questions-forum

1464 threads · Page 6 of 30

[Solved] Cannot get bones to work 26 messages
OpenGL C
How do i clean vulkan fully off my system from lunarxhng 2 messages
Other Vulkan
ReSTIR implementation 11 messages
GLSL Mathematics Vulkan Ray/Path Tracing
how do i fix shader " invalid preprocessor command 'version' " 15 messages
C++ Vulkan Other
[RESOLVED] ImGui and GLFW windows 'bifurcate' when not at (0, 0) coordinates 18 messages
Other OpenGL
[Solved-ish] wgpu: Linux likes the clear color for some reason 6 messages
Rust Vulkan WebGPU OpenGL
How can you find the drawcall index in a vertex shader invoked by a ExecuteIndirect-call? 2 messages
D3D12 HLSL Performance
[Solved] Problem with camera axis flipping when rotating over some threshold 163 messages
Mathematics C++ OpenGL
[Solved] Looking for a typesafe(r) opengl header 36 messages
C++ OpenGL
opengl 1.3 indices are turning me insane : ) [solved] 18 messages
C++ OpenGL
[SOLVED] Dynamic Environment Mapping: Cubemap texture is blank 10 messages
GLSL C++ Other OpenGL
Improper depth mapping [Solved - projection matrix issue] 20 messages
HLSL C++ D3D11
Why does RenderDoc show errors that are not caught by OpenGL debug callback? 4 messages
C++ OpenGL
DirectX11 Upgrade 4 messages
C++ D3D11
[SOLVED] Vulkan Ray Tracing Strange Graphical Artifact 16 messages
Vulkan Ray/Path Tracing
any glfw+opengl examples of how to do accurate and descriptive performance measuring? 3 messages
Performance
[Solved] CSM Light Ortho Projection Centering 8 messages
Mathematics OpenGL
Cache Aware Checklist 203 messages
Rust Performance C++ C
[Solved?] Stabilized CSM Matrix Calc Issues 25 messages
Mathematics OpenGL
[solved] Extracting frustum planes, reverse Z 3 messages
Mathematics OpenGL
Infinite grid without fullscreen pass 10 messages
Mathematics Rasterization
[SOLVED] how to fix this glfw window resize bug 10 messages
Other
SLANG shaders inexplicably crashing creation of pipeline compared to HLSL? 3 messages
HLSL Other Vulkan C++
Unity built in pipeline Standard surface shader doesnt work. 2 messages
GLSL
SDL3_GPU transparency 3 messages
HLSL
Safe OpenGL? 35 messages
OpenGL
Pointlight shadows render, but aren't "positioned" correctly 5 messages
GLSL C++ OpenGL
[SOLVED] Rendering bullet physics' colliders 22 messages
C++ Other OpenGL
Can OpenGL be used for AI? 6 messages
Vulkan WebGPU OpenGL
Optimizing node traversal? 68 messages
Rust Performance
Tangents slightly off 12 messages
HLSL C++ Vulkan
Any french people to learn with me? 4 messages
OpenGL
[Solved] Basic matrix multiplication help 10 messages
Mathematics OpenGL
Space Dust/Fog 5 messages
GLSL Other
GLSL texture(sampler2DArrayShadow sampler, vec4 P) where is D_ref - P.z or P.w? 4 messages
GLSL OpenGL
D3D12 Vertex/Index Buffer View GPU_VIRTUAL_ADDRESS Alignment 28 messages
D3D12 Other
Input lag for the player sprite after i touch the borders 3 messages
Other C
DirectX c++ My Models are somehow offset and i dont know how to debug it [solved] 10 messages
D3D11
Help analyzing performance with vertex attribute interpolation 23 messages
Performance C++ Ray/Path Tracing
[Solved] Need help with SSBOs 12 messages
OpenGL
[Solved] Hlsl to spirv makes matrices row_major 4 messages
HLSL Vulkan
VAO, 2 VBO & IBO (EBO) 4 messages
GLSL Performance OpenGL
[Solved] Need help with transform feedback 18 messages
OpenGL
how to tell PBR is applied correctly? 17 messages
GLSL C++ Vulkan
odd 'squishing' of lines when out of view frustum 69 messages
SW Rasterization Other
why does my directional light shadow looks like this? 141 messages
GLSL C++ Vulkan
[Solved] Vulkan raytracing , difficulty with implementing my closest hit shader 28 messages
GLSL Mathematics Ray/Path Tracing Vulkan C++
[SOLVED] not rendering more than one vertex when ive specified four 21 messages
Other OpenGL
[SOLVED] wrong texture mapping 4 messages
C++ C OpenGL
Is this 3d back-face culling algorithm good enough in practice? 21 messages
SW Rasterization Mathematics Rasterization