl 17 is likely to have tons of gear and equipment to bring that number up
that's with rage bonus, and crits should be divided by their likelihood if added to averages (which makes them pitifully low average dpr bonus)
a magic weapon might give you an extra d8+3 per attack
i was assuming that the martials have atleast one rare magical item aiding them
which benefits the fighter decently.
usually it's more but better to be generous
we can't assume to know what magic items are available, given by the gm, or likely to be seen in a setting/campaign.
🤷
plus, most characters don't get anywhere near level 20
levels 5-12, more common upper limits

aside from warlocks, I agree that most spellcasters lack the sustaining potential of fighters, barbarians, warlocks, and rogues (although monks, paladins, and rangers could also be on this list, their core resources are somewhat limited. Barbarians rages also being limited in lower levels)
but the spikes make up for it
martials have no real ability to do the same affect in one round as a spellcaster does, even just looking at fireball.
the closest a martial can get is hunter ranger 11's multiattack
which admittedly the ranger can do forever.
but... a typical encounter isn't even 10 rounds?
and a lot of GMs don't actually eat through their party's resources to where spellcasters are cramping from having no slots
as for utility. Utility spells are nice, but it's not like you can only do what your class lets you do.
Skill Monkeys can be more versatile than spellcasters, if they think out of the box.
in the end. Just pick whatever class sounds fun for you. They're all viable and enjoyable for their own reasons.
Spellcasters have sustainable dpr options and they tend to do less than martial classes
I had a bard who used animate objects (probably one of the most useful combat spells ooc) and then mostly supportive spells. The martials all did more dpr, but I constantly became a nuisance. The dm said I made it harder to build encounters around with how much utility I had from my spell list and my cutting words and other bardic inspirations. I didn't help do damage but multiple fights I provided soo much support that the foes could do nothing
The downside to my bard
God damn my spell list was complicated with my instrument of the bards my wide list and lore bard making it wider. I had to constantly think of what my next actions were
Like rven for concentration I had moonbeam (cmon she's literally called Blue Moon) animate objects hallucinatory terrain as well as others.
Then I had support up the ass
My Artificer mostly takes utility and healing spells, but punches pretty hard and has some powerful damage-dealing spells if they ever really need them.
Honestly, they feel a bit OP. I think they could likely solo any encounter we have. They act as both the party's tank & healer.
The funniest bit my bard did
She got a magical item that allowed her to cast speak with animals.
She's allergic to bees.
We were tasked with collecting wild red bee honey while on a quest for other things. (Rather simple, they have no stingers we could have just destroyed a hive and stolen it.)
It ended with my bard being dead for an hour.
(She panicked, tried to cast sleep on herself. Failed. Then cast feign death)
Level 14 Autognome Armorer Artificer (started at level 3 as a Warforged Battle Smith Artificer).
Question, what happens if you try to cast revivify on someone who's feigned death?
I would think the spell would fail to cast, as they're not a real corpse
Components?
That's a table rule thing. Some tables have spell slots & components spent whenever a spell is attempted. Some do not. Some do one or the other.
The tables I play at don't spend components or slots on a spellcast failure.
Another possible result is that the spell successfully casts, and that it dispels the Feign Death instead of having its normal effect.
The cleric did cast a spell to rule that I was in fact dead. But as feign death is only detectable via detect magic they thought she was really dead
(Our tables don't spend the components or slots when a spellcast fails because doing otherwise dissuades people from trying things.)
Well, Feign Death does say that the target appears dead to spells, so that makes sense.
Yea
It was funny how they're like
Fuck she's dead what do we do
I got to space out for an hour at dnd
Humanoid =/= corpse when dead, in the logic of ol' world DnD.
Humanoid has a soul still bound, while corpses are objects that don't have life.
Verbatim or some nonsense. Hurt my brain learning this then and hurting it now.
Just run cool shit. NECROMANCY CAN BE BETTER THAN THIIIIIIS.
/rant over
Animate Dead should also fail similarly on somebody who used Feign Death, but I feel like the result would be more awkward.
@frank chasm as a martial player myself I do acknowledge the martial caster gap but frankly this is a cooperative game where the idea is teamwork rather than flexing over eachother.
There's also the argument that in a game there ought to be low skill/choices ceiling options and high skill/choices ceiling options
And martials can fill the formers role
skills?
My brother in Bahamut and his seven gold canaries
You can just ignore the rogue class entirely with spells like knock and silence. Find familiar as well.
The contention here is that spell slots are limited and each have their own drawbacks too
You're burning a lot of resources for the thing when the rogue does it consistently and reliablu
Besides, put a spellcasted with knock and silence find familiar in a room with a rouge, and tell them they can't use magic
The caster still can be useful, but it ain't outdoing the rouge
I'm perplexed by that statement but I agree with the sentiment of martials lacking behind. They really need more versatility when casters are x distance away from martial damage bit martials are 2x distance away from caster versatility
I don't think we need a whole a new super archaic mechanic or balancing factor between martials and casters but I think the easiest and most organic way we can bridge the gap a bit is to introduce more ASIs to all martials
ya know, i agree with this guy
So an Asi every other level for materials, and every four levels for casters?
no
oh
wait
i didn't see dodo
that might be a bit excessive
i feel like the way it's done with fighter is fine
then just spread that to the... two? other non-casters
rogue and barbarian
I think fighters ought to get the most ASIs
But bump up others to be in the same field
And they do.
But casters get the same number of asis as martials with exception of fighter and rogue
Barbs and monks don't need 'em.
They get stuff to withstand attacks and LITERALLY TAKE NO DAMAGE ON SUCCESSFUL DEX SAVES.
Rogues get that also, but they're the real jack of all trades nonmagically.
Unless arcane trickster, then you have half the issues of not being a full caster while only having three spell slots.

Nah monks need them the most, they're insanely MAD
The problem is that bards get expertise and jack of all trades and full cha spellcasting
Uhh? Bonus action to slap twice, evasion and the most movement without getting into race abilities, seems like a good trade off.
Movement doesn't matter when it means you can't use your favourite unarmed strikes and if you use range you don't need much movement yo stay away. Besides if you wanna run away you burn bonus action evade to prevent attacks of opportunity. Did I even mention that your unarmed strikes are no better than a longsword. Monks are the weakest class for a reason
Monks problem isn't early game, its mid to late game where everyone is better than it
Lower damage output per strike, higher per turn.
