questions-forum

1464 threads · Page 4 of 30

[Solved] Strange pattern in ray traced image 4 messages
Ray/Path Tracing
Skinning headache 18 messages
OpenGL
How to render a gizmo? 10 messages
Vulkan Rasterization
Help with Shader Effect: Outlines 5 messages
GLSL Vulkan
Looking for a roadmap on learning as much as possible on procedural world generation in 6 months 5 messages
Mathematics Other
How to debug this CPU texture mapping bug? 4 messages
C++
[SOLVED] fastgltf C++20 Concepts issue 9 messages
C++ Other
[Solved]I have a PMB-based ring buffer and I am doing vertex/index allocation for sprites over that. 20 messages
OpenGL
instance rendering not working 3 messages
OpenGL
[Solved] Font rendering 15 messages
C++ Rasterization D3D11
[Solved] Jump Flood algorithm for Distance Field Generation 2 messages
GLSL
advice on way of making shader 10 messages
HLSL C#
Issues with Culling when trying to implement raytracing 16 messages
D3D12 HLSL C++ Ray/Path Tracing
is it practical to support different windowing libraries like SDL, GLFW, etc? 7 messages
C++ Other OpenGL
What techniques do I want to look into for smoother geometry 12 messages
C++ D3D11
[SOLVED] help: the sun is leaking 9 messages
GLSL OpenGL
Descriptor Set binding question 4 messages
GLSL Performance Other Vulkan Rasterization
[EGL + D3D11] Offscreen rendering from EGL to DirectX11 20 messages
D3D11 C++ OpenGL
[SOLVED] Confused about Vulkan Spec for Depth/Stencil attachments 2 messages
Vulkan
(SOLVED) Rendering Semi-Transparent Triangles with 4x MSAA onto Existing Image (Vulkan) 4 messages
Vulkan Rasterization
can't get webgpu context work 39 messages
WebGPU
Help with Deferred Rendering 42 messages
C++ OpenGL
FPS camera issue with cglm (C port of LearnOpenGL) 6 messages
OpenGL C
Rebuild vs Refit TLAS 5 messages
D3D12 Vulkan Ray/Path Tracing
Is it less efficient to have a different binding for each vertex attribute? 3 messages
Performance Vulkan
Trouble understanding bullet physics Ragdoll setup 2 messages
C++ Other OpenGL
Matrix Rotation [SOLVED] 6 messages
Mathematics C++ OpenGL
Vulkan 1.4, Slang runtime error 33 messages
Other Vulkan
Sampler2D in GLSL struct? 9 messages
GLSL OpenGL
Implementing the Disney BSDF in a unidirectional pathtracer 81 messages
Ray/Path Tracing
[WGPU] Weird texture behavior on Chromebook 7 messages
Rust WebGPU Ray/Path Tracing
glMultiDrawArraysIndirect Draws One Instance 32 messages
GLSL C++ OpenGL
Do these performance metrics look good? NSight analysis. (DX12, Unity URP) 5 messages
Performance
PBR reflections looks wrong 21 messages
GLSL C++ Vulkan
Help With Jittery Collisions 3 messages
C++
Help with VS 2022 27 messages
C++
Questions about rendering architecture. 35 messages
Vulkan
What's better? GLFM, SLFM, Vulkan or otherwise? 6 messages
C++ Vulkan OpenGL
[Windows][vcpkg][CMake] Build error: building draco:x64-windows failed with: BUILD_FAILED 5 messages
OpenGL
Triangle Edge Drawing Producing Incorrect Result. [Solved] 2 messages
Rasterization C
[OpenGL/GLFW] How do I architect a UI/Widget library? 6 messages
C++ OpenGL
Any good graphics books, samples, websites, etc...? [Solved] 8 messages
C++ Vulkan C OpenGL
Mesh construction question 10 messages
OpenGL
Framebuffer clear (and write) issues 12 messages
C# OpenGL
SSAO normal issue 9 messages
OpenGL
GPU mem leak 3 messages
C++ D3D11
Vulkan crash using vertex buffer inputs from shader [Solved] 83 messages
C++ Vulkan
OpenGL discontinued? (Solved) 44 messages
Vulkan OpenGL
Optimizing mesh building 21 messages
C++ OpenGL
Figuring out what opengl does when i cast a matrix4f to a vec3 171 messages
Ray/Path Tracing OpenGL