questions-forum
overdarkening in GTAO implementation
GLSL
Mathematics
Vulkan
GLAD Core and Compatibility
OpenGL
Stencil Buffer outline not rendering fully
C++
OpenGL
Window being destroyed/closed on resizing
C++
Vulkan
[CLOSED] PhysX undefined references
Mathematics
Other
C++
VK_KHR_unified_image_layouts support
Vulkan
D3D12 enhanced barriers - buffer transitions
D3D12
C++
[Solved 😑]Please i need help understanding why the side faces of my water block are rendering
C++
OpenGL
about Ground Truth Ambient Occlusion
Mathematics
[SOLVED] Holes in my marching cubes implementation
C++
OpenGL
Can't figure out why my program isn't rendering
OpenGL
could anyone guess how shadows were achieved here?
Rasterization
Dissertation Ideas/Questions
WebGPU
Ray/Path Tracing
Other
Vulkan
OpenGL
I am writing an essay on Shaders and need some help.
Mathematics
Other
Struggling with shadow map cascade/s?
Mathematics
Vulkan
OpenGL Window unresponsive
OpenGL
issues with coordinate rounding(?)
GLSL
Rasterization
OpenGL
[SOLVED] Solid Wireframe Rendering
GLSL
C++
OpenGL
how to 2d glass effect
Other
[SOLVED] Render target is blank if depth buffer is set
C++
D3D11
Is this enough to use GLAD? My program dies in glCreateShader() / libgallium create_shader().
OpenGL
Help testing renderdoc capture (driver bug?)
OpenGL
What is the actual implementation of glColor
OpenGL
[Solved] Meaning of "SM Warp Occupancy", "Unallocated Warps in Active SMs" in NVIDIA Nsight Graphics
Performance
Vulkan
Vulkan Imgui renderer only displays the colors hardcoded in the shader
GLSL
Vulkan
(NOT) using matrices for 2D shaders?
Mathematics
Performance
Other
IS opengl ES 2.0 best cross platform gpu api?
Other
WebGPU
OpenGL
Removing pixellated look from procedural noises at high angles and high distances
Mathematics
Other
Camera Implementation
OpenGL
Issue with glBindTextureUnit() (solved)
OpenGL
Help needed to organize code (solved)
C++
OpenGL
[SOLVED] Where to start with Depth of Field blur or Bloom
C++
D3D11
Dynamic Arrays / Lists in GLSL
GLSL
C#
OpenGL
which physics libraries support dynamic collision shapes from mesh?
Mathematics
Other
Present after write error with only one renderpass
Rust
Vulkan
[Solved] DX11 - Switching Fullscreen Quad Vertex Winding not working
D3D11
Porting WebGL shader to native OpenGL with Rust's `glium` framework
GLSL
Rust
OpenGL
Tracing rays to find a potential light
GLSL
Mathematics
Vulkan
Ray/Path Tracing
Projection matrix isn't working properly
GLSL
Mathematics
C++
Vulkan
Techniques for detecting and rendering texture where the near plane intersects with geometry?
Other
Is there a way to bias a depth test with OpenGL?
OpenGL
Quaternion Hell
Other
Vulkan
Question about matrix transformations
Mathematics
[CLOSED] GLSL - how to move meshes in one direction?
GLSL
Mathematics
OpenGL
[SOLVED] Shader Compilation Issues (DXC and Spirv-Cross CLI)
D3D12
HLSL
Vulkan
is my vulkan instalation the reason?
C++
Vulkan
Other
Beginner Question: How do I synchronize a pipeline barrier with vkAcquireImage in vulkan?
Vulkan
[SOLVED] How do I access individual layer of images in an array texture?
GLSL
C++
OpenGL
Strange cubemap sampling behaviour
Vulkan
Bullet physics stiff constraints
Other
OpenGL