editor_features
Timer inside the Conditional Editor
MP Spawn slot rework, with dynamic aircraft and spawn point selection
Feature
In Progress
Add setting to change sidebar width
Feature
Ability to spawn in explosions/effects
Encouraging more useful briefings
Visible Radar Sphere In Editor
Feature
Improvement
An exploit lets you attach some units to ships. Can we expand it as a feature?
Feature
Allows AI units to launch cruise missiles
Friendly units can become hostile
Sea Mines
Feature
Power lines
Ground based Manta drone launcher
Feature
Train Tracks (Rails)
Feature
A 'Divide Values' action for Global Values
Feature
Multiplayer mission editor testing speed control
Feature
Change
Ability to access player locations
Feature
Ability for AI units to take off from road runways
Feature
Terrain Render Distance Slider
Fixed Tropical Biome
Rejected
Dusk Time Of Day
Rejected
Persistent Mission-Given GPS Groups
Improvement
Organizing objectives in order
Improvement
Time of Day Preview
Feature
More map planning/marking capabilities
More info for each server when browsing the multiplayer server list.
waypoint anchoring to Aircraft Carrier
Combine the map editor and mission editor into one
Rejected
List modifiers for unit list conditions
The ability to attach waypoints to players
Displaying Jamming Corridors for EW planning
Feature
Mission Editor - Reload from Disk
Feature
Mission Editor - Assign Livery Load Times
Change
Comms Broadcast Triggers
Feature
Measurements conversion settings
Manually changeable Global Values
Feature
Custom airfield creator
More 'Coast' options for the Map editor
Rivers/Lakes in the map editor
AI Skill Levels
Lobby host option to disable radar gunsight
Locked/Unlocked spawns
Spawning priority spawn points
Gun Ammo Slider in Forced Equipment
Scenario Teamkill Auto-Mod
displaying coloured symbols on Nav map
Feature
Infantry MANPADS Reload Time
Feature
AAA (CIWS/ZSU20) Reload
Event to change the available equipment for a slot
Map Editor - Different building paint styles
bridges please
Done