questions-forum
Need help with Ray Tracing in One Weekend (solved)
C++
Ray/Path Tracing
SSAO Pass
HLSL
C++
D3D11
Uniform Handling System
Other
OpenGL
GGX microfacet BRDF with VNDF sampling in MC path tracer producing incorrect result
Ray/Path Tracing
Having problems with PS "Color" blend mode
GLSL
Parallax ray marching not working in Vulkan
GLSL
C++
Vulkan
Ray/Path Tracing
Natural triangle list/strip tesselation of a tetrahedron to approximate a sphere
Mathematics
How to render text in OpenGL
C++
OpenGL
Loading texture from GLTF file with fastgltf in c++
C++
OpenGL
Basic writing to FBO issue lwjgl
OpenGL
[SOLVED] OpenGL Program occasionally does not render the model
C++
OpenGL
Issue with Vulkan Queue Families in Linux vs Windows
Other
Vulkan
Questions about implementing glTF 2.0 material system in path tracer
C++
Ray/Path Tracing
SSBO bad alignment
GLSL
Other
OpenGL
[SOLVED] Monte-Carlo Path-Tracer output too bright/saturated
C++
Ray/Path Tracing
Is this the result of Wave Function Collapse or something simpler?
Mathematics
Other
Washed out result from PBR lacking specular highlights
GLSL
OpenGL
[SOLVED] OpenGL FreeType small glyphs
Mathematics
Other
C++
OpenGL
Generate a simple circle
C#
OpenGL
Vertex data not rendering/outputting properly, problem with perspective matrix??
Mathematics
OpenGL
C
[solved] euler angles camera issues
GLSL
Mathematics
Vulkan
3D framework suggestions
C++
Other
Problem with the parallax mapping
OpenGL
Strange artifacts trying to render texture to texture
GLSL
Rust
Trying to figure out point light shadows (again)
D3D12
GLSL
Vulkan
Moiré Patterns??
GLSL
C++
Rasterization
OpenGL
Issue with GLAD
Other
OpenGL
Clarification for opengl framebuffers/rendering?
OpenGL
Is this how you render bitmap fonts effectively?
OpenGL
The GL_UNPACK_ALIGNMENT confusion.
OpenGL
Renderer from scratch: Rasterization vs Raymarching
SW Rasterization
Rasterization
-
C++
D3D11
Normal mapping and skybox makes mesh disappear
GLSL
C++
OpenGL
Understanding opengl version
OpenGL
AMD RDNA3 GPU ISA Problems (Shader Assembly, Architecture, OS and more!)
HLSL
Other
Raytracing mixture PDF problem
Ray/Path Tracing
Far away = fast, up close = slow, why?
OpenGL
How to generate root_directory.h with CMake
OpenGL
Cloud Map Texturing
Mathematics
Cook-Torrance BRDF via Path Tracing
Ray/Path Tracing
gtltf animation player issue
OpenGL
C
Perspective projection distortion
Vulkan
Raytracing implementation of PDF problem
Ray/Path Tracing
Weird bug when resizing the screen in OpenGL
C++
OpenGL
BDA equivalent in D3D12
D3D12
[SOLVED] strange artifacts in fragment shader
GLSL
Other
Performance
OpenGL
[SOLVED] Triangle Culling against Scissor/Portal Rect
D3D11
position is not changing in renderdoc
D3D11
need help with direct state access for textures
C++
OpenGL
[SOLVED] why do i get 1282 when binding vertex array?
C++
OpenGL