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1464 threads · Page 9 of 30

(vulkan.hpp + unique handle knowledge required) Errors/Questions about UniqueBuffer/BufferMemory 9 messages
C++ Vulkan
[SOLVED] why glm::mat4 trans variable is more than 4x4? 18 messages
Mathematics C++ OpenGL
Vulkan semaphore sync problems with 1 frame in flight 3 messages
Vulkan
How do you manage a editor camera and scene cameras? 25 messages
C++ OpenGL
Hello Window title bar strange error 51 messages
D3D11 OpenGL
Seams in generated "cube-sphere" 3 messages
C++ D3D11 C
[SOLVED] Where to begin? Beginner Resources Request 17 messages
Other
How do I create a dynamically sized texture for wgpu? 54 messages
Vulkan
Confusion with glVertexAttribPointer 13 messages
C++ OpenGL
Help porting GLSL to HLSL 15 messages
HLSL C++ Vulkan
Skybox shader - ray direction with projection matrix FOV 54 messages
GLSL Mathematics OpenGL
Why gamma correct? 30 messages
Mathematics Rasterization
per-tile parallax effect 2 messages
Mathematics C++ OpenGL
make OpenGL Texture from SDL_Surface 5 messages
GLSL OpenGL C
Fireflies in specular term of PBR shader 3 messages
GLSL Vulkan Rasterization
[SOLVED] Frustum Culling suddenly culls everything. Any ideas why? 6 messages
Mathematics C++ OpenGL
Aliasing artifacts wont go away 2 messages
Other
Looking for a GPU hash table that doesn't leak memory 3 messages
GLSL C++ Vulkan
Understanding "Screen Space Indirect Lighting with Visibility Bitmask" 15 messages
D3D12 Other
Where to start the study of low-level details (graphics driver implementation details) ? 13 messages
D3D12 Other Vulkan
[solved] bump/parallax mapping providing very weird results 8 messages
GLSL OpenGL
Handle negative dot(N,V) in PBR calculation 5 messages
GLSL Mathematics
Screen Space Movement moving twice as fast? 2 messages
GLSL C++ Vulkan
SSS explanation? 2 messages
Ray/Path Tracing OpenGL
How to handle shaders in an asset loading system? 8 messages
GLSL C++ Other OpenGL
Writing to ppm file not working, getting garbage output 15 messages
Ray/Path Tracing
[Solved] How to do you do Perlin Noise correctly? 32 messages
OpenGL
How the dispatching work in Bend Studio's screen space shadow? 37 messages
Performance Other
[FIXED] OpenGL: Problems while switching materials/shaderPrograms in my own engine 12 messages
OpenGL
[Fixed] Triangles cover screen when model is on edge of screen 8 messages
GLSL C++ OpenGL C
Projection Matrix to Intrinsic Parameters Matrix 5 messages
Mathematics OpenGL
Making my basic renderer run faster 2 messages
GLSL Rust Vulkan Rasterization
Does anyone know where I can start with debugging this specular reflection issue? 8 messages
OpenGL
[SOLVED] Blending including alpha 65 messages
C++ OpenGL
[SOLVED] can't understand this strange vertex shader 88 messages
GLSL OpenGL
Debug visualizations in a renderer 26 messages
SW Rasterization C++ Ray/Path Tracing
Skeletal animations using opengl 47 messages
C++ OpenGL
`discard` with imageStore 32 messages
D3D12 GLSL Vulkan
OpenGL Rendering To Texture 7 messages
C++ OpenGL
Calculating the row/slice pitch for hardware-compressed texture formats 3 messages
D3D12
Repairing a Bad Rebase 24 messages
Other
How to debug OpenGL resource invalidation on window resize? 11 messages
C++ OpenGL C
Need help, to improve my skills, at being a graphics programmer. 9 messages
HLSL Other
I can fix the error 3 messages
D3D11
OpenGL: Confused about VertexAttrib index 16 messages
OpenGL C
Unexpected stride skewing in font depending on DPI and Size 2 messages
SW Rasterization OpenGL
[solved] OpenGL: Single buffer with stride, or multiple buffers (one for each attribute) 8 messages
OpenGL C
[solved] OpenGL stride: "Basic machine units" ?? 3 messages
OpenGL C
Specular IBL White Dot Bug 4 messages
GLSL C++ Rasterization
Global Illumination algorithms for real time rendering 7 messages
GLSL HLSL Other