questions-forum

1464 threads · Page 8 of 30

Need help with Ray Tracing in One Weekend (solved) 5 messages
C++ Ray/Path Tracing
SSAO Pass 2 messages
HLSL C++ D3D11
Uniform Handling System 49 messages
Other OpenGL
GGX microfacet BRDF with VNDF sampling in MC path tracer producing incorrect result 959 messages
Ray/Path Tracing
Having problems with PS "Color" blend mode 13 messages
GLSL
Parallax ray marching not working in Vulkan 2 messages
GLSL C++ Vulkan Ray/Path Tracing
Natural triangle list/strip tesselation of a tetrahedron to approximate a sphere 53 messages
Mathematics
How to render text in OpenGL 13 messages
C++ OpenGL
Loading texture from GLTF file with fastgltf in c++ 18 messages
C++ OpenGL
Basic writing to FBO issue lwjgl 3 messages
OpenGL
[SOLVED] OpenGL Program occasionally does not render the model 20 messages
C++ OpenGL
Issue with Vulkan Queue Families in Linux vs Windows 5 messages
Other Vulkan
Questions about implementing glTF 2.0 material system in path tracer 25 messages
C++ Ray/Path Tracing
SSBO bad alignment 19 messages
GLSL Other OpenGL
[SOLVED] Monte-Carlo Path-Tracer output too bright/saturated 145 messages
C++ Ray/Path Tracing
Is this the result of Wave Function Collapse or something simpler? 16 messages
Mathematics Other
Washed out result from PBR lacking specular highlights 17 messages
GLSL OpenGL
[SOLVED] OpenGL FreeType small glyphs 21 messages
Mathematics Other C++ OpenGL
Generate a simple circle 4 messages
C# OpenGL
Vertex data not rendering/outputting properly, problem with perspective matrix?? 18 messages
Mathematics OpenGL C
[solved] euler angles camera issues 6 messages
GLSL Mathematics Vulkan
3D framework suggestions 6 messages
C++ Other
Problem with the parallax mapping 2 messages
OpenGL
Strange artifacts trying to render texture to texture 9 messages
GLSL Rust
Trying to figure out point light shadows (again) 167 messages
D3D12 GLSL Vulkan
Moiré Patterns?? 6 messages
GLSL C++ Rasterization OpenGL
Issue with GLAD 7 messages
Other OpenGL
Clarification for opengl framebuffers/rendering? 4 messages
OpenGL
Is this how you render bitmap fonts effectively? 78 messages
OpenGL
The GL_UNPACK_ALIGNMENT confusion. 35 messages
OpenGL
Renderer from scratch: Rasterization vs Raymarching 11 messages
SW Rasterization Rasterization
- 3 messages
C++ D3D11
Normal mapping and skybox makes mesh disappear 3 messages
GLSL C++ OpenGL
Understanding opengl version 26 messages
OpenGL
AMD RDNA3 GPU ISA Problems (Shader Assembly, Architecture, OS and more!) 45 messages
HLSL Other
Raytracing mixture PDF problem 4 messages
Ray/Path Tracing
Far away = fast, up close = slow, why? 47 messages
OpenGL
How to generate root_directory.h with CMake 2 messages
OpenGL
Cloud Map Texturing 11 messages
Mathematics
Cook-Torrance BRDF via Path Tracing 30 messages
Ray/Path Tracing
gtltf animation player issue 3 messages
OpenGL C
Perspective projection distortion 4 messages
Vulkan
Raytracing implementation of PDF problem 2 messages
Ray/Path Tracing
Weird bug when resizing the screen in OpenGL 2 messages
C++ OpenGL
BDA equivalent in D3D12 7 messages
D3D12
[SOLVED] strange artifacts in fragment shader 2 messages
GLSL Other Performance OpenGL
[SOLVED] Triangle Culling against Scissor/Portal Rect 41 messages
D3D11
position is not changing in renderdoc 6 messages
D3D11
need help with direct state access for textures 2 messages
C++ OpenGL
[SOLVED] why do i get 1282 when binding vertex array? 60 messages
C++ OpenGL