I'm not gonna try and convince you otherwise, but to me, they're just fine.
A fighter with unarmed fighting style can meet/exceed Monk damage and get heavy armor and gets better subclasses
Stares at Kensei/Sun Soul.
Still not gonna try beyond that.
battlemaster, echo knight, rune knight, cavalier, samurai and eldritch knight for superior survival
Sun soul literally uses con saves
The worst in tge game
I'm just gonna say: action surge
Imagine going monk and spending ki to avoid aoos
when you can go monk and slap on mobile feat to go faster and punching a dude before running off without getting hit
monks can barely get feats bc its so MAD
I don’t see dex wis and con as mad lol
If you need more than one main stat ur MAD
so every class then because you’re prolly not going to have a good time if your only good stat is con
main stat refers to the primary stat like wizard mains int, cleric mains wis and barb mains str
fun sure, powerful no
by this logic fighter isn't powerful
wizard can just create a simulacrum
then cast an 8th lvl summon spell along w/ simulacrum to have 8 attacks a turn
then hurl spells on their next turn while summons continue making 8 attacks a turn
any who I will take my leave because I find these type of comparisons to be rather unproductive and boring
But they're stuck with strength based unarmed and lack a lot of the features monks get
Monks are the only class that can bonus action dodge
5e MAD is needing more than 3 stats including con.
Monks can get by with dex, wis, con. The same as a ranger, or druid.
I've played a heavy armored unarmed fighter. It's fun.
I've played a martial artist. It's also fun. They aren't the same. They give very different roleplaying opportunities
Not every build choice is because it does more damage or is optimal.
Sometimes you pick a class because it's the best fit for your character idea and makes them feel cool to be.
Can you take a hydra’s separate heads into separate marriages?
How many hearts do Hydra have?
One methinks
Okay, follow up question.
If you give an animal a headband of intellect, is their person in that headband? Would they see themselves as that animal, or the headband on them? And if you took the headband off, and placed it onto another animal; would it get the same personality, or memories?
I’m trying to think of a way to cause a d&d moral dilemma using headbands of intellect, and want the general consensus on the matter.
I think you might be crossing the concepts of "Intelligent Items" & "Intelligence Items"
Like an old artificer, who’s so old, that they can’t keep making and producing headbands for his hand crafted village of animals; maybe a pig man who wants a wife, but isn’t sure if he should feel right with somebody of the same species due to his own perspective of self compared to any other pig; or even a chicken, wanting to give their child a gift that can’t be shared.
Nnnnooo. Memories is locked up creature to creature. The headband just boosts thinking potential.
However, it doesn't mean the creature will know math off the cut.
So I can’t just have Peabody and Sherman?
The time traveling dog and his pet boy?
I had Rocky and Bullwinkle.
The amulet wouldn't give immediate knowledge, but the animal could then study & learn while wearing it. The same goes for the Awaken spell.
Awaken gives a little more adaptable learning.
The headband just raises synapses.
when you are Awaken'd but the only language you know is Druidic
Is it?
5th-level transmutation. (Bard, Druid)
Casting Time: 8 hours
Range: Touch
Components: V, S, M (an agate worth at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
One language you know.
Items with somebody's intelligence in them are Intelligent Items, and they're usually Artifacts that are more complex than other items. This could be, like, a wizard that put his mind into his orb so he wouldn't die, for example.
poor Grell will have no idea what it is saying
Souls of dead people something something crow spirits something something ethereal realm?
this reminds me that in pf1e
Use another spell to give it telepathy.
Spiteful crow that insults everyone in their own heads.
common is an optional language for kobolds 🤣
Random guy who died while so angry with their life that their soul got turned into a spirit
Maybe the dead souls of people or something like Sweden folklore. They died to a regional curse that spread like a disease, and that cursed robbed their soul of eternal slumber. Now working for a god or wizard or something.
Wuh
multiclass rogue, teach them only thieves' cant
if you permanently reduce an awakened beasts intelligence below 4 again, can you awaken them again?
depends on if the awaken spell ends or not
it's instantaneous 😏
as in, it has no duration, it is a permanent effect.
ah, yeah sry just checked it works out
i very much know what instantaneous means
Be honest
have parents?
understand puns. They take everything, literally.
Thieves cant be like lol
Anyone else remember the fat Elysian Dragons? I was just reminded of their existence from the D&D Dragons Jumpchain document.
Theumerchauds friends lol jk
Is this the place to discuss potential homebrew rules edits?
Because I was thinking: Why can't we just resurrect Skill Points and keep Proficiency as a combat equalizer, but ignore it for Skills?
I would appreciate it if anyone more well versed in 5e could go over the following rough numbers for this?
Off the cuff, I would say each class would get a number of skill points each level equal to twice the number of class skills they have, with the max allocation being equal to character level +3 in class skills, and ½ that for other skills.
After this change, should be easy to weld on the crafting rules (from 3.5) and then suddenly, GP will have value again lol.
I want better crafting, like that seen in Heliana's Guide to Monster Hunting. I just don't own that book.
GP got value, if you have economy. Not just magic items down the line.
As for the skill thing, I dunno, you're in your own boat with that.
nothing? I disbelieve.
At 7th level a Ranger or Druid (or Ranger/Druid) could have 10 ranks in Survival, making their check 10 + Wis mod.
I'm replacing the generic proficiency modifier for a more customized build, appropriate to a more skill intensive setting.
I remember 3.5, but there's some stuff I don't want to come back from the old times.
I'm quite comfy with 5e and how things work, for the most part.
Tools, specialty skills with proficiency, instruments and crafting got a soft rework with Xanadu's Guide.
And some got a little errata in Tasha's.
I'm not happy for either. So, I slightly shift crafting to be easier and more fun. 
As for earning skills, throw a free skill proficiency at level 6 or 8. Another at 12/16 and maybe one final one at 18. Bingo bongo. Already have Jack of All Trades or hella proficiencies? Make it Expertise.
Remember Use Magic Device?
I do.
