questions-forum

1464 threads · Page 3 of 30

Resource Cleanup 5 messages
C++ Vulkan
Need help with implementing Voxel AO 3 messages
OpenGL
Make texture scale independent but rotation dependent 4 messages
Other
[Solved] Memory leak seemingly when just calling glfwSwapBuffers() 18 messages
Performance C OpenGL
Spotlights don't affect the scene anymore after moving to uniform buffer 3 messages
OpenGL
rendering objects in the scene 2 messages
C++ Other OpenGL
I failed building shadows :c 2 messages
GLSL C++ Vulkan
Query texture component count in a shader 4 messages
D3D12 GLSL Vulkan
Building a GUI with main scene view + interactivity windows with ImGui 4 messages
Other Vulkan
How do i optimize my minecraft clone? 55 messages
GLSL C++ Performance OpenGL
[Closed] Debugging Vulkan using Radeon Developer Panel on Windows 14 messages
Rust Vulkan
[solved] Help debugging what might be happening 6 messages
Other Vulkan Rasterization
Multithreading world generation still lagging main thread 5 messages
Performance C++
Framerate calculations in Vulkan app 18 messages
C++ Vulkan Other
having a job just trying to compile GLFW from source, to use in a project 79 messages
OpenGL
How to load a rust vector into an OpenGL VBO and EBO 18 messages
OpenGL
nvogl allocs 17 messages
OpenGL
Math/code linear algebra, help/partner? 45 messages
Mathematics
PCSS Noisy Shadows 5 messages
GLSL C++ OpenGL
Issues with Cascaded Shadow Mapping 6 messages
Mathematics Rust WebGPU
[SOLVED] Crash in HLSL fragment shader on UAV access in DirectX 12 w/ GPU-based validation 5 messages
D3D12 HLSL C
[SOLVED] Disappearing triangle after moving shader code to their own files 27 messages
OpenGL
Dynamic Resources with Frames-in-Flight 6 messages
Vulkan
Renderdoc not working (WAYLAND/XWAYLAND) 16 messages
Other Vulkan
Outline render artifacts when rendering with multiple passes [solved] 2 messages
OpenGL
Weird shadow artifact that is moving with the camera 6 messages
Other Vulkan Ray/Path Tracing
error with assimp cmake 3 messages
C++ OpenGL
[solved] Matrix Multiplication Order confusion (row major, Y.up/RH) 2 messages
Mathematics
How do I calculate delta distance in DDA algorithm with the full (non-simplified) calc, in 3D? 12 messages
Mathematics Other Ray/Path Tracing
Can't draw triangles 8 messages
OpenGL
Is the Sponza reference glTF file spec non-compliant? 48 messages
Other OpenGL
Distant pixels always shadowed in RT shadows 4 messages
D3D12 HLSL Vulkan Ray/Path Tracing
do you use imgui in your engine or editor only? 12 messages
C++ Other OpenGL
Easier way to calculate vertex normal 35 messages
Mathematics HLSL Performance C#
Need an explanation on shader resource slots. (Complete Newbie) 16 messages
HLSL C++ Rasterization D3D11
Need some guidance 4 messages
SW Rasterization Vulkan Rasterization OpenGL D3D11
DDA Voxel Traversal Issues (likely matrix transformation problems) 6 messages
HLSL Vulkan Rasterization Ray/Path Tracing
Bug bounty for my crappy ray-tracer 94 messages
C++ Ray/Path Tracing
D3D12 creategraphicspipeline error 2 messages
D3D12 HLSL C
[SOLVED] My environment map turns out pixelated 63 messages
C++ OpenGL
[SOLVED] Sudden D3D12 DebugLayers crash 12 messages
D3D12 C++
Building and compiling Slang 20 messages
Other
weird opengl stencil buffer behaviour 5 messages
C++ OpenGL
Strange texture on midpoint circle algorithm 3 messages
C++
[SOLVED] Cannot sample cube map texture using bindless vulkan rendering 3 messages
Other Vulkan
High PCIE Throughput on postprocess 19 messages
D3D12 D3D11
decrease in performance when doing batch rendering 4 messages
Performance C++ OpenGL
[Solved] Why does my BRDF LUT look like this? 2 messages
GLSL Rust OpenGL
[SOLVED] Help with Linux debugging 578 messages
C
Roadmap To Computer Graphics 15 messages
Other OpenGL