questions-forum
[Solved] Cannot get bones to work
OpenGL
C
How do i clean vulkan fully off my system from lunarxhng
Other
Vulkan
ReSTIR implementation
GLSL
Mathematics
Vulkan
Ray/Path Tracing
how do i fix shader " invalid preprocessor command 'version' "
C++
Vulkan
Other
[RESOLVED] ImGui and GLFW windows 'bifurcate' when not at (0, 0) coordinates
Other
OpenGL
[Solved-ish] wgpu: Linux likes the clear color for some reason
Rust
Vulkan
WebGPU
OpenGL
How can you find the drawcall index in a vertex shader invoked by a ExecuteIndirect-call?
D3D12
HLSL
Performance
[Solved] Problem with camera axis flipping when rotating over some threshold
Mathematics
C++
OpenGL
[Solved] Looking for a typesafe(r) opengl header
C++
OpenGL
opengl 1.3 indices are turning me insane : ) [solved]
C++
OpenGL
[SOLVED] Dynamic Environment Mapping: Cubemap texture is blank
GLSL
C++
Other
OpenGL
Improper depth mapping [Solved - projection matrix issue]
HLSL
C++
D3D11
Why does RenderDoc show errors that are not caught by OpenGL debug callback?
C++
OpenGL
DirectX11 Upgrade
C++
D3D11
[SOLVED] Vulkan Ray Tracing Strange Graphical Artifact
Vulkan
Ray/Path Tracing
any glfw+opengl examples of how to do accurate and descriptive performance measuring?
Performance
[Solved] CSM Light Ortho Projection Centering
Mathematics
OpenGL
Cache Aware Checklist
Rust
Performance
C++
C
[Solved?] Stabilized CSM Matrix Calc Issues
Mathematics
OpenGL
[solved] Extracting frustum planes, reverse Z
Mathematics
OpenGL
Infinite grid without fullscreen pass
Mathematics
Rasterization
[SOLVED] how to fix this glfw window resize bug
Other
SLANG shaders inexplicably crashing creation of pipeline compared to HLSL?
HLSL
Other
Vulkan
C++
Unity built in pipeline Standard surface shader doesnt work.
GLSL
SDL3_GPU transparency
HLSL
Safe OpenGL?
OpenGL
Pointlight shadows render, but aren't "positioned" correctly
GLSL
C++
OpenGL
[SOLVED] Rendering bullet physics' colliders
C++
Other
OpenGL
Can OpenGL be used for AI?
Vulkan
WebGPU
OpenGL
Optimizing node traversal?
Rust
Performance
Tangents slightly off
HLSL
C++
Vulkan
Any french people to learn with me?
OpenGL
[Solved] Basic matrix multiplication help
Mathematics
OpenGL
Space Dust/Fog
GLSL
Other
GLSL texture(sampler2DArrayShadow sampler, vec4 P) where is D_ref - P.z or P.w?
GLSL
OpenGL
D3D12 Vertex/Index Buffer View GPU_VIRTUAL_ADDRESS Alignment
D3D12
Other
Input lag for the player sprite after i touch the borders
Other
C
DirectX c++ My Models are somehow offset and i dont know how to debug it [solved]
D3D11
Help analyzing performance with vertex attribute interpolation
Performance
C++
Ray/Path Tracing
[Solved] Need help with SSBOs
OpenGL
[Solved] Hlsl to spirv makes matrices row_major
HLSL
Vulkan
VAO, 2 VBO & IBO (EBO)
GLSL
Performance
OpenGL
[Solved] Need help with transform feedback
OpenGL
how to tell PBR is applied correctly?
GLSL
C++
Vulkan
odd 'squishing' of lines when out of view frustum
SW Rasterization
Other
why does my directional light shadow looks like this?
GLSL
C++
Vulkan
[Solved] Vulkan raytracing , difficulty with implementing my closest hit shader
GLSL
Mathematics
Ray/Path Tracing
Vulkan
C++
[SOLVED] not rendering more than one vertex when ive specified four
Other
OpenGL
[SOLVED] wrong texture mapping
C++
C
OpenGL
Is this 3d back-face culling algorithm good enough in practice?
SW Rasterization
Mathematics
Rasterization