I never was one for listening to authority
10/10 descsion
my responds is:
"Okay.... and what is exactly new?"
like, isn't one of D&D's mascot a good drow already?
Yeah and cliff played a good orc 15 years ago
Doesn't mean the race as a whole was good
I’m not a fan of fixed deterministic nature or alignment tbh
I am
I won't stop a player from playing an "evil" race as "good"
But i like having good races, evil races and races that could go either way
Uh.
Lawful evil for the first three years.
Colville had a video on this in the reasoning that the creation of evil and good as black and white and being a binary is very much well set in the roots of D&D and its product of it being a game made of its time.
Like how the very unanimous thoughts back then and very once-thought-reasonable logical thoughts that "All X were evil" but as we learned more from our history nuance started to become more prevalent and paint our worldview in a wider scope enough to understand that said nuances exist all across. Extremists exist across many if not all factions (hence why I feel like segregation being put into clans or factions or more realistic) especially say orcish or drow ones and depending on the setting that could be the majority which would reasonably paint them in a negative light much like how the same level of uneducation and misunderstading can cause the common people to rationalize tieflings as hellspawns and fiends by the virute of their appearance.
But I also concur. Fuuuuuck stereotypes, although also a cool xenophobic environment to shake the party.
They took slaves, Dodo. Slaves. That's not a good thing to do.
Never justified slavery. Just that many races and factions saw nothing wrong in viewing slavery as a means to an end, so there being more light shed in recent years over the exceptions of said society seeing fault in their system paints a more realistic and grounded worldbuilding if you ask me.
Hence why we have Illastrae followers from Faerun and the Krynn Dynasty from Exandria who condemn and shun the Lolth worshipping Drow cultures they stemmed from
BUT THEY'RE BOTH XENOPHOBIC, DODO.
Literally would nuke the Dwendalian Empire, if they had the ability to.
You need good and evil in a story though
Why would you need both?
It's not uncommon for different evils to fight one another, so there can be conflict and/or drama with just evil, and some great stories only have groups that get grey at the morally best.
You know what i mean, sean
You need opposing sides for a story
Good and evil
Evil and evil
The point is they disagree
this tbh
(meant to reply to text above this)
not necessarily imo
plenty of stories without that
however for a dnd world a form of antagonist or opposition would do well
whoops
Okay, you just meant opposing sides. That's true... Even when there's just one side, there's always some misunderstanding to split it into two
My point is that orks, drow and goblins being evil is kinda
Needed?
You need a stepping stone between your street gangs and your world eating space-cephalopods
I like sometimes dropping a Good party into the middle of a conflict between two different Evil factions just to see how they choose to navigate that... Do they side with one over the other or become a third faction? If they do side with one side, do they break that alliance after the other side is defeated? Etc...
And having a handful of races designed to fit that bill makes sense
Is it realistic? No
But dnd isn't realistic
It's fantasy
You need the us and the them
You can always have different factions of the same race though... Lolth-worshipping drow slavers, and drow that left all that in the past and don't try to harm anyone unless in self defense.
Having the separate factions in the world like that makes the evil ones more evil, because they have a choice.
It's rarer (& harder to pull off), but you can have two different Good factions that conflict as well... Disagreeing on how
That inevitably boils down to a best of three game of solitaire
I've only used one in a game once. They were essentially a pickpocket target & advertised vampirism to the party like it was an MLM.
Surprisingly to me, the party gave the stolen item back after they used it...
makes more drow evil because it's funny
I just use the logic of: they're people, they can decide themselves
wait
drow are people?
Hmm, that has serious consequences I will probably forget about later.
No cause drow stem from elves and elves aren't people
Well they aren't people so I guess
Shut
Nah, they're funguys
I thought they were a branch family
either way, not very frond of them
Are there different marriage ritual’s between d&d races? Like elves exchanging earrings, dwarves exchanging family heirloom hammers or beard ointments, humans exchanging rings, kobolds exchanging nice rocks, etc?
the ritual spell? no, but marrige practices probably
Ceremony Marrige is a spell mind you
That's a cultural thing that varies by setting, the standard method of marriage is the ceremony spell
That’s more boring than watching paint dry. Why not embrace the idea of exotic culture, and have the funny bird people dance as declaration of marriage? Why can’t the orcs exchange war axes, and the goblins trade each other food? Why can’t the tabaxi declare courtship by hunting something like fairies, and offering their wings to somebody? Like a cat offering a mouse to someone?? Why is fantasy so bland in the domain of love?
Forget about the martial and caster strength gap. Why is there no fun lore on different marriage ceremonies and behaviors?! Why don’t we have gnomes gifting sea elves alarm clocks, and sea elves offering something like a scale from a dragon turtle? Why can’t we have an aaracocra doing funky dances for a kobold offering shiny pearls and shells, and then having a wedding where goblins offer the finest foods made from picked fruits and refried meats?
Only wedding in DnD was a falsehood we had to crash and save a party member. Was very... Wayne's World.
Not saying those practices don't exist, they're not written bc wotc doesn't care about them so it's up to the dm to decide
Man, that’s so lame. Up to the dm to decide bleh.
I’m going to make everything have different marriage rituals
By not specifying, it allows those playing the game to get creative with it. A player could come up with an idea to include as part of their ceremony. The DM could turn the preparation into a sidequest and require certain things be done to prepare.
I just think different races having different marriage ceremonies is awesome
And the game's mechanics can give the happy couple (or triad, or quad, or whatever) a temporary +2 AC as a wedding present.
Dragons exchanging their most prized treasures for each other, fey giving each other food so they’ll belong to their partner forever and always, sirens singing songs to each other, etc.
Leaving it to the dm allows for a more personalised experience
Are there any monsters that resist damage from nonsilvered weapons regardless of whether or not the weapon is magical?
nope
5e does not really care about special material equipment, making it very useless
You can silver a weapon for 100gp, and some monsters resist damage that is from a nonsilvered weapon, unless it's a magical weapon. If that last part is always there, there's no reason to silver a weapon. Get a Common magic enchantment instead.
