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1464 threads · Page 7 of 30

Finding assets to use 8 messages
Other
[Fixed] OpenGL/GLSL SSBO Access: Unfathomable Anguish 71 messages
GLSL OpenGL
How to shoot a bullet? (glm math) 20 messages
Mathematics OpenGL
Is it better to separate or unify vertex types? 31 messages
Performance OpenGL
Renderdoc capture to Scene Graph 3 messages
D3D12
[SOLVED] Difficulty implementing normal map support in my renderer 85 messages
GLSL Vulkan
what coordinate system does opengl & vulkan use compares to other game engines? 18 messages
Other Vulkan OpenGL
[SOLVED] Renderdoc problem with launching application 9 messages
Other OpenGL
Why But, resizing opengl window always looks bad? 19 messages
OpenGL
is this correct for subpixel rendering? 7 messages
Other
Does anyone know why glm matrix multiplication isn't working 12 messages
Mathematics OpenGL
LWJGL/OpenGL Beginner - Stretched Textures 6 messages
OpenGL
C++ Problem: Copy of file has been found 2 messages
C++
Clipping Related Bug - Wireframe Rendering 12 messages
Mathematics GLSL Rasterization C++ OpenGL
How I can rotate this sdf torus like a Sonic ring? 3 messages
GLSL
ClosedGL 17 messages
OpenGL
why is this method is slower than this one, despite being less instructions 7 messages
Other Vulkan
OpenGL download 3 messages
OpenGL
Issue with spirv_cross 2 messages
GLSL OpenGL
Renderdoc discrepancies 22 messages
OpenGL
Trouble with the Projected Grid technique from 2004 Claes Johanson 2 messages
C++ Rasterization OpenGL
Ray traversal Compute shader issues 2 messages
GLSL Ray/Path Tracing OpenGL
OpenGL flipped axis problem 27 messages
Mathematics C++ OpenGL
SDLGPU "has not been destroyed" errors 4 messages
Rust
OpenGL 32 bits precision errors 23 messages
GLSL OpenGL
Bullet physics bugged simulation 3 messages
C++ OpenGL
STALE ISSUE: Making sense of GLTF animations and models 384 messages
GLSL Mathematics C++ OpenGL
[SOLVED] Stencil Outlines not working 4 messages
GLSL C++ OpenGL
Perspective Matrix Help 2 messages
Vulkan C#
Incorrect MIS in pathtracer 866 messages
Ray/Path Tracing
[SOLVED] Does HLSL have curly-brace style struct initialization like C(++)? 8 messages
HLSL
Volumetric rendering of a 3D texture using ray marching 7 messages
GLSL Mathematics Ray/Path Tracing C++ OpenGL
Need help understanding ray against triangle intersection test 19 messages
Ray/Path Tracing
bindless resource manager question 8 messages
C++ Vulkan
Issue with recreating RIOW dielectrics in rust 4 messages
Rust Ray/Path Tracing
how to make GUI 32 messages
OpenGL
Problematic GPU BVH implementation 21 messages
GLSL Ray/Path Tracing Performance C++ OpenGL
[Solved] Memory usage 17x higher since switch to CMake from VS 29 messages
C++ D3D11
Advanced render sorting 9 messages
Performance OpenGL
Performace drop, even without calling the function 245 messages
GLSL OpenGL
Physics simulation happening before everything is rendered 107 messages
C++ Other OpenGL
OpenGL 32 bits limits 21 messages
GLSL Performance OpenGL
OpenGL: Tessellation Shader Unspecified Implementation 47 messages
OpenGL
Squares not being drawn correctly 2 messages
OpenGL
GLSL optimization not performed 4 messages
GLSL Vulkan
2D SAT C++ 5 messages
C++
Unusual warping and distorsion in ray traced refraction 4 messages
Ray/Path Tracing OpenGL
Glad Linking issues 2 messages
C++ OpenGL
CMake FetchContent with local folder 4 messages
C++
Anamorphic billboards 15 messages
Mathematics