questions-forum

1464 threads · Page 2 of 30

[SOLVED] Plane geometry going behind the camera despite offsetting z-axis 15 messages
Mathematics C++
Weird Reflections on Grazing Angles? 8 messages
GLSL C++ Vulkan Rasterization
[Solved] Android Vulkan landscape wrong rotation 2 messages
Vulkan
How would one implement triangle texture mapping with SIMD? 4 messages
Performance SW Rasterization Rasterization C++ C
Help me dissect Resident evil 4 11 messages
Other Performance
does it make sense for a skinned model to be its own type? 5 messages
C++ OpenGL
Transparent framebuffer not working in vulkan 10 messages
Vulkan C
GL_TEXTURE_2D_ARRAY - Taking away my sanity completely. Black Quads no matter what. 3 messages
GLSL C++ OpenGL
Project pixel surface area on cubemap to pixel surface area on unit sphere 6 messages
Mathematics
How does the BRDF formula calculates the proportion of reflected radiance over incoming irradiance 2 messages
Rasterization
blended patch not mapping well (SOLVED) 17 messages
Mathematics OpenGL C
UE5 TAA implementation leads to ghosting on camera movement? 12 messages
Other
really need help (opengl model black screen bug) 52 messages
OpenGL
this making my brain hurt whys it giving me this error 37 messages
OpenGL
How does HBAO work 24 messages
Rasterization
Skybox cubemap artefact 4 messages
C++ D3D11
Shader program cannot be used, despite the ID being seemingly correct 14 messages
C++ OpenGL
TAA Screen-shake 11 messages
GLSL Ray/Path Tracing Mathematics OpenGL
Inverse projection matrix and solving for w from ndc 27 messages
Rasterization
Suggestions for "Line Art" Simplification Filters 4 messages
GLSL Vulkan Rasterization
Worries moving TBN matrix between shader stages 2 messages
Mathematics Vulkan Rasterization
Whats perspective correct UV interpolation , the formula 5 messages
Rasterization
[SOLVED] ASSIMP + OpenGL and FBX File Translations 2 messages
C++ OpenGL
[SOLVED] Help debugging wobbly skeletal animations 4 messages
Mathematics GLSL Vulkan
Help with screen space reflections 2 messages
HLSL Rasterization D3D11
How to architect a CAD like engine? 2 messages
Other OpenGL
how does z-buffer works and some other things 128 messages
Rasterization
is there a good website or video to learn about how collision works 2 messages
C++ OpenGL
Three way noise? 3 messages
Mathematics
Depth testing between rasterized meshes and traced voxels 21 messages
Ray/Path Tracing Rasterization OpenGL
whats this weird strip line 26 messages
OpenGL
Polymorphic material support in a CPU/GPU ray tracer project 3 messages
Performance Ray/Path Tracing
idk if the debugger is high or i am 24 messages
GLSL
GL 0x502 error!! 21 messages
C++ Other OpenGL C
[SOLVED] Compute shader unexpected behaviour 16 messages
GLSL Vulkan
how does quaternion works 4 messages
Mathematics
Questions on implementing weighted, blended order independent transparency 3 messages
Other
Buffer .. is being copied/moved from VIDEO memory to HOST memory - why? 34 messages
OpenGL
Mesh renders fine, but renderdoc mesh view appears jumbled. 35 messages
OpenGL
Issue with glBindTextures() / glBindTextureUnit() 5 messages
OpenGL
store light position 19 messages
C++ OpenGL
OpenGL weird culling at a distance that goes away when I rotate camera 4 messages
C++ OpenGL
animation evaluation architecture 3 messages
Performance
Optimizing voxel engine 6 messages
Vulkan
ssr sliding after performing perspective divide 7 messages
C++
Why isn't my cubemap being captured properly? [SOLVED] 2 messages
GLSL Rust OpenGL
Issues with frustrum 18 messages
Mathematics C++ Performance Vulkan
glGetError is extremely slow 3 messages
OpenGL
GL_Point not appearing on screen 4 messages
C++ OpenGL
Vulkan Descriptors with multiple objects 4 messages
Vulkan