That’s because the developers of D&D want to add in all the amazing tropes of fantasy, without any practical reasoning. It’s basically meta gaming at the core of design
Nearly all equipment in D&D is useless, except when it’s a magic item
I’ve always had the idea of wanting to run a short level zero campaign where climbing gear or shovels were actually necessary. But why not just run Cairn then, or Five Torches Deep, or any other fantasy based RPG that doesn’t have god-like characters at level 3 and above?
The Witcher is known for using silver blades against monsters, with the intention that magical swords are almost impossible to obtain unless you know a wizard who hasn’t been hunted down by sorcerers or captured by a monarch
Level 3 isn't god-like lmao
You can be god-like at level 1 lmao
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Dungeons and Dragons 5e has some amazing customisation build into its character builder. What's the furthest you can push the power at level 1, with no magic items or crazy gear?
DM's Secret Weapon: https://www.pat...
Commoners have like 4hp. Cleaving rules would allow a polearm master barbarian to slaughter 4 and a half commoners in one turn.
Compared to the common person, that’s god-like. And that’s just average output
5e: let’s defiantly design a system that encourages min-maxing
Also 5e: let’s also include that one part in our books that says min-maxing a really bad and you shouldn’t do it muhhhh
It’s all so tiresome
You can be god-like in a system that filters you into being god-like and also the average players does make these decisions, because why should they? It’s just the logical thing to do
Most min maxing is "prevented" by having a good Session Zero, and discussing "tone". In SWRPG, for example, it's very easy to be "broken" once you get above 400xp. It can, of course, be done sooner, but at that point players basically agree to just not break the system so they can have fun instead.
No system dev is going to create an "unbreakable" TTRPG.
The players just have to choose not to break it.
There’s nothing wrong with min-maxing. You’re supposed to do it in 5e. It’s a Super Heroic Fantasy genre of gaming.
My whole point is that equipment in 5e is meaningless. Why get a shovel and dig and risk exhaustion when cantrips can move around the dirt for you
Go and learn magic, wizard. Attempt to wrangle the Weave to your fingertips.
Yea it’s pretty easy to make your character inefficient.
Why would you do that?
The point
Your head
There can be a LOT wrong with min maxing. This changes from table to table
In 3.5 it was referred to as optimization. Some tables were high optimization, super tactical, combat heavy games.
Others were low optimization, RP heavy, storytelling epics.
See the difference?
It is a remnant of older D&D editions, where that was actually important, where some enemies had damage resistences which a few had DR/magic, but plenty had DR/cold-iron or DR/silver, where no physical damage would ignore that DR, except what was behind that /
but they only kept it on the players side that you could add it, not on the monsters statblock side that it was actually useful
5e doesn't prioritise this stuff
It's too easy to min-max in 5e, making equipment useless
It's pretty easy to not minmax
Yeah but why would you do that
be you
makes inefficient characters
thinks that’s a solution
Bruh the game is designed to make god-like characters. There’s nothing wrong with that
The average players learns the game of 5e and immediately starts min-maxing. That’s a good thing
i'm not saying there is anything wrong with it
you're the one complaining that the game makes mundane items unimportant
i'm saying there's a solution to it
Why get climbing gear when you can just cast Fly? The game is designed so you can be a super hero
light
it’s a cantrip
Bruh just get torches instead and don’t use greatswords
Like what?
Rule One
Have fun, and don't tell other people that they're having the wrong kind of fun.
There are folk that enjoy kicking puppies, so yes, I'll tell that folk they won't be appreciated at my table.
I build for positives at my table. Min-maxers or middle-of-the-road folk get a small spotlight from time to time.
commoners, guards or other low lvl npcs of choice
15-20ft tall wall
lvl 1 barbarian with 10ft reach and polearm master
Bugbear.
then they don’t have polearm master
Do you need to be a master of Polearms to Pole-Vault?
also funny
barbarian druid
turn into an angry bird and slingshot yourself- I mean fly over the wall
BREEEEHH
Badger proceeds to do a neo
y'all i'm gonna cry i've been playing curse of strahd and we were in a house, a guy came knocking at the door asking to be let in, in a moment of insight i asked him a question to make sure it was him and not like a disguised vampire, and he answered right. But then turns out it actually was a disguised vampire 😭
how can i be so smart yet so dumb
This is why you bring holy water
And garlic bread
You were Smart, just the Vampire did their research
any thoughts on how illithid might feel about prosthetics?
inferior to superior illithid limbs
apparently not
In 3e they'd even graft on biological limbs (apparently)
Yeah, Illithid are about experimentations and to continue to serve the Hive, I can see them do that
Like they literally grow abominations
My DM had an illithid that sold tobacco. Had their mouth tendrils cut and replaced with a Immortan Joe-like mask(before Immortan Joe was around). Didn't devour brain, was weak as frick and an outcast from the hivemind.
Lastest Monk changes :
Their unarmed dice start from d6 going till d12
Martial arts now says so long as you are using any simple melee weapon ,martial light weapons, or unarmed strikes you can use Dex instead of strength, shove and grapple use Dex instead, and you can use a bonus action to do an unarmed strike (You no longer need to use the attack action to get this)
Ki points renamed to Discipline Points to reflect monks's perform of practices. (Idgaf honestly)
Also the step of the wind and patient defense was changed.
Flurry of blows remains the same augmenting the bous action to two unarmed attacks but at 10th level this becomes two extra attacks using the same ki points
Patient Defense now allows the use of the Disengage action as a bonus action-> disengage and dodge action through the same bonus action with a ki point. At level 10 this adds two rolls of your Martial Arts die as temp HP.
Step of the wind now is a bonus action dash -> dash + disengage with a ki point. At 10th level you can move a willing creature large or smaller within 5ft of you when taking this action along with you.
New feature in Uncanny Metabolism that allows you once/LR to regain all ki points and two rolls of your martial arts dice + monk level as HP whenever you roll initiative.
Deflect Missiles became Deflect attacks to reflect (haha) the fact that you can now deflect ranged and MELEE attacks back at the enemy (still needs to be piercing/slashing/slashing), but now needs a dex save and the damage is now static at 2 rolls of your martial dice + dex but retain the damage type inflicted.
Stunning strike now works until the start of your next turn to avoid stun-locking, but now even if a creature succeeds on the stun you still deal force damage equal to your martial dice + Wisdom.
