editor_features
Add Black as a flare color option
Improvement
Dynamic functions
Feature
Water Height Control
Feature
Improvement
S-cam TGP mode
Radio Channels
Feature
Improvement
Fall / Autumn Season
Destructible Roads, Bridges, Tunnels, Buildings, Infrastructure, Etc.
Feature
Improvement
Ability to send a radio message on a specific radio channel
Feature
more airports
Improvement
Windmills
Feature
More parameters for ground to air launchers
Feature
1298705837224890430
lower road height
Option for roads with lights
get rid of the "by player" at the end of the campaign descriptions
Change
You can already make hardened AAA using an exploit. Why not make it easier?
Improvement
Illumination Flares
Feature
A Nuke
Feature
Random Action
Feature
Done
Spatial Sound Placement
Feature
Shift drag click to select units
Improvement
Feature
Map editor Biome painting
Feature
Editor Scripting
Disabling aircraft modules/functions
Feature
Updated ground textures
Improvement
Weapon Cost and Budget Customizability
Improvement
Feature
"peninsula" border type
Feature
Wire Fence around airfields.
Unrestrict placement options of units and buildings VTS style
Change
SAM AI manual optic guidance
Feature
Highway Airstrips
Feature
Increase radar detection range and consistency of locks on the ASF-30
Change
Tunnels
PAC-2 Missile for SAM Launcher P
Feature
NOT logic
"Clear area" event order
Adjustable SAM Launch (not radar) Range
Update the "launch" feature to not require VR
Road Placement: Force Follow Ground
Feature
Change
Dirt or Gravel Roads
Improvement
Modular Airbases
akutan base layout
Unit and static object prefabs
Feature
Improvement
a FOB?
Feature
Prevent RWR from reporting incoming IR's?
Feature
Control where trees spawn and ability to create farm fields
Feature
Change
Improvement
Increased Map Size Cap to 290x290km
Change
Add TWR to forced equips screen.
Change
Trigger event action to change weather conditions mid mission
Improvement
Feature
Time of day "Variable" in the Mission Editor
Tanker racetrack pattern preset path