questions-forum
Camera zoom cause grid lines to lose its center
Mathematics
C
Voxel face normal
Ray/Path Tracing
OpenGL
I'm having a really hard time with textures on openGL
OpenGL
Validate PBR results
GLSL
HLSL
Other
Mathematics
Water rendering
GLSL
Other
OpenGL
[SOLVED] Struggling With SSAO (Question about DepthToView)
GLSL
Batching UI
OpenGL
IBL for more complex scenes
GLSL
HLSL
Other
Mathematics
[Solved] How do you handle virtual texture loading when the camera rotates?
Other
Performance
Project using openGl due in two weeks
OpenGL
Road to optimizing Portal Rendering
C++
Other
Struggling to find out what I might be doing wrong with my lighting
GLSL
Vulkan
OpenGL
Rotate ray from camera matrix.
Ray/Path Tracing
OpenGL
Weird cutoff in lighting
GLSL
OpenGL
Solved:Struggling changing backgrond/scene
Other
ImGui + Vulkan + Volk + SDL3 | Help with macro definitions
C++
Vulkan
Other
VmaAllocation->GetMappedData() not being recognised for some reason?
C++
Vulkan
Handling Native Window In Use when using multiple APIs with GLFW
D3D12
C++
Vulkan
[OpenCL] Why is this code that calculates the sum of a huge array so slow?
Mathematics
Batch rendering multiple batches blending problem.
OpenGL
Vulkan Shader compilation with glslang, attributes matched by name?
GLSL
Vulkan
When you ship a game what happens to the engine and/or tools you’ve created?
C++
Other
[SOLVED] Rendering to a texture in Wgpu
Rust
Other
I can't make a triangle from one point
GLSL
C
OpenGL
Bounding Box Intersection Best Practices
C
OpenGL
[Cascading shadow map] Shadows cast move with camera rotation
Mathematics
OpenGL
Why do smaller models tend to vanish when you move around in a bigger model?
OpenGL
Anonymous Questionnaire For Masters Degree
Other
When do Helper Lanes exist?
D3D12
Vulkan
[SOLVED] Been stuck for 2 days trying to render a 3D polygon in OpenGL using Silk.NET and C#
OpenGL
Need help with Learning Roadmap for Computer Graphics
Other
OpenGL
[vulkan+cpp] Weird error at vkCreateDebugUtilsMessengerEXT()
C++
Vulkan
dx11 pixel shader compile error
HLSL
C++
D3D11
Some bezier curves keep breaking shadetoy algorithms
Mathematics
Support fractional scaling on high DPI displays using SDL
Other
Cascade shadows are exploding
D3D12
Vulkan
(Solved) I just can’t get my very simple volumetric path tracer to work
Ray/Path Tracing
Changing to Clang from MSVC
C++
Need help debugging Clustering Compute Shader
HLSL
D3D11
How to compile GLFW 3.4?
Vulkan
C
How to reduce temporary registers in HLSL?
Performance
[vulkan] Deferred rendering with the Dynamic Rendering extension. Thoughts?
Vulkan
C
[vulkan] Draw into a Swapchain image directly. How?
SW Rasterization
Vulkan
C
Delay the synchronization of mapped buffers
D3D12
Vulkan
[Solved] Calculating Euler Angles from TRS matrix
Mathematics
C++
C
Solved: Static environment mapping
HLSL
D3D11
Vulkan Voxel engine
Vulkan
Compositing a transparency map
D3D12
Vulkan
[Solved] Shader importer doesn't work
C++
OpenGL
(solved) Stupid user error using pow() :P
Mathematics