Self Restoration replaces Stillness of Mind at 9th level but adds poisoned condition and also gain no penalties for needing food or water
13th level's deflect energy maks deflect attacks works on all damage types
18th level is a new feature called superior defense where you can spend 3 ki points to become resistant to all damage except force for a minute or until incapacitated
20th level you gain +4 to your current and max Dexterity and Wisdom up to 26 (New rules also say the 19th level ASI can be used to bump yourself beyond 20 to 22 max hence why it is 26 not 24)
Looks pretty good... Any increase to total Discipline/Ki Points?
No but technically speaking you would have your level's worth of ki points in the bank you can cash in starting initiative once per day
so even if it says here 2-20 Points
you realistically have 4-40
Also the fact that some of your features are now usable without ki points helps
Key point here being usable, not to its full power
You already get them back on a short rest, so one time you can get them back more quickly.
Yeah which is mega
The one thing they kept away from monk but kept with rogue, barbarian, fighter, paladin is Weapon Mastery; because honestly right now they have just as much going on without mastery
I think part of why is that there's an intention that monks focus on Unarmed Strike
Yeah but you can play as a weapon monk and rake in the same benefits save for the weapon's properties and the increased damage dice if it is higher than your current one
You no longer get to use the weapon's damage die if it's higher than your martial arts die?
You do, I am just tire
Better
Critiques are more than welcome as I'm filling out playtest survey
The new version of Circle of the Moon is the exact opposite of what I was hoping for...
It adds spells and magic to your Wild Shape instead of making the Wild Shape itself more flexible and viable on its own...
Though they at least added that you now use your character's PB instead of the new form's if yours is higher than the Beast's (for Wild Shape in general)
I'd prefer something like... "You can spend spell slots when going into wild shape to add these features to your new form", and then be able to basically ignore Druid's spellcasting.
I like the idea of Wild Shape, but not being a full caster.
Looks like Baldur's Gate 3 Game of the Year ads will still be going on YouTube...
https://www.yahoo.com/entertainment/2023-game-awards-names-baldur-042857090.html
Larian Studios’ Baldur’s Gate 3 took the marquee Game of the Year prize at the 10th annual Game Awards, which were handed out tonight at the Peacock Theater in Los Angeles. Actor Timothée Chalamet presented the Game of the Year award. Baldur’s Gate 3 also won for Best Performance, Best Community Support, Best RPG, Best Multiplayer, …
I think I heard of the Elysian Dragons before Theumerchaud.
Ad block go brrrt
Does anyone know what's going on with wizard UA subclass lore tradition? Did it get abandoned, renamed, still in UA?
I... To be honest, have no clue what's gonna roll over to One DnD.
I've been following them one by one and I am confused by what you're referring to
Lore mastery, Unearthed Arcana 29 - Warlock and Wizard
I believe that became the now official Scribes wizard
Or actually it seems to have been entirely scrapped
But elements of it made into Scribes
What race becomes an adult the latest chronologically?
Elf?
Is it elf?
Like I know they are adults late but no other race was made that ages slower?
Curiosity
elf matures at the same time as dragon
warforged never reach adulthood.
or are warforged always adult
is adult actually just a state of m... wait, i don't like where this is going, disregard
Warforged are made. At adulthood, considering they are mature at birth.
i do think there is a unique consideration of mental maturity when one has to deal with warforged though
I have seen a few play them as people who were born with the brain development of an adult but still lack the experience to back it up much like an amnesiac or a child in not knowing basic mannerisms and concepts of common sense
I got a Faerun specific question. How does it work with Coffee there? Like who could get simple coffee to more expensive roast brews and where it was sourced?
Coffee.
Kafe.
Colé.
They all exist, they all are brewed to drink and keep Wizards that are dangerously close to failing their wizarr school awake.
As for source. Go nuts.
Gnolls have been said to have gotten bored of water and cold brew through a filter of leaves some coffee like substance that gives them tummy tickles.
Is there any official ruling on the exact height changes for enlarge reduce
I wanna know how small my 2 foot tall character would become
size class
Tiny.
Tiny. Small. Medium. Large. Huge. Gargantuan. : )
And monolithic, which is gone now.
me, bonking people trying to make their "medium" character over 8 feet tall
Conrad has big robot that's medium.
Yes.
hence why i haven't caused you undue stress about it
Jambalaya.
isn't that a food
Yes.
Anywho. Brain is working on two cylinders today.
that's more than usual
Right, so I'm making some changes to story and getting some things in place.
you want some sam?
Ssssure.
i am doing nothing this weekend (for once)
so i will actually get you at least the outline
I think it's double/half the height.
once i'm done making sure the PC i bought today has what i need
-spell enlarge/reduce
2nd-level transmutation. (Artificer, Sorcerer, Wizard)
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of powdered iron)
Duration: Concentration, up to 1 minute
You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
@fallow junco
The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.
One eighth of 100 is 12.5.
Ridiculous weight loss.
Science can't disprove it's own existance. What the fuck are you on about?
so
you know how dinosaur bones are really fucking rare, right?
well
if, in the past, flying lizards what happened to breathe fire existed
They
Aren't actually
one would assume their bones would have to be hollow to fly
much like birds
meaning they'd have an even harder time fossillising than
well
Fossils are common
Intact fossils are tste
any other bone
I think one singular 90% intact fossil has ever been found
And it was a shellfish!
🎶 I'm burning diesel, burning dinosaur bones 🎶
DICE. THE FUCK YOU UP TO?
packing lunch and heading to bed
i was just humming rusty cage
i wanted to do rob zombie but
well
it's rob zombie
and i fucking love rob zombie's music... some times
but it's crass
even by my standards
what was i doing?
oh right

i'm turning into you
🫵
Impossible.
It’s just really weird how driders are outcasted but Lolth is just a mega-drider? Like is imitation flattery or do drow think that it’s infuriating?
It’s a “You suck so bad that Loth had to give you spider abilities? You’re a disgrace to drow society!” situation. Like when playing first person shooter games, it’s often a “cowardly” move to just spam explosives. Sure, you killed the bag guys by spamming grenades and grenade launchers, but did you really win?
they should learn to spam explosives then
Gamer mentality is what I would attributes it to. It’s a coward’s way to not run in with a pistol, and to just bombard with over powered weapons. Having to resort to rpgs in video games is often attributed to a lack of skill. Same can be said about becoming a drider under Loth. You’re using the more cheap method to gain power, and everybody hates it.
