questions-forum

1464 threads · Page 5 of 30

overdarkening in GTAO implementation 8 messages
GLSL Mathematics Vulkan
GLAD Core and Compatibility 13 messages
OpenGL
Stencil Buffer outline not rendering fully 10 messages
C++ OpenGL
Window being destroyed/closed on resizing 2 messages
C++ Vulkan
[CLOSED] PhysX undefined references 3 messages
Mathematics Other C++
VK_KHR_unified_image_layouts support 4 messages
Vulkan
D3D12 enhanced barriers - buffer transitions 6 messages
D3D12 C++
[Solved 😑]Please i need help understanding why the side faces of my water block are rendering 6 messages
C++ OpenGL
about Ground Truth Ambient Occlusion 10 messages
Mathematics
[SOLVED] Holes in my marching cubes implementation 10 messages
C++ OpenGL
Can't figure out why my program isn't rendering 38 messages
OpenGL
could anyone guess how shadows were achieved here? 21 messages
Rasterization
Dissertation Ideas/Questions 3 messages
WebGPU Ray/Path Tracing Other Vulkan OpenGL
I am writing an essay on Shaders and need some help. 4 messages
Mathematics Other
Struggling with shadow map cascade/s? 9 messages
Mathematics Vulkan
OpenGL Window unresponsive 2 messages
OpenGL
issues with coordinate rounding(?) 12 messages
GLSL Rasterization OpenGL
[SOLVED] Solid Wireframe Rendering 10 messages
GLSL C++ OpenGL
how to 2d glass effect 9 messages
Other
[SOLVED] Render target is blank if depth buffer is set 4 messages
C++ D3D11
Is this enough to use GLAD? My program dies in glCreateShader() / libgallium create_shader(). 5 messages
OpenGL
Help testing renderdoc capture (driver bug?) 15 messages
OpenGL
What is the actual implementation of glColor 10 messages
OpenGL
[Solved] Meaning of "SM Warp Occupancy", "Unallocated Warps in Active SMs" in NVIDIA Nsight Graphics 25 messages
Performance Vulkan
Vulkan Imgui renderer only displays the colors hardcoded in the shader 6 messages
GLSL Vulkan
(NOT) using matrices for 2D shaders? 8 messages
Mathematics Performance Other
IS opengl ES 2.0 best cross platform gpu api? 85 messages
Other WebGPU OpenGL
Removing pixellated look from procedural noises at high angles and high distances 6 messages
Mathematics Other
Camera Implementation 11 messages
OpenGL
Issue with glBindTextureUnit() (solved) 11 messages
OpenGL
Help needed to organize code (solved) 12 messages
C++ OpenGL
[SOLVED] Where to start with Depth of Field blur or Bloom 4 messages
C++ D3D11
Dynamic Arrays / Lists in GLSL 92 messages
GLSL C# OpenGL
which physics libraries support dynamic collision shapes from mesh? 2 messages
Mathematics Other
Present after write error with only one renderpass 3 messages
Rust Vulkan
[Solved] DX11 - Switching Fullscreen Quad Vertex Winding not working 4 messages
D3D11
Porting WebGL shader to native OpenGL with Rust's `glium` framework 61 messages
GLSL Rust OpenGL
Tracing rays to find a potential light 3 messages
GLSL Mathematics Vulkan Ray/Path Tracing
Projection matrix isn't working properly 10 messages
GLSL Mathematics C++ Vulkan
Techniques for detecting and rendering texture where the near plane intersects with geometry? 4 messages
Other
Is there a way to bias a depth test with OpenGL? 14 messages
OpenGL
Quaternion Hell 310 messages
Other Vulkan
Question about matrix transformations 11 messages
Mathematics
[CLOSED] GLSL - how to move meshes in one direction? 6 messages
GLSL Mathematics OpenGL
[SOLVED] Shader Compilation Issues (DXC and Spirv-Cross CLI) 63 messages
D3D12 HLSL Vulkan
is my vulkan instalation the reason? 12 messages
C++ Vulkan Other
Beginner Question: How do I synchronize a pipeline barrier with vkAcquireImage in vulkan? 4 messages
Vulkan
[SOLVED] How do I access individual layer of images in an array texture? 14 messages
GLSL C++ OpenGL
Strange cubemap sampling behaviour 2 messages
Vulkan
Bullet physics stiff constraints 2 messages
Other OpenGL