questions-forum
Resource Cleanup
C++
Vulkan
Need help with implementing Voxel AO
OpenGL
Make texture scale independent but rotation dependent
Other
[Solved] Memory leak seemingly when just calling glfwSwapBuffers()
Performance
C
OpenGL
Spotlights don't affect the scene anymore after moving to uniform buffer
OpenGL
rendering objects in the scene
C++
Other
OpenGL
I failed building shadows :c
GLSL
C++
Vulkan
Query texture component count in a shader
D3D12
GLSL
Vulkan
Building a GUI with main scene view + interactivity windows with ImGui
Other
Vulkan
How do i optimize my minecraft clone?
GLSL
C++
Performance
OpenGL
[Closed] Debugging Vulkan using Radeon Developer Panel on Windows
Rust
Vulkan
[solved] Help debugging what might be happening
Other
Vulkan
Rasterization
Multithreading world generation still lagging main thread
Performance
C++
Framerate calculations in Vulkan app
C++
Vulkan
Other
having a job just trying to compile GLFW from source, to use in a project
OpenGL
How to load a rust vector into an OpenGL VBO and EBO
OpenGL
nvogl allocs
OpenGL
Math/code linear algebra, help/partner?
Mathematics
PCSS Noisy Shadows
GLSL
C++
OpenGL
Issues with Cascaded Shadow Mapping
Mathematics
Rust
WebGPU
[SOLVED] Crash in HLSL fragment shader on UAV access in DirectX 12 w/ GPU-based validation
D3D12
HLSL
C
[SOLVED] Disappearing triangle after moving shader code to their own files
OpenGL
Dynamic Resources with Frames-in-Flight
Vulkan
Renderdoc not working (WAYLAND/XWAYLAND)
Other
Vulkan
Outline render artifacts when rendering with multiple passes [solved]
OpenGL
Weird shadow artifact that is moving with the camera
Other
Vulkan
Ray/Path Tracing
error with assimp cmake
C++
OpenGL
[solved] Matrix Multiplication Order confusion (row major, Y.up/RH)
Mathematics
How do I calculate delta distance in DDA algorithm with the full (non-simplified) calc, in 3D?
Mathematics
Other
Ray/Path Tracing
Can't draw triangles
OpenGL
Is the Sponza reference glTF file spec non-compliant?
Other
OpenGL
Distant pixels always shadowed in RT shadows
D3D12
HLSL
Vulkan
Ray/Path Tracing
do you use imgui in your engine or editor only?
C++
Other
OpenGL
Easier way to calculate vertex normal
Mathematics
HLSL
Performance
C#
Need an explanation on shader resource slots. (Complete Newbie)
HLSL
C++
Rasterization
D3D11
Need some guidance
SW Rasterization
Vulkan
Rasterization
OpenGL
D3D11
DDA Voxel Traversal Issues (likely matrix transformation problems)
HLSL
Vulkan
Rasterization
Ray/Path Tracing
Bug bounty for my crappy ray-tracer
C++
Ray/Path Tracing
D3D12 creategraphicspipeline error
D3D12
HLSL
C
[SOLVED] My environment map turns out pixelated
C++
OpenGL
[SOLVED] Sudden D3D12 DebugLayers crash
D3D12
C++
Building and compiling Slang
Other
weird opengl stencil buffer behaviour
C++
OpenGL
Strange texture on midpoint circle algorithm
C++
[SOLVED] Cannot sample cube map texture using bindless vulkan rendering
Other
Vulkan
High PCIE Throughput on postprocess
D3D12
D3D11
decrease in performance when doing batch rendering
Performance
C++
OpenGL
[Solved] Why does my BRDF LUT look like this?
GLSL
Rust
OpenGL
[SOLVED] Help with Linux debugging
C
Roadmap To Computer Graphics
Other
OpenGL