Similar to the honour of dying in war vs the safer route of staying out
God I'm struggling
Do I take the combat choice of metamagic adept
The roleplay choice of skill expert
The character story choice of gift of the metallic dragon
Or get to 16 con 20 cha with an ASI
Combat
Roleplay
Story
Stats
Class?
Sorcerer
Kobold
Personally id use gift of the gem dragon and reflavour the telekinesis as blasting raw draconic energy or a ridiculously strong roar
Good mix of flavour and power
I think I will end up doing metallic dragon.
We don't have any reliable healer, the druid can't cast while in wildshape and the bards action economy is precious
What the hecks the bard doing? Ur a sorcerer u should be blasting enemies not healing!
The bard has a shit ton of bonus actions for support in other ways
And bard healing is d4
And the whole protective draconic wings thing is something that could push a bit of character story
Not to mention my sorcerer is built to be good at evading fights and manipulating others
You dont need healing to be big you just need healing. Only the last 1hp actually matter due to 5es yoyo healing.
Og cleric was so cool
Not the dumb healers they are today. The original cleric class in the blackmoor campaign was a monster hunting badaas
Did bro rly say 5e clerics are just dumb healers 💀💀💀
My cleric dropping bombs of 60+ dmg gaurenteed at lvl 5
1v1 destruction.
Path to the Grave
Inflict Wounds.
You get advantage somehow, fuckin' do it.
Sounds boring tbh
It's a single shot. But I get you.
Still boring
If i know someone in my party can not only heal my wounds but also call in a TOW on the nearest unfortunate miscreant, why would i bother doing anything
Like
No plus
Don't get me wrong
I just get a nuke once
Trying to find examples where one might substitude a skill's default attributed Stat to that of another more applicable one in that situation.
Like Intelligence-Based Persuasions, or the usualy Strength Based Intimidations
Charisma-based investigations when you're asking people where to find target location
Dexterity based performance when dancing?
I’m interested in trying a PBP (play-by-post) DnD game. Would anyone happen to know if this can be done easily? Would it work as just a simple game on Roll20 (or similar platform) in conjugation with Discord text chat?
(General information or advice on PBP would also be appreciated)
Build DNDbeyond characters, bind them to avrae and bingo bongo
Awesome. Thanks so much!
It also works with Dicecloud and Gsheets(I think).
Just in general discord.
I reccomend against dnd beyond because of its massive paywalls for the majority of content
But using a die bot in discord is perfectly good
For sure. Plus, Beyond just takes unusually long to load on my PC.
2d20: 7, 11
Total: 18
Average: 9.0
Max: 11
Min: 7
Stuff like this works just fine
I finished running my campaign. Started running it back in 2022, ran it weekly, and took it from level 1 to level 19-20. It's one of my quicker higher level campaigns. Can't remember the last time I had any players hit level 20.
I remember doing the math with recommended xp rewards, and you should be able to get to 20th in 18 months.
From 3rd.
Regardless, congratulations! I could never run a game that long.
Oh cool. I didn't know that.
Every table progresses differently.
True. I've run more games than I've played so I couldn't really tell how mine compares. At least I know how it compares to RAW3e. 🙂
Lol I miss 3.5
5e makes it difficult to gauge what with the plentiful guidance, and the majority of folks doing milestone, and levelling at story arc completion.
Plentiful guidance?
Sarcasm.
Ah, gotcha.
I've somewhat took the middle ground between milestone and experience by giving out experience for completing story arcs.
would a child be a physical connection to someone enough for scrying?
if so what would be the change on save?
like if I had someones child with me could I use them as the physical connection
yeah definitely
Rank the dnd editions
3.5
3.X
2.5 (kits)
2
4
1
5
3.5
5.
1.
2.
4.
4
5
3.5
5
2
1
5
3.x
Bx
4
54321
- 5
- 1
- 4
- 2
- 6
- 1
- 7
- 4
- 3
- 3.5
TH is 6 and 7
I love how you don't question the 2 4s and 1s
i have a very weird brain
Guessing
1 blue box
2 red box
3 ad&d 1
4 ad&d 2
5 3.X
6 4
7 5
What about the biggest blackest box?
black hole?
Lol
Blue & red boxes are so named because those were the colours of the first two starter sets, silly.
5
2
3.5
4
3
1
0
The biggeat blackest box is a cards against humanity set
They also have blue and red box expansions
Does anyone know the extent of the psionic abilities of aboleths?
Not even Aboleths know
My nerdiest video so far! In here we go super in-depth and explore the way Aboleths behave and how they do the things that they do. We get to explore how their brains function as well as how they breathe, communicate, and grow as they get older.
The vast majority of the content in this video comes from "The Lords of Madness: The book of Aberra...
hmmm
It wouldn't be stupid to give a location a lair action of sorts right? More of a dungeon action/hazard than lair though
I am making a dungeon that is afflicted by a strange magic phenomenon and it can mess with all mages.
When the effect activates all casters concentrating on a spell must make a concentration save and either end the spell or use a new equal or higher spell slot to maintain concentration (if failed). Among other effects that are a hindrance to casters.
Search "Myth Drannor"
Yeah that is usually the intention amongst the many lair actions i've seen; it is a product of either an event or the location itself rather than a monster you can directly target to neutralize said effect.
From my players' feedback though is you want to switch them up often if you have the chance or can make a few more lair actions as it can get repetitive unless that is the intention
Btw actual advice, not Trolling
Yea when trying to look it up there was only massive paragraphs of lore with 0 help
So bad advice
Yeah, I think it will help to focus down on why link Myth Drannor to the current disucssion for the people not too deep into Faerun Lore
Myth Drannor was a dungeon/adventure full of what would now be "lair effects" that affected spellcasting from various schools.
I foolishly assumed you would be able to find an adventure summary by searching it
the first link is FG wiki so doesn't seem to be so. but could be a thing to look into.
I know I used 2e's Moil plane to create an undead demiplane
Lots of gems in 2e; like a real Gothic horror Ravenloft
Of course, things like that absolutely reinforced adversarial play; which is objectively bad.
