questions-forum

1464 threads · Page 1 of 30

Questions about inline ray tracing 46 messages
D3D12 HLSL Vulkan Ray/Path Tracing
Need help debugging shadow and lighting issues 5 messages
GLSL C++ Vulkan
crashes for no reason while trying to debug 16 messages
OpenGL
Slime Mould/Ants, GPU help needed 4 messages
Mathematics
opengl shadowmapping depth render 24 messages
OpenGL
Help with Terrain Normals 17 messages
C++ OpenGL
i need an idea on how to make a support for shadow mapping for instancing thingy 3 messages
OpenGL
SSAO Moving 354 messages
GLSL Vulkan
Architecture Regarding "Mesh Unique" Materials 7 messages
C++ Vulkan Other C
i changed my texture stuff to be srgb or something now the fbo, tried fixing but didnt know where 2 messages
OpenGL
Concept of subpasses in Vulkan 3 messages
Vulkan
Engine Editor 23 messages
Other C#
GI Reprojection 5 messages
GLSL
DirectX Shader Compiler - HLSL -> Metal 3 messages
HLSL Other C
Weird results at low resolution 15 messages
C++ OpenGL
access violation but idk where is it, idk if its doing smth weird at the background or am i blind 41 messages
OpenGL
Project debugging 25 messages
C++ OpenGL
how to make Camera child? 5 messages
OpenGL
anti aliasing fbo abstraction 19 messages
OpenGL
What is the best approach for achieving compile-time polymorphism in shaders? 5 messages
HLSL
[SOLVED] RenderDoc API GPU capture frame not showing up on localhost's collected frames. 6 messages
C++ Other OpenGL
Need help with bezier patch/shape interpolation 3 messages
Mathematics
is there a recommended article or document about ray casting 56 messages
Mathematics C++ OpenGL C
whys my transparency broken 11 messages
OpenGL
instancing only rendered 1 cube 8 messages
OpenGL
Sand/ terrain reshaping 7 messages
Mathematics C++ OpenGL
Triangle appears in RenderDoc but not in window 6 messages
C# D3D11 HLSL
Texture Blending between SDFs 82 messages
GLSL Mathematics Ray/Path Tracing
Billboard matrix not working?? 3 messages
GLSL C# OpenGL
Minecraft type of collision detection 47 messages
Mathematics C++ OpenGL
what is x*1/tanFov/2 14 messages
Rasterization
[SOLVED] glBindTexture always returns ID 1, when loading multiple textures 19 messages
C++ OpenGL
learnopengl geometry shader lesson question 4 messages
OpenGL
Shadow mapping acting strange? 4 messages
GLSL C# OpenGL
abstraction glbuffersubdata and uniform block 5 messages
OpenGL
Downsides of Programmable Index Pulling 27 messages
D3D12 Performance Vulkan
whys the skybox white 31 messages
OpenGL
where do ppl find skybox textures with 6 textures thingywingy 9 messages
OpenGL
whats the main way to make like a textbox that doesnt block the main loop when the user uses it 8 messages
OpenGL
My PC locks up from this :( 2 messages
GLSL OpenGL
Cpp books recommendation and memory management 4 messages
C++
Migration from bare OpenGL to a supporting library introduces shadowing 2 messages
Rust Rasterization OpenGL
2D mouse hover detection but anchors make it hard 6 messages
C++ OpenGL
All color attachments have same data. 4 messages
OpenGL
im kinda slow 2 messages
Other OpenGL
3D fps game 6 messages
C++ Other
SPH fluid solver 2 messages
Mathematics C++
How to debug driver oddity on intel igpu. 2 messages
OpenGL
Trying to replicate this effect 8 messages
GLSL WebGPU OpenGL
[Solved] Ray marching zooms in when looking up or down 6 messages
GLSL C++ OpenGL