questions-forum
[Solved] Strange pattern in ray traced image
Ray/Path Tracing
Skinning headache
OpenGL
How to render a gizmo?
Vulkan
Rasterization
Help with Shader Effect: Outlines
GLSL
Vulkan
Looking for a roadmap on learning as much as possible on procedural world generation in 6 months
Mathematics
Other
How to debug this CPU texture mapping bug?
C++
[SOLVED] fastgltf C++20 Concepts issue
C++
Other
[Solved]I have a PMB-based ring buffer and I am doing vertex/index allocation for sprites over that.
OpenGL
instance rendering not working
OpenGL
[Solved] Font rendering
C++
Rasterization
D3D11
[Solved] Jump Flood algorithm for Distance Field Generation
GLSL
advice on way of making shader
HLSL
C#
Issues with Culling when trying to implement raytracing
D3D12
HLSL
C++
Ray/Path Tracing
is it practical to support different windowing libraries like SDL, GLFW, etc?
C++
Other
OpenGL
What techniques do I want to look into for smoother geometry
C++
D3D11
[SOLVED] help: the sun is leaking
GLSL
OpenGL
Descriptor Set binding question
GLSL
Performance
Other
Vulkan
Rasterization
[EGL + D3D11] Offscreen rendering from EGL to DirectX11
D3D11
C++
OpenGL
[SOLVED] Confused about Vulkan Spec for Depth/Stencil attachments
Vulkan
(SOLVED) Rendering Semi-Transparent Triangles with 4x MSAA onto Existing Image (Vulkan)
Vulkan
Rasterization
can't get webgpu context work
WebGPU
Help with Deferred Rendering
C++
OpenGL
FPS camera issue with cglm (C port of LearnOpenGL)
OpenGL
C
Rebuild vs Refit TLAS
D3D12
Vulkan
Ray/Path Tracing
Is it less efficient to have a different binding for each vertex attribute?
Performance
Vulkan
Trouble understanding bullet physics Ragdoll setup
C++
Other
OpenGL
Matrix Rotation [SOLVED]
Mathematics
C++
OpenGL
Vulkan 1.4, Slang runtime error
Other
Vulkan
Sampler2D in GLSL struct?
GLSL
OpenGL
Implementing the Disney BSDF in a unidirectional pathtracer
Ray/Path Tracing
[WGPU] Weird texture behavior on Chromebook
Rust
WebGPU
Ray/Path Tracing
glMultiDrawArraysIndirect Draws One Instance
GLSL
C++
OpenGL
Do these performance metrics look good? NSight analysis. (DX12, Unity URP)
Performance
PBR reflections looks wrong
GLSL
C++
Vulkan
Help With Jittery Collisions
C++
Help with VS 2022
C++
Questions about rendering architecture.
Vulkan
What's better? GLFM, SLFM, Vulkan or otherwise?
C++
Vulkan
OpenGL
[Windows][vcpkg][CMake] Build error: building draco:x64-windows failed with: BUILD_FAILED
OpenGL
Triangle Edge Drawing Producing Incorrect Result. [Solved]
Rasterization
C
[OpenGL/GLFW] How do I architect a UI/Widget library?
C++
OpenGL
Any good graphics books, samples, websites, etc...? [Solved]
C++
Vulkan
C
OpenGL
Mesh construction question
OpenGL
Framebuffer clear (and write) issues
C#
OpenGL
SSAO normal issue
OpenGL
GPU mem leak
C++
D3D11
Vulkan crash using vertex buffer inputs from shader [Solved]
C++
Vulkan
OpenGL discontinued? (Solved)
Vulkan
OpenGL
Optimizing mesh building
C++
OpenGL
Figuring out what opengl does when i cast a matrix4f to a vec3
Ray/Path Tracing
OpenGL