All I took from it was Necromancy spells are quickened, enemeis revive as undead within 1d4 hours, healing is halved, and metal objects are incredibly cold
PCs could also attract the attention of the "Dark Powers" and potentially become NPCs.
Paladin special powers wrre nearly useless, and all the Villain types could deyect the presence of a Paladin anywhere in their realm to an accuracy of 1 mile.
Many of the mini bosses were undefeatable before you completed plot conditions which created vulnerabilities.
General question, would you all say magic shops,selections, or hoards should be purely random or have some elements of the player's goals, wants, needs, class features, and future pursuits and quests in mind?
no. have it be a mix of relevant stuff and random shit.
No. They should all be cursed items your players refuse to use
Whats the opinion on the complete warlock? Its an odnd hack from caltech and had things like much higher levels, more granular combat and spell points
He's been in the sand
I know onednd thats all i've been talking about, do they mean like the 2024 warlock with the complete one? and I never heard of the term Caltech
Caltech is a school in America.
They had some of the earliest players of dnd and created tye complete warlock as a set of house rules for their edition odnd which mainly focused on clarifying thongs in the alternative combat system since they weren't wargamers with chainmail which was the game that actually contained the combat rules.
Is anyone bored and wants to make a map for me? I'm in no rush, I'm just working on a campaign that I have decided to fill with stuff I made or an idea that came up in a game. This is just meant to be fun and will be set in a Fey archipelago haunted by a band of pirates know as the Silent Seven.
There's a lot of free maps online
And free programs
could not find one that fit my needs hence why I asked if anyone wanted to make one. pick the right tool for the job kind of thing, im not good at maps so I figued I ask someone that was, I got a basic one made
What do yall see as the biggest flaws of 5e especially for newbies? To me its lengthy initiative, bonus actions, slightly overly complicated spellcasting, ability scores still kicking around and terrible handling of encumbrance, alignment, exploration and alignment.
Reading.
Alignment, whatever.
Encumbrance, I gave them a BoH.
Complicated spellcasting? That falls to reading.
Initiative, reading your sheet and being prepared.
Reading makes the game nice and easy.
Whats the opinion on the basic line?
On the what?
why are ability scores a bad thing
People should be scored on who they know, not their ability 😞
Because they're pretty much useless ever since wotc made the d20 system but for some reason they're still kept around and overcomplicate the attribute system for newbies
The basic line of dnd that ran parallel to adnd like Holmes basic, bx abd becmi?

You only really need the mod nowadays, not the score so they're useless
how, pray tell, would you find the modifier
(Score - 10)÷2 but otherwise the score is pretty much never referenced in play
other than when you level up
or get items that buff your score
or a condition that lowers a score
or bolsters it
But then really you can just do the math beforehand and easily change the adjustment of the score to a bonus or penalty to the mod
so you want to remove the ability score system and replace it with what exactly
Just the ability modifiers
and how would you calculate those modifers, if there isn't an ability score system
Have you played mork borg?
What
I'm... What?
Well then there are other systems to use for comparison like pf2e revised
It's never referenced, because it's not used.
Standard array is still strong.
Playing a 5e adventure, just an hour ago, I'm letting all that useless info go.
The players nor I give a dang about that
🤔 Score is still referenced for a number of things. Jump distance for example draws from strength directly, as well as a few features that directly replace a roll of less than Score
this is true
i actually used the jump distance rule in one of our first sessions cliff
most of the features that refer to score directly are for high level characters though
but jump distance is all levels of play
Though since you can convert mods to scores it still is doable without referencing the score
but why not just have the scores
Because other than niche cases like jumping which im pretty sure most cant remember the formula for, they're never used
converting mod to score actually would lose you a point in many cases.
this is especially obnoxious in the case of say, Barbarians replacing a Strength roll with their score
there's also monsters that reduce scores by a die value.
Shadows wouldn't be able to reduce it by less than a d4.
and dying if your mod is "less than -5" makes less sense than dying if your score is "less than 1"
there's also Strength requirements for Armor, which are based on your strength score
as well as your carrying capacity.
and the score requirements for multiclassing, which 13 does not translate to a modifier
as a score enjoyer, even i had forgotten most of these
🤷 that doesn't mean they aren't there.
Score translates to modifier, but modifier doesn't translate directly to score.
like, i calculated carrying capacity for both my character and his wagon the other day, but i had completely forgotten they were related to score
I think it's just because it's well meshed into how the game works.
fr
Modifiers affect dice rolls. Score affects not dice rolls (for the most part)
but most things are dice rolls
i mean, multiclassing is a mechanic that i've been waging a silent war on
but apart from that, pretty sure i've come across most other these at some point and not realized because it just made sense
sometimes you need a bigger scale than -5 to +5, like 1 to 20 without the randomness of rolling a d20
as for the jump 'equation'
it's literally just 1ft per score.
height is 3ft+mod
(these numbers are exceptional to human capability if we look at world records)
oswalds 18 foot standing long jump is still funny to me
jump distance also gains benefits from afew things increasing it
but unless you have one of those features - it's just your score
elegant
it is a very underutilized mechanic
like
from what i recall, cliff actually wanted me to do an athletics check
until i brought up the official ruling
athletics checks are required if you make a jump longer than that, without a running jump, or with difficulties
could also be acrobatics in some cases of difficulty tho
mid-air bodily control and all that
The infinite hurricanrana!
Only six wrestlers dare attempt it.
El Generico, Vikingo, Bandito(seen here), Rey Fenix, Aero Star and Rey Mysterio Jr.
And only because their dex score is high enough
correction: modifier
well strictly speaking it would be a performance check with dex as the base rather than charisma
Or athletics
that's clearly Tool: Full Grown Man
Why?
To me they feel like integral parts of the game
being down to the last arrow, having to choose what to keep and what to leave, and starving are all interesting setting modifiers
It's a lot of extra math all the time for a little bit of flavor on rare occasions
And that flavor can be brought in occasionally by other means... Like, it's harder to hunt for food on this trip through the dessert, so for this trip, rolls will be needed & rations will only go so far... or there's a big valuable statue in this loot, but it's too bulky for your backpacks, how to you want to handle it?
...And stuff like that works better when tossed in after NOT using those systems, because people used to those systems will already be used to dealing with those problems.
It doesnt feel like a lot of math
No different from counting how many swords you've looted to sell to the local merchant
It really ends up leaning to the fantasy people are leaning into
I know some people loathe to make this an inventory management game
I was thinking of doing a dredge-like system of having invesntory work with tiles and all but I know like none of my players would enjoy it
on the cotrary
some will if you lean into survival aspects
in a survival game it could make for a fun minigame to visualize your carry capacity in more than numeric terms
I've also considered a tile based system many times
I'm very old school d&d in a lot of ways, I really like dungeon delving and finding innovative ways to disarm and detect traps; and a large part of dungeon delving is managing the loot, as you can only bring so much loot with you on each journey, which then encourages you to seek out the highest value treasure
I watch this guy called daddy rolled a 1 and he makes inventory management simple and fun by doing it with lego
Your merchants buy rusty old swords noone wants?
Flooded markets with little demand:
Supply and demand is a bitch
Everyone wants a sword
Dangerous times
and it's not like swords last forever
They break
Used sword salesmen are all weasels
Plus; a refurbished sword would be cheaper for the commonfolk
Common folk use simple weapons cause they aren't proficient with martial weapons
Spear, club, axe, torch, sickle, knife, etc.
Maybe in games
. . . You know only wealthy nobles carried swords, and as a sidearm, right?
I play higher fantasy settings it'd seem
besides, dnd takes place closer to renaissance
Depends on the dnd
All I'm saying is, a lot of GMs will give you literally nothing for hauling junk loot because it slows pace and gives them more to think about designing encounters and loot tables
also it's not really renaissance at all
wait it is
i keep mixing it up with the reformation
Even less people had swords in the Renaissance.
also that
anyway, placing your DnD game in roughly the renaissance has other effects on the world your players probably won't like
I said closer to
also the way the average person views relationships, sexuality, how one presents oneself properly, etc.
I mean, in the scheme of things the settings have open minded free love or hardline no-sex before marriage
I'd assume magic speeds up development quite substantially
then surely technology would also be more advanced than horsedrawn carts
Magic can help develop culture while regressing technology
artificers disagree but sure
You don't need to have industrialism if you can accomplish mass production with magic
Artificers are banned from my games.
Instead of sweat shops and coal mines you have fabrication huts and alchemist basements
even then, we might not have gone through the exact same technological development
but we would definitely have found a way to have magical streetlights, selfpwoered wagons, etc...
Begone guns, hello +3 longbow with +3 arrows
Ever burning torches and magic carpets:
the 2500 pound carrying capacity of my wagon drawn by a draft horse:
My setting just has noone poop on screen
If you never think about using the restroom you don't have to answer how it works
And why should you think about such mundane inanities
worldbuilding
Which circles back to why some GM's remove encumbrance, rations, and the like. Because it's inane and uninteresting compared to the other things you could be attending to on your adventure
Besides 'I have to go to the bathroom' is a great excuse to get out of certain situations
I value options
The bbeg looks at you in confusion, considering you're a war forged and don't have a digestive tract
That's a great gag
Regardless. When it's a funny joke or a social interaction it has value
But noone asks "how do y'all handle going to the bathroom on your 5 day carriage travels"
because it's off-putting
🎶 shitting in the backwoods 🎶
How do you handle eating on your 5 day carriage travels
Cool. I don't wanna bother with pulling the money out of your wallets
Y'all are basically multimillionaires
Sometimes we roleplay everyone sitting around the campfire eating, other times we just mark off the number of rations at the end of the journey
you should, at least early on
also that's just the effect of poor economy management
Did you pay your taxes this year
That'd imply I have something to tax
I need you to calculate your yearly earnings and pay both tithe and income tax
that would imply i have and address
Unless grave-robbing has suddenly become an appropriate source of income
The king who gave you a small plot of land and an esquire title:
also i could just hire an accountant
Now you gotta pay skilled labor wages
The accountant takes care of that
That's 2 gold a day
also esquire is a specifcally american title that means you're a lawyer
Which translates to you buying the GM snacks
Esquire is a title for people without a title
If you want the GM to do your characters accounting math you should at least give them a pizza
like, scott, i somewhat get your point, but budget management is part of the early game
D&D isnt very different from calculating taxes
It doesn't have to be.
getting to a point where you won't have to worry about both saving up for new armor and buying rations is part of the reward of getting to the higher levels
You can run an entire campaign where the player characters are students in a magic school. They don't earn money or spend it.
you are now famous enough to get well-enough paying jobs where you won't have to worry about living paycheck to paycheck
The possibilities are endless. Reduce the clutter.
also
It's not clutter, it's flavor
Do you bring snacks to your digital gms
Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.
that's what i wanted
I dm them a picture of lays chips
I assume they can buy their own snacks if they're at home anyway
yeah let me just use a service that doesn't exist in my country, scott
big brain move
Considering they'll have saved the time used traveling
If it exists in the GMs country it's still accessible.
If the event is at the GMs house you still bring them snacks
Of course! they're accommodating you in their home
And if they GM online. They're accommodating you with the freetime they spent preparing the game.
As a GM I assume my players do the same
Players don't have to prepare the session content...
They just have to show up and make sure everyone has a good time
I suppose that's one way to view it
i recently did a decent bit of homebrew for my DM
What kind?
a list of firearms one could reasonably expect to find in small town pacific northwest america complete with rarity, damage and pictures
in the 1940's
Neat
i've also had to halfway co-dm before because the DM was new to a system i had experience with
assuming the players just need to show up and have a good time is really
a weird mindset imo
It's a lot more collaborative at my table
I let my players invent towns and npcs often
I didn't say have a good time. I said make sure everyone has a good time.
But of course, if the setting doesnt require ressource mangament at all, like if money, food, or encumberance are already dealt with, I see no need to track it
I'm not saying players don't help fill in blanks. But GMing tends to involve hours of prep every week.
Even if the game is a precon adventure
The GM has to read it to the point that it can be run without being referenced, and tweak it to fit their table
Every GM that runs a fun table deserves a snack
i don't mind my DM